Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.27 @ 23:03:32 Player: Weasel455 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (171) 855 Value Destroyed (7664) 7664 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1365) 1365 TOTAL SCORE: 15984 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 435 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -81 Cogmind --------- Core Integrity 0/1150 Matter 264/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Medium Storage Unit Enhanced Optical Array Experimental Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Micro Fission Core Tesla Rifle Neutron Cannon High-powered Shotgun Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Matter Compressor Enhanced Optical Array Experimental Signal Interpreter Improved Targeting Computer Weapon Cycler Weapon Cycler Improved Medium Armor Plating Makeshift Armor Plating > --- WEAPON ----------- Coil Gun KE Penetrator Heavy Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Micro Fission Core Light Antimatter Reactor Medium Treads Medium Treads Improved Medium Treads Myomer Leg Medium Storage Unit Tesla Rifle Gauss Rifle Gauss Rifle Magnetic Acceleration Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher [Rating: 96] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Makeshift Armor Plating Weapon Bore Cannon Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Bore Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . . 2 . . . . 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . . 1 Utility 8 | . . 1 2 1 . . . 1 . . . . 2 1 Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 211 | 6 12 22 38 21 2 4 15 19 3 8 . 6 20 35 Power 26 | 1 1 2 2 3 . . 2 3 . 2 . . 3 7 Engine 15 | 1 1 2 1 2 . . 2 2 . 2 . . 1 1 Core 6 | . . . 1 1 . . . . . . . . 1 3 Reactor 5 | . . . . . . . . 1 . . . . 1 3 Propulsion 40 | 2 1 4 7 2 . 1 4 5 . 2 . 1 3 8 Treads 30 | . . 3 5 2 . 1 4 4 . 2 . 1 3 5 Leg 7 | 2 1 1 1 . . . . 1 . . . . . 1 Wheel 3 | . . . 1 . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 64 | 1 9 7 11 9 . 3 1 6 . 2 . 1 7 7 Device 29 | . 3 5 5 5 . . . 2 . 2 . . 5 2 Storage 5 | 1 1 . 1 . . . . . . . . . . 2 Processor 10 | . 2 . 1 1 . 3 . 1 . . . . 1 1 Hackware . | . . . . . . . . . . . . . . . Protection 20 | . 3 2 4 3 . . 1 3 . . . 1 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 81 | 2 1 9 18 7 2 . 8 5 3 2 . 4 7 13 Energy Gun 15 | 1 . 3 8 . 1 . 1 . . . . . . 1 Energy Cannon 6 | . . . 2 1 1 . . 1 1 . . . . . Ballistic Gun 26 | 1 1 4 4 2 . . 4 2 1 . . 1 . 6 Ballistic Cannon 24 | . . . 3 3 . . 2 1 1 2 . 1 6 5 Launcher 9 | . . 2 . 1 . . 1 1 . . . 2 1 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . 3 . . . . . . . . Parts Lost 99 | . 3 6 13 7 . . 9 8 1 6 . 2 4 40 Power 22 | . 1 2 2 1 . . 2 2 . 2 . . 2 8 Propulsion 30 | . 1 2 5 2 . . 3 4 . 1 . 1 . 11 Utility 17 | . 1 . 1 2 . . . . . 2 . . 1 10 Weapon 30 | . . 2 5 2 . . 4 2 1 1 . 1 1 11 Highest Loss Streak 21 | . 3 2 4 3 . . 4 4 1 3 . 2 2 21 Average Slot Usage (%) 98 | . 99 99 99 99 100 100 98 98 99 98 93 94 97 95 Engine 7 | . 14 10 4 5 7 7 6 7 13 12 13 13 6 . Core 1 | . . . 4 1 . . . . . . . . . 5 Reactor 1 | . . . . . . . . 4 . . . . 3 4 Treads 19 | . . 13 26 23 23 23 21 18 20 19 20 18 16 19 Leg 2 | . 27 19 . . . . . . . . . . . . Device 6 | . 3 10 5 7 7 3 . 6 6 6 6 6 15 9 Storage 13 | . 14 11 17 15 15 15 15 13 13 13 13 13 11 13 Processor 18 | . 5 11 15 17 15 22 29 20 20 20 20 20 17 16 Protection 4 | . 4 . 5 4 7 3 . 6 6 5 . 3 5 8 Energy Gun 2 | . 7 4 4 1 7 7 3 2 . . . . . . Energy Cannon 1 | . . . . 2 7 7 2 1 3 1 . . . . Ballistic Gun 8 | . 