Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.22 @ 19:41:49 Player: Vulpy Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (86) 430 Value Destroyed (2879) 2879 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 9399 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 80 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 284/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Deuterium Engine Medium Treads Large Storage Unit Large Storage Unit Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Inertial Stasis Machine Experimental Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Targeting Computer Layered Medium Armor Plating System Shield Field Recycling Unit > --- WEAPON ----------- Tesla Rifle Coil Gun Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Medium Treads Medium Treads Armored Huge Wheel Armored Huge Wheel Small Matter Pod Force Rifle Force Rifle Proton Cannon Advanced Assault Cannon Rocket Launcher [Rating: 83] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Advanced Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Force Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . Utility 9 | . . . 1 . . . 2 1 1 2 2 Weapon 1 | . . . . . . . . . 1 . . Parts Attached 89 | 1 12 8 13 1 3 4 4 8 18 3 14 Power 7 | . . 1 2 . 2 . 1 . . . 1 Engine 6 | . . 1 2 . 2 . 1 . . . . Core 1 | . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 29 | 1 9 1 6 1 . . . 6 2 2 1 Treads 17 | . 4 1 4 1 . . . 4 1 2 . Leg 1 | 1 . . . . . . . . . . . Wheel 11 | . 5 . 2 . . . . 2 1 . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | . 2 2 2 . 1 1 3 2 5 1 7 Device 10 | . 1 1 1 . 1 . 1 . 1 . 4 Storage 5 | . 1 1 . . . . . 1 . 1 1 Processor 4 | . . . 1 . . 1 . . 1 . 1 Hackware 1 | . . . . . . . . 1 . . . Protection 6 | . . . . . . . 2 . 3 . 1 Artifact . | . . . . . . . . . . . . Weapon 27 | . 1 4 3 . . 3 . . 11 . 5 Energy Gun 4 | . . . . . . 1 . . 1 . 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 16 | . 1 4 2 . . 1 . . 7 . 1 Ballistic Cannon 2 | . . . . . . . . . 1 . 1 Launcher 4 | . . . 1 . . 1 . . 1 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 . 1 Parts Lost 17 | . . . 1 . . 1 . . 6 1 8 Power . | . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 1 1 Utility 6 | . . . . . . . . . 2 . 4 Weapon 7 | . . . . . . 1 . . 3 . 3 Highest Loss Streak 3 | . . . 1 . . 1 . . 3 1 3 Average Slot Usage (%) 92 | . 98 100 99 100 100 98 97 96 92 84 75 Engine 8 | . 14 14 11 11 11 11 9 7 6 5 . Treads 15 | . 16 14 22 22 22 22 18 19 13 9 4 Wheel 8 | . 9 14 11 11 11 11 9 7 6 5 4 Device 7 | . 12 14 11 11 11 1 . 7 4 . 9 Storage 12 | . 14 14 11 11 11 11 9 15 13 14 10 Processor 12 | . . . 10 11 11 18 18 15 17 17 17 Hackware 2 | . . . . . . . . 1 6 5 4 Protection 3 | . . . . . . . 15 5 3 5 3 Ballistic Gun 15 | . 25 28 20 22 22 13 9 7 11 11 6 Ballistic Cannon 1 | . . . . . . . . . 4 5 3 Launcher 1 | . . . 1 . . 8 9 7 . . . Naked Turns 90 | . . . . . . . . . . . 90 Heaviest Build 81 | 10 14 26 29 28 37 37 36 47 57 58 81 Greatest Support 56 | 20 40 20 40 40 10 40 19 37 56 28 44 Greatest Overweight (x) 3 | . 1 2 2 2 3 3 3 2 2 2 2 Average Overweight (x) 1 | . . 1 1 1 2 2 2 1 1 2 . Largest Inventory Capacity 16 | 6 8 10 10 10 10 10 10 16 16 16 16 Average Capacity 12 | 6 6 8 10 10 10 10 10 15 16 16 14 Most Carried 16 | 6 8 10 10 10 10 10 10 16 16 16 16 Average Carried 11 | 6 6 8 9 9 10 9 10 12 14 15 13 Final Capacity 16 | 6 8 10 10 10 10 10 10 16 16 16 4 Final Carried 16 | 6 8 10 10 10 10 10 10 16 16 16 4 Class Distribution -------------------- 34% | Mutant 33% | Gunner 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 2392 | 210 172 142 400 57 . 