Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.11 @ 21:21:21 Player: Timeslice Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (295) 1475 Value Destroyed (13610) 13610 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1138) 1138 TOTAL SCORE: 23343 Bonus ------- High Alert Combat Kills 728 Follower Combat Kills 410 Cogmind --------- Core Integrity 0/1450 Matter 283/300 Energy 99/100 System Corruption 34% Temperature Cool (9) Movement Core (200) Ox3 Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Enhanced Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Trap Scanner Advanced Signal Interpreter Improved Targeting Computer Advanced Weapon Cycler > --- WEAPON ----------- Heavy Laser Enhanced Quantum Rifle Heavy Phase Cannon Helical Railgun > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Quantum Reactor Enhanced Armored Leg Myomer Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Coil Gun KE Penetrator Railgun Tiamat Missile Launcher [Rating: 148] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Tiamat Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 2 2 . . 2 . 2 . . 2 2 2 Power 3 | . . . 1 . . . . . 1 . . . . 1 Propulsion 3 | . . 1 1 . . . 1 . . . . . . . Utility 8 | . . 1 . 2 . . 1 . . . . 2 2 . Weapon 2 | . . . . . . . . . 1 . . . . 1 Parts Attached 318 | 8 5 17 22 54 3 1 25 20 36 4 3 30 36 54 Power 63 | 2 . 1 4 14 . . 2 4 7 1 . 4 12 12 Engine 21 | 2 . 1 4 2 . . 1 4 6 1 . . . . Core 13 | . . . . 12 . . . . 1 . . . . . Reactor 29 | . . . . . . . 1 . . . . 4 12 12 Propulsion 100 | 2 2 7 12 17 1 1 15 7 10 . . 9 8 9 Treads 1 | . . 1 . . . . . . . . . . . . Leg 88 | . . 3 8 17 1 1 15 7 10 . . 9 8 9 Wheel 4 | 2 2 . . . . . . . . . . . . . Hover 3 | . . 3 . . . . . . . . . . . . Flight 4 | . . . 4 . . . . . . . . . . . Utility 95 | 2 1 3 4 17 1 . 7 6 11 1 1 10 13 18 Device 62 | 1 1 3 2 10 . . 3 3 5 . 1 7 10 16 Storage 12 | 1 . . 2 2 1 . 3 . 2 . . . . 1 Processor 6 | . . . . . . . 1 1 . 1 . 1 1 1 Hackware 1 | . . . . 1 . . . . . . . . . . Protection 14 | . . . . 4 . . . 2 4 . . 2 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 60 | 2 2 6 2 6 1 . 1 3 8 2 2 7 3 15 Energy Gun 19 | . 2 3 1 3 . . . . 2 . . 2 . 6 Energy Cannon 13 | . . . . 2 . . 1 1 4 . . 1 2 2 Ballistic Gun 14 | 2 . . . 1 1 . . . . 2 1 3 . 4 Ballistic Cannon 6 | . . . . . . . . 2 1 . 1 1 1 . Launcher 4 | . . 1 . . . . . . 1 . . . . 2 Special Weapon 4 | . . 2 1 . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . . . 3 . . . . 2 Corrupted Parts 1 | . . . . . . . . . 1 . . . . . System Corruption 1 | . . . . . . . . . 1 . . . . . Parts Lost 141 | . . 12 . 20 . . . 8 13 3 1 18 15 51 Power 32 | . . 1 . 3 . . . 3 6 2 . 1 4 12 Propulsion 37 | . . 4 . 7 . . . 3 5 . . 6 3 9 Utility 41 | . . 2 . 7 . . . 1 1 1 . 5 6 18 Weapon 31 | . . 5 . 3 . . . 1 1 . 1 6 2 12 Highest Loss Streak 16 | . . 9 . 10 . . . 5 5 3 1 8 6 16 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 61 97 98 100 100 99 97 92 92 87 72 95 73 Engine 6 | . 14 9 18 5 7 7 7 8 11 6 . . . . Core 3 | . . . . 8 7 7 4 . . 5 5 . . . Reactor 2 | . . . . . . . . 3 . . . 4 13 13 Leg 25 | . . 12 32 29 30 30 33 32 26 29 29 16 21 13 Device 18 | . 13 9 18 21 23 23 20 14 13 17 22 15 24 19 Storage 6 | . 14 11 9 7 7 7 6 6 5 5 5 5 4 2 Processor 4 | . . . . . . . 5 9 8 5 5 9 9 7 Protection 4 | . . . . 8 7 7 6 5 4 3 . 4 4 1 Energy Gun 5 | . 10 9 17 11 . . . . 1 . . 2 5 2 Energy Cannon 3 | . . . . 1 7 7 6 6 9 8 . . 3 4 Ballistic Gun 3 | . 17 1 . 1 7 7 6 2 . 2 11 7 . 