Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.13 @ 17:17:47 Player: zero Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2511) 2511 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-59) -59 TOTAL SCORE: 6212 Bonus ------- Friendly Fire -59 Cogmind --------- Core Integrity 0/850 Matter 546/550 Energy 97/100 System Corruption 12% Temperature Cool (14) Movement Walking (190) Ox1 Location -6/Extension Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (7) ------ Improved Heat Sink Matter Compressor (fused) Visual Processing Unit Improved Heavy Armor Plating > --- WEAPON (4) ------- Improved Datajack Remote Datajack > --- INVENTORY (5) ---- Heavy Pick Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Matter Pod Compact Matter Pod Makeshift Salvage Targeting Computer Targeting Computer Power Shielding Focal Shield Focal Shield > --- WEAPON ----------- Heavy Machine Gun Magnetic Acceleration Cannon Heavy Flak Cannon Improved Grenade Launcher > --- INVENTORY -------- Fusion Compressor Gauss Rifle Gauss Rifle Missile Launcher Power Sword [Rating: 65] Favorites ----------- Power Light Fission Core Engine Deuterium Engine Power Core Light Fission Core Propulsion Cesium-ion Thruster Leg Flexi-carbon Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Focal Shield Storage Medium Matter Pod Processor Targeting Computer Protection Power Shielding Weapon Missile Launcher Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Slots Evolved 9 | . 1 2 . . . 6 . Power 2 | . . . . . . 2 . Propulsion . | . . . . . . . . Utility 5 | . 1 1 . . . 3 . Weapon 2 | . . 1 . . . 1 . Parts Attached 68 | 8 2 4 . 2 6 33 13 Power 11 | 1 . . . 1 . 8 1 Engine 4 | 1 . . . 1 . 2 . Core 7 | . . . . . . 6 1 Reactor . | . . . . . . . . Propulsion 12 | 2 . 2 . . 2 3 3 Treads . | . . . . . . . . Leg 8 | 2 . . . . 2 3 1 Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 20 | 2 1 . . . 1 11 5 Device 7 | . . . . . . 6 1 Storage 5 | . 1 . . . . 2 2 Processor 3 | 1 . . . . 1 1 . Hackware . | . . . . . . . . Protection 5 | 1 . . . . . 2 2 Artifact . | . . . . . . . . Weapon 25 | 3 1 2 . 1 3 11 4 Energy Gun 4 | 2 1 . . . . 1 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 8 | 1 . . . . 3 4 . Ballistic Cannon 2 | . . . . . . 2 . Launcher 5 | . . 2 . . . 1 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . . . . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 5 | . . . . . . . 5 Parts Lost 36 | . . . . . . 21 15 Power 8 | . . . . . . 6 2 Propulsion 6 | . . . . . . 3 3 Utility 11 | . . . . . . 5 6 Weapon 11 | . . . . . . 7 4 Highest Loss Streak 7 | . . . . . . 5 7 To Critical Strikes . | . . . . . . . . Average Backups 2 | . . . . . 2 3 1 Power . | . . . . . 1 . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 1 | . . . . . 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 1 | . . 1 . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 1 | . . 1 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 94 90 90 90 97 81 67 Engine 6 | . 12 10 10 10 10 2 . Core 5 | . . . . . . 11 3 Leg 6 | . 25 7 . . . 10 5 Flight 8 | . . 12 20 20 19 . . Device 2 | . . . . . . 5 5 Storage 10 | . 7 10 10 10 10 10 15 Processor 13 | . 12 10 10 10 17 13 15 Protection 6 | . 12 10 10 10 10 4 . Energy Gun 2 | . 12 13 10 5 . . . Ballistic Gun 7 | . 12 3 . . 17 8 2 Ballistic Cannon 2 | . . . . . . 5 . Launcher 9 | . . 13 20 20 11 3 6 Slashing Weapon 1 | . . . . . . 2 5 Peak Build Rating 65 | 7 9 18 18 22 31 65 44 Average Rating 33 | 5 8 15 18 19 24 48 35 On Entrance 16 | . 7 9 18 18 22 30 31 Avg Prop Armor Cover (%) 6 | . . . . . . . 6 Naked Turns . | . . . . . . . . Heaviest Build 54 | 9 12 23 23 27 27 54 40 Greatest Support 40 | 20 20 20 10 10 40 40 20 Greatest Overweight (x) 8 | . . 2 2 2 2 7 8 Average Overweight (x) 1 | . . 1 2 2 1 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 2 . 2 5 5 1 Average Carried 2 | . . . . . 2 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 4 | . 1 . . 2 4 1 1 Class Distribution -------------------- 55% | Hacker-Bomber 35% | Hacker-Mutant 6% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Bomber | -9/Mines Hacker-Bomber | -7/Zion Hacker-Bomber | -6/Proximity Caves Hacker-Bomber | -6/Factory Hacker-Mutant | -6/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Matter Collected 2392 | 212 97 101 . 