179 . . 449 166 617 Remotely 85 | . . . . . . . . . . . 85 Salvage Created 2852 | . 377 106 759 92 . 117 . . 449 190 762 Parts 192 | . 28 16 54 7 . 18 . . 21 12 36 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 1 . 1 Parts Field Recycled 19 | . . . . . . . . . . . 19 Retrieved Matter 139 | . . . . . . . . . . . 139 Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 70 | . 11 7 16 2 . 6 . . 10 5 13 Melee 1 | . . . . . . . . . 1 . . Guns 47 | . 11 7 12 2 . 1 . . 6 1 7 Cannons 6 | . . . . . . . . . 2 2 2 AOE 16 | . . . 4 . . 5 . . 1 2 4 Classes Destroyed 15 | . 3 . 5 1 . 1 . . 4 1 . Worker 3 | . . . 1 . . . . . . . 2 Builder 4 | . . . 1 . . . . . 1 . 2 Tunneler 1 | . . . . . . 1 . . . . . Hauler 2 | . 1 . 1 . . . . . . . . Recycler 2 | . . . 1 . . . . . . . 1 Mechanic 1 | . . . . . . . . . 1 . . Operator 1 | . . . . . . . . . . 1 . Watcher 2 | . . . 1 . . . . . . 1 . Swarmer 24 | . 6 7 4 . . 4 . . . . 3 Grunt 26 | . 5 . 6 1 . 2 . . 5 3 4 Brawler 1 | . . . . 1 . . . . . . . Duelist 3 | . . . . . . . . . 1 . 2 Sentry 8 | . . . 6 . . . . . 1 . 1 Hunter 1 | . . . . . . . . . 1 . . Programmer 7 | . . . . . . . . . 2 2 3 Best Kill Streak 7 | . 4 3 4 2 . 6 . . 2 4 7 Combat Bots Only 7 | . 4 3 4 2 . 5 . . 2 3 7 Max Kills in Single Turn 3 | . 2 1 3 1 . 2 . . 1 3 3 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 3 | . . . 3 . . 2 . . 1 2 1 Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Damage Taken 6621 | . 327 209 631 12 . 637 . . 1481 442 2882 Core 1665 | . 32 57 183 . . 36 . . 195 . 1162 Absorbed by Shields 106 | . . . . . . . . . . . 106 Reduced by Siege Mode 73 | . . . . . . . . . . . 73 Core Remaining (%) 83 | 100 . 64 . . . 45 100 100 77 100 . Volleys Fired 214 | . 31 16 49 3 . 19 . . 33 13 50 Largest 3 | . 2 2 2 2 . 2 . . 3 3 3 Hottest 158 | . 40 46 46 46 . 46 . . 101 108 158 Shots Fired 443 | . 62 32 96 6 . 27 . . 77 39 104 Gun 367 | . 62 32 94 6 . 21 . . 50 26 76 Cannon 59 | . . . . . . . . . 22 13 24 Launcher 17 | . . . 2 . . 6 . . 5 . 4 Special . | . . . . . . . . . . . . Kinetic 410 | . 62 32 94 6 . 16 . . 66 39 95 Thermal 2 | . . . . . . . . . . . 2 Explosive 17 | . . . 2 . . 6 . . 5 . 4 Electromagnetic 14 | . . . . . . 5 . . 6 . 3 Robot Hit Streak 34 | . 13 5 23 5 . 7 . . 19 6 34 Robot Miss Streak 6 | . 4 3 2 . . 2 . . 4 6 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 6 | . 4 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 313 | . 41 17 69 5 . 19 . . 53 22 87 Core Hits 155 | . 22 8 29 3 . 11 . . 31 10 41 Critical Hits 3 | . 1 . . . . . . . . 1 1 Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 1 1 Melee Attacks 3 | . . . . . . . . . 3 . . Impact . | . . . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8319 | . 349 183 1334 51 . 600 . . 1741 1271 2790 Guns 4643 | . 349 183 1091 51 . 206 . . 686 390 1687 Cannons 1245 | . . . . . . . . . 422 208 615 Explosions 2351 | . . . 243 . . 394 . . 553 673 488 Melee 59 | . . . . . . . . . 59 . . Ramming 21 | . . . . . . . . . 21 . . Kinetic 5586 | . 349 183 1091 51 . 129 . . 1011 598 2174 Thermal 842 | . . . . . . . . . 113 673 56 Explosive 1565 | . . . 243 . . 394 . . 440 . 488 Electromagnetic 246 | . . . . . . 77 . . 97 . 72 Impact . | . . . . . . . . . . . . Slashing 59 | . . . . . . . . . 59 . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 1 1 . . . . . . 1 2 4 Average Corruption 1 | . 1 1 . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . . . . Effects 16 | . . 4 . . . . . . 2 5 5 Message Errors 7 | . . 3 . . . . . . 1 1 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . . 1 . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . . . . 