Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 21:33:39

Player: Tereza

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (295)     1475
Value Destroyed (13574)    13574
Prototype IDs (36)         720
Alien Tech Used (2)        400
Bonus (8889)               8889
              TOTAL SCORE: 35358

 Bonus
-------
High Alert Combat Kills    554
Follower Combat Kills      1136
Entered DSFs               500
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      474
Scanned by Researcher      500
Acquired SGEMP             2000
Delivered SGEMP            2000
Friendly Fire              -475

 Cogmind 
---------
Core Integrity             0/1600
Matter                     42/300
Energy                     83/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Flying (40)
Location                   -1/Access

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
               Impulse Thruster
>              --- UTILITY (15) -----
      Advanced Melee Analysis Suite
               Target Analyzer
      Advanced Target Analyzer
      Advanced Target Analyzer
               Core Analyzer
  Experimental Core Analyzer
      Advanced Reaction Control System
      Improved Focal Shield
      Improved Focal Shield
      Improved System Shield
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
         Heavy Machine Gun
               Point Singularity Launcher
               Molecular Deconstructor

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Cryofiber Web
  High-capacity Storage Unit
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
   Experimental Targeting Computer
                Target Analyzer
       Advanced Target Analyzer
                Core Analyzer
   Experimental Core Analyzer
   Experimental Reaction Control System
       Improved Heavy Armor Plating
                System Purifier
>               --- WEAPON -----------
       Improved Arc Thrower
                Gamma Rifle
                Point Singularity Launcher
>               --- INVENTORY --------
          Light Quantum Reactor
          Light Quantum Reactor
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
       Advanced Heat Sink
  High-capacity Matter Pod
       Improved Utility Shielding
        Layered Medium Armor Plating
       Improved Focal Shield
                Transdimensional Reconstructor
                Warp Gun
                Phase Cannon
         Guided EMP Blaster
                Molecular Deconstructor
                SGEMP Prototype
[Rating: 167]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Myomer Leg
  Hover Unit               Linear Gravjet
  Flight Unit              Impulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Heavy Laser
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Molecular Deconstructor

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc 
Slots Evolved              18   | .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  13   | .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   1   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             298  | 6   7   1   17  28  19  5   13  2   5   16  6   3   5   12  9   .   11  5   11  19  5   5   5   7   .   11  3   39  23  
  Power                    25   | 1   .   .   1   3   3   1   3   .   1   1   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   1   .   3   3   
    Engine                 4    | 1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   2   2   1   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   1   .   3   3   
  Propulsion               62   | 2   .   .   4   8   6   .   3   .   .   3   1   .   1   .   4   .   2   2   2   4   .   1   .   1   .   5   1   5   7   
    Treads                 46   | 2   .   .   4   8   6   .   3   .   .   3   1   .   1   .   4   .   1   2   2   .   .   1   .   .   .   2   1   5   .   
    Leg                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   1   .   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  101  | 1   5   1   1   12  7   3   3   .   .   4   3   1   4   7   3   .   3   .   2   9   1   1   2   6   .   3   1   10  8   
    Device                 34   | .   .   .   .   3   1   1   1   .   .   .   2   .   2   3   1   .   1   .   1   1   .   .   .   6   .   1   .   5   5   
    Storage                9    | 1   4   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   2   1   .   .   .   .   .   .   .   2   
    Hackware               4    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             45   | .   1   1   1   6   4   2   2   .   .   2   .   1   2   4   2   .   1   .   .   6   .   .   2   .   .   2   1   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   110  | 2   2   .   11  5   3   1   4   2   4   8   2   2   .   5   2   .   6   1   7   5   4   2   3   .   .   2   1   21  5   
    Energy Gun             20   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   4   3   1   .   1   .   .   .   .   8   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   
    Ballistic Gun          33   | 2   2   .   5   1   .   1   .   .   .   5   .   1   .   3   .   .   3   .   2   .   .   .   .   .   .   1   1   5   1   
    Ballistic Cannon       19   | .   .   .   2   4   2   .   2   2   3   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
    Launcher               28   | .   .   .   4   .   1   .   2   .   1   2   1   1   .   2   1   .   3   1   .   2   2   .   .   .   .   1   .   3   1   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   1   1   .   2   .   .   .   .   4   3   
Parts Lost                 100  | .   .   .   9   8   5   2   9   .   .   7   1   1   .   2   5   .   7   .   3   7   2   .   .   .   .   .   .   24  8   
  Power                    10   | .   .   .   1   1   3   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               31   | .   .   .   4   .   2   .   3   .   .   .   1   .   .   .   3   .   2   .   .   3   .   .   .   .   .   .   .   7   6   
  Utility                  38   | .   .   .   1   6   .   1   3   .   .   4   .   1   .   2   2   .   3   .   1   2   1   .   .   .   .   .   .   10  1   
  Weapon                   21   | .   .   .   3   1   .   1   1   .   .   2   .   .   .   .   .   .   2   .   2   2   1   .   .   .   .   .   .   5   1   
  Highest Loss Streak      12   | .   .   .   2   3   1   2   8   .   .   4   1   1   .   1   4   .   4   .   2   3   2   .   .   .   .   .   .   12  8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   88  100 99  95  98  99  97  86  100 96  92  92  93  96  91  94  88  88  89  91  97  99  84  100 .   87  82  81  39  
  Engine                   3    | .   14  14  13  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   2   6   7   6   7   7   6   6   6   6   6   5   5   5   4   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   24   | .   28  28  28  25  29  30  29  30  30  26  25  26  26  26  27  29  23  23  25  12  5   5   5   5   .   7   11  14  .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   2   7   21  21  21  21  .   8   1   .   .   
  Device                   6    | .   .   .   .   9   7   6   7   7   7   6   5   6   6   9   6   11  10  11  8   9   10  10  10  10  .   11  8   12  1   
  Storage                  7    | .   14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   .   4   4   4   1   
  Processor                8    | .   .   .   .   2   7   7   7   7   7   6   6   6   6   6   5   5   7   11  13  23  27  31  31  31  .   28  26  24  21  
  Hackware                 2    | .   .   .   .   3   7   7   7   7   7   13  6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Protection               13   | .   2   14  13  18  14  15  13  15  15  8   13  14  20  20  20  17  14  11  8   11  7   5   5   5   .   8   16  9   .   
