Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.05 @ 06:25:28 Player: Sebsebeleb Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (166) 830 Value Destroyed (5697) 5697 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2837) 2837 TOTAL SCORE: 14204 Bonus ------- Triggered High Security 500 High Alert Combat Kills 963 Follower Combat Kills 1661 Friendly Fire -287 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- High-capacity Battery (400) Large Matter Pod (150) Force Field Improved Lightning Gun Improved Heavy Laser Heavy Gauss Cannon Segregator Heavy Pick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Combat Airjet Gravmag Array Gravmag Array > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Advanced ECM Suite Makeshift Hacking Suite System Guard Improved Integration Mediator > --- WEAPON ----------- Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Nuclear Pulse Thruster Improved Melee Analysis Suite Recalibrator Plasma Rifle Ion Cannon Coil Gun KE Penetrator Remote Datajack Self-destruct Interrupter [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved System Backup Module Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Spear Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . 1 . . Utility 5 | . . . 1 . 1 2 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 248 | 8 13 8 15 9 49 27 5 . 3 9 54 4 44 Power 23 | 1 1 2 3 . 3 2 1 . . 2 4 . 4 Engine 17 | 1 1 2 3 . 3 2 . . . . 4 . 1 Core 5 | . . . . . . . 1 . . 2 . . 2 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 81 | 3 3 3 6 3 17 9 1 . 1 2 16 3 14 Treads 12 | 1 . . 1 . 7 . . . . . 2 1 . Leg 55 | 2 3 2 4 1 9 8 1 . 1 1 8 2 13 Wheel 2 | . . 1 1 . . . . . . . . . . Hover 10 | . . . . 2 1 1 . . . 1 4 . 1 Flight 2 | . . . . . . . . . . . 2 . . Utility 65 | 1 1 . 2 1 13 11 2 . 1 3 15 1 14 Device 29 | . . . . 1 4 1 . . . 2 10 1 10 Storage 8 | 1 1 . . . 2 . . . . . 3 . 1 Processor 7 | . . . . . . 3 1 . 1 . 1 . 1 Hackware 2 | . . . . . . 1 1 . . . . . . Protection 19 | . . . 2 . 7 6 . . . 1 1 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 79 | 3 8 3 4 5 16 5 1 . 1 2 19 . 12 Energy Gun 20 | 2 3 . . 3 7 . . . . 1 2 . 2 Energy Cannon 9 | . 2 2 2 . 2 . . . . . 1 . . Ballistic Gun 18 | 1 1 1 2 2 1 . . . . . 7 . 3 Ballistic Cannon 7 | . . . . . . . . . . . 4 . 3 Launcher 9 | . 2 . . . 1 3 . . . 1 1 . 1 Special Weapon 2 | . . . . . . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . Piercing Weapon 13 | . . . . . 5 2 1 . . . 3 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 1 2 . . . . 1 . 3 Parts Lost 100 | . 3 6 10 3 23 6 . . . 14 20 . 15 Power 14 | . . 2 2 . 3 . . . . 3 2 . 2 Propulsion 39 | . . 2 4 2 9 3 . . . 5 6 . 8 Utility 22 | . . . . . 7 3 . . . 4 5 . 3 Weapon 25 | . 3 2 4 1 4 . . . . 2 7 . 2 Highest Loss Streak 9 | . 1 2 3 3 8 2 . . . 9 6 . 8 Average Slot Usage (%) 95 | . 97 98 95 99 92 99 100 100 99 92 82 99 98 Engine 5 | . 14 13 10 11 9 7 . . . . 5 6 2 Core 1 | . . . . . . . 6 7 7 5 . . 2 Treads 1 | . . . 4 . 10 . . . . . . . . Leg 24 | . 28 27 23 28 14 29 30 30 29 24 8 32 32 Hover 2 | . . . . 4 6 . . . . 1 11 . . Device 6 | . . . . 7 10 5 . . . . 13 13 11 Storage 16 | . 26 28 22 22 18 15 15 15 15 15 9 13 15 Processor 9 | . . . . . . 12 15 15 20 21 12 13 7 Hackware 3 | . . . . . . . 7 7 7 7 6 6 6 Protection 4 | . . . 10 3 6 10 7 7 2 . . . 2 Energy Gun 1 | . 