Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 22:37:35 Player: P9H Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1123) 1123 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3398 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 141/300 Energy 80/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Signal Interpreter Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Light Deuterium Engine Cooling System Compact Matter Pod (150) Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Makeshift Shrapnel Gun Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Compact Wheel Armored Wheel Heat Sink Heat Sink Cooling System Large Matter Pod Improved Signal Interpreter Targeting Computer Small Laser Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Wheel Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 2 | . . . 1 . 1 Parts Attached 52 | 6 1 5 14 8 18 Power 8 | 1 . . 3 2 2 Engine 8 | 1 . . 3 2 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 1 5 1 3 Treads . | . . . . . . Leg . | . . . . . . Wheel 10 | 2 . 1 3 1 3 Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 8 | 1 1 2 1 . 3 Device 2 | . . . . . 2 Storage 3 | 1 1 1 . . . Processor 3 | . . 1 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 24 | 2 . 2 5 5 10 Energy Gun 9 | 2 . . 1 2 4 Energy Cannon . | . . . . . . Ballistic Gun 8 | . . 2 3 2 1 Ballistic Cannon 2 | . . . 1 . 1 Launcher 5 | . . . . 1 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 32 | . . 2 2 4 24 Power 5 | . . . . 2 3 Propulsion 7 | . . 1 1 . 5 Utility 3 | . . . . . 3 Weapon 17 | . . 1 1 2 13 Highest Loss Streak 20 | . . 1 1 3 20 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 85 90 97 95 87 Engine 17 | . 14 14 21 18 16 Wheel 21 | . 28 27 20 22 15 Device 1 | . . . . . 8 Storage 11 | . 14 14 11 11 8 Processor 9 | . . 6 11 11 9 Energy Gun 10 | . 28 14 1 10 15 Ballistic Gun 17 | . . 13 19 21 11 Ballistic Cannon 3 | . . . 11 . 2 Peak Build Rating 23 | 6 6 11 23 18 22 Average Rating 15 | 3 6 9 17 16 18 On Entrance 9 | . 6 6 11 17 16 Naked Turns . | . . . . . . Heaviest Build 62 | 13 28 49 62 61 61 Greatest Support 28 | 20 20 20 28 28 22 Greatest Overweight (x) 20 | 1 1 4 20 2 15 Average Overweight (x) 1 | . . 1 2 2 2 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 19 | 7 14 19 20 20 19 Most Carried 20 | 8 9 20 20 20 20 Average Carried 17 | 4 7 14 19 19 16 Final Capacity 20 | 8 15 20 20 20 5 Final Carried 20 | 7 9 19 20 19 5 Class Distribution -------------------- 36% | Gunner 28% | Mutant 26% | Scavenger-Gunner 8% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1251 | 260 23 266 323 228 151 Remotely . | . . . . . . Salvage Created 1492 | 129 23 172 263 299 606 Parts 77 | 4 3 16 20 19 15 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 45 | . . 8 12 16 9 Guns 37 | . . 8 10 13 6 Cannons 2 | . . . 2 . . AOE 6 | . . . . 3 3 Classes Destroyed 11 | 2 1 2 1 2 3 Worker 2 | . 1 . 1 . . Builder 1 | . . . . . 1 Tunneler 2 | 1 . 1 . . . Hauler 2 | . . . . . 2 Recycler 4 | 1 . . . . 3 Swarmer 22 | . . 6 9 7 . Grunt 11 | . . 2 . 3 6 Sentry 4 | . . . 3 . 1 Demolisher 1 | . . . . 1 . Hunter 2 | . . . . . 2 Assembled 5 | . . . . 5 . Best Kill Streak 9 | 2 1 3 4 5 9 Combat Bots Only 5 | . . 3 4 5 3 Max Kills in Single Turn 3 | 1 1 1 2 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 280 | . . 39 44 65 132 Missed 86 | . . 10 11 20 45 Damage Taken 2926 | . . 314 375 558 1679 Core 819 | . . 89 55 125 550 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 . 64 . 55 . Volleys Fired 116 | 5 3 20 20 37 31 Largest 4 | 2 2 2 3 3 4 Hottest 165 | 80 80 80 82 99 165 Shots Fired 294 | 10 6 38 54 93 93 Gun 251 | 10 6 38 34 91 72 Cannon 28 | . . . 20 . 8 Launcher 15 | . . . . 2 13 Special . | . . . . . . Kinetic 168 | . . 22 54 59 33 Thermal 78 | 5 3 2 . 21 47 Explosive 15 | . . . . 2 13 Electromagnetic 33 | 5 3 14 . 11 . Robot Hit Streak 14 | 3 4 8 7 5 14 Robot Miss Streak 9 | 2 1 9 8 5 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 169 | 6 4 23 31 43 62 Core Hits 101 | 3 2 13 18 25 40 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Burn 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3314 | 72 49 390 478 683 1642 Guns 2055 | 72 49 361 370 475 728 Cannons 156 | . . . 108 . 48 Explosions 1103 | . . 29 . 208 866 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1278 | . . 263 478 281 256 Thermal 700 | 22 21 29 . 108 520 Explosive 1074 | . . . . 208 866 Electromagnetic 262 | 50 28 98 . 86 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 42 | . . . . 8 34 Projectiles . | . . . . . . Explosions 42 | . . . . 8 34 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 294 | . . 38 . . 256 Shots 8 | . . 1 . . 