Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 22:08:04 Player: TheGreatBorealis Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (3048) 3048 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 8250 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 5% Temperature Cool (26) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit System Shield Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads Advanced Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Hardened Heavy Armor Plating Improved Hacking Suite System Shield System Backup Module > --- WEAPON ----------- Flak Gun Flak Gun KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Deuterium Engine Reinforced Deuterium Engine Light Treads Improved Treads Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Hacking Suite System Shield Heavy Laser Flak Gun [Rating: 74] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Advanced Visual Processing Unit Device System Backup Module Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Gun Small Laser Ballistic Gun Flak Gun Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 . 2 2 2 . Power . | . . . . . . . . . . Propulsion 3 | . . 2 . . . . 1 . . Utility 6 | . . . . 2 . 2 . 2 . Weapon 3 | . . . 2 . . . 1 . . Parts Attached 105 | 8 3 13 12 20 13 4 5 25 2 Power 10 | 2 . 1 . 2 2 . . 3 . Engine 9 | 2 . 1 . 2 2 . . 2 . Core . | . . . . . . . . . . Reactor 1 | . . . . . . . . 1 . Propulsion 43 | 2 . 9 5 6 5 2 4 10 . Treads 17 | . . 3 1 . 2 1 4 6 . Leg 26 | 2 . 6 4 6 3 1 . 4 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 3 . . 5 1 2 . 5 2 Device 2 | . . . . . . 1 . . 1 Storage 4 | 1 2 . . 1 . . . . . Processor 8 | . 1 . . 4 . . . 2 1 Hackware 4 | . . . . . 1 1 . 2 . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 33 | 3 . 3 7 7 5 . 1 7 . Energy Gun 5 | 1 . . 1 . . . . 3 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 28 | 2 . 3 6 7 5 . 1 4 . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 49 | . . 3 2 3 10 . . 28 3 Power 6 | . . . . 2 . . . 4 . Propulsion 23 | . . 2 1 1 7 . . 12 . Utility 6 | . . . . . . . . 3 3 Weapon 14 | . . 1 1 . 3 . . 9 . Highest Loss Streak 21 | . . 1 2 2 5 . . 21 3 Average Slot Usage (%) 90 | . 88 99 96 99 87 84 92 86 31 Engine 7 | . 14 11 9 6 7 6 5 4 . Treads 11 | . . 10 9 6 3 6 17 22 . Leg 15 | . 28 33 25 23 14 6 4 . . Device 1 | . . . . . . 5 5 4 1 Storage 7 | . 14 11 9 7 7 6 5 4 . Processor 13 | . 2 11 9 22 22 13 11 10 19 Hackware 4 | . . . . . . 12 11 10 10 Protection 1 | . . . . . . . . 4 . Energy Gun 1 | . 14 4 3 . . . . . . Ballistic Gun 24 | . 14 17 30 30 28 26 28 21 . Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 12 12 15 22 46 46 42 46 70 3 Greatest Support 122 | 20 20 40 37 47 47 20 109 122 3 Greatest Overweight (x) 9 | 1 . . . 1 9 2 2 9 . Average Overweight (x) . | . . . . . . 2 . . . Largest Inventory Capacity 12 | 6 12 6 6 10 10 10 10 10 4 Average Capacity 8 | 5 6 6 6 9 10 10 10 9 4 Most Carried 10 | 6 7 6 6 10 10 8 10 10 2 Average Carried 7 | 4 5 4 5 9 8 6 6 8 2 Final Capacity 10 | 6 6 6 6 10 10 10 10 4 4 Final Carried 10 | 6 6 5 6 10 8 6 10 2 2 Class Distribution -------------------- 30% | Scavenger-Gunner 21% | Scavenger-Tank 17% | Mutant 13% | Scavenger-Skirmisher 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Matter Collected 3214 | 190 140 267 223 711 433 65 255 930 . Remotely . | . . . . . . . . . . Salvage Created 3893 | . 