Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.28 @ 09:00:38 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (300) 1500 Value Destroyed (11436) 11436 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (965) 965 TOTAL SCORE: 21241 Bonus ------- High Alert Combat Kills 665 Met Data Miner 300 Cogmind --------- Core Integrity 590/1000 Matter 298/300 Energy 22/100 System Corruption 18% Temperature Cool (0) Movement Walking (130) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Medium Armored Exoskeleton > --- UTILITY (8) ------ Advanced Heat Sink (fused) Advanced Heat Sink Advanced Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Gatling Laser Gatling Laser > --- INVENTORY (10) --- Medium Armored Exoskeleton Medium Reactive Plating Improved Thermal Shield Hacking Drone Bay (1/1) Gatling Laser Beamcaster Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Medium Armored Exoskeleton Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Core Analyzer Medium Reactive Plating Improved Thermal Shield Hacking Drone Bay > --- WEAPON ----------- Heavy Laser Plasma Rifle Wave Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Medium Armored Exoskeleton Improved Matter Compressor Improved Thermal Shield Force Field Gatling Laser Gatling Laser Gatling Laser Gatling Laser Proton Cannon [Rating: 104] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Heavy Missile Launcher Special Weapon Plasma Flamer Impact Weapon Maul Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . . Utility 5 | . . . 1 . . . 1 1 . . . . 2 . . . . . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 368 | 2 7 6 51 1 2 6 35 21 10 7 12 2 63 4 12 3 25 75 9 15 Power 41 | . 1 3 7 . . 1 4 2 2 . . . 3 . 2 . 3 13 . . Engine 26 | . 1 3 7 . . . 2 1 1 . . . 3 . 1 . 2 5 . . Core 10 | . . . . . . 1 2 1 1 . . . . . . . . 5 . . Reactor 5 | . . . . . . . . . . . . . . . 1 . 1 3 . . Propulsion 80 | . 4 . 15 . . 1 16 3 2 1 . 2 6 . 2 . 8 16 . 4 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 80 | . 4 . 15 . . 1 16 3 2 1 . 2 6 . 2 . 8 16 . 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 140 | 1 2 2 13 1 . 1 4 8 2 2 7 . 34 3 6 . 6 35 7 6 Device 87 | 1 . 2 4 . . . 3 3 2 1 1 . 22 2 5 . 6 26 6 3 Storage 4 | . 1 . 1 . . . . . . . . . . . . . . 1 . 1 Processor 9 | . 1 . 1 . . . . . . . 4 . 1 . 1 . . 1 . . Hackware 4 | . . . . . . . . 1 . . . . 1 . . . . 2 . . Protection 36 | . . . 7 1 . 1 1 4 . 1 2 . 10 1 . . . 5 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 107 | 1 . 1 16 . 2 3 11 8 4 4 5 . 20 1 2 3 8 11 2 5 Energy Gun 57 | . . . 2 . . . 7 6 2 2 3 . 14 1 2 3 2 6 2 5 Energy Cannon 3 | . . . . . . . . . . . . . . . . . 2 1 . . Ballistic Gun 20 | 1 . 1 12 . 2 2 2 . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . 1 . . . . . . . . 2 1 . . Launcher 14 | . . . 2 . . 1 1 1 2 1 . . 3 . . . 1 2 . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Piercing Weapon 4 | . . . . . . . . . . . 1 . 3 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 4 . . . 2 1 . 1 4 . 6 . . . . 3 . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 2 . . . System Corruption 7 | . . . . . . . . . . . . . . . . . 7 . . . Parts Lost 57 | . . 1 5 . . . 1 . 1 . . . 3 3 4 . 13 10 4 12 Power 6 | . . . . . . . . . . . . . 1 . . . 1 2 . 2 Propulsion 10 | . . . 2 . . . . . 1 . . . 1 . . . 3 1 . 2 Utility 24 | . . 1 1 . . . 1 . . . . . 1 2 2 . 5 4 2 5 Weapon 17 | . . . 2 . . . . . . . . . . 1 2 . 4 3 2 3 Highest Loss Streak 6 | . . 1 3 . . . 1 . 1 . . . 1 2 2 . 6 3 2 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 91 | . 100 99 99 100 80 100 95 92 91 91 91 92 92 92 90 70 85 82 86 80 Engine 6 | . 14 14 10 11 11 4 4 6 6 7 7 7 5 6 5 6 3 2 . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 3 11 4 Leg 24 | . 28 28 32 33 33 33 35 24 22 22 21 21 17 18 18 18 21 23 16 15 Device 20 | . 8 11 10 11 11 11 15 21 21 22 21 21 26 30 28 25 27 24 21 24 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 3 Processor 2 | . 5 2 . 1 . . . . . . . . . 6 6 6 6 5 5 . Protection 7 | . . . 10 10 11 11 8 7 7 9 13 14 11 6 6 6 2 2 4 12 Energy Gun 13 | . 14 14 1 . . . 15 22 22 21 20 21 17 18 18 2 9 5 16 15 Ballistic Gun 4 | . 14 14 20 22 3 22 1 . . . . . . . . . . . . . Peak Build Rating 104 | 7 7 8 24 23 23 25 31 48 47 51 55 51 76 67 75 71 79 98 104 96 Average Rating 50 | 6 6 7 16 22 18 23 28 43 46 47 51 50 66 66 70 59 69 86 94 82 On Entrance 44 | 6 7 7 8 23 23 23 25 29 47 46 50 51 51 67 67 71 71 71 92 96 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 93 | 14 18 19 42 38 38 39 42 63 54 51 51 51 69 65 59 56 71 93 91 83 Greatest Support 98 | 20 20 20 51 51 51 51 59 57 63 68 68 68 70 70 70 70 72 98 98 98 Greatest Overweight (x) 3 | . . . 