Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.06 @ 14:10:50 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (264) 1320 Value Destroyed (8190) 8190 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2796) 2796 TOTAL SCORE: 15386 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2173 Follower Combat Kills 400 Friendly Fire -277 Cogmind --------- Core Integrity 443/700 Matter 179/300 Energy 170/170 System Corruption 12% Temperature Cool (0) Movement Walking (600) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY (20) --- Cooled Ion Engine Experimental Sensor Array Experimental Sensor Array Advanced Targeting Computer Light Regenerative Plating Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Advanced EMP Blaster Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Improved Cooling System High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Cooled Ion Engine Micro Fission Core Aluminum Leg Improved Heat Sink Experimental Sensor Array Advanced Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Light Regenerative Plating Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Advanced EMP Blaster Heavy Rocket Launcher Plasma Cutter Katana [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 1 . 1 . 2 Weapon 1 | . . . 1 . . . . Parts Attached 201 | 6 17 6 31 8 49 21 63 Power 15 | 1 3 . 4 . 3 1 3 Engine 14 | 1 3 . 4 . 3 1 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 35 | 2 7 1 5 3 11 2 4 Treads . | . . . . . . . . Leg 35 | 2 7 1 5 3 11 2 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 71 | 1 5 1 6 . 17 4 37 Device 37 | . 3 1 3 . 8 2 20 Storage 7 | 1 2 . 1 . 2 . 1 Processor 1 | . . . . . . . 1 Hackware 3 | . . . . . 2 . 1 Protection 23 | . . . 2 . 5 2 14 Artifact . | . . . . . . . . Weapon 80 | 2 2 4 16 5 18 14 19 Energy Gun 21 | . 1 3 6 1 9 1 . Energy Cannon 14 | . . . 1 . . 2 11 Ballistic Gun 26 | 2 1 . 8 2 6 6 1 Ballistic Cannon . | . . . . . . . . Launcher 15 | . . 1 1 2 3 3 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . . 2 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 3 . 4 1 . Parts Lost 37 | . 4 2 5 . 8 3 15 Power 3 | . . . 1 . . . 2 Propulsion 9 | . 1 . . . 1 2 5 Utility 10 | . 1 . . . 3 . 6 Weapon 15 | . 2 2 4 . 4 1 2 Highest Loss Streak 10 | . 2 1 1 . 2 1 10 Average Slot Usage (%) 99 | . 97 99 99 99 99 99 99 Engine 10 | . 14 14 11 11 9 9 6 Leg 24 | . 28 28 21 21 26 26 22 Device 15 | . 11 14 12 11 17 17 20 Storage 10 | . 14 14 11 11 9 9 7 Processor 1 | . . . . . . . 7 Hackware 2 | . . . . . . 9 6 Protection 5 | . . . 8 11 8 . 2 Energy Gun 12 | . 5 27 17 11 14 17 . Energy Cannon 4 | . . . . . . . 21 Ballistic Gun 11 | . 22 . 14 21 11 7 1 Naked Turns . | . . . . . . . . Heaviest Build 82 | 14 39 30 42 42 66 61 82 Greatest Support 47 | 20 20 20 20 25 45 47 45 Greatest Overweight (x) 6 | 2 1 1 2 4 1 1 6 Average Overweight (x) 1 | . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 16 | 7 13 15 15 15 15 20 20 Most Carried 20 | 2 15 15 15 15 15 20 20 Average Carried 15 | 1 11 14 14 15 14 17 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 20 | 2 15 15 15 15 15 20 12 Class Distribution -------------------- 52% | Scavenger-Tank 15% | Scavenger-Mutant 12% | Scavenger-Skirmisher 12% | Scavenger-Gunner 4% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Matter Collected 4050 | 278 639 82 593 190 1181 389 698 Remotely . | . . . . . . . . Salvage Created 10469 | 125 952 157 1583 125 3139 1701 2687 Parts 546 | 9 55 9 98 11 150 90 124 Haulers Intercepted 20 | . 2 . 6 . 4 3 5 Recyclers Shooed 5 | . 1 1 2 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Combat Hostiles Destroyed 191 | . 19 7 30 10 53 26 46 Guns 105 | . 19 5 27 2 42 10 . Cannons 24 | . . . . . . . 24 AOE 53 | . . 2 3 8 10 13 17 Classes Destroyed 17 | 2 6 1 3 1 1 1 2 Worker 8 | . 