  Energy Gun               2    | .   .   .   .   .   .   .   .   .   .   .   3   6   6   4   1   5   5   5   4   8   7   5   .   5   .   4   4   2   1   
  Ballistic Gun            10   | .   28  28  13  9   1   5   2   .   .   10  16  12  13  15  15  11  8   5   5   6   5   2   .   .   .   .   4   7   .   
  Ballistic Cannon         3    | .   .   .   7   6   12  8   12  2   14  8   .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   2   .   .   .   
  Launcher                 1    | .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   
Peak Build Rating          167  | 6   11  11  14  35  45  47  51  51  53  68  69  69  74  73  85  85  87  93  100 113 112 119 122 124 123 145 157 167 112 
  Average Rating           60   | 4   8   11  11  27  41  45  47  43  50  62  66  66  70  70  80  85  78  79  90  100 109 116 99  122 123 133 147 147 67  
  On Entrance              72   | .   6   11  11  13  35  43  47  51  51  53  65  67  67  73  72  85  85  76  93  93  110 108 119 122 123 123 140 157 68  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 12  54  54  54  66  108 71  80  80  80  82  82  85  86  90  99  94  94  96  92  97  76  88  88  87  87  91  86  105 73  
  Greatest Support         240  | 40  40  40  40  60  88  88  88  80  80  98  98  98  108 108 148 148 148 117 144 144 90  90  90  95  95  160 240 240 80  
  Greatest Overweight (x)  30   | 2   1   1   1   2   1   .   1   .   .   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   30  5   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   17  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  11  
  Most Carried             20   | 6   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          19   | 4   16  19  18  19  19  19  18  20  19  19  19  19  20  19  19  19  16  18  19  19  19  19  20  19  20  19  19  19  9   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   20  20  20  20  18  20  20  20  20  19  20  20  20  20  20  20  16  20  20  20  19  20  20  20  20  20  20  14  4   

 Class Distribution 
--------------------
 39% | Mutant
 16% | Derelict-Tank
 14% | Scavenger-Tank
  7% | Derelict-Mutant
  7% | Derelict-Gunner
  5% | Scavenger-Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
    Hacker-Gunner | -6/Factory
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
    Derelict-Tank | -6/Zion
    Derelict-Tank | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
    Derelict-Tank | -5/Upper Caves
  Derelict-Mutant | -5/Warlord
    Derelict-Tank | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Upper Caves
  Derelict-Gunner | -4/Upper Caves
  Derelict-Mutant | -4/Zhirov
  Derelict-Gunner | -3/Proximity Caves
  Derelict-Gunner | -3/Research
  Derelict-Gunner | -3/DSF
  Derelict-Mutant | -2/Research
 Scavenger-Gunner | -2/Testing
           Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  
Matter Collected           11875 | 229  241  226  973  1676 669  422  463  .    385  969  376  107  319  544  591  .    242  85   456  557  70   235  .    262  .    44   163  1320 251  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10894 | .    309  131  541  1434 479  52   75   .    74   995  376  117  .    559  1028 .    236  122  268  870  23   88   .    246  .    352  163  2299 57   
  Parts                    541   | .    23   7    40   84   39   2    4    .    4    41   16   7    .    15   35   .    14   7    8    36   .    6    .    13   .    17   6    114  3    
Haulers Intercepted        6     | .    2    .    .    1    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9     | .    .    1    .    1    1    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      93    | .    .    .    11   .    .    2    3    .    6    .    16   3    3    19   .    .    12   .    3    .    .    .    .    15   .    .    .    .    .    
  Prevented                11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc 
Combat Hostiles Destroyed  247  | .   8   3   17  36  15  2   5   .   4   20  9   4   .   15  16  .   10  5   12  15  1   1   .   5   .   10  2   31  1   
  Guns                     125  | .   8   3   7   18  .   .   1   .   .   9   5   2   .   5   13  .   5   2   4   12  .   1   .   2   .   2   2   24  .   
  Cannons                  61   | .   .   .   3   18  13  2   2   .   4   11  .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   4   .   
  AOE                      59   | .   .   .   7   .   2   .   2   .   .   .   4   2   .   10  3   .   5   3   8   3   1   .   .   .   .   6   .   3   .   
Classes Destroyed          27   | .   4   1   1   5   2   2   1   .   .   2   .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   2   .   3   .   
  Worker                   6    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  8    | .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Tunneler                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   1   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Watcher                  13   | .   2   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   3   1   
  Swarmer                  51   | .   6   .   3   6   2   .   3   .   3   .   4   1   .   1   .   .   8   .   4   4   .   .   .   .   .   5   .   1   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    92   | .   2   2   2   21  9   .   .   .   1   10  5   1   .   6   9   .   .   1   4   8   .   .   .   .   .   3   .   7   1   
  Brawler                  9    | .   .   .   .   2   .   .   .   .   .   2   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   23   | .   .   1   .   7   3   1   1   .   .   2   .   1   .   1   1   .   1   .   1   1   .   .   .   .   .   .   2   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Hunter                   19   | .   .   .   .   .   .   1   .   .   .   1   .   1   .   2   4   .   .   .   .   .   .   .   .   4   .   .   .   6   .   
