Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 16:49:58 Player: Rzcen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (137) 685 Value Destroyed (3984) 3984 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (327) 327 TOTAL SCORE: 9636 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 7 Aligned with FarCom 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 94/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cold Fusion Reactor Advanced EMP Blaster Missile Launcher Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Wheel > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Cooled Ion Engine Cold Fusion Reactor Compact Wheel Hacking Suite Hacking Suite High-powered Tractor Beam Advanced Beam Rifle Cooled Plasma Cannon Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster Missile Launcher Missile Launcher Improved Datajack [Rating: 63] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Constructs Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Wheel Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Special Weapon Welding Torch Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . . . 4 . . 4 Power . | . . . . . . . . . Propulsion 3 | . . . . . 2 . . 1 Utility 3 | . . . . . 1 . . 2 Weapon 2 | . . . . . 1 . . 1 Parts Attached 113 | 6 5 7 3 3 46 15 14 14 Power 6 | 1 . . 1 . 2 1 . 1 Engine 4 | 1 . . 1 . 2 . . . Core . | . . . . . . . . . Reactor 2 | . . . . . . 1 . 1 Propulsion 24 | 2 . 2 . . 9 6 2 3 Treads 20 | 2 . 2 . . 7 6 2 1 Leg 2 | . . . . . 2 . . . Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 3 . . . 11 . 9 4 Device 7 | . . . . . 3 . 2 2 Storage 8 | 1 2 . . . 1 . 3 1 Processor 3 | . 1 . . . 2 . . . Hackware . | . . . . . . . . . Protection 10 | . . . . . 5 . 4 1 Artifact . | . . . . . . . . . Weapon 55 | 2 2 5 2 3 24 8 3 6 Energy Gun 6 | . . . . . 2 2 1 1 Energy Cannon 6 | . . . . . 4 1 1 . Ballistic Gun 32 | 2 2 3 2 3 12 2 1 5 Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . 2 . . 5 1 . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 . . Unidentified Prototypes 7 | . . . . . . 3 3 1 Parts Lost 38 | . . 3 . 4 7 1 . 23 Power 4 | . . . . 1 . 1 . 2 Propulsion 14 | . . 2 . 1 1 . . 10 Utility 8 | . . . . . 3 . . 5 Weapon 12 | . . 1 . 2 3 . . 6 Highest Loss Streak 10 | . . 1 . 4 5 1 . 10 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 90 | . 99 98 77 68 94 98 94 59 Engine 5 | . 14 14 14 3 8 2 . 2 Reactor 3 | . . . . . . 5 9 2 Treads 29 | . 28 26 28 17 29 35 35 15 Device 1 | . . . . . 2 . 2 6 Storage 10 | . 14 14 14 14 9 9 8 5 Processor 10 | . 13 14 14 14 10 18 7 . Protection 2 | . . . . . 5 . 5 2 Energy Gun 7 | . . . . . 2 9 17 7 Energy Cannon 4 | . . . . . 7 7 7 . Ballistic Gun 11 | . 28 25 5 17 12 8 . 10 Peak Build Rating 63 | 6 8 11 15 15 37 42 58 63 Average Rating 31 | 2 7 10 10 13 29 38 44 52 On Entrance 20 | . 6 8 11 12 13 37 42 56 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 109 | 13 49 52 51 49 69 67 109 105 Greatest Support 103 | 40 40 40 40 40 89 89 88 103 Greatest Overweight (x) 31 | 4 1 2 1 2 3 1 2 31 Average Overweight (x) . | 1 . 1 1 1 . . . 1 Largest Inventory Capacity 30 | 8 20 20 20 20 20 20 30 25 Average Capacity 20 | 7 16 20 20 20 20 20 24 19 Most Carried 25 | 5 8 15 20 19 20 20 25 20 Average Carried 17 | 2 5 12 18 17 18 19 23 13 Final Capacity 25 | 8 20 20 20 20 20 20 25 5 Final Carried 20 | 1 8 14 20 17 20 20 20 5 Scrap Engine Consumption 65 | . . . . . . . 27 38 Constructs Created 10 | . . . . . . . 5 5 Constructs Modified 10 | . . . . . . . 2 8 Class Distribution -------------------- 58% | Skirmisher 37% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Recycling Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Matter Collected 3004 | 211 363 228 . 187 1011 406 171 427 Remotely . | . . . . . . . . . Salvage Created 6247 | . 439 246 . 175 1576 903 1868 1040 Parts 356 | . 27 20 . 12 100 64 84 49 Haulers Intercepted 3 | . . . . . 2 . 