21 16 7 5 . . 12 11 13 6 6 . . 8 Ballistic Cannon 6 | . . . 5 11 7 7 3 3 2 10 13 18 15 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 96 | 9 22 34 52 66 59 56 60 78 77 83 75 82 96 96 Greatest Support 115 | 20 20 60 60 60 60 60 68 90 90 90 88 88 88 115 Greatest Overweight (x) 20 | . 1 1 1 1 . 1 1 2 . 1 . 1 1 20 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 6 10 15 16 16 16 16 16 16 16 16 16 16 15 Most Carried 16 | 2 9 10 16 16 16 16 16 16 16 16 15 16 16 16 Average Carried 13 | 1 5 9 12 14 16 15 14 15 15 14 15 15 15 14 Final Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 16 16 16 8 Final Carried 16 | 2 9 10 16 16 16 16 11 15 16 15 15 16 14 8 Class Distribution -------------------- 38% | Scavenger-Gunner 19% | Gunner 17% | Scavenger-Mutant 10% | Mutant 7% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 6043 | 206 222 339 696 290 . 73 386 881 301 635 . 256 475 1283 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7962 | . 238 486 973 548 . . 503 1331 383 387 . 472 515 2126 Parts 345 | . 13 36 40 23 . . 14 62 9 9 . 19 23 97 Haulers Intercepted 2 | . . 1 . . . . . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 16 . 6 9 . 15 . . Prevented 10 | . . . . . . . 3 . . . . 7 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 145 | . 5 11 21 10 . . 9 23 8 9 . 12 12 25 Melee 2 | . . . 1 . . . . . . . . . . 1 Guns 75 | . 5 10 11 2 . . 8 13 6 3 . . . 17 Cannons 54 | . . . 8 4 . . 1 9 2 6 . 6 12 6 AOE 13 | . . 1 1 4 . . . 1 . . . 6 . . Classes Destroyed 13 | . 2 5 1 2 . . 1 1 . 1 . . . . Worker 8 | . . 1 2 2 . . . 1 . . . . . 2 Builder 7 | . 1 . . . . . . 1 . . . . 1 4 Hauler 2 | . . 1 . . . . . . . . . . . 1 Recycler 8 | . . . . 3 . . . 3 . . . . . 2 Operator 1 | . . . . . . . . 1 . . . . . . Swarmer 26 | . . 3 . 3 . . 1 8 . 1 . 8 2 . Grunt 60 | . 5 2 14 3 . . 5 9 3 6 . 2 5 6 Duelist 4 | . . 1 . 1 . . 1 . . . . . . 1 Sentry 20 | . . 5 6 2 . . 1 1 . 1 . 2 2 . Hunter 8 | . . . 1 . . . . 1 . . . . 1 5 Programmer 21 | . . . . 1 . . . 4 1 . . . 2 13 Behemoth 1 | . . . . . . . 1 . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . Thug 1 | . . . . . . . . . 1 . . . . . Butcher 3 | . . . . . . . . . 3 . . . . . Best Kill Streak 8 | . 2 6 4 8 . . 4 8 4 3 . 4 5 7 Combat Bots Only 6 | . 2 5 4 4 . . 4 5 4 3 . 4 4 6 Max Kills in Single Turn 6 | . 1 2 1 6 . . 1 2 1 1 . 2 1 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 1 1 4 . . . 1 . . . 2 . . Melee 1 | . . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Damage Taken 15406 | . 503 763 1899 849 . . 1307 1584 519 805 . 381 557 6239 Core 1953 | . 63 149 155 73 . . 27 176 41 32 . 47 19 1171 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 74 62 71 . . . 85 . . . . 65 98 . Volleys Fired 454 | . 34 32 83 17 . . 33 59 17 31 . 16 23 109 Largest 3 | . 2 2 2 3 . . 3 3 3 3 . 3 3 3 Hottest 198 | . 60 79 112 163 . . 150 198 143 177 . 167 163 163 Shots Fired 1098 | . 68 64 159 43 . . 85 166 51 93 . 28 69 272 Gun 707 | . 68 62 116 17 . . 66 108 36 31 . . . 203 Cannon 372 | . . . 43 25 . . 17 56 15 62 . 18 69 67 Launcher 19 | . . 2 . 1 . . 2 2 . . . 10 . 2 Special . | . . . . . . . . . . . . . . . Kinetic 942 | . 47 48 113 37 . . 65 149 45 92 . 18 69 259 Thermal 98 | . 21 14 31 5 . . 5 15 6 1 . . . . Explosive 3 | . . 2 . 1 . . . . . . . . . . Electromagnetic 55 | . . . 15 . . . 15 2 . . . 10 . 13 Robot Hit Streak 41 | . 9 17 41 15 . . 16 21 14 5 . 6 6 28 Robot Miss Streak 7 | . 3 2 1 2 . . 2 7 3 4 . 2 4 4 Penetration Max 2 | . . . . . . . . . . . . . 1 2 Secondary Targets 3 | . . . . . . . 1 . 1 . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . . . . 1 Shots Hit Robots 773 | . 48 52 144 25 . . 59 111 34 46 . 14 41 199 Core Hits 324 | . 15 23 45 21 . . 25 46 15 18 . 19 21 76 Critical Hits 64 | . . . 1 2 . . 10 4 . 12 . 4 14 17 Critical Kills 25 | . . . . . . . 4 2 . 3 . 3 7 6 Critical Parts Destroyed 37 | . . . 1 2 . . 5 2 . 8 . 1 7 11 Melee Attacks 7 | . . . 7 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 7 | . . . 7 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19115 | . 467 774 2614 1633 . . 1326 2937 863 1003 . 680 1266 5552 Guns 10825 | . 467 642 1587 225 . . 1040 1747 558 456 . . . 4103 Cannons 5503 | . . . 669 297 . . 153 1008 305 547 . 252 1254 1018 Explosions 2489 | . . 128 153 1087 . . 133 161 . . . 428 . 399 Melee 199 | . . . 199 . . . . . . . . . . . Ramming 99 | . . 4 6 24 . . . 21 . . . . 12 32 Kinetic 14251 | . 314 484 1576 438 . . 919 2351 701 972 . 252 1254 4990 Thermal 1867 | . 153 158 566 158 . . 235 404 162 31 . . . . Explosive 1353 | . . 128 . 1013 . . . . . . . . . 212 Electromagnetic 1346 | . . . 267 . . . 172 161 . . . 428 . 318 Impact . | . . . . . . . . . . . . . . . Slashing 199 | . . . 199 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 2 2 2 . 3 3 3 3 3 1 10 Average Corruption 3 | . . . . 2 2 2 . 2 3 3 3 3 1 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 136 | . . . . 14 . . . 16 14 26 2 10 1 53 Message Errors 26 | . . . . 3 . . . 3 5 5 1 3 1 5 Matter Fused 14 | . . . . . . . . 1 5 4 1 2 . 1 Heat Flow Errors 16 | . . . . 3 . . . 2 1 3 . . . 7 Energy Discharges 11 | . . . . 2 . . . 1 1 4 . 1 . 2 Data Loss (minor) 22 | . . . . 6 . . . 6 . 4 . 3 . 3 Misfires 2 | . . . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . 1 Targeting Errors 38 | . . . . . . . . 2 2 6 . 1 . 27 Weapon Failures 6 | . . . . . . . . 1 . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 366 | . . . 18 140 . . 31 36 36 . . 12 10 83 Projectiles 84 | . . . 18 2 . . . 18 36 . . . 10 . Explosions 282 | . . . . 138 . . 31 18 . . . 12 . 83 Melee . | . . . . . . . . . . . . . . . Knockbacks 36 | . . . 4 2 . . . 7 3 4 . 1 4 11 Impact . | . . . . . . . . . . . . . . . Kinetic 35 | . . . 4 1 . . . 7 3 4 . 1 4 11 Secondary 1 | . . . . 1 . . . . . . . . . . Self-Inflicted Damage 268 | . . 14 56 135 . . . 17 . . . 21 . 25 Shots 11 | . . 1 1 2 . . . 2 . . . 3 . 2 Rammed 14 | . . 1 2 1 . . . 2 . . . . 1 7 Targets Rammed 18 | . . 1 3 1 . . . 3 . . . . 1 9 Kicked . | . . . . . . . . . . . . . . . Crushed 4 | . . . 1 . . . . 1 . . . . . 2 Highest Temperature 597 | . 207 33 389 287 . . 273 327 258 320 . 107 397 597 Average Temperature 107 | . 75 10 86 88 . . 64 95 105 135 . 45 165 156 Received Heat Transfer 3012 | . 276 174 765 111 . . 210 300 144 234 . 18 99 681 Effects 26 | . . . . 3 . . . . . 1 . . 5 17 Shutdowns 10 | . . . . . . . . . . . . . 2 8 Energy Bleed 2 | . . . . . . . . . . 1 . . . 1 Interference 8 | . . . . 3 . . . . . . . . 3 2 Matter Decay 2 | . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 6 | . . . 3 . . . . . . . . 1 . 2 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . 1 1 2 . . . . . 1 . . . . . Heat Transferred 3118 | . 350 407 1186 224 . . 248 481 185 37 . . . . Parts Sabotaged 2 | . . . . . . . 2 . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . 1 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 538 | . 185 247 497 538 . . . 349 . . . . 475 383 Initial 226 | . . 32 104 226 . . . 7 . . . . 111 202 Average 193 | . 61 137 266 221 . . . 116 . . . . 334 204 Maximum Alert Level 2 | . . 1 2 2 . . . 1 . . . . 2 1 Low Security (%) 54 | 100 100 79 41 48 . . . 