Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.26 @ 20:33:46 Player: blerp Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (165) 825 Value Destroyed (5270) 5270 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (848) 848 TOTAL SCORE: 11303 Bonus ------- High Alert Combat Kills 421 Follower Combat Kills 389 Met Data Miner 300 Friendly Fire -262 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Cryofiber Web Coolant Injector Bore Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Advanced Targeting Computer Improved Particle Charger > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Proton Cannon Heavy Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Improved Cryofiber Web Improved Heat Sink Advanced Heat Sink Coolant Injector Large Matter Pod Advanced Sensor Array Layered Medium Armor Plating Hacking Suite Arc Projector Gauss Cannon Bore Cannon Heavy Rocket Launcher Long-range Missile Launcher Signal Generator [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . . . 1 Utility 3 | . . . 2 1 . . . . . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 127 | 6 11 3 6 37 12 6 . . 16 30 Power 15 | 1 3 1 1 4 2 . . . 1 2 Engine 10 | 1 2 . 1 3 . . . . 1 2 Core 5 | . 1 1 . 1 2 . . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 2 . 1 10 . . . . 5 4 Treads 22 | 2 2 . 1 9 . . . . 5 3 Leg 1 | . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 4 . 3 11 4 . . . 3 6 Device 16 | . . . 1 5 3 . . . 2 5 Storage 6 | 1 3 . 1 1 . . . . . . Processor 2 | . 1 . . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 8 | . . . 1 4 1 . . . 1 1 Artifact . | . . . . . . . . . . . Weapon 56 | 2 2 2 1 12 6 6 . . 7 18 Energy Gun 17 | . 2 . . 3 2 2 . . 1 7 Energy Cannon 13 | . . 2 1 3 2 . . . 1 4 Ballistic Gun 6 | 2 . . . 2 . 1 . . . 1 Ballistic Cannon 8 | . . . . 1 1 1 . . 2 3 Launcher 8 | . . . . . 1 2 . . 3 2 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 2 | . . . . 2 . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . Parts Lost 65 | . 4 2 . 18 . 2 1 . 7 31 Power 8 | . 1 . . 3 . . . . 1 3 Propulsion 15 | . 1 . . 5 . . . . 2 7 Utility 14 | . . . . 5 . . 1 . 1 7 Weapon 28 | . 2 2 . 5 . 2 . . 3 14 Highest Loss Streak 12 | . 2 2 . 4 . 1 1 . 5 12 Average Slot Usage (%) 97 | . 98 99 99 95 99 99 99 92 99 92 Engine 6 | . 11 1 2 8 3 . . . 6 11 Core 3 | . 2 12 9 . 3 7 7 7 . . Treads 23 | . 27 28 22 24 23 23 23 23 22 21 Device 9 | . . . 11 13 7 7 7 7 6 10 Storage 14 | . 15 14 13 16 15 15 15 15 15 12 Processor 7 | . 11 14 11 6 7 7 7 7 7 5 Protection 5 | . . . 8 7 7 7 6 . 6 1 Energy Gun 5 | . 9 . . 1 11 10 7 7 . 6 Energy Cannon 8 | . . 26 22 9 3 7 7 7 . 8 Ballistic Gun 3 | . 18 . . 1 . 5 7 7 1 . Ballistic Cannon 6 | . . . . 3 9 4 7 7 20 6 Launcher 1 | . . . . . 4 . . . 6 1 Naked Turns 24 | . . . . . . . . . . 24 Heaviest Build 89 | 10 26 29 49 54 72 69 67 59 81 89 Greatest Support 90 | 40 40 40 40 67 67 67 67 67 68 90 Greatest Overweight (x) 15 | . 1 . 1 15 1 1 . . 1 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 8 10 11 15 16 16 16 16 16 15 Most Carried 16 | 4 10 10 14 16 16 16 16 15 16 16 Average Carried 12 | 3 7 8 10 12 15 15 15 15 12 13 Final Capacity 16 | 6 10 10 16 16 16 16 16 16 16 4 Final Carried 16 | 4 10 10 14 16 16 16 15 15 13 4 Class Distribution -------------------- 48% | Gunner 30% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Matter Collected 3322 | 239 374 30 60 655 326 241 49 . 356 992 Remotely . | . . . . . . . . . . . Salvage Created 6117 | . 555 85 525 1929 1530 225 101 . 237 930 Parts 314 | . 40 5 30 85 94 15 1 . 9 35 Haulers Intercepted 12 | . 2 . 2 4 4 . . . . . Recyclers Shooed 4 | . . . . 1 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 13 1 . 13 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 103 | . 10 2 6 27 14 10 3 . 11 20 Melee 2 | . . . . 2 . . . . . . Guns 33 | . 10 . . 1 6 3 1 . 3 9 Cannons 49 | . . 2 6 24 4 2 1 . 3 7 AOE 17 | . . . . . 4 5 . . 5 3 Classes Destroyed 16 | . 3 . 4 4 1 1 . . 