1 . Recyclers Shooed 4 | . . . . . 1 . 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 97 | . 12 9 . 6 27 17 9 17 Guns 67 | . 12 7 . 6 13 12 2 15 Cannons 20 | . . . . . 9 4 6 1 AOE 10 | . . 2 . . 5 1 1 1 Classes Destroyed 18 | . 3 2 . . 6 2 4 1 Worker 4 | . . . . . . 1 1 2 Builder 3 | . . 1 . . . . . 2 Tunneler 3 | . . . . . 3 . . . Hauler 3 | . . . . . 2 . 1 . Recycler 21 | . . 1 . . 4 . 14 2 Mechanic 1 | . . . . . . 1 . . Operator 2 | . 2 . . . . . . . Watcher 3 | . . . . . 1 1 . 1 Swarmer 31 | . 3 8 . 3 7 3 . 7 Grunt 40 | . 9 1 . 3 13 9 . 5 Brawler 1 | . . . . . . . 1 . Protector 1 | . . . . . . . 1 . Sentry 12 | . . . . . 5 4 3 . Hunter 4 | . . . . . 1 1 1 1 Programmer 4 | . . . . . . . . 4 Heavy 1 | . . . . . 1 . . . Scientist 2 | . . . . . . . 2 . Scrapper 3 | . . . . . . . 3 . Best Kill Streak 7 | . 5 3 . 3 5 4 6 7 Combat Bots Only 5 | . 4 3 . 3 5 4 3 5 Max Kills in Single Turn 4 | . 1 1 . 2 3 2 2 4 Gunslinging 1 | . . . . 1 . 1 . . Exploded 3 | . . 1 . . 3 1 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Hostile Shots Fired 636 | . 64 51 . 42 147 41 9 282 Missed 158 | . 24 15 . 10 35 10 . 64 Damage Taken 7701 | . 403 443 . 361 1943 418 336 3797 Core 1322 | . 54 82 . 57 252 . 20 857 Absorbed by Shields 103 | . . . . . 103 . . . Regen/Repaired (Parts) 521 | . . . . . 12 407 102 . Core Remaining (%) 57 | 100 . . . 22 . . 50 . Volleys Fired 311 | . 52 26 . 12 94 43 34 50 Largest 4 | . 2 2 . 2 3 3 3 4 Hottest 223 | . 40 56 . 47 140 176 176 223 Shots Fired 734 | . 104 43 . 24 234 111 103 115 Gun 591 | . 104 38 . 24 159 89 68 109 Cannon 121 | . . . . . 60 20 35 6 Launcher 22 | . . 5 . . 15 2 . . Special . | . . . . . . . . . Kinetic 430 | . 104 38 . 24 138 59 1 66 Thermal 190 | . . . . . 60 21 69 40 Explosive 8 | . . 5 . . 3 . . . Electromagnetic 106 | . . . . . 33 31 33 9 Robot Hit Streak 24 | . 16 9 . 9 17 24 12 9 Robot Miss Streak 5 | . 3 5 . 1 5 2 2 4 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 8 | . 4 1 . 2 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . Shots Hit Robots 457 | . 77 22 . 20 140 60 68 70 Core Hits 254 | . 27 14 . 9 75 40 47 42 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 4 | . 1 1 . . 2 . . . Critical Strikes 13 | . 1 1 . . 3 . 2 6 Burn 8 | . . . . . . . 2 6 Destroy 5 | . 1 1 . . 3 . . . Melee Attacks 1 | . . . . . 1 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10512 | . 857 392 . 290 3392 1369 1904 2308 Guns 7153 | . 857 304 . 290 1887 952 1054 1809 Cannons 1914 | . . . . . 953 353 511 97 Explosions 1432 | . . 88 . . 552 64 326 402 Melee . | . . . . . . . . . Ramming 13 | . . . . . . . 13 . Kinetic 4647 | . 857 304 . 290 1488 441 . 1267 Thermal 3595 | . . . . . 953 412 1227 1003 Explosive 436 | . . 88 . . 348 . . . Electromagnetic 1821 | . . . . . 603 516 664 38 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . 3 3 3 3 1 1 1 8 Average Corruption 1 | . 2 3 3 3 1 1 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 138 | . 5 27 12 12 14 13 26 29 Message Errors 36 | . 2 9 2 4 3 3 4 9 Matter Fused 29 | . 1 4 5 2 1 5 8 3 Heat Flow Errors 16 | . . 4 2 1 . 1 5 3 Energy Discharges 14 | . . 3 . . 5 1 3 2 Parts Fused 2 | . . . 1 . 1 . . . Data Loss (minor) 11 | . 1 3 1 2 1 1 1 1 Data Loss (major) 13 | . . 2 . 2 . 1 3 5 Misfires 7 | . . . . 1 1 1 2 2 Alerts 5 | . 1 1 1 . 1 . . 1 Weapon Failures 5 | . . 1 . . 1 . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 106 | . . . . . 30 7 27 42 Projectiles 53 | . . . . . 27 7 19 . Explosions 53 | . . . . . 3 . 8 42 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 268 | . . 89 . . 55 54 70 . Shots 11 | . . 3 . . 4 1 3 . Rammed 2 | . . . . . . 1 1 . Targets Rammed 2 | . . . . . . 1 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 597 | . 12 278 232 153 417 219 344 597 Average Temperature 124 | . 6 109 101 39 124 61 108 227 Received Heat Transfer 2305 | . 156 72 . 165 801 117 103 891 Effects 22 | . . . . . 7 . 