Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 14:21:32 Player: Spuddz Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (77) 385 Value Destroyed (2258) 2258 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (201) 201 TOTAL SCORE: 4504 Bonus ------- High Alert Combat Kills 201 Cogmind --------- Core Integrity 0/550 Matter 83/300 Energy 90/100 System Corruption 0% Temperature Cool (79) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (8) ---- High-capacity Matter Pod (0) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced ECM Suite > --- WEAPON ----------- Field Laser Minigun Flak Cannon > --- INVENTORY -------- Ion Engine Improved Heat Sink Light EM Pulse Cannon Assault Rifle Heavy Assault Rifle Autogun Mini Grenade Launcher Scythe [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Field Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 77 | 10 11 21 35 Power 13 | 1 1 4 7 Engine 9 | 1 . 3 5 Core 4 | . 1 1 2 Reactor . | . . . . Propulsion 23 | 6 3 6 8 Treads 1 | . . 1 . Leg 3 | 2 . . 1 Wheel 9 | 4 . . 5 Hover 1 | . . . 1 Flight 9 | . 3 5 1 Utility 9 | 1 3 1 4 Device 5 | 1 1 . 3 Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 32 | 2 4 10 16 Energy Gun 5 | . . 4 1 Energy Cannon 3 | . 1 1 1 Ballistic Gun 15 | 2 3 4 6 Ballistic Cannon 1 | . . . 1 Launcher 7 | . . 1 6 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Corrupted Parts 1 | . . 1 . System Corruption 1 | . . 1 . Parts Lost 29 | . 1 7 21 Power 8 | . . 3 5 Propulsion 7 | . . . 7 Utility 6 | . 1 2 3 Weapon 8 | . . 2 6 Highest Loss Streak 7 | . 1 5 7 To Critical Strikes . | . . . . Average Slot Usage (%) 72 | . 93 85 63 Engine 10 | . 7 10 10 Core 3 | . 6 5 1 Wheel 3 | . 6 . 4 Flight 9 | . 18 20 3 Device 5 | . 11 7 3 Storage 9 | . 11 11 9 Protection 3 | . 2 7 2 Energy Gun 1 | . . 3 1 Energy Cannon 4 | . 4 3 5 Ballistic Gun 11 | . 23 11 9 Ballistic Cannon 2 | . . . 4 Launcher 3 | . . 3 4 Naked Turns . | . . . . Heaviest Build 33 | 8 20 25 33 Greatest Support 45 | 20 20 10 45 Greatest Overweight (x) 8 | . 4 7 8 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 8 | 5 8 8 8 Average Capacity 7 | 5 7 8 8 Most Carried 8 | 4 6 8 8 Average Carried 5 | . 2 6 5 Final Capacity 8 | 5 8 8 8 Final Carried 7 | 1 5 7 1 Class Distribution -------------------- 41% | Mutant 17% | Scavenger-Mutant 13% | Gunner 12% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Scavenger-Bomber Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1692 | 318 165 416 793 Remotely . | . . . . Salvage Created 2251 | 43 213 839 1156 Parts 154 | 3 17 59 75 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 57 | 1 6 19 31 Guns 28 | 1 5 12 10 Cannons 12 | . 1 3 8 AOE 15 | . . 2 13 Classes Destroyed 13 | 1 2 7 3 Worker 5 | . . 1 4 Builder 3 | . . 1 2 Tunneler 1 | . . . 1 Hauler 2 | . . 1 1 Operator 2 | . . 1 1 Watcher 7 | . 1 2 4 Swarmer 13 | . 3 4 6 Grunt 25 | 1 3 10 11 Brawler 3 | . . 1 2 Duelist 2 | . . 1 1 Protector 2 | . . . 2 Sentry 10 | . . 3 7 Hunter 2 | . . . 2 Best Kill Streak 12 | 1 3 7 12 Combat Bots Only 10 | 1 3 4 10 Max Kills in Single Turn 6 | 1 2 2 6 Gunslinging 1 | . 1 . . Exploded 4 | . . 1 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 297 | 4 28 102 163 Missed 70 | 2 9 23 36 Damage Taken 3713 | 21 208 1085 2399 Core 934 | . 63 319 552 Absorbed by Shields . | . . . . Core Remaining (%) 64 | 100 74 20 . Volleys Fired 164 | 3 23 66 72 Largest 3 | 2 2 2 3 Hottest 161 | 40 76 96 161 Shots Fired 363 | 6 46 117 194 Gun 248 | 6 40 99 103 Cannon 75 | . 6 11 58 Launcher 40 | . . 7 33 Special . | . . . . Kinetic 224 | 6 40 72 106 Thermal 51 | . . 11 40 Explosive 40 | . . 7 33 Electromagnetic 48 | . 6 27 15 Robot Hit Streak 12 | 3 5 10 12 Robot Miss Streak 9 | 1 4 3 9 Penetration Max . | . . . . Secondary Targets 4 | . 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 233 | 4 22 87 120 Core Hits 146 | 1 12 41 92 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . 1 1 Destroy 1 | . . . 1 Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5642 | 53 276 1608 3705 Guns 2184 | 53 168 963 1000 Cannons 998 | . 86 226 686 Explosions 2441 | . 22 407 2012 Melee . | . . . . Ramming 19 | . . 12 7 Kinetic 1913 | 53 168 635 1057 Thermal 577 | . 22 76 479 Explosive 2398 | . . 386 2012 Electromagnetic 735 | . 86 499 150 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 . Average Corruption 3 | . . 