16 . . 9 2 . . . . . 1 . . Energy Cannon 1 | . 2 25 4 . 1 . . . . . . . . Ballistic Gun 3 | . 5 2 16 12 2 . . . . . 3 . 4 Ballistic Cannon 1 | . . . . . . . . . . . 5 6 3 Piercing Weapon 7 | . . . . . 9 14 15 15 14 6 . 6 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 68 | 10 23 25 29 29 41 48 40 36 36 42 61 49 68 Greatest Support 96 | 20 20 20 30 33 80 73 70 70 70 70 86 86 96 Greatest Overweight (x) 16 | . 1 1 1 2 3 1 . . . 1 3 16 5 Average Overweight (x) . | . . 1 . . . . . . . . . . . Largest Inventory Capacity 14 | 6 10 10 10 10 14 14 14 14 14 14 14 10 14 Average Capacity 12 | 4 9 10 10 10 12 14 14 14 14 14 10 10 13 Most Carried 14 | 5 10 10 10 10 14 14 14 14 14 14 12 10 14 Average Carried 11 | 3 9 8 8 8 10 13 13 13 13 12 9 9 12 Final Capacity 14 | 6 10 10 10 10 14 14 14 14 14 14 10 10 8 Final Carried 14 | 5 10 6 10 6 14 14 14 14 14 7 9 10 8 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 4299 | 144 263 115 249 163 710 268 99 24 34 44 1117 114 955 Remotely 364 | . . . . . . . . . . . 364 . . Salvage Created 6243 | . 497 203 450 178 1572 683 122 43 . 502 660 . 1333 Parts 332 | . 31 23 33 8 96 42 11 5 . 16 19 . 48 Haulers Intercepted 9 | . 1 . 1 . 4 1 . . . . . . 2 Recyclers Shooed 8 | . 3 . 1 . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 9 5 4 17 . . . Prevented 2 | . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 137 | . 12 13 14 5 27 14 4 1 . 14 13 . 20 Melee 45 | . . . . . 17 14 4 1 . 7 1 . 1 Guns 43 | . 8 2 9 5 6 . . . . . 7 . 6 Cannons 26 | . . 11 5 . 1 . . . . . 4 . 5 AOE 21 | . 4 . . . 2 . . . . 7 1 . 7 Classes Destroyed 14 | . 5 . 1 2 2 2 . . . . 2 . . Worker 4 | . 1 . . . . 1 . . . . 1 . 1 Builder 7 | . 1 . . . 1 . . . . . . . 5 Tunneler 1 | . . . . . 1 . . . . . . . . Hauler 9 | . 1 . 1 . 4 1 . . . . . . 2 Recycler 4 | . . . . 1 1 . . . . . . . 2 Watcher 3 | . . . . . . 1 . . . . 2 . . Swarmer 49 | . 3 13 8 3 4 4 3 . . 7 . . 4 Grunt 57 | . 9 . 5 . 14 4 . . . 7 6 . 12 Brawler 1 | . . . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . . 1 . . Sentry 13 | . . . 1 . 8 2 . . . . 2 . . Demolisher 2 | . . . . 2 . . . . . . . . . Hunter 4 | . . . . . 1 1 1 . . . . . 1 Programmer 10 | . . . . . . 3 . 1 . . 3 . 3 Thug 1 | . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 4 3 6 4 7 3 3 1 . 7 4 . 7 Combat Bots Only 7 | . 3 3 6 3 5 3 3 1 . 7 3 . 6 Max Kills in Single Turn 3 | . 2 2 1 1 2 2 1 1 . 3 1 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 2 . . . 1 . . . . 3 1 . 2 Melee 1 | . . . . . 1 1 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Damage Taken 15569 | . 458 593 987 688 2984 1493 84 120 . 1853 3134 . 3175 Core 2271 | . 73 101 123 181 348 203 . . . 381 474 . 387 Absorbed by Shields 469 | . . . . . . . . . . 4 204 . 261 Core Remaining (%) 41 | 100 . 30 . 24 36 . . . . 16 . . . Volleys Fired 346 | . 35 33 59 16 58 1 . . . 5 88 . 51 Largest 2 | . 2 2 2 2 2 1 . . . 2 2 . 2 Hottest 136 | . 105 136 91 89 136 36 . . . 126 135 . 126 Shots Fired 600 | . 63 58 105 32 87 1 . . . 6 152 . 96 Gun 399 | . 59 10 86 32 71 . . . . 1 97 . 43 Cannon 171 | . . 48 19 . 8 . . . . . 52 . 44 Launcher 28 | . 4 . . . 8 1 . . . 5 1 . 9 Special 2 | . . . . . . . . . . . 2 . . Kinetic 355 | . 12 10 86 27 36 . . . . . 108 . 76 Thermal 184 | . 34 48 15 5 29 . . . . 1 41 . 11 Explosive 19 | . 4 . . . . . . . . 5 1 . 9 Electromagnetic 40 | . 