Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 00:06:32 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (141) 705 Value Destroyed (4680) 4680 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (247) 247 TOTAL SCORE: 8412 Bonus ------- High Alert Combat Kills 247 Cogmind --------- Core Integrity 165/700 Matter 104/300 Energy 23/100 System Corruption 2% Temperature Cool (45) Movement Walking (270) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Recoil Stabilizer > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (20) --- Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Compact Battery (0) Advanced Visual Processing Unit Improved Target Analyzer Advanced ECM Suite Reaction Control System Heavy Particle Gun Advanced Beam Rifle EM Pulse Cannon EM Pulse Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Shock Bomb Launcher Heavy Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Titanium Leg Titanium Leg Improved Titanium Leg Compact Battery Advanced Terrain Scan Processor Recoil Stabilizer Advanced ECM Suite Reaction Control System Improved Light Armor Plating Medium Reactive Plating EM Pulse Cannon EM Pulse Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Shock Bomb Launcher Heavy Rocket Launcher Heavy Flail [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . . 1 1 2 Weapon 1 | . . . 1 . . Parts Attached 135 | 7 13 . 32 58 25 Power 8 | 1 1 . 1 5 . Engine 7 | 1 1 . 1 4 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 27 | 2 3 . 7 12 3 Treads . | . . . . . . Leg 21 | 2 . . 4 12 3 Wheel 6 | . 3 . 3 . . Hover . | . . . . . . Flight . | . . . . . . Utility 39 | 2 3 . 10 15 9 Device 20 | 1 1 . 5 7 6 Storage 5 | 1 2 . . 2 . Processor 2 | . . . . 1 1 Hackware 1 | . . . . 1 . Protection 11 | . . . 5 4 2 Artifact . | . . . . . . Weapon 61 | 2 6 . 14 26 13 Energy Gun 29 | . 4 . 11 8 6 Energy Cannon 4 | . . . . 3 1 Ballistic Gun 12 | 2 1 . 3 5 1 Ballistic Cannon 8 | . . . . 5 3 Launcher 1 | . . . . 1 . Special Weapon 1 | . 1 . . . . Impact Weapon 6 | . . . . 4 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 4 1 1 Parts Lost 26 | . 1 . 6 11 8 Power 3 | . . . . 2 1 Propulsion 6 | . . . 1 2 3 Utility 9 | . . . 3 4 2 Weapon 8 | . 1 . 2 3 2 Highest Loss Streak 5 | . 1 . 1 3 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 100 98 97 99 Engine 9 | . 14 14 11 8 6 Leg 17 | . . . 7 26 22 Wheel 7 | . 27 28 14 . . Device 15 | . 13 14 13 13 22 Storage 10 | . 13 14 11 10 7 Processor 1 | . . . . . 7 Hackware 1 | . . . . 3 . Protection 6 | . . . 8 6 6 Energy Gun 18 | . 17 28 23 15 14 Ballistic Gun 5 | . 8 . 8 5 . Ballistic Cannon 1 | . . . . 2 4 Impact Weapon 1 | . . . . 2 1 Naked Turns . | . . . . . . Heaviest Build 75 | 14 54 54 65 74 75 Greatest Support 51 | 20 26 26 34 51 51 Greatest Overweight (x) 6 | 2 2 2 6 2 2 Average Overweight (x) 1 | . 1 2 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 Average Carried 19 | 5 15 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 8 20 20 20 20 19 Class Distribution -------------------- 38% | Tank 34% | Mutant 11% | Skirmisher 6% | Scavenger-Tank 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2725 | 298 270 22 475 1224 436 Remotely . | . . . . . . Salvage Created 4590 | 111 387 . 1578 1690 824 Parts 239 | 8 25 . 94 84 28 Haulers Intercepted 8 | . 1 . 5 2 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 105 | . 11 . 34 43 17 Melee 1 | . . . . . 1 Guns 89 | . 11 . 34 40 4 Cannons 12 | . . . . 3 9 Classes Destroyed 11 | 2 4 . 2 2 1 Worker 4 | . . . 1 3 . Tunneler 3 | 1 . . . 2 . Hauler 8 | . 1 . 5 2 . Recycler 8 | 1 . . 4 2 1 Watcher 14 | . 3 . 5 5 1 Swarmer 14 | . 3 . 4 7 . Grunt 63 | . 8 . 20 24 11 Brawler 1 | . . . . 1 . Sentry 21 | . . . 10 9 2 Specialist 2 | . . . . 2 . Programmer 4 | . . . . . 4 Best Kill Streak 6 | 1 3 . 6 6 4 Combat Bots Only 6 | . 3 . 5 6 4 Max Kills in Single Turn 2 | 1 1 . 2 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5142 | . 495 . 969 1832 1846 Core 933 | . 109 . 190 99 535 Absorbed by Shields 284 | . . . . 284 . Regen/Repaired (Parts) 408 | . 