2 1 Worker 16 | . 2 . 1 5 6 . . . . 2 Builder 13 | . . . . 1 9 . . . . 3 Tunneler 3 | . . . . 1 2 . . . . . Hauler 12 | . 2 . 2 4 4 . . . . . Recycler 8 | . . . 1 3 3 . . . . 1 Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . . . 1 1 . . . . . . Watcher 6 | . . . 1 4 1 . . . . . Swarmer 21 | . . . . . . 7 1 . 5 8 Grunt 59 | . 10 2 4 16 14 2 1 . 4 6 Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . 1 . Sentry 14 | . . . 2 8 . 1 1 . . 2 Hunter 3 | . . . . 2 . 1 . . . . Programmer 4 | . . . . . . . . . . 4 Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 17 | . 7 2 3 8 17 4 2 . 3 5 Combat Bots Only 5 | . 3 2 3 4 4 4 2 . 3 5 Max Kills in Single Turn 6 | . 1 1 1 2 6 3 1 . 2 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 1 2 . . 1 1 Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Damage Taken 9425 | . 671 186 96 2747 381 340 158 . 971 3875 Core 1621 | . 117 17 26 457 33 23 13 . 84 851 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 66 | 100 . 46 93 16 . . . . 78 . Volleys Fired 373 | 1 53 7 25 122 42 12 5 . 20 86 Largest 4 | 2 2 2 2 2 4 4 4 . 4 4 Hottest 269 | 40 115 136 136 143 269 269 218 . 218 259 Shots Fired 868 | 2 106 14 50 232 110 45 20 . 72 217 Gun 304 | 2 106 4 . 40 34 17 10 . 22 69 Cannon 524 | . . 10 50 192 52 23 10 . 41 146 Launcher 40 | . . . . . 24 5 . . 9 2 Special . | . . . . . . . . . . . Kinetic 351 | 2 88 . . 82 30 14 10 . 53 72 Thermal 429 | . 18 14 50 150 56 26 10 . 10 95 Explosive 16 | . . . . . . 5 . . 9 2 Electromagnetic 72 | . . . . . 24 . . . . 48 Robot Hit Streak 25 | 2 18 2 9 25 12 13 14 . 10 18 Robot Miss Streak 7 | . 4 2 2 3 7 4 3 . 5 3 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 587 | 2 79 6 35 185 74 31 16 . 46 113 Core Hits 290 | . 27 3 13 72 64 20 6 . 32 53 Critical Hits 35 | . 1 . 3 20 . 1 . . 3 7 Critical Kills 13 | . . . 3 7 . . . . . 3 Critical Parts Destroyed 19 | . 1 . . 13 . 1 . . 1 3 Melee Attacks 20 | . . . . 20 . . . . . . Impact 14 | . . . . 14 . . . . . . Slashing 6 | . . . . 6 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15744 | 24 865 114 735 4018 2742 812 320 . 1785 4329 Guns 3641 | 24 865 13 . 411 423 200 209 . 262 1234 Cannons 7199 | . . 101 735 3070 463 173 111 . 555 1991 Explosions 4313 | . . . . . 1834 439 . . 968 1072 Melee 530 | . . . . 530 . . . . . . Ramming 61 | . . . . 7 22 . . . . 32 Kinetic 3927 | 24 676 . . 1048 301 93 158 . 709 918 Thermal 7149 | . 189 114 735 2433 875 280 162 . 108 2253 Explosive 2442 | . . . . . 538 439 . . 968 497 Electromagnetic 1635 | . . . . . 1006 . . . . 629 Impact 334 | . . . . 334 . . . . . . Slashing 196 | . . . . 196 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . 1 . . . . . 4 Average Corruption 2 | . . . . 1 . . . . . 2 Corruption Purged . | . . . . . . . . . . . Effects 27 | . . . . 1 . . . . . 26 Message Errors 3 | . . . . . . . . . . 3 Matter Fused 8 | . . . . . . . . . . 8 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 5 | . . . . 1 . . . . . 4 Data Loss (minor) 4 | . . . . . . . . . . 4 Targeting Errors 3 | . . . . . . . . . . 3 Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 625 | . . 10 23 45 90 8 . . 67 382 Projectiles 161 | . . 10 23 17 1 . . . 21 89 Explosions 436 | . . . . . 89 8 . . 46 293 Melee 28 | . . . . 28 . . . . . . Knockbacks 25 | . . . . 9 2 . . . 6 8 Impact . | . . . . . . . . . . . Kinetic 25 | . . . . 9 2 . . . 6 8 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 399 | . . . . 101 4 6 . . 25 263 Shots 9 | . . . . 1 1 1 . . 1 5 Rammed 24 | . . . . 2 2 . . . . 20 Targets Rammed 24 | . . . . 2 2 . . . . 20 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 422 | . 178 153 117 225 407 194 188 . 294 422 Average Temperature 91 | . 42 62 38 48 123 102 86 . 128 140 Received Heat Transfer 3123 | . 369 102 33 1017 216 36 72 . 168 1110 Effects 4 | . . . . 1 1 . . . . 2 Shutdowns 1 | . . . . . 1 . . . . . Energy Bleed 1 | . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . . . . 