Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.20 @ 15:15:45 Player: Inkie Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (179) 895 Value Destroyed (7236) 7236 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1696) 1696 TOTAL SCORE: 16147 Bonus ------- High Alert Combat Kills 827 Follower Combat Kills 169 Entered Garrisons 400 Met Data Miner 300 Cogmind --------- Core Integrity 566/1000 Matter 212/300 Energy 78/100 System Corruption 7% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Large Storage Unit Improved Signal Interpreter Advanced Melee Analysis Suite Hacking Suite Hacking Suite System Shield Advanced System Shield Authchip [Propulsion] > --- WEAPON (2) ------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (15) --- Fusion Compressor Neutrino Core Combat Antigrav System Advanced Weight Redist. System Advanced Sensor Array Improved Utility Shielding Authchip [Propulsion] Improved Component Analysis Suite Improved Trap Extractor (6/6 Dirty Bomb) Improved Trap Extractor (6/6 Fire) Improved Recalibrator Greatsword Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Gravmag System > --- UTILITY ---------- Cooling System Huge Storage Unit Machine Analyzer Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon Ripper > --- INVENTORY -------- Hover Unit Aerolev Unit Aerolev Unit Gravity Neutralizer Trap Scanner Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Microactuators Microactuators Advanced Actuator Array Improved Propulsion Shielding Improved Propulsion Shielding Hacking Suite System Shield Long-range Tractor Beam Trap Extractor Gatling Laser Missile Launcher Rocket Array Greatsword Force Lance [Rating: 74] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Hacking Suite Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Array Special Weapon Improved Remote Datajack Slashing Weapon Ripper Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . . . 4 . . 2 . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . 2 . 1 . . . . . . . Utility 7 | . . . . . 4 . . . . 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 194 | 6 3 . . 1 43 22 5 36 14 35 2 2 . 3 7 5 10 Power 13 | 1 . . . . 3 1 . 1 1 4 . . . . . . 2 Engine 3 | 1 . . . . 1 . . . 1 . . . . . . . . Core 10 | . . . . . 2 1 . 1 . 4 . . . . . . 2 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 33 | 2 . . . . 8 1 2 10 2 7 . . . . . 1 . Treads 23 | 2 . . . . 8 1 2 8 2 . . . . . . . . Leg 1 | . . . . . . . . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . 1 . 7 . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . Utility 53 | 1 1 . . 1 9 4 . 6 1 14 . 1 . 1 6 4 4 Device 21 | . . . . . 6 . . 2 . 5 . 1 . 1 2 2 2 Storage 8 | 1 1 . . 1 1 . . . . 2 . . . . . 1 1 Processor 4 | . . . . . 1 . . . . 2 . . . . 1 . . Hackware 8 | . . . . . . 1 . 2 . 1 . . . . 2 1 1 Protection 12 | . . . . . 1 3 . 2 1 4 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 95 | 2 2 . . . 23 16 3 19 10 10 2 1 . 2 1 . 4 Energy Gun 39 | 1 . . . . 