319 . 78 11 . Core Remaining (%) 72 | 100 . 56 52 82 . Volleys Fired 298 | 7 46 . 79 123 43 Largest 3 | 2 2 . 3 3 3 Hottest 195 | 40 165 . 195 195 171 Shots Fired 803 | 14 91 1 227 347 123 Gun 714 | 14 89 1 227 315 68 Cannon 87 | . . . . 32 55 Launcher . | . . . . . . Special 2 | . 2 . . . . Kinetic 275 | 14 48 . 40 123 50 Thermal 523 | . 43 1 187 224 68 Explosive . | . . . . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 19 | 3 8 4 14 19 6 Robot Miss Streak 14 | 1 7 3 11 14 4 Penetration Max . | . . . . . . Secondary Targets 12 | . 3 . 2 6 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 637 | 7 66 1 193 283 87 Core Hits 596 | 4 52 1 204 305 30 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . 1 . . . 4 Critical Strikes 11 | . 1 . . . 10 Burn 3 | . . . . . 3 Destroy 1 | . 1 . . . . Blast 3 | . . . . . 3 Smash 4 | . . . . . 4 Melee Attacks 49 | . . . . 18 31 Impact 49 | . . . . 18 31 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 1 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10028 | 71 699 14 2365 4302 2577 Guns 7865 | 71 699 14 2365 3652 1064 Cannons 1485 | . . . . 489 996 Explosions . | . . . . . . Melee 676 | . . . . 159 517 Ramming 2 | . . . . 2 . Kinetic 3052 | 71 293 . 387 1411 890 Thermal 6192 | . 406 14 1978 2730 1064 Explosive . | . . . . . . Electromagnetic 106 | . . . . . 106 Impact 676 | . . . . 159 517 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . 6 6 . 14 7 Average Corruption 5 | . 5 6 . 6 1 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 158 | . 28 17 . 99 14 Message Errors 41 | . 4 6 . 28 3 Matter Fused 39 | . 9 5 . 21 4 Heat Flow Errors 27 | . 6 2 . 15 4 Energy Discharges 12 | . 2 2 . 8 . Data Loss (minor) 16 | . 2 1 . 12 1 Data Loss (major) 5 | . . . . 5 . Misfires 8 | . 2 1 . 3 2 Alerts 8 | . 1 . . 7 . Weapon Failures 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 348 | . . . . 23 325 Projectiles 36 | . . . . . 36 Explosions . | . . . . . . Melee 312 | . . . . 23 289 Knockbacks 43 | . . . . 25 18 Impact 4 | . . . . . 4 Kinetic 36 | . . . . 23 13 Secondary 3 | . . . . 2 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 591 | . 242 125 591 483 547 Average Temperature 126 | . 65 67 146 119 149 Received Heat Transfer 1957 | . 213 . 387 670 687 Effects 42 | . . . 20 11 11 Shutdowns 4 | . . . 2 2 . Energy Bleed 6 | . . . 2 2 2 Interference 5 | . . . 1 4 . Matter Decay 2 | . . . . . 2 Short Circuit 3 | . . . 1 2 . Damage (minor) 6 | . . . 3 1 2 Damage (major) 13 | . . . 10 . 3 Damage (core) 3 | . . . 1 . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 2 1 Impact Corruptions 9 | . . . . 2 7 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 10 | . . . 4 1 5 Heat Transferred 8302 | . 500 15 2460 3440 1887 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 671 | 10 194 31 353 671 419 Initial 302 | . 6 31 . 39 302 Average 279 | 3 95 14 216 434 206 Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 40 | 100 100 100 43 9 57 Level 1 35 | . . . 56 34 42 Level 2 23 | . . . . 56 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 5 . 3 6 7 Investigation 7 | . 1 . 2 2 2 Extermination 3 | . . . . . 3 Reinforcement 9 | . 4 . 1 3 1 Assault 2 | . . . . 1 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 5 | . 1 . 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 164 | . 25 . 41 67 31 Peak Tracking Total 7 | . 4 . 6 6 7 Tactical Retreats 5 | . 1 . 1 2 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 16 | . 5 . 3 6 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 8 | . 1 . . 3 4 Max in Single Turn 1 | . 1 . . 1 1 Garrison Access 3 | . . . . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 45 | . 5 . 15 16 9 Terminals 29 | . 2 . 11 11 5 Fabricators . | . . . . . . Repair Stations 3 | . 1 . 1 1 . Recycling Units 6 | . 2 . 1 2 1 Scanalyzers 4 | . . . 2 1 1 Garrison Access 3 | . . . . 1 2 Total Hacks 156 | . 14 . 58 63 21 Successful 100 | . 11 . 37 41 11 Failed 55 | . 3 . 20 22 10 Catastrophic 4 | . . . 3 . 1 Database Lockouts 1 | . . . 1 . . Manual 77 | . 6 . 