Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.16 @ 12:52:31 // AFD2019/Pay2Buy Player: Minty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2627) 2627 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (436) 436 TOTAL SCORE: 5483 Bonus ------- High Alert Combat Kills 728 Friendly Fire -292 Cogmind --------- Core Integrity 0/550 Matter 103/300 Energy 249/300 System Corruption 6% Temperature Cool (69) Movement Walking (180) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- VSS Leg VSS Leg > --- UTILITY (4) ------ Seismic Detector Advanced Targeting Computer Launcher Guidance Computer Improved Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Proton Missile Launcher Rocket Array > --- INVENTORY (10) --- Improved Field Recycling Unit (0) Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Advanced Targeting Computer Launcher Guidance Computer Improved Medium Armor Plating Drone Bay > --- WEAPON ----------- Advanced Beam Rifle Proton Missile Launcher Rocket Array > --- INVENTORY -------- Improved Field Recycling Unit [Rating: 40] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Utility Shielding Device Heat Sink Processor Advanced Targeting Computer Protection Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Proton Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 35 | . 3 17 8 7 Power 4 | . 3 1 . . Engine 3 | . 3 . . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 4 | . . 4 . . Treads . | . . . . . Leg . | . . . . . Wheel 1 | . . 1 . . Hover . | . . . . . Flight 3 | . . 3 . . Utility 10 | . . 3 2 5 Device 9 | . . 2 2 5 Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 17 | . . 9 6 2 Energy Gun 4 | . . 3 1 . Energy Cannon 5 | . . 2 2 1 Ballistic Gun 4 | . . 2 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . 2 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 20 | . 2 7 10 1 Power 3 | . . 1 2 . Propulsion 2 | . . 2 . . Utility 5 | . . 2 3 . Weapon 10 | . 2 2 5 1 Highest Loss Streak 5 | . 1 2 5 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 77 | . 91 80 55 83 Engine 5 | . 14 5 5 . Core 4 | . . 3 2 9 Leg 7 | . . . 11 18 Wheel 1 | . . 3 . . Flight 12 | . 28 22 1 . Device 7 | . 10 10 3 6 Processor 9 | . 14 5 5 16 Protection 6 | . . 10 4 7 Energy Gun 9 | . 23 10 3 7 Energy Cannon 2 | . . 3 3 1 Ballistic Gun 3 | . . 4 8 . Launcher 4 | . . . . 15 Slashing Weapon 1 | . . . 5 1 Naked Turns . | . . . . . Heaviest Build 43 | 9 10 23 28 43 Greatest Support 28 | 10 10 28 24 24 Greatest Overweight (x) 5 | . . 1 5 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 Most Carried 10 | . 3 10 8 3 Average Carried 3 | . . 4 3 1 Final Capacity 10 | 10 10 10 10 10 Final Carried 8 | . 3 8 1 2 Class Distribution -------------------- 60% | Mutant 25% | Sprinter 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Sto Matter Collected 809 | . 220 271 221 97 Remotely 71 | . . . 71 . Salvage Created 2884 | . 468 743 660 1013 Parts . | . . . . . Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled 3 | . . . 1 2 Retrieved Matter 11 | . . . . 11 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Combat Hostiles Destroyed 59 | . 7 17 15 20 Melee 1 | . . . 1 . Guns 26 | . 3 12 10 1 Cannons 6 | . . 3 3 . AOE 21 | . 3 1 . 17 Classes Destroyed 12 | . 10 1 . 1 Worker 7 | . 4 1 1 1 Builder 9 | . 1 1 2 5 Tunneler 2 | . 1 1 . . Hauler 2 | . 1 . . 1 Recycler 1 | . 1 . . . Mechanic 2 | . 1 . . 1 Operator 2 | . 1 . . 1 Drone 2 | . . . . 2 Watcher 4 | . 2 2 . . Swarmer 19 | . 3 5 5 6 Grunt 30 | . 4 6 8 12 Sentry 10 | . . 6 2 2 Best Kill Streak 16 | . 16 6 7 7 Combat Bots Only 7 | . 5 5 7 7 Max Kills in Single Turn 8 | . 8 2 1 6 Gunslinging 1 | . . 1 . . Exploded 4 | . 3 1 . 4 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Damage Taken 3382 | . 278 1232 1297 575 Core 970 | . 38 377 437 118 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . 28 23 . Core Remaining (%) 63 | 100 84 5 . . Volleys Fired 188 | . 25 90 50 23 Largest 3 | . 2 2 2 3 Hottest 152 | . 90 125 125 152 Shots Fired 324 | . 41 159 80 44 Gun 261 | . 41 144 61 15 Cannon 41 | . . 15 19 7 Launcher 22 | . . . . 22 Special . | . . . . . Kinetic 87 | . . 38 49 . Thermal 108 | . . 