2 . . . . 5 Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted 2 | . . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . 1 . . 1 Parts Melted 7 | . . . . 5 . . . . . 2 Heat Transferred 12222 | . 444 222 1332 4492 1484 561 324 . 250 3113 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 4 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Peak Influence 1130 | . 242 208 404 701 1130 . . . . 434 Initial 297 | . . 36 80 170 297 . . . . 23 Average 250 | . 75 124 286 280 679 . . . . 120 Maximum Alert Level 4 | . 1 1 2 3 4 . . . . 2 Low Security (%) 56 | 100 93 80 31 53 . . . . . 75 Level 1 24 | . 6 19 55 20 41 . . . . 17 Level 2 13 | . . . 12 25 14 . . . . 6 Level 3 2 | . . . . . 21 . . . . . Level 4 2 | . . . . . 22 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 3 1 . 5 4 . . . . 9 Investigation 6 | . 2 . . 1 . . . . . 3 Extermination 4 | . . . . . . . . . . 4 Reinforcement 6 | . 1 . . 1 3 . . . . 1 Assault 3 | . . 1 . . 1 . . . . 1 Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . 2 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Distress Signals 8 | . 1 . 4 . 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 189 | . 19 7 21 52 24 11 7 . 14 34 Peak Tracking Total 8 | . 6 3 5 6 5 4 4 . 4 8 Tactical Retreats 22 | . . . 1 8 6 . 1 . . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 8 | . 2 . . 2 3 . . . . 1 Indirectly 3 | . . . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . Triggered 2 | . . . . . 1 . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 44 | . 1 1 5 2 21 . . . . 14 Max in Single Turn 13 | . 1 1 1 1 13 . . . . 5 Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 34 | . 2 . 10 8 2 . 1 4 . 7 Terminals 22 | . 2 . 9 7 . . . . . 4 Fabricators 3 | . . . . . 1 . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 115 | . 5 . 35 23 3 . 4 27 . 18 Successful 82 | . 2 . 27 12 1 . 4 27 . 9 Failed 33 | . 3 . 8 11 2 . . . . 9 Catastrophic 4 | . . . . 4 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 56 | . 5 . 23 14 . . 1 . . 13 Terminals 65 | . 5 . 26 21 . . . . . 13 Fabricators 6 | . . . . . 2 . . . . 4 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 11 | . . . 9 2 . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 47 | . . . 9 5 . . 4 27 . 2 Record 17 | . . . . 1 . . 4 11 . 1 Part Schematic 8 | . . . . . . . . 8 . . Robot Schematic 5 | . . . . . . . . 5 . . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 5 | . . . 1 1 . . . 3 . . Level Access Points 1 | . . . 1 . . . . . . . Terminal Index 2 | . . . 1 1 . . . . . . Fabricator Index 1 | . . . 1 . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . Locate Traps 4 | . . . 3 . . . . . . 1 Maintenance Status 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 10 | . . . 8 2 . . . . . . Insert Component 5 | . . . 4 1 . . . . . . Analyze 5 | . . . 4 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 22 | . 2 . 10 5 . . . . . 5 Terminals 22 | . 2 . 10 5 . . . . . 5 Assimilate 2 | . . . . . . . . . . 2 Botnet 15 | . 2 . 7 4 . . . . . 2 Operators 5 | . . . 3 1 . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 21 | . . . 7 8 1 . . . . 5 Full Trace Events 3 | . . . . 1 . . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . Robots Built 4 | . . . . . 4 . . . . . Matter 252 | . . . . . 252 . . . . . Time 134 | . . . . . 134 . . . . . Total Robot Build Rating 16 | . . . . . 16 . . . . . Part Schematics Acquired 13 | . . . 4 1 . . . 8 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . . 4 1 . . . . . . Part Schematics Acquired 5 | . . . 4 1 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Total Allies 9 | . . 4 . . 4 . . . 1 . Largest Group 4 | . . 3 3 . 4 3 . . 1 1 Highest-Rated Group 94 | . . 63 63 . 48 36 . . 94 94 Highest-Rated Ally 94 | . . 31 31 . 12 12 . . 94 94 Total Orders . | . . . . . . . . . . . Ally Attacks 96 | . . 16 46 . . 10 . . 15 9 Total Damage 1712 | . . 161 574 . . 64 . . 511 402 Kills 16 | . . 5 7 . . 1 . . 