2 2 Targeting Errors 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 487 | . . . 8 . . 13 . . 152 261 53 Projectiles 86 | . . . . . . . . . 52 . 34 Explosions 401 | . . . 8 . . 13 . . 100 261 19 Melee . | . . . . . . . . . . . . Knockbacks 18 | . . . . . . . . . 7 4 7 Impact . | . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . 7 4 6 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 300 | . . . . . . 18 . . 135 147 . Shots 6 | . . . . . . 2 . . 2 2 . Rammed 1 | . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 208 | . 31 . 1 . . 92 . . 90 109 208 Average Temperature 33 | . 12 . 1 . . 44 . . 23 41 66 Received Heat Transfer 1427 | . 126 18 228 6 . 288 . . 429 54 278 Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 121 | . . . . . . . . . . . 121 Longest Duration 121 | . . . . . . . . . . . 121 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 524 | . . . . . . . . . 50 400 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 475 | . 337 332 475 204 . 184 76 39 186 222 317 Average Influence 134 | . 166 193 294 166 . 141 73 28 78 118 122 Maximum Alert Level 2 | . 1 1 2 1 . . . . . 1 1 Low Security (%) 71 | 100 55 31 18 77 . 100 100 100 100 56 83 Level 1 27 | . 44 68 68 22 . . . . . 43 16 Level 2 1 | . . . 12 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 3 . 1 . . . . . 4 3 6 Investigation . | . . . . . . . . . . . . Extermination 5 | . . . . . . . . . 1 2 2 Reinforcement 9 | . 3 . 1 . . . . . 3 1 1 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 2 . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 5 | . 2 . 2 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 111 | . 19 15 19 2 . 8 . . 15 8 25 Peak Tracking Total 10 | . 6 3 4 2 . 5 . . 4 3 10 Tactical Retreats 11 | . 3 2 1 . . 2 . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 4 | . 1 . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 11 | . . 1 1 . . 1 . . 3 5 . Max in Single Turn 5 | . . . 1 . . 1 . . 2 5 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 20 | . 1 . 2 . 2 . 2 3 4 5 1 Terminals 11 | . 1 . 2 . . . 1 3 1 2 1 Fabricators 2 | . . . . . . . . . 1 1 . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 2 | . . . . . . . . . 1 1 . Scanalyzers 2 | . . . . . . . 1 . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 52 | . 5 . 5 . 4 . 10 7 7 11 3 Successful 20 | . 2 . 1 . 4 . 6 1 . 5 1 Failed 32 | . 3 . 4 . . . 4 6 7 6 2 Catastrophic 4 | . . . 1 . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 31 | . 5 . 5 . 2 . 5 7 2 2 3 Terminals 31 | . 5 . 5 . . . 5 7 1 5 3 Fabricators 4 | . . . . . . . . . 2 2 . Repair Stations 3 | . . . . . . . . . 3 . . Recycling Units 4 | . . . . . . . . . 1 3 . Scanalyzers 6 | . . . . . . . 5 . . 1 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . 1 . . . 4 . . . . 2 . Record 5 | . . . . . 3 . . . . 2 . Branch Access Points 1 | . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . 1 . Scanalyzer 5 | . . . . . . . 5 . . . . Insert Component 3 | . . . . . . . 3 . . . . Analyze 2 | . . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 1 . . . 1 1 . 1 1 Terminals 6 | . 1 . 1 . . . 1 1 . 1 1 Botnet 6 | . 1 . 1 . . . 1 1 . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 1 . 2 . . . 2 3 4 4 1 Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . 1 . Matter 153 | . . . . . . . . . . 153 . Time 40 | . . . . . . . . . . 40 . Total Robot Build Rating 1 | . . . . . . . . . . 1 . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies 2 | . . 1 . . . . . . . 1 . Largest Group 1 | . . 1 . . . . . . . 1 1 Highest-Rated Group 31 | . . 31 . . . . . . . 10 10 Highest-Rated Ally 31 | . . 