  Programmer               19   | .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   11  .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Subdweller               12   | .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   4   2   3   7   6   2   3   .   3   4   6   3   .   7   11  .   5   5   4   4   1   1   .   3   .   5   1   13  1   
  Combat Bots Only         8    | .   3   2   3   5   4   1   3   .   3   4   5   3   .   7   7   .   5   5   4   4   1   1   .   3   .   5   1   8   1   
Max Kills in Single Turn   5    | .   1   1   2   2   2   1   2   .   1   2   4   1   .   4   3   .   5   3   2   2   1   1   .   1   .   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   .   2   .   1   .   .   .   3   1   .   4   2   .   4   1   2   2   1   .   .   .   .   2   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  
Hostile Shots Fired        2074  | .    25   16   96   168  155  63   69   .    35   128  34   43   .    121  127  .    34   14   80   110  29   2    .    47   .    35   10   495  138  
  Missed                   609   | .    6    3    32   39   41   30   19   .    12   45   12   15   .    32   36   .    5    7    25   35   11   .    .    17   .    10   2    135  40   
Damage Taken               29133 | .    222  208  1367 1922 1566 537  1092 .    430  1495 350  252  .    2121 1944 .    633  166  1434 1673 545  59   .    465  .    632  208  7537 2275 
  Core                     3721  | .    17   29   140  102  185  101  167  .    58   136  14   17   .    130  112  .    34   .    59   58   78   .    .    24   .    96   .    609  1555 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    
  Redirected to Shielding  300   | .    .    .    19   17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    54   .    189  .    
  Ignored by Resistances   192   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    156  .    .    36   
  Regen/Repaired (Parts)   1338  | .    .    .    .    209  .    .    .    .    .    .    .    .    1003 .    .    .    .    126  .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  .    .    25   81   .    .    .    .    27   .    .    .    .    65   .    .    .    .    79   .    .    .    .    86   .    92   .    58   .    
Volleys Fired              841   | .    29   15   106  123  48   15   18   .    23   62   14   10   .    30   39   .    13   5    29   65   8    2    .    12   .    13   7    123  32   
  Largest                  3     | .    2    2    2    2    2    2    2    .    2    3    3    3    .    3    3    .    3    3    3    3    3    2    .    3    .    3    3    3    1    
  Hottest                  254   | .    46   46   69   72   92   92   96   .    96   138  125  140  .    140  137  .    152  152  212  209  164  121  .    254  .    254  157  250  90   
Shots Fired                1859  | .    58   30   182  246  93   29   34   .    41   184  45   29   .    82   117  .    37   15   63   136  19   6    1    36   .    35   16   293  32   
  Gun                      1271  | .    58   30   119  148  .    9    3    .    .    111  43   27   .    71   114  .    31   10   37   134  11   5    1    12   .    13   14   241  29   
  Cannon                   471   | .    .    .    46   98   91   20   18   .    40   73   .    .    .    .    .    .    .    .    .    .    .    1    .    24   .    15   .    45   .    
  Launcher                 110   | .    .    .    17   .    2    .    13   .    1    .    2    2    .    11   3    .    6    5    25   2    7    .    .    .    .    7    2    5    .    
  Special                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    2    3    
  Kinetic                  1411  | .    58   30   165  246  91   29   21   .    40   184  39   18   .    54   100  .    18   5    15   71   7    4    .    12   .    9    7    168  20   
  Thermal                  264   | .    .    .    .    .    .    .    .    .    .    .    4    9    .    17   14   .    13   5    22   56   4    2    1    24   .    19   7    58   9    
  Explosive                110   | .    .    .    17   .    2    .    13   .    1    .    2    2    .    11   3    .    6    5    25   2    7    .    .    .    .    7    2    5    .    
  Electromagnetic          67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    60   .    
  Robot Hit Streak         25    | .    5    7    21   23   16   10   11   .    13   18   9    9    .    9    16   .    9    11   17   10   5    4    .    5    .    12   16   25   24   
  Robot Miss Streak        15    | .    3    1    2    15   7    2    3    .    4    3    14   4    .    5    14   .    11   2    9    4    2    .    .    3    .    1    .    9    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Secondary Targets        14    | .    .    .    .    1    .    .    .    .    .    1    2    .    .    .    4    .    1    .    .    3    .    .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           1209  | .    29   23   69   179  65   24   26   .    27   127  29   18   .    56   94   .    26   9    45   71   12   2    .    17   .    25   15   200  21   
  Core Hits                977   | .    17   6    29   144  78   12   13   .    8    69   27   15   .    82   146  .    24   19   39   49   4    1    .    8    .    23   9    145  10   
  Critical Kills           15    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    4    .    
  Critical Parts Destroyed 18    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    4    1    
  Critical Strikes         57    | .    .    .    .    .    1    1    2    .    2    20   .    .    .    1    2    .    2    1    .    3    1    2    .    4    .    2    2    10   1    
    Burn                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    1    .    .    .    1    .    1    .    1    2    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Destroy                33    | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    1    .    .    .    .    3    1    1    .    .    .    .    .    8    1    
    Blast                  11    | .    .    .    .    .    1    1    2    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           37394 | .    321  355  1516 3439 1922 522  1067 .    845  3007 1082 474  .    2913 2974 .    978  716  2511 2230 502  53   .    448  .    1749 397  6843 530  
  Guns                     17427 | .    321  355  644  1941 .    150  27   .    .    1813 517  255  .    941  1977 .    534  236  566  1682 175  53   .    157  .    289  323  3941 530  
  Cannons                  7883  | .    .    .    204  1498 1662 372  395  .    845  1194 .    .    .    .    .    .    .    .    .    .    .    .    .    291  .    422  .    1000 .    
  Explosions               12081 | .    .    .    668  .    260  .    645  .    .    .    565  219  .    1972 994  .    444  480  1945 548  327  .    .    .    .    1038 74   1902 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19446 | .    321  355  848  3439 1662 522  422  .    845  3007 462  140  .    773  1764 .    263  105  203  698  149  28   .    145  .    207  140  2696 252  
  Thermal                  5108  | .    .    .    .    .    .    .    .    .    .    .    55   115  .    168  213  .    271  131  363  1055 26   25   .    303  .    504  183  1418 278  
  Explosive                11659 | .    .    .    668  .    260  .    645  .    .    .    565  219  .    1972 994  .    444  480  1945 353  327  .    .    .    .    1038 74   1675 .    
  Electromagnetic          1178  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    124  .    .    .    .    .    .    .    1054 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    2    3    3    3    3    8    8    8    8    .    .    .    .    1    1    5    5    5    5    5    .    .    .    17   .    