71 269 1310 332 Remotely 20 | . . . . . . 20 . Salvage Created 2551 | . 97 31 . . 266 1833 324 Parts 135 | . 6 2 . . 11 99 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 9 | . . . . . . 9 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored 1 | . . . . . . 1 . Broken 1 | . . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 44 | . 2 2 . . 9 25 6 Melee 14 | . . . . . 2 9 3 Guns 13 | . 2 2 . . 2 7 . Cannons 6 | . . . . . . 6 . AOE 11 | . . . . . 5 3 3 Classes Destroyed 11 | . 2 2 . . 1 5 1 Worker 11 | . . . . . . 11 . Builder 5 | . 1 . . . . 4 . Recycler 3 | . . . . . . 3 . Mechanic 1 | . . . . . . 1 . Operator 1 | . . . . . . . 1 Watcher 3 | . . 1 . . . 1 1 Swarmer 7 | . . 2 . . 5 . . Grunt 17 | . 2 . . . 3 9 3 Sentry 7 | . . . . . . 5 2 Hunter 4 | . . . . . 1 3 . Programmer 9 | . . . . . . 8 1 Best Kill Streak 12 | . 3 3 . . 5 12 4 Combat Bots Only 5 | . 2 2 . . 5 3 3 Max Kills in Single Turn 4 | . 2 1 . . 1 4 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 1 3 2 Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Hostile Shots Fired 748 | . 15 4 . . 55 535 139 Missed 239 | . 4 1 . . 17 169 48 Hits 509 | . 11 3 . . 38 366 91 Projectile 509 | . 11 3 . . 38 366 91 Critical Strikes 10 | . . . . . . 10 . Actively Blocked 1 | . . . . . . 1 . Damage Taken 4490 | . 95 25 . . 382 3034 954 Core 1028 | . 33 . . . 130 662 203 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 51 | . 2 . . . 12 37 . Ignored by Resistances 2761 | . 58 17 . . 231 1873 582 Core Remaining (%) 84 | 100 86 . . . 67 . . Volleys Fired 87 | . 10 5 . . 10 55 7 Largest 4 | . 2 3 . . 3 4 2 Hottest 154 | . 85 137 . . 95 154 75 Shots Fired 214 | . 20 13 . . 28 142 11 Gun 146 | . 20 11 . . 17 97 1 Cannon 37 | . . . . . . 37 . Launcher 29 | . . 2 . . 11 8 8 Special 2 | . . . . . . . 2 Kinetic 161 | . 10 4 . . 17 129 1 Thermal 22 | . 10 7 . . . 5 . Explosive 25 | . . 2 . . 11 8 4 Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 28 | . 8 3 . . 23 28 7 Robot Miss Streak 4 | . 1 2 . . . 4 3 Penetration Max 1 | . . . . . 1 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 206 | . 16 4 . . 23 135 28 Core Hits 136 | . 8 4 . . 16 94 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 7 | . 1 . . . . 5 1 Burn 1 | . 1 . . . . . . Destroy 1 | . . . . . . 1 . Sever 5 | . . . . . . 4 1 Melee Attacks 58 | . . . . . 6 34 18 Impact 6 | . . . . . 6 . . Slashing 48 | . . . . . . 34 14 Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . . . 6 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8322 | . 179 156 . . 1226 5217 1544 Guns 2273 | . 179 63 . . 241 1772 18 Cannons 809 | . . . . . . 809 . Explosions 2824 | . . 93 . . 851 1055 825 Melee 2344 | . . . . . 134 1510 700 Ramming 72 | . . . . . . 71 1 Kinetic 2805 | . 81 7 . . 241 2458 18 Thermal 1154 | . 98 56 . . . 930 70 Explosive 1672 | . . 93 . . 851 248 480 Electromagnetic 275 | . . . . . . . 275 Impact 134 | . . . . . 134 . . Slashing 2210 | . . . . . . 1510 700 Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . 7 12 Average Corruption 6 | . . . . . . 5 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 61 | . . . . . . 38 23 Message Errors 9 | . . . . . . 7 2 Matter Fused 13 | . . . . . . 5 8 Heat Flow Errors 11 | . . . . . . 6 5 Energy Discharges 4 | . . . . . . 2 2 Parts Rejected 3 | . . . . . . 3 . Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 7 | . . . . . . 4 3 Data Loss (major) 2 | . . . . . . 1 1 Misfires 5 | . . . . . . 5 . Alerts 2 | . . . . . . 2 . Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 481 | . . . . . 86 222 173 Projectiles 8 | . . . . . . 8 . Explosions 272 | . . . . . 61 86 125 Melee 201 | . . . . . 25 128 48 Knockbacks 11 | . . . . . . 11 . Impact 1 | . . . . . . 1 . Kinetic 10 | . . . . . . 10 . Secondary . | . . . . . . . . Self-Inflicted Damage 158 | . . 13 . . . 109 36 Shots 6 | . . 1 . . . 3 2 Rammed 7 | . . . . . . 7 . Targets Rammed 15 | . . . . . . 14 1 Kicked 8 | . . . . . . 7 1 Crushed . | . . . . . . . . Highest Temperature 546 | . 151 72 . . 146 546 184 Average Temperature 113 | . 73 30 . . 65 139 87 Received Heat Transfer 1524 | . 87 . . . 45 1068 324 Effects 10 | . . . . . . 