Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 01:33:06 Player: lyrabold Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (191) 955 Value Destroyed (6701) 6701 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (3108) 3108 TOTAL SCORE: 14824 Bonus ------- High Alert Combat Kills 587 Entered Garrisons 200 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Acquired ECA 300 Friendly Fire -279 Cogmind --------- Core Integrity 0/700 Matter 205/300 Energy 65/100 System Corruption 0% Temperature Cool (0) Movement Immobile (Siege) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Armored Treads Armored Treads Improved Heavy Treads > --- UTILITY (6) ------ High-capacity Storage Unit Zionite Heavy Carapace Zionite Heavy Carapace Improved Shield Generator > --- WEAPON (2) ------- Ion Cannon Missile Launcher > --- INVENTORY (20) --- Cargo Legs Advanced Cooling System Zionite Biocell (600) Zionite Biocell (600) Zionite Biocell (600) Surveybot 24 Chip Makeshift Hacking Suite Makeshift Hacking Suite GOLEM Unit GOLEM Unit GOLEM Unit EM Pulse Cannon Improved Light Cannon Assault Cannon Subdweller Shrapnel Launcher CPS Tube (2) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Armored Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Zionite Weapon Casing Zionite Heavy Carapace Gun Armor > --- WEAPON ----------- Shock Rifle EM Pulse Cannon > --- INVENTORY -------- Improved Heavy Treads Zionite Biocell Zionite Biocell Zionite Weapon Casing Zionite Light Carapace Zionite Heavy Carapace Makeshift Light Armor Plating Experimental Field Recycling Unit GOLEM Unit Ion Cannon Improved Light Cannon Assault Cannon Guided EMP Blaster Subdweller Shrapnel Launcher Missile Launcher Ripper [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Flight Unit Cooled Cesium-ion Thruster Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Corruption Screen Hackware Hacking Suite Protection Gun Armor Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Ripper Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 4 . 2 . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 4 | . . . 2 . 2 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 247 | 7 20 29 18 29 70 8 18 13 34 1 Power 16 | 1 . 2 1 3 3 . 2 2 2 . Engine 10 | 1 . 2 1 1 1 . 1 2 1 . Core 5 | . . . . 2 2 . 1 . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 24 | 2 1 5 5 2 9 . . . . . Treads 21 | 2 1 4 5 2 7 . . . . . Leg . | . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . 2 . . . . . Utility 88 | 2 1 6 6 9 32 5 9 5 13 . Device 53 | 1 . 2 3 7 21 5 8 2 4 . Storage 6 | 1 1 1 1 . 1 . . . 1 . Processor 3 | . . . . . 2 . . 1 . . Hackware 3 | . . . . . 3 . . . . . Protection 23 | . . 3 2 2 5 . 1 2 8 . Artifact . | . . . . . . . . . . . Weapon 119 | 2 18 16 6 15 26 3 7 6 19 1 Energy Gun 7 | 1 2 3 . . . . . . 1 . Energy Cannon 32 | . 5 4 4 5 1 . 2 3 8 . Ballistic Gun 7 | 1 1 1 1 . 3 . . . . . Ballistic Cannon 34 | . 5 7 . 3 10 2 3 2 2 . Launcher 19 | . . 1 . 6 4 1 2 . 4 1 Special Weapon 6 | . 5 . 1 . . . . . . . Impact Weapon 9 | . . . . 1 7 . . 1 . . Slashing Weapon 5 | . . . . . 1 . . . 4 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 16 | . 1 . 2 . 8 . . . 5 . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 11 | . . . . . 11 . . . . . Parts Lost 19 | . 1 . . 2 5 . 8 . 3 . Power 6 | . . . . 1 2 . 2 . 1 . Propulsion 3 | . 1 . . . 2 . . . . . Utility 6 | . . . . 1 1 . 3 . 1 . Weapon 4 | . . . . . . . 3 . 1 . Highest Loss Streak 3 | . 1 . . 2 3 . 2 . 2 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 84 86 99 96 93 88 85 82 76 Engine 6 | . 14 14 8 4 . . 1 6 4 . Core 1 | . . . . 4 5 6 4 . . . Treads 25 | . 