13 . 4 . 22 1 . . . . . . . Robot Hit Streak 20 | . 7 7 20 7 9 3 . . . 10 10 . 10 Robot Miss Streak 9 | . 2 4 3 4 6 . . . . 5 9 . 7 Penetration Max 1 | . . . . . . . . . . . 1 . 1 Secondary Targets 5 | . . . 1 2 2 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . Shots Hit Robots 513 | . 38 29 74 20 104 38 4 4 . 18 119 . 65 Core Hits 348 | . 27 16 22 8 73 22 4 1 . 31 73 . 71 Critical Hits 20 | . . . . 1 5 2 . . . . 6 . 6 Critical Kills 7 | . . . . . 2 1 . . . . 3 . 1 Critical Parts Destroyed 13 | . . . . 1 3 1 . . . . 3 . 5 Melee Attacks 176 | . . . . . 55 63 6 6 . 23 15 . 8 Impact . | . . . . . . . . . . . . . . Slashing 19 | . . . . . . . . . . 19 . . . Piercing 157 | . . . . . 55 63 6 6 . 4 15 . 8 Sneak Attacks 5 | . . . . . 4 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 17 | . . . . . 9 6 . . . 2 . . . Damage Inflicted 13654 | . 830 640 907 170 2675 1294 117 120 . 1220 2595 . 3086 Guns 4186 | . 470 28 625 170 541 . . . . . 1451 . 901 Cannons 2575 | . . 562 282 . 62 . . . . . 890 . 779 Explosions 3091 | . 360 38 . . 591 118 . . . 593 49 . 1342 Melee 3755 | . . . . . 1478 1176 117 120 . 627 180 . 57 Ramming 47 | . . 12 . . 3 . . . . . 25 . 7 Kinetic 4287 | . 54 28 625 147 182 . . . . . 1773 . 1478 Thermal 2337 | . 284 600 221 23 398 41 . . . . 568 . 202 Explosive 2024 | . 360 . . . . . . . . 593 49 . 1022 Electromagnetic 1204 | . 132 . 61 . 614 77 . . . . . . 320 Impact . | . . . . . . . . . . . . . . Slashing 571 | . . . . . . . . . . 571 . . . Piercing 3184 | . . . . . 1478 1176 117 120 . 56 180 . 57 Highest Corruption 11 | . . 1 . . . 5 5 7 7 . 11 11 8 Average Corruption 5 | . . 1 . . . 2 5 5 7 . 6 9 5 Corruption Purged 13 | . . . . . . . . . . . . 3 10 Effects 182 | . . 1 . . . 19 24 10 4 . 68 12 44 Message Errors 46 | . . . . . . 8 8 4 2 . 15 2 7 Matter Fused 28 | . . . . . . 2 4 4 1 . 10 2 5 Heat Flow Errors 24 | . . . . . . . 6 . . . 4 2 12 Energy Discharges 21 | . . . . . . 4 2 1 1 . 5 1 7 Parts Rejected 2 | . . . . . . . . . . . 1 . 1 Data Loss (minor) 25 | . . 1 . . . 4 4 . . . 7 4 5 Data Loss (major) 2 | . . . . . . . . . . . 2 . . Misfires 4 | . . . . . . . . . . . 2 . 2 Misdirections 5 | . . . . . . . . . . . 4 1 . Targeting Errors 22 | . . . . . . 1 . 1 . . 17 . 3 Weapon Failures 3 | . . . . . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 238 | . 20 20 . . 4 131 . 8 . 12 12 . 31 Projectiles 35 | . . 20 . . . . . . . . 4 . 11 Explosions 50 | . 20 . . . 2 . . . . . 8 . 20 Melee 153 | . . . . . 2 131 . 8 . 12 . . . Knockbacks 24 | . . . . . . . . . . . 12 . 12 Impact 1 | . . . . . . . . . . . 1 . . Kinetic 22 | . . . . . . . . . . . 11 . 11 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 373 | . 16 30 . . 107 . . . . 53 52 . 115 Shots 17 | . 1 1 . . 7 . . . . 2 2 . 4 Rammed 4 | . . 1 . . 1 . . . . . 2 . . Targets Rammed 6 | . . 2 . . 1 . . . . . 2 . 1 Kicked 2 | . . 1 . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 454 | . 179 277 140 63 454 . 250 . . 5 348 163 380 Average Temperature 101 | . 59 108 35 15 143 . 97 . . 5 129 76 107 Received Heat Transfer 3471 | . 198 . 315 . 1107 273 . . . 306 630 . 642 Effects 13 | . . 3 . . 6 . . . . . 1 . 3 Shutdowns 3 | . . . . . 1 . . . . . 1 . 1 Energy Bleed 2 | . . . . . 1 . . . . . . . 1 Interference 5 | . . 3 . . 2 . . . . . . . . Matter Decay 2 | . . . . . 1 . . . . . . . 