Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.12 @ 01:22:34 Player: Scraplet Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (76) 380 Value Destroyed (2571) 2571 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1182) 1182 TOTAL SCORE: 8353 Bonus ------- Follower Combat Kills 599 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 275/850 Matter 268/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Heat Sink Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Makeshift Leg Makeshift Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Sensor Array Makeshift Hacking Suite System Shield Z-Drone Bay > --- WEAPON ----------- Gauss Rifle Flak Gun Gauss Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Gravmag System Improved Heat Sink Light Armor Plating Makeshift Sword Makeshift Spear [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Gravmag System Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 9 | . 1 2 . 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . . Utility 4 | . 1 1 . 2 . . . . . . Weapon 2 | . . . . . . . . . . 2 Parts Attached 103 | 9 2 7 2 6 28 2 9 10 8 20 Power 16 | 1 . . . . 4 . 3 2 3 3 Engine 2 | 1 . . . . 1 . . . . . Core 12 | . . . . . 3 . 3 1 3 2 Reactor 2 | . . . . . . . . 1 . 1 Propulsion 34 | 4 . 4 1 1 11 . 5 4 1 3 Treads 17 | 2 . 3 1 1 7 . 3 . . . Leg 8 | . . . . . . . 2 4 1 1 Wheel 3 | 2 . 1 . . . . . . . . Hover 6 | . . . . . 4 . . . . 2 Flight . | . . . . . . . . . . . Utility 28 | 2 2 3 1 3 6 1 1 2 1 6 Device 13 | . 1 . . 3 3 . . 1 1 4 Storage 3 | 1 1 . . . 1 . . . . . Processor 2 | . . . 1 . . . . . . 1 Hackware 2 | . . . . . 1 . . 1 . . Protection 8 | 1 . 3 . . 1 1 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 25 | 2 . . . 2 7 1 . 2 3 8 Energy Gun 8 | . . . . . 4 . . . 1 3 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 2 . . . 2 3 . . . 2 1 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . 1 Piercing Weapon 3 | . . . . . . 1 . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . 1 . . Parts Lost 22 | . . . . 1 1 1 2 . 4 13 Power 2 | . . . . . . . . . 1 1 Propulsion 9 | . . . . . 1 . 2 . 1 5 Utility 5 | . . . . . . 1 . . 1 3 Weapon 6 | . . . . 1 . . . . 1 4 Highest Loss Streak 5 | . . . . 1 1 1 1 . 2 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 92 100 99 98 99 94 95 99 73 Engine 2 | . 12 10 10 8 5 . . . . . Core 8 | . . . . . 7 14 14 13 6 3 Reactor 1 | . . . . . . . . . 7 5 Treads 16 | . . 14 30 25 24 28 22 12 . . Leg 5 | . . . . . . . . 11 27 16 Wheel 1 | . 25 8 . . . . . . . . Device 16 | . 12 10 . 18 21 20 14 16 18 14 Storage 7 | . 12 10 10 8 7 7 7 7 7 3 Processor 1 | . . . 10 5 . . . . . 4 Hackware 6 | . . . . . . 7 7 10 14 6 Protection 9 | . 12 20 20 16 12 7 14 7 2 . Energy Gun 3 | . . . . . 4 7 7 1 4 3 Ballistic Gun 7 | . 25 20 20 15 9 6 . . 4 5 Slashing Weapon 1 | . . . . . . . . 3 2 1 Piercing Weapon 2 | . . . . . . . 7 8 2 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 18 49 50 50 53 62 33 32 36 46 65 Greatest Support 88 | 40 20 40 60 60 88 88 88 88 85 85 Greatest Overweight (x) 10 | 1 2 1 . . 1 . 10 10 . 2 Average Overweight (x) . | . 1 1 . . . . . . . . Largest Inventory Capacity 20 | 10 20 20 20 20 20 10 10 10 10 10 Average Capacity 12 | 9 17 20 20 20 18 10 10 10 10 8 Most Carried 18 | 7 9 14 13 12 18 7 10 10 10 10 Average Carried 9 | 3 7 11 13 10 12 6 8 10 9 7 Final Capacity 20 | 10 20 20 20 20 10 10 10 10 10 5 Final Carried 14 | 6 9 14 13 11 7 7 10 10 10 5 Class Distribution -------------------- 55% | Scavenger-Mutant 38% | Hacker-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 2057 | 222 120 114 76 110 288 236 127 . 221 543 Remotely . | . . . . . . . . . . . Salvage Created 3180 | 40 83 705 101 331 625 54 322 . 99 820 Parts 157 | 7 12 29 2 20 33 3 19 . 1 31 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 5 | . . 2 . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 57 | . 2 7 2 8 11 1 9 . 