31 . . . . . . . 10 10 Total Orders 4 | . . . . . . . . . . 2 2 FOLLOW 2 | . . . . . . . . . . 1 1 DROP 1 | . . . . . . . . . . . 1 PICKUP 1 | . . . . . . . . . . 1 . Ally Attacks 9 | . . 9 . . . . . . . . . Total Damage 171 | . . 171 . . . . . . . . . Kills 4 | . . 4 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 5958 | 5 397 576 563 172 586 360 355 477 917 764 786 Spaces Moved 4352 | 3 291 468 368 159 540 287 324 435 524 519 434 Core 121 | . . . . . . . . . . . 121 Treads 48 | . 6 28 6 1 . 3 . . 4 . . Legs 17 | 3 14 . . . . . . . . . . Wheels 4166 | . 271 440 362 158 540 284 324 435 520 519 313 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 80 90 100 100 100 100 90 100 110 120 50 Average Speed 104 | 120 90 99 100 100 107 100 107 103 110 120 94 Slowest Speed 180 | 120 160 180 160 160 110 160 110 110 160 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 1 55 93 42 38 91 54 27 9 9 11 7 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . Known Exits Taken 3 | . 1 . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 120 | . . . 22 . . 29 . . 18 38 13 Melee . | . . . . . . . . . . . . Projectile 5 | . . . . . . . . . 2 1 2 AOE 115 | . . . 22 . . 29 . . 16 37 11 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Total 5383 | 4 374 556 465 166 546 330 330 462 797 635 718 Wait 607 | . 27 50 21 1 2 16 1 . 197 93 199 Move 4341 | 2 290 467 367 158 539 286 323 434 523 518 434 Hop . | . . . . . . . . . . . . Pick Up 55 | . 7 5 6 1 . 3 . 11 15 3 4 Fast Attach 17 | 1 1 2 . . 2 . 3 . 1 2 5 Attach 24 | . 1 . 3 . . 2 . 3 10 1 4 Detach 2 | . . . . . . . . 1 . 1 . Swap 48 | . 10 6 10 1 1 2 1 5 7 . 5 Drop 59 | 1 7 10 9 2 2 2 2 8 7 4 5 Fire 214 | . 31 16 49 3 . 19 . . 33 13 50 Melee 3 | . . . . . . . . . 3 . . Ram 1 | . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . 12 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Identified exit to Mines 217 | -10/Materials | Discovered new exit (range 4) 300 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 15) 403 | -10/Materials | Entered Mines 543 | -10/Mines | Received a Mining Laser from a helpful Derelict 615 | -10/Mines | Discovered new exit (range 11) 653 | -10/Mines | Learned location of Zion (-7) 827 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 963 | -10/Mines | Discovered new exit (range 6) 979 | -10/Mines | Entered Materials 979 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1001 | -9/Materials | Build established: Scavenger-Mutant 1211 | -9/Materials | Discovered new exit (range 15) 1520 | -9/Materials | Discovered new exit (range 8) 1542 | -9/Materials | Entered Mines 1598 | -9/Mines | Assembled infested the area 1709 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1710 | -9/Mines | Discovered new exit (range 5) 1714 | -9/Mines | Entered Exiles 1749 | -9/Exiles | Met 8R-AWN 1767 | -9/Exiles | Met EX-HEX 1796 | -9/Exiles | Met EX-BIN 1809 | -9/Exiles | Aligned with FarCom system 1810 | -9/Exiles | Given EX-Vault access code 1856 | -9/Exiles | Opened EX-Vault 1866 | -9/Exiles | Found Cloak of Protection 1892 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2026 | -9/Exiles | Met EX-DEC 2050 | -9/Exiles | Visited The Gauntlet 2289 | -9/Exiles | Discovered new exit (range 11) 2300 | -9/Exiles | Left Exiles lab with Cloak of Protection 2300 | -9/Exiles | Entered Mines 2325 | -8/Mines | Core integrity fell below 50% 2458 | -8/Mines | Discovered new exit (range 6) 2660 | -8/Mines | Entered Materials 2660 | -8/Materials | Evolved 2 slots: Utility x2 2996 | -8/Materials | Discovered new exit (range 5) 3015 | -8/Materials | Entered Factory 3015 