Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.27 @ 17:45:06 Player: ZEROAFFEX Result: Destroyed by ZN-ZNE(z) with Makeshift Axe Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (139) 695 Value Destroyed (3841) 3841 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 10016 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 46/300 Energy 165/170 System Corruption 5% Temperature Cool (0) Movement Core (1200) Ox23 Location -6/Zion Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Katana > --- INVENTORY (20) --- Makeshift Power Source Makeshift Power Source Makeshift Power Source Improved Treads Makeshift Leg Improved Heat Sink Advanced Heat Sink 0b10 Decoder Chip [Generic] Advanced Plasma Cannon Barrage Gun Flak Gun Assault Cannon Advanced Assault Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Treads Medium Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Bomb Factory No. 2 > --- WEAPON ----------- Flak Gun Flak Gun Assault Cannon Assault Cannon > --- INVENTORY -------- Fission Core Improved Heat Sink Advanced Heat Sink 0b10 Decoder Chip [Generic] Layered Heavy Armor Plating Lightning Gun Heavy Laser Beamcaster Advanced Plasma Cannon Advanced Plasma Cannon Flak Gun KE Penetrator Assault Cannon Assault Cannon Advanced Assault Cannon Improved Grenade Launcher Missile Launcher Katana [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Improved EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . 1 . . . Utility 4 | . . . 2 . . . 1 1 . . . . . . Weapon 2 | . . . . . . . . 1 . . 1 . . . Parts Attached 185 | 7 14 8 27 8 4 . 14 33 10 9 8 7 9 27 Power 14 | 2 . 2 2 . . . 1 1 . . 1 1 1 3 Engine 11 | 2 . 1 2 . . . 1 1 . . 1 1 . 2 Core 2 | . . 1 . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 30 | 2 2 2 3 1 . . 2 3 3 . 3 . 2 7 Treads 14 | 1 . 1 2 . . . 1 2 3 . 2 . 2 . Leg 7 | . . . . . . . . . . . . . . 7 Wheel 9 | 1 2 1 1 1 . . 1 1 . . 1 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 37 | 1 3 . 5 2 2 . 1 8 2 3 1 2 2 5 Device 14 | . 1 . 1 1 . . . 7 1 . 1 1 . 1 Storage 7 | 1 2 . 1 . 2 . . . . . . . 1 . Processor 6 | . . . 1 . . . 1 . . 1 . . 1 2 Hackware . | . . . . . . . . . . . . . . . Protection 10 | . . . 2 1 . . . 1 1 2 . 1 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 104 | 2 9 4 17 5 2 . 10 21 5 6 3 4 4 12 Energy Gun 34 | 1 . . 10 2 1 . 3 6 4 1 2 . . 4 Energy Cannon 3 | . . 1 . . . . . . . . . . . 2 Ballistic Gun 31 | 1 5 1 1 1 1 . 2 9 . 3 1 2 2 2 Ballistic Cannon 4 | . . . . . . . . . . . . . 2 2 Launcher 23 | . 4 2 6 2 . . 1 3 1 2 . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 4 3 . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 1 . . . . . . 1 Parts Lost 51 | . 2 1 2 1 . . . 4 8 3 . . 8 22 Power 5 | . . 1 . . . . . 1 . . . . 1 2 Propulsion 13 | . . . 1 . . . . 1 1 1 . . 1 8 Utility 9 | . . . . . . . . 1 5 . . . 3 . Weapon 24 | . 2 . 1 1 . . . 1 2 2 . . 3 12 Highest Loss Streak 7 | . 1 1 1 1 . . . 3 7 1 . . 4 7 Average Slot Usage (%) 92 | . 95 99 97 96 93 100 100 97 85 83 93 92 89 81 Engine 6 | . 14 3 7 11 11 11 9 6 7 7 6 6 . . Treads 11 | . 14 14 11 11 11 11 18 12 6 5 6 6 16 13 Wheel 8 | . 14 14 9 11 11 11 9 7 7 7 13 13 6 4 Device 2 | . 1 . . 3 . . . 8 6 7 6 6 . . Storage 18 | . 22 28 22 22 22 22 18 15 15 15 13 13 19 18 Processor 10 | . . . 11 11 11 11 18 15 11 5 6 6 12 10 Protection 6 | . . . 10 7 11 11 9 5 5 10 13 12 1 . Energy Gun 7 | . 8 . 18 11 5 11 6 7 5 9 13 13 . 1 Ballistic Gun 10 | . 17 18 1 3 5 11 7 11 17 10 13 12 16 10 Ballistic Cannon 1 | . . . . . . . . . . . . . 8 10 Launcher 1 | . 2 7 1 3 5 . 1 1 . 1 . . . 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 125 | 13 42 42 65 65 83 83 85 98 93 104 105 108 106 125 Greatest Support 80 | 20 20 10 20 10 10 10 12 28 28 28 40 40 40 80 Greatest Overweight (x) 41 | . 