2 15 Melee 12 | . . . . . . . 9 . 1 2 Guns 38 | . 2 7 2 8 11 1 . . . 7 Cannons 3 | . . . . . . . . . . 3 AOE 4 | . . . . . . . . . 1 3 Classes Destroyed 14 | 2 2 4 . 1 3 . . . . 2 Worker 1 | 1 . . . . . . . . . . Builder 2 | . . . . . 1 . . . . 1 Tunneler 1 | 1 . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 7 | . . 4 . . 1 . . . . 2 Operator 1 | . . . . . . . . . . 1 Watcher 6 | . 2 1 . 2 . . . . . 1 Swarmer 18 | . 2 . . 4 2 . 5 . . 5 Grunt 20 | . . 3 2 1 6 . 3 . . 5 Brawler 2 | . . . . 1 . . 1 . . . Duelist 1 | . . 1 . . . . . . . . Sentry 10 | . . 3 . 2 1 1 . . 1 2 Hunter 2 | . . . . . . . . . . 2 Programmer 4 | . . . . . 2 . . . 1 1 Best Kill Streak 4 | 1 2 3 2 4 4 1 3 . 1 4 Combat Bots Only 4 | . 2 2 2 4 4 1 3 . 1 4 Max Kills in Single Turn 4 | 1 1 1 1 1 2 1 1 . 1 4 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . . 1 3 Melee 1 | . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 738 | . 13 51 13 77 65 81 76 . 92 270 Missed 237 | . 7 12 4 17 24 22 10 . 32 109 Damage Taken 4470 | . 46 348 72 344 469 253 652 . 725 1561 Core 996 | . 11 34 9 17 64 14 101 . 171 575 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 36 | . . 5 2 2 6 1 20 . . . Ignored by Resistances 2802 | . 31 215 45 242 288 185 396 . 443 957 Regen/Repaired (Parts) 176 | . . . . . 176 . . . . . Core Remaining (%) 86 | 100 95 . 89 96 . . . . 50 . Volleys Fired 173 | 7 10 40 9 28 31 8 1 1 6 32 Largest 4 | 2 2 2 2 2 2 2 1 1 2 4 Hottest 194 | 40 40 40 40 40 103 88 65 65 78 194 Shots Fired 394 | 14 20 80 18 55 62 19 1 1 11 113 Gun 360 | 14 20 80 18 55 62 19 1 1 11 79 Cannon 34 | . . . . . . . . . . 34 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 330 | 14 20 80 18 55 42 10 . . 5 86 Thermal 58 | . . . . . 20 9 1 1 . 27 Explosive . | . . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . 6 . Robot Hit Streak 32 | 8 9 31 18 23 26 31 32 . 4 19 Robot Miss Streak 4 | 1 2 4 . 2 2 . . . 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . Shots Hit Robots 350 | 12 16 61 16 43 54 16 27 . 13 92 Core Hits 209 | 4 7 32 4 21 34 3 14 . 5 85 Critical Kills 2 | . . 1 . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 12 | . . 1 . 1 . . 4 . . 6 Destroy 3 | . . 1 . 1 . . . . . 1 Blast 3 | . . . . . . . . . . 3 Sever 2 | . . . . . . . . . . 2 Impale 4 | . . . . . . . 4 . . . Melee Attacks 48 | . . . . . . . 32 . 7 9 Impact . | . . . . . . . . . . . Slashing 14 | . . . . . . . . . 6 8 Piercing 34 | . . . . . . . 32 . 1 1 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . Damage Inflicted 6317 | 103 137 496 127 443 1073 252 733 . 304 2649 Guns 4130 | 103 137 496 127 443 1073 252 15 . 112 1372 Cannons 526 | . . . . . . . . . . 526 Explosions 492 | . . . . . . . . . 49 443 Melee 1149 | . . . . . . . 718 . 143 288 Ramming 20 | . . . . . . . . . . 20 Kinetic 3490 | 103 137 496 127 443 548 129 . . 46 1461 Thermal 1149 | . . . . . 525 123 15 . 49 437 Explosive 443 | . . . . . . . . . . 443 Electromagnetic 66 | . . . . . . . . . 66 . Impact . | . . . . . . . . . . . Slashing 406 | . . . . . . . . . 118 288 Piercing 743 | . . . . . . . 718 . 25 . Highest Corruption 3 | . . . . . 3 3 3 3 1 1 Average Corruption 2 | . . . . . 2 3 3 3 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 64 | . . . . . 7 29 21 3 3 1 Message Errors 12 | . . . . . 1 7 4 . . . Matter Fused 16 | . . . . . . 6 8 1 1 . Heat Flow Errors 7 | . . . . . 1 3 3 . . . Energy Discharges 13 | . . . . . 3 4 3 1 1 1 Data Loss (minor) 8 | . . . . . 2 3 2 1 . . Data Loss (major) 3 | . . . . . . 1 1 . 1 . Misfires 3 | . . . . . . 3 . . . . Alerts 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 117 | . . . . . . . . . . 117 Projectiles . | . . . . . . . . . . . Explosions 117 | . . . . . . . . . . 117 Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . 7 Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . . . . 37 1 Shots 1 | . . . . . . . . . 1 . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 5 | . . . . . . . . . . 5 Kicked 4 | . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . Highest Temperature 267 | 12 12 12 18 14 67 244 267 2 2 153 Average Temperature 44 | 6 5 6 9 7 25 70 120 1 2 44 Received Heat Transfer 1518 | . . 201 66 72 189 120 279 . 84 507 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . 4 . . . . . Heat Transferred 2383 | . . . . . 1149 296 37 . 50 851 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 345 | 10 96 176 85 282 142 . . . . 345 Initial 128 | . 4 28 35 23 93 . . . . 128 Average 83 | 1 47 92 39 174 65 . . . . 108 Maximum Alert Level 1 | . . . . 1 . . . . . 1 Low Security (%) 92 | 100 100 100 100 61 100 . . . . 84 Level 1 7 | . . . . 38 . . . . . 16 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 1 . . 3 . . . 1 7 Investigation 3 | . 1 1 . . . . . . . 1 Extermination 5 | . . . . . 2 . . . . 3 Reinforcement 4 | . . . . . 1 . . . . 3 Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 5 | . . 2 . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 3 12 2 14 11 1 9 . 18 34 Peak Tracking Total 6 | . 2 3 2 6 3 1 3 . 6 6 Tactical Retreats 6 | . . . . 1 . . . . 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 7 | . . 1 . . . . . . 1 5 Max in Single Turn 1 | . . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 12 | . 4 3 . . 1 2 1 . . 1 Terminals 7 | . 4 3 . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 39 | . 13 10 . . 6 6 1 . . 3 Successful 27 | . 5 7 . . 6 6 1 . . 2 Failed 12 | . 8 3 . . . . . . . 1 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 33 | . 13 9 . . . . . 2 . 9 Terminals 23 | . 13 10 . . . . . . . . Fabricators 3 | . . . . . . . . . . 3 Repair Stations 6 | . . . . . 6 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 1 3 . . . 6 1 . . . Record 6 | . . . . . . 5 1 . . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . 6 . . . . . Scan Component 3 | . . . . . 3 . . . . . Repair 3 | . . . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . 4 4 . . . . . . . . Terminals 8 | . 4 4 . . . . . . . . Botnet 6 | . 3 3 . . . . . . . . Operators 2 | . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 7 | . 3 3 . . . . . . . 1 Full Trace Events 4 | . 1 2 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 76 | . . . . . . . . . . 76 Total Robot Build Rating 10 | . . . . . . . . . . 10 Part Schematics Acquired 22 | . . . . . . . . 14 . 8 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . . . Time 78 | . . . . . 78 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 8 | . . . . . . . . 6 . 2 Largest Group 6 | . . . . . . . . 6 6 5 Highest-Rated Group 344 | . . . . . . . . 344 344 286 Highest-Rated Ally 96 | . . . . . . . . 96 96 96 Zionite Dispatches 1 | . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 75 | . . . . . . . . . 61 14 Total Damage 4001 | . . . . . . . . . 2378 1623 Kills 25 | . . . . . . . . . 19 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 1 1 . Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 10692 | 229 394 768 291 298 1446 2010 1143 2168 520 1425 Spaces Moved 6510 | 148 294 298 164 125 652 1238 655 1419 346 1171 Core 335 | 7 . . . . . . 1 3 . 324 Treads 3584 | 93 . 190 164 125 518 1238 654 602 . . Legs 1805 | . . . . . . . . 814 346 645 Wheels 450 | 48 294 108 . . . . . . . . Hover 336 | . . . . . 134 . . . . 202 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 95 160 160 68 160 160 135 130 50 Average Speed 141 | 128 99 187 160 160 142 160 161 149 132 101 Slowest Speed 550 | 160 110 240 160 160 160 160 550 550 135 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 8 38 24 34 15 10 94 67 89 47 31 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . 1 . 3 . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 3 | . . . . . . 2 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 12 | . . . . . . . . . . 