3 Ballistic Cannon 1 | . . . . . . . . 3 4 5 5 2 4 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 154 | 14 16 18 42 73 61 61 68 83 78 80 48 80 122 154 Greatest Support 129 | 26 26 33 72 72 57 57 85 95 95 93 93 100 129 123 Greatest Overweight (x) 25 | 2 . 3 8 3 1 1 . 1 1 . . 1 1 25 Average Overweight (x) . | . . . . . . 1 . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 15 20 15 15 20 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 10 17 13 15 15 15 15 15 15 15 15 11 Most Carried 17 | 6 8 8 11 17 11 12 16 15 15 15 15 15 15 15 Average Carried 12 | 2 7 2 8 13 10 11 14 14 12 15 14 13 14 8 Final Capacity 15 | 8 8 8 15 10 15 15 15 15 15 15 15 15 15 10 Final Carried 15 | 6 8 7 11 10 11 12 15 15 15 15 15 15 15 . Class Distribution -------------------- 38% | Scavenger-Mutant 25% | Mutant 21% | Scavenger-Gunner 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Res Matter Collected 7357 | 292 216 175 213 754 170 64 351 522 644 156 150 1099 882 1669 Remotely 15 | 15 . . . . . . . . . . . . . . Salvage Created 15260 | 97 655 416 220 2869 168 160 1002 1073 1506 192 137 1234 1859 3672 Parts 573 | 4 39 19 13 113 11 7 46 38 38 6 7 47 63 122 Haulers Intercepted 10 | . 2 . . 3 . . 1 1 3 . . . . . Recyclers Shooed 9 | . . . . 2 . . . 1 1 . . . 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . 9 6 . . . 4 7 . . . Prevented 2 | . . . . . . 2 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 219 | . 12 13 3 51 3 3 14 17 10 5 4 19 24 41 Guns 119 | . 12 6 2 42 2 2 8 4 . . 3 14 4 20 Cannons 72 | . . 1 . 3 1 1 5 11 9 4 1 5 15 16 AOE 9 | . . 6 . 1 . . . . . . . . 1 1 Classes Destroyed 18 | 2 3 3 1 4 . . 1 1 . . . . 1 2 Worker 13 | . . . . 1 . . . . 1 . . 2 5 4 Builder 22 | . . . . . . . 1 3 1 . . 4 5 8 Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 10 | . 2 . . 3 . . 1 1 3 . . . . . Recycler 16 | 1 . . . 5 . . . . 5 . . . 2 3 Operator 3 | . . . 1 . . . 1 . 1 . . . . . Watcher 20 | . 3 2 2 2 . . 1 3 4 . . 1 1 1 Swarmer 11 | . . . . 9 . . . . . . 2 . . . Grunt 109 | . 12 9 . 29 . 2 10 9 2 3 . 7 5 21 Brawler 8 | . . 1 . . . 1 . . . 1 . . 1 4 Duelist 4 | . . 1 . . . . . 1 . . . . 1 1 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 24 | . . 2 3 3 2 . 1 3 . . 1 3 5 1 Specialist 2 | . . . . . . . . . . . . . 2 . Hunter 23 | . . . . 2 . . 1 2 2 . 1 4 7 4 Programmer 29 | . . . . 8 1 . 2 . 5 . . 5 2 6 Heavy 2 | . . . . . . . . . . . . . . 2 Behemoth 6 | . . . . . . . . 2 1 1 . . 1 1 Best Kill Streak 13 | 2 4 7 2 6 2 3 4 4 4 4 3 5 9 13 Combat Bots Only 7 | . 4 6 1 4 2 3 4 3 3 4 3 4 4 7 Max Kills in Single Turn 3 | 1 1 3 1 2 1 1 2 2 2 1 1 1 3 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 2 | . . 2 . 1 . . . . . . . . 1 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Res Hostile Shots Fired 2186 | . 57 84 13 428 17 30 60 335 67 53 17 250 233 542 Missed 683 | . 19 21 6 127 6 6 21 117 20 14 4 87 84 151 Damage Taken 22733 | . 388 867 84 3311 118 326 641 2208 1347 730 206 2761 2501 7245 Core 3390 | . 97 307 27 436 25 13 14 202 197 46 20 405 137 1464 Absorbed by Shields 1016 | . . . . . . . . . . . . . . 1016 Redirected to Shielding 201 | . . . . 102 . . . . . . . 62 37 . Ignored by Resistances 6819 | . 117 250 24 972 35 97 180 672 367 201 59 787 904 2154 Regen/Repaired (Parts) 471 | . . . . . . . . . 95 . . . 376 . Core Remaining (%) 67 | 100 61 23 95 . . 32 . 74 . . 