  Average Corruption       5     | .    .    .    .    .    1    2    3    3    3    5    8    8    8    .    .    .    .    1    1    4    5    5    5    5    .    .    .    12   .    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  249   | .    .    .    .    .    12   22   16   3    8    14   30   21   3    .    .    .    .    1    10   20   9    7    6    11   .    .    .    56   .    
    Message Errors         65    | .    .    .    .    .    2    9    5    1    3    2    5    7    .    .    .    .    .    .    3    5    4    1    1    2    .    .    .    15   .    
    Matter Fused           59    | .    .    .    .    .    4    5    3    .    3    6    10   2    1    .    .    .    .    1    .    3    1    1    1    5    .    .    .    13   .    
    Heat Flow Errors       17    | .    .    .    .    .    2    1    1    .    .    1    2    2    .    .    .    .    .    .    2    1    1    1    1    .    .    .    .    2    .    
    Energy Discharges      21    | .    .    .    .    .    2    1    2    1    1    1    1    2    2    .    .    .    .    .    .    2    1    1    1    1    .    .    .    2    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    
    Parts Fused            4     | .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      35    | .    .    .    .    .    1    2    1    1    1    1    5    3    .    .    .    .    .    .    2    3    1    .    1    3    .    .    .    10   .    
    Data Loss (major)      11    | .    .    .    .    .    .    3    1    .    .    .    1    4    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Misfires               13    | .    .    .    .    .    .    .    1    .    .    1    3    .    .    .    .    .    .    .    1    .    .    2    1    .    .    .    .    4    .    
    Alerts                 9     | .    .    .    .    .    .    .    1    .    .    1    1    1    .    .    .    .    .    .    1    2    .    1    .    .    .    .    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        10    | .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            709   | .    .    .    24   .    .    4    .    .    .    7    .    .    .    5    20   .    37   .    57   116  .    .    .    .    .    21   .    418  .    
  Projectiles              43    | .    .    .    .    .    .    4    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    
  Explosions               666   | .    .    .    24   .    .    .    .    .    .    .    .    .    .    5    20   .    37   .    57   116  .    .    .    .    .    21   .    386  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 107   | .    .    .    4    50   28   8    .    .    4    8    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  98    | .    .    .    4    46   24   8    .    .    4    7    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    
  Secondary                9     | .    .    .    .    4    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      980   | .    .    .    124  .    22   .    14   .    .    .    .    .    .    58   93   .    66   .    4    192  .    .    .    .    .    .    .    407  .    
  Shots                    24    | .    .    .    7    .    1    .    1    .    .    .    .    .    .    3    3    .    2    .    1    2    .    .    .    .    .    .    .    4    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        516   | .    25   77   1    178  242  247  469  .    5    117  215  83   .    412  82   .    75   96   348  408  254  68   .    516  .    124  .    457  267  
  Average Temperature      83    | .    11   33   1    40   80   45   160  .    5    15   91   33   .    125  28   .    27   42   121  110  111  36   .    220  .    56   .    126  50   
  Received Heat Transfer   5244  | .    48   96   195  1035 399  66   782  .    93   405  63   75   .    439  315  .    54   12   168  273  54   9    .    9    .    42   27   450  135  
  Effects                  6     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Total Turns              23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    
  Longest Duration         23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             9     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    1    1    .    .    .    1    .    1    .    .    .    
  Heat Transferred         7593  | .    .    .    .    .    .    .    .    .    .    .    111  222  .    407  407  .    555  241  555  1321 37   111  .    444  .    703  407  1739 333  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc 
Peak Influence             918  | .   164 58  .   671 437 .   .   .   .   336 .   .   .   .   368 .   .   .   .   472 .   .   .   .   300 547 484 673 918 
  Initial                  352  | .   .   8   .   .   276 .   .   .   .   11  .   .   .   .   .   .   .   .   .   300 .   .   .   .   300 225 307 272 352 
  Average                  230  | .   44  26  .   287 305 .   .   .   .   106 .   .   .   .   147 .   .   .   .   319 .   .   .   .   300 367 426 311 581 
Maximum Alert Level        3    | .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   2   2   3   
  Low Security (%)         44   | 100 100 100 .   34  .   .   .   .   .   77  .   .   .   .   67  .   .   .   .   17  .   .   .   .   .   .   .   18  .   
  Level 1                  38   | .   .   .   .   35  91  .   .   .   .   22  .   .   .   .   32  .   .   .   .   55  .   .   .   .   100 70  18  61  20  
  Level 2                  15   | .   .   .   .   30  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   .   29  81  20  56  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Squads Dispatched          35   | .   .   .   .   6   5   .   .   .   .   4   .   .   .   1   3   .   .   .   .   4   .   .   .   .   .   1   .   10  1   
  Investigation            2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Reinforcement            18   | .   .   .   .   4   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   .   4   1   
  Assault                  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc 
Distress Signals           16   | .   .   .   .   9   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              409  | .   15  4   21  61  27  3   5   .   8   26  8   4   .   29  19  .   13  19  12  23  3   1   .   7   .   9   2   41  49  
  Peak Tracking Total      16   | .   4   2   3   7   6   1   3   .   4   4   5   3   .   10  6   .   5   9   4   5   1   1   .   2   .   5   1   6   16  
  Tactical Retreats        23   | .   1   .   2   3   2   .   1   .   .   2   1   .   .   3   .   .   1   .   .   .   .   .   .   1   .   .   .   1   5   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc 
Traps Triggered            19   | .   1   .   3   4   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   3   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc 
Machines Disabled          16   | .   .   1   1   .   .   .   .   .   1   1   .   .   .   1   2   .   .   .   .   4   .   1   .   .   .   .   .   4   .   
  Max in Single Turn       3    | .   .   1   1   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   3   .   1   .   .   .   .   .   2   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc 
Machines Accessed          29   | .   2   .   .   4   2   .   .   4   .   5   .   1   .   .   .   1   .   .   .   1   .   1   6   .   1   .   .   1   .   