9 10 2 11 4 2 . . . . . . . Energy Cannon 3 | . . . . . 1 . . 1 . 1 . . . . . . . Ballistic Gun 6 | 1 2 . . . 1 . . . . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 14 | . . . . . 4 1 . 1 2 3 1 1 . 1 . . . Special Weapon 2 | . . . . . . . . 1 . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 29 | . . . . . 8 5 1 5 4 4 . . . . . . 2 Piercing Weapon 2 | . . . . . . . . . . . 1 . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 4 . . 4 . 2 . . . . . . . Parts Lost 20 | . 1 . . . 3 1 . 2 3 2 1 1 . . . 5 1 Power 2 | . . . . . 1 . . . . 1 . . . . . . . Propulsion 6 | . . . . . . . . 2 . . . . . . . 3 1 Utility 6 | . . . . . . 1 . . 1 1 1 1 . . . 1 . Weapon 6 | . 1 . . . 2 . . . 2 . . . . . . 1 . Highest Loss Streak 5 | . 1 . . . 2 1 . 2 1 2 1 1 . . . 5 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 87 | . 84 85 85 85 91 97 89 93 85 80 85 78 73 80 81 75 50 Engine 3 | . 14 14 14 14 2 . . . 5 1 . . . . . . . Core 4 | . . . . . 6 9 9 7 1 5 6 6 6 6 5 4 . Treads 18 | . 28 28 28 28 18 18 17 29 17 5 . . . . . . . Hover 3 | . . . . . . . . . . 14 26 26 26 26 23 17 4 Device 13 | . . . . . 24 26 18 14 7 4 6 6 6 6 7 6 . Storage 8 | . 14 14 14 14 9 9 9 7 7 5 6 6 6 6 5 5 5 Processor 2 | . . . . . 6 . . . . 4 6 6 6 6 6 11 11 Hackware 8 | . . . . . . 5 9 10 18 17 20 15 13 13 22 23 24 Protection 5 | . . . . . 6 10 9 5 10 8 4 . . . . . . Energy Gun 6 | . 8 . . . 6 14 13 11 8 1 . . . . . . . Energy Cannon 1 | . . . . . 2 . . 1 . 2 . . . . . . . Ballistic Gun 5 | . 18 28 28 28 2 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 5 3 5 1 4 4 4 . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 14 89 89 89 89 100 121 121 124 104 107 41 41 34 44 41 36 39 Greatest Support 150 | 40 40 40 40 40 40 40 40 90 150 150 45 45 45 45 45 45 20 Greatest Overweight (x) 3 | . 2 2 2 2 2 3 3 1 1 3 . . . . . 1 1 Average Overweight (x) . | . . 2 2 1 1 2 2 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 Average Capacity 22 | 7 13 25 25 21 21 25 25 25 25 19 15 15 15 15 15 14 15 Most Carried 25 | . 8 8 9 10 25 25 25 25 25 25 13 13 13 15 15 15 15 Average Carried 18 | . 5 7 8 9 18 24 24 24 24 18 11 11 13 14 14 11 10 Final Capacity 25 | 8 25 25 25 20 25 25 25 25 25 15 15 15 15 15 15 15 15 Final Carried 25 | . 7 8 9 10 25 25 25 25 24 10 11 13 13 15 15 8 13 Class Distribution -------------------- 42% | Scavenger-Mutant 32% | Mutant 20% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Scout | -5/Waste Trapper-Gladiator | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Was Fac Matter Collected 4425 | 223 104 28 . 10 603 239 108 368 214 989 101 385 . 114 690 . 249 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8399 | . 196 43 . . 1095 840 272 1267 1242 1638 167 485 . 27 793 . 334 Parts 376 | . 18 8 . . 59 52 13 45 43 67 6 14 . 3 31 . 17 Haulers Intercepted 5 | . . . . . . . . 1 . 1 . . . . 2 . 1 Recyclers Shooed 4 | . . . . . 1 . . 1 . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . . 4 8 . 14 . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 124 | . 5 3 . . 