1 Short Circuit 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . . . 1 Parts Fried 4 | . . . . . 2 . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 12 | . 1 2 1 . . 1 . . . . 7 . . Heat Transferred 4267 | . 754 975 407 30 670 . . . . . 1135 . 296 Parts Sabotaged 7 | . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 2245 | . 355 264 450 238 504 386 . . . . 917 299 2245 Initial 299 | . . 99 85 105 37 191 . . . . 37 299 209 Average 378 | . 203 186 266 139 203 156 . . . . 238 299 1369 Maximum Alert Level 5 | . 1 1 2 1 2 1 . . . . 3 1 5 Low Security (%) 49 | 100 41 54 20 60 58 67 . . . . 69 . . Level 1 28 | . 58 45 58 39 27 32 . . . . 5 100 7 Level 2 7 | . . . 20 . 14 . . . . . 11 . 8 Level 3 5 | . . . . . . . . . . . 13 . 16 Level 4 3 | . . . . . . . . . . . . . 24 Level 5 3 | . . . . . . . . . . . . . 25 High Security 2 | . . . . . . . . . . . . . 17 Max Security . | . . . . . . . . . . . . . . Squads Dispatched 56 | . 5 . 2 1 6 9 . . . . 7 . 26 Investigation 18 | . 4 . . 1 4 3 . . . . 1 . 5 Extermination 9 | . . . . . . 3 . . . . 3 . 3 Reinforcement 12 | . 1 . 2 . 2 . . . . . 2 . 5 Assault 10 | . . . . . . . . . . . 1 . 9 Garrison 7 | . . . . . . 3 . . . . . . 4 Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 3 Haulers Reinforced 3 | . . . . . . . . . . . 1 . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 11 | . 2 . 1 . 7 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 311 | . 22 15 25 7 54 24 4 1 . 20 51 . 88 Peak Tracking Total 29 | . 6 3 9 3 8 4 2 1 . 8 5 . 29 Tactical Retreats 44 | . 2 3 4 . 10 4 . . . 3 6 . 12 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 6 | . 1 . . . 1 1 . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 38 | . . 1 1 . 2 1 . . . . 8 . 25 Max in Single Turn 5 | . . 1 1 . 1 1 . . . . 1 . 5 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 51 | . 5 1 1 1 6 11 . 1 . . 17 . 8 Terminals 28 | . 4 1 1 . 5 4 . . . . 9 . 4 Fabricators 3 | . . . . . . 1 . . . . 2 . . Repair Stations 4 | . . . . . 1 1 . . . . 1 . 1 Recycling Units 6 | . 1 . . . . 2 . . . . 2 . 1 Scanalyzers 3 | . . . . . . 1 . . . . 1 . 1 Garrison Access 5 | . . . . . . 2 . . . . 2 . 1 Total Hacks 132 | . 15 5 2 1 19 23 . 1 . . 38 . 28 Successful 65 | . 7 2 . 1 11 11 . 1 . . 16 . 16 Failed 67 | . 8 3 2 . 8 12 . . . . 22 . 12 Catastrophic 19 | . 2 1 . . 5 4 . . . . 4 . 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 74 | . 11 5 . . 14 13 . . . . 23 . 8 Terminals 73 | . 12 5 2 . 15 8 . . . . 19 . 12 Fabricators 7 | . . . . . . 1 . . . . 6 . . Repair Stations 14 | . . . . . 4 3 . . . . 3 . 4 Recycling Units 11 | . 3 . . . . 3 . . . . 4 . 1 Scanalyzers 16 | . . . . . . 3 . . . . 3 . 10 Garrison Access 9 | . . . . . . 5 . . . . 3 . 1 Terminal Hacks 19 | . 4 1 . 1 5 1 . 1 . . 2 . 4 Part Schematic 2 | . . . . . . . . . . . . . 2 Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . . . 1 . . Open Door 2 | . . . . 1 . . . 1 . . . . . Branch Access Points 3 | . 1 1 . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . 1 . . . . 1 . . Maintenance Status 2 | . 1 . . . 1 . . . . . . . . Registered Components 2 | . . . . . 2 . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 Fabricator Hacks 5 | . . . . . . 1 . . . . 4 . . Network Status 2 | . . . . . . 1 . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . 1 . . Build 2 | . . . . . . . . . . . 