  Terminals                12   | .   2   .   .   3   1   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Total Hacks                96   | .   9   .   .   5   3   .   .   28  .   23  .   1   .   .   .   2   .   .   .   2   .   1   19  .   2   .   .   1   .   
  Successful               64   | .   2   .   .   2   2   .   .   28  .   5   .   1   .   .   .   2   .   .   .   1   .   1   19  .   1   .   .   .   .   
  Failed                   31   | .   7   .   .   2   1   .   .   .   .   18  .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
    Catastrophic           6    | .   1   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   9   .   .   6   1   .   .   .   1   12  .   .   1   .   6   .   .   1   .   .   .   .   .   .   .   .   .   15  6   
  Terminals                35   | .   9   .   .   4   2   .   .   .   .   16  .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   1   .   .   .   .   7   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
Terminal Hacks             59   | .   2   .   .   1   1   .   .   28  .   3   .   1   .   .   .   2   .   .   .   .   .   1   19  .   1   .   .   .   .   
  Record                   20   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   2   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  
Total Allies               20   | .    .    .    .    .    .    .    .    .    1    1    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    10   
  Largest Group            6    | .    .    .    .    .    .    .    .    .    1    2    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    
  Highest-Rated Group      496  | .    .    .    .    .    .    .    .    .    96   101  .    .    159  159  .    .    .    .    .    .    .    .    .    .    .    .    .    192  496  
  Highest-Rated Ally       135  | .    .    .    .    .    .    .    .    .    96   91   .    .    42   49   .    .    .    .    .    .    .    .    .    .    .    .    .    96   135  
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               128  | .    .    .    .    .    .    .    .    .    20   9    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    16   47   
  Total Damage             4570 | .    .    .    .    .    .    .    .    .    764  469  .    .    .    1349 .    .    .    .    .    .    .    .    .    .    .    .    .    462  1526 
  Kills                    34   | .    .    .    .    .    .    .    .    .    4    1    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Tes Acc 
Robot Analysis Total       8    | .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   .   .   2   .   .   1   .   .   1   2   3   .   1   .   .   2   .   1   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  
Turns Passed               29291 | 75   959  1065 4368 2009 1239 1376 904  144  499  1312 823  661  2705 2040 763  634  879  789  1292 791  305  421  195  591  5    207  117  1624 499  
Spaces Moved               14644 | 42   403  424  1685 711  606  778  481  83   248  615  447  378  1172 1147 353  396  513  475  725  276  243  356  162  396  5    89   56   707  672  
  Core                     255   | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    247  
  Treads                   12757 | 35   403  424  1685 711  606  778  481  83   248  615  447  378  1172 1147 353  396  513  475  725  234  .    .    .    .    .    56   56   706  30   
  Legs                     1237  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   243  356  162  396  5    33   .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    196   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    196  
  Flight                   199   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    199  
  Fastest Speed            26    | 50   160  240  240  170  161  167  167  170  170  165  165  165  162  162  160  160  160  160  162  112  112  112  112  112  120  117  160  160  26   
  Average Speed            170   | 145  208  240  240  215  172  167  170  170  170  166  166  165  162  162  161  160  160  160  162  205  112  112  112  117  120  150  160  162  49   
  Slowest Speed            1550  | 160  240  240  250  330  250  167  250  170  170  250  246  165  165  162  162  160  240  162  164  250  112  112  112  120  120  250  160  1550 490  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       56    | 4    61   71   78   72   19   91   59   68   63   21   60   64   88   97   8    69   71   66   81   12   53   50   61   61   .    82   2    71   21   
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     8     | .    .    .    1    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    1    1    .    .    .    .    1    .    .    .    1    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      21    | 1    1    1    1    .    .    1    1    1    1    .    1    1    1    .    .    1    1    1    .    1    1    1    1    1    .    .    1    1    .    
Scrap Searched             53    | .    .    1    12   .    .    3    13   .    3    .    2    .    4    1    .    2    .    .    3    .    1    4    .    4    .    .    .    .    .    
Spaces Dug                 35    | .    .    .    5    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    22   4    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          910   | .    .    .    91   .    24   2    35   .    11   16   38   23   .    101  24   .    52   40   183  47   43   1    .    14   .    58   34   73   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               82    | .    .    .    5    .    11   2    2    .    6    16   4    .    .    2    .    .    .    .    .    4    .    1    .    14   .    1    .    14   .    