73 64 89 . Volleys Fired 848 | 3 52 50 20 198 6 11 44 65 46 18 9 91 83 152 Largest 4 | 2 2 2 2 2 2 2 2 2 3 3 3 3 3 4 Hottest 275 | 40 85 112 112 112 113 113 123 143 228 223 119 195 237 275 Shots Fired 1915 | 6 102 54 37 388 13 21 88 129 137 54 26 208 245 407 Gun 1119 | 6 102 43 34 350 7 10 44 21 3 . 18 167 86 228 Cannon 772 | . . . . 38 6 11 44 108 134 54 8 41 159 169 Launcher 14 | . . 4 . . . . . . . . . . . 10 Special 10 | . . 7 3 . . . . . . . . . . . Kinetic 801 | 6 62 5 . 41 7 10 44 64 46 18 26 189 82 201 Thermal 1061 | . 40 45 37 308 6 11 44 65 91 36 . 19 163 196 Explosive 14 | . . 4 . . . . . . . . . . . 10 Electromagnetic 39 | . . . . 39 . . . . . . . . . . Robot Hit Streak 65 | 2 13 17 15 17 11 18 24 42 22 26 10 25 65 36 Robot Miss Streak 5 | 1 5 2 2 3 1 1 1 3 3 2 4 4 3 2 Penetration Max 1 | . . . . . 1 . 1 1 . . . 1 1 1 Secondary Targets 12 | . . . . 7 . . . . . . . 1 . 4 Max Gunslinging Chain 1 | . . . . 1 . . . . . . . 1 . 1 Shots Hit Robots 1523 | 4 75 46 26 309 10 18 71 107 104 48 16 165 198 326 Core Hits 719 | 3 34 27 10 121 6 6 27 57 71 21 15 89 83 149 Critical Kills 14 | . . . . 1 . . 3 3 . . 1 1 1 4 Critical Parts Destroyed 11 | . . . . 1 . . 2 . . . . 3 . 5 Critical Strikes 80 | . . . 3 24 . . 5 11 . . 1 6 15 15 Burn 32 | . . . 3 22 . . . . . . . . 3 4 Meltdown 8 | . . . . 1 . . 2 2 . . . . 1 2 Destroy 17 | . . . . 1 . . 3 1 . . 1 4 . 7 Blast 23 | . . . . . . . . 8 . . . 2 11 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 42125 | 42 1019 989 442 5740 312 426 2095 3477 3528 1547 377 4229 6115 11787 Guns 19056 | 42 1019 425 440 4899 175 200 947 350 19 . 239 3160 1453 5688 Cannons 20671 | . . . . 755 137 226 1035 3091 3234 1547 138 1031 4662 4815 Explosions 1999 | . . 416 . 50 . . 67 . 236 . . . . 1230 Melee . | . . . . . . . . . . . . . . . Ramming 255 | . . 4 2 36 . . 46 36 39 . . 38 . 54 Kinetic 17770 | 42 545 62 . 798 175 200 947 1643 1071 512 377 3791 2254 5353 Thermal 21974 | . 474 507 440 4662 137 226 1102 1798 2182 1035 . 400 3861 5150 Explosive 1882 | . . 416 . . . . . . 236 . . . . 1230 Electromagnetic 244 | . . . . 244 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . 9 9 9 . . 4 4 4 3 7 32 Average Corruption 5 | . . . . 5 9 9 . . 1 4 4 2 5 12 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . 1 1 6 . . . . . Effects 228 | . . . . 75 42 5 . . 6 7 9 21 26 37 Message Errors 55 | . . . . 17 11 . . . 1 2 1 6 6 11 Matter Fused 48 | . . . . 17 12 . . . 3 1 2 4 3 6 Heat Flow Errors 25 | . . . . 6 6 . . . . 1 1 3 2 6 Energy Discharges 32 | . . . . 11 6 2 . . 1 2 2 2 4 2 Parts Rejected 1 | . . . . 1 . . . . . . . . . . Data Loss (minor) 26 | . . . . 12 2 . . . . 1 1 3 2 5 Data Loss (major) 11 | . . . . 3 2 . . . . . 1 1 4 . Misfires 8 | . . . . 3 1 1 . . . . . 1 2 . Alerts 7 | . . . . 2 2 . . . 1 . 1 . 1 . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 14 | . . . . 3 . 2 . . . . . 1 2 6 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 433 | . . 2 . 45 . . 53 90 94 . . 7 67 75 Projectiles 344 | . . . . 45 . . 21 90 39 . . 7 67 75 Explosions 89 | . . 2 . . . . 32 . 55 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 70 | . . . . 1 . . . 8 15 4 1 15 16 10 Impact 3 | . . . . 1 . . . 1 1 . . . . . Kinetic 64 | . . . . . . . . 6 14 4 1 14 15 10 Secondary 3 | . . . . . . . . 1 . . . 1 1 . Self-Inflicted Damage 377 | . . 40 . 25 . . 91 . 219 . . . . 2 Shots 7 | . . 2 . 1 . . 1 . 3 . . . . . Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 20 | . . 3 2 2 . . 2 4 1 . . 4 . 2 Kicked 19 | . . 3 2 2 . . 2 4 1 . . 4 . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 521 | . 