Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.20 @ 22:04:20 Player: Lumi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (108) 540 Value Destroyed (3311) 3311 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1148) 1148 TOTAL SCORE: 9879 Bonus ------- Follower Combat Kills 160 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/1000 Matter 238/300 Energy 490/490 System Corruption 3% Temperature Cool (200) Movement Core (950) Ox18 Location -5/Factory Parts ------- > --- POWER (2) -------- Fusion Reactor Fusion Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Experimental Targeting Computer Component Analysis Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (12) --- Light Ion Engine Wave Gun Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Reactor > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Improved Focal Shield Component Analysis Suite > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Light Ion Engine Fusion Reactor Fusion Reactor Wave Gun Field Lobotomy Kit Ionic Axe [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Chainsword Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Slots Evolved 10 | . . . . . 4 2 . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . . 1 . . . Utility 4 | . . . . . 1 1 . . 2 Weapon 4 | . . . . . 2 . . 2 . Parts Attached 111 | 6 4 4 . . 12 6 18 38 23 Power 19 | 1 1 . . . 2 1 3 5 6 Engine 6 | 1 1 . . . 1 . . 2 1 Core 9 | . . . . . 1 1 3 2 2 Reactor 4 | . . . . . . . . 1 3 Propulsion 18 | 2 1 1 . . . 3 . 9 2 Treads . | . . . . . . . . . . Leg 11 | . . . . . . 3 . 6 2 Wheel 5 | 2 1 1 . . . . . 1 . Hover 1 | . . . . . . . . 1 . Flight 1 | . . . . . . . . 1 . Utility 29 | 1 1 1 . . 5 1 4 10 6 Device 15 | . . 1 . . 2 1 3 5 3 Storage 3 | 1 1 . . . 1 . . . . Processor 5 | . . . . . 1 . . 2 2 Hackware 2 | . . . . . 1 . . 1 . Protection 4 | . . . . . . . 1 2 1 Artifact . | . . . . . . . . . . Weapon 45 | 2 1 2 . . 5 1 11 14 9 Energy Gun 12 | 2 1 1 . . 4 1 1 1 1 Energy Cannon 8 | . . . . . . . 4 2 2 Ballistic Gun 8 | . . 1 . . . . 2 1 4 Ballistic Cannon 2 | . . . . . 1 . 1 . . Launcher 1 | . . . . . . . . 1 . Special Weapon 4 | . . . . . . . 2 2 . Impact Weapon 2 | . . . . . . . . 2 . Slashing Weapon 6 | . . . . . . . . 4 2 Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 3 | . . . . . . . . 3 . Parts Lost 56 | . 1 1 . . 3 . 9 13 29 Power 9 | . . . . . . . 2 2 5 Propulsion 10 | . . . . . 1 . . 4 5 Utility 7 | . . . . . . . 1 . 6 Weapon 30 | . 1 1 . . 2 . 6 7 13 Highest Loss Streak 15 | . 1 1 . . 2 . 3 4 15 Average Slot Usage (%) 90 | . 96 98 100 85 95 97 99 86 83 Engine 5 | . 14 14 14 14 9 . . 4 . Core 5 | . . . . . 8 14 14 5 3 Reactor 1 | . . . . . . . . 1 3 Leg 11 | . . . . . . 21 23 14 14 Wheel 6 | . 28 28 28 28 17 . . . . Device 8 | . . 12 14 . 7 14 10 7 7 Storage 8 | . 26 15 14 14 9 7 7 6 5 Processor 2 | . . . . . 2 . . 2 6 Hackware 6 | . . . . . 8 7 7 6 7 Protection 1 | . . . . . . . 3 1 3 Energy Gun 6 | . 27 18 14 14 20 22 5 . . Energy Cannon 5 | . . . . . . . 12 8 1 Ballistic Gun 4 | . . 7 14 14 2 . 9 3 2 Ballistic Cannon 1 | . . . . . 8 7 1 . . Special Weapon 1 | . . . . . . . . 2 . Impact Weapon 2 | . . . . . . . . 5 3 Slashing Weapon 7 | . . . . . . . . 10 16 Naked Turns . | . . . . . . . . . . Heaviest Build 78 | 13 21 20 18 17 57 58 65 78 77 Greatest Support 60 | 26 26 20 20 20 20 60 60 60 48 Greatest Overweight (x) 18 | . . 1 . . 5 . 1 5 18 Average Overweight (x) 1 | . . . . . 2 . . 