2 . . Repair Station Hacks 10 | . . . . . 4 2 . . . . 2 . 2 Scan Component 5 | . . . . . 2 1 . . . . 1 . 1 Repair 5 | . . . . . 2 1 . . . . 1 . 1 Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . Report Inventory 2 | . . . . . . . . . . . 2 . . Scanalyzer 13 | . . . . . . 2 . . . . 2 . 9 Insert Component 6 | . . . . . . 1 . . . . 1 . 4 Analyze 7 | . . . . . . 1 . . . . 1 . 5 Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . Coupler Status 2 | . . . . . . 2 . . . . . . . Unauthorized Hacks 14 | . 3 1 . . 2 3 . . . . 4 . 1 Terminals 8 | . 2 1 . . 2 . . . . . 3 . . Track 7 | . 2 1 . . 1 . . . . . 3 . . Operators 1 | . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . . . 1 Tunnel 3 | . 1 . . . . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . 1 . . Reprogram 3 | . . . . . . 2 . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . 1 Hacking Detections 43 | . 5 1 1 . 5 8 . . . . 16 . 7 Full Trace Events 11 | . 3 1 . . 2 2 . . . . 1 . 2 Feedback Events 3 | . . 1 . . . 1 . . . . 1 . . Corruption 3 | . . 1 . . . 1 . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . 1 . 6 Parts Built 4 | . . . . . . . . . . . 4 . . Matter 402 | . . . . . . . . . . . 402 . . Time 100 | . . . . . . . . . . . 100 . . Total Part Build Rating 22 | . . . . . . . . . . . 22 . . Parts Repaired 5 | . . . . . 2 1 . . . . 1 . 1 Time 215 | . . . . . 94 22 . . . . 13 . 86 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . 1 . . . . 1 . 4 Part Schematics Acquired 5 | . . . . . . . . . . . 1 . 4 Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 2 . . Non-combat 2 | . . . . . . . . . . . 2 . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . 2 . . no_distress 2 | . . . . . . . . . . . 2 . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 36 | . . . . 5 . 2 . . 6 . 3 20 . Largest Group 20 | . . . . 3 2 2 . . 6 6 3 20 20 Highest-Rated Group 755 | . . . . 54 54 32 . . 171 171 217 755 755 Highest-Rated Ally 94 | . . . . 31 31 16 . . 42 42 94 50 50 Total Orders 1 | . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . 1 Ally Attacks 329 | . . . . 21 10 15 . . . 24 76 . 183 Total Damage 9316 | . . . . 303 233 198 . . . 368 3688 . 4526 Kills 68 | . . . . 4 1 1 . . . 4 20 . 38 Allies Corrupted 3 | . . . . . . . . . . . . . 3 Allies Melted 1 | . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . 2 . 3 . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 13556 | 70 562 650 546 769 1725 1964 891 425 1229 812 2043 315 1555 Spaces Moved 8976 | 44 344 355 223 554 776 1284 695 322 986 549 1639 198 1007 Core 8 | 1 . . . . . . . . . . . 1 6 Treads 400 | 7 . . 57 . 336 . . . . . . . . Legs 6951 | 36 344 355 166 405 228 1284 695 322 986 491 451 197 991 Wheels . | . . . . . . . . . . . . . . Hover 1617 | . . . . 149 212 . . . . 58 1188 . 10 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 76 76 120 125 125 122 122 58 120 120 Average Speed 120 | 124 122 150 135 109 151 122 125 125 122 125 89 148 120 Slowest Speed 850 | 160 150 150 180 200 210 160 125 125 125 160 220 850 300 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 57 | 5 79 68 27 99 48 29 86 51 84 66 44 83 41 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 4 | . 1 1 . . . 1 . . . . . . 1 Known Exits Taken 7 | . 1 . . 1 . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . . . . . . . Scrap Searched 19 | . . 