205 33 117 384 226 6 3 1 60 280 263 245 207 521 Average Temperature 79 | . 52 10 29 64 98 5 3 1 17 104 58 40 56 165 Received Heat Transfer 5259 | . 300 366 45 1464 27 207 237 579 84 496 . 540 153 761 Effects 19 | . . . . 4 . . . . . . 1 . . 14 Shutdowns 9 | . . . . 1 . . . . . . . . . 8 Energy Bleed 1 | . . . . . . . . . . . 1 . . . Interference 2 | . . . . 2 . . . . . . . . . . Matter Decay 3 | . . . . 1 . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . 1 . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 21 | . . . 1 5 . . 2 2 1 1 . . 5 4 Combat Hostiles 19 | . . . 1 5 . . 1 2 1 1 . . 4 4 Parts Melted 83 | . . . 7 30 1 2 5 4 8 . . 1 13 12 Heat Transferred 37831 | . 1123 1123 1184 11107 250 450 1650 2750 3500 1650 . 785 6044 6215 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Res Peak Influence 848 | 10 277 333 139 359 . . 291 423 371 . . 212 447 848 Initial 218 | . 5 63 47 53 . . 38 78 108 . . . 60 218 Average 191 | 3 136 211 84 151 . . 87 255 229 . . 84 207 515 Maximum Alert Level 3 | . 1 1 . 1 . . 1 2 1 . . 1 2 3 Low Security (%) 58 | 100 79 31 100 63 . . 91 29 36 . . 88 46 . Level 1 33 | . 20 68 . 36 . . 8 65 63 . . 11 49 30 Level 2 6 | . . . . . . . . 4 . . . . 3 51 Level 3 1 | . . . . . . . . . . . . . . 18 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 61 | . 2 1 . 18 . . 5 6 7 . . 6 8 8 Investigation 20 | . 2 . . 7 . . 2 4 1 . . 2 1 1 Extermination 14 | . . . . 4 . . 2 . 1 . . 2 2 3 Reinforcement 18 | . . 1 . 5 . . 1 2 3 . . 2 2 2 Assault 3 | . . . . . . . . . 1 . . . . 2 Garrison 6 | . . . . 2 . . . . 1 . . . 3 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . . 1 1 . . 1 1 1 Haulers Reinforced 3 | . . . . 2 . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Res Distress Signals 7 | . . 2 1 1 . . . 1 . . . 1 1 . Communications Jammed 34 | . . . . 7 . . 3 . . . . . 17 7 Distress Signals 28 | . . . . 5 . . 3 . . . . . 17 3 Times Spotted 321 | . 16 17 10 73 3 3 22 35 15 5 4 27 29 62 Peak Tracking Total 11 | . 3 8 3 8 2 3 4 5 2 4 2 4 5 11 Tactical Retreats 19 | . . . . 9 . . 2 3 . . . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Res Traps Triggered 5 | . . . 1 1 . . . . 1 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Res Machines Disabled 21 | . . . 1 . . . 4 . 11 . . . 1 4 Max in Single Turn 2 | . . . 1 . . . 2 . 2 . . . 1 1 Garrison Access 4 | . . . . 2 . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Res Machines Accessed 62 | . 4 1 3 19 . . 11 10 6 . . 2 4 2 Terminals 39 | . 4 1 3 11 . . 6 10 . . . . 2 2 Fabricators 3 | . . . . . . . 1 . 1 . . 1 . . Repair Stations 5 | . . . . 1 . . 1 . 1 . . 1 1 . Recycling Units 3 | . . . . 1 . . 1 . 1 . . . . . Scanalyzers 6 | . . . . 3 . . 1 . 2 . . . . . Garrison Access 6 | . . . . 3 . . 1 . 1 . . . 1 . Total Hacks 169 | . 15 5 12 52 . . 31 20 12 . . 7 9 6 Successful 89 | . 7 4 5 27 . . 16 11 7 . . 4 5 3 Failed 80 | . 8 1 7 25 . . 15 9 5 . . 3 4 3 Catastrophic 16 | . 1 . 3 3 . . 2 4 1 . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 37 | . 9 2 8 12 . . 5 1 . . . . . . Terminals 108 | . 15 5 12 28 . . 18 20 . . . . 4 6 Fabricators 7 | . . . . . . . 2 . 2 . . 3 . . Repair Stations 16 | . . . . 4 . . 2 . 2 . . 4 4 . Recycling Units 9 | . . . . 3 . . 4 . 2 . . . . . Scanalyzers 19 | . . . . 11 . . 3 . 5 . . . . . Garrison Access 10 | . . . . 6 . . 2 . 1 . . . 1 . Terminal Hacks 48 | . 7 4 5 9 . . 7 11 . . . . 2 3 Record 17 | . 1 . . 4 . . 4 5 . . . . . 3 Part Schematic 5 | . 2 . 1 2 . . . . . . . . . . Prototype ID Bank 5 | . 