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3056 | -7/Factory | Build established: Mutant 3388 | -7/Factory | Discovered new exit (range 14) 3492 | -7/Factory | Entered another Factory area 3492 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3728 | -6/Factory | Lost 3 parts (1u2w) 3867 | -6/Factory | Found Prototype Processor 3868 | -6/Factory | Identified Exp. Signal Interpreter 4290 | -6/Factory | Build established: Gunner 4326 | -6/Factory | Discovered new exit (range 11) 4337 | -6/Factory | Identified exit to Factory 4409 | -6/Factory | Entered another Factory area 4409 | -5/Factory | Evolved 2 slots: Utility x2 5099 | -5/Factory | Fabricated A-02 Transporter (x1) 5165 | -5/Factory | Discovered new exit (range 6) 5172 | -5/Factory | Identified exit to Factory 5173 | -5/Factory | Entered another Factory area 5173 | -4/Factory | Accompanied by 1 ally 5173 | -4/Factory | Evolved 2 slots: Utility x2 5720 | -4/Factory | Garrison activated, responded to threat 5796 | -4/Factory | Destroyed 7 combat bots 5869 | -4/Factory | Released all parts (12) 5882 | -4/Factory | Core integrity fell below 50% 5896 | -4/Factory | Lost 3 parts (1n2w) 5910 | -4/Factory | Core integrity fell below 20% 5954 | -4/Factory | Spotted B-86 Titan 5959 | -4/Factory | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 05899_ G-67 Veteran unfolds itself. 05900_ Field strength at 54. 05901_ Field strength at 41. 05902_ Field strength at 35. 05902_ K-01 Serf collects debris. 05903_ Field strength at 29. 05904_ Stasis field depleted. 05904_ Triggered Stasis Trap. 05904_ A bubble of rippling energy engulfs the area. 05904_ Field strength at 94. 05904_ Field strength at 88. 05905_ K-01 Serf collects debris. 05905_ Field strength at 66. 05906_ Field strength at 60. 05907_ Field strength at 21. 05908_ Field strength at 15. 05909_ K-01 Serf collects debris. 05909_ Stasis field depleted. 05930_ System corrupted: Component data lost. 05955_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########???????????????????? | | ??????????????????????# !! Y???????????????????? | | ??????????????????????# !! ????????????????????? | | ??????????????????????? !! ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????#/#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ##############?????????? | | ??????????????????????### # hg g ]#?????????? | | ??????????????????????+ # """" """" #?????????? | | ??????????????????????# #g"""" """" #?????????? | | ????????????####+###### # """" """" !#?????????? | | ??????????# # """" """" #?????????? | | ??????????# g#g"""" """" #?????????? | | ?????????BB g """" """" #?????????? | | ?????????BB #g"""" """" #?????????? | | ???????????!%! / gh #?????????? | | ???????????!!! ""######## ! #?????????? | | #+#########!! ""???????# ] #?????????? | | T"???????# #?????????? | | ""???????####+#########?????????? | | ""#?????????# #?????????????????? | | #?????????# #?????????????????? | | #???????###/#######???????????? | | ####### ###????????????# #???????????? | | ??# #??????????????# """"""" #???????????? | | ! """ # #??????????????# """"""" #???????????? | | G" + +??????????????# """"""" #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 5 Additional Mass Support 16 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Wheel | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed GammaArchitectAxe Manual? 0 Play Time 02:53:23 Cumulative 49.1 hours Start 2020.07.22 @ 12:25:25 End 2020.07.22 @ 19:41:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 39 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f03ed54e-cfa5-419c-adf5-5c8a432aa35f