3 . . . 1 1 . . . . 1 . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 8 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 9 Most Carried 15 | 7 9 10 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 6 7 9 13 14 14 14 14 14 13 14 14 15 14 14 14 15 13 14 12 7 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Final Carried 15 | 7 9 10 15 14 14 15 15 15 15 15 15 15 15 13 15 15 15 13 15 9 Class Distribution -------------------- 32% | Mutant 27% | Tank 14% | Scavenger-Tank 11% | Scavenger-Mutant 6% | Infiltrator-Tank 3% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Matter Collected 7061 | 227 275 79 1161 34 . 209 578 257 230 204 116 30 933 123 192 . 317 1765 97 234 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 12791 | 163 522 127 1660 18 . 227 1248 760 493 16 . 178 2114 429 499 . 873 2057 370 1037 Parts 531 | 12 40 16 88 . . 13 50 29 17 4 . 13 77 14 20 . 18 82 12 26 Haulers Intercepted 10 | . 2 . 6 . . . 1 . . . . . 1 . . . . . . . Recyclers Shooed 11 | . 1 . 2 . . . 4 . . . . . . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 92 | . . . . . . . . . 12 4 . 12 . 13 10 . 7 . 12 22 Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Combat Hostiles Destroyed 247 | . 9 6 29 . . 7 19 15 14 3 . 5 40 8 7 . 18 42 6 19 Guns 165 | . 9 6 26 . . 5 15 8 7 . . 5 28 8 6 . 8 16 5 13 Cannons 16 | . . . . . . . . . . . . . . . . . 2 14 . . AOE 41 | . . . 3 . . 2 2 4 6 3 . . 7 . . . 4 10 . . Classes Destroyed 21 | 2 6 . 3 . . 1 2 1 . . . 1 2 . . . 1 1 . 1 Worker 7 | . 1 . 1 . . . . 1 . . . . 3 . . . . 1 . . Builder 2 | . 1 . . . . . . . . . . . . . . . . 1 . . Tunneler 6 | 3 . 2 . . . . . . . . . . 1 . . . . . . . Hauler 10 | . 2 . 6 . . . 1 . . . . . 1 . . . . . . . Recycler 9 | 1 . . 1 . . . 3 1 . . . . . . . . . 3 . . Mechanic 2 | . . . . . . . 2 . . . . . . . . . . . . . Operator 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Drone 3 | . . . . . . . . . . . . 2 . . . . 1 . . . Watcher 17 | . 3 . 4 . . . 3 1 . . . . 4 . . . . 2 . . Swarmer 58 | . 3 6 3 . . 3 2 4 4 3 . . 7 2 . . 5 9 1 6 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . Grunt 107 | . 6 . 14 . . 3 10 5 9 . . 2 18 4 3 . 3 19 4 7 Brawler 7 | . . . 1 . . . . 1 . . . . 1 . . . . 2 . 2 Duelist 4 | . . . 1 . . . . . . . . . . . . . . 1 . 2 Sentry 25 | . . . 10 . . . 6 1 . . . . 3 1 . . . 2 1 1 Demolisher 2 | . . . . . . . . . . . . . 2 . . . . . . . Hunter 9 | . . . . . . 1 1 . 1 . . 1 1 . 2 . 2 . . . Programmer 19 | . . . . . . . . 4 . . . . 6 1 . . . 8 . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 Assembled 2 | . . . . . . . . . . . . . 2 . . . . . . . Thug 3 | . . . . . . . . . . . . . . . 1 . 2 . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . . Butcher 4 | . . . . . . . . . . . . . . . . . 4 . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | 2 3 3 5 . . 3 3 4 4 3 . 2 5 4 2 . 4 9 3 7 Combat Bots Only 8 | . 3 3 5 . . 3 3 4 4 3 . 2 4 4 2 . 4 8 3 7 Max Kills in Single Turn 4 | 1 1 1 2 . . 2 2 4 3 3 . 1 3 1 1 . 3 4 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploded 4 | . . . 1 . . 2 2 4 3 3 . . 2 . . . 3 4 . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Hostile Shots Fired 1485 | . 40 18 151 . . 36 92 121 39 7 . 15 285 48 32 . 87 237 81 196 Missed 478 | . 11 5 39 . . 11 30 58 14 5 . 7 125 13 11 . 24 69 15 41 Damage Taken 14821 | . 342 105 1593 . . 388 969 792 401 20 . 105 2266 517 413 . 1251 2751 781 2127 Core 1317 | . 77 16 103 . . 16 71 56 25 11 . . 362 58 23 . 89 206 83 121 Absorbed by Shields 1094 | . . . . . . . . . 40 7 . 38 283 75 11 . . 377 192 71 Redirected to Shielding 92 | . . . . . . . . . . . . . 92 . . . . . . . Ignored by Resistances 1580 | . . . . . . . . 33 . . . . 110 45 10 . 72 461 301 548 Regen/Repaired (Parts) 1017 | . . . 89 . . . 371 312 . . . . 26 . . . . 219 . . Core Remaining (%) 73 | 100 . 62 . . . 70 87 . . . . 86 . . . . 37 . . . Volleys Fired 837 | 7 55 21 136 4 . 18 108 36 27 2 4 13 126 23 20 . 54 125 21 37 Largest 3 | 2 2 2 2 2 . 2 2 3 3 1 1 3 3 3 3 . 3 3 3 3 Hottest 357 | 70 70 70 70 46 . 46 112 173 173 39 56 168 202 196 226 . 235 357 225 240 Shots Fired 1875 | 14 109 42 261 8 . 35 211 108 69 2 4 39 358 62 60 . 112 211 60 110 Gun 1769 | 14 109 42 252 8 . 