2 1 . 2 . . . . . . . . . . Open Door 5 | . . . . . . . . 5 . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . . . . . . . Branch Access Points 4 | . . 1 1 . . . 1 1 . . . . . . Emergency Access Points 2 | . . 1 . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 1 . 2 . . 2 . . Load Schematic 2 | . . . . . . . . . 1 . . 1 . . Build 3 | . . . . . . . 1 . 1 . . 1 . . Repair Station Hacks 8 | . . . . 1 . . 1 . 2 . . 2 2 . Scan Component 5 | . . . . 1 . . 1 . 1 . . 1 1 . Repair 3 | . . . . . . . . . 1 . . 1 1 . Recycling Unit Hacks 6 | . . . . 1 . . 4 . 1 . . . . . Process 1 | . . . . . . . 1 . . . . . . . Report Inventory 4 | . . . . 1 . . 2 . 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . Scanalyzer 13 | . . . . 9 . . 2 . 2 . . . . . Insert Component 7 | . . . . 5 . . 1 . 1 . . . . . Analyze 6 | . . . . 4 . . 1 . 1 . . . . . Garrison Access Hacks 3 | . . . . 2 . . . . . . . . 1 . Seal Access 3 | . . . . 2 . . . . . . . . 1 . Unauthorized Hacks 6 | . . . . 5 . . 1 . . . . . . . Terminals 6 | . . . . 5 . . 1 . . . . . . . Assimilate 6 | . . . . 5 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 52 | . 4 . 2 15 . . 10 9 5 . . 2 3 2 Full Trace Events 19 | . 2 . . 6 . . 2 4 1 . . 2 1 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 58 | . . . . . . . 58 . . . . . . . Total Robot Build Rating 6 | . . . . . . . 6 . . . . . . . Part Schematics Acquired 11 | . 2 . 1 6 . . 1 . 1 . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . Time 137 | . . . . . . . . . 95 . . 42 . . Total Part Build Rating 8 | . . . . . . . . . . . . 8 . . Parts Repaired 2 | . . . . . . . . . 1 . . . 1 . Time 122 | . . . . . . . . . 50 . . 28 44 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 98 | . . . . . . . 98 . . . . . . . Retrieved Matter 98 | . . . . . . . 98 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 4 . . 1 . 1 . . . . . Part Schematics Acquired 6 | . . . . 4 . . 1 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . 8 . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . Programmers 8 | . . . . 8 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Res Total Allies 14 | . . . . 1 . . 2 9 . . . . 2 . Largest Group 4 | . . . . 1 . . 2 4 . . . . 2 1 Highest-Rated Group 126 | . . . . 10 . . 42 126 . . . . 92 46 Highest-Rated Ally 46 | . . . . 10 . . 21 39 . . . . 46 46 Total Orders 2 | . . . . 2 . . . . . . . . . . STAY 1 | . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . Ally Attacks 128 | . . . . . . . 17 56 . . . . 50 5 Total Damage 2353 | . . . . . . . 307 1009 . . . . 925 112 Kills 11 | . . . . . . . 2 6 . . . . 3 . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Res Turns Passed 15118 | 64 530 404 760 3546 1119 85 1668 1025 1130 551 452 1354 1051 1379 Spaces Moved 8242 | 45 382 200 520 1876 647 27 875 617 736 419 367 646 489 396 Core 65 | 5 . 30 1 . . . . . . . . . . 29 Treads 19 | . . 19 . . . . . . . . . . . . Legs 7666 | . . 113 487 1876 647 27 875 617 736 419 367 646 489 367 Wheels 422 | 40 382 . . . . . . . . . . . . . Hover 38 | . . 38 . . . . . . . . . . . . Flight 32 | . . . 32 . . . . . . . . . . . Fastest Speed 50 | 50 80 52 104 120 120 192 102 102 112 114 114 114 114 120 Average Speed 130 | 87 85 114 120 136 168 192 117 116 116 114 114 137 125 217 Slowest Speed 1300 | 150 90 200 450 330 192 192 122 186 190 114 114 190 187 1300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 31 | 3 51 17 36 36 84 5 19 56 22 63 38 11 14 13 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . . 1 . . . . 1 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 . 1 1 1 1 . . . Scrap Searched 18 | . . . . . 12 . . . . 4 2 . . . Spaces Dug 3 | . . . 3 . . . . . . . . . . . Terrain Destroyed 240 | . . 20 3 6 . 1 31 15 48 2 . 16 16 82 Melee . | . . . . . . . . . . . . . . . Projectile 99 | . . . 3 . . 1 11 15 5 2 . 16 16 30 AOE 141 | . . 20 . 6 . . 20 . 43 . . . . 52 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Res Total 10945 | 60 493 303 613 2475 665 38 1441 801 900 451 380 923 742 660 Wait 1235 | . 31 26 25 294 4 . 455 65 54 8 . 134 106 33 Move 8228 | 44 381 199 519 1875 646 26 874 616 735 418 366 645 488 396 Hop . | . . . . . . . . . . . . . . . Pick Up 107 | 5 10 5 6 22 2 . 13 8 10 1 1 10 9 5 Fast Attach 115 | 7 2 10 9 7 . . . 3 17 2 1 18 12 27 Attach 80 | . . 7 2 17 . . 3 7 13 . 1 10 7 13 Detach 22 | . 1 1 1 1 . . 1 . 7 1 . 3 2 4 Swap 123 | 1 3 . 11 30 3 1 22 10 6 2 1 2 17 14 Drop 157 | . 13 2 18 29 4 . 27 13 11 1 1 6 18 14 Fire 848 | 3 52 50 20 198 6 11 44 65 46 18 9 91 83 152 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick 19 | . . 3 2 2 . . 2 4 1 . . 4 . 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . . 10 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / Cet) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res x2 / Upp) -3/Research -2/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 3) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 692 | -9/Materials | Lost 9 parts (1p3n2u3w) 722 | -9/Materials | Core integrity fell below 50% 918 | -9/Materials | Discovered new exit (range 19) 918 | -9/Materials | Identified exit to Mines 918 | -9/Materials | Identified exit to Storage 999 | -9/Materials | Entered another Materials area 999 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1435 | -8/Materials | Discovered new exit (range 16) 1643 | -8/Materials | Identified exit to Factory 1759 | -8/Materials | Entered Factory 1759 | -7/Factory | Evolved 2 slots: Utility x2 2439 | -7/Factory | Discovered new exit (range 13) 3360 | -7/Factory | Garrison activated, responded to threat 4126 | -7/Factory | Lost 10 parts (2p3n4u1w) 4418 | -7/Factory | Core integrity fell below 50% 4470 | -7/Factory | Build established: Scavenger-Mutant 5290 | -7/Factory | Discovered new exit (range 12) 5305 | -7/Factory | Entered Lower Caves 5308 | -7/Lower Caves | Encountered a Warlord checkpoint 5376 | -7/Lower Caves | Learned Factory garrison access intel 5473 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5565 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6397 | -7/Lower Caves | Discovered new exit (range 15) 6424 | -7/Lower Caves | Entered another Lower Caves area 6501 | -7/Lower Caves | Discovered new exit (range 4) 6509 | -7/Lower Caves | Entered Factory 6509 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6510 | -6/Factory | Loaded intel: 4 garrison access locations 6622 | -6/Factory | Fabricated H-55 Commando (x2) 7835 | -6/Factory | Identified exit to Lower Caves 7835 | -6/Factory | Identified exit to Extension 8177 | -6/Factory | Entered Extension 8344 | -6/Extension | Rescued a captive Derelict 8459 | -6/Extension | Identified exit to Cetus 8467 | -6/Extension | Rescued a captive Derelict 8482 | -6/Extension | Rescued a captive Derelict 8676 | -6/Extension | Rescued a captive Derelict 8677 | -6/Extension | Rescued a captive Derelict 8697 | -6/Extension | Spotted B-75 Beast 8738 | -6/Extension | Lost 4 allies 8800 | -6/Extension | Lost 5 parts (2p2n1u) 9107 | -6/Extension | Destroyed B-75 Beast 9113 | -6/Extension | Spotted B-75 Beast 9126 | -6/Extension | Destroyed B-75 Beast 9127 | -6/Extension | Disrupted transfer network 9153 | -6/Extension | Discovered new exit (range 5) 9202 | -6/Extension | Entered Factory 9202 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9452 | -5/Factory | Spotted B-75 Beast 9473 | -5/Factory | Destroyed B-75 Beast 9502 | -5/Factory | Lost 5 parts (2p2n1w) 9752 | -5/Factory | Repaired Imp. VSS Leg 9777 | -5/Factory | Build established: Scavenger-Gunner 10254 | -5/Factory | Garrison activated, responded to threat 10303 | -5/Factory | Discovered new exit (range 3) 10332 | -5/Factory | Entered Upper Caves 10660 | -5/Upper Caves | Spotted B-75 Beast 10684 | -5/Upper Caves | Destroyed B-75 Beast 10714 | -5/Upper Caves | Lost 3 parts (2p1u) 10837 | -5/Upper Caves | Discovered new exit (range 13) 10863 | -5/Upper Caves | Encountered a Warlord checkpoint 10883 | -5/Upper Caves | Entered another Upper Caves area 10905 | -5/Upper Caves | Discovered new exit (range 9) 10992 | -5/Upper Caves | Encountered a Warlord checkpoint 11023 | -5/Upper Caves | Learned Factory trap positions 11068 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11335 | -5/Upper Caves | Entered Factory 11335 | -4/Factory | Evolved 2 slots: Utility x2 11336 | -4/Factory | Identified exit to Upper Caves 11337 | -4/Factory | Loaded intel: 119 trap records 11370 | -4/Factory | Discovered new exit (range 15) 11472 | -4/Factory | Lost 5 parts (3n2u) 11674 | -4/Factory | Discovered new exit (range 14) 11716 | -4/Factory | Build established: Gunner 12099 | -4/Factory | Build established: Scavenger-Mutant 12331 | -4/Factory | Fabricated Imp. Deuterium Engine? 12406 | -4/Factory | Lost 8 parts (1p1n2u4w) 12688 | -4/Factory | Identified exit to Research 12689 | -4/Factory | Entered Research 12689 | -3/Research | Evolved 2 slots: Utility x2 12773 | -3/Research | Build established: Scavenger-Tank 13139 | -3/Research | Repaired Enh. Armored Leg 13318 | -3/Research | Garrison activated, responded to threat 13381 | -3/Research | Lost 6 parts (2p1n2u1w) 13448 | -3/Research | Allied Derelicts emerged from ambush trap array 13572 | -3/Research | Lost 4 parts (1p2n1u) 13674 | -3/Research | Spotted B-86 Titan 13685 | -3/Research | Destroyed B-86 Titan 13722 | -3/Research | Discovered new exit (range 13) 13739 | -3/Research | Identified exit to Research 13740 | -3/Research | Entered another Research area 13740 | -2/Research | Accompanied by 1 ally 13740 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 14271 | -2/Research | Lost 4 parts (2p2u) 14397 | -2/Research | Lost 6 parts (1p3n1u1w) 14427 | -2/Research | Crushed by falling debris 14458 | -2/Research | Lost 4 parts (2u2w) 14535 | -2/Research | First assault squad dispatched 14575 | -2/Research | Spotted B-90 Cyclops 14594 | -2/Research | Destroyed B-90 Cyclops 14602 | -2/Research | System corruption reached 10% 14636 | -2/Research | Lost 6 parts (2n3u1w) 14817 | -2/Research | Destroyed 7 combat bots 14825 | -2/Research | Lost 16 parts (5p3n3u5w) 15015 | -2/Research | Lost 10 parts (1p1n6u2w) 15076 | -2/Research | Core integrity fell below 50% 15095 | -2/Research | System corruption reached 30% 15109 | -2/Research | Core integrity fell below 20% 15119 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15078_ Lgt. Quantum Reactor destroyed. 15085_ Subatomic Condenser disabled. 