1 . 1 . 5 . 1 Builder 9 | . 1 . 1 . 1 . 6 Tunneler 2 | 1 1 . . . . . . Hauler 20 | . 2 . 6 . 4 3 5 Recycler 15 | 1 1 . 2 . 5 3 3 Mechanic 3 | . . . . . 1 2 . Operator 2 | . . . 1 . . . 1 Watcher 16 | . 2 . 4 . 5 1 4 Swarmer 35 | . 5 3 10 7 7 . 3 Grunt 89 | . 14 2 10 2 27 14 20 Brawler 12 | . . . 1 . 5 4 2 Duelist 9 | . . . . 1 4 1 3 Protector 5 | . . . . . . 1 4 Sentry 29 | . . . 9 . 10 5 5 Demolisher 4 | . . 2 . . . 2 . Hunter 3 | . . . . . . . 3 Programmer 6 | . . . . . . . 6 Thug 1 | . . . . . . 1 . Best Kill Streak 15 | 2 4 3 5 7 9 10 15 Combat Bots Only 12 | . 3 3 4 7 7 9 12 Max Kills in Single Turn 5 | 1 2 1 2 4 5 4 4 Gunslinging 1 | . 1 . . . 1 . . Exploded 4 | . . 1 2 4 4 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Damage Taken 8095 | . 1028 441 879 176 2397 653 2521 Core 954 | . 144 80 69 9 326 69 257 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 54 | 100 . 10 . 80 . 28 . Volleys Fired 515 | 3 91 12 104 13 150 44 98 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 240 | 40 70 90 140 102 161 161 240 Shots Fired 1301 | 6 182 22 289 21 426 108 247 Gun 1033 | 6 182 20 285 13 417 97 13 Cannon 218 | . . . . . . . 218 Launcher 50 | . . 2 4 8 9 11 16 Special . | . . . . . . . . Kinetic 522 | 6 163 4 84 8 211 33 13 Thermal 729 | . 19 16 201 5 206 64 218 Explosive 39 | . . 2 4 8 9 5 11 Electromagnetic 11 | . . . . . . 6 5 Robot Hit Streak 29 | 1 12 7 18 7 29 9 13 Robot Miss Streak 5 | 1 4 1 5 2 4 3 5 Penetration Max . | . . . . . . . . Secondary Targets 10 | . 3 . . . 7 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 808 | 3 118 14 178 9 280 60 146 Core Hits 449 | 3 48 11 74 18 130 54 111 Critical Kills 5 | . . . 1 . . . 4 Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 33 | . 2 . 13 . 11 3 4 Burn 27 | . 2 . 12 . 10 3 . Meltdown 4 | . . . . . . . 4 Destroy 2 | . . . 1 . 1 . . Melee Attacks 9 | . . . . . . 7 2 Impact . | . . . . . . . . Slashing 9 | . . . . . . 7 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 20310 | 54 1513 288 2541 826 6164 2502 6422 Guns 10174 | 54 1506 177 2392 139 4787 1062 57 Cannons 3564 | . . . . . . . 3564 Explosions 6436 | . . 102 141 672 1344 1436 2741 Melee . | . . . . . . . . Ramming 136 | . 7 9 8 15 33 4 60 Kinetic 4542 | 54 1357 36 659 105 2048 226 57 Thermal 9283 | . 149 141 1733 34 2739 836 3651 Explosive 5826 | . . 102 141 672 1344 1229 2338 Electromagnetic 523 | . . . . . . 207 316 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . . 12 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Effects 34 | . . . . . . . 34 Message Errors 10 | . . . . . . . 10 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 6 | . . . . . . . 6 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 1 | . . . . . . . 1 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 146 | . . . 8 . 6 38 94 Projectiles 40 | . . . . . . . 40 Explosions 98 | . . . 8 . 6 38 46 Melee 8 | . . . . . . . 8 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 398 | . . . . 23 26 102 247 Shots 16 | . . . . 1 2 5 8 Rammed . | . . . . . . . . Targets Rammed 28 | . 1 3 1 4 10 1 8 Kicked 28 | . 1 3 1 4 10 1 8 Crushed . | . . . . . . . . Highest Temperature 224 | . 20 2 224 18 51 48 209 Average Temperature 31 | . 7 2 45 8 15 13 37 Received Heat Transfer 2946 | . 489 42 312 15 900 324 864 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 3 | . . . . . . . 3 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 9 | . . . . . 1 3 5 Combat Hostiles 8 | . . . . . 1 2 5 Parts Melted 60 | . 1 . 18 . 11 4 26 Heat Transferred 21524 | . 592 384 5731 74 6290 1850 6603 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . . . . . . 8 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Peak Influence 2036 | 10 304 128 484 365 929 835 2036 Initial 391 | . 