28 27 33 35 24 20 22 23 23 23 Device 10 | . 14 . 7 17 16 20 19 15 10 7 Storage 5 | . 14 . 9 9 6 6 6 7 7 7 Protection 13 | . . 13 9 9 13 13 14 17 18 15 Energy Cannon 3 | . 4 . 8 8 1 . 2 6 4 7 Ballistic Gun 3 | . 5 . . . 15 13 2 . . . Ballistic Cannon 11 | . 12 26 9 8 6 13 11 3 2 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 90 | 13 34 35 77 89 90 83 88 77 81 82 Greatest Support 115 | 40 40 40 80 80 115 115 115 115 115 95 Greatest Overweight (x) 1 | . . 1 1 1 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 15 | 7 14 5 18 20 20 20 20 20 20 20 Most Carried 20 | 4 15 15 20 20 20 20 20 20 20 20 Average Carried 14 | 2 10 4 17 19 19 19 19 19 19 20 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 4 14 15 20 20 20 20 20 20 20 20 Class Distribution -------------------- 38% | Scavenger-Mutant 25% | Subdweller-Mutant 18% | Mutant 17% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Subdweller-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Matter Collected 6033 | 293 482 1140 356 311 1768 256 532 60 768 67 Remotely 227 | . . . . . . 107 120 . . . Salvage Created 6470 | 154 887 753 621 361 1764 49 475 . 1235 171 Parts 336 | 11 47 48 40 38 82 7 19 . 27 17 Haulers Intercepted 7 | . 2 . 4 . 1 . . . . . Recyclers Shooed 4 | 1 2 . 1 . . . . . . . Parts Field Recycled 35 | . . . . 8 13 1 5 8 . . Retrieved Matter 811 | . . . . 99 251 112 93 256 . . Parts Self-Destructed 37 | . . 10 . . . 4 11 . . 12 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 190 | . 18 24 12 26 27 4 16 . 54 9 Melee 3 | . . . . . . . . . 3 . Guns 21 | . 3 . . . 17 . 1 . . . Cannons 79 | . 15 24 12 5 6 1 9 . 7 . AOE 84 | . . . . 21 4 3 6 . 41 9 Classes Destroyed 26 | 3 5 3 . 3 5 1 1 . 4 1 Worker 5 | 2 1 . . . 2 . . . . . Builder 6 | . . . . . 6 . . . . . Tunneler 3 | 2 . . . . 1 . . . . . Hauler 7 | . 2 . 4 . 1 . . . . . Recycler 11 | 1 3 . 1 . 6 . . . . . Carrier 1 | . . . . . 1 . . . . . Operator 4 | . 3 . 1 . . . . . . . Drone 2 | . . . . . . . . . . 2 Watcher 5 | . 2 . 1 . 2 . . . . . Swarmer 48 | . 5 2 4 16 7 3 7 . . 4 Grunt 34 | . 13 . 5 2 7 . 4 . . 3 Brawler 5 | . . . . 1 1 . 3 . . . Duelist 1 | . . . . . . . 1 . . . Protector 1 | . . . . . 1 . . . . . Sentry 9 | . . 1 3 2 2 . 1 . . . Specialist 4 | . . . . 4 . . . . . . Hunter 3 | . . . . 1 2 . . . . . Programmer 6 | . . . . . 6 . . . . . Heavy 1 | . . . . . 1 . . . . . Artisan 2 | . . 2 . . . . . . . . Subdweller 21 | . . 21 . . . . . . . . Z-Technician 2 | . . . . . . . . . 2 . Z-Light 8 | . . . . . . . . . 8 . Packrat 1 | . . . . . . . 1 . . . Thief 1 | . . . . . . 1 . . . . Assembler 2 | . . . . . . . . . 2 . Assembled 39 | . . . . . . . . . 39 . Golem 6 | . . . . . . . . . 6 . Thug 1 | . . 1 . . . . . . . . Best Kill Streak 38 | 5 6 3 4 5 15 3 7 . 38 3 Combat Bots Only 36 | . 3 3 4 5 7 3 7 . 36 3 Max Kills in Single Turn 23 | 1 2 2 1 4 3 3 3 . 23 2 Gunslinging . | . . . . . . . . . . . Exploded 23 | . . . . 4 2 3 3 . 23 2 Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Hostile Shots Fired 713 | . 82 60 53 87 164 4 138 . 114 11 Missed 178 | . 25 16 18 33 35 . 25 . 22 4 Damage Taken 8647 | . 583 1190 398 594 1857 145 1388 . 2383 109 Core 988 | . 102 127 7 51 125 61 123 . 369 23 Absorbed by Shields 646 | . . . 92 164 . . . . 350 40 Reduced by Siege Mode 163 | . . . . . . . 61 . 102 . Redirected to Shielding 66 | . . . . . . . . . 66 . Ignored by Resistances 166 | . . . . 78 59 11 18 . . . Regen/Repaired (Parts) 1458 | . . . 24 . . . . 1434 . . Core Remaining (%) 65 | 100 . 8 . 