25 22 5 19 15 18 3 4 . . . . 5 Melee 19 | . . . . . 10 . . . . 5 . . . . . . 4 Guns 62 | . 5 3 . . 5 18 5 16 8 1 . . . . . . 1 Cannons 2 | . . . . . . . . 1 . 1 . . . . . . . AOE 37 | . . . . . 10 4 . . 6 10 3 4 . . . . . Classes Destroyed 18 | . 3 . . . 7 1 . 2 . 3 1 1 . . . . . Worker 13 | . 2 . . . 2 . . 2 . 4 . . . . 3 . . Builder 6 | . . . . . 1 . 1 1 . . . . . . 3 . . Tunneler 2 | . . . . . . . . . . 2 . . . . . . . Hauler 5 | . . . . . . . . 1 . 1 . . . . 2 . 1 Recycler 11 | . . . . . . . . 4 . 4 . . . . 3 . . Minesweeper 3 | . . . . . . . . . . . 1 1 . 1 . . . Mechanic 3 | . . . . . . . . . . 2 . . . . 1 . . Operator 9 | . . . . . 2 . 1 2 . 3 . . . . 1 . . Watcher 3 | . . . . . 1 . 1 1 . . . . . . . . . Swarmer 29 | . 3 3 . . 3 4 . . 6 . 3 4 . . . . 3 Saboteur 1 | . . . . . . . . . . 1 . . . . . . . Grunt 48 | . 2 . . . 15 4 2 6 5 13 . . . . . . 1 Brawler 2 | . . . . . 2 . . . . . . . . . . . . Duelist 4 | . . . . . 2 . . 1 . 1 . . . . . . . Sentry 24 | . . . . . 2 11 2 7 1 . . . . . . . 1 Hunter 6 | . . . . . 1 . 1 1 2 1 . . . . . . . Programmer 10 | . . . . . . 3 . 4 1 2 . . . . . . . Decomposer 2 | . . . . . . . . . . . 1 1 . . . . . Samaritan 2 | . . . . . . . . . . . . 2 . . . . . Best Kill Streak 8 | . 4 3 . . 7 5 2 4 8 8 3 5 . 1 3 . 3 Combat Bots Only 8 | . 3 3 . . 6 5 2 3 8 8 3 4 . . . . 3 Max Kills in Single Turn 5 | . 1 2 . . 2 3 1 2 3 5 3 4 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 3 . . 3 5 3 4 . . . . . Melee 1 | . . . . . 1 . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Was Fac Damage Taken 6620 | . 247 42 . . 1123 728 89 1440 652 1201 102 73 . 16 55 261 591 Core 1322 | . 19 8 . . 367 94 . 148 84 130 17 21 . . . 178 256 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 147 | . . . . . . . . . . 126 21 . . . . . . Regen/Repaired (Parts) 345 | . . . . . . . 209 . . . . . . . 136 . . Core Remaining (%) 70 | 100 . . . 89 . . 16 . 66 . . . . 80 . . . Volleys Fired 215 | . 16 4 . . 25 37 10 56 26 35 1 2 . . 1 . 2 Largest 2 | . 2 2 . . 2 2 2 2 2 2 1 1 . . 1 . 2 Hottest 160 | . 60 40 . . 141 160 160 160 160 110 45 45 . . 7 . 66 Shots Fired 391 | . 29 8 . . 38 75 21 110 45 57 1 2 . . 1 . 4 Gun 329 | . 29 8 . . 25 73 21 107 40 22 . . . . . . 4 Cannon 34 | . . . . . 2 . . 2 . 30 . . . . . . . Launcher 26 | . . . . . 11 2 . . 5 5 1 2 . . . . . Special 2 | . . . . . . . . 1 . . . . . . 1 . . Kinetic 49 | . 18 8 . . 19 . . . . . . . . . . . 4 Thermal 301 | . . . . . 6 73 21 109 40 52 . . . . . . . Explosive 26 | . . . . . 11 2 . . 5 5 1 2 . . . . . Electromagnetic 13 | . 11 . . . 2 . . . . . . . . . . . . Robot Hit Streak 32 | . 7 4 . . 6 15 32 22 6 10 4 6 . . 3 . 3 Robot Miss Streak 5 | . 2 1 . . 4 2 5 4 3 5 2 2 . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . . . . Shots Hit Robots 466 | . 19 5 . . 51 67 19 109 75 71 7 10 . 1 18 . 14 Core Hits 366 | . 10 3 . . 45 46 18 78 48 83 9 11 . . 9 . 6 Critical Kills 2 | . . . . . 1 . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . . . . . 2 . . . 