4 4 6 6 8 8 8 7 3 3 2 2 8 41 Average Overweight (x) 4 | . 1 3 4 6 6 8 7 5 3 3 2 2 7 8 Largest Inventory Capacity 20 | 6 16 16 18 18 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 11 16 16 18 18 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 15 16 18 18 18 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 10 15 16 17 17 19 19 19 18 19 18 19 18 18 Final Capacity 20 | 6 16 16 18 18 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 15 16 18 18 18 20 20 20 19 19 20 20 20 14 Class Distribution -------------------- 27% | Mutant 15% | Hauler-Mutant 13% | Scavenger-Gunner 12% | Hauler-Gunner 12% | Hauler-Tank 9% | Scavenger-Mutant 4% | Hauler-Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Matter Collected 3836 | 170 228 333 551 128 . 60 185 559 210 165 75 529 410 233 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3935 | . 437 182 1018 62 . 64 180 552 303 128 75 113 450 371 Parts 249 | . 42 9 53 4 . 3 13 44 15 11 4 3 19 29 Haulers Intercepted 3 | . . . 3 . . . . . . . . . . . Recyclers Shooed 4 | . 1 . 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . 13 6 . 25 16 . Prevented 7 | . . . . . . . . . . . . 7 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Combat Hostiles Destroyed 102 | . 9 6 23 5 . 1 6 14 13 8 1 4 7 5 Guns 40 | . 3 1 11 2 . 1 2 7 2 2 1 1 7 . Cannons 1 | . . 1 . . . . . . . . . . . . AOE 61 | . 6 4 12 3 . . 4 7 11 6 . 3 . 5 Classes Destroyed 15 | . 6 . 4 . . 1 . 1 . 1 . . . 2 Worker 5 | . 1 . . . . 1 1 2 . . . . . . Builder 7 | . 6 . 1 . . . . . . . . . . . Hauler 3 | . . . 3 . . . . . . . . . . . Recycler 7 | . 2 . 4 . . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . . Swarmer 45 | . 6 2 9 4 . . 4 7 5 6 . 2 . . Grunt 32 | . 3 4 8 1 . . . 2 7 . . 1 6 . Duelist 2 | . . . 1 . . . . . . . . . 1 . Sentry 12 | . . . 5 . . . 2 1 1 1 1 1 . . Hunter 1 | . . . . . . 1 . . . . . . . . Programmer 4 | . . . . . . . . 4 . . . . . . Zionite 12 | . . . . . . . . . . . . . . 12 Thief 1 | . . . . . . . . . . 1 . . . . Mutant 5 | . . . . . . . . . . . . . . 5 Best Kill Streak 11 | . 9 2 8 4 . 1 5 9 11 3 1 4 4 8 Combat Bots Only 11 | . 5 2 4 4 . 1 4 6 11 3 1 4 4 4 Max Kills in Single Turn 5 | . 4 2 5 1 . 1 4 3 3 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 2 2 3 1 . . 3 2 3 1 . 1 . 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Damage Taken 10207 | . 690 226 1013 183 . 69 341 1083 1415 304 158 251 1042 3432 Core 1566 | . 153 28 116 8 . . 59 147 195 . 12 . 57 791 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 27 . . . 69 89 . . 51 . . . . Volleys Fired 282 | . 33 12 74 9 . 4 7 37 19 15 3 9 20 40 Largest 4 | . 2 2 2 2 . 2 2 3 3 3 4 4 4 4 Hottest 284 | . 60 88 95 68 . 98 103 179 201 201 156 156 139 284 Shots Fired 603 | . 58 23 121 11 . 8 12 89 39 28 12 25 75 102 Gun 484 | . 50 12 97 6 . 8 10 81 33 21 12 22 75 57 Cannon 42 | . . 6 . . . . . . . . . . . 36 Launcher 77 | . 8 5 24 5 . . 2 8 6 7 . 3 . 9 Special . | . . . . . . . . . . . . . . . Kinetic 280 | . 36 12 11 2 . 4 5 60 12 6 6 12 70 44 Thermal 91 | . . 6 12 . . 4 1 8 15 14 . . . 31 Explosive 77 | . 8 5 24 5 . . 2 8 6 7 . 3 . 9 Electromagnetic 155 | . 14 . 74 4 . . 4 13 6 1 6 10 5 18 Robot Hit Streak 14 | . 14 13 11 4 . 4 4 11 8 9 5 13 11 10 Robot Miss Streak 9 | . 4 2 5 3 . 1 2 9 3 3 1 5 4 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . 1 Shots Hit Robots 423 | . 39 15 83 5 . 4 8 59 26 20 5 23 67 69 Core Hits 316 | . 29 9 63 5 . 3 9 36 28 18 3 24 52 37 Critical Hits 11 | . . 1 4 1 . . . 1 . . 1 . . 3 Critical Kills 4 | . . . 2 1 . . . . . . 1 . . . Critical Parts Destroyed 7 | . . 1 2 . . . . 1 . . . . . 3 Melee Attacks 28 | . . . . . . . 6 15 . . . 4 . 