  AOE                      827   | .    .    .    86   .    13   .    33   .    5    .    34   23   .    99   24   .    52   40   183  43   43   .    .    .    .    57   34   58   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Tes  Acc  
Total                      17459 | 53   482  451  1835 965  713  824  535  86   290  770  494  392  1968 1262 461  397  540  495  780  385  258  379  176  496  4    143  71   949  805  
  Wait                     1249  | .    11   5    9    49   21   22   5    .    .    54   19   .    789  30   51   .    .    2    1    4    .    .    .    73   .    3    .    46   55   
  Move                     14613 | 41   402  423  1684 710  605  777  480  82   247  614  446  377  1171 1146 352  395  512  474  724  275  242  355  161  395  4    88   55   706  670  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  205   | 6    19   3    14   27   10   3    13   .    6    11   4    1    1    7    6    1    3    5    5    12   .    7    2    2    .    9    3    16   9    
  Fast Attach              98    | 6    4    .    .    13   5    2    .    2    .    4    3    .    .    1    1    .    .    .    4    8    1    2    6    4    .    5    1    10   16   
  Attach                   100   | .    .    .    9    7    6    2    9    .    .    7    1    1    .    3    5    .    7    1    5    6    3    .    .    .    .    3    2    16   7    
  Detach                   23    | .    3    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    1    .    1    .    2    .    .    .    .    1    1    4    7    
  Swap                     102   | .    3    1    8    8    8    1    4    .    5    5    2    2    5    8    3    .    4    4    2    5    1    3    .    3    .    3    .    13   1    
  Drop                     187   | .    11   4    5    28   10   .    5    2    9    12   4    .    2    4    3    1    .    4    7    10   1    10   7    7    .    18   2    14   7    
  Fire                     841   | .    29   15   106  123  48   15   18   .    23   62   14   10   .    30   39   .    13   5    29   65   8    2    .    12   .    13   7    123  32   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   38    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    33   .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    
  Trap                     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: Dee / [*Pro])
-5/Proximity Caves
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: Arm / DSF)
-3/DSF
-2/Research
-2/Testing
-1/Access (discovered 2 exits: Sur / Com)

 History 
---------
  Turn | Location           | Event
    36 | -11/Scrapyard      | Discovered new exit (range 15)
    76 | -11/Scrapyard      | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   493 | -10/Materials      | Discovered new exit (range 10)
   957 | -10/Materials      | Discovered new exit (range 9)
  1035 | -10/Materials      | Entered Mines
  1056 | -10/Mines          | Discovered new exit (range 6)
  1500 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1603 | -10/Mines          | Learned 2 Materials zone layouts
  1693 | -10/Mines          | Assembled infested the area
  1698 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  2037 | -10/Mines          | Discovered new exit (range 11)
  2100 | -10/Mines          | Entered Subcaves
  2288 | -10/Subcaves       | Shifting Twisted Machinery released Barrage Gun
  2975 | -10/Subcaves       | Disturbed a concealed Subdweller
  3002 | -10/Subcaves       | Disturbed a concealed Subdweller
  3019 | -10/Subcaves       | Core integrity fell below 50%
  3594 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  3596 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
  3831 | -10/Subcaves       | Learned location of Zion (-6)
  3831 | -10/Subcaves       | Met a Zionite searching for "candidates"
  3834 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  4440 | -10/Subcaves       | Curiously followed by a Cobbler waking with a query about "LVR3C"
  4588 | -10/Subcaves       | Disturbed a concealed Subdweller
  4926 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  5277 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  6117 | -10/Subcaves       | Discovered new exit (range 15)
  6355 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
  6360 | -10/Subcaves       | Shifting Twisted Machinery released Barrage Gun
  6400 | -10/Subcaves       | Discovered new exit (range 12)
  6468 | -10/Subcaves       | Entered Materials
  6468 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  6469 | -8/Materials       | Identified exit to Factory
  6672 | -8/Materials       | Central database locked down
  7819 | -8/Materials       | Build established: Scavenger-Mutant
  8000 | -8/Materials       | Lost 3 parts (2u1w)
  8252 | -8/Materials       | Build established: Mutant
  8359 | -8/Materials       | Discovered exit to Factory (range 8)
  8468 | -8/Materials       | First assault squad dispatched
  8477 | -8/Materials       | Entered Factory
  8477 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8858 | -7/Factory         | Discovered new exit (range 6)
  9061 | -7/Factory         | Garrison activated, responded to threat
  9178 | -7/Factory         | Identified exit to Lower Caves
  9377 | -7/Factory         | Build established: Scavenger-Mutant
  9716 | -7/Factory         | Entered Lower Caves
  9751 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9854 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10011 | -7/Lower Caves     | Discovered new exit (range 15)
 10157 | -7/Lower Caves     | Build established: Mutant
 10830 | -7/Lower Caves     | Spotted B-75 Beast
 11092 | -7/Lower Caves     | Entered another Lower Caves area
 11322 | -7/Lower Caves     | Discovered new exit (range 6)
 11369 | -7/Lower Caves     | Spotted B-75 Beast
 11382 | -7/Lower Caves     | Core integrity fell below 50%
 11412 | -7/Lower Caves     | Destroyed B-75 Beast
 11438 | -7/Lower Caves     | Lost 8 parts (1p3n3u1w)
 11634 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11890 | -7/Lower Caves     | Discovered new exit (range 10)
 11996 | -7/Lower Caves     | Entered Data Miner
 11996 | -7/Data Miner      | Discovered new exit (range 6)
 12030 | -7/Data Miner      | Met Data Miner
 12064 | -7/Data Miner      | Learned location of Section 7 (-2)
 12064 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12091 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12140 | -7/Data Miner      | Entered Proximity Caves
 12297 | -6/Proximity Caves | Found DCF Scrap (11 items)
 12396 | -6/Proximity Caves | Spotted B-75 Beast
 12398 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12410 | -6/Proximity Caves | Allies destroyed B-75 Beast
 12523 | -6/Proximity Caves | Learned Factory emergency access door positions
