Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 13:59:00 Player: Singularius Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (243) 1215 Value Destroyed (11154) 11154 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (3310) 3310 TOTAL SCORE: 22119 Bonus ------- High Alert Combat Kills 1879 Follower Combat Kills 595 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -264 Cogmind --------- Core Integrity 0/1300 Matter 140/300 Energy 325/325 System Corruption 70% Temperature Cool (0) Movement Walking (260) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (10) ----- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- Phase Gun Precision Phase Gun Advanced Micro-nuke Launcher > --- INVENTORY (20) --- Light Antimatter Reactor Particle Reactor Micro Antimatter Reactor High-density Centrium Wheel Advanced Weapon Cycler Hypervelocity Mass Driver Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Biometal Leg > --- UTILITY ---------- Experimental Coolant Injector High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Advanced Weapon Cycler Graphene Brace > --- WEAPON ----------- Advanced Variable Charge Gun Cooled Proton Cannon Experimental Thermic Cannon Railgun > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Myomer Leg Advanced VSS Leg Advanced Heat Sink Advanced Weapon Cycler Advanced Shield Generator Improved Force Field High-powered Shock Rifle High-powered Shock Rifle Gamma Rifle Gamma Rifle Precision Phase Gun Precision Phase Gun Precision Phase Gun Precision Phase Gun Cooled Proton Cannon Hypervelocity Mass Driver Advanced Micro-nuke Launcher Advanced Micro-nuke Launcher [Rating: 160] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Advanced VSS Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Tesla Rifle Energy Gun Tesla Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Linear Accelerator Launcher Advanced Micro-nuke Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . . . 6 . 2 . . 2 2 Power 2 | . . . . . . 1 . . . . . 1 Propulsion 2 | . . 2 . . . . . . . . . . Utility 8 | . . . . . . 3 . 2 . . 2 1 Weapon 2 | . . . . . . 2 . . . . . . Parts Attached 227 | 7 4 29 3 5 9 5 17 9 9 . 45 85 Power 29 | 1 1 3 . . 2 1 1 2 1 . 5 12 Engine 8 | 1 1 3 . . 1 1 . . 1 . . . Core 7 | . . . . . 1 . 1 2 . . 2 1 Reactor 14 | . . . . . . . . . . . 3 11 Propulsion 55 | 2 . 16 . . 2 . 4 1 1 . 8 21 Treads 24 | 2 . 4 . . 2 . 4 1 1 . 8 2 Leg 31 | . . 12 . . . . . . . . . 19 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 66 | 2 2 3 1 5 2 2 3 5 2 . 16 23 Device 36 | 1 . 2 1 . . . 1 3 2 . 10 16 Storage 3 | 1 1 . . . . . . 1 . . . . Processor 16 | . 1 . . 5 . 2 1 1 . . 2 4 Hackware . | . . . . . . . . . . . . . Protection 11 | . . 1 . . 2 . 1 . . . 4 3 Artifact . | . . . . . . . . . . . . . Weapon 77 | 2 1 7 2 . 3 2 9 1 5 . 16 29 Energy Gun 40 | 2 1 . . . . 1 6 1 3 . 11 15 Energy Cannon 12 | . . 2 1 . 1 . . . . . 3 5 Ballistic Gun 12 | . . 4 . . 1 1 3 . . . 1 2 Ballistic Cannon 8 | . . 1 . . 1 . . . 1 . 1 4 Launcher 4 | . . . 1 . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 1 1 5 . . . . . . 4 9 Corrupted Parts 10 | . . . . . . . . . 1 . 2 7 System Corruption 49 | . . . . . . . . . 5 . 9 35 Parts Lost 113 | . 2 6 . . 4 . 8 1 3 . 26 63 Power 17 | . . . . . . . 1 . . . 4 12 Propulsion 28 | . . 4 . . 1 . . . . . 5 18 Utility 31 | . 1 1 . . 2 . 3 . . . 9 15 Weapon 37 | . 1 1 . . 1 . 4 1 3 . 8 18 Highest Loss Streak 16 | . 1 2 . . 2 . 3 1 2 . 16 13 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 15 | 3 9 14 15 15 14 9 13 19 19 18 17 18 Power 1 | . 1 1 1 1 1 1 . 3 2 2 2 2 Propulsion 3 | 1 3 2 4 4 4 5 5 6 5 5 4 2 Utility 5 | . 3 6 5 5 5 2 1 4 7 10 7 4 Weapon 4 | . 1 2 5 4 3 1 5 5 4 1 4 8 Tool/Special . | . . . . . . . . . . . . . Unused Backups 49 | . . 8 . 2 2 . . 6 2 . 12 17 Power 11 | . . . . . 1 . . 3 . . . 7 Propulsion 3 | . . 