89 . . . . . . Volleys Fired 570 | 23 95 167 48 37 80 4 45 1 60 10 Largest 4 | 2 2 2 2 2 4 4 3 1 2 2 Hottest 133 | 60 100 119 107 107 128 133 108 68 113 104 Shots Fired 1067 | 43 175 224 79 55 266 17 88 1 107 12 Gun 328 | 43 58 12 . . 184 8 11 . 12 . Cannon 679 | . 109 212 77 44 76 8 68 1 81 3 Launcher 50 | . . . . 11 6 1 9 . 14 9 Special 10 | . 8 . 2 . . . . . . . Kinetic 763 | 23 99 181 41 21 259 16 72 . 50 1 Thermal 242 | 20 76 43 38 26 . . 7 1 29 2 Explosive 36 | . . . . 8 5 1 9 . 4 9 Electromagnetic 26 | . . . . . 2 . . . 24 . Robot Hit Streak 17 | 10 10 13 15 12 16 2 10 . 17 4 Robot Miss Streak 10 | 3 10 3 8 3 4 6 4 . 5 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 603 | 27 89 85 48 30 171 4 50 . 95 4 Core Hits 402 | 8 37 34 24 30 94 5 30 . 124 16 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . Critical Strikes 17 | . 1 5 4 . 6 . . . 1 . Destroy 1 | . . . . . 1 . . . . . Blast 14 | . 1 5 4 . 4 . . . . . Corrupt 1 | . . . . . . . . . 1 . Smash 1 | . . . . . 1 . . . . . Melee Attacks 64 | . . . . 1 18 . . 13 32 . Impact 32 | . . . . 1 18 . . 13 . . Slashing 32 | . . . . . . . . . 32 . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . 4 . . . 3 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20444 | 269 1370 1854 1030 2253 5027 264 1669 . 5944 764 Guns 3514 | 267 379 137 . . 2414 20 138 . 159 . Cannons 7549 | . 951 1717 997 473 1188 53 993 . 1177 . Explosions 7713 | . . . . 1780 1026 191 504 . 3448 764 Melee 1552 | . . . . . 392 . . . 1160 . Ramming 116 | 2 40 . 33 . 7 . 34 . . . Kinetic 10868 | 121 757 1626 550 740 3696 73 989 . 2316 . Thermal 2257 | 146 573 228 447 254 . . 142 . 467 . Explosive 4992 | . . . . 1259 641 191 504 . 1633 764 Electromagnetic 659 | . . . . . 291 . . . 368 . Impact 392 | . . . . . 392 . . . . . Slashing 1160 | . . . . . . . . . 1160 . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . 1 1 . . 18 18 24 24 . . Average Corruption 7 | . 1 1 . . 8 18 23 24 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 222 | . 7 41 . . 49 52 70 3 . . Message Errors 46 | . . 8 . . 15 12 11 . . . Matter Fused 60 | . 1 15 . . 8 12 24 . . . Heat Flow Errors 29 | . 1 4 . . 9 6 8 1 . . Energy Discharges 25 | . 1 5 . . 1 8 9 1 . . Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 3 | . . 1 . . 1 . 1 . . . Data Loss (minor) 21 | . 2 5 . . 6 4 3 1 . . Data Loss (major) 8 | . 1 . . . 1 2 4 . . . Misfires 10 | . 1 1 . . 1 4 3 . . . Alerts 10 | . . 2 . . 2 4 2 . . . Weapon Failures 9 | . . . . . 5 . 4 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 624 | . 36 . . 10 349 . 10 . 215 4 Projectiles 92 | . 36 . . . 24 . . . 32 . Explosions 145 | . . . . 10 43 . . . 88 4 Melee 387 | . . . . . 282 . 10 . 95 . Knockbacks 57 | . 9 16 12 4 9 1 4 . 2 . Impact 1 | . . . . . 1 . . . . . Kinetic 53 | . 8 15 12 3 8 1 4 . 2 . Secondary 3 | . 1 1 . 1 . . . . . . Self-Inflicted Damage 326 | . . . . 140 87 42 . . 26 31 Shots 11 | . . . . 3 4 1 . . 2 1 Rammed 15 | 1 6 . 3 . 3 . 2 . . . Targets Rammed 21 | 1 7 . 6 . 4 . 3 . . . Kicked . | . . . . . . . . . . . Crushed 6 | . 1 . 3 . 1 . 1 . . . Highest Temperature 354 | 60 354 256 221 60 277 351 187 180 174 70 Average Temperature 71 | 30 72 95 59 16 97 107 70 99 80 29 Received Heat Transfer 1863 | . 210 458 173 33 147 . 333 . 503 6 Siege Activations 12 | . . . . . 1 1 2 . 6 2 Total Turns 256 | . . . . . 2 5 55 . 184 10 Longest Duration 49 | . . . . . 2 5 34 . 49 8 Robots Corrupted 5 | . . . . . 2 . . . 3 . Combat Hostiles 3 | . . . . . . . . . 3 . Parts Fried 10 | . . . . . 10 . . . . . Impact Corruptions 11 | . . . . . 9 . 2 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | 1 1 3 . . . . 1 . 3 . Heat Transferred 4249 | 325 1252 407 925 444 . . 259 . 