2 . 3 . . 4 4 4 2 . . . Spaces Dug 17 | . . . . . . 5 . . . . 7 . 5 Terrain Destroyed 381 | . 18 15 . . 2 9 . . . 106 34 . 197 Melee 17 | . . . . . . 5 . . . . 7 . 5 Projectile 24 | . . 1 . . . . . . . . 3 . 20 AOE 340 | . 18 14 . . 2 4 . . . 106 24 . 172 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Total 10917 | 55 426 414 370 689 1203 1598 708 338 1006 637 2021 219 1233 Wait 926 | . 14 16 51 100 222 197 1 6 8 55 173 12 71 Move 8964 | 43 343 354 222 553 775 1283 694 321 985 548 1639 197 1007 Hop . | . . . . . . . . . . . . . . Pick Up 136 | 3 10 1 15 3 34 15 1 3 4 1 28 2 16 Fast Attach 104 | 7 6 1 8 3 17 6 . . 2 1 30 3 20 Attach 72 | . 3 5 7 3 16 8 . . . 8 11 . 11 Detach 16 | 1 1 . 1 . 2 3 . . . . 2 . 6 Swap 72 | 1 4 2 . 3 16 13 5 . 1 . 13 1 13 Drop 126 | . 10 . 7 8 19 18 2 3 6 . 20 4 29 Fire 346 | . 35 33 59 16 58 1 . . . 5 88 . 51 Melee 149 | . . . . . 43 54 5 5 . 19 15 . 8 Ram 2 | . . . . . . . . . . . 2 . . Kick 4 | . . 2 . . 1 . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Ext x2) -6/Waste -6/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 7) 470 | -10/Materials | Identified exit to Mines 633 | -10/Materials | Entered Mines 738 | -10/Mines | Met a Derelict bent on vengeance 861 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1006 | -10/Mines | Discovered new exit (range 11) 1013 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1013 | -10/Mines | Discovered new exit (range 5) 1107 | -10/Mines | Core integrity fell below 50% 1148 | -10/Mines | Discovered new exit (range 6) 1206 | -10/Mines | Learned location of Zion (-7) 1283 | -10/Mines | Entered Materials 1283 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1365 | -9/Materials | Lost 3 parts (1p1n1w) 1404 | -9/Materials | Lost 3 parts (1n2w) 1662 | -9/Materials | Discovered new exit (range 9) 1674 | -9/Materials | Build established: Scavenger-Mutant 1829 | -9/Materials | Entered Mines 1831 | -9/Mines | Discovered new exit (range 15) 1889 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1893 | -9/Mines | Identified exit to Materials 2078 | -9/Mines | Met a Derelict shopkeep closing up shop 2196 | -9/Mines | Assembled infested the area 2371 | -9/Mines | Build established: Mutant 2429 | -9/Mines | Core integrity fell below 50% 2461 | -9/Mines | Lost 3 parts (2n1w) 2598 | -9/Mines | Entered Materials 2598 | -8/Materials | Accompanied by 2 allies 2598 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2603 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2857 | -8/Materials | Repaired Gravmag System 3001 | -8/Materials | Lost 8 parts (1p2n2u3w) 3089 | -8/Materials | Build established: Scavenger-Mutant 3212 | -8/Materials | Lost 3 parts (1p1n1u) 3713 | -8/Materials | Discovered new exit (range 9) 3804 | -8/Materials | Core integrity fell below 50% 3894 | -8/Materials | Lost 3 parts (3n) 3961 | -8/Materials | Repaired Cmb. Airjet 4260 | -8/Materials | Discovered new exit (range 15) 4323 | -8/Materials | Entered Factory 4323 | -7/Factory | Evolved 2 slots: Utility x2 4605 | -7/Factory | Build established: Mutant 4712 | -7/Factory | Garrison activated, responded to threat 5070 | -7/Factory | Build established: Scavenger-Mutant 5345 | -7/Factory | Discovered new exit (range 12) 5358 | -7/Factory | Identified exit to Factory 5531 | -7/Factory | Build established: Mutant 6057 | -7/Factory | Repaired Imp. Medium Armor Plating? 