3 Impact . | . . . . . . . . . . . . . . . Slashing 28 | . . . . . . . 6 15 . . . 4 . 3 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13191 | . 991 408 2886 338 . 77 364 1935 1332 912 86 641 809 2412 Guns 5230 | . 383 73 1206 22 . 77 100 952 279 291 86 358 809 594 Cannons 795 | . . 101 . . . . . . . . . . . 694 Explosions 7109 | . 608 234 1680 316 . . 264 983 1053 621 . 283 . 1067 Melee 57 | . . . . . . . . . . . . . . 57 Ramming . | . . . . . . . . . . . . . . . Kinetic 3108 | . 249 73 65 . . 12 46 776 47 88 39 247 778 688 Thermal 1345 | . 44 101 179 . . 65 20 112 191 191 . . . 442 Explosive 6978 | . 564 234 1647 316 . . 264 983 1053 621 . 283 . 1013 Electromagnetic 1703 | . 134 . 995 22 . . 34 64 41 12 47 111 31 212 Impact . | . . . . . . . . . . . . . . . Slashing 57 | . . . . . . . . . . . . . . 57 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 3 3 3 . . . 5 Average Corruption 2 | . . . . . . . 4 1 3 3 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 67 | . . . . . . . 3 7 15 26 . . . 16 Message Errors 18 | . . . . . . . 1 2 7 4 . . . 4 Matter Fused 23 | . . . . . . . 1 . 6 11 . . . 5 Heat Flow Errors 10 | . . . . . . . . 2 1 6 . . . 1 Energy Discharges 5 | . . . . . . . . . 1 2 . . . 2 Data Loss (minor) 5 | . . . . . . . 1 1 . 1 . . . 2 Targeting Errors 6 | . . . . . . . . 2 . 2 . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 329 | . 17 15 98 14 . . 5 15 23 46 . 9 . 87 Projectiles 43 | . . . . . . . . . . . . . . 43 Explosions 286 | . 17 15 98 14 . . 5 15 23 46 . 9 . 44 Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 1130 | . 164 1 268 39 . . 181 129 113 . 53 33 . 149 Shots 37 | . 7 1 8 3 . . 3 3 4 . 2 1 . 5 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 996 | . 36 219 198 18 . 52 101 383 440 206 126 224 277 996 Average Temperature 120 | . 22 115 50 11 . 25 39 108 151 70 57 96 140 241 Received Heat Transfer 1593 | . 186 93 189 6 . . 36 108 297 . 36 63 387 192 Effects 28 | . . . . . . . . 2 1 . . . 1 24 Shutdowns 4 | . . . . . . . . . 1 . . . . 3 Energy Bleed 5 | . . . . . . . . . . . . . 1 4 Interference 4 | . . . . . . . . 1 . . . . . 3 Matter Decay 3 | . . . . . . . . . . . . . . 3 Short Circuit 3 | . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . 1 . . . . . . Damage (major) 5 | . . . . . . . . . . . . . . 5 Damage (core) 3 | . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . . 2 . . . . . Heat Transferred 2411 | . 50 185 309 . . 111 37 185 407 407 . . . 720 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 1 . . . 1 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Peak Influence 324 | . 228 147 324 122 . 35 272 228 . . 157 . . . Initial 81 | . . 7 5 27 . . 13 . . . 81 . . . Average 62 | . 62 85 113 43 . 1 88 33 . . 92 . . . Maximum Alert Level 1 | . 1 . 1 . . . 1 1 . . . . . . Low Security (%) 95 | 100 96 100 89 100 . 100 89 96 . . 100 . . . Level 1 4 | . 3 . 10 . . . 10 3 . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 3 . 3 1 . . 1 6 . . 1 . . . Investigation 1 | . . . 1 . . . . . . . . . . . Extermination 5 | . . . . . . . . 4 . . 1 . . . Reinforcement 9 | . 3 . 2 1 . . 1 2 . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Distress Signals 8 | . 4 . 2 1 . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 182 | . 29 8 45 5 . 1 6 15 17 10 1 13 8 24 Peak Tracking Total 13 | . 7 2 5 4 . 1 4 4 13 3 2 7 4 8 Tactical Retreats 18 | . 3 . 5 . . . . 1 1 1 . 3 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Traps Triggered 6 | . . 1 1 . . . 3 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Machines Disabled 18 | . 1 . 3 1 . . 5 1 3 . 2 1 . 1 Max in Single Turn 3 | . 1 . 1 1 . . 3 1 1 . 2 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Machines Accessed 19 | . 2 1 5 . 4 . 4 1 . . 