2 2 1 1 . . 1 . 4 Burn 1 | . . . . . 1 . . . . . . . . . . . . Destroy 2 | . . . . . 1 . . . . . . . . . . . 1 Sever 8 | . . . . . . . . . 2 2 1 . . . . . 3 Impale 2 | . . . . . . . . . . . . 1 . . 1 . . Melee Attacks 258 | . . . . . 50 9 1 9 59 44 23 10 . 3 32 . 18 Impact . | . . . . . . . . . . . . . . . . . . Slashing 213 | . . . . . 50 9 1 9 59 44 23 . . . . . 18 Piercing 45 | . . . . . . . . . . . . 10 . 3 32 . . Sneak Attacks 42 | . . . . . 3 . 1 4 . 13 2 3 . 1 14 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 20233 | . 282 75 . . 2373 1579 535 2940 4082 4497 591 899 . 135 1573 . 672 Guns 6054 | . 257 70 . . 199 1386 455 2476 732 459 . . . . . . 20 Cannons 570 | . . . . . 22 . . 60 . 488 . . . . . . . Explosions 3644 | . . . . . 946 193 . . 775 1416 123 191 . . . . . Melee 9859 | . . . . . 1206 . 80 328 2575 2134 468 708 . 135 1573 . 652 Ramming 106 | . 25 5 . . . . . 76 . . . . . . . . . Kinetic 388 | . 183 70 . . 115 . . . . . . . . . . . 20 Thermal 6140 | . . . . . 84 1386 455 2536 732 947 . . . . . . . Explosive 3644 | . . . . . 946 193 . . 775 1416 123 191 . . . . . Electromagnetic 96 | . 74 . . . 22 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 7443 | . . . . . 1206 . 80 328 2575 2134 468 . . . . . 652 Piercing 2416 | . . . . . . . . . . . . 708 . 135 1573 . . Highest Corruption 8 | . . . . . 3 5 5 4 2 1 . . . . . 8 7 Average Corruption 3 | . . . . . 3 3 5 2 1 1 . . . . . 7 7 Corruption Purged 7 | . . . . . . . . 4 . 1 . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 88 | . . . . . 9 28 20 5 17 2 . . . . . 1 6 Message Errors 15 | . . . . . 4 4 4 1 1 . . . . . . . 1 Matter Fused 19 | . . . . . . 5 3 1 5 2 . . . . . 1 2 Heat Flow Errors 15 | . . . . . 3 3 3 1 3 . . . . . . . 2 Energy Discharges 8 | . . . . . . 4 2 . 2 . . . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 15 | . . . . . 1 6 2 2 3 . . . . . . . 1 Data Loss (major) 5 | . . . . . . 1 2 . 2 . . . . . . . . Misfires 7 | . . . . . . 4 3 . . . . . . . . . . Alerts 2 | . . . . . . 1 . . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1452 | . . . . . 157 . . 50 22 289 85 157 . 95 501 . 96 Projectiles 38 | . . . . . . . . . . 38 . . . . . . . Explosions 22 | . . . . . 5 . . . 15 . . 2 . . . . . Melee 1392 | . . . . . 152 . . 50 7 251 85 155 . 95 501 . 96 Knockbacks 1 | . . . . . . . . 1 . . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . . . . 81 . . . . . 19 60 . . . . . Shots 5 | . . . . . 2 . . . . . 1 2 . . . . . Rammed 7 | . 3 1 . . . . . 3 . . . . . . . . . Targets Rammed 9 | . 3 1 . . . . . 5 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . 2 . . . . . . . . . Highest Temperature 246 | . 45 . . . 170 232 76 246 217 54 12 15 . . 3 . 245 Average Temperature 31 | . 26 . . . 66 35 21 24 37 13 7 8 . . 3 . 124 Received Heat Transfer 1743 | . 75 . . . 486 252 36 372 129 219 . 6 . . 27 . 141 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 2 1 1 . . . . . . . Combat Hostiles 4 | . . . . . . . . 2 1 1 . . . . . . . Parts Melted 36 | . . . . . 