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . 5 . Matter Fused 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 82 | . . . 82 Projectiles . | . . . . Explosions 82 | . . . 82 Melee . | . . . . Knockbacks 12 | . . . 12 Impact 1 | . . . 1 Kinetic 11 | . . . 11 Secondary . | . . . . Self-Inflicted Damage 577 | . . 12 565 Shots 20 | . . 1 19 Rammed 7 | . . 5 2 Targets Rammed 7 | . . 5 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 413 | . 292 198 413 Average Temperature 94 | . 130 45 110 Received Heat Transfer 1254 | 12 72 351 819 Effects 2 | . . . 2 Energy Bleed 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1188 | . 50 175 963 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 645 | 20 235 515 645 Initial 217 | . 13 98 217 Average 307 | 3 133 275 376 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 28 | 100 72 28 15 Level 1 37 | . 27 49 37 Level 2 33 | . . 22 47 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 3 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 80 | 1 9 29 41 Peak Tracking Total 7 | 1 4 6 7 Tactical Retreats 6 | . 1 4 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . 1 1 7 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 1 3 Terminals 4 | . 1 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 3 3 6 Successful 8 | . 1 2 5 Failed 4 | . 2 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 3 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 2 2 Record 3 | . 1 1 1 Alert Level 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . . 3 Process 2 | . . . 2 Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . 1 1 Used . | . . . . Hacking Detections 4 | . 1 . 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 11 | . . . 11 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2845 | 110 355 685 1695 Spaces Moved 1347 | 91 152 295 809 Core 202 | 17 11 5 169 Treads . | . . . . Legs 119 | . . . 119 Wheels 359 | 74 12 . 273 Hover 100 | . . . 100 Flight 567 | . 129 290 148 Fastest Speed 37 | 50 80 37 80 Average Speed 158 | 74 134 158 172 Slowest Speed 680 | 80 280 400 680 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 6 29 38 73 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 35 | . . . 35 Terrain Destroyed 225 | . 3 44 178 Melee . | . . . . Projectile 1 | . . . 1 AOE 224 | . 3 44 177 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1766 | 130 264 405 967 Wait 71 | 12 59 . . Move 1344 | 90 151 294 809 Hop . | . . . . Pick Up 62 | 9 13 12 28 Fast Attach 4 | . . 2 2 Attach 48 | 10 8 10 20 Detach 6 | 4 . 1 1 Swap 25 | . 3 9 13 Drop 35 | 2 7 6 20 Fire 164 | 3 23 66 72 Melee . | . . . . Ram 7 | . . 5 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 111 | -11/Scrapyard | Entered Materials 453 | -10/Materials | Discovered new exit (range 11) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 573 | -9/Materials | Build established: Scavenger-Mutant 778 | -9/Materials | Discovered new exit (range 7) 932 | -9/Materials | Core integrity fell below 50% 1015 | -9/Materials | Lost 5 parts (1p2u2w) 1142 | -9/Materials | Discovered new exit (range 10) 1151 | -9/Materials | Entered another Materials area 1151 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1244 | -8/Materials | Lost 3 parts (2n1w) 1543 | -8/Materials | Build established: Scavenger-Tank 2135 | -8/Materials | Lost 5 parts (1p2n1u1w) 2167 | -8/Materials | Core integrity fell below 50% 2392 | -8/Materials | Build established: Mutant 2751 | -8/Materials | First assault squad dispatched 2840 | -8/Materials | Core integrity fell below 20% 2846 | -8/Materials | Destroyed self with Mini Grenade Launcher Last Messages --------------- Hvy. Assault Rifle destroyed. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Destroyed Structural Scanner. U-05 Engineer destroyed. G-47 Trooper destroyed. I-25 Savior destroyed. U-05 Engineer destroyed. Carbon-fiber Leg destroyed. Destroyed Carbon-fiber Leg. G-47 Trooper destroyed. Mni. Grenade Launcher destroyed. Destroyed Mni. Grenade Launcher. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier destroyed. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ??#! """### ######+############ # ### | | ??# """#?# ## ^ #??##### # " # ## | | ??# #?# ## """" #??? 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