6240 | -7/Factory | Discovered new exit (range 11) 6253 | -7/Factory | Identified exit to Lower Caves 6267 | -7/Factory | Found Prototype Launcher 6267 | -7/Factory | Identified Rocket Array 6287 | -7/Factory | Entered Lower Caves 6618 | -7/Lower Caves | Learned 12 Factory zone layouts 6861 | -7/Lower Caves | Learned location of 2 exits from Factory 7005 | -7/Lower Caves | Discovered new exit (range 15) 7019 | -7/Lower Caves | Identified exit to Lower Caves 7178 | -7/Lower Caves | Entered another Lower Caves area 7200 | -7/Lower Caves | Discovered exit to Factory (range 7) 7600 | -7/Lower Caves | Discovered new exit (range 3) 7602 | -7/Lower Caves | Identified exit to Zion 7603 | -7/Lower Caves | Entered Zion 7656 | -7/Zion | Discovered new exit (range 13) 7671 | -7/Zion | Identified exit to Proximity Caves 7702 | -7/Zion | Gained Derelict followers 7775 | -7/Zion | System corruption cleaned by Quarantine Array 8352 | -7/Zion | Given A8's code to call for help 8401 | -7/Zion | Gained Derelict followers 8832 | -7/Zion | Entered Proximity Caves 8832 | -6/Proximity Caves | Accompanied by 6 allies 9041 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9252 | -6/Proximity Caves | Spotted B-75 Beast 9444 | -6/Proximity Caves | Core integrity fell below 50% 9491 | -6/Proximity Caves | Lost 3 parts (1p2n) 9541 | -6/Proximity Caves | Core integrity fell below 20% 9572 | -6/Proximity Caves | Destroyed 7 combat bots 9575 | -6/Proximity Caves | Lost 9 parts (1p3n4u1w) 9608 | -6/Proximity Caves | Discovered exit to Factory (range 15) 9644 | -6/Proximity Caves | Entered Factory 9644 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9645 | -6/Factory | Identified exit to Extension 9646 | -6/Factory | Identified exit to Factory 9942 | -6/Factory | Fabricated Power Amplifier? 10133 | -6/Factory | Repaired Lrg. Storage Unit 10326 | -6/Factory | Spotted B-75 Beast 10797 | -6/Factory | System corruption reached 10% 10848 | -6/Factory | Lost 6 parts (1p3n1u1w) 11047 | -6/Factory | Fabricated KE Penetrator (x2) 11056 | -6/Factory | Lost 3 parts (1n1u1w) 11084 | -6/Factory | Enhanced Grunt warped into view, answering call for help 11088 | -6/Factory | Core integrity fell below 50% 11091 | -6/Factory | Enhanced Grunt warped into view, answering call for help 11112 | -6/Factory | Lost 4 parts (1p1n1u1w) 11394 | -6/Factory | First assault squad dispatched 11687 | -6/Factory | Sucked down chute 11687 | -6/Factory | Entered Waste 11688 | -6/Waste | Joined by Warlord forces that had cleared the area 11720 | -6/Waste | Build established: Scavenger-Mutant 11975 | -6/Waste | Discovered new exit (range 10) 11987 | -6/Waste | Identified exit to Factory 12002 | -6/Waste | Entered Factory 12002 | -6/Factory | Accompanied by 20 allies 12152 | -6/Factory | Garrison activated, responded to threat 12276 | -6/Factory | Repaired Broken Hvy. Gauss Cannon 12505 | -6/Factory | Garrison activated, responded to threat 12660 | -6/Factory | Lost 3 parts (1p1n1w) 12702 | -6/Factory | First assault squad dispatched 13280 | -6/Factory | High security lockdown imminent 13360 | -6/Factory | High security lockdown engaged 13509 | -6/Factory | Build established: Mutant 13544 | -6/Factory | Core integrity fell below 20% 13557 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 13551_ System corrupted: Heat flow error (+146). 