 12539 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 12552 | -6/Proximity Caves | Found Prototype Special Weapon
 12619 | -6/Proximity Caves | Discovered new exit (range 15)
 12639 | -6/Proximity Caves | Entered Factory
 12639 | -6/Factory         | Accompanied by 1 ally
 12639 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 12914 | -6/Factory         | Discovered new exit (range 5)
 13266 | -6/Factory         | Build established: Hacker-Gunner
 13378 | -6/Factory         | Discovered new exit (range 4)
 13391 | -6/Factory         | Garrison activated, responded to threat
 13573 | -6/Factory         | Lost 4 parts (1p1u2w)
 13650 | -6/Factory         | Identified exit to Factory
 13814 | -6/Factory         | Identified exit to Lower Caves
 13814 | -6/Factory         | Identified exit to Extension
 13951 | -6/Factory         | Entered Lower Caves
 14174 | -6/Lower Caves     | Build established: Scavenger-Tank
 14372 | -6/Lower Caves     | Found Imp. Powered Armor
 14758 | -6/Lower Caves     | Discovered new exit (range 10)
 14774 | -6/Lower Caves     | Entered another Lower Caves area
 14775 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15104 | -6/Lower Caves     | Learned location of 1 exit from Factory
 15245 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15415 | -6/Lower Caves     | Discovered new exit (range 13)
 15435 | -6/Lower Caves     | Entered Zion
 15533 | -6/Zion            | System corruption cleaned by Quarantine Array
 15629 | -6/Zion            | Discovered new exit (range 12)
 16047 | -6/Zion            | Identified exit to Deep Caves
 16141 | -6/Zion            | Met Imprinter
 16170 | -6/Zion            | Imprinted
 16172 | -6/Zion            | Declared Zion's savior
 16533 | -6/Zion            | Visited the Megawrench Repair Shop
 16534 | -6/Zion            | Megawrench repaired 13 parts
 16745 | -6/Zion            | Build established: Derelict-Tank
 16844 | -6/Zion            | Received a hallucinogenic algorithm
 16900 | -6/Zion            | Given A8's code to call for help
 18140 | -6/Zion            | Entered Proximity Caves
 18140 | -5/Proximity Caves | Accompanied by 4 allies
 18341 | -5/Proximity Caves | Spotted B-75 Beast
 18362 | -5/Proximity Caves | Allies destroyed B-75 Beast
 18589 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18749 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 18786 | -5/Proximity Caves | Destroyed 7 combat bots
 18789 | -5/Proximity Caves | Lost 3 allies
 19676 | -5/Proximity Caves | Learned 8 Factory zone layouts
 19681 | -5/Proximity Caves | Learned Factory stockpile data
 20166 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 20180 | -5/Proximity Caves | Entered Factory
 20180 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 20181 | -5/Factory         | Identified exit to Upper Caves
 20182 | -5/Factory         | Identified exit to Factory
 20351 | -5/Factory         | Retrieved Zion intel report: Main Access
 20665 | -5/Factory         | Build established: Scavenger-Tank
 20748 | -5/Factory         | Destroyed 7 combat bots
 20754 | -5/Factory         | Lost 4 parts (3n1u)
 20905 | -5/Factory         | Discovered exit to Upper Caves (range 15)
 20943 | -5/Factory         | Entered Upper Caves
 20947 | -5/Upper Caves     | Learned Factory emergency access door positions
 21558 | -5/Upper Caves     | Discovered new exit (range 8)
 21577 | -5/Upper Caves     | Entered another Upper Caves area
 21780 | -5/Upper Caves     | Discovered new exit (range 4)
 21847 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21990 | -5/Upper Caves     | Build established: Derelict-Tank
 22082 | -5/Upper Caves     | Spotted B-75 Beast
 22094 | -5/Upper Caves     | Destroyed B-75 Beast
 22123 | -5/Upper Caves     | Lost 4 parts (1n2u1w)
 22397 | -5/Upper Caves     | Build established: Derelict-Mutant
 22456 | -5/Upper Caves     | Entered Warlord
 22717 | -5/Warlord         | Rebuked by Warlord
 22736 | -5/Warlord         | Opened Warlord's prototype stash
 22742 | -5/Warlord         | Warlord's base attacked by MAIN.C
 22746 | -5/Warlord         | Found Prototype Processor
 22756 | -5/Warlord         | Found Prototype Processor
 22759 | -5/Warlord         | Found Prototype Device
 23092 | -5/Warlord         | Warlord forces counterattacked
 23229 | -5/Warlord         | Discovered new exit (range 12)
 23245 | -5/Warlord         | Entered Proximity Caves
 23247 | -4/Proximity Caves | Spotter reported a threat
 23248 | -4/Proximity Caves | Spotter reported a threat
 23267 | -4/Proximity Caves | Lost 22 allies
 23440 | -4/Proximity Caves | Build established: Scavenger-Tank
 23865 | -4/Proximity Caves | Build established: Derelict-Tank
 24072 | -4/Proximity Caves | Spotted B-86 Titan
 24075 | -4/Proximity Caves | Identified Molecular Deconstructor
 24105 | -4/Proximity Caves | Destroyed B-86 Titan
 24246 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 24389 | -4/Proximity Caves | Learned location of Testing (-2)
 24485 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 24537 | -4/Proximity Caves | Entered Factory
 24537 | -4/Factory         | Evolved 2 slots: Utility x2
 24668 | -4/Factory         | Build established: Derelict-Gunner
 24764 | -4/Factory         | Lost 3 parts (2n1w)
 24818 | -4/Factory         | Search patrols dispatched
 24891 | -4/Factory         | Identified Exp. Core Analyzer
 25227 | -4/Factory         | Build established: Scavenger-Gunner
 25287 | -4/Factory         | First assault squad dispatched
 25316 | -4/Factory         | Discovered new exit (range 6)
 25328 | -4/Factory         | Entered Upper Caves
 25337 | -4/Upper Caves     | Learned Research interactive machine intel
 25504 | -4/Upper Caves     | Spotted B-86 Titan
 25527 | -4/Upper Caves     | Identified Exp. Targeting Computer
 25534 | -4/Upper Caves     | Destroyed B-86 Titan
 25623 | -4/Upper Caves     | Discovered new exit (range 9)
 25633 | -4/Upper Caves     | Entered another Upper Caves area
 25662 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 26037 | -4/Upper Caves     | Discovered new exit (range 11)
 26045 | -4/Upper Caves     | Learned Research terminal intel
 26054 | -4/Upper Caves     | Entered Zhirov
 26054 | -4/Zhirov          | Discovered new exit (range 3)
 26076 | -4/Zhirov          | Met Zhirov
 26097 | -4/Zhirov          | Learned location of Quarantine (-3)
 26097 | -4/Zhirov          | Learned location of Command (-1)
 26120 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 26153 | -4/Zhirov          | Found Alien Artifact
 26153 | -4/Zhirov          | Identified Integrated Reactor
 26153 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 26201 | -4/Zhirov          | Found Alien Artifact
 26249 | -4/Zhirov          | Entered Proximity Caves