2 13 Shutdowns 5 | . . . . . 2 . . 3 Energy Bleed 8 | . . . . . 1 . 1 6 Interference 3 | . . . . . 2 . . 1 Short Circuit 2 | . . . . . 1 . . 1 Damage (minor) 4 | . . . . . 1 . 1 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . 2 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . . 3 . 2 2 Heat Transferred 6201 | . . . . . 1443 568 2112 2078 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 4 . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Peak Influence 445 | . 186 170 . 100 261 321 206 445 Initial 250 | . . 30 . . . 94 72 250 Average 90 | . 74 51 . 42 94 136 31 248 Maximum Alert Level 2 | . . . . . 1 1 1 2 Low Security (%) 86 | 100 100 100 . 100 93 79 94 25 Level 1 12 | . . . . . 6 20 5 63 Level 2 1 | . . . . . . . . 10 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 4 . . . 5 3 . 10 Investigation 7 | . 2 . . . 1 2 . 2 Extermination 4 | . . . . . . . . 4 Reinforcement 11 | . 2 . . . 4 1 . 4 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . . 3 . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Distress Signals 2 | . . . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 15 14 . 6 44 20 6 26 Peak Tracking Total 7 | . 3 3 . 3 7 3 2 7 Tactical Retreats 10 | . . 4 . . 3 . . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 9 | . 3 . . . 1 1 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts 56 | . . . . . 19 37 . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . . . 1 3 . . Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 22 | . . . . . 3 4 1 14 Max in Single Turn 14 | . . . . . 2 1 1 14 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 42 | . 7 1 1 1 5 13 12 2 Terminals 29 | . 6 1 . 1 3 11 5 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . Recycling Units 6 | . 1 . . . . . 5 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 117 | . 13 2 1 2 12 30 51 6 Successful 80 | . 7 2 1 1 6 19 41 3 Failed 37 | . 6 . . 1 6 11 10 3 Catastrophic 3 | . 1 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 42 | . 7 2 1 2 2 16 12 . Terminals 67 | . 12 2 . 2 8 21 16 6 Fabricators . | . . . . . . . . . Repair Stations 9 | . . . . . 1 8 . . Recycling Units 10 | . 1 . . . . . 9 . Scanalyzers 3 | . . . . . 3 . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 57 | . 5 2 1 1 2 11 32 3 Record 24 | . . . . . . . 24 . Prototype ID Bank 11 | . 3 1 . 1 1 2 2 1 Open Door 6 | . . . . . . 6 . . Branch Access Points 1 | . . . . . . . 1 . Scanalyzer Index 1 | . . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . Unreport Threat 3 | . . 1 . . 1 . . 1 Locate Traps 1 | . . . . . . 1 . . Hauler Manifests 5 | . 1 . . . . 1 2 1 Zone Layout 1 | . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Release Object 2 | . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . . 6 . . Scan Component 3 | . . . . . . 3 . . Repair 3 | . . . . . . 3 . . Recycling Unit Hacks 4 | . . . . . . . 4 . Report Inventory 1 | . . . . . . . 1 . Retrieve Components 3 | . . . . . . . 3 . Scanalyzer 3 | . . . . . 3 . . . Insert Component 3 | . . . . . 3 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 9 | . 2 . . . 1 1 5 . Terminals 2 | . 1 . . . . 1 . . Assimilate 2 | . 1 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Patch 1 | . . . . . 1 . . . Recycling Units 6 | . 1 . . . . . 5 . Tunnel 6 | . 1 . . . . . 5 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 6 . . . 3 7 6 2 Full Trace Events 2 | . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . Time 102 | . . . . . . 102 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 14 | . . . . . . . 14 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat 1 | . . . . . 1 . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . no_distress 1 | . . . . . 1 . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total Allies 4 | . . . . 3 . 1 . . Largest Group 3 | . . . . 3 3 1 1 . Highest-Rated Group 40 | . . . . 40 40 10 10 . Highest-Rated Ally 16 | . . . . 