13551_ C-30 ARC bursts open, deploying its payload. 13551_ H-66 Slayer unfolds itself. 13551_ E-15 Imp unfolds itself. 13553_ Enh. Nuclear Core blown off. 13553_ Imp. Heat Sink blown off. 13553_ E-15 Imp destroyed. 13553_ C-30 ARC bursts open, deploying its payload. 13553_ G-67 Veteran unfolds itself. 13553_ B-48 Gladiator unfolds itself. 13553_ L-41 Fighter unfolds itself. 13553_ B-48 Gladiator unfolds itself. 13553_ M-28 Smith unfolds itself. 13554_ Adv. Signal Interpreter blown off. 13554_ Imp. Target Analyzer blown off. 13554_ Mak. Hacking Suite blown off. 13554_ E-15 Imp destroyed. 13554_ Slug penetrates L-41 Fighter. [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | #?# ## # # ########?# | | #######+## # + # #?# | | + # # #?# | | # """ # =# #?# | | # """ # !%# ### | | ## """ # # + | | ## # & # ! # | | ## ! # ####/### | | ############# /"%" | | #???????????# #### ########/##+ | | ####### #???????????##############??# # "% | | ??????# #???????????????????????????# # " | | ###???# #???????????????????????????# # | | #???# #???????????????????????????# # | | #???# #???????????????????????????# # | | #???# #???????????????????????????# # | | ! #???# #???????????????????????????? # | | #???# #???????????????????????????? #######"#### | | " #???# ???????????????????????????? ????# ## | | " #???# ???????????????????????????? ????# | | #???# ???????????????????????????? ????# | | ###???? ???????????????????????????? ????# | | ??????? ????????????????############ #???# ## | | ??????? ????????????????+ #???### ###? | | ??????? ????##+########## #?????# #??? | | ??????? ? @ #?????# #??? | | ??????? ? = #?????# #??? | | ??????? ? """""""""l% ################/#??? | | ?????????? /!gl! #???# [ #??? | | ?????????????? """""""""%p p#???# #??? | | ?????????? =b g#???# #??? | | ??????????? """""""""bgbl##### % #??? | | ????????? ]! % hg i # #??? | | ??????????? !! """"""""" h m% #[ #??? | | ??????????? !! " h |/!! #??? | | ??????????? %" #* #??? | | ??????????? # #??? | | ????????????#######"" ""########## !#??? | | ??????????????????#""F""?????????# #??? | | ??????????????????# """ ?????????# | #??? | | ??????????????????######?????????##############??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Corruption Prevention 12 Armor Coverage 600 Resistance: TH 20 Resistance: EM 20 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 40 Phase Shifting 5 Evasion (%) 53 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 11 Item Schematics ----------------- KE Penetrator | -6/Factory | Scanalyzed Field Propulsion Drive | -6/Factory | Hacked Hvy. Machine Gun | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Scanalyzed Hvy. Gauss Cannon | -6/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Drone Bay | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Power Amplifier | x2 | -6/Factory | Preloaded KE Penetrator | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Help From High Places Prolific Hacker This Is Interesting... We Are Legion Challenges ------------ None Game ------ Seed TerrainCannonHumpback Manual? 0 Play Time 03:28:45 Cumulative 39.4 hours Start 2021.07.02 @ 16:40:38 End 2021.08.05 @ 06:25:28 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78589595-0a72-4a67-917b-f8bcce0fab70