637 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Peak Influence 1133 | 25 313 . 216 1133 798 . . . . . Initial 594 | . 16 . . 123 594 . . . . . Average 423 | 11 158 . 108 836 571 . . . . . Maximum Alert Level 4 | . 1 . 1 4 3 . . . . . Low Security (%) 36 | 100 62 . 95 4 . . . . . . Level 1 13 | . 37 . 4 7 3 . . . . . Level 2 27 | . . . . 9 74 . . . . . Level 3 22 | . . . . 76 21 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 5 . 1 . 12 . . . . . Investigation 2 | . 2 . . . . . . . . . Extermination 3 | . . . . . 3 . . . . . Reinforcement 6 | . 3 . . . 3 . . . . . Assault 3 | . . . . . 3 . . . . . Garrison 4 | . . . 1 . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Distress Signals 5 | . 3 . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 251 | . 34 34 21 19 45 4 14 . 64 16 Peak Tracking Total 37 | . 5 6 4 5 6 3 4 . 37 9 Tactical Retreats 19 | . 1 3 2 . 3 . . . 10 . Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Traps Triggered 8 | . 2 3 . 1 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Machines Disabled 15 | . 1 2 . 5 5 . . . 2 . Max in Single Turn 3 | . 1 1 . 2 3 . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . Garrison Relay 2 | . . . . 2 . . . . . . Phase Generator 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Machines Accessed 29 | . 5 1 9 3 9 1 . 1 . . Terminals 19 | . 4 . 7 3 5 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . Total Hacks 73 | . 10 9 29 5 14 1 . 5 . . Successful 46 | . 4 9 18 3 6 1 . 5 . . Failed 27 | . 6 . 11 2 8 . . . . . Catastrophic 8 | . 1 . 2 1 4 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 3 . 16 2 4 . . 1 . . Terminals 49 | . 8 . 26 5 10 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 3 | . . . 2 . 1 . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . Terminal Hacks 34 | . 3 9 10 2 4 1 . 5 . . Record 8 | . . 8 . . . . . . . . Part Schematic 7 | . . . 2 . . . . 5 . . Robot Analysis 2 | . 1 . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Zone Layout 5 | . 1 . 3 . 1 . . . . . Garrison Registry 1 | . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 8 | . 1 . 5 1 1 . . . . . Terminals 7 | . . . 5 1 1 . . . . . Track 1 | . . . 1 . . . . . . . Botnet 4 | . . . 3 1 . . . . . . Operators 2 | . . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 23 | . 4 . 8 3 8 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 22 | . . . 2 . . . . 20 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 38 | . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 9 | . . . . 9 . . . . . . Machine Destruction 9 | . . . . 9 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Total Allies 3 | . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . 3 3 . Highest-Rated Group 70 | . . . . . . . . 70 70 . Highest-Rated Ally 25 | . . . . . . . . 25 25 . Total Orders . | . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . 3 . Total Damage 98 | . . . . . . . . . 98 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . 2 1 2 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Turns Passed 19662 | 200 1528 4786 1020 1210 2075 1313 1319 1958 3977 276 Spaces Moved 9904 | 81 709 2620 446 423 830 767 678 1130 2076 144 Core 5 | 5 . . . . . . . . . . Treads 9899 | 76 709 2620 446 423 830 767 678 1130 2076 144 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 166 166 166 160 165 Average Speed 167 | 153 160 160 169 163 205 166 166 166 165 165 Slowest Speed 260 | 160 160 260 260 240 240 166 166 166 166 165 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 62 | 5 93 89 51 46 22 97 89 89 81 29 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 9 | . 1 3 . . . 1 1 3 . . Known Exits Taken 2 | . . . 