1 . Largest Inventory Capacity 12 | 6 10 10 8 8 12 12 12 12 12 Average Capacity 11 | 5 9 8 8 8 11 12 12 12 12 Most Carried 12 | 4 7 8 6 6 12 12 12 12 12 Average Carried 9 | 1 4 4 5 6 8 9 10 11 8 Final Capacity 12 | 6 10 8 8 8 12 12 12 12 12 Final Carried 12 | 4 7 5 6 6 12 12 11 12 3 Class Distribution -------------------- 41% | Scavenger-Skirmisher 22% | Mutant 15% | Scavenger-Mutant 15% | Hacker-Mutant 4% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Matter Collected 1632 | 203 82 53 . . 189 . 431 352 322 Remotely . | . . . . . . . . . . Salvage Created 4470 | . 221 209 . . 339 . 576 1659 1466 Parts 212 | . 13 13 . . 18 . 30 67 71 Haulers Intercepted 3 | . . . . . . . . 1 2 Recyclers Shooed 3 | . . 1 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Combat Hostiles Destroyed 74 | . 4 3 . . 8 . 14 18 27 Melee 34 | . . . . . . . . 11 23 Guns 15 | . 4 3 . . 3 . 2 1 2 Cannons 21 | . . . . . 3 . 12 4 2 AOE 3 | . . . . . 2 . . 1 . Classes Destroyed 13 | . 3 2 . . 1 . 1 6 . Worker 16 | . 1 4 . . 1 . . 5 5 Builder 4 | . 1 1 . . . . . 2 . Tunneler 2 | . . . . . . . . 2 . Hauler 3 | . . . . . . . . 1 2 Recycler 5 | . . 1 . . 1 . . 2 1 Mechanic 1 | . . . . . . . . 1 . Operator 1 | . . . . . . . . 1 . Watcher 2 | . . . . . . . . 1 1 Swarmer 31 | . . 3 . . 3 . 7 . 18 Grunt 27 | . 4 . . . 3 . 5 10 5 Sentry 5 | . . . . . 2 . 1 2 . Hunter 3 | . . . . . . . 1 . 2 Programmer 8 | . . . . . . . . 6 2 Best Kill Streak 12 | . 3 5 . . 6 . 4 4 12 Combat Bots Only 11 | . 3 3 . . 5 . 4 4 11 Max Kills in Single Turn 2 | . 2 1 . . 2 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . 1 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Damage Taken 8381 | . 238 147 . . 397 . 1434 2165 4000 Core 1853 | . 83 15 . . 97 . 317 334 1007 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 71 | 100 . . . 60 82 . 54 60 . Volleys Fired 162 | . 21 25 . . 21 . 38 28 29 Largest 6 | . 2 2 . . 4 . 4 5 6 Hottest 289 | . 90 105 . . 219 . 230 260 289 Shots Fired 454 | . 37 41 . . 68 . 126 90 92 Gun 271 | . 37 41 . . 47 . 59 29 58 Cannon 180 | . . . . . 21 . 65 60 34 Launcher . | . . . . . . . . . . Special 3 | . . . . . . . 2 1 . Kinetic 166 | . . 11 . . 26 . 49 27 53 Thermal 230 | . 31 30 . . 26 . 62 47 34 Explosive . | . . . . . . . . . . Electromagnetic 55 | . 6 . . . 16 . 13 15 5 Robot Hit Streak 22 | . 17 5 . . 8 . 9 12 22 Robot Miss Streak 5 | . 2 5 . . 4 . 5 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 423 | . 29 21 . . 38 . 86 132 117 Core Hits 143 | . 13 9 . . 15 . 25 37 44 Critical Hits 4 | . . . . . . . . 1 3 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . . . 3 Melee Attacks 201 | . . . . . . . 17 100 84 Impact 50 | . . . . . . . . 45 5 Slashing 133 | . . . . . . . . 54 79 Piercing 1 | . . . . . . . . 1 . Sneak Attacks 22 | . . . . . . . . 16 6 Combat Hostiles 3 | . . . . . . . . 3 . Follow-up Attacks 47 | . . . . . . . . 33 14 Damage Inflicted 11733 | . 298 281 . . 624 . 1005 5224 4301 Guns 2189 | . 298 281 . . 302 . 265 409 634 Cannons 2835 | . . . . . 238 . 740 959 898 Explosions 193 | . . . . . 84 . . 109 . Melee 6506 | . . . . . . . . 3747 2759 Ramming 10 | . . . . . . . . . 10 Kinetic 1465 | . . 33 . . 259 . 204 391 578 Thermal 3181 | . 244 248 . . 258 . 716 817 898 Explosive 109 | . . . . . . . . 109 . Electromagnetic 462 | . 54 . . . 107 . 85 160 56 Impact 1654 | . . . . . . . . 1601 53 Slashing 4826 | . . . . . . . . 2120 2706 Piercing 26 | . . . . . . . . 26 . Highest Corruption 6 | . . . . . 1 . . 6 3 Average Corruption 1 | . . . . . 1 . . 4 2 Corruption Purged . | . . . . . . . . . . Effects 14 | . . . . . 7 . . 6 1 Message Errors 5 | . . . . . 4 . . 1 . Matter Fused 2 | . . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 3 | . . . . . 2 . . . 1 Data Loss (minor) 2 | . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 1286 | . . . . . 31 . 2 1039 214 Projectiles 101 | . . . . . 23 . 2 43 33 Explosions 55 | . . . . . 8 . . 47 . Melee 1130 | . . . . . . . . 949 181 Knockbacks 12 | . . . . . 3 . 1 7 1 Impact 8 | . . . . . . . . 7 1 Kinetic 4 | . . . . . 3 . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 202 | . . . . . . . . 197 5 Shots 2 | . . . . . . . . 2 . Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 730 | . 414 401 . . 485 . 649 219 730 Average Temperature 183 | . 179 165 . . 156 . 180 70 292 Received Heat Transfer 1131 | . 141 . . . 81 . 225 486 198 Effects 48 | . . 4 . . 7 . 9 . 28 Shutdowns 13 | . . 1 . . 2 . 2 . 8 Energy Bleed 6 | . . . . . 1 . 4 . 1 Interference 11 | . . 1 . . 3 . 1 . 6 Matter Decay 7 | . . 1 . . 1 . 1 . 4 Short Circuit 2 | . . 1 . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 6 | . . . . . . . . . 6 Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . . . . . 7 . Impact Corruptions 23 | . . . . . . . . 23 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . 1 . . . . . 4 3 Heat Transferred 5379 | . 680 580 . . 594 . 1184 1123 1218 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Peak Influence 367 | . 130 155 . . 229 127 313 339 367 Average Influence 121 | . 57 103 . . 32 104 199 126 194 Maximum Alert Level 1 | . . . . . 1 . 1 1 1 Low Security (%) 74 | 100 100 100 . 100 96 100 42 71 60 Level 1 25 | . . . . . 3 . 57 28 39 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . . . . 4 . . 14 5 Investigation 10 | . . . . . 4 . . 3 3 Extermination 6 | . . . . . . . . 5 1 Reinforcement 4 | . . . . . . . . 3 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Distress Signals 3 | . 1 . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 10 4 . . 11 . 14 34 39 Peak Tracking Total 11 | . 4 3 . . 4 . 4 5 11 Tactical Retreats 13 | . 1 1 . . . . . 11 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Traps Triggered 5 | . . . . . . . 1 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Machines Disabled 9 | . . 1 . . 3 . . 4 1 Max in Single Turn 2 | . . 1 . . 1 . . 2 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Machines Accessed 17 | . 1 . 2 . 4 2 . 5 3 Terminals 14 | . 1 . . . 4 1 . 5 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 57 | . 4 . 2 . 21 4 . 15 11 Successful 26 | . 3 . 2 . 11 2 . 5 3 Failed 31 | . 1 . . . 10 2 . 10 8 Catastrophic 11 | . . . . . 3 1 . 3 4 Database Lockouts . | . . . . . . . . . . Manual 44 | . 5 . 2 . 17 1 . 12 7 Terminals 53 | . 4 . . . 21 2 . 15 11 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 25 | . 3 . 2 . 11 1 . 5 3 Record 5 | . . . 1 . 3 . . 1 . Level Access Points 3 | . . . . . 1 . . 1 1 Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 4 | . 1 . . . 1 . . 1 1 Terminal Index 1 | . . . . . . . . . 1 Alert Level 4 | . . . . . 2 1 . 1 . Locate Traps 1 | . . . . . . . . 1 . Dispatch Records 1 | . . . . . 1 . . . . Recall Investigation 2 | . . . . . 2 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 . . . 4 1 . 5 3 Full Trace Events 11 | . 1 . . . 4 . . 3 3 Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat 1 | . . . . . . . . 1 . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Total Allies 5 | . . . . . . . 2 3 . Largest Group 3 | . . . . . . . 2 3 3 Highest-Rated Group 93 | . . . . . . . 54 93 93 Highest-Rated Ally 31 | . . . . . . . 27 31 31 Total Orders 2 | . . . . . . . 2 . . FOLLOW 2 | . . . . . . . 2 . . Ally Attacks 50 | . . . . . . . . 6 44 Total Damage 712 | . . . . . . . . 82 630 Kills 4 | . . . . . . . . 1 3 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Field Lobotomies 2 | . . . . . . . 