2 . . . . . . . . . 1 Utility 16 | . . 5 . 1 . . . 1 1 . 8 . Weapon 19 | . . 1 . 1 1 . . 2 1 . 4 9 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 96 99 100 99 99 88 97 98 99 100 95 97 Engine 5 | . 14 11 11 11 7 13 6 1 1 5 . . Core 2 | . . . . . 3 . 4 9 9 5 4 . Reactor 3 | . . . . . . . . . . . 4 12 Treads 23 | . 27 5 44 44 43 26 25 23 23 23 19 3 Leg 7 | . . 38 . . . . . . . . . 14 Device 12 | . 3 4 11 10 5 4 9 14 17 17 20 17 Storage 7 | . 14 11 11 11 11 6 6 5 5 5 5 4 Processor 10 | . 7 4 . . . 8 14 16 17 17 18 19 Protection 1 | . . 1 . . 5 6 1 1 . . 1 2 Energy Gun 8 | . 27 1 . . . 4 14 23 17 17 13 8 Energy Cannon 6 | . . 5 12 22 8 . . . . . 1 4 Ballistic Gun 3 | . . 10 9 . 8 10 10 . . . . 1 Ballistic Cannon 2 | . . 4 . . 4 6 . . 2 5 2 2 Peak Build Rating 160 | 7 10 25 29 32 33 47 65 85 85 85 120 160 Average Rating 69 | 5 7 16 25 25 29 45 56 80 84 85 105 141 On Entrance 45 | . 7 10 25 25 26 30 47 63 85 82 85 105 Avg Prop Armor Cover (%) 3 | . . . . . . . 4 . . . . 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 132 | 15 30 38 38 36 53 71 73 91 91 88 108 132 Greatest Support 124 | 40 40 80 80 80 80 80 112 112 111 105 124 100 Greatest Overweight (x) 3 | . . 1 . . . . 1 . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 7 10 15 15 15 15 15 15 20 20 20 20 20 Most Carried 20 | 5 15 15 15 15 15 13 15 20 20 18 20 20 Average Carried 16 | 3 9 14 15 14 14 8 13 19 19 18 18 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 5 15 15 15 15 14 8 14 20 18 18 17 7 Class Distribution -------------------- 45% | Mutant 31% | Scavenger-Gunner 18% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -6/DSF Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Matter Collected 6373 | 270 30 1016 81 102 596 . 439 82 256 . 1283 2218 Remotely . | . . . . . . . . . . . . . Salvage Created 11237 | 203 354 1659 15 . 543 . 707 333 370 . 2124 4929 Parts 525 | 14 16 92 4 . 14 . 38 11 14 . 124 198 Haulers Intercepted 11 | . 1 5 . . . . . 1 . . . 4 Recyclers Shooed 6 | . . 1 . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . 3 28 . . . 7 . . . Prevented 13 | . . . . . 3 . . . 10 . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Combat Hostiles Destroyed 192 | . 10 34 3 . 17 . 13 3 8 . 32 72 Guns 94 | . 10 17 . . 4 . 10 3 6 . 18 26 Cannons 50 | . . 15 . . 4 . . . 2 . 9 20 AOE 29 | . . . 3 . 8 . 1 . . . 3 14 Classes Destroyed 21 | 2 4 5 . . 4 . 2 . . . 1 3 Worker 9 | . . 1 . . . . . . . . 2 6 Builder 14 | . 1 1 . . . . . . . . 5 7 Tunneler 5 | 5 . . . . . . . . . . . . Hauler 11 | . 1 5 . . . . . 1 . . . 4 Recycler 6 | 1 . 2 . . . . . . . . . 3 Mechanic 1 | . . . . . . . . . . . . 1 Operator 2 | . . 1 . . . . . . . . 1 . Watcher 1 | . . 1 . . . . . . . . . . Swarmer 38 | . 6 11 3 . 5 . 3 . 4 . 2 4 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 57 | . 4 13 . . 5 . 4 . 4 . 7 20 Brawler 3 | . . . . . 2 . . . . . . 1 Duelist 5 | . . 1 . . 2 . . . . . 2 . Protector 1 | . . . . . . . . . . . . 1 Sentry 20 | . . 9 . . 1 . 1 1 . . 3 5 Specialist 11 | . . . . . . . 2 . . . 2 7 Hunter 18 | . . . . . 1 . 2 2 . . 4 9 Programmer 35 | . . . . . . . . . . . 11 24 Heavy 2 | . . . . . . . 1 . . . 1 . Behemoth 1 | . . . . . 1 . . . . . . . Wizard 1 | . . . . . . . . . . . 1 . Mutant 1 | . . . . . 1 . . . . . . . Best Kill Streak 15 | 5 3 12 3 . 6 . 5 2 4 . 4 15 Combat Bots Only 9 | . 3 7 3 . 6 . 5 2 4 . 4 9 Max Kills in Single Turn 7 | 1 2 2 2 . 2 . 2 1 1 . 3 7 Gunslinging 1 | . 1 1 . . . . . . . . . . Exploded 5 | . . . 2 . 2 . 1 . . . 3 5 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Hostile Shots Fired 1760 | . 33 197 6 . 88 . 142 11 42 . 458 783 Missed 560 | . 11 63 5 . 25 . 47 4 13 . 148 244 Hits 1200 | . 22 134 1 . 63 . 95 7 29 . 310 539 Melee 5 | . . 2 . . 3 . . . . . . . Projectile 1195 | . 22 132 1 . 60 . 95 7 29 . 310 539 Critical Strikes 56 | . . 