12 Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 2 AOE 10 | . . . . . . . . . . 10 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Total 7584 | 171 378 445 178 173 1107 1251 701 1468 390 1322 Wait 662 | . 70 93 4 14 359 3 2 29 21 67 Move 6500 | 147 293 297 163 124 651 1237 654 1418 345 1171 Hop . | . . . . . . . . . . . Pick Up 25 | 5 3 3 . . 13 . . . 1 . Fast Attach 65 | 9 . 4 . 1 16 1 5 9 4 16 Attach 17 | . 1 3 1 3 4 1 . . . 4 Detach 20 | 2 . 5 . 1 7 1 . . . 4 Swap 21 | . 1 . 1 2 8 . 4 1 4 . Drop 50 | 1 . . . . 18 . 3 10 3 15 Fire 173 | 7 10 40 9 28 31 8 1 1 6 32 Melee 46 | . . . . . . . 32 . 6 8 Ram 1 | . . . . . . . . . . 1 Kick 4 | . . . . . . . . . . 4 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 16) 230 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 437 | -10/Materials | Identified exit to Materials 437 | -10/Materials | Discovered exit to Materials (range 14) 567 | -10/Materials | Discovered exit to Materials (range 3) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1303 | -9/Materials | Identified exit to Mines 1303 | -9/Materials | Discovered exit to Mines (range 7) 1392 | -9/Materials | Entered Mines 1526 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1528 | -9/Mines | Identified exit to Exiles 1528 | -9/Mines | Discovered exit to Exiles (range 5) 1630 | -9/Mines | Identified exit to Materials 1630 | -9/Mines | Discovered exit to Materials (range 7) 1683 | -9/Mines | Entered Materials 1683 | -8/Materials | Evolved 2 slots: Utility x2 1949 | -8/Materials | Identified exit to Factory 1949 | -8/Materials | Discovered exit to Factory (range 3) 1971 | -8/Materials | Build established: Scavenger-Mutant 1981 | -8/Materials | Entered Factory 1981 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2119 | -7/Factory | Repaired Lgt. Treads 2147 | -7/Factory | Repaired Sensor Array 2174 | -7/Factory | Repaired Lgt. Ion Engine 3400 | -7/Factory | Identified exit to Lower Caves 3400 | -7/Factory | Discovered exit to Lower Caves (range 9) 3427 | -7/Factory | Entered Lower Caves 4069 | -7/Lower Caves | Learned Extension terminal intel 4069 | -7/Lower Caves | Learned Armory trap positions 5139 | -7/Lower Caves | Learned Factory garrison access intel 5141 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5297 | -7/Lower Caves | Identified exit to Lower Caves 5297 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 5437 | -7/Lower Caves | Entered another Lower Caves area 5444 | -7/Lower Caves | Identified exit to Factory 5444 | -7/Lower Caves | Discovered exit to Factory (range 7) 5715 | -7/Lower Caves | Learned location of 1 exit from Factory 5792 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6552 | -7/Lower Caves | Identified exit to Zion 6552 | -7/Lower Caves | Discovered exit to Zion (range 13) 6580 | -7/Lower Caves | Entered Zion 6731 | -7/Zion | Given the Hacking Drone Bay 6738 | -7/Zion | Found Prototype Device 6738 | -7/Zion | Identified Hacking Drone Bay 6746 | -7/Zion | Identified exit to Proximity Caves 6746 | -7/Zion | Discovered exit to Proximity Caves (range 11) 6795 | -7/Zion | System corruption cleaned by Quarantine Array 6885 | -7/Zion | Learned location of Quarantine (-2) 7041 | -7/Zion | Found CR-A16's Pointy Stick 7138 | -7/Zion | Learned Factory terminal intel 7514 | -7/Zion | Given A8's code to call for help 7857 | -7/Zion | Build established: Hacker-Mutant 8155 | -7/Zion | Imprinted 8158 | -7/Zion | Declared Zion's savior 8343 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8345 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8564 | -7/Zion | Learned location of Data Miner (-6) 8748 | -7/Zion | Entered Proximity Caves 8748 | -6/Proximity Caves | Accompanied by 6 allies 8898 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8954 | -6/Proximity Caves | Learned Factory non-interactive machine intel 9145 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9268 | -6/Proximity Caves | Entered Factory 9268 | -6/Factory | Accompanied by 5 allies 9268 | -6/Factory | Evolved 2 slots: Weapon x2 9269 | -6/Factory | Identified exit to Factory 9270 | -6/Factory | Loaded intel: 245 non-interactive machine locations 9271 | -6/Factory | Loaded intel: 26 terminal locations 9272 | -6/Factory | Loaded intel: 3 garrison access locations 9303 | -6/Factory | Zion Recon squad teleported in 9451 | -6/Factory | Lost 6 allies 9675 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9775 | -6/Factory | Fabricated H-66 Slayer (x2) 9824 | -6/Factory | Cargo convoy interrupted 9948 | -6/Factory | Build established: Scavenger-Skirmisher 10123 | -6/Factory | Lost 4 parts (2n1u1w) 10510 | -6/Factory | Discovered exit to Factory (range 10) 10551 | -6/Factory | Lost 5 parts (1p2n1u1w) 10644 | -6/Factory | Core integrity fell below 50% 10654 | -6/Factory | Build established: Hacker-Mutant 10693 | -6/Factory | Self-destructed Last Messages --------------- 10518_ ALERT: Rogue bot located, Programmers report to Factory Zone 3D. 10518_ Dropped Imp. Trap Scanner. 10518_ Gravmag System destroyed. 10518_ Knocked back. 10519_ Dropped Adv. Heat Sink. 10519_ Dropped Mak. Sword. 10519_ Penetrated by Slug. 10520_ Mak. Hacking Suite destroyed. 10546_ Detecting system override signal. 10567_ Door malfunctions. 10594_ Matter Pump disabled. 10628_ Slammed into T-07 Excavator. 10645_ System corrupted: Energy discharge (-36). 10653_ Critical hit (Burn: +37). 10659_ K-01 Serf cleans the Pressure Siphon. 10682_ Acquired Fusion Compressor. 10692_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Map ----- +----------------------------------------------------+ | ??????????????????????????? ==?????????????????? | | ###########+############ ==?????????????????" | | / ?????????????????????" | | #????????????????????????????" | | #????????????????????????????" | | "" """ """ """ """ #????????????????????????????" | | "" """ """ """ """ #????????????????????????????" | | "" """ """ """ """ #????????????????????????????? | | "" """ """ """ """ ##???????????????????????????" | | #???????????????????????????" | | #?"""?"""???????????????????" | | #?"""?"""???????????????????" | | #?"""?"""???????????????????" | | #???????????????????????????" | | #???????????????????????????? | | #####+########## ??????????? | | """ """ """ !* ???????????? | | ? """ """ """ ! ??????????? | | ? """ """ """ ??H???????? | | ????? ?????????? | | ???? ??????????? | | ????################### #####+#??????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????"""?????? | | ??????????????????????+ #????????????"""?????? | | ??????????????????????# @ #????????????"""?????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????"""?????? | | ??????????????????????# #????????????"""?????? | | ??????????????????????#g #????????????"""?????? | | ??????????????????????# #????????????????????? | | ??????????????????????#g #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????#+#+###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | "T""?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 8 Offensive Hacking 31 Defensive Hacking 10 Item Schematics ----------------- Imp. Component Analysis Suite | -7/Zion | Archive Remote Datajack | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Arc Projector | -7/Zion | Archive Drone Bay | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Power Maul | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Power Sword | -7/Zion | Archive Prc. Assault Rifle | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaMasterMaul Manual? 0 Play Time 01:06:22 Cumulative 38.4 hours Start 2024.04.12 @ 00:18:07 End 2024.04.12 @ 01:22:34 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 0 Adventurer 2 Explorer 22 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 79f30fad-0251-4234-839e-edcac62b965f