6 73 . 110 . 391 361 Average 387 | 1 138 92 240 166 362 601 805 Maximum Alert Level 5 | . 1 . 2 1 3 3 5 Low Security (%) 37 | 100 78 100 36 69 31 . 4 Level 1 31 | . 21 . 54 30 25 4 47 Level 2 17 | . . . 9 . 29 81 4 Level 3 5 | . . . . . 14 14 4 Level 4 4 | . . . . . . . 24 Level 5 2 | . . . . . . . 12 High Security . | . . . . . . . 2 Max Security . | . . . . . . . . Squads Dispatched 46 | . 6 . 3 1 7 5 24 Investigation 9 | . 4 . 1 . 2 . 2 Extermination 5 | . . . . . . . 5 Reinforcement 9 | . 2 . 2 . 1 1 3 Assault 14 | . . . . 1 3 4 6 Garrison 9 | . . . . . 1 . 8 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Distress Signals 13 | . . . 3 . 5 2 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 295 | . 31 7 51 11 82 45 68 Peak Tracking Total 9 | . 4 3 4 4 8 9 6 Tactical Retreats 17 | . 1 . 4 . 8 . 4 Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Traps Triggered 9 | . 4 . 1 . 1 1 2 Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . . 3 Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Machines Disabled 22 | . . . 1 3 6 3 9 Max in Single Turn 3 | . . . 1 2 3 1 2 Garrison Access 2 | . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Machines Accessed 49 | . 7 . 12 . 12 13 5 Terminals 35 | . 6 . 8 . 8 11 2 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . . 1 . 1 2 . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 5 | . . . 2 . 2 . 1 Garrison Access 2 | . . . . . 1 . 1 Total Hacks 159 | . 20 . 45 . 48 31 15 Successful 97 | . 13 . 24 . 31 21 8 Failed 62 | . 7 . 21 . 17 10 7 Catastrophic 8 | . . . 3 . 1 2 2 Database Lockouts . | . . . . . . . . Manual 89 | . 18 . 31 . 22 18 . Terminals 108 | . 19 . 31 . 28 24 6 Fabricators 5 | . . . . . . . 5 Repair Stations 18 | . . . 5 . 6 7 . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 22 | . . . 8 . 11 . 3 Garrison Access 4 | . . . . . 3 . 1 Terminal Hacks 36 | . 7 . 8 . 8 9 4 Part Schematic 1 | . 1 . . . . . . Open Door 3 | . . . . . . 3 . Branch Access Points 3 | . . . 1 . 1 . 1 Terminal Index 4 | . 1 . 1 . 1 1 . Scanalyzer Index 2 | . . . 1 . 1 . . Alert Level 6 | . 2 . 1 . 1 2 . Unreport Threat 7 | . . . 1 . 2 2 2 Locate Traps 1 | . . . . . . 1 . Recall Assault 1 | . . . . . . . 1 Zone Layout 8 | . 3 . 3 . 2 . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 16 | . . . 4 . 6 6 . Scan Component 8 | . . . 2 . 3 3 . Repair 8 | . . . 2 . 3 3 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 14 | . . . 4 . 8 . 2 Insert Component 5 | . . . 2 . 2 . 1 Analyze 9 | . . . 2 . 6 . 1 Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 28 | . 6 . 8 . 8 6 . Terminals 26 | . 5 . 7 . 8 6 . Botnet 26 | . 5 . 7 . 8 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Tunnel 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 42 | . 5 . 11 . 10 11 5 Full Trace Events 4 | . . . 1 . 1 1 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . 1 Parts Built 1 | . . . . . . . 1 Matter 384 | . . . . . . . 384 Time 204 | . . . . . . . 204 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired 8 | . . . 2 . 3 3 . Time 378 | . . . 79 . 127 172 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . . . 6 Machine Destruction 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Total Allies 35 | . . 1 . 4 . 12 18 Largest Group 18 | . . 1 . 4 . 10 18 Highest-Rated Group 708 | . . 31 . 71 . 173 708 Highest-Rated Ally 74 | . . 31 . 31 . 31 74 Total Orders . | . . . . . . . . Ally Attacks 186 | . . 6 . 13 . 126 41 Total Damage 4167 | . . 62 . 241 . 1622 2242 Kills 37 | . . . . 3 . 