3 . . 4 . 3 . 2 . 12 32 Actively Blocked 24 | . . . . . . . . . . . 3 21 Part Disruptions 11 | . . . . . . . 3 . . . 7 1 Damage Taken 21756 | 24 237 1560 9 . 1460 . 1716 151 475 . 5771 10353 Core 2477 | . 14 214 . . 123 . 202 24 32 . 557 1311 Absorbed by Shields 837 | . . . . . . . . . 54 . 437 346 Reduced by Siege Mode 165 | . . . . . . . . . . . 165 . Redirected to Shielding 130 | . . . . . . . . . . . 130 . Regen/Repaired (Parts) 43 | . 43 . . . . . . . . . . . Core Remaining (%) 71 | 100 94 . . . 15 . 76 . . 94 51 . Volleys Fired 602 | 9 27 120 2 1 47 . 29 7 22 . 109 229 Largest 4 | 2 2 2 1 1 2 . 4 4 4 . 4 4 Hottest 352 | 90 90 101 30 68 121 . 230 240 225 . 352 348 Shots Fired 1522 | 18 53 240 3 1 76 . 109 27 63 . 328 604 Gun 1006 | 18 53 160 . . 26 . 109 27 41 . 242 330 Cannon 488 | . . 80 1 1 35 . . . 22 . 86 263 Launcher 28 | . . . 2 . 15 . . . . . . 11 Special . | . . . . . . . . . . . . . Kinetic 500 | . . 187 . . 42 . 42 . 22 . 75 132 Thermal 498 | 9 30 53 1 1 16 . 11 . . . 113 264 Explosive 28 | . . . 2 . 15 . . . . . . 11 Electromagnetic 496 | 9 23 . . . 3 . 56 27 41 . 140 197 Robot Hit Streak 24 | 6 16 9 7 . 10 . 14 11 13 . 24 19 Robot Miss Streak 9 | 2 4 6 . . 6 . 9 3 2 . 3 6 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 9 | . 1 2 . . . . 4 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 . . 1 . Shots Hit Robots 946 | 12 36 136 2 . 53 . 80 19 32 . 226 350 Core Hits 504 | 6 19 50 3 . 63 . 42 11 16 . 99 195 Critical Kills 7 | . . 2 . . . . . . . . 1 4 Critical Parts Destroyed 2 | . . . . . . . 1 . . . . 1 Critical Strikes 107 | . 4 2 . . 2 . 3 . 1 . 14 81 Burn 45 | . 4 . . . . . 1 . . . 5 35 Meltdown 2 | . . 2 . . . . . . . . . . Destroy 7 | . . . . . . . 1 . . . 1 5 Blast 14 | . . . . . 1 . . . . . 6 7 Corrupt 39 | . . . . . 1 . 1 . 1 . 2 34 Melee Attacks 25 | . . . . . . . . . 25 . . . Impact . | . . . . . . . . . . . . . Slashing 25 | . . . . . . . . . 25 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 30282 | 220 525 2435 196 . 2020 . 1579 451 720 . 6482 15654 Guns 15085 | 143 501 1425 . . 488 . 1499 387 607 . 3937 6098 Cannons 7749 | . . 1010 . . 675 . . . 113 . 1988 3963 Explosions 7435 | 77 24 . 196 . 857 . 80 57 . . 557 5587 Melee . | . . . . . . . . . . . . . Ramming 13 | . . . . . . . . 7 . . . 6 Kinetic 8341 | . . 1774 . . 842 . 670 . 113 . 2178 2764 Thermal 10142 | 126 269 661 . . 374 . 182 57 . . 2780 5693 Explosive 6420 | . . . 196 . 761 . . . . . 226 5237 Electromagnetic 5366 | 94 256 . . . 43 . 727 387 607 . 1298 1954 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 70 | . . 3 3 3 . . 2 . 5 5 23 70 Average Corruption 25 | . . 2 3 3 . . 1 . 5 5 9 46 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . . 12 Effects 352 | . . 4 18 6 . . 2 . 9 2 48 263 Message Errors 61 | . . . 3 1 . . . . 2 . 16 39 Matter Fused 70 | . . 2 4 2 . . 1 . 2 1 11 47 Heat Flow Errors 35 | . . . 6 . . . . . . . 3 26 Energy Discharges 31 | . . 2 2 1 . . . . 3 1 3 19 Parts Rejected 4 | . . . . . . . . . . . 2 2 Parts Fused 2 | . . . . . . . . . . . . 2 Data Loss (minor) 36 | . . . 1 1 . . . . 2 . 6 26 Data Loss (major) 13 | . . . 1 . . . . . . . 3 9 Misfires 5 | . . . 1 . . . . . . . . 4 Alerts 7 | . . . . 1 . . . . . . . 6 Misdirections 4 | . . . . . . . . . . . 1 3 Weapon Failures 84 | . . . . . . . 1 . . . 3 80 Overload Shots 1 | . . . . . . . . . . . . 1 Overflow Damage 519 | . . . 3 . . . . . 1 . 195 320 Projectiles 299 | . . . . . . . . . 1 . 189 109 Explosions 220 | . . . 3 . . . . . . . 6 211 Melee . | . . . . . . . . . . . . . Knockbacks 38 | . . 3 . . 5 . . . . . 8 22 Impact . | . . . . . . . . . . . . . Kinetic 33 | . . 3 . . 4 . . . . . 7 19 Secondary 5 | . . . . . 1 . . . . . 1 3 Self-Inflicted Damage 335 | 25 . . . . 120 . 20 . . . 86 84 Shots 9 | 1 . . . . 4 . 1 . . . 1 2 Rammed 1 | . . . . . . . . 