10 . Shutdowns 3 | . . . . . . 3 . Energy Bleed 1 | . . . . . . 1 . Interference 2 | . . . . . . 2 . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 1431 | . 333 148 . . . 900 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 159 | . 40 76 1 . . 159 83 Initial 21 | . . . 1 . . 21 . Average 18 | . 7 11 . . . 24 6 Influence Increases 1585 | . 66 115 . . 220 970 214 Destroy 0b10 Robot/C 880 | . 40 40 . . 180 500 120 Destroy 0b10 Robot/NC 130 | . 5 5 . . . 100 20 Destroy Leader 268 | . 10 12 . . 40 182 24 Successful Hack 50 | . 11 5 . . . 24 10 Disable Machine 60 | . . 20 . . . 40 . Destroy Structure 152 | . . 33 . . . 79 40 Lose Combat Pursuer 45 | . . . . . . 45 . Influence Decreases 1585 | . 66 111 4 . 175 1015 214 Entered New Map 27 | . . . 3 . . 24 . Time Decay 1388 | . 66 111 1 . 175 891 144 Lost Part 170 | . . . . . . 100 70 Squads Dispatched 14 | . . 2 . . . 10 2 Investigation 2 | . . . . . . 2 . Extermination 6 | . . . . . . 6 . Reinforcement 6 | . . 2 . . . 2 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Distress Signals 5 | . . 1 . . . 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 4 4 . . 9 44 10 Peak Tracking Total 6 | . 2 3 . . 3 6 4 Tactical Retreats 2 | . . . . . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Machines Disabled 15 | . . 5 . . . 10 . Max in Single Turn 6 | . . 4 . . . 6 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Machines Accessed 17 | . 3 1 . 1 . 8 4 Terminals 11 | . 3 1 . . . 4 3 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . . 2 . Recycling Units 2 | . . . . . . 1 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 9 3 . 4 . 13 5 Successful 25 | . 8 3 . 4 . 7 3 Failed 9 | . 1 . . . . 6 2 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 2 | . 1 . . . . . 1 Terminals 22 | . 9 3 . . . 6 4 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . . . . 3 . Recycling Units 4 | . . . . . . 3 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 8 3 . 4 . 5 2 Record 4 | . 2 1 . . . 1 . Part Schematic 4 | . . . . 4 . . . Open Door 3 | . . . . . . 1 2 Alert Level 3 | . 2 . . . . 1 . Unreport Threat 1 | . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . Recall Extermination 1 | . . . . . . 1 . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 2 1 Process 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 1 . . . 8 3 Full Trace Events 4 | . 2 . . . . 2 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . . . 17 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 55 | . . . . . . 55 . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . . . . 4 Non-combat 2 | . . . . . . . 2 Combat 2 | . . . . . . . 2 Robot Hacks Applied 5 | . . . . . . . 5 parse_system 3 | . . . . . . . 3 no_distress 1 | . . . . . . . 1 find_recycling 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 2 | . . . . . . . 2 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Total Allies 2 | . . . . . . . 2 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 78 | . . . . . . . 78 Highest-Rated Ally 39 | . . . . . . . 39 Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . . . 12 Total Damage 144 | . . . . . . . 144 Kills 3 | . . . . . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Active Infowar (turns) 1633 | . . . . . . 821 812 Optics 1633 | . . . . . . 821 812 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Turns Passed 7594 | 73 223 438 244 1322 1422 3060 812 Spaces Moved 3756 | 52 159 235 128 685 712 1399 386 Core 81 | 3 . . . . . 73 5 Treads . | . . . . . . . . Legs 2007 | 49 159 89 . . 32 1326 352 Wheels 29 | . . . . . . . 29 Hover . | . . . . . . . . Flight 1639 | . . 146 128 685 680 . . Fastest Speed 50 | 50 120 120 192 192 120 120 80 Average Speed 183 | 115 120 165 192 192 189 187 186 Slowest Speed 450 | 120 120 192 192 192 192 400 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 24 16 34 71 68 23 32 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 6 | 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . Scrap Searched 4 | . . . . 2 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 315 | . . 38 . . 91 109 77 Melee . | . . . . . . . . Projectile 4 | . . . . . . 4 . AOE 311 | . . 38 . . 91 105 77 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Total 4168 | 61 172 273 127 690 756 1649 440 Wait 123 | . 