70 . . . . 8 48 Level 1 35 | . . 20 28 37 . . . 29 . . . . 72 51 Level 2 9 | . . . 30 14 . . . . . . . . 19 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 2 4 2 . . 1 5 . . . . 6 8 Investigation 3 | . 1 . 1 . . . . 1 . . . . . . Extermination 8 | . . . . 1 . . . 2 . . . . 1 4 Reinforcement 18 | . 2 2 3 1 . . . 2 . . . . 4 4 Assault 2 | . . . . . . . 1 . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . . 2 . . . . 1 2 Haulers Reinforced 2 | . . . . . . . . . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 9 | . . 1 5 . . . . . . . . . 1 2 Communications Jammed 26 | . . . 26 . . . . . . . . . . . Distress Signals 26 | . . . 26 . . . . . . . . . . . Times Spotted 242 | . 10 17 38 21 . . 18 31 7 20 . 14 25 41 Peak Tracking Total 10 | . 2 5 5 5 . . 6 5 4 4 . 4 6 10 Tactical Retreats 23 | . . . 1 3 . . 3 4 . 7 . 1 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 4 | . . . . . . . . 1 . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 31 | . . . . 17 . . . 1 . . . 1 4 8 Max in Single Turn 8 | . . . . 8 . . . 1 . . . 1 1 1 Garrison Access 1 | . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 33 | . 6 4 6 5 . 1 . 2 1 2 4 . 2 . Terminals 18 | . 5 4 5 4 . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . Recycling Units 2 | . 1 . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . . Total Hacks 106 | . 14 10 21 14 . 8 . 5 1 4 26 . 3 . Successful 71 | . 9 4 7 7 . 8 . 3 1 4 26 . 2 . Failed 35 | . 5 6 14 7 . . . 2 . . . . 1 . Catastrophic 5 | . . 1 2 1 . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 48 | . 7 6 16 9 . . . 4 . . . . 1 5 Terminals 55 | . 13 10 20 12 . . . . . . . . . . Fabricators 5 | . . . . . . . . 5 . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . Recycling Units 2 | . 1 . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 2 . . . . . . . . . . Terminal Hacks 57 | . 8 3 3 4 . 8 . . 1 4 26 . . . Record 14 | . . . . . . . . . . 3 11 . . . Part Schematic 15 | . . . . . . 8 . . . . 7 . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . Open Door 2 | . . . . . . . . . 1 1 . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Locate Traps 5 | . 3 . 1 1 . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . Recall Assault 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 5 | . 2 1 1 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . Build 2 | . . . . . . . . 2 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 1 4 3 . . . . . . . . . . Terminals 7 | . . 1 3 3 . . . . . . . . . . Botnet 7 | . . 1 3 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Jam 1 | . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 4 5 4 . . . 1 . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 8 . . . . 7 . . . Parts Built 3 | . . . . . . . . 3 . . . . . . Matter 402 | . . . . . . . . 402 . . . . . . Time 142 | . . . . . . . . 142 . . . . . . Total Part Build Rating 18 | . . . . . . . . 18 . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . Time 44 | . . . . . . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 9 | . . . . . . 4 . . . 2 . 2 . 1 Largest Group 4 | . . . . . . 4 4 . . 2 . 2 2 1 Highest-Rated Group 153 | . . . . . . 153 153 . . 62 . 136 136 32 Highest-Rated Ally 94 | . . . . . . 40 40 . . 31 . 94 87 32 Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 86 | . . . . . . . 42 . . 19 . 19 6 . Total Damage 2074 | . . . . . . . 868 . . 290 . 474 442 . Kills 13 | . . . . . . . 7 . . 1 . 3 2 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 13877 | 81 782 784 1487 1078 119 1494 1059 1682 904 972 140 720 987 1588 Spaces Moved 7293 | 60 501 406 660 580 73 915 550 767 526 539 91 416 504 705 Core 16 | 6 . . . . . . . . . . . . . 