106 465 285 645 622 65 255 1450 . Parts 219 | . 9 27 32 29 39 4 11 68 . Haulers Intercepted 3 | . . 1 1 . 1 . . . . Recyclers Shooed 2 | . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Combat Hostiles Destroyed 63 | . 2 11 9 12 9 1 3 16 . Guns 63 | . 2 11 9 12 9 1 3 16 . Classes Destroyed 11 | . 2 3 1 1 4 . . . . Builder 6 | . . . 1 1 . . . 4 . Hauler 3 | . . 1 1 . 1 . . . . Recycler 3 | . . . . . 1 . . 2 . Operator 1 | . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 14 | . . 3 7 2 2 . . . . Grunt 20 | . 2 4 1 7 . . . 6 . Brawler 1 | . . . . 1 . . . . . Sentry 21 | . . 4 1 2 5 1 3 5 . Hunter 1 | . . . . . 1 . . . . Programmer 6 | . . . . . 1 . . 5 . Best Kill Streak 12 | . 1 4 4 5 4 1 2 12 . Combat Bots Only 5 | . 1 4 4 4 3 1 2 5 . Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 2 . Gunslinging 1 | . . . . . . . . 1 . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Damage Taken 8390 | . 134 761 401 1064 1032 191 210 4104 493 Core 1625 | . 36 33 32 146 153 12 44 747 422 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 85 91 94 . 57 98 95 . . Volleys Fired 185 | . 8 43 30 29 20 2 6 47 . Largest 5 | . 2 2 4 4 4 4 5 5 . Hottest 170 | . 60 60 135 109 112 112 140 170 . Shots Fired 601 | . 16 84 104 107 71 8 30 181 . Gun 601 | . 16 84 104 107 71 8 30 181 . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 553 | . 8 62 97 107 71 8 30 170 . Thermal 48 | . 8 22 7 . . . . 11 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 23 | . 15 20 12 12 23 6 17 15 . Robot Miss Streak 8 | . . 3 8 7 7 4 2 5 . Penetration Max 1 | . . . . . 1 . . 1 . Secondary Targets 13 | . . 1 1 3 1 . . 7 . Max Gunslinging Chain 2 | . . 1 1 1 1 . . 2 . Shots Hit Robots 461 | . 15 67 59 77 60 5 28 150 . Core Hits 275 | . 6 23 16 50 46 9 30 92 3 Critical Hits 4 | . . . . 1 . . . 3 . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8296 | . 182 807 649 1185 999 190 642 3623 19 Guns 8249 | . 182 807 649 1185 999 190 642 3595 . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 47 | . . . . . . . . 28 19 Kinetic 7700 | . 89 614 592 1185 999 190 642 3389 . Thermal 549 | . 93 193 57 . . . . 206 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 5 5 . . 5 5 Average Corruption 4 | . . . . 5 5 . . 4 5 Corruption Purged 2 | . . . . . . . . 2 . Effects 32 | . . . . 1 15 . . 16 . Message Errors 4 | . . . . . 2 . . 2 . Matter Fused 8 | . . . . . 6 . . 2 . Heat Flow Errors 5 | . . . . 1 2 . . 2 . Energy Discharges 4 | . . . . . 1 . . 3 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . . . . Data Loss (major) 1 | . . . . . 1 . . . . Targeting Errors 7 | . . . . . 2 . . 5 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . 9 8 Shots . | . . . . . . . . . . Rammed 9 | . . . . . . . . 4 5 Targets Rammed 13 | . . . . . . . . 8 5 Kicked 4 | . . . . . . . . 4 . Crushed . | . . . . . . . . . . Highest Temperature 418 | . 18 27 323 238 243 48 85 418 8 Average Temperature 97 | . 12 10 71 76 59 29 44 161 8 Received Heat Transfer 2013 | . 72 276 144 342 216 81 36 711 135 Effects 9 | . . . 3 3 . . . 3 . Interference 6 | . . . 3 3 . . . . . Damage (minor) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 1157 | . 200 450 111 . . . . 396 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Peak Influence 444 | . 72 365 309 258 226 92 164 444 134 Initial 119 | . . 29 69 49 69 47 44 79 119 Average 127 | . 