Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.03.03 @ 16:30:34 Player: Gorgonaught Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (927) 927 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3427 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 280/300 Energy 1/265 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Improved Targeting Computer Power Shielding > --- WEAPON (4) ------- Beam Rifle Advanced Beam Rifle EMP Blaster EMP Blaster > --- INVENTORY (10) --- Improved Ion Engine Improved Ion Engine Aluminum Leg Maneuvering Thrusters Heavy Armor Plating Shield Generator Shock Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Improved Targeting Computer Power Shielding > --- WEAPON ----------- Beam Rifle Advanced Beam Rifle EMP Blaster EMP Blaster > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Maneuvering Thrusters Heavy Armor Plating Shield Generator Shock Rifle Light Cannon Assault Cannon [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . 1 . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon 2 | . . . 2 . Parts Attached 52 | 8 4 27 9 4 Power 10 | 1 1 7 1 . Engine 10 | 1 1 7 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 3 . 6 1 3 Treads 6 | 2 . 4 . . Leg 7 | 1 . 2 1 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 1 4 2 1 Device 4 | . . 1 2 1 Storage 2 | 1 1 . . . Processor 3 | 1 . 2 . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 19 | 2 2 10 5 . Energy Gun 10 | . 1 6 3 . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 1 2 . . Ballistic Cannon 2 | . . 2 . . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . 1 . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . 1 . . Highest Loss Streak 1 | . . 1 . . Average Slot Usage (%) 88 | . 87 89 90 87 Engine 10 | . 12 10 8 7 Treads 14 | . 25 16 . . Leg 6 | . . 3 16 24 Device 6 | . . 9 8 5 Storage 10 | . 12 10 8 7 Processor 10 | . 12 10 8 7 Protection 6 | . . 10 8 7 Energy Gun 12 | . 7 11 20 14 Ballistic Gun 7 | . 16 5 . . Ballistic Cannon 2 | . . 2 7 . Launcher 1 | . . . 4 14 Naked Turns . | . . . . . Heaviest Build 38 | 14 24 30 38 37 Greatest Support 83 | 40 40 52 33 83 Greatest Overweight (x) 3 | 2 . 3 3 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 8 8 10 10 10 Average Carried 8 | 6 7 8 8 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 7 8 10 9 8 Class Distribution -------------------- 78% | Hacker-Mutant 21% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 977 | 222 148 387 125 95 Remotely . | . . . . . Salvage Created 1061 | . 145 672 244 . Parts 81 | . 12 53 16 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 30 | . 4 17 9 . Guns 25 | . 4 15 6 . Cannons 4 | . . 2 2 . AOE 1 | . . . 1 . Classes Destroyed 6 | . 3 2 1 . Worker 2 | . . 1 1 . Builder 1 | . . . 1 . Watcher 3 | . 1 2 . . Swarmer 13 | . 2 5 6 . Grunt 9 | . 2 7 . . Sentry 8 | . . 5 3 . Best Kill Streak 7 | . 2 7 4 . Combat Bots Only 6 | . 2 6 3 . Max Kills in Single Turn 2 | . 2 2 2 . Gunslinging 1 | . 1 . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1130 | . 85 727 309 9 Core 187 | . 18 131 38 . Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 92 67 93 . Volleys Fired 88 | . 15 55 18 . Largest 4 | . 2 2 4 . Hottest 217 | . 65 112 217 . Shots Fired 192 | . 30 103 59 . Gun 156 | . 30 92 34 . Cannon 28 | . . 11 17 . Launcher 8 | . . . 8 . Special . | . . . . . Kinetic 74 | . 21 36 17 . Thermal 96 | . . 62 34 . Explosive . | . . . . . Electromagnetic 22 | . 9 5 8 . Robot Hit Streak 22 | . 14 17 22 . Robot Miss Streak 2 | . 1 2 2 . Penetration Max . | . . . . . Secondary Targets 4 | . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 127 | . 20 76 31 . Core Hits 57 | . 10 31 16 . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1938 | . 260 1146 532 . Guns 1566 | . 260 963 343 . Cannons 310 | . . 183 127 . Explosions 62 | . . . 62 . Melee . | . . . . . Ramming . | . . . . . Kinetic 639 | . 139 373 127 . Thermal 1067 | . . 724 343 . Explosive . | . . . . . Electromagnetic 232 | . 121 49 62 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Effects 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 77 | . 26 . 51 . Shots 6 | . 1 . 5 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 631 | . 60 483 631 . Average Temperature 145 | . 22 140 187 . Received Heat Transfer 570 | . 48 441 81 . Effects 11 | . . 2 9 . Shutdowns 3 | . . 1 2 . Energy Bleed 2 | . . 1 1 . Interference 2 | . . . 2 . Short Circuit 2 | . . . 2 . Damage (major) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 3 1 . Heat Transferred 2664 | . . 1850 814 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 323 | . 156 316 323 9 Initial 19 | . . . 19 9 Average 74 | . 39 117 104 9 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 89 | 100 100 87 67 100 Level 1 10 | . . 12 32 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . 1 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 11 20 12 1 Peak Tracking Total 6 | . 3 6 5 1 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 5 | . 1 3 1 . Max in Single Turn 1 | . 