1 . . . . Targets Rammed 2 | . . . . . . . . 1 . . . 1 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 640 | 106 261 376 266 . 251 . 537 382 445 . 514 640 Average Temperature 131 | 40 96 96 101 . 96 . 223 165 198 . 115 150 Received Heat Transfer 3040 | . 69 450 . . 333 . 157 . 174 . 674 1183 Effects 56 | . 2 3 . . 2 . 8 4 1 . 9 27 Shutdowns 24 | . . 1 . . . . 6 . . . 4 13 Energy Bleed 8 | . . 2 . . . . . 3 . . 1 2 Interference 10 | . 2 . . . 2 . . 1 . . . 5 Matter Decay 4 | . . . . . . . 1 . . . 1 2 Short Circuit 3 | . . . . . . . . . 1 . 1 1 Damage (minor) 7 | . . . . . . . 1 . . . 2 4 Siege Activations 1 | . . . . . . . . . . . 1 . Total Turns 47 | . . . . . . . . . . . 47 . Longest Duration 47 | . . . . . . . . . . . 47 . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . . . 1 . 1 . 1 1 Combat Hostiles 4 | . . . . . . . 1 . 1 . 1 1 Robots Corrupted 10 | . . . . . . . 2 . . . 1 7 Combat Hostiles 10 | . . . . . . . 2 . . . 1 7 Parts Fried 46 | . . . . . 1 . 5 8 4 . 6 22 Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted 8 | . . 2 . . . . . . . . 1 5 Combat Hostiles 8 | . . 2 . . . . . . . . 1 5 Parts Melted 71 | . 2 5 . . . . . . . . 12 52 Heat Transferred 19240 | 198 1074 1246 . . 420 . 383 50 . . 4590 11279 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | 2 1 . . . 1 . 1 1 . . 2 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Maximum Alert Level 4 | . . 2 . . . . 1 . . . 2 4 Low Security (%) 43 | 100 100 17 100 . . 100 86 100 . . 39 12 Level 1 27 | . . 80 . . . . 13 . . . 34 17 Level 2 18 | . . 1 . . . . . . . . 25 38 Level 3 6 | . . . . . . . . . . . . 21 Level 4 3 | . . . . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Peak Influence 1429 | 15 112 406 142 . . 14 297 155 . . 682 1429 Initial 350 | . . . 142 . . 14 6 155 . . . 350 Average 313 | 2 29 261 32 . . 11 107 47 . . 285 596 Influence Increases 6942 | 30 317 1131 81 . 646 5 347 93 170 . 1678 2444 Destroy 0b10 Robot/C 4180 | . 200 680 60 . 460 . 260 60 160 . 880 1420 Destroy 0b10 Robot/NC 270 | 30 10 55 . . . . . 5 . . 60 110 Destroy Leader 838 | . 42 172 10 . 60 . 40 22 10 . 194 288 Allied During Kill 207 | . . . . . 111 . . . . . 96 . Trap Triggered on 0b10 10 | . . 10 . . . . . . . . . . Successful Hack 96 | . 47 44 . . . 5 . . . . . . Disable Machine 315 | . . 15 . . . . . . . . 180 120 Destroy Structure 591 | . 3 5 11 . . . 2 6 . . 208 356 Partial Spotted 15 | . 15 . . . . . . . . . . . Lose Combat Pursuer 420 | . . 150 . . 15 . 45 . . . 60 150 Influence Decreases 5513 | 30 314 768 402 45 623 19 59 367 139 54 1010 1683 Entered New Map 764 | . . 3 224 45 . 9 3 142 9 11 . 318 Time Decay 3218 | 30 304 545 178 . 423 10 . 220 100 43 630 735 Lost Part 1091 | . 10 60 . . 40 . 56 5 30 . 260 630 Lost Ally 290 | . . 10 . . 160 . . . . . 120 . Purge Threat 150 | . . 150 . . . . . . . . . . Squads Dispatched 36 | . 1 2 . . 1 . 1 1 . . 12 18 Investigation 2 | . . 1 . . . . . . . . . 1 Extermination 15 | . . . . . . . . 1 . . 6 8 Reinforcement 11 | . 1 1 . . . . 1 . . . 3 5 Assault 4 | . . . . . 1 . . . . . . 3 Garrison 4 | . . . . . . . . . . . 3 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Distress Signals 16 | . 1 6 . . . . . . . . 3 6 Communications Jammed 22 | . . . . . . . . . . . 22 . Distress Signals 22 | . . . . . . . . . . . 22 . Times Spotted 284 | . 21 52 3 . 21 . 16 7 9 . 62 93 Peak Tracking Total 11 | . 5 8 3 . 7 . 6 2 4 . 11 11 Tactical Retreats 18 | . . 6 . . 1 . 3 . . . 4 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Traps Triggered 5 | . . 2 . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Machines Disabled 21 | . . 1 . . . . . . . . 12 8 Max in Single Turn 2 | . . 1 . . . . . . . . 2 2 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Machines Accessed 27 | . 9 10 1 . . 1 . 2 . . 3 1 Terminals 16 | . 6 9 . . . 1 . . . . . . Fabricators 3 | . . . . . . . . 