34 208 107 63 . 4 39 351 62 60 . 94 152 60 110 Cannon 69 | . . . . . . . . . . . . . . . . . 16 53 . . Launcher 37 | . . . 9 . . 1 3 1 6 2 . . 7 . . . 2 6 . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 446 | 7 55 21 217 8 . 34 50 . . . . . . . . . 1 53 . . Thermal 1377 | 7 54 21 35 . . . 158 107 63 . 4 39 351 62 60 . 94 152 60 110 Explosive 37 | . . . 9 . . 1 3 1 6 2 . . 7 . . . 2 6 . . Electromagnetic 15 | . . . . . . . . . . . . . . . . . 15 . . . Robot Hit Streak 30 | 9 9 8 12 5 . 13 17 14 14 1 . 10 11 28 30 . 9 18 11 20 Robot Miss Streak 6 | 1 3 2 4 1 . 1 3 5 2 1 . 4 6 2 2 . 3 3 3 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 23 | . 1 . 3 . . . 1 . . . . . 2 1 . . 1 2 3 9 Max Gunslinging Chain 2 | . 1 . 1 . . . 1 . . . . . 1 1 . . 1 1 1 2 Shots Hit Robots 1233 | 9 67 28 154 6 . 30 155 68 46 1 . 23 231 42 29 . 72 141 41 90 Core Hits 628 | 6 31 11 75 2 . 16 58 29 29 3 . 11 107 20 18 . 35 90 14 73 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Critical Strikes 98 | . 7 3 2 . . . 16 10 6 . . 2 28 5 1 . 10 8 . . Burn 91 | . 7 3 1 . . . 15 10 6 . . 2 28 5 1 . 9 4 . . Destroy 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Blast 4 | . . . . . . . . . . . . . . . . . . 4 . . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 8 | . . . . . . . 2 . . 1 1 . 4 . . . . . . . Impact 3 | . . . . . . . 2 . . 1 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . 1 . 4 . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28997 | 98 745 304 2751 84 . 565 2885 1679 1446 302 . 394 5191 797 552 . 1713 6362 871 2258 Guns 21457 | 98 745 295 2242 84 . 408 2707 1410 752 . . 394 4270 797 552 . 1159 2433 868 2243 Cannons 2523 | . . . . . . . . . . . . . . . . . 257 2266 . . Explosions 4876 | . . . 509 . . 121 178 269 694 302 . . 846 . . . 297 1660 . . Melee 75 | . . . . . . . . . . . . . 75 . . . . . . . Ramming 66 | . . 9 . . . 36 . . . . . . . . . . . 3 3 15 Kinetic 5657 | 23 263 91 1905 84 . 408 617 . . . . . . . . . . 2266 . . Thermal 18126 | 75 482 204 337 . . . 2090 1410 752 . . 394 4270 797 552 . 1219 2433 868 2243 Explosive 4816 | . . . 509 . . 121 178 269 694 302 . . 846 . . . 237 1660 . . Electromagnetic 257 | . . . . . . . . . . . . . . . . . 257 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 75 | . . . . . . . . . . . . . 75 . . . . . . . Highest Corruption 18 | . . . 2 2 2 2 2 5 5 5 5 . 10 7 7 7 14 12 12 18 Average Corruption 5 | . . . 2 2 2 2 2 2 5 5 5 . 6 6 7 7 7 7 11 7 Corruption Purged 12 | . . . . . . . . . . . . . 7 . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 478 | . . . 6 3 8 14 20 15 36 31 . . 90 41 41 3 52 40 32 46 Message Errors 107 | . . . 1 1 1 2 4 4 10 6 . . 15 10 8 2 11 11 9 12 Matter Fused 120 | . . . 1 . 3 1 8 4 6 15 . . 23 13 9 1 13 5 4 14 Heat Flow Errors 62 | . . . 1 1 1 4 1 1 6 2 . . 14 4 3 . 4 6 8 6 Energy Discharges 56 | . . . 1 1 1 1 1 . 3 2 . . 18 6 11 . 6 4 . 1 Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . . Parts Fused 6 | . . . 1 . . 1 . . . . . . 2 . . . 1 . . 1 Data Loss (minor) 55 | . . . . . 2 3 3 3 4 3 . . 9 2 6 . 9 2 3 6 Data Loss (major) 22 | . . . . . . 1 . 1 2 3 . . . 4 1 . 2 3 4 1 Misfires 19 | . . . . . . . . 2 1 . . . 5 . 1 . 3 3 2 2 Alerts 14 | . . . . . . . 1 . 3 . . . 2 1 1 . 2 2 1 1 Weapon Failures 16 | . . . 1 . . . 2 . 1 . . . 2 1 1 . 1 4 1 2 Overload Shots 12 | . . . . . . . . . . . . . . . . . . 12 . . Effects 1 | . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 669 | . . . . . . 4 11 14 21 54 . . 51 . . . 31 483 . . Projectiles 442 | . . . . . . . . . . . . . . . . . . 442 . . Explosions 192 | . . . . . . 4 11 14 21 54 . . 16 . . . 31 41 . . Melee 35 | . . . . . . . . . . . . . 35 . . . . . . . Knockbacks 16 | . . . . . . 1 . . . . . . . . . . . 15 . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . . . . . . 12 . . Secondary 3 | . . . . . . . . . . . . . . . . . . 3 . . Self-Inflicted Damage 487 | . . . 70 . . . 20 . 54 . . . 60 . . . 36 247 . . Shots 13 | . . . 3 . . . 1 . 3 . . . 2 . . . 1 3 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . . 3 . . . 4 . . . . . . . . . . . 1 1 3 Kicked 12 | . . 3 . . . 4 . . . . . . . . . . . 1 1 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 580 | 80 110 110 246 181 243 279 270 330 258 230 184 276 580 256 450 . 248 456 477 374 Average Temperature 95 | 32 37 32 48 96 128 73 56 108 96 114 103 103 146 103 114 . 107 105 110 99 Received Heat Transfer 4560 | . 162 . 651 . . 