1 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 2 4 2 . Terminals 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 26 | . 2 12 12 . Successful 24 | . 2 10 12 . Failed 2 | . . 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 5 | . 1 1 3 . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 3 | . 1 2 . . Scanalyzers 15 | . . 6 9 . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 1 3 . Record 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . . 1 . . Patrol Status 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 2 | . . 2 . . Recycling Unit Hacks 2 | . 1 1 . . Recycle Component 1 | . . 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer 15 | . . 6 9 . Insert Component 8 | . . 3 5 . Analyze 7 | . . 3 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 2 2 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . . 3 4 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . 1 . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 7 | . . 3 4 . Part Schematics Acquired 7 | . . 3 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2387 | 323 617 908 434 105 Spaces Moved 1272 | 197 349 431 224 71 Core 10 | 8 . 2 . . Treads 858 | 159 349 350 . . Legs 404 | 30 . 79 224 71 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 150 126 Average Speed 156 | 153 160 158 157 134 Slowest Speed 210 | 160 160 200 210 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 9 42 36 20 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1501 | 219 379 556 265 82 Wait . | . . . . . Move 1268 | 196 348 430 223 71 Hop . | . . . . . Pick Up 53 | 14 6 24 7 2 Fast Attach 4 | . . 2 . 2 Attach 28 | 8 1 11 6 2 Detach 6 | 1 1 2 1 1 Swap 20 | . 3 14 3 . Drop 34 | . 5 18 7 4 Fire 88 | . 15 55 18 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 14) 324 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Evolved 1 slot: Power x1 345 | -10/Materials | Identified exit to Materials 345 | -10/Materials | Discovered exit to Materials (range 15) 346 | -10/Materials | Build established: Hacker-Mutant 778 | -10/Materials | Identified exit to Mines 778 | -10/Materials | Discovered exit to Mines (range 11) 941 | -10/Materials | Entered another Materials area 941 | -9/Materials | Evolved 2 slots: Utility x2 1741 | -9/Materials | Identified exit to Materials 1741 | -9/Materials | Discovered exit to Materials (range 16) 1849 | -9/Materials | Entered another Materials area 1849 | -8/Materials | Evolved 2 slots: Weapon x2 2137 | -8/Materials | Build established: Hacker-Gunner 2256 | -8/Materials | Identified exit to Factory 2256 | -8/Materials | Discovered exit to Factory (range 15) 2283 | -8/Materials | Entered Factory 2283 | -7/Factory | Evolved 2 slots: Propulsion x2 2388 | -7/Factory | Self-destructed Last Messages --------------- 02235_ Electrolysis Chamber disabled. 02239_ S-10 Pest destroyed. 02241_ U-05 Engineer lays Concrete. 02249_ R-06 Scavenger collects Pulse Rifle. 02256_ EXIT=FOUND: FACTORY 02264_ Acquired 3 matter. 02265_ U-05 Engineer destroyed. 02269_ Acquired 4 matter. 02269_ U-05 Engineer lays Concrete. PARAMETERS=PROPULSION_2 LOCATION=FACTORY GOAL=ESCAPE 02304_ Acquired Imp. Titanium Leg. 02350_ Acquired 95 matter. 02351_ Dropped Weight Redist. System. 02370_ Acquired Weight Redist. System. 02384_ Dropped Assault Cannon. 02384_ Door malfunctions. 02386_ Dropped Lgt. Cannon. 02388_ Dropped Imp. Titanium Leg. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????# ####???????????????????? | | ???????????????? #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# +???????????????????? | | ????????????????# #???????????????????? | | ????????####????# +???????????????????? | | ???????? ???# #???????????????????? | | ?????????? ??# #???????????????????? | | ??????????""" ?# #???????????????????? | | ????????? 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""????# @ # #???? | | ????????????????# # #???? | | ????????????????# # #???? | | ????????????????# # #???? | | ????????????????# # #???? | | ????????????????# + #???? | | ????????????????# # #???? | | ????????????????# # #???? | | ??????????????### p#################???? | | ??????????????# r ??????? | | ??????????????# ??????? | | ??????????????# ??????? | | ??????????????# ??????? | | ??????????????# ???????? | | ?????????????#####+################???????? | | ?????????????# #??????????????????? | | ?????????????# """""" #??????????????????? | | ?????????????# """""" #??????????????????? | | ?????????????# """""" #??????????????????? | | ?????????????# """""" #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????###########??????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Imp. Hover Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed PointyVortexMachine Manual? 0 Play Time 01:15:09 Cumulative 6.7 hours Start 2022.03.03 @ 14:41:04 End 2022.03.03 @ 16:30:34 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 1 Adventurer 1 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11f43850-ea5d-40fb-9072-3b9ba2b9e82c