1 . . 2 . Repair Stations 2 | . 1 . . . . . . . . . 1 . Recycling Units 3 | . 2 . . . . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 70 | . 21 36 1 . . 2 . 3 . . 5 2 Successful 37 | . 11 20 1 . . 1 . 1 . . 2 1 Failed 32 | . 10 15 . . . 1 . 2 . . 3 1 Catastrophic 1 | . . 1 . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 46 | . 5 11 . . . . . 11 . . 19 . Terminals 50 | . 15 33 . . . 2 . . . . . . Fabricators 5 | . . . . . . . . 1 . . 4 . Repair Stations 3 | . 2 . . . . . . . . . 1 . Recycling Units 6 | . 4 . . . . . . . . . . 2 Scanalyzers 3 | . . 3 . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 24 | . 7 15 1 . . 1 . . . . . . Prototype ID Bank 4 | . 3 1 . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 5 | . 2 3 . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Zone Layout 5 | . 2 3 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . 2 . Network Status 1 | . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 2 | . 2 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . . 1 Retrieve Components 3 | . 2 . . . . . . . . . . 1 Scanalyzer 2 | . . 2 . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . . 3 . . . . . . . . . . Terminals 3 | . . 3 . . . . . . . . . . Assimilate 3 | . . 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 6 7 . . . . . 2 . . 3 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . 139 . Total Part Build Rating 9 | . . . . . . . . . . . 9 . Part Studies Acquired 2 | . . 2 . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . Time 13 | . 13 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 22 | . 19 . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . 2 . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Total Allies 18 | . . 1 . 7 2 . . . . . 8 . Largest Group 7 | . . 1 . 7 7 . . . . . 6 . Highest-Rated Group 315 | . . 10 . 238 238 . . . . . 315 . Highest-Rated Ally 103 | . . 10 . 39 39 . . . . . 103 . Zionite Dispatches 3 | . . . . . . . . . . . 3 . Heavy 1 | . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 136 | . . . . . 51 . . . . . 85 . Total Damage 3068 | . . . . . 1023 . . . . . 2045 . Kills 22 | . . . . . 6 . . . . . 16 . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Active Infowar (turns) 7970 | 84 244 373 . 2 966 24 118 556 1202 132 2341 1928 Optics 2 | . . . . 2 . . . . . . . . Sensors 5037 | . . . . . . . . 454 1193 132 1330 1928 Seismic 1667 | 84 244 373 . . 966 . . . . . . . Decoding 142 | . . . . . . 24 118 . . . . . Cloaking 94 | . . . . . . . . 94 . . . . Jamming 4004 | . . . . . . . . 462 1102 132 2308 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 1 2 . . . 3 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . 3 . . . . . Emergency Access 1 | . . . . . . . 1 . . . . . Items 2 | . . . . . . . 2 . . . . . Zionite Intel Received 6 | . . . . . . . . 3 . . 3 . Emergency Access 1 | . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Turns Passed 17054 | 170 1018 1826 913 1974 2271 25 477 627 1210 132 2716 3695 Spaces Moved 8507 | 83 527 1148 524 1147 1224 12 191 347 660 83 1182 1379 Core 4 | 4 . . . . . . . . . . . . Treads 6380 | 79 527 129 524 1147 1224 12 191 347 660 83 1182 275 Legs 2123 | . . 1019 . . . . . . . . . 1104 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 105 170 170 167 167 160 160 158 158 153 175 Average Speed 163 | 154 160 113 170 170 169 167 168 161 159 158 166 194 Slowest Speed 360 | 160 160 250 170 170 170 167 246 162 162 158 240 360 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 58 | 5 95 81 94 89 98 . 88 8 71 16 28 30 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 14 | . . . 1 1 . . . . . . 12 . Known Exits Taken 6 | . . 1 . . . 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . Scrap Searched 9 | . . . 2 2 3 . . . 2 . . . Spaces Dug 68 | . . . . . . . . . 24 . 