Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 15:32:44 Player: RHAHI Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1033) 1033 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 2965 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 452/550 Matter 220/300 Energy 265/265 System Corruption 3% Temperature Cool (0) Movement Rolling (135) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Structural Scanner Light Armor Plating > --- WEAPON (3) ------- Heavy EM Shotgun Heavy Particle Gun Assault Cannon > --- INVENTORY (15) --- Ion Engine Light Ion Engine Heavy Ion Engine Light Nuclear Core Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Recoil Stabilizer Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Hardlight Generator Particle Gun Mining Claw Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun Assault Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Heavy Ion Engine Light Nuclear Core Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Recoil Stabilizer Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Hardlight Generator Particle Gun Heavy Particle Cannon Mining Claw [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 36 | 7 2 14 13 Power 4 | . . 3 1 Engine 3 | . . 2 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 8 | 2 . 1 5 Treads 6 | 2 . 1 3 Leg . | . . . . Wheel 1 | . . . 1 Hover . | . . . . Flight 1 | . . . 1 Utility 13 | 3 1 7 2 Device 6 | 3 . 2 1 Storage 3 | . . 3 . Processor 2 | . 1 1 . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 11 | 2 1 3 5 Energy Gun 5 | 1 . 1 3 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | 1 . 1 . Ballistic Cannon 1 | . . . 1 Launcher 1 | . . 1 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 1 3 Parts Lost 7 | . . 3 4 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 4 | . . 1 3 Highest Loss Streak 2 | . . 2 2 To Critical Strikes . | . . . . Average Backups 12 | 3 4 10 17 Power 3 | 1 2 2 4 Propulsion 1 | 1 . 1 1 Utility 4 | . 1 3 7 Weapon 2 | . . 2 3 Tool/Special . | . . . . Unused Backups 12 | . 3 . 9 Power 2 | . . . 2 Propulsion 2 | . 2 . . Utility 5 | . . . 5 Weapon 2 | . . . 2 Tool/Special 1 | . 1 . . Average Slot Usage (%) 93 | . 72 95 98 Engine 6 | . . 6 9 Core 1 | . . 3 . Treads 24 | . 28 21 26 Device 18 | . 15 20 18 Storage 8 | . . 10 9 Processor 3 | . . . 7 Protection 4 | . . 9 1 Energy Gun 2 | . . . 4 Energy Cannon 2 | . . . 5 Ballistic Gun 14 | . 14 18 10 Ballistic Cannon 1 | . . . 3 Launcher 1 | . . 1 1 Special Weapon 2 | . 14 1 . Peak Build Rating 26 | 7 8 14 26 Average Rating 13 | 3 5 11 20 On Entrance 6 | . 7 5 14 Avg Prop Armor Cover (%) 25 | 32 25 25 13 Naked Turns . | . . . . Heaviest Build 64 | 3 4 52 64 Greatest Support 60 | 3 3 40 60 Greatest Overweight (x) 4 | . 1 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 5 5 20 20 Average Capacity 14 | 5 5 13 18 Most Carried 20 | 5 5 16 20 Average Carried 12 | 3 4 10 17 Final Capacity 20 | 5 5 20 15 Final Carried 16 | 5 5 16 14 Class Distribution -------------------- 61% | Mutant 23% | Scavenger-Skirmisher 5% | Scavenger-Tank 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 933 | 284 13 195 441 Remotely . | . . . . Salvage Created 1453 | 137 64 397 855 Parts 92 | 11 . 29 52 Haulers Intercepted 3 | . . 2 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 29 | . . 7 22 Guns 14 | . . 4 10 Cannons 8 | . . . 8 AOE 6 | . . 3 3 Classes Destroyed 9 | 2 . 5 2 Worker 3 | . . . 3 Tunneler 4 | 3 . 1 . Hauler 3 | . . 2 1 Recycler 2 | 1 1 . . Watcher 2 | . . 1 1 Swarmer 12 | . . 2 10 Grunt 10 | . . 3 7 Sentry 5 | . . 2 3 Specialist 2 | . . . 2 Best Kill Streak 9 | 2 1 4 9 Combat Bots Only 6 | . . 4 6 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 168 | . 4 76 88 Missed 61 | . 1 33 27 Hits 107 | . 3 43 61 Projectile 107 | . 3 43 61 Critical Strikes 2 | . . . 2 Damage Taken 1432 | . 34 552 846 Core 195 | . 12 85 98 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 75 | . . . 75 Core Remaining (%) 91 | 100 95 78 . Volleys Fired 115 | 14 12 37 52 Largest 3 | 2 2 2 3 Hottest 177 | 70 120 85 177 Shots Fired 222 | 20 13 59 130 Gun 153 | 20 9 56 68 Cannon 58 | . . . 58 Launcher 7 | . . 3 4 Special 4 | . 4 . . Kinetic 146 | 14 9 52 71 Thermal 69 | 6 4 4 55 Explosive . | . . . . Electromagnetic 7 | . . 3 4 Robot Hit Streak 19 | 3 6 13 19 Robot Miss Streak 5 | 3 2 5 4 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 137 | 12 7 38 80 Core Hits 73 | 7 2 25 39 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 3 | . . 1 2 Destroy 2 | . . 1 1 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2309 | 128 73 513 1595 Guns 992 | 128 49 328 487 Cannons 935 | . . . 935 Explosions 358 | . . 185 173 Melee . | . . . . Ramming . | . . . . Kinetic 1018 | 79 49 280 610 Thermal 1028 | 49 24 143 812 Explosive . | . . . . Electromagnetic 263 | . . 