17 17 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Turns Passed 13615 | 65 1521 821 2549 1332 3290 1397 2640 Spaces Moved 5017 | 43 646 378 774 559 1193 478 946 Core 13 | 13 . . . . . . . Treads . | . . . . . . . . Legs 5004 | 30 646 378 774 559 1193 478 946 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 200 200 200 200 200 200 Average Speed 206 | 102 173 200 245 227 201 202 201 Slowest Speed 600 | 150 200 200 280 440 203 203 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 69 | 3 95 73 75 98 97 92 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . 1 . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 28 | . . . . 16 . 7 5 Terrain Destroyed 263 | . . 10 16 21 70 20 126 Melee 9 | . . . . . . 7 2 Projectile 2 | . . . . . 1 . 1 AOE 252 | . . 10 16 21 69 13 123 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Total 7166 | 55 862 417 1206 602 1753 806 1465 Wait 1190 | 1 76 16 250 7 293 234 313 Move 5010 | 42 645 377 773 558 1192 477 946 Hop . | . . . . . . . . Pick Up 101 | 3 20 2 18 5 22 14 17 Fast Attach 44 | 5 2 . 15 1 13 4 4 Attach 42 | 1 4 2 6 . 11 4 14 Detach 1 | . . . . . . 1 . Swap 116 | . 11 4 11 7 25 13 45 Drop 110 | . 12 1 28 7 37 7 18 Fire 515 | 3 91 12 104 13 150 44 98 Melee 9 | . . . . . . 7 2 Ram . | . . . . . . . . Kick 28 | . 1 3 1 4 10 1 8 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 13) 446 | -10/Materials | Discovered new exit (range 16) 623 | -10/Materials | Discovered new exit (range 8) 846 | -10/Materials | Discovered new exit (range 16) 882 | -10/Materials | Build established: Scavenger-Mutant 1032 | -10/Materials | Core integrity fell below 50% 1429 | -10/Materials | Discovered new exit (range 9) 1587 | -10/Materials | Entered Mines 2044 | -10/Mines | Found a hidden stash of uninstalled traps 2083 | -10/Mines | Assembled infested the area 2088 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2089 | -10/Mines | Received a Mining Laser from a helpful Derelict 2260 | -10/Mines | Core integrity fell below 20% 2317 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2321 | -10/Mines | Found Prototype Device 2342 | -10/Mines | Learned Materials stockpile data 2394 | -10/Mines | Discovered new exit (range 8) 2408 | -10/Mines | Entered Materials 2408 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2848 | -9/Materials | Build established: Scavenger-Gunner 2907 | -9/Materials | Identified exit to Mines 3259 | -9/Materials | Identified Exp. Sensor Array 3321 | -9/Materials | Discovered new exit (range 9) 3468 | -9/Materials | Build established: Scavenger-Tank 4018 | -9/Materials | Discovered new exit (range 16) 4652 | -9/Materials | Repaired Broken Imp. Heat Sink 4680 | -9/Materials | Repaired Aluminum Leg 4957 | -9/Materials | Entered Mines 4973 | -9/Mines | Discovered new exit (range 15) 4991 | -9/Mines | Destroyed 7 combat bots 5272 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5441 | -9/Mines | Met a Derelict testing a Signal Generator 5579 | -9/Mines | Discovered new exit (range 13) 5847 | -9/Mines | Learned Materials emergency access door positions 6289 | -9/Mines | Entered Materials 6289 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6714 | -8/Materials | Discovered new exit (range 10) 7537 | -8/Materials | Discovered new exit (range 7) 7637 | -8/Materials | Repaired Carbon-fiber Leg 7676 | -8/Materials | Repaired Carbon-fiber Leg 7728 | -8/Materials | Repaired Imp. Medium Laser 7986 | -8/Materials | Identified exit to Storage 8024 | -8/Materials | Discovered new exit (range 16) 8723 | -8/Materials | Garrison activated, responded to threat 8952 | -8/Materials | Discovered new exit (range 7) 9089 | -8/Materials | First assault squad dispatched 9131 | -8/Materials | Destroyed 7 combat bots 9546 | -8/Materials | Core integrity fell below 50% 9579 | -8/Materials | Entered Storage 9837 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 9979 | -8/Storage | First assault squad dispatched 10410 | -8/Storage | Repaired Broken Exp. Sensor Array? 