1 . 1 . Terminals 11 | . 2 . 4 . . . 3 1 . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 87 | . 6 1 15 . 49 . 10 2 . . 3 . 1 . Successful 71 | . 3 1 10 . 49 . 4 1 . . 2 . 1 . Failed 16 | . 3 . 5 . . . 6 1 . . 1 . . . Catastrophic 1 | . . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 28 | . 5 . 11 . 1 . 7 3 . . 1 . . . Terminals 30 | . 6 . 11 . . . 8 2 . . 3 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . . 4 . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 61 | . 1 1 3 . 49 . 3 1 . . 2 . 1 . Record 50 | . . . . . 49 . 1 . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . 1 . Unreport Threat 3 | . . . 3 . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . Zone Layout 5 | . 1 . . . . . 2 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 4 . . . 1 . . . . . . . Scan Component 3 | . . . 2 . . . 1 . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 3 . . . . . . . . . . . Terminals 5 | . 2 . 3 . . . . . . . . . . . Track 5 | . 2 . 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 . 2 . . . 4 2 . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . Time 89 | . . . 89 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 1 1 . . 3 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Turns Passed 14925 | 79 967 506 1363 765 948 797 1138 1912 1064 1192 323 923 1270 1678 Spaces Moved 8734 | 44 466 360 730 447 641 392 569 1015 738 874 260 753 720 725 Core 21 | 3 . . . . . . . . . . . . . 18 Treads 583 | 41 453 . 89 . . . . . . . . . . . Legs 51 | . . . . . . . . . . . . . . 51 Wheels 8079 | . 13 360 641 447 641 392 569 1015 738 874 260 753 720 656 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 110 120 140 140 160 150 130 130 130 115 115 115 140 Average Speed 147 | 152 177 118 135 140 146 160 159 150 130 130 115 115 163 208 Slowest Speed 2100 | 160 200 120 220 140 160 160 160 160 130 130 115 115 170 2100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 4 52 67 61 82 92 84 51 24 79 92 8 83 68 67 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 3 | . . . . . 1 . . . . . . . 1 1 Known Exits Taken 1 | . . . . . . . . . . . . . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 16 | . . 2 . 3 . 1 . . 2 3 . 1 2 2 Spaces Dug 26 | . . . 8 . . . 6 12 . . . . . . Terrain Destroyed 535 | . 60 31 183 49 . . 43 64 24 39 . 27 . 15 Melee 18 | . . . . . . . 6 12 . . . . . . Projectile 3 | . . . . . . . 1 . 1 . . . . 1 AOE 514 | . 60 31 183 49 . . 36 52 23 39 . 27 . 14 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Total 10214 | 53 549 419 982 575 650 554 778 1309 809 903 275 785 766 807 Wait 792 | . 12 22 120 106 . 155 164 161 37 . . 4 11 . Move 8720 | 43 465 359 729 446 640 391 568 1014 737 873 259 752 719 725 Hop . | . . . . . . . . . . . . . . . Pick Up 116 | 3 17 10 18 2 3 3 10 22 5 5 3 4 7 4 Fast Attach 33 | 6 2 . 2 . . . . 6 . 3 . 1 . 13 Attach 52 | . 2 2 6 2 1 . 2 7 5 4 3 . 8 10 Detach 4 | . . . . 1 . . . 3 . . . . . . Swap 100 | 1 10 6 19 6 3 . 12 20 5 2 5 6 1 4 Drop 87 | . 8 8 14 3 3 1 9 24 1 1 2 5 . 8 Fire 282 | . 33 12 74 9 . 4 7 37 19 15 3 9 20 40 Melee 28 | . . . . . . . 6 15 . . . 4 . 3 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 775 | -10/Materials | Discovered new exit (range 10) 976 | -10/Materials | Discovered new exit (range 7) 1029 | -10/Materials | Core integrity fell below 50% 1047 | -10/Materials | Entered Mines 1170 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1317 | -10/Mines | Discovered new exit (range 12) 1509 | -10/Mines | Discovered new exit (range 7) 1528 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1553 | -10/Mines | Entered Materials 1553 | -9/Materials | Evolved 2 slots: Utility x2 1782 | -9/Materials | Discovered new exit (range 15) 2005 | -9/Materials | Discovered new exit (range 15) 2221 | -9/Materials | Repaired Imp. Light Armor Plating 2277 | -9/Materials | Repaired Imp. EM Shotgun 2916 | -9/Materials | Entered Mines 2985 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2985 | -9/Mines | Discovered new exit (range 5) 3009 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3379 | -9/Mines | Assembled infested the area 3681 | -9/Mines | Entered Exiles 3716 | -9/Exiles | Met 8R-AWN 3739 | -9/Exiles | Met EX-HEX 3795 | -9/Exiles | Met EX-DEC 3800 | -9/Exiles | Learned location of Zion (-6) 3879 | -9/Exiles | Discovered new exit (range 14) 4037 | -9/Exiles | Met EX-BIN 4136 | -9/Exiles | Aligned with FarCom system 4138 | -9/Exiles | Given EX-Vault access code 4171 | -9/Exiles | Opened EX-Vault 4181 | -9/Exiles | Found Prototype Processor 4214 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4350 | -9/Exiles | Visited The Gauntlet 4578 | -9/Exiles | Build established: Hauler-Mutant 4629 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 4629 | -9/Exiles | Entered Mines 5308 | -8/Mines | Discovered new exit (range 11) 5426 | -8/Mines | Entered Materials 5426 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5427 | -8/Materials | Identified 0b10 Alert Chip 6049 | -8/Materials | Build established: Scavenger-Mutant 6468 | -8/Materials | Discovered new exit (range 5) 6564 | -8/Materials | Entered Factory 6564 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6866 | -7/Factory | Build established: Scavenger-Skirmisher 6940 | -7/Factory | Lost 3 parts (1n1u1w) 7418 | -7/Factory | Discovered new exit (range 14) 8185 | -7/Factory | Build established: Hauler-Skirmisher 8476 | -7/Factory | Entered Lower Caves 8672 | -7/Lower Caves | Encountered a Warlord checkpoint 8784 | -7/Lower Caves | Build established: Hauler-Gunner 8805 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9095 | -7/Lower Caves | Discovered new exit (range 16) 9275 | -7/Lower Caves | Attracted the attention of an 0b10 base 9320 | -7/Lower Caves | Destroyed 11 combat bots 9355 | -7/Lower Caves | Lost 7 parts (1n4u2w) 9439 | -7/Lower Caves | Learned Factory trap positions 9540 | -7/Lower Caves | Entered another Lower Caves area 9728 | -7/Lower Caves | Discovered new exit (range 8) 9790 | -7/Lower Caves | Learned Factory stockpile data 9864 | -7/Lower Caves | Hvy. Laser stolen by Master Thief 10049 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10172 | -7/Lower Caves | Encountered a Warlord checkpoint 10247 | -7/Lower Caves | Build established: Hauler-Tank 10732 | -7/Lower Caves | Entered Factory 10732 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10733 | -6/Factory | Loaded intel: 111 trap records 11031 | -6/Factory | Discovered new exit (range 8) 11055 | -6/Factory | Entered Lower Caves 11451 | -6/Lower Caves | Encountered a Warlord checkpoint 11487 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11905 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11964 | -6/Lower Caves | Discovered new exit (range 6) 11978 | -6/Lower Caves | Entered another Lower Caves area 12119 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 12292 | -6/Lower Caves | Discovered new exit (range 8) 12611 | -6/Lower Caves | Build established: Scavenger-Gunner 13203 | -6/Lower Caves | Identified exit to Zion 13248 | -6/Lower Caves | Entered Zion 13415 | -6/Zion | Discovered new exit (range 10) 13458 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14046 | -6/Zion | Learned Factory interactive machine intel 14110 | -6/Zion | Learned location of Armory (-3) 14127 | -6/Zion | Found Prototype Device 14127 | -6/Zion | Identified Bomb Factory No. 2 14308 | -6/Zion | Rebuked by Imprinter 14351 | -6/Zion | Attempted to imprint without authorization 14351 | -6/Zion | Attacked by Zionites 14423 | -6/Zion | Lost 5 parts (3n2w) 14425 | -6/Zion | Core integrity fell below 50% 14629 | -6/Zion | Lost 3 parts (1p2w) 14783 | -6/Zion | Core integrity fell below 20% 14878 | -6/Zion | Lost 7 parts (1p2n4w) 14926 | -6/Zion | Destroyed by ZN-ZNE(z) with Makeshift Axe Last Messages --------------- 14910_ Beamcaster destroyed. 