10 Treads 6488 | . . 172 660 580 73 915 550 767 526 539 91 416 504 695 Legs 789 | 54 501 234 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 160 160 155 155 150 150 150 Average Speed 159 | 113 126 147 161 165 160 161 167 175 160 158 155 156 161 159 Slowest Speed 1050 | 120 150 180 180 180 160 180 180 200 160 180 155 172 178 1050 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 77 40 54 21 16 89 73 26 77 65 80 46 14 16 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . 1 . . . . . . . . . 1 . . . Known Exits Taken 9 | . . . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . Scrap Searched 12 | . . . . . . 3 1 . 4 2 . 2 . . Spaces Dug 6 | . . . . 6 . . . . . . . . . . Terrain Destroyed 172 | . . 14 7 25 . . 5 18 4 26 . 7 12 54 Melee . | . . . . . . . . . . . . . . . Projectile 105 | . . . 3 3 . . 2 18 4 26 . 5 12 32 AOE 67 | . . 14 4 22 . . 3 . . . . 2 . 22 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 8707 | 70 588 527 905 667 74 937 618 983 553 592 90 462 642 999 Wait 465 | 3 21 44 79 21 . . 10 95 2 6 . 2 67 115 Move 7279 | 59 500 405 659 579 72 914 549 766 525 538 90 415 503 705 Hop . | . . . . . . . . . . . . . . . Pick Up 153 | 2 11 15 23 14 . 7 8 24 4 6 . 8 15 16 Fast Attach 53 | 6 7 1 5 5 . 3 2 5 . 1 . . 9 9 Attach 97 | . 2 9 15 10 . 1 10 10 1 6 . 3 8 22 Detach 23 | . 3 1 5 5 . 3 . 1 . . . . 2 3 Swap 61 | . 3 12 18 6 2 . 3 4 2 1 . 3 3 4 Drop 82 | . 7 7 8 9 . 9 3 14 2 2 . 4 11 6 Fire 454 | . 34 32 83 17 . . 33 59 17 31 . 16 23 109 Melee 7 | . . . 7 . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush 17 | . . 1 3 1 . . . 3 . . . . 1 8 Escape Stasis 2 | . . . . . . . . 2 . . . . . . Rewire 13 | . . . . . . . . . . 1 . 11 . 1 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x2 / Min / Sto x2) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 7) 511 | -10/Materials | Discovered new exit (range 10) 590 | -10/Materials | Lost 3 parts (1p1n1u) 687 | -10/Materials | Discovered new exit (range 14) 864 | -10/Materials | Entered another Materials area 864 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1034 | -9/Materials | Identified exit to Mines 1034 | -9/Materials | Identified exit to Storage 1235 | -9/Materials | Discovered new exit (range 8) 1369 | -9/Materials | Build established: Scavenger-Mutant 1584 | -9/Materials | Discovered new exit (range 12) 1648 | -9/Materials | Entered another Materials area 1648 | -8/Materials | Evolved 2 slots: Utility x2 1992 | -8/Materials | Lost 3 parts (1p1n1w) 2375 | -8/Materials | Lost 4 parts (1p2n1w) 3111 | -8/Materials | Discovered new exit (range 16) 3133 | -8/Materials | Identified exit to Factory 3135 | -8/Materials | Entered Factory 3135 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3411 | -7/Factory | Lost 3 parts (1p1u1w) 3921 | -7/Factory | Build established: Scavenger-Gunner 4142 | -7/Factory | Discovered new exit (range 20) 4213 | -7/Factory | Entered Lower Caves 4329 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4332 | -7/Lower Caves | Entered Zion 4402 | -7/Zion | System corruption cleaned by Quarantine Array 5096 | -7/Zion | Found Prototype Processor 5096 | -7/Zion | Identified Exp. Signal Interpreter 5104 | -7/Zion | Found Prototype Processor 5104 | -7/Zion | Identified Exp. Target Analyzer 5123 | -7/Zion | Found Prototype Processor 5388 | -7/Zion | Build established: Gunner 5393 | -7/Zion | Imprinted 5396 | -7/Zion | Declared Zion's savior 5789 | -7/Zion | Discovered new exit (range 22) 5821 | -7/Zion | Identified exit to Proximity Caves 5826 | -7/Zion | Entered Proximity Caves 5826 | -6/Proximity Caves | Accompanied by 4 allies 6139 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6198 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 6249 | -6/Proximity Caves | Learned Factory garrison access intel 6493 | -6/Proximity Caves | Build established: Scavenger-Gunner 6587 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 6715 | -6/Proximity Caves | Spotted B-75 Beast 6771 | -6/Proximity Caves | Destroyed B-75 Beast 6806 | -6/Proximity Caves | Discovered new exit (range 14) 6828 | -6/Proximity Caves | Identified exit to Factory 6858 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6885 | -6/Proximity Caves | Entered Factory 6885 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6886 | -6/Factory | Loaded intel: 4 garrison access locations 7176 | -6/Factory | Build established: Scavenger-Skirmisher 7313 | -6/Factory | Fabricated Ripper (x1) 7796 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7936 | -6/Factory | Lost 4 parts (2n2w) 8096 | -6/Factory | Terminal network hard line cut 8197 | -6/Factory | Build established: Gunner 8348 | -6/Factory | Fabricated Adv. Medium Treads (x2) 8522 | -6/Factory | Discovered new exit (range 12) 8565 | -6/Factory | Identified exit to Lower Caves 8567 | -6/Factory | Entered Lower Caves 8954 | -6/Lower Caves | Ambushed by wild Derelicts 9272 | -6/Lower Caves | Build established: Scavenger-Gunner 9327 | -6/Lower Caves | Discovered new exit (range 22) 9335 | -6/Lower Caves | Learned Factory interactive machine intel 9469 | -6/Lower Caves | Identified exit to Lower Caves 9471 | -6/Lower Caves | Entered another Lower Caves area 9479 | -6/Lower Caves | Discovered new exit (range 14) 9499 | -6/Lower Caves | Identified exit to Factory 9899 | -6/Lower Caves | Build established: Gunner 9978 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10036 | -6/Lower Caves | Lost 3 parts (1p1n1u) 10128 | -6/Lower Caves | Encountered a Warlord checkpoint 10149 | -6/Lower Caves | Imp. Medium Treads stolen by Master Thief 10254 | -6/Lower Caves | Learned Factory security intel 10255 | -6/Lower Caves | A Commander dispatched an escort 10333 | -6/Lower Caves | Discovered new exit (range 11) 10436 | -6/Lower Caves | Identified exit to Data Miner 10443 | -6/Lower Caves | Entered Data Miner 10443 | -6/Data Miner | Discovered new exit (range 6) 10464 | -6/Data Miner | Met Data Miner 10478 | -6/Data Miner | Build established: Scavenger-Gunner 10521 | -6/Data Miner | Learned location of Section 7 (-2) 10521 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10549 | -6/Data Miner | Received God Mode back door access code from Data Miner 10581 | -6/Data Miner | Identified exit to Proximity Caves 10583 | -6/Data Miner | Entered Proximity Caves 10707 | -5/Proximity Caves | Learned Factory garrison access intel 10723 | -5/Proximity Caves | Escorted by Enhanced Grunt 11303 | -5/Proximity Caves | Entered Factory 11303 | -5/Factory | Accompanied by 2 allies 11303 | -5/Factory | Evolved 2 slots: Utility x2 11304 | -5/Factory | Identified exit to Factory 11306 | -5/Factory | Loaded intel: 47 interactive machine locations 11307 | -5/Factory | Loaded intel: 4 garrison access locations 11603 | -5/Factory | First assault squad dispatched 11626 | -5/Factory | Incoming assault squad redirected 11849 | -5/Factory | Repaired Med. Treads 12290 | -5/Factory | Entered another Factory area 12290 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12467 | -4/Factory | Zion Resource Resupply teleported in 12889 | -4/Factory | Build established: Scavenger-Tank 13491 | -4/Factory | Lost 13 parts (3p2n4u4w) 13541 | -4/Factory | Terminal network hard line cut 13654 | -4/Factory | System corruption reached 10% 13803 | -4/Factory | Build established: Scavenger-Gunner 13823 | -4/Factory | Core integrity fell below 50% 13864 | -4/Factory | Core integrity fell below 20% 13878 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 13872_ Penetrated by Slug. 13872_ U-05 Engineer lays Concrete. 