11 33 Terrain Destroyed 437 | 7 2 2 19 . 78 . 2 3 29 . 90 205 Melee 22 | . . . . . . . . . 22 . . . Projectile 137 | . . 2 . . 4 . . . 7 . 43 81 AOE 278 | 7 2 . 19 . 74 . 2 3 . . 47 124 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Total 10512 | 103 648 1464 543 1171 1342 17 278 401 736 83 1680 2046 Wait 717 | . 77 116 10 8 33 . 11 12 3 . 243 204 Move 8495 | 82 526 1147 523 1146 1223 11 190 346 659 82 1181 1379 Hop . | . . . . . . . . . . . . . Pick Up 192 | 5 11 22 . 2 4 . 15 15 7 . 45 66 Fast Attach 87 | 7 2 10 3 6 6 . 10 3 1 . 14 25 Attach 110 | . 1 9 . . 3 6 6 2 3 . 27 53 Detach 1 | . . . . . . . . . . . . 1 Swap 111 | . 2 11 2 . 15 . 2 4 8 1 29 37 Drop 153 | . 2 29 3 8 7 . 11 11 7 . 32 43 Fire 602 | 9 27 120 2 1 47 . 29 7 22 . 109 229 Melee 25 | . . . . . . . . . 25 . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 Crush 1 | . . . . . . . . 1 . . . . Escape Stasis 4 | . . . . . . . 4 . . . . . Rewire 13 | . . . . . 4 . . . 1 . . 8 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low / DSF) -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res x2 / *Ext) -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 171 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 11) 638 | -10/Materials | Discovered new exit (range 12) 817 | -10/Materials | Discovered new exit (range 11) 997 | -10/Materials | Repaired Lgt. Treads 1021 | -10/Materials | Discovered new exit (range 13) 1137 | -10/Materials | Discovered new exit (range 16) 1189 | -10/Materials | Entered another Materials area 1189 | -9/Materials | Evolved 2 slots: Propulsion x2 1283 | -9/Materials | Central database locked down 1617 | -9/Materials | Discovered new exit (range 19) 1626 | -9/Materials | Discovered new exit (range 15) 1705 | -9/Materials | Destroyed 7 combat bots 2018 | -9/Materials | Identified exit to Mines 2380 | -9/Materials | Discovered new exit (range 3) 2589 | -9/Materials | Build established: Scavenger-Mutant 2633 | -9/Materials | Discovered new exit (range 16) 2665 | -9/Materials | Core integrity fell below 50% 3015 | -9/Materials | Entered Mines 3035 | -9/Mines | Found the Drone Emporium 3043 | -9/Mines | Found Prototype Device 3043 | -9/Mines | Identified Thief Drone Bay 3058 | -9/Mines | Met a Derelict bent on vengeance 3068 | -9/Mines | Build established: Mutant 3198 | -9/Mines | Learned location of Zion (-7) 3503 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3750 | -9/Mines | Discovered new exit (range 9) 3799 | -9/Mines | Discovered new exit (range 9) 3928 | -9/Mines | Entered Zion 4093 | -7/Zion | Discovered new exit (range 8) 4271 | -7/Zion | Gained Derelict followers 4319 | -7/Zion | System corruption cleaned by Quarantine Array 4634 | -7/Zion | Found Prototype Processor 4634 | -7/Zion | Identified Exp. Melee Analysis Suite 4641 | -7/Zion | Found Prototype Processor 4641 | -7/Zion | Identified Exp. Targeting Computer 4645 | -7/Zion | Found Prototype Processor 4645 | -7/Zion | Identified Exp. Signal Interpreter 4648 | -7/Zion | Found Prototype Processor 4648 | -7/Zion | Identified Spectral Analyzer 5176 | -7/Zion | Given the Hacking Drone Bay 5383 | -7/Zion | Received a hallucinogenic algorithm 5517 | -7/Zion | Met Imprinter 5543 | -7/Zion | Imprinted 5546 | -7/Zion | Declared Zion's savior 5902 | -7/Zion | Entered Proximity Caves 5902 | -6/Proximity Caves | Accompanied by 7 allies 6058 | -6/Proximity Caves | Lost 5 allies 6187 | -6/Proximity Caves | Learned location of 1 exit from Factory 6318 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6728 | -6/Proximity Caves | Learned location of 1 exit from Factory 6885 | -6/Proximity Caves | Spotted B-75 Beast 6918 | -6/Proximity Caves | Destroyed B-75 Beast 7143 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7204 | -6/Proximity Caves | Core integrity fell below 20% 8080 | -6/Proximity Caves | Discovered new exit (range 7) 8173 | -6/Proximity Caves | Entered Factory 8173 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 8174 | -6/Factory | Identified exit to Factory 8174 | -6/Factory | Identified exit to Lower Caves 8198 | -6/Factory | Identified exit to DSF 8198 | -6/Factory | Entered DSF 8234 | -6/DSF | Additional patrols routed to DSF 8266 | -6/DSF | Discovered exit to Factory (range 14) 8269 | -6/DSF | Lost 3 parts (1p1u1w) 8587 | -6/DSF | Sterilization system engaged 8607 | -6/DSF | Ambient heat levels rising (+10) 8622 | -6/DSF | Ambient heat levels rising (+10) 8637 | -6/DSF | Ambient heat levels rising (+10) 8651 | -6/DSF | Build established: Scavenger-Gunner 8652 | -6/DSF | Ambient heat levels rising (+10) 8653 | -6/DSF | Lost 3 parts (1u2w) 8667 | -6/DSF | Ambient heat levels rising (+10) 8675 | -6/DSF | Entered Factory 8675 | -5/Factory | Evolved 2 slots: Utility x2 8906 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 8972 | -5/Factory | Discovered new exit (range 16) 9018 | -5/Factory | Identified exit to Upper Caves 9075 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9091 | -5/Factory | Build established: Gunner 9112 | -5/Factory | Retrieved Zion intel report: Emergency Access 9302 | -5/Factory | Entered Upper Caves 9315 | -5/Upper Caves | Identified exit to Upper Caves 9795 | -5/Upper Caves | Learned Factory stockpile data 10113 | -5/Upper Caves | Entered a destroyed Warlord outpost 10116 | -5/Upper Caves | Learned Factory trap positions 10512 | -5/Upper Caves | Entered another Upper Caves area 10513 | -5/Upper Caves | Encountered a Warlord checkpoint 10519 | -5/Upper Caves | Discovered new exit (range 13) 10541 | -5/Upper Caves | Identified exit to Factory 10644 | -5/Upper Caves | Entered Factory 10644 | -4/Factory | Evolved 2 slots: Utility x2 10645 | -4/Factory | Identified exit to Extension 10646 | -4/Factory | Loaded intel: 101 trap records 10768 | -4/Factory | Found Quantum Capacitor 10797 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 10840 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 10841 | -4/Factory | Zion Heavy squad teleported in 11080 | -4/Factory | Found Prototype Protection 11080 | -4/Factory | Identified Zio. Weapon Casing 11181 | -4/Factory | Discovered new exit (range 4) 11323 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 11324 | -4/Factory | Zion Fire squad teleported in 11385 | -4/Factory | Zion Hacker squad teleported in 11517 | -4/Factory | Fabricated Biometal Heavy Treads? 11682 | -4/Factory | P-70 Sage assimilated allied VN-RYE(i) 11808 | -4/Factory | Lost 16 parts (3p3n5u5w) 11843 | -4/Factory | Found Corrupted Prototype Device 12164 | -4/Factory | Build established: Scavenger-Gunner 12181 | -4/Factory | Terminal network hard line cut 12960 | -4/Factory | System corruption reached 10% 13101 | -4/Factory | Garrison activated, responded to threat 13189 | -4/Factory | Lost 8 parts (1p1n3u3w) 13307 | -4/Factory | Discovered new exit (range 6) 13321 | -4/Factory | Identified exit to Research 13360 | -4/Factory | Entered Research 13360 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13963 | -3/Research | System corruption reached 10% 14022 | -3/Research | Lost 4 parts (1p1n1u1w) 14201 | -3/Research | Lost 3 parts (1p1u1w) 14243 | -3/Research | Found Prototype Launcher 14243 | -3/Research | Identified Adv. Micro-nuke Launcher 14253 | -3/Research | Found Adv. Micro-nuke Launcher 14259 | -3/Research | Found Prototype Device 14259 | -3/Research | Identified Exp. Sensor Array 14347 | -3/Research | Cargo convoy interrupted 14395 | -3/Research | Destroyed 9 combat bots 14421 | -3/Research | Found Prototype Energy Cannon 14422 | -3/Research | Lost 8 parts (1p2u5w) 14422 | -3/Research | Identified Exp. Thermic Cannon 14440 | -3/Research | Found Adv. Micro-nuke Launcher 14443 | -3/Research | Found Adv. Micro-nuke Launcher 14511 | -3/Research | System corruption reached 30% 14577 | -3/Research | Lost 8 parts (2p3n1u2w) 14658 | -3/Research | Terminal network hard line cut 14671 | -3/Research | Found Exp. Sensor Array 15385 | -3/Research | Lost 4 parts (1p2n1u) 15860 | -3/Research | First assault squad dispatched 16106 | -3/Research | Core integrity fell below 50% 16146 | -3/Research | Lost 3 parts (1n1u1w) 16469 | -3/Research | Found Prototype Device 16469 | -3/Research | Identified Exp. Focal Shield 16698 | -3/Research | Lost 12 parts (3p3n3u3w) 17001 | -3/Research | Core integrity fell below 20% 17015 | -3/Research | Garrison activated, responded to threat 17055 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 17041_ G-67 Veteran destroyed. 17044_ K-01 Serf collects debris. 17045_ R-10 Processor collects Prototype Storage. 17046_ Linear Accelerator destroyed. 17047_ G-67 Veteran destroyed. 17048_ K-01 Serf collects debris. 17049_ R-10 Processor collects Prototype Storage. 17050_ R-10 Processor collects Corrupted Myomer Leg. 17052_ K-01 Serf collects debris. 17052_ R-10 Processor collects Prototype Storage. 17053_ System corrupted: Substantial component data lost. 17053_ R-10 Processor collects Corrupted Field Recycling Unit. 17055_ The unstable cave ceiling collapses. 17055_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????# # #????????????????? ?????? | | ??????????# # #????????????????? ??????? | | ??????????# # #????????????????? ??????? | | ??????????# # #???????????????? #??????? | | ??????????# = # #???????????????? #??????? | | ??????????# # #???????????????? #??????? | | ??????????# + #???????????????? #??????? | | ??????????# # #??????????????? #??????? | | ??????????# # #??????????????? #??????? | | ??????????# # #??????????????? #??????? | | ??????????# # ################ #??????? | | ??????????# # #??????? | | ??????????# # #??????? | | ??????????######## ############### | | ??????????# ??# #?# | | ??????????# ??# #?# % | | ??????????# ?# #?# | | ??????????# ?# ### !!! | | ??????????# # ### =!%!! | | ??????????# # #?# % ! % """ "" | | ??????????# !! + #?# """ "? | | ??????????# !! # #?# # "" "? | | ??????????# # #?# k ? | | ??????????# ?# #?# ! ?? | | ??????????# ?# #?# ?? | | ??????????# ??# #?#@ % ""????? | | ??????????# ??# #?#### R |%! % ""?????? | | ??????????####???# #?????# % ???????? | | ?????????????????# #????? ????????? | | ?????????????????# #????? ??????? | | ?????????????????# #????? # ????? | | ????????????????? ????? # ????? | | ?????????????????? ?????? # ???? | | ?????????????????? ?????? # ??? | | ?????????????????? ???????? # ???? | | ????????????????????????????? # ! ???? | | ????????????????????????????? # ????? | | ??????????????????????????????# ????? | | ??????????????????????????????## #######+#??????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 240 Energy Generation 55 Energy Capacity 1420 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Corruption Block 20 Armor Coverage 600 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Adv. Assault Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Spear | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Antigrav System | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Biometal Heavy Treads | x1 | -4/Factory | Preloaded Repaired ---------- Lgt. Treads | 69% | -10/Materials Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods Window Shopping Challenges ------------ None Game ------ Seed TargetingChipBasin Manual? 0 Play Time 03:33:11 Cumulative 171.6 hours Start 2026.07.05 @ 10:06:46 End 2026.07.05 @ 13:59:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 98 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 47 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d317df4-510b-4c11-bb01-70c9c03c714a