10470 | -8/Storage | Build established: Scavenger-Gunner 10592 | -8/Storage | Repaired Corrupted Carbon-fiber Leg 10644 | -8/Storage | Repaired Cld. Ion Engine 10755 | -8/Storage | Discovered new exit (range 8) 10769 | -8/Storage | Found Prototype Protection 10769 | -8/Storage | Identified Lgt. Regenerative Plating 10902 | -8/Storage | Met a pair of Derelict thieves 10951 | -8/Storage | Destroyed 9 combat bots 10976 | -8/Storage | Entered Factory 10976 | -7/Factory | Evolved 2 slots: Utility x2 12059 | -7/Factory | Build established: Scavenger-Skirmisher 12458 | -7/Factory | Cargo convoy interrupted 12576 | -7/Factory | First assault squad dispatched 12585 | -7/Factory | Local fabrication network quarantined 12650 | -7/Factory | Garrison activated, responded to threat 12736 | -7/Factory | Fabricated Exp. Sensor Array (x1) 12803 | -7/Factory | Discovered new exit (range 5) 12811 | -7/Factory | Identified exit to Factory 13039 | -7/Factory | Identified exit to Lower Caves 13245 | -7/Factory | Garrison activated, responded to threat 13426 | -7/Factory | Garrison activated, responded to threat 13475 | -7/Factory | Destroyed 7 combat bots 13553 | -7/Factory | System corruption reached 10% 13556 | -7/Factory | High security lockdown imminent 13616 | -7/Factory | Self-destructed Last Messages --------------- 13584_ G-47 Trooper misfires. 13585_ Carbon-fiber Leg destroyed. 13585_ Hrd. Medium Armor Plating destroyed. 13585_ Imp. Heat Sink fried. 13585_ G-47 Trooper destroyed. 13586_ System corrupted: Energy discharge (-3). 13589_ The unstable cave ceiling collapses. 13591_ Carbon-fiber Leg destroyed. 13592_ Imp. Heat Sink melted. 13592_ Y-54 Guardian destroyed. 13601_ System corrupted: Plasma Cannon failed to cycle. 13601_ G-47 Trooper destroyed. 13606_ ALERT: Machine network offline. 13613_ C-30 ARC bursts open, deploying its payload. 13613_ G-50 Soldier unfolds itself. 13613_ G-47 Trooper unfolds itself. 13613_ M-28 Smith unfolds itself. 13614_ The unstable cave ceiling collapses. 13616_ System corrupted: Component data lost. 13616_ The unstable cave ceiling collapses. 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""" " | | ##+#????????????#???????????# ???? | | #??????????# ??????????# #??# ? | | #??????????# ########### #######+###### | | #???? ??# #= # | | #???# ## # # | | #???# # k k # # | | #???# # k %+ # | | #???# # #% # | | #???# # ! # # | | #???# # k !% %# # | | #???# # ## # ;%=# # # | | ##### # # ########### | | ! # # # # ##???# | | #?# # @ # % #??????? | | """ """ ### # # ! ######## | | ""F"" """ ## # %! % #[ | | "" "" """ k %##=#% gg m # | | * r ######## # "" | | %=k !%[ # # "" !% | | ########## %= # # " % | | ######????????## ; ]! + + " | | ??????????????# u # # # # " | | ??????????????## ### # # # " % | | ??????????????# ####### ! # # ! | | ????????""" ## # # " " """ # ######## | | ????????""" + + # """G""" # #### | | ??? ## " ########### % | | ??? ! ! ??# " " #???????# | | ???########???## "" " #???????# | | ???????????????# " " #???????# | | ???????????????# " #???????# | | ???????????????# " #???????# | | ???????????????# " #???????############## | | ???????????????#+# [ " #?????????????????#### | | ??????????????? =[ " #????????????????# | | ????????????# # ###????????????????# | | ????????????# ## ####??????????????????# | | ????????????# ??###?????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralGammaKatana Manual? 0 Play Time 01:12:45 Cumulative 1246.3 hours Start 2021.06.06 @ 12:57:26 End 2021.06.06 @ 14:10:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 425 Rogue 425 Adventurer 0 Explorer 0 Win Type - Total 90 Types 19/12/37/5/1/2/12/1/1 Lore% 96 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e184c359-c1a6-44b5-8da1-77e4005561fd