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Turns Passed 10341 | 90 657 351 763 2434 826 1029 833 126 1152 2080 Spaces Moved 5364 | 52 287 201 397 1149 434 629 506 85 608 1016 Core 40 | 9 . . . 4 . . . . . 27 Treads 5324 | 43 287 201 397 1145 434 629 506 85 608 989 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 150 150 150 150 150 150 50 Average Speed 158 | 140 160 160 163 160 150 151 150 150 173 160 Slowest Speed 800 | 160 180 160 180 800 170 170 150 150 178 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 3 57 58 53 76 11 77 60 69 76 21 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 1 . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . 3 2 . 4 . Spaces Dug 13 | . . . . . . . . . . 13 Terrain Destroyed 421 | . . . . 39 83 68 1 . 86 144 Melee . | . . . . . . . . . . . Projectile 81 | . . . . 18 3 7 1 . 17 35 AOE 340 | . . . . 21 80 61 . . 69 109 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Total 6379 | 67 390 218 464 1486 525 670 568 84 652 1255 Wait 279 | . 17 2 16 86 10 22 54 . 1 71 Move 5354 | 51 286 200 396 1148 433 628 505 84 607 1016 Hop . | . . . . . . . . . . . Pick Up 134 | 9 16 4 13 46 13 2 1 . 7 23 Fast Attach 9 | 1 1 . 1 3 2 . . . . 1 Attach 83 | 5 6 3 3 30 5 2 . . 8 21 Detach 2 | . . . . 1 . . . . . 1 Swap 35 | . 4 . 2 4 5 4 . . 8 8 Drop 66 | . 7 2 8 25 13 . 2 . 1 8 Fire 373 | 1 53 7 25 122 42 12 5 . 20 86 Melee 19 | . . . . 19 . . . . . . Ram 19 | . . . . . . . . . . 19 Kick . | . . . . . . . . . . . Crush 5 | . . . . 2 2 . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 1 | . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Discovered new exit (range 7) 330 | -10/Materials | Build established: Mutant 748 | -10/Materials | Entered Mines 751 | -10/Mines | Core integrity fell below 50% 836 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1055 | -10/Mines | Learned Materials trap positions 1082 | -10/Mines | Discovered new exit (range 3) 1083 | -10/Mines | Met a Derelict testing a Signal Generator 1098 | -10/Mines | Found Signal Generator 1099 | -10/Mines | Entered Materials 1099 | -9/Materials | Accompanied by 3 allies 1099 | -9/Materials | Evolved 2 slots: Utility x2 1100 | -9/Materials | Loaded intel: 19 trap records 1396 | -9/Materials | Build established: Scavenger-Mutant 1533 | -9/Materials | Discovered new exit (range 15) 1783 | -9/Materials | Discovered new exit (range 16) 1807 | -9/Materials | Identified exit to Materials 1862 | -9/Materials | Entered another Materials area 1862 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2727 | -8/Materials | Lost 4 parts (2n2w) 2779 | -8/Materials | Lost 3 parts (1n1u1w) 3247 | -8/Materials | Core integrity fell below 50% 3657 | -8/Materials | Garrison activated, responded to threat 3846 | -8/Materials | Build established: Mutant 4029 | -8/Materials | Core integrity fell below 20% 4273 | -8/Materials | Discovered new exit (range 16) 4296 | -8/Materials | Entered Factory 4296 | -7/Factory | Evolved 2 slots: Weapon x2 4902 | -7/Factory | Discovered new exit (range 12) 4960 | -7/Factory | Build established: Gunner 5094 | -7/Factory | Fabricated S-27 Virus (x4) 5096 | -7/Factory | First assault squad dispatched 5122 | -7/Factory | Entered Lower Caves 5122 | -7/Lower Caves | Accompanied by 4 allies 5163 | -7/Lower Caves | Learned Factory terminal intel 5287 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6091 | -7/Lower Caves | Discovered new exit (range 8) 6151 | -7/Lower Caves | Entered another Lower Caves area 6162 | -7/Lower Caves | Discovered new exit (range 15) 6259 | -7/Lower Caves | Learned location of Armory (-3) 6403 | -7/Lower Caves | Encountered a Warlord checkpoint 6901 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6941 | -7/Lower Caves | Learned Factory interactive machine intel 6966 | -7/Lower Caves | Discovered new exit (range 8) 6984 | -7/Lower Caves | Entered Data Miner 6984 | -7/Data Miner | Discovered new exit (range 6) 7022 | -7/Data Miner | Met Data Miner 7049 | -7/Data Miner | Learned location of Section 7 (-2) 7049 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7077 | -7/Data Miner | Received God Mode back door access code from Data Miner 7110 | -7/Data Miner | Entered Proximity Caves 7189 | -6/Proximity Caves | Escorted by Enhanced Grunt 7235 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 7347 | -6/Proximity Caves | Learned Factory terminal intel 7950 | -6/Proximity Caves | Spotted B-75 Beast 7966 | -6/Proximity Caves | Destroyed B-75 Beast 8171 | -6/Proximity Caves | Discovered new exit (range 14) 8262 | -6/Proximity Caves | Entered Factory 8262 | -6/Factory | Accompanied by 1 ally 8262 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8263 | -6/Factory | Loaded intel: 46 interactive machine locations 8264 | -6/Factory | Loaded intel: 20 terminal locations 8439 | -6/Factory | Spotted B-75 Beast 9715 | -6/Factory | Discovered new exit (range 5) 9844 | -6/Factory | Incoming investigation squad redirected 9882 | -6/Factory | Lost 4 parts (2n2w) 10213 | -6/Factory | Lost 7 parts (1p1n1u4w) 10308 | -6/Factory | Core integrity fell below 50% 10320 | -6/Factory | Incoming assault squad redirected 10325 | -6/Factory | Core integrity fell below 20% 10342 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10304_ Signal Generator broadcasts a burst of procedurally generated transmissions. 10304_ ALERT: Intercepting significant anomalous signal. Dispatching assault force. 10306_ Signal Generator broadcasts a burst of procedurally generated transmissions. 10306_ ALERT: Intercepting significant anomalous signal. Redirecting assault force. 10306_ Signal Generator's internal power supply exhausted. 10306_ Broken Adv. Targeting Computer destroyed. 10307_ Slammed into G-50 Soldier. 10318_ Lrg. Storage Unit destroyed. 10320_ ALERT: Higher priority target reported, redirecting assault. 10321_ Slammed into G-50 Soldier. 10321_ Destabilizing: Core damaged (-8). 10322_ Extracted 80 matter. 10322_ Slammed into G-50 Soldier. 10330_ G-50 Soldier misfires. 10331_ Slammed into G-50 Soldier. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????? ????????????????????????? | | ?????#### ????????????????????????? | | ?????# ????????o???????????????? | | ?????# ????????????????????????? | | ?????# ???????""???????????????? | | ?????# ???????"T???????????????? | | ?????# #??????""???????????????? | | ?????# #######?????????????????? | | ?????# # #?????????????????? | | ?????# # """ #?????????????????? | | ?????# # """ #?????????????????? | | ?????# # """ #?????????????????? | | ?????# # #?????????????????? | | ?????# # ! #?????????????????? | | ?????# @ !#?????????????????? | | ?????# # #?????????????????? | | ?????# # """#?????????????????? | | ?????# # Y"#?????????????????? | | ?????# # """#?????????????????? | | ??#### #! #?????????????????? | | ??# #######?????????????????? | | ??# #???????????????????????? | | ??# #####???????????????????? | | ??# ????????????? | | ??# g#############???????????????? | | ??# #????????????????????????#??? | | ??# g #????????????????????????# | | ??# #?##############?????????# "" | | ??# % #?# #?????????# | | ??#%% #?# ###???????# "" | | ??#%!!#?# # #???????# | | ??#%!!#?# # ######??# "" | | ??#%!]#?# #??# | | ??#% ###########+### #??#"" | | ??# ! + ##?#" | | ??# ^ # ##?#"F | | ??# "" # ####"" | | ??# ^ "" o # ! | | ??# """ ###+### # #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 27 Energy Capacity 475 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 150 Armor Coverage 300 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever My Command Is Your Wish Party Time Challenges ------------ None Game ------ Seed DerelictAssembledPrototype Manual? 0 Play Time 03:03:54 Cumulative 39.9 hours Start 2021.03.26 @ 13:42:13 End 2021.03.26 @ 20:33:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85817706-ff51-40c1-922f-21fa988dd760