29 34 8 Terminals 106 | . 4 . 43 47 12 Fabricators . | . . . . . . Repair Stations 14 | . 6 . 2 6 . Recycling Units 14 | . 4 . 3 5 2 Scanalyzers 18 | . . . 10 4 4 Garrison Access 4 | . . . . 1 3 Terminal Hacks 37 | . . . 16 18 3 Record 1 | . . . 1 . . Part Schematic 2 | . . . . 2 . Robot Analysis 6 | . . . 3 3 . Prototype ID Bank 7 | . . . 3 3 1 Level Access Points 1 | . . . . 1 . Branch Access Points 2 | . . . . 1 1 Terminal Index 2 | . . . . 1 1 Alert Level 3 | . . . 2 1 . Unreport Threat 3 | . . . 2 1 . Locate Traps 2 | . . . . 2 . Maintenance Status 1 | . . . . 1 . Security Status 1 | . . . . 1 . Patrol Status 1 | . . . 1 . . Hauler Manifests 2 | . . . 1 1 . Registered Components 1 | . . . 1 . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 6 . 2 3 . Scan Component 6 | . 3 . 1 2 . Repair 5 | . 3 . 1 1 . Recycling Unit Hacks 5 | . 1 . 1 2 1 Retrieve Components 5 | . 1 . 1 2 1 Scanalyzer 17 | . . . 9 4 4 Insert Component 7 | . . . 4 1 2 Analyze 10 | . . . 5 3 2 Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 28 | . 4 . 9 13 2 Terminals 23 | . 2 . 9 11 1 Track 6 | . 1 . 2 3 . Assimilate 5 | . . . 3 1 1 Botnet 9 | . 1 . 3 5 . Disrupt 1 | . . . . 1 . Operators 2 | . . . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . . 2 1 Reject 5 | . 2 . . 2 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 39 | . 4 . 15 13 7 Full Trace Events 5 | . . . 2 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . 3 2 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 3 . 1 1 . Time 252 | . 84 . 32 136 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 34 | . 5 . 10 16 3 Parts Scanalyzed 6 | . . . 3 1 2 Part Schematics Acquired 6 | . . . 3 1 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 6 | . . . . . 6 Machine Destruction 2 | . . . . . 2 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 10 | . . . 10 10 . Highest-Rated Ally 10 | . . . 10 10 . Total Orders 7 | . . . 4 3 . STAY 4 | . . . 2 2 . FOLLOW 3 | . . . 2 1 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 5 | . . . 3 2 . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 13046 | 119 1114 869 3309 5433 2202 Spaces Moved 6404 | 69 682 693 1742 2337 881 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 3749 | 61 10 . 460 2337 881 Wheels 2647 | . 672 693 1282 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 120 196 200 Average Speed 167 | 116 111 120 150 199 200 Slowest Speed 540 | 150 120 120 540 270 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 67 | 5 96 91 92 95 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 32 | . 1 . . 19 12 Terrain Destroyed 40 | . 2 . . 19 19 Melee 28 | . . . . 16 12 Projectile 12 | . 2 . . 3 7 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 8065 | 92 947 731 2266 2851 1178 Wait 925 | . 156 35 338 229 167 Move 6399 | 68 681 692 1741 2336 881 Hop . | . . . . . . Pick Up 142 | 9 38 2 36 42 15 Fast Attach 39 | 7 2 . 11 17 2 Attach 38 | . 5 . 8 20 5 Detach 3 | . 2 . . 1 . Swap 58 | . 6 . 13 21 18 Drop 113 | 1 11 2 40 43 16 Fire 298 | 7 46 . 79 123 43 Melee 49 | . . . . 18 31 Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 16) 741 | -10/Materials | Discovered new exit (range 16) 869 | -10/Materials | Discovered new exit (range 11) 948 | -10/Materials | Discovered new exit (range 10) 1062 | -10/Materials | Repaired Spread Laser 1089 | -10/Materials | Repaired Wheel 1117 | -10/Materials | Repaired Hcp. Storage Unit 1234 | -10/Materials | Entered Mines 1270 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1272 | -10/Mines | Found Prototype Device 1329 | -10/Mines | Learned location of 1 exit from Materials 1481 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1481 | -10/Mines | Discovered new exit (range 5) 1809 | -10/Mines | Learned location of Zion (-7) 1809 | -10/Mines | Discovered new exit (range 6) 2103 | -10/Mines | Entered Materials 2103 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2104 | -9/Materials | Identified exit to Materials 2207 | -9/Materials | Identified Exp. Sensor Array 2757 | -9/Materials | Discovered