42 226 183 121 132 53 86 135 128 Maximum Alert Level 2 | . . 1 1 1 1 . . 2 . Low Security (%) 80 | 100 100 36 58 91 84 100 100 76 100 Level 1 17 | . . 63 41 8 15 . . 16 . Level 2 1 | . . . . . . . . 7 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . 1 1 4 1 . 4 . Investigation . | . . . . . . . . . . Extermination 3 | . . . . . 1 . . 2 . Reinforcement 4 | . . . 1 1 . . . 2 . Assault . | . . . . . . . . . . Garrison 4 | . . . . . 3 1 . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Distress Signals 5 | . . 2 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 118 | . 4 16 23 12 11 3 3 38 8 Peak Tracking Total 13 | . 2 4 5 4 3 2 2 13 8 Tactical Retreats 13 | . 1 5 6 . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Traps Triggered 7 | . . . 2 1 2 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Machines Disabled 3 | . . . . 1 . . . 2 . Max in Single Turn 1 | . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Machines Accessed 12 | . 1 4 1 . 3 1 . 2 . Terminals 10 | . 1 4 1 . 3 . . 1 . Fabricators 2 | . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 31 | . 2 9 3 . 6 2 . 9 . Successful 23 | . 2 7 3 . 3 . . 8 . Failed 8 | . . 2 . . 3 2 . 1 . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . 3 . . 1 . . 2 . Terminals 26 | . 2 9 3 . 6 . . 6 . Fabricators 5 | . . . . . . 2 . 3 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . 2 7 3 . 3 . . 6 . Record 6 | . 1 3 2 . . . . . . Part Schematic 1 | . . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . 1 . Alert Level 4 | . 1 . . . 1 . . 2 . Unreport Threat 2 | . . . . . . . . 2 . Registered Components 1 | . . . . . 1 . . . . Zone Layout 4 | . . 2 1 . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 1 1 . 3 1 . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Matter 256 | . . . . . . . . 256 . Time 128 | . . . . . . . . 128 . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Turns Passed 4368 | 69 377 406 410 711 658 235 324 1142 36 Spaces Moved 2328 | 47 229 177 175 458 351 115 161 581 34 Core 141 | 7 . . . . 2 . . 98 34 Treads 688 | . . . . . 52 10 161 465 . Legs 1499 | 40 229 177 175 458 297 105 . 18 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 180 160 50 50 Average Speed 137 | 114 120 120 121 123 154 181 175 141 50 Slowest Speed 500 | 150 120 120 125 153 500 200 200 500 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 18 | 4 42 20 17 11 59 7 6 16 1 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 22 | . . . . 1 . . . 21 . Melee . | . . . . . . . . . . Projectile 22 | . . . . 1 . . . 21 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Arm Total 3085 | 58 316 289 304 539 419 136 185 787 52 Wait 404 | . 69 53 82 16 31 16 11 115 11 Move 2319 | 46 228 176 174 457 350 114 160 580 34 Hop . | . . . . . . . . . . Pick Up 24 | 4 3 1 3 6 1 . 2 4 . Fast Attach 45 | 6 2 . 10 4 9 2 3 7 2 Attach 28 | . 1 5 1 4 3 2 1 11 . Detach 6 | . 1 . . 1 2 . 1 1 . Swap 32 | 2 . 8 1 12 1 . 1 7 . Drop 29 | . 4 3 3 10 2 . . 7 . Fire 185 | . 8 43 30 29 20 2 6 47 . Melee . | . . . . . . . . . . Ram 6 | . . . . . . . . 1 5 Kick 7 | . . . . . . . . 