13872_ Slammed into U-05 Engineer. 13872_ K-01 Serf collects debris. 13873_ U-05 Engineer lays Concrete. 13873_ R-10 Processor collects Field Recycling Unit. 13873_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13873_ Penetrated by Slug. 13874_ Acquired 10 matter. 13874_ U-05 Engineer lays Concrete. 13874_ K-01 Serf collects debris. 13874_ W-44 Eye sends out distress signal. 13875_ Slug penetrates Wall. 13875_ R-10 Processor collects Wheel. 13876_ U-05 Engineer lays Concrete. 13876_ K-01 Serf collects debris. 13877_ K-01 Serf destroyed. 13877_ R-10 Processor collects Com. Wheel. 13878_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????# # ? ?????????????? | | ?????????# T # ### ####???????????? | | ?????????# ^ # # ## ######??????? | | ?????????# # # ""??????? | | ?????????# ^ =# # "???????? | | ?????????# # # """ ?????????? | | ?????????# """ """ # % h # """ ?????????? | | ?????????# """ " + h %+ """ ?????????? | | ?????????# """ !# # ?????? | | ?????????# ^ "" # h # #######??????? | | ?????????# # %# ??????? | | ?????????# # # #?????? | | ?????????##############% g #?""" ??????? | | ?????????# ?# % #?""" ??????? | | ?????????# # # """ !![ #?????? | | ?????????? # # ![ ??????? | | ??????????????""" """ ; g + """ ![ ???????? | | ??????????????""" """ #k R# """ ???????? | | ???????????????"" """?# uR k # """ ????????? | | ?????????????? ??# ! #? ? ??????????? | | ????????????? """ "???#% != #?? ????????????? | | ???????????????"" ????# !! #??? ???????????? | | ??????????????""??????#% R% #????###???????????? | | ?????????????? ???????# u R #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????#=%@ k #??????????????????? | | ??????????????????????#w uu #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# w #??????????????????? | | ??????????????????????#u #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# +??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# ^ ^ ^#??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????#k R#??????????????????? | | ??????????????????????# w#??????????????????? | | ??????????????????????# u#??????????????????? | | ??????????????????????# s ??????????????????? | | ??????????????????????#ss ??????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? """?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 37 Energy Capacity 535 Matter Stores 543 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Armor Coverage 325 Core Shielding 30 Propulsion Shielding 66 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 12 Target Analysis 12 Recoil Reduction 4 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Ripper | x1 | -6/Factory Adv. Medium Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Adventurer Brute Force Part-time Mechanic Quantum Hacking Total Silence Challenges ------------ None Game ------ Seed RocketShockNeutralizer Manual? 0 Play Time 02:50:11 Cumulative 50.5 hours Start 2021.08.27 @ 14:08:19 End 2021.08.27 @ 23:03:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd5afc02-85b7-4d93-9be9-11a4fd38780d