90 173 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 19 | . . . 19 Projectiles 13 | . . . 13 Explosions 6 | . . . 6 Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 4 | . . . 4 Secondary 1 | . . . 1 Self-Inflicted Damage 127 | . . 96 31 Shots 6 | . . 4 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 489 | 40 20 116 489 Average Temperature 97 | 20 12 25 129 Received Heat Transfer 522 | . 18 171 333 Effects 3 | . . . 3 Energy Bleed 2 | . . . 2 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 3 | . . . 3 Heat Transferred 1802 | 148 50 161 1443 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 3 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 78 | 100 100 100 48 Level 1 13 | . . . 32 Level 2 8 | . . . 19 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 503 | 10 30 126 503 Initial 46 | . . 12 46 Average 104 | 2 2 35 214 Influence Increases 1104 | 20 50 281 753 Destroy 0b10 Robot/C 580 | . . 140 440 Destroy 0b10 Robot/NC 70 | 20 5 20 25 Destroy Leader 140 | . . 46 94 Successful Hack 22 | . . 22 . Select Force Hacks 30 | . . . 30 Disable Machine 60 | . 15 . 45 Destroy Structure 22 | . . 8 14 Lose Combat Pursuer 180 | . 30 45 105 Influence Decreases 616 | 20 20 199 377 Entered New Map 84 | . . 18 66 Time Decay 475 | 20 20 164 271 Lost Part 57 | . . 17 40 Squads Dispatched 6 | . 1 . 5 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 5 16 32 Peak Tracking Total 7 | . 3 7 6 Tactical Retreats 10 | . 1 3 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 1 . 3 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 4 4 2 Terminals 7 | . 3 4 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 9 12 4 Successful 8 | . 1 4 3 Failed 17 | . 8 8 1 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 19 | . 9 9 1 Terminals 20 | . 8 12 . Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 4 . Robot Analysis 3 | . . 3 . Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Recyclers 1 | . 1 . . Tunnel 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 4 . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1385 | 33 175 572 605 Optics 546 | . . 13 533 Sensors 769 | . . 477 292 Terrain 12 | 5 7 . . Structural 1146 | . . 541 605 Seismic 272 | 33 175 64 . Robot Analysis Total 3 | . . 3 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1435 | 83 175 572 605 Spaces Moved 868 | 70 259 298 241 Core 362 | 70 259 33 . Treads 490 | . . 265 225 Legs . | . . . . Wheels 16 | . . . 16 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 50 135 Average Speed 115 | 50 51 149 162 Slowest Speed 240 | 50 100 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 36 34 17 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . . . 2 Terrain Destroyed 26 | . . 11 15 Melee . | . . . . Projectile 12 | . . . 12 AOE 14 | . . 11 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1104 | 97 284 372 351 Wait 14 | . 2 2 10 Move 865 | 69 258 297 241 Hop . | . . . . Pick Up 29 | 5 4 11 9 Fast Attach 24 | 7 1 9 7 Attach 12 | . 1 6 5 Detach 10 | . 2 5 3 Swap 17 | . . 4 13 Drop 18 | 2 4 1 11 Fire 115 | 14 12 37 52 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 720 | -9/Materials | Discovered new exit (range 10) 805 | -9/Materials | Discovered new exit (range 12) 831 | -9/Materials | Entered another Materials area 831 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 903 | -8/Materials | Repaired Lgt. Armor Plating? 1406 | -8/Materials | Garrison activated, responded to threat 1436 | -8/Materials | Self-destructed Last Messages --------------- 01406_ A-02 Transporter calls for garrison support. 01406_ ALERT: Activating Garrison Access M001. 01408_ U-05 Engineer builds a Wall. 01409_ A-02 Transporter destroyed. 01412_ U-05 Engineer builds a Wall. 01415_ W-25 Informer destroyed. 01416_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01420_ Dropped Lgt. Treads. 01421_ Acquired Prototype Energy Gun. 01422_ Identified Hvy. EM Shotgun. 01426_ Dropped Mining Laser. 01427_ Acquired Prototype Energy Gun. 01428_ Identified Hvy. Particle Gun. 01428_ Faulty integration triggers system corruption (+3). 01429_ Dropped Faulty Hvy. Particle Gun. 01432_ Acquired Hvy. Particle Gun. 01435_ Dropped Hvy. Particle Cannon. 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Armor Plating | 16% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Physics Hates This One Trick Challenges ------------ None Game ------ Seed ChipResetPod Manual? 0 Play Time 00:31:12 Cumulative 59.8 hours Start 2025.11.05 @ 20:29:24 End 2025.11.07 @ 15:32:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 19 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 27 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce0a6599-bffa-46e3-b3e6-7bc709a95954