14911_ B4-BAJ(z) overheating. 14912_ Mak. Leg destroyed. 14913_ B4-BAJ(z) overheating. 14914_ B4-BAJ(z) heat spikes uncontrollably. 14914_ B4-BAJ(z) overheating. 14914_ Mak. Leg destroyed. 14915_ B4-BAJ(z) heat spikes uncontrollably. 14915_ B4-BAJ(z) overheating. 14918_ B4-BAJ(z) heat damages Mak. Laser. 14918_ B4-BAJ(z) overheating. 14918_ Mak. Leg destroyed. 14919_ B4-BAJ(z) overheating. 14920_ B4-BAJ(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 14920_ B4-BAJ(z) overheating. 14920_ Hvy. Laser destroyed. 14921_ B4-BAJ(z) heat damages Mak. Leg. 14921_ B4-BAJ(z) overheating. 14924_ Mak. Kinetic Plating severed. 14925_ B4-BAJ(z) overheating. Map ----- +----------------------------------------------------+ | ??????????????????""""""" "" """""""""" | | ????????????????????"""""" """ """""#"" | | ?????????????????????"#""" """" "###" | | ??????????????????????#""" """" """?#" | | ??????????????????????#"" """ """??#" | | ??????????????????????#"" "" """""#???## | | ?????????????????????"""" " """"??????# | | ?????????????????????"""" """" """"??????? | | ????????????????????"" "##"" """#??????? | | ????????????????????"" ""#"" """#??????? | | ????????????????????"" """" """#??????? | | ????????????????????#""" """"" """##?????? | | ????????????????????#""" ""#"" """#?????? | | ??????????????????????"" """""" "###?????? | | ?????????????????????""" """"""" """#??????? | | ????????????????????##"" ""#"""" #"##??????? | | ????????????????????#"" """#"" ""#???????? | | ?????????????????????" z """" ""#???????? | | ?????????????????????"" """ ""#???????? | | ??????????????????????" "" "" #""#??????? | | ?????????????????????"""""" ""##??????? | | ?????????????????????#"""" " ""#???????? | | ????????????????????##""#" " #""#??????? | | ????????????????????#""""" z #""#??????? | | ????????##?????###??#"""" "" "" #?"#??????? | | ????????#"######"#####"" @ """""" ""#???????? | | ??????####""#"""""##;/;*z """"""" """???????? | | #######""""" "" " / /=! ""#"#"" """???????? | | """"" #""" "* ! = """""##" ""???????? | | """"" ##"" [ % % ""#" ""???????? | | #""" =* / = " "???????? | | " ## " " """ " ???????? | | "" ##"""""" "" " "??????? | | "" # #####"""" """"""" ??????? | | "" ##???##"" """" ???????? | | " ### ###?????#" "???????????????? | | #"" " #?????""" "???????????????? | | """"" #"" " ##??????#""""" "??????????????? | | """"" #" * ""###???????"""""" ??????????????? | | #######"" ""#????????????""?"""??????????????? | | ??######"# ""#????????????????????????????????? | | ?##"""#### #"#????????????????????????????????? | | ?#" = ! #""#???????????????????????????????? | | ?#" #?##???????????????????????????????? | | ?#" !% #??????????????????????????????????? | | ?## #### #??????????????????????????????????? | | ??# #??######??????????????????????????????????? | | ### #######????????????????????????????????????? | | "" """""????????????????????????????????????? | | ## =!]######????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 13 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyChainWeb Manual? 0 Play Time 03:26:38 Cumulative 41.9 hours Start 2021.10.26 @ 17:37:07 End 2021.10.27 @ 17:45:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 35 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf411a3b-e3cb-4a4f-8d93-c754999b6819