126 540 192 131 . . 24 629 164 78 . 99 674 463 627 Effects 30 | . . . . . 1 1 . . . . . . 19 . 1 . . 5 2 1 Shutdowns 2 | . . . . . . . . . . . . . . . . . . 1 1 . Energy Bleed 3 | . . . . . 1 1 . . . . . . . . . . . 1 . . Interference 12 | . . . . . . . . . . . . . 11 . . . . . 1 . Matter Decay 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Short Circuit 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Damage (minor) 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 Damage (major) 5 | . . . . . . . . . . . . . 4 . 1 . . . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . 1 . . . Impact Corruptions 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Robots Melted 25 | . . . . . . . 2 3 1 . . . 6 . 1 . 3 2 1 6 Combat Hostiles 24 | . . . . . . . 2 3 1 . . . 5 . 1 . 3 2 1 6 Parts Melted 133 | . 2 . 4 . . . 13 10 3 . . 4 34 7 8 . 11 21 7 9 Heat Transferred 44692 | 222 1961 814 1073 . . . 5587 3256 2072 . . 999 10872 2054 1329 . 3304 4457 1632 5060 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Peak Influence 824 | 20 207 90 447 99 . 130 343 364 . . . . 661 . . . . 824 . . Initial 450 | . 13 40 15 99 . . 50 60 . . . . 397 . . . . 450 . . Average 230 | 10 65 50 142 99 . 51 143 136 . . . . 414 . . . . 421 . . Maximum Alert Level 3 | . 1 . 2 . . . 1 1 . . . . 2 . . . . 3 . . Low Security (%) 50 | 100 96 100 68 100 . 100 80 66 . . . . . . . . . 8 . . Level 1 28 | . 3 . 28 . . . 19 33 . . . . 43 . . . . 45 . . Level 2 19 | . . . 2 . . . . . . . . . 56 . . . . 38 . . Level 3 1 | . . . . . . . . . . . . . . . . . . 7 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . 2 . . . 2 4 . . . . 14 . . . . 7 . 1 Investigation 9 | . . . 1 . . . . 1 . . . . 5 . . . . 2 . . Extermination 13 | . . . . . . . . 3 . . . . 7 . . . . 3 . . Reinforcement 8 | . 2 . 1 . . . 2 . . . . . 2 . . . . 1 . . Assault 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . 1 . . . . 2 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Distress Signals 11 | . 1 . 4 . . . 4 . . . . 1 1 . . . . . . . Communications Jammed 2 | . . . . . . . . . . . . . 2 . . . . . . . Distress Signals 2 | . . . . . . . . . . . . . 2 . . . . . . . Times Spotted 341 | . 17 6 41 1 . 7 43 25 14 3 . 8 54 9 9 . 18 51 7 28 Peak Tracking Total 10 | . 5 3 4 1 . 4 5 7 4 3 . 5 5 5 3 . 3 7 7 10 Tactical Retreats 36 | . 1 . 4 . . 4 1 5 1 . . 3 6 1 1 . 1 4 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Traps Triggered 22 | . 1 . 8 . . . . 3 . . . . 4 . . . . 6 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Machines Disabled 16 | . . . 2 . . . . 2 . . . . 1 1 . . . 9 1 . Max in Single Turn 4 | . . . 1 . . . . 2 . . . . 1 1 . . . 4 1 . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Machines Accessed 56 | . 5 . 11 . . . 10 7 . 1 . . 10 1 1 4 1 4 1 . Terminals 29 | . 5 . 9 . . . 7 3 . . . . 1 1 . . 1 1 1 . Fabricators 7 | . . . . . . . . 2 . . . . 4 . . . . 1 . . Repair Stations 8 | . . . 2 . . . 2 1 . . . . 2 . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 5 | . . . . . . . 1 1 . . . . 2 . . . . 1 . . Total Hacks 214 | . 19 . 38 . . . 32 29 . 1 . . 39 4 1 28 1 16 6 . Successful 137 | . 6 . 18 . . . 22 18 . 1 . . 22 4 1 28 1 10 6 . Failed 77 | . 13 . 20 . . . 10 11 . . . . 17 . . . . 6 . . Catastrophic 14 | . 1 . 2 . . . 2 2 . . . . 5 . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 76 | . 19 . 27 . . . 15 10 . . . . 4 . . . . 1 . . Terminals 111 | . 19 . 34 . . . 22 11 . . . . 6 4 . . 1 8 6 . Fabricators 17 | . . . . . . . . 5 . . . . 10 . . . . 2 . . Repair Stations 33 | . . . 4 . . . 9 10 . . . . 7 . . . . 3 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . . . 9 . . . . . . . Garrison Access 14 | . . . . . . . 1 3 . . . . 7 . . . . 3 . . Terminal Hacks 68 | . 3 . 8 . . . 6 5 . 1 . . 1 4 1 28 1 4 6 . Record 22 | . . . . . . . . . . . . . . 4 . 11 1 . 6 . Part Schematic 13 | . . . 1 . . . . 2 . . . . . . . 10 . . . . Robot Schematic 5 | . 1 . . . . . . . . . . . . . . 4 . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . . . . . . . 3 . . . . Open Door 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 . . . 1 . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . . Fabricator Hacks 10 | . . . . . . . . 1 . . . . 7 . . . . 2 . . Network Status 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . 3 . . . . 1 . . Build 4 | . . . . . . . . . . . . . 3 . . . . 1 . . Repair Station Hacks 27 | . . . 4 . . . 8 10 . . . . 3 . . . . 2 . . Scan Component 14 | . . . 