7 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 16) 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Propulsion x2 550 | -9/Materials | Identified exit to Mines 776 | -9/Materials | Discovered new exit (range 16) 853 | -9/Materials | Entered another Materials area 853 | -8/Materials | Evolved 2 slots: Weapon x2 1157 | -8/Materials | Build established: Scavenger-Gunner 1191 | -8/Materials | Discovered new exit (range 16) 1263 | -8/Materials | Entered Factory 1263 | -7/Factory | Evolved 2 slots: Utility x2 1697 | -7/Factory | Discovered new exit (range 20) 1737 | -7/Factory | Identified exit to Lower Caves 1939 | -7/Factory | Discovered new exit (range 20) 1963 | -7/Factory | Identified exit to Storage 1974 | -7/Factory | Entered Storage 2324 | -7/Storage | Lost 5 parts (3n2w) 2408 | -7/Storage | Garrison activated, responded to threat 2612 | -7/Storage | Discovered new exit (range 12) 2630 | -7/Storage | Identified exit to Factory 2632 | -7/Storage | Entered Factory 2632 | -6/Factory | Evolved 2 slots: Utility x2 2817 | -6/Factory | Discovered new exit (range 12) 2839 | -6/Factory | Garrison activated, responded to threat 2865 | -6/Factory | Identified exit to Factory 2867 | -6/Factory | Entered another Factory area 2867 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2914 | -5/Factory | Build established: Scavenger-Skirmisher 3164 | -5/Factory | Discovered new exit (range 11) 3189 | -5/Factory | Identified exit to Factory 3191 | -5/Factory | Entered another Factory area 3191 | -4/Factory | Evolved 2 slots: Utility x2 3360 | -4/Factory | Discovered new exit (range 10) 3385 | -4/Factory | Identified exit to Upper Caves 3489 | -4/Factory | Build established: Scavenger-Tank 3992 | -4/Factory | Local fabrication network quarantined 4303 | -4/Factory | Core integrity fell below 50% 4316 | -4/Factory | Lost 21 parts (3p8n2u8w) 4327 | -4/Factory | Discovered new exit (range 11) 4332 | -4/Factory | Identified exit to Armory 4333 | -4/Factory | Entered Armory 4366 | -4/Armory | Core integrity fell below 20% 4369 | -4/Armory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 04332_ EXIT=IDENTIFIED: ARMORY LOCATION=ARMORY GOAL=ESCAPE 04339_ Penetrated by Slug. 04341_ Acquired Adv. Melee Analysis Suite. 04348_ Slug penetrates Wall. 04353_ Acquired Corruption Screen. 04361_ Slammed into G-67 Veteran. 04363_ Slammed into G-73 Enforcer. 04363_ Adv. Terrain Scan Processor permanently disabled. 04363_ Destabilizing: Short circuit. 04364_ Slammed into G-73 Enforcer. 04365_ Corruption Screen destroyed. 04365_ Slammed into G-67 Veteran. 04365_ Adv. Visual Processing Unit permanently disabled. 04365_ Destabilizing: Short circuit. 04365_ Adv. Melee Analysis Suite destroyed. 04366_ Slammed into G-73 Enforcer. 04366_ Adv. Hacking Suite destroyed. 04368_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????????????????????????####??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????######### #??? | | ?????????????????# # #??? | | ?????????????????# / #??? | | ?????????????????# #gg#??? | | ?????????????????#########Y%#??? | | ?????????????????????????#g #??? | | ????????????????????????##g ##?? | | ????????# ########## g #?? | | ????????+ @ #?? | | ????????# #?? | | ????????# ########## #?? | | ????????????????????????######?? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 Corruption Prevention 20 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- Quantum Rifle | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefCombatNanovents Manual? 0 Play Time 00:56:17 Cumulative 44.1 hours Start 2020.09.30 @ 17:57:17 End 2020.09.30 @ 22:08:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e019395-e18d-497d-94b3-2c939e931c4a