new exit (range 15) 3224 | -9/Materials | Build established: Gunner 3518 | -9/Materials | Discovered exit to Materials (range 15) 3523 | -9/Materials | Central database locked down 3569 | -9/Materials | Build established: Tank 3744 | -9/Materials | Repaired Spread Laser 3842 | -9/Materials | Discovered exit to Materials (range 9) 5412 | -9/Materials | Entered another Materials area 5412 | -8/Materials | Accompanied by 1 ally 5412 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6218 | -8/Materials | Discovered new exit (range 5) 6222 | -8/Materials | Discovered new exit (range 11) 6527 | -8/Materials | Discovered new exit (range 9) 6808 | -8/Materials | Identified exit to Factory 7477 | -8/Materials | Identified exit to Storage 7983 | -8/Materials | Build established: Mutant 8491 | -8/Materials | Repaired Broken Exp. Sensor Array 8617 | -8/Materials | Build established: Scavenger-Tank 8861 | -8/Materials | Crushed by falling debris 8861 | -8/Materials | System corruption reached 10% 8892 | -8/Materials | Lost 3 parts (2n1u) 9810 | -8/Materials | Build established: Mutant 9812 | -8/Materials | First assault squad dispatched 10143 | -8/Materials | Build established: Tank 10588 | -8/Materials | Build established: Mutant 10845 | -8/Materials | Entered Factory 10845 | -7/Factory | Evolved 2 slots: Utility x2 11467 | -7/Factory | Build established: Skirmisher 11550 | -7/Factory | Identified exit to Lower Caves 12914 | -7/Factory | Core integrity fell below 50% 13047 | -7/Factory | Self-destructed Last Messages --------------- 13027_ System Restoration Module purges 1% system corruption (4%). 13027_ Hvy. Particle Gun destroyed. 13027_ Titanium Leg destroyed. 13028_ G-50 Soldier knocked back. 13033_ Critical hit (Burn: +37). 13037_ Imp. Light Armor Plating destroyed. 13039_ System Restoration Module purges 1% system corruption (3%). 13040_ System Restoration Module purges 1% system corruption (2%). 13040_ System Restoration Module expended. 13042_ Slug penetrates G-47 Trooper. 13042_ G-47 Trooper knocked back. 13042_ Slug penetrates Wall. 13045_ Gauss Cannon destroyed. 13045_ Titanium Leg destroyed. 13045_ Triggered Ambush Trap. 13045_ G-47 Trooper emerges from a hatch in the floor. 13045_ S-27 Virus emerges from a hatch in the floor. 13045_ U-05 Engineer lays Concrete. 13047_ Critical hit (Burn: +37). 13047_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????####??????????????????? | | ???????????? ???????????????? | | ???????????? ?????????????? | | ???????????? ???????????? | | ???????????? ??????????? | | ???????????? ??????????? | | ?????##??### ?????????? | | ######"### # ?????????? | | # # ????????? | | # # ????????? | | # ] !== " ????????? | | # ==% %#%% #???????? | | #" === %[% #???????? | | #"T %[ [=%% #???????? | | # !! %=%"% #???????? | | # %==#gg #???????? | | ###"#######g #???????? | | ??###?# s @g ######????????? | | ###"### us #?????????????? | | # #""" """ #?????????????? | | # """ #"F" """ #?????????????? | | # """ #" """ #?????????????? | | # """ #""" ! #?????????????? | | # #""" ! +?????????????? | | # + #?????????????? | | #"" # ! !#?????????????? | | #"" ###+###### #?????????????? | | #!! " ## #?????????????? | | #"" #[ """" #" #?????????????? | | #"" # """" "# ##??###???????? | | # % # """" ##### ##??# #???????? | | ####### """" #???# #######???????? | | ??????#! """" #???# #???????? | | ??????# """" #???####### #???????? | | ??????# #?????????# #???????? | | ??????# #?????????# #???????? | | ??????# #?????????# #???????? | | ??????# #???????### ###???### | | ??????#########???????# ##### | | ??????????????????????# | | ??????????????????????# > | | ??????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Hvy. Particle Gun | -8/Materials | Scanalyzed Adv. ECM Suite | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapSupersonicCompactor Manual? 0 Play Time 01:48:43 Cumulative 224.9 hours Start 2022.04.02 @ 22:04:55 End 2022.04.03 @ 00:06:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc4f84c6-273a-427d-a29c-ee4ed215359d