2 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Turns Passed 7326 | 82 280 176 457 37 1195 127 668 3337 967 Spaces Moved 3759 | 76 214 127 569 46 565 88 293 1350 431 Core 12 | 11 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 2132 | . . . . . . 88 293 1321 430 Wheels 1615 | 65 214 127 569 46 565 . . 29 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 90 130 130 130 120 Average Speed 130 | 84 86 80 80 80 100 130 149 169 150 Slowest Speed 950 | 90 90 90 80 80 130 130 160 220 950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 24 33 78 12 25 1 46 34 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 43 | . . . . . 7 . 3 25 8 Melee . | . . . . . . . . . . Projectile 19 | . . . . . 5 . 3 3 8 AOE 24 | . . . . . 2 . . 22 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Total 5651 | 91 272 163 570 46 1146 101 423 2247 592 Wait 1342 | 4 23 2 1 . 521 . 48 708 35 Move 3749 | 75 213 126 568 45 564 87 291 1349 431 Hop . | . . . . . . . . . . Pick Up 85 | 6 7 2 1 . 18 6 7 31 7 Fast Attach 32 | 4 1 1 . . 3 . 1 14 8 Attach 47 | 2 1 3 . . 5 5 9 8 14 Detach 5 | . . . . . 1 . 1 2 1 Swap 32 | . 2 . . . 4 1 8 16 1 Drop 57 | . 4 4 . 1 9 2 3 30 4 Fire 162 | . 21 25 . . 21 . 38 28 29 Melee 133 | . . . . . . . 17 56 60 Ram . | . . . . . . . . . . Kick 2 | . . . . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered Mines 411 | -10/Mines | Discovered new exit (range 11) 526 | -10/Mines | Learned 2 Materials zone layouts 535 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 536 | -10/Mines | Discovered new exit (range 5) 539 | -10/Mines | Entered Exiles 553 | -10/Exiles | Discovered new exit (range 14) 564 | -10/Exiles | Met 8R-AWN 576 | -10/Exiles | Met EX-HEX 612 | -10/Exiles | Met EX-BIN 652 | -10/Exiles | Aligned with FarCom system 653 | -10/Exiles | Given EX-Vault access code 674 | -10/Exiles | Opened EX-Vault 683 | -10/Exiles | Found Field Lobotomy Kit 702 | -10/Exiles | Warned to stay clear of 0b10 Research branches 723 | -10/Exiles | Met EX-DEC 757 | -10/Exiles | Build established: Scavenger-Mutant 760 | -10/Exiles | Discovered new exit (range 12) 824 | -10/Exiles | Visited The Gauntlet 996 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 996 | -10/Exiles | Entered Mines 1025 | -9/Mines | Discovered new exit (range 10) 1027 | -9/Mines | Learned Materials terminal intel 1033 | -9/Mines | Entered Materials 1033 | -8/Materials | Evolved 4 slots: Power x1, Utility x1, Weapon x2 1034 | -8/Materials | Identified exit to Factory 1035 | -8/Materials | Loaded intel: 12 terminal locations 1320 | -8/Materials | Build established: Scavenger-Skirmisher 2228 | -8/Materials | Entered Factory 2228 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2346 | -7/Factory | Identified exit to Garrison 2355 | -7/Factory | Entered Garrison 2363 | -7/Garrison | Installed Relay Interface Framework 2396 | -7/Garrison | Triggered checkpoint 2432 | -7/Garrison | Lost 3 parts (1p2w) 2466 | -7/Garrison | Assimilated C-30 ARC with FLK Orb 2469 | -7/Garrison | Assimilated C-30 ARC with FLK Orb 2504 | -7/Garrison | Triggered checkpoint 2508 | -7/Garrison | Triggered checkpoint 2654 | -7/Garrison | Lost 3 parts (1u2w) 3004 | -7/Garrison | Discovered new exit (range 10) 3023 | -7/Garrison | Entered Factory 3023 | -6/Factory | Evolved 2 slots: Weapon x2 4299 | -6/Factory | Build established: Scavenger-Mutant 4750 | -6/Factory | Lost 4 parts (1p3w) 4903 | -6/Factory | Lost 3 parts (1n2w) 4936 | -6/Factory | Found Prototype Processor 4938 | -6/Factory | Identified Exp. Targeting Computer 4943 | -6/Factory | Found Exp. Targeting Computer 4946 | -6/Factory | Found Exp. Targeting Computer 5235 | -6/Factory | Build established: Mutant 5344 | -6/Factory | Identified exit to Factory 5443 | -6/Factory | Garrison activated, responded to threat 5896 | -6/Factory | Found Prototype Processor 6206 | -6/Factory | Build established: Hacker-Mutant 6331 | -6/Factory | Allied Derelicts emerged from ambush trap array 6360 | -6/Factory | Entered another Factory area 6360 | -5/Factory | Accompanied by 3 allies 6360 | -5/Factory | Evolved 2 slots: Utility x2 6370 | -5/Factory | Identified Exp. Signal Interpreter 6680 | -5/Factory | Identified exit to Factory 6997 | -5/Factory | Destroyed 11 combat bots 7063 | -5/Factory | Lost 14 parts (3p3n3u5w) 7248 | -5/Factory | Core integrity fell below 50% 7298 | -5/Factory | Core integrity fell below 20% 7327 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07285_ Enh. Armored Leg destroyed. 07287_ S-27 Virus destroyed. 07288_ Acquired 21 matter. 07288_ Imp. Focal Shield destroyed. 07289_ S-27 Virus destroyed. 07290_ Acquired 28 matter. 07290_ Enh. Armored Leg destroyed. 07297_ Fusion Reactor destroyed. 07301_ S-27 Virus destroyed. 07302_ Acquired 28 matter. 07304_ System corrupted: Energy discharge (-63). 07304_ Ionic Axe destroyed. 07309_ Slug penetrates Wall. 07316_ Acquired Hpw. Shock Rifle. 07316_ U-05 Engineer lays Concrete. 07316_ Slug penetrates Wall. 07323_ S-27 Virus destroyed. 07324_ Slug penetrates Wall. 07325_ Hpw. Shock Rifle destroyed. 07326_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????#%??????# """"" | | ?????????????????##/####### | | ?????????????????# % # %* | | ???????????? """ # #% #####/########## | | ????????????? +% * %% #% #???# #?# | | ?????????????????# %%# %% #???# """ #?# | | ?????????????????# =% %+%% %#???#!""""" #?# | | ?????????????????# =%!%#% % #???# """"" #?# | | ?????????????????# ! =%#w% #???#%=! #?# | | ?????????????????# %=# %!#???#!= """ #?# | | ?????????????????# #=% =%#???#%""""" #?# # | | ?????????????????##########%= = #???#*""""" #?#?? | | ??????????????????????????# %% #???# ! !#???? | | ??????????????????????????# %=#???##########???? | | ??????????????????????????# ! !#????????????????? | | ??????????????????????????# %#????????????????? | | ??????????????????????????# =#????????????????? | | ?????????????????????????## #????????????????? | | ?????????????############## #????????????????? | | ?????????????# # #????????????????? | | ?????????????# # #????????????????? | | ?????????????# # #????????????????? | | ?????????????# # #????????????????? | | ?????????????# uu # #????????????????? | | ?????????????# =# ^^ #????????????????? | | ?????????????# *=@# #????????????????? | | ?????????????# %*s#[!^ #????????????????? | | ?????????????# %s%h%! ^#????????????????? | | ?????????????# **!*#s=*% #????????????????? | | ?????????????# !|[#*! " ##???????????????? | | ?????????????# # ?????????????? | | ?????????????##############+#+#######????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????"?" ????????????????? | | ???????????????????????????????? ???????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????Y??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 41 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 25 Evasion (%) 44 Targeting Accuracy 24 Melee Accuracy 5 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Party Time Challenges ------------ None Game ------ Seed FluxHeartShockpuncher Manual? 0 Play Time 01:46:15 Cumulative 15.0 hours Start 2020.08.20 @ 20:05:59 End 2020.08.20 @ 22:04:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4d3808a-98bd-4880-9916-883396caa0e1