55 31 22 Explosive 8 | . . . . 8 Electromagnetic 121 | . 41 66 . 14 Robot Hit Streak 17 | . 6 12 17 10 Robot Miss Streak 4 | . 2 3 4 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 180 | . 35 59 58 28 Core Hits 135 | . 21 26 22 66 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 2 . Burn 1 | . . . 1 . Meltdown 1 | . . . 1 . Destroy 1 | . . 1 . . Melee Attacks 17 | . . 3 11 3 Impact . | . . . . . Slashing 17 | . . 3 11 3 Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7205 | . 1438 1580 1404 2783 Guns 2360 | . 582 857 781 140 Cannons 622 | . . 350 211 61 Explosions 3789 | . 856 351 . 2582 Melee 412 | . . . 412 . Ramming 22 | . . 22 . . Kinetic 1032 | . . 411 621 . Thermal 1963 | . 856 535 371 201 Explosive 1678 | . . 286 . 1392 Electromagnetic 2098 | . 582 326 . 1190 Impact . | . . . . . Slashing 412 | . . . 412 . Piercing . | . . . . . Highest Corruption 6 | . . . 4 6 Average Corruption 5 | . . . 2 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . 2 12 Message Errors 9 | . . . 1 8 Matter Fused 2 | . . . 1 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 457 | . 129 24 135 169 Projectiles 30 | . . . 30 . Explosions 322 | . 129 24 . 169 Melee 105 | . . . 105 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 411 | . 131 16 . 264 Shots 17 | . 2 1 . 14 Rammed 5 | . . 5 . . Targets Rammed 5 | . . 5 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 432 | . 233 328 432 326 Average Temperature 78 | . 71 44 143 77 Received Heat Transfer 1332 | . 123 354 630 225 Effects 5 | . . . 2 3 Shutdowns 1 | . . . 1 . Interference 3 | . . . . 3 Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 5 | . 2 1 . 2 Combat Hostiles 4 | . 1 1 . 2 Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted . | . . . . . Heat Transferred 2512 | . 650 822 670 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 2 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Peak Influence 1230 | . 588 1047 1042 1230 Initial 440 | . . 248 433 440 Average 759 | . 426 730 779 941 Maximum Alert Level 4 | . 2 3 3 4 Low Security (%) 1 | 100 11 . . . Level 1 6 | . 12 11 . . Level 2 34 | . 76 29 37 20 Level 3 52 | . . 58 62 61 Level 4 5 | . . . . 18 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 1 3 5 6 Investigation 9 | . 1 2 4 2 Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault 2 | . . 1 . 1 Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Distress Signals 5 | . 1 . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 10 26 17 34 Peak Tracking Total 9 | . 6 8 5 9 Tactical Retreats 6 | . . 3 . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Traps Triggered 4 | . . 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . 3 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Sto Machines Disabled 47 | . 14 21 2 10 Max in Single Turn 12 | . 12 2 1 2 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Machines Accessed 14 | . 5 3 4 2 Terminals 11 | . 5 2 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 35 | . 15 8 10 2 Successful 19 | . 5 6 6 2 Failed 16 | . 10 2 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 33 | . 15 6 10 2 Terminals 29 | . 15 6 6 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . 2 3 . Garrison Access 1 | . . . 1 . Terminal Hacks 2 | . 2 . . . Disarm Traps 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 15 | . 3 4 6 2 Terminals 13 | . 3 4 4 2 Assimilate 1 | . 1 . . . Botnet 5 | . 1 2 2 . Detonate 3 | . 1 2 . . Sabotage 4 | . . . 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Extract 1 | . . . 1 . Garrison Access 1 | . . . 1 . Jam 1 | . . . 1 . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 5 2 3 . Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 1 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 1 | . . . . 1 EXPLORE 1 | . . . . 1 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . . 2 Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Sto Turns Passed 1636 | 1 214 616 352 453 Spaces Moved 1440 | 2 373 682 176 207 Core 13 | . . . 13 . Treads . | . . . . . Legs 334 | . . . 127 207 Wheels 112 | . . 112 . . Hover . | . . . . . Flight 981 | 2 373 570 36 . Fastest Speed 32 | 37 37 32 40 90 Average Speed 62 | 37 37 44 85 144 Slowest Speed 390 | 37 37 105 390 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 13 | . 