2 23 . . 9 85 4 Move 3748 | 51 158 234 127 684 711 1397 386 Hop . | . . . . . . . . Pick Up 17 | 1 . 3 . 2 4 7 . Fast Attach 42 | 7 1 . . . . 21 13 Attach 13 | . . 1 . . 2 10 . Detach 3 | . . . . . 1 2 . Swap 30 | 1 1 4 . 4 7 13 . Drop 18 | 1 . 3 . . 2 11 1 Fire 87 | . 10 5 . . 10 55 7 Melee 58 | . . . . . 6 34 18 Ram 7 | . . . . . . 7 . Kick 8 | . . . . . . 7 1 Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . . 10 Rewire 4 | . . . . . 4 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / *Ext) -6/Extension History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 128 | -10/Materials | Identified exit to Mines 128 | -10/Materials | Discovered exit to Mines (range 15) 232 | -10/Materials | Identified exit to Materials 232 | -10/Materials | Discovered exit to Materials (range 8) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 581 | -9/Materials | Identified exit to Mines 581 | -9/Materials | Discovered exit to Mines (range 7) 606 | -9/Materials | Build established: Hacker-Gunner 735 | -9/Materials | Entered Mines 963 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 979 | -9/Mines | Entered Zion 986 | -7/Zion | Build established: Hacker-Bomber 1859 | -7/Zion | Learned location of Quarantine (-3) 1913 | -7/Zion | Learned Factory trap positions 2035 | -7/Zion | Build established: Hacker-Mutant 2266 | -7/Zion | Identified exit to Proximity Caves 2266 | -7/Zion | Discovered exit to Proximity Caves (range 16) 2301 | -7/Zion | Entered Proximity Caves 2654 | -6/Proximity Caves | Build established: Hacker-Bomber 3412 | -6/Proximity Caves | Learned Factory garrison access intel 3667 | -6/Proximity Caves | Identified exit to Factory 3667 | -6/Proximity Caves | Discovered exit to Factory (range 10) 3723 | -6/Proximity Caves | Entered Factory 3723 | -6/Factory | Evolved 6 slots: Power x2, Utility x3, Weapon x1 3724 | -6/Factory | Loaded intel: 102 trap records 3725 | -6/Factory | Loaded intel: 3 garrison access locations 4853 | -6/Factory | Identified exit to Lower Caves 4853 | -6/Factory | Discovered exit to Lower Caves (range 12) 5506 | -6/Factory | Lost 5 parts (2p2u1w) 5921 | -6/Factory | Lost 4 parts (1p2u1w) 6137 | -6/Factory | Core integrity fell below 50% 6186 | -6/Factory | Build established: Hacker-Mutant 6251 | -6/Factory | Lost 3 parts (2p1w) 6723 | -6/Factory | Identified exit to Extension 6723 | -6/Factory | Discovered exit to Extension (range 5) 6783 | -6/Factory | Entered Extension 6911 | -6/Extension | Rescued a captive Derelict 7227 | -6/Extension | Rescued a captive Derelict 7384 | -6/Extension | Core integrity fell below 20% 7445 | -6/Extension | Spotted B-75 Beast 7465 | -6/Extension | System corruption reached 10% 7490 | -6/Extension | Lost 7 parts (1n4u2w) 7542 | -6/Extension | Lost 3 parts (1p1n1w) 7595 | -6/Extension | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Acquired Matter Compressor. Dropped Matter Compressor. Knocked back. R-10 Processor collects Matter Compressor. Com. Matter Pod destroyed. Acquired Imp. Heavy Armor Plating. System corrupted: Component data lost. Knocked back. Hvy. Armor Plating destroyed. System corrupted: Component data lost. Jacked B-75 Beast... Command string: reboot No effect. Knocked back. Sneak attack on R-10 Processor. Jacked R-10 Processor... >>no_distress Distress signal routine blocked. Knocked back. Acquired 1 matter. 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"????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 47 Energy Capacity 635 Matter Stores 700 Matter Capacity 800 Sight Range 18 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Salvage Targeting 4 Offensive Hacking 20 Item Schematics ----------------- Recalibrator | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Enh. Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Analysis Probe I'm Back, Baby! Junior Dev Remodeling Robot Respite Challenges ------------ None Game ------ Seed XenonPhaseLance Manual? 0 Play Time 00:58:56 Cumulative 2.9 hours Start 2026.07.13 @ 16:17:41 End 2026.07.13 @ 17:17:47 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 92% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 36d7fddf-d14b-4738-83af-671378c16d4e