1 . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . . . 1 1 1 1 . Scrap Searched 24 | . . 14 . . . 2 6 2 . . Spaces Dug 84 | . 6 14 2 1 13 . . 2 6 40 Terrain Destroyed 389 | . 9 24 4 152 40 16 25 2 33 84 Melee 22 | . . . . 1 13 . . 2 6 . Projectile 47 | . 9 24 4 1 . 1 8 . . . AOE 320 | . . . . 150 27 15 17 . 27 84 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Dee Pro Total 12012 | 115 910 2996 626 883 1070 799 790 1192 2461 170 Wait 903 | . 57 88 78 371 26 14 38 21 195 15 Move 9894 | 80 708 2619 445 422 829 766 677 1129 2075 144 Hop . | . . . . . . . . . . . Pick Up 123 | 4 15 32 15 6 14 4 5 3 25 . Fast Attach 69 | 7 1 14 10 7 13 . 2 7 8 . Attach 47 | . 2 6 4 3 16 1 7 2 6 . Detach 32 | . 2 3 2 1 11 . 3 4 6 . Swap 131 | . 17 9 4 19 41 7 9 4 20 1 Drop 137 | . 6 39 14 16 18 3 1 8 32 . Fire 570 | 23 95 167 48 37 80 4 45 1 60 10 Melee 64 | . . . . 1 18 . . 13 32 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 21 | 1 7 . 6 . 4 . 3 . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . Trap 1 | . . 1 . . . . . . . . Miscellaneous 18 | . . 18 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 36 | -11/Scrapyard | Discovered new exit (range 15) 201 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 4) 614 | -10/Materials | Discovered new exit (range 10) 1277 | -10/Materials | Discovered new exit (range 7) 1469 | -10/Materials | Discovered new exit (range 16) 1723 | -10/Materials | Discovered new exit (range 3) 1729 | -10/Materials | Entered Subcaves 1778 | -10/Subcaves | Learned location of Zion (-7) 1778 | -10/Subcaves | Met a Zionite searching for "candidates" 1781 | -10/Subcaves | Discovered new exit (range 11) 1848 | -10/Subcaves | Ambushed by swarm of Subdwellers 2169 | -10/Subcaves | Build established: Subdweller-Mutant 2250 | -10/Subcaves | A Subdweller sparked back to life 2250 | -10/Subcaves | A Subdweller sparked back to life 2250 | -10/Subcaves | A Subdweller sparked back to life 2270 | -10/Subcaves | Core integrity fell below 50% 3288 | -10/Subcaves | Discovered new exit (range 10) 3511 | -10/Subcaves | Visited 4L-MR0's lab 3833 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3835 | -10/Subcaves | Shifting Twisted Machinery released Mak. Spear 4148 | -10/Subcaves | Core integrity fell below 20% 4813 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 4917 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5047 | -10/Subcaves | Shifting Twisted Machinery released Ripper 5483 | -10/Subcaves | Found Cargo Legs 6322 | -10/Subcaves | Found Gun Armor 6515 | -10/Subcaves | Entered Materials 6515 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6845 | -8/Materials | Discovered new exit (range 9) 7249 | -8/Materials | Repaired Hardlight Generator 7380 | -8/Materials | Garrison activated, responded to threat 7472 | -8/Materials | Build established: Scavenger-Mutant 7517 | -8/Materials | Identified exit to Garrison 7535 | -8/Materials | Entered Garrison 7594 | -8/Garrison | Phase Generator disabled 7695 | -8/Garrison | Garrison Relay disabled 7768 | -8/Garrison | Garrison Relay disabled 7772 | -8/Garrison | Triggered checkpoint 7806 | -8/Garrison | Discovered new exit (range 72) 7806 | -8/Garrison | Discovered new exit (range 35) 7806 | -8/Garrison | Discovered new exit (range 65) 7864 | -8/Garrison | Triggered checkpoint 8064 | -8/Garrison | Triggered checkpoint 8745 | -8/Garrison | Entered Factory 8745 | -7/Factory | Evolved 2 slots: Utility x2 8985 | -7/Factory | Attached Gun Armor, gained temporary slots: Weapon x2 9111 | -7/Factory | Garrison activated, responded to threat 9421 | -7/Factory | Build established: Scavenger-Gunner 9945 | -7/Factory | First assault squad dispatched 9950 | -7/Factory | Identified exit to Lower Caves 10004 | -7/Factory | Cargo convoy interrupted 10064 | -7/Factory | Found Prototype Processor 10074 | -7/Factory | Lost 3 parts (2n1u) 10086 | -7/Factory | Found Prototype Slashing Weapon 10086 | -7/Factory | Identified Vibroblade 10097 | -7/Factory | Identified Exp. Signal Interpreter 10124 | -7/Factory | System corruption reached 10% 10387 | -7/Factory | Destroyed 7 combat bots 10820 | -7/Factory | Entered Lower Caves 10826 | -7/Lower Caves | Met a Warlord Commander 10827 | -7/Lower Caves | Learned location of Warlord (-5) 10828 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10831 | -7/Lower Caves | Found Encrypted Comm Array 11542 | -7/Lower Caves | Learned Factory non-interactive machine intel 11545 | -7/Lower Caves | Learned Factory trap positions 11777 | -7/Lower Caves | Discovered new exit (range 6) 12133 | -7/Lower Caves | Entered another Lower Caves area 12333 | -7/Lower Caves | Discovered new exit (range 7) 12793 | -7/Lower Caves | Build established: Scavenger-Mutant 13001 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13007 | -7/Lower Caves | Destroyed 7 combat bots 13356 | -7/Lower Caves | Discovered new exit (range 7) 13452 | -7/Lower Caves | Entered Zion 13510 | -7/Zion | System corruption cleaned by Quarantine Array 13681 | -7/Zion | Given the Hacking Drone Bay 13697 | -7/Zion | Discovered new exit (range 10) 13946 | -7/Zion | Received a hallucinogenic algorithm 14134 | -7/Zion | Gained Derelict followers 14222 | -7/Zion | Discovered new exit (range 5) 14224 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 14287 | -7/Zion | Learned location of Quarantine (-3) 14503 | -7/Zion | Learned Factory interactive machine intel 14643 | -7/Zion | Given A8's code to call for help 15123 | -7/Zion | Visited the Megawrench Repair Shop 15123 | -7/Zion | Megawrench repaired 11 parts 15166 | -7/Zion | Found CR-A16's Pointy Stick 15410 | -7/Zion | Entered Deep Caves 15410 | -7/Deep Caves | Accompanied by 3 allies 15709 | -7/Deep Caves | Attacked by Z-Imprinter 15733 | -7/Deep Caves | Core integrity fell below 50% 15733 | -7/Deep Caves | Destroyed Z-Imprinter 15761 | -7/Deep Caves | Lost 3 allies 15794 | -7/Deep Caves | Found Prototype Protection 15794 | -7/Deep Caves | Identified Zio. Weapon Casing 15925 | -7/Deep Caves | Z-Facility disabled 15996 | -7/Deep Caves | Build established: Mutant 16622 | -7/Deep Caves | Discovered new exit (range 7) 16696 | -7/Deep Caves | Found Surveybot 24 Chip 16942 | -7/Deep Caves | Build established: Scavenger-Mutant 17013 | -7/Deep Caves | Found Zio. Weapon Casing 17338 | -7/Deep Caves | Found Prototype Protection 17338 | -7/Deep Caves | Identified Zio. Heavy Carapace 17377 | -7/Deep Caves | Found Zio. Heavy Carapace 17380 | -7/Deep Caves | Found Zio. Heavy Carapace 17571 | -7/Deep Caves | Spotted AG-74123 17605 | -7/Deep Caves | Destroyed AG-74123 17691 | -7/Deep Caves | Spotted AG-92645 17729 | -7/Deep Caves | Core integrity fell below 20% 17733 | -7/Deep Caves | Destroyed AG-92645 17745 | -7/Deep Caves | Found GOLEM Unit 18008 | -7/Deep Caves | Found Zio. Heavy Carapace 18494 | -7/Deep Caves | Triggered Deep Caves wall 18494 | -7/Deep Caves | Spotted AS-15689 18494 | -7/Deep Caves | Spotted AS-92746 18506 | -7/Deep Caves | Destroyed AS-15689 18519 | -7/Deep Caves | Destroyed AS-92746 18554 | -7/Deep Caves | Destroyed 36 combat bots 18641 | -7/Deep Caves | Exposed GOLEM chamber 18645 | -7/Deep Caves | Found GOLEM Unit 18652 | -7/Deep Caves | Found GOLEM Unit 18658 | -7/Deep