7 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 633 | 52 36 93 120 214 633 Average Temperature 94 | 24 17 27 61 89 170 Received Heat Transfer 954 | . . 87 36 75 756 Effects 14 | . . . . 3 11 Shutdowns 4 | . . . . . 4 Interference 5 | . . . . 3 2 Matter Decay 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . 2 4 Heat Transferred 1696 | 50 50 50 . 334 1212 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 356 | 10 36 179 249 356 332 Initial 96 | . 6 13 27 96 74 Average 151 | 2 26 57 175 212 161 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 65 | 100 100 100 34 57 73 Level 1 34 | . . . 65 42 26 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 4 . . . 3 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 2 10 24 19 21 Peak Tracking Total 8 | . 2 3 5 4 8 Tactical Retreats 5 | . . 2 . 2 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . . 1 . . 2 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 1 Highest-Rated Group 31 | . . . . 31 31 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 8 | . . . . 7 1 Total Damage 149 | . . . . 129 20 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2241 | 70 84 449 581 761 296 Spaces Moved 1469 | 49 75 335 360 524 126 Core 30 | 28 . . 1 . 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 1434 | 21 75 335 354 524 125 Hover . | . . . . . . Flight 5 | . . . 5 . . Fastest Speed 50 | 50 80 95 110 115 110 Average Speed 117 | 75 93 108 132 118 121 Slowest Speed 1050 | 100 95 140 1050 125 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 24 70 29 91 19 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 4 | . . 3 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 84 | . . 6 . 15 63 Melee . | . . . . . . Projectile . | . . . . . . AOE 84 | . . 6 . 15 63 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1772 | 71 82 385 432 595 207 Wait 61 | . . 9 4 23 25 Move 1464 | 48 74 334 359 523 126 Hop . | . . . . . . Pick Up 56 | 12 3 15 17 3 6 Fast Attach 4 | 1 . . 2 . 1 Attach 35 | 5 . 4 6 4 16 Detach . | . . . . . . Swap 13 | . 1 1 6 4 1 Drop 23 | . 1 2 18 1 1 Fire 116 | 5 3 20 20 37 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 14) 155 | -10/Materials | Entered Mines 185 | -10/Mines | Learned Materials garrison access intel 225 | -10/Mines | Identified exit to Materials 263 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 306 | -10/Mines | Build established: Mutant 594 | -10/Mines | Discovered exit to Materials (range 10) 604 | -10/Mines | Entered Materials 604 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1131 | -9/Materials | Discovered new exit (range 6) 1136 | -9/Materials | Identified exit to Mines 1185 | -9/Materials | Entered Mines 1290 | -9/Mines | Assembled infested the area 1373 | -9/Mines | Learned Materials stockpile data 1409 | -9/Mines | Build established: Gunner 1615 | -9/Mines | Lost 3 parts (1p2w) 1623 | -9/Mines | Learned location of 1 exit from Materials 1709 | -9/Mines | Received a Mining Laser from a helpful Derelict 1882 | -9/Mines | Build established: Scavenger-Gunner 1934 | -9/Mines | Discovered new exit (range 8) 1941 | -9/Mines | Identified exit to Materials 1946 | -9/Mines | Entered Materials 1946 | -8/Materials | Accompanied by 1 ally 1946 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1947 | -8/Materials | Identified exit to Storage 1949 | -8/Materials | Loaded intel: 1 garrison access location 2132 | -8/Materials | Lost 4 parts (1n1u2w) 2210 | -8/Materials | Core integrity fell below 50% 2234 | -8/Materials | Core integrity fell below 20% 2242 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02234_ U-05 Engineer lays Concrete. 02235_ Ion Engine destroyed. 02235_ Critical hit (Burn: +37). 02235_ U-05 Engineer builds a Wall. 02236_ K-01 Serf collects debris. 02237_ R-06 Scavenger collects Imp. Medium Laser. 02237_ K-01 Serf collects debris. 02239_ The unstable cave ceiling collapses. 02239_ Imp. Heat Sink destroyed. 02239_ Critical hit (Burn: +37). 02239_ U-05 Engineer lays Concrete. 02239_ Hcp. Storage Unit destroyed. 02239_ R-06 Scavenger destroyed. 02239_ U-05 Engineer builds a Wall. 02240_ U-05 Engineer lays Concrete. 02240_ K-01 Serf collects debris. 02241_ U-05 Engineer lays Concrete. 02241_ K-01 Serf collects debris. 02242_ Acquired Targeting Computer. 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""""""" #? #????????????? | | ?????????????????????# ?"""????#??###????????????? | | ?????????????????????Y???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodExplosiveAutogun Manual? 0 Play Time 00:20:24 Cumulative 19.9 hours Start 2024.08.09 @ 22:16:36 End 2024.08.09 @ 22:37:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: daf63fd8-f2e2-49a4-a549-d95fd0927672