16 16 10 10 . Total Orders 2 | . . . . . . 2 . . STAY 1 | . . . . . . 1 . . FOLLOW 1 | . . . . . . 1 . . Ally Attacks 34 | . . . . . 34 . . . Total Damage 293 | . . . . . 293 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Turns Passed 14876 | 63 1306 1594 615 806 2901 2302 3776 1513 Spaces Moved 5658 | 40 447 595 252 260 1040 964 1463 597 Core 67 | 32 . . . . . . . 35 Treads 5347 | 8 447 595 252 260 1039 964 1463 319 Legs 1 | . . . . . 1 . . . Wheels 174 | . . . . . . . . 174 Hover 69 | . . . . . . . . 69 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 162 158 158 50 Average Speed 212 | 127 211 245 240 296 203 158 228 203 Slowest Speed 1600 | 250 240 320 240 320 340 240 312 1600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 3 60 94 67 70 51 95 99 13 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 7 | . 1 . . . . 1 5 . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 111 | . . 39 . . 28 13 20 11 Melee . | . . . . . . . . . Projectile 28 | . . . . . 10 5 11 2 AOE 83 | . . 39 . . 18 8 9 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total 7958 | 52 711 684 266 274 1634 1656 1843 838 Wait 1587 | . 196 47 . . 382 571 238 153 Move 5650 | 39 446 594 251 259 1039 963 1462 597 Hop . | . . . . . . . . . Pick Up 142 | 7 10 9 5 . 33 14 52 12 Fast Attach 4 | . . . . . 1 2 . 1 Attach 58 | 6 1 4 2 3 15 4 11 12 Detach 14 | . . 1 4 . . . 4 5 Swap 51 | . 4 3 1 . 30 9 3 1 Drop 81 | . 2 . 3 . 20 12 37 7 Fire 311 | . 52 26 . 12 94 43 34 50 Melee 1 | . . . . . 1 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . . 1 1 . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap 56 | . . . . . 19 37 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 5) 1027 | -10/Materials | Discovered new exit (range 13) 1370 | -10/Materials | Entered Mines 1430 | -10/Mines | Discovered new exit (range 5) 1515 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1520 | -10/Mines | Found Prototype Device 1581 | -10/Mines | Discovered new exit (range 10) 1672 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1817 | -10/Mines | Learned Materials stockpile data 1845 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2165 | -10/Mines | Core integrity fell below 50% 2238 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2587 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2587 | -10/Mines | Discovered new exit (range 5) 2959 | -10/Mines | Discovered new exit (range 11) 2964 | -10/Mines | Entered Exiles 3036 | -10/Exiles | Met 8R-AWN 3069 | -10/Exiles | Met EX-HEX 3208 | -10/Exiles | Met EX-BIN 3242 | -10/Exiles | Aligned with FarCom system 3244 | -10/Exiles | Given EX-Vault access code 3300 | -10/Exiles | Opened EX-Vault 3317 | -10/Exiles | Found XL Autogun Array 3370 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3442 | -10/Exiles | Met EX-DEC 3552 | -10/Exiles | Discovered new exit (range 14) 3579 | -10/Exiles | Left Exiles lab with XL Autogun Array 3579 | -10/Exiles | Entered Mines 3827 | -9/Mines | Lost 4 parts (1p1n2w) 4152 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4366 | -9/Mines | Discovered new exit (range 7) 4385 | -9/Mines | Entered Materials 4385 | -8/Materials | Accompanied by 3 allies 4385 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4386 | -8/Materials | Identified exit to Factory 4534 | -8/Materials | Discovered new exit (range 13) 4692 | -8/Materials | Build established: Skirmisher 5166 | -8/Materials | Build established: Scavenger-Skirmisher 5175 | -8/Materials | Lost 5 parts (1n1u3w) 5878 | -8/Materials | Build established: Skirmisher 6402 | -8/Materials | Discovered exit to Factory (range 15) 7097 | -8/Materials | Build established: Mutant 7285 | -8/Materials | Identified exit to Storage 7286 | -8/Materials | Entered Storage 7455 | -8/Storage | Repaired Imp. Treads 7497 | -8/Storage | Repaired Arm. Treads 7530 | -8/Storage | Repaired Imp. Treads 7851 | -8/Storage | Build