Caves | Found GOLEM Unit 18663 | -7/Deep Caves | Found GOLEM Unit 19277 | -7/Deep Caves | Found Zio. Heavy Carapace 19387 | -7/Deep Caves | Entered Proximity Caves 19448 | -6/Proximity Caves | Spotter reported a threat 19475 | -6/Proximity Caves | Build established: Mutant 19481 | -6/Proximity Caves | Identified exit to Factory 19501 | -6/Proximity Caves | Spotter reported a threat 19571 | -6/Proximity Caves | Learned 4 Factory zone layouts 19663 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 19663 | -6/Proximity Caves | Destroyed self with Missile Launcher Last Messages --------------- 19624_ G-67 Veteran destroyed. 19624_ G-50 Soldier destroyed. 19627_ Activated siege mode. 19633_ Ended siege mode. 19636_ Field Laser fries itself beyond repair. 19637_ Unknown Energy Gun fries itself beyond repair. 19639_ Unknown Leg fries itself beyond repair. 19640_ Acquired 33 matter. 19641_ Flexi-carbon Leg fries itself beyond repair. 19643_ Acquired 31 matter. 19644_ Lgt. Angular Momentum Engine fries itself beyond repair. 19662_ Slug penetrates Wall. 19662_ L-41 Fighter springs to life. 19662_ G-50 Soldier springs to life. 19663_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 19663_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ##??????????????????????????????????????? | | # ## ###???????????????????????????????????????? | | # ######?????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # ####???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | #### #???????????????????????????????????????????? | | ???# ##??????????????????????????????????????????? | | ???# ##?????????????????????????????????????????? | | ??## ####??????????????????????????????????????? | | ??# #????????????g?????????????????????????? | | ??# ## #????????????l?#???????????????????????? | | ?# ## ##?????? ???g#Y???? ????????????????? | | ?# #???? ???l ??? ??????????????? | | ?## ### #????? ?? ??? ????????????? | | ??# ##?# #????? ### ### ????????????? | | ??# ###??# #?????? ?????????????? | | ??# ????## #??????? ??????????????? | | ??# ????# #???????# s ???????????????? | | ??# ???## #???????? s= ????????????????? | | ??# ??## #????????? =% ?????????????????? | | ??# ?## ###???????? * ??????????????????? | | ??# ## # #####????# s #???????????????????? | | ????# # #????# #????????????????????? | | ??# # ##????# #????????????????????? | | ??# % #?#### @ #????????????????????? | | ??######## ### # # ##### #????????????? | | ????????# # #?????????????? | | ????????# ### #??????????????? | | ????????## #?# #### ########??????????????? | | ?????????### # #?###???##?????????????????????? | | ???????????########??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 27 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 2520 Resistance: KI 20 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Imp. Utility Shielding | -8/Materials | Hacked Imp. Weapon Shielding | -8/Materials | Hacked Imp. Reaction Control System | -7/Zion | Archive Spear | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Med. Treads | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Energy Filter | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive System Guard | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Barrage Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalParticleUnit Manual? 0 Play Time 03:07:59 Cumulative 475.9 hours Start 2024.02.28 @ 01:23:07 End 2024.02.29 @ 01:33:06 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 23 Types 8/1/5/3/1/0/4/1/0 Lore% 89 Gallery% 93 Achievement% 84 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d65ab84-c429-43e9-a688-f1e608c06666