15093_ Acquired Enh. Nova Cannon. 15093_ C-30 ARC bursts open, deploying its payload. 15093_ G-73 Enforcer unfolds itself. 15093_ L-61 Swordsman unfolds itself. 15093_ B-74 Champion unfolds itself. 15093_ G-73 Enforcer unfolds itself. 15094_ System corrupted: Matter fused (-7). 15094_ Mic. Antimatter Reactor destroyed. 15100_ Enh. Nova Cannon severed. 15110_ P-80 Master resets P-80 Master, system corruption cleaned. 15112_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 15116_ System corrupted: Matter fused (-8). 15116_ Critical hit (Burn: +37). 15117_ Slammed into G-73 Enforcer. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????? ????????????????????? | | ??????????????????# ????????????????????? | | ????????????####### "???????????????????? | | ????????????# # ""? ????????????????? | | ????????????# # """ #????????????? | | ????????????#" # #????????????? | | ????????????#" # #????????????? | | ????????????#" # #????????????? | | ????????????#T # "" #????????????? | | #############" #^g " + ???????????? | | # ##" # gg " # ???????????? | | # ##" #g % # ??????????? | | # ## ! # # ??????????? | | # ## !!! # # ????????? | | # ##[! ! # # ??????? | | # ####+###% # ??????? | | # # %% ###??????????? | | # """" [+ % #????????????? | | # """" * # % # ! ?????????? | | # """" # % # ??????????? | | # """" #### #????????????? | | # """" #### #????????????? | | # #?## g@ #????????????? | | # #?#####p### ##R + ??????????? | | # #?## ## # # ## # ?????????? | | ######+#####??? # ####### #? ???????? | | ?????# #???????###/####### #??####??????? | | ?????# #???????# # #????????????? | | ?????# #???????# # #????????????? | | ?????# #???????# """ # #????????????? | | ?????# #???????# "" %+" #????????????? | | ?????# #???????# # #????????????? | | ?????# #???????# ] # #????????????? | | ?????# #???????# % # #????????????? | | ?????# #???????# % # #????????????? | | ###### #??????############ #????????????? | | # # #??????# ########?# #????????????? | | #= # #??????# # #?# ????????????? | | # # #????###!# =#?? ???????????? | | # # ########## #?? ??????????? | | # + *!%!+ ! #?? ??????????? | | # ##########[# #?? ####?????????? | | # #???????##%#! #?? #????????????? | | #! #???????##!########?? #????????????? | | # ##########*#=##?????? ??????????????? | | ####### % ##!##=#???????????????????????? | | ??????# #%%%######### #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Energy Generation 83 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 60 Corruption Block 8 Armor Coverage 600 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 59 Targeting Accuracy 14 Recoil Reduction 1 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Hover Unit | -10/Materials | Hacked Lrg. Storage Unit | -8/Materials | Hacked Imp. Medium Armor Plating | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Imp. Targeting Computer | -7/Factory | Scanalyzed Transmission Jammer | -6/Factory | Scanalyzed Imp. VSS Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ H-55 Commando | x2 | -6/Factory | Preloaded Imp. Deuterium Engine | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key First Step to Greatness Giant Slayer Leap Before You Look Oops Party Time Storm Trooper Universal Adapter Challenges ------------ None Game ------ Seed DecoyThermicAmplifier Manual? 0 Play Time 03:34:34 Cumulative 10.8 hours Start 2024.05.09 @ 20:14:17 End 2024.05.11 @ 21:21:21 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a5d09b5-705a-413b-9c7a-855a01e23845