1 10 . 16 2 7 . . . . . . . Heat Transferred 12977 | . . . . . 247 2879 1025 5524 1586 1716 . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Was Fac Peak Influence 1156 | . 150 70 . . 396 1048 517 431 968 1156 . . . . 233 54 198 Initial 510 | . . . . . . 130 510 229 252 508 . . . . 74 24 2 Average 329 | . 79 10 . . 173 638 462 221 635 763 . . . . 109 29 99 Maximum Alert Level 4 | . . . . . 1 3 2 2 3 4 . . . . 1 . . Low Security (%) 42 | 100 100 100 . 100 55 4 . 43 . . . . . . 91 100 100 Level 1 25 | . . . . . 44 24 19 51 13 . . . . . 8 . . Level 2 15 | . . . . . . 23 80 4 38 34 . . . . . . . Level 3 16 | . . . . . . 47 . . 48 57 . . . . . . . Level 4 . | . . . . . . . . . . 7 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . . . 4 . 1 8 . 7 . . . . 6 . . Investigation 6 | . . . . . 1 . . . . 1 . . . . 4 . . Extermination 4 | . . . . . . . . 3 . 1 . . . . . . . Reinforcement 11 | . . . . . 3 . 1 2 . 3 . . . . 2 . . Assault 2 | . . . . . . . . . . 2 . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . 3 . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Was Fac Distress Signals 6 | . 1 . . . 1 . . . . 2 . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 206 | . 8 3 . . 42 25 6 26 17 41 3 5 . 3 10 4 13 Peak Tracking Total 12 | . 4 2 . . 6 5 2 4 4 12 3 4 . 4 6 5 7 Tactical Retreats 12 | . . . . . . 1 . 3 . 3 . 1 . . 3 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Was Fac Traps Triggered 13 | . . . . . 1 5 . 1 . 4 . . . . 2 . . Indirectly 2 | . . . . . . . . . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . Most Traps Carried 12 | . . . . . . . . . . . . 6 6 12 12 12 12 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Was Fac Machines Disabled 21 | . . . . . 2 4 . . 5 8 1 . . . . . 1 Max in Single Turn 4 | . . . . . 1 1 . . 1 4 1 . . . . . 1 Garrison Relay 6 | . . . . . . 3 . . 3 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Was Fac Machines Accessed 36 | . 2 . 1 . 7 2 2 2 2 2 1 . 3 . 11 . 1 Terminals 22 | . 2 . . . 6 2 1 . 2 1 1 . . . 6 . 1 Fabricators 2 | . . . . . . . . . . . . . . . 2 . . Repair Stations 3 | . . . . . . . 1 . . . . . . . 2 . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . . 1 . 1 . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . . . . . . Total Hacks 129 | . 8 . 1 . 18 6 7 6 4 5 4 . 26 . 42 . 2 Successful 85 | . 3 . 1 . 5 2 4 4 1 4 4 . 26 . 30 . 1 Failed 44 | . 5 . . . 13 4 3 2 3 1 . . . . 12 . 1 Catastrophic 6 | . . . . . 2 . 2 . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 61 | . 5 . . . 16 . 4 1 4 1 . . . . 28 . 2 Terminals 71 | . 8 . . . 16 6 5 . 4 2 4 . . . 24 . 2 Fabricators 4 | . . . . . . . . . . . . . . . 4 . . Repair Stations 9 | . . . . . . . 2 . . . . . . . 7 . . Recycling Units 7 | . . . . . . . . . . . . . . . 7 . . Scanalyzers 6 | . . . . . . . . 3 . 3 . . . . . . . Garrison Access 5 | . . . . . 2 . . 3 . . . . . . . . . Terminal Hacks 50 | . 1 . 1 . . 2 1 . 1 . 4 . 26 . 14 . . Record 11 | . . . 1 . . . . . . . 4 . 6 . . . . Part