 26460 | -3/Proximity Caves | Spotter reported a threat
 26552 | -3/Proximity Caves | Spotted B-86 Titan
 26570 | -3/Proximity Caves | Spotter reported a threat
 26780 | -3/Proximity Caves | Discovered new exit (range 15)
 26806 | -3/Proximity Caves | Build established: Derelict-Gunner
 26840 | -3/Proximity Caves | Entered Research
 26840 | -3/Research        | Evolved 2 slots: Utility x2
 26841 | -3/Research        | Identified exit to Armory
 26842 | -3/Research        | Loaded intel: 43 interactive machine locations
 26843 | -3/Research        | Loaded intel: 22 terminal locations
 26845 | -3/Research        | Identified exit to DSF
 26845 | -3/Research        | Entered DSF
 26903 | -3/DSF             | Additional patrols routed to DSF
 26984 | -3/DSF             | Discovered new exit (range 16)
 27012 | -3/DSF             | Sterilization system engaged
 27032 | -3/DSF             | Ambient heat levels rising (+10)
 27047 | -3/DSF             | Ambient heat levels rising (+10)
 27052 | -3/DSF             | Entered Research
 27052 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 27132 | -2/Research        | Discovered new exit (range 13)
 27169 | -2/Research        | Entered Testing
 27669 | -2/Testing         | Found Prototype Energy Gun
 27669 | -2/Testing         | Identified Warp Gun
 27705 | -2/Testing         | Enhanced Grunt warped into view, answering call for help
 27710 | -2/Testing         | Enhanced Grunt warped into view, answering call for help
 27710 | -2/Testing         | Spotted Striker
 27712 | -2/Testing         | Spotted Striker
 27722 | -2/Testing         | Spotted Alpha 7
 27724 | -2/Testing         | Destroyed Striker
 27744 | -2/Testing         | System corruption reached 10%
 27799 | -2/Testing         | Destroyed Alpha 7
 27829 | -2/Testing         | Lost 8 parts (1p2n3u2w)
 27848 | -2/Testing         | Stole the SGEMP Prototype
 27898 | -2/Testing         | Identified System Purifier
 27917 | -2/Testing         | Found Prototype Launcher
 27917 | -2/Testing         | Identified Point Singularity Launcher
 28032 | -2/Testing         | Scanned by Researcher
 28213 | -2/Testing         | Build established: Scavenger-Gunner
 28412 | -2/Testing         | Retrieved Zion intel report: Emergency Access
 28438 | -2/Testing         | Garrison activated, responded to threat
 28527 | -2/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 28578 | -2/Testing         | Retrieved Zion intel report: Unaware Schematics
 28617 | -2/Testing         | Terminal network hard line cut
 28675 | -2/Testing         | Discovered new exit (range 13)
 28715 | -2/Testing         | Destroyed 8 combat bots
 28745 | -2/Testing         | Lost 12 parts (1p4n5u2w)
 28793 | -2/Testing         | Entered Access
 28793 | -1/Access          | Evolved 2 slots: Utility x2
 28795 | -1/Access          | Loaded intel: 112 machine locations
 28795 | -1/Access          | Loaded intel: 109 trap records
 28795 | -1/Access          | Identified exit to Surface
 28795 | -1/Access          | Discovered exit to Surface (range 161)
 28795 | -1/Access          | Identified exit to Command
 28795 | -1/Access          | Discovered exit to Command (range 74)
 28795 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 28795 | -1/Access          | Zhirov transferred Access data
 28964 | -1/Access          | Zion Fire squad teleported in
 29005 | -1/Access          | Zhirov warped through subspace
 29027 | -1/Access          | Core integrity fell below 50%
 29027 | -1/Access          | Identified Transdimensional Reconstructor
 29027 | -1/Access          | Warped through subspace
 29042 | -1/Access          | Lost 3 allies
 29050 | -1/Access          | Lost 8 parts (6n1u1w)
 29108 | -1/Access          | Core integrity fell below 20%
 29114 | -1/Access          | Zion Heavy squad teleported in
 29159 | -1/Access          | Spotted B-99 Colossus
 29204 | -1/Access          | Found Prototype Device
 29204 | -1/Access          | Identified Beam Splitter
 29231 | -1/Access          | Zion Heavy squad teleported in
 29292 | -1/Access          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
29207_ Identified Stealth Drone Bay.
29208_ Dropped Stealth Drone Bay.
29212_ Acquired Adv. Melee Analysis Suite.
29218_ Acquired Adv. Reaction Control System.
29226_ ALERT: Security rotation in progress.
29227_ Detecting system override signal.
29230_ Connecting with Terminal...
>>\\ZION-ROSTER
[ Establishing connection... ]
  [ Retrieving roster... ]
  [ Squads on standby: ]
    [ 1 : Explosive Resupply ]
    [ 2 : Offense Resupply ]
    [ 3 : 28-DVL(Z)/Heavy(2) ]
    [ 4 : Experimental ]
>>\\ZION-DISPATCH-3
[ Target locked, reinforcements inbound... ]
29231_ 28-DVL(Z): "For Derelicts everywhere!"
29232_ Acquired Imp. Focal Shield.
29270_ CN-C5L(Z) destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          35
Energy Capacity            350
Matter Stores              300
Matter Capacity            500
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         24
Terrain Scan Density       210
Base Temperature (-)       200
Armor Coverage             1200
Resistance: KI             25
Resistance: EM             20
Core Shielding             20
Utility Shielding          90
Evasion (%)                74
Targeting Accuracy         12
Melee Accuracy             8
Target Analysis            12
Core Analysis              11
Recoil Reduction           6
Offensive Hacking          10
Defensive Hacking          22

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
      Exp. Power Shielding | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free
         Exp. Focal Shield | -2/Testing    | Archive
    Adv. Matter Compressor | -2/Testing    | Archive

 Robot Schematics 
------------------
 O-24 Administrator | -7/Data Miner | Free
       M-14 Sweeper | -7/Data Miner | Free
    X-57 Shotgunner | -7/Data Miner | Free
      Y-54 Guardian | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free
     M-22 Extractor | -7/Data Miner | Free
     R-06 Scavenger | -2/Testing    | Z-intel
      G-73 Enforcer | -2/Testing    | Z-intel
   A-02 Transporter | -2/Testing    | Z-intel
     A-27 Freighter | -2/Testing    | Archive
      O-32 Director | -2/Testing    | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Special Delivery

 Challenges 
------------
None

 Game 
------
Seed              ThrowingWeightAutogun
  Manual?         0
Play Time         02:44:07
  Cumulative      125.7 hours
  Start           2024.11.24 @ 17:47:18
  End             2024.11.24 @ 21:33:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           150
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          56
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 755a6280-fc53-4517-bea0-19b39aa4856a