2 . . . 4 5 . . . . 2 . . . . 1 . . Repair 13 | . . . 2 . . . 4 5 . . . . 1 . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . 8 . . . . . . . Insert Component 3 | . . . . . . . . . . . . . 3 . . . . . . . Analyze 5 | . . . . . . . . . . . . . 5 . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Unauthorized Hacks 22 | . 3 . 6 . . . 7 2 . . . . 3 . . . . 1 . . Terminals 22 | . 3 . 6 . . . 7 2 . . . . 3 . . . . 1 . . Track 1 | . . . . . . . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . Botnet 8 | . 2 . 2 . . . 2 2 . . . . . . . . . . . . Skim 12 | . 1 . 4 . . . 5 . . . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 5 . 11 . . . 9 6 . . . . 10 1 . . 1 3 . . Full Trace Events 9 | . . . 1 . . . . 1 . . . . 5 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . 1 . . . . . . . . . 3 . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . 1 . . . . 2 . . 15 . 3 . . 10 . . . . Parts Built 7 | . . . . . . . . . . . . . 6 . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 337 | . . . . . . . . . . . . . 168 . . . . 169 . . Total Part Build Rating 30 | . . . . . . . . . . . . . 24 . . . . 6 . . Parts Repaired 13 | . . . 2 . . . 4 5 . . . . 1 . . . . 1 . . Time 519 | . . . 52 . . . 172 241 . . . . 32 . . . . 22 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Total Allies 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . . 1 . . . . 1 . . Highest-Rated Group 10 | . . . . . . . . . . . . . 10 . . . . 10 . . Highest-Rated Ally 10 | . . . . . . . . . . . . . 10 . . . . 10 . . Total Orders 13 | . . . . . . . . . . . . . 6 . . . . 6 1 . STAY 1 | . . . . . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . 1 . . . . . . . RETURN 11 | . . . . . . . . . . . . . 4 . . . . 6 1 . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 1 . . . . 1 2 2 3 . 2 . . 1 . 2 1 Drone Launches 11 | . . . . . . . . . . . . . 4 . . . . 6 1 . Drone Recoveries 11 | . . . . . . . . . . . . . 4 . . . . 6 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Turns Passed 28340 | 71 1109 834 3201 215 625 1099 1845 1687 1340 1359 1137 393 3771 1290 1530 106 1933 2578 856 1361 Spaces Moved 17458 | 24 694 602 1607 131 478 712 918 1005 1029 1001 822 228 1895 930 1063 80 1359 1387 595 898 Core . | . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 17458 | 24 694 602 1607 131 478 712 918 1005 1029 1001 822 228 1895 930 1063 80 1359 1387 595 898 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 112 | 120 120 120 120 130 130 126 112 112 116 126 130 126 116 126 126 126 120 120 126 126 Average Speed 127 | 120 120 120 157 130 130 129 114 115 117 128 130 129 128 126 126 126 122 127 126 126 Slowest Speed 330 | 120 120 120 330 130 130 130 186 206 126 130 130 130 213 126 126 126 190 190 126 130 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 70 | 3 97 88 96 18 87 96 64 35 95 92 82 39 52 98 98 68 97 30 61 84 Regions Visited 20 Branch Regions 14 Pre-discovered Areas 10 | . . 1 . . . . 1 . . 1 4 1 . 1 . 1 . . . . Known Exits Taken 10 | . . . 1 . 1 . 1 1 1 . . 1 1 1 . . 1 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 . 1 . . . 1 1 . . . 1 1 . . 1 . Scrap Searched 28 | . . 1 . . . 1 . . 5 4 4 . . 1 4 . 2 . 3 3 Spaces Dug 50 | . . . 12 . . 8 2 . 17 1 . . 3 . . . . 7 . . Terrain Destroyed 423 | . . . 41 . . 8 22 7 76 32 . . 70 . . . 46 121 . . Melee 6 | . . . . . . . 2 . . 1 . . 3 . . . . . . . Projectile 38 | . . . . . . . . . 3 . . . . . . . 1 34 . . AOE 379 | . . . 41 . . 8 20 7 73 31 . . 67 . . . 45 87 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Total 21896 | 52 881 676 2016 170 481 852 1502 1454 1106 1072 885 296 2942 999 1209 85 1530 1997 662 1029 Wait 2791 | 19 99 36 166 30 . 110 391 368 32 54 32 52 789 42 101 . 72 316 24 58 Move 17438 | 23 693 601 1606 130 477 711 917 1004 1028 1000 821 227 1894 929 1062 79 1358 1386 594 898 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 164 | 1 12 4 24 2 . 1 16 10 3 3 3 . 24 1 6 . 12 27 8 7 Fast Attach 139 | 1 1 1 19 . 2 1 16 10 2 3 8 1 20 . 3 3 9 31 1 7 Attach 86 | . . 2 8 1 . . 3 3 2 1 . . 6 3 4 . 14 26 7 6 Detach 20 | . . . 1 . . . . . . . . . . . 1 . 2 12 2 2 Swap 145 | 1 6 3 24 . . 5 16 8 6 4 4 1 38 1 5 . 2 18 1 2 Drop 251 | . 15 5 32 3 2 2 33 15 6 4 12 2 41 . 7 3 7 50 3 9 Fire 837 | 7 55 21 136 4 . 18 108 36 27 2 4 13 126 23 20 . 54 125 21 37 Melee 8 | . . . . . . . 2 . . 1 1 . 4 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 12 | . . 3 . . . 4 . . . . . . . . . . . 