established: Skirmisher 8790 | -8/Storage | Discovered exit to Factory (range 15) 9422 | -8/Storage | Learned location of Armory (-3) 9583 | -8/Storage | Used back door to open Recycling access 9583 | -8/Storage | Discovered new exit (range 4) 9586 | -8/Storage | Identified exit to Recycling 9588 | -8/Storage | Entered Recycling 9588 | -8/Recycling | Accompanied by 1 ally 9589 | -8/Recycling | Met a Zionite searching for Scraptown 9884 | -8/Recycling | Discovered new exit (range 16) 10965 | -8/Recycling | Scanned before Scraplab entrance 11168 | -8/Recycling | Discovered new exit (range 3) 11194 | -8/Recycling | Entered Scraplab 12252 | -8/Recycling | Angered Scraplab inhabitants 12260 | -8/Recycling | Found Prototype Device 12281 | -8/Recycling | Identified Scrap Engine 13214 | -8/Recycling | Build established: Mutant 13364 | -8/Recycling | Entered Factory 13364 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 13657 | -6/Factory | Build established: Skirmisher 14312 | -6/Factory | Lost 10 parts (2p4n1u3w) 14383 | -6/Factory | Core integrity fell below 50% 14432 | -6/Factory | Lost 4 parts (2n2u) 14594 | -6/Factory | Core integrity fell below 20% 14860 | -6/Factory | Lost 5 parts (1n1u3w) 14860 | -6/Factory | Discovered new exit (range 16) 14877 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14864_ ALERT: Rogue bot located, Programmers report to Factory Zone 4O. 14864_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 14864_ Wheeled Gravmag-VTOL Exoskeleton destroyed. 14864_ Wheeled Gravmag-VTOL Exoskeleton core remains intact and functional. 14866_ Wheeled Gravmag-VTOL Exoskeleton destroyed. 14866_ Scrap Engine damaged due to network destabilization (-5). 14867_ Triggered Blade Trap. 14867_ Massive razor-sharp blades shoot up from within the floor. 14867_ XL Autogun Subcomponent severed. 14868_ Scrap Engine consumes XL Autogun Subcomponent. 14875_ Scrap Engine destroyed. 14876_ Dropped Med. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ???????????????????????????????????### ###???????? | | ???????????????????Y???????????????# #???????? | | ???????????????????????????????????# T #???????? | | ???????????????????????????????????? "" !#???????? | | ???????????????????????????????????? #???????? | | ???????????????????????????????????? g #???????? | | ????????????????###?????????????????#g #????????? | | ????????????????# ############### #????????? | | ????????????????# @! ^ g #????????? | | ????????????????# < g #????????? | | ????????????????# g #????????? | | ????????????????# ################ ##????????? | | ????????????????## ????????????????#g#?????????? | | ?????????????????# ?????????????????# #?????????? | | ?????????????????# ??????????????????# #?????????? | | ?????????????????#???????????????????# #?????????? | | ???????????????????????????????????### ###???????? | | ???????????????????????????????????# p #######+# | | ??????????????????????????????" ### T" | | ??????????????????????????????"" + " | | ???????????????????H?????????????### | | ???????????????????????????????????# ### ### | | ?????????????????????????????????###########+##??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# +??? | | ?????????????????????????????????# [ """ " " #??? | | ?????????????????????????????????# [ """ "G" #??? | | ?????????????????????????????????# [ """ """ #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????#+####+#######??? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 17 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Hehehe It Was An Accident, I Swear True Hacker \\IAMDERELICT Challenges ------------ None Game ------ Seed MyomerIonicPerforator Manual? 0 Play Time 02:35:18 Cumulative 30.2 hours Start 2024.08.29 @ 13:53:26 End 2024.08.29 @ 16:49:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 23 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33bd49ab-6dfd-42d9-87c5-e821b26eba8b