1 12 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 2 70 53 19 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . 1 . . Terrain Destroyed 474 | . 100 66 11 297 Melee 1 | . . 1 . . Projectile 14 | . . 2 11 1 AOE 459 | . 100 63 . 296 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Total 1833 | 1 405 832 289 306 Wait 143 | . 3 35 42 63 Move 1413 | 1 370 660 175 207 Hop 10 | . 1 9 . . Pick Up 1 | . 1 . . . Fast Attach . | . . . . . Attach 18 | . . 9 8 1 Detach 14 | . 1 10 2 1 Swap 17 | . 3 8 . 6 Drop 7 | . 1 3 1 2 Fire 188 | . 25 90 50 23 Melee 17 | . . 3 11 3 Ram 5 | . . 5 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 2 | -11/Junkyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 8) 209 | -10/Materials | Discovered new exit (range 9) 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 500 | -9/Materials | Build established: Sprinter 616 | -9/Materials | First assault squad dispatched 749 | -9/Materials | Core integrity fell below 50% 801 | -9/Materials | Core integrity fell below 20% 825 | -9/Materials | Discovered new exit (range 16) 832 | -9/Materials | Entered another Materials area 832 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 918 | -8/Materials | Build established: Mutant 927 | -8/Materials | Garrison activated, responded to threat 933 | -8/Materials | Core integrity fell below 50% 976 | -8/Materials | Destroyed 7 combat bots 977 | -8/Materials | Lost 5 parts (1p1u3w) 1044 | -8/Materials | Discovered new exit (range 4) 1102 | -8/Materials | Lost 3 parts (1p1u1w) 1184 | -8/Materials | Entered Storage 1234 | -8/Storage | Core integrity fell below 20% 1302 | -8/Storage | Destroyed 7 combat bots 1584 | -8/Storage | First assault squad dispatched 1637 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01607_ The unstable cave ceiling collapses. 01608_ Acquired 12 matter. 01612_ The unstable cave ceiling collapses. 01615_ Acquired 4 matter. 01616_ System corrupted: Energy discharge (-108). 01616_ The unstable cave ceiling collapses. 01619_ U-05 Engineer lays Concrete. 01620_ U-05 Engineer builds a Wall. 01621_ Destroyed Terrain Scanner. 01623_ Destroyed Welding Torch. 01623_ Destroyed Wheel. 01623_ U-05 Engineer destroyed. 01623_ G-47 Trooper destroyed. 01624_ The unstable cave ceiling collapses. 01635_ Terminal disabled. 01635_ C-30 ARC bursts open, deploying its payload. 01635_ G-50 Soldier unfolds itself. 01635_ G-47 Trooper unfolds itself. 01635_ L-31 Rogue unfolds itself. 01635_ I-25 Savior unfolds itself. 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Ion Engine | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Extracted Nuclear Core | -8/Materials | Extracted Reaction Control System | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (39) ------------------------ Imp. Flight Unit (1049) Imp. Flight Unit (1049) Imp. EM Shotgun (699) Imp. EM Shotgun (699) Lgt. Ion Engine (599) Imp. Targeting Computer (699) Heat Sink (599) Ion Engine (659) VTOL Module (1255) EM Pulse Gun (806) Hvy. EM Pulse Gun (1005) Utility Shielding (583) Adv. Beam Rifle (1182) Hpw. Tractor Beam (Loot Box) Great Axe (Loot Box) Kinecellerator (Loot Box) Arm. Huge Wheel (Loot Box) Enh. Autogun (703) Lgt. Nuclear Core (775) Imp. Field Recycling Unit (Loot Box) Imp. Assault Rifle (Loot Box) Hvy. Plasma Cannon (Loot Box) Cld. Plasma Cannon (Loot Box) Sub. Power Source (736) Imp. Particle Charger (Loot Box) Plasma Cannon (Loot Box) Hyb. Deuterium Engine (1055) VSS Leg (747) VSS Leg (747) Adv. Targeting Computer (693) Enh. Nuclear Core (862) Proton Missile Launcher (1137) Launcher Guidance Computer (935) Imp. Medium Armor Plating (1130) Rocket Array (Loot Box) Drone Bay (Loot Box) Seismic Detector (649) Proton Missile Launcher (Loot Box) Adv. Beam Cannon (Loot Box) Game ------ Seed ActiveDeepTerrabomb Manual? 0 Play Time 00:21:28 Cumulative 464.5 hours Start 2023.07.16 @ 12:31:58 End 2023.07.16 @ 12:52:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 361 Rogue 142 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32e2a1c9-6ce0-4f07-b39c-d544f0c21a68