1 1 3 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 72 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 4) 679 | -10/Materials | Discovered new exit (range 13) 695 | -10/Materials | Discovered new exit (range 8) 847 | -10/Materials | Discovered new exit (range 15) 1110 | -10/Materials | Discovered new exit (range 10) 1181 | -10/Materials | Entered Mines 1277 | -10/Mines | Learned location of Storage (-7) 1603 | -10/Mines | Discovered new exit (range 8) 1635 | -10/Mines | Discovered new exit (range 5) 1938 | -10/Mines | Build established: Scavenger-Mutant 2015 | -10/Mines | Entered Materials 2015 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2016 | -9/Materials | Identified exit to Mines 2256 | -9/Materials | Repaired Lgt. Armor Plating 2296 | -9/Materials | Build established: Mutant 2562 | -9/Materials | Repaired Seismic Detector 3608 | -9/Materials | Discovered new exit (range 16) 4063 | -9/Materials | Build established: Scavenger-Mutant 4311 | -9/Materials | Lost 3 parts (1n1u1w) 4311 | -9/Materials | Discovered new exit (range 15) 4579 | -9/Materials | Build established: Mutant 4756 | -9/Materials | Discovered new exit (range 15) 5216 | -9/Materials | Entered Mines 5216 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5243 | -9/Mines | Assembled infested the area 5298 | -9/Mines | Met 8R-AWN 5328 | -9/Mines | Learned Materials garrison access intel 5336 | -9/Mines | Discovered new exit (range 5) 5431 | -9/Mines | Entered Exiles 5432 | -9/Exiles | Identified exit to Mines 5464 | -9/Exiles | Welcomed by 8R-AWN 5486 | -9/Exiles | Met EX-HEX 5530 | -9/Exiles | Met EX-BIN 5629 | -9/Exiles | Met EX-DEC 5849 | -9/Exiles | Visited The Gauntlet 6011 | -9/Exiles | Learned about 8R-AWN's background 6056 | -9/Exiles | Entered Mines 6235 | -8/Mines | Discovered new exit (range 10) 6547 | -8/Mines | Discovered new exit (range 7) 7155 | -8/Mines | Entered Materials 7155 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7156 | -8/Materials | Loaded intel: 1 garrison access location 7803 | -8/Materials | Build established: Scavenger-Mutant 8011 | -8/Materials | Repaired Imp. Medium Laser 8235 | -8/Materials | Discovered new exit (range 8) 8485 | -8/Materials | Repaired Imp. Medium Laser 8518 | -8/Materials | Repaired Hrd. Light Armor Plating 8561 | -8/Materials | Repaired Carbon-fiber Leg 8917 | -8/Materials | Learned Factory emergency access door positions 8946 | -8/Materials | Learned Storage stockpile data 8964 | -8/Materials | Learned 8 Factory zone layouts 8972 | -8/Materials | Learned Factory garrison access intel 8973 | -8/Materials | Learned location of Zion (-7) 8974 | -8/Materials | Learned Storage trap positions 8975 | -8/Materials | Identified exit to Factory 9000 | -8/Materials | Entered Factory 9000 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9001 | -7/Factory | Identified exit to Lower Caves 9002 | -7/Factory | Identified exit to Factory 9004 | -7/Factory | Loaded intel: 4 garrison access locations 9297 | -7/Factory | Build established: Scavenger-Gunner 9615 | -7/Factory | Build established: Gunner 9686 | -7/Factory | Discovered exit to Factory (range 10) 10353 | -7/Factory | Repaired Imp. Medium Laser 10404 | -7/Factory | Repaired Lgt. Angular Momentum Engine 10457 | -7/Factory | Repaired Imp. Medium Laser 10513 | -7/Factory | Repaired Imp. Medium Laser 10556 | -7/Factory | Repaired Carbon-fiber Leg 10687 | -7/Factory | Entered Lower Caves 10688 | -7/Lower Caves | Identified exit to Lower Caves 10856 | -7/Lower Caves | Build established: Scavenger-Tank 11222 | -7/Lower Caves | Build established: Tank 12027 | -7/Lower Caves | Entered another Lower Caves area 12067 | -7/Lower Caves | Discovered exit to Factory (range 5) 12531 | -7/Lower Caves | Encountered a Warlord checkpoint 12571 | -7/Lower Caves | Learned location of Extension (-6) 12753 | -7/Lower Caves | Found Alien Artifact 12753 | -7/Lower Caves | Identified Core Expander 12753 | -7/Lower Caves | Installed Core Expander, added new Utility slot 12789 | -7/Lower Caves | Discovered new exit (range 10) 12980 | -7/Lower Caves | Learned Factory emergency access door positions 13386 | -7/Lower Caves | Entered Zion 13440 | -7/Zion | System corruption cleaned by Quarantine Array 13486 | -7/Zion | Found Prototype Processor 13486 | -7/Zion | Identified Exp. Target Analyzer 13489 | -7/Zion | Found Prototype Processor 13489 | -7/Zion | Identified Exp. Melee Analysis Suite 13494 | -7/Zion | Found Prototype Processor 13494 | -7/Zion | Identified Spectral Analyzer 13519 | -7/Zion | Found Prototype Processor 13519 | -7/Zion | Identified Exp. Signal Interpreter 13548 | -7/Zion | Discovered new exit (range 10) 13593 | -7/Zion | Given A8's code to call for help 13824 | -7/Zion | Learned location of Data Miner (-6) 13916 | -7/Zion | Received a visual enhancement algorithm 13945 | -7/Zion | Given the Hacking Drone Bay 13945 | -7/Zion | Found Prototype Device 14055 | -7/Zion | Found CR-A16's Pointy Stick 14523 | -7/Zion | Entered Proximity Caves 14642 | -6/Proximity Caves | Spotter reported a threat 14749 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 14762 | -6/Proximity Caves | Spotter reported a threat 14916 | -6/Proximity Caves | Entered Factory 14916 | -6/Factory | Evolved 2 slots: Utility x2 14917 | -6/Factory | Identified exit to Lower Caves 15266 | -6/Factory | Search patrols dispatched 15488 | -6/Factory | Spotted B-75 Beast 15686 | -6/Factory | Repaired Shield Generator 16050 | -6/Factory | Identified Hacking Drone Bay 16631 | -6/Factory | Discovered new exit (range 5) 16976 | -6/Factory | Discovered new exit (range 13) 17074 | -6/Factory | Fabricated Med. Reactive Plating? 17198 | -6/Factory | Build established: Infiltrator-Tank 17356 | -6/Factory | System corruption reached 10% 17931 | -6/Factory | Identified exit to Factory 17935 | -6/Factory | Identified exit to Extension 18151 | -6/Factory | Build established: Tank 18316 | -6/Factory | Fabricated Core Analyzer (x2) 18568 | -6/Factory | Fabricated Transmission Jammer (x2) 18687 | -6/Factory | Entered Lower Caves 18688 | -6/Lower Caves | Identified exit to Lower Caves 18968 | -6/Lower Caves | Learned location of 1 exit from Factory 19361 | -6/Lower Caves | Encountered a Warlord checkpoint 19470 | -6/Lower Caves | Attracted the attention of an 0b10 base 19585 | -6/Lower Caves | Learned location of 1 exit from Research 19891 | -6/Lower Caves | Build established: Infiltrator-Tank 19977 | -6/Lower Caves | Entered another Lower Caves area 20547 | -6/Lower Caves | Discovered exit to Factory (range 10) 20734 | -6/Lower Caves | Core integrity fell below 50% 20979 | -6/Lower Caves | Discovered new exit (range 4) 20993 | -6/Lower Caves | Ambushed by wild Derelicts 21109 | -6/Lower Caves | Build established: Scavenger-Tank 21507 | -6/Lower Caves | Entered Data Miner 21507 | -6/Data Miner | Discovered new exit (range 6) 21533 | -6/Data Miner | Met Data Miner 21554 | -6/Data Miner | Learned location of Section 7 (-2) 21554 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21577 | -6/Data Miner | Received God Mode back door access code from Data Miner 21613 | -6/Data Miner | Entered Proximity Caves 21660 | -5/Proximity Caves | Spotter reported a threat 21760 | -5/Proximity Caves | Spotter reported a threat 21787 | -5/Proximity Caves | Spotter reported a threat 22248 | -5/Proximity Caves | Learned Factory stockpile data 22384 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 22527 | -5/Proximity Caves | Discovered exit to Factory (range 15) 22582 | -5/Proximity Caves | Lost 3 parts (2u1w) 22641 | -5/Proximity Caves | Attacked by a faux Warlord 22710 | -5/Proximity Caves | Lost 6 parts (1p2n1u2w) 22915 | -5/Proximity Caves | Build established: Mutant 23546 | -5/Proximity Caves | Entered Factory 23546 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 23547 | -5/Factory | Identified exit to Upper Caves 23843 | -5/Factory | Build established: Scavenger-Mutant 23846 | -5/Factory | Search patrols dispatched 23857 | -5/Factory | Fabricated Combat Drone Bay? 24146 | -5/Factory | Search patrols dispatched 24315 | -5/Factory | Build established: Mutant 24450 | -5/Factory | Identified exit to Factory 25251 | -5/Factory | Destroyed 8 combat bots 25609 | -5/Factory | System corruption reached 10% 25827 | -5/Factory | Build established: Scavenger-Tank 25946 | -5/Factory | First assault squad dispatched 26018 | -5/Factory | Lost 3 parts (1u2w) 26077 | -5/Factory | Repaired Med. Reactive Plating 26124 | -5/Factory | Entered Upper Caves 26301 | -5/Upper Caves | Build established: Scavenger-Gunner 26420 | -5/Upper Caves | Discovered new exit (range 6) 26473 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 26592 | -5/Upper Caves | Attracted the attention of an 0b10 base 26741 | -5/Upper Caves | Learned location of 1 exit from Factory 26773 | -5/Upper Caves | Learned Factory garrison access intel 26773 | -5/Upper Caves | Learned Research emergency access door positions 26773 | -5/Upper Caves | Learned Extension trap positions 26794 | -5/Upper Caves | Build established: Scavenger-Tank 26980 | -5/Upper Caves | Entered another Upper Caves area 27062 | -5/Upper Caves | Spotted B-75 Beast 27111 | -5/Upper Caves | Destroyed B-75 Beast 27245 | -5/Upper Caves | Lost 3 parts (1n1u1w) 27278 | -5/Upper Caves | Destroyed 7 combat bots 27312 | -5/Upper Caves | Discovered exit to Factory (range 9) 28044 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 28280 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 28341 | -5/Upper Caves | Self-destructed Last Messages --------------- 28305_ S-27 Virus destroyed. 28306_ Imp. Medium Armor Plating destroyed. 28308_ G-50 Soldier destroyed. 28308_ Switching to secondary target: B-60 Warrior. 28311_ Imp. Reaction Control System destroyed. 28311_ Carbon-fiber Leg destroyed. 28311_ Gatling Laser destroyed. 28311_ System corrupted by crushing effect (+3). 28311_ System corrupted by crushing effect (+4). 28312_ B-60 Warrior heat spikes uncontrollably. 28312_ Autogun fries itself beyond repair. 28313_ B-60 Warrior heat damages Unknown Impact Weapon. 28313_ B-60 Warrior overheating. 28314_ B-60 Warrior heat spikes uncontrollably. 28314_ B-60 Warrior overheating. 28317_ System corrupted: Matter fused (-7). 28319_ B-60 Warrior heat short circuits Unknown Treads. 28319_ B-60 Warrior overheating. 28326_ Fusion Reactor destroyed. 28333_ SFZDPJDJNKO|TVE ZTLM3JMFQFL Map ----- +----------------------------------------------------+ | ?????????????????????????????##???????## ### ### | | ????????????????????????????## #########% #?#####% | | ???????????????????????????## % #????# | | ???????????????????????????# #??## | | ????????????????????####????# #####?## | | ???????????????????## #?##?### #??#### ## | | ???????????????????# ## ##??# #?## ## | | ???????????????????# #### ### # | | ??????????????????## ## ## | | ?????????????????## #?## #### | | ????????????????## ##?# #### #??# | | ???????????????## #####??# #??###??# ## | | ??????????????## ##??????# ##???????# ## | | ?????????????## ####?????# ####????????# | | ??????????#### %= #?????# #???????????# | | ??????????# % ######## #####?# #??????????## | | ??????????# #??????# # ### ##????????## | | ??????????## #"?????# ##??????## | | ???????????# #" ????# #?###### | | ???????????# %#" ? "# ### ### | | ???????????# ### ###g##?# ## | | ??????# ## ; # #?## #### | | ???????# ## #??# | | ???????## b## ##?# | | ????????## ####### ### #?## | | ?????????## ?????## @ #?# ### #??## | | ??????????#### ??????## ##?# ##?## #???# | | ?????????????# ???????# #??## ###?####??## | | ????????????? ??????# ???## ##???##?# | | ????????????? ??????# ????# #??## ## | | ????????????? #?????? ????## ###?## | | ????????????? #?????? ?????###???# | | ????????????? ????? ??????????### | | ????????????? ????? ????????????## ### | | ????????????? ????? ## ?????????????## ##?## | | ????????????? ???? #?? ??????????????###????? | | ????????????? ???? #???##????????????????????? | | ????????????? #????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 39 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 675 Resistance: KI 30 Resistance: TH 25 Utility Shielding 66 Evasion (%) 65 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 6 Particle Charging 20 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Shield Generator | -9/Materials | Hacked Core Analyzer | -7/Factory | Hacked Imp. Shield Generator | -7/Factory | Hacked Adv. Terrain Scanner | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Recalibrator | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Med. Reactive Plating | -6/Factory | Scanalyzed Imp. Particle Charger | -6/Factory | Scanalyzed Thermic Laser | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Mic. Fission Core | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Med. Reactive Plating | x2 | -6/Factory Core Analyzer | x2 | -6/Factory Transmission Jammer | x2 | -6/Factory Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed KineticProtonRail Manual? 0 Play Time 03:37:42 Cumulative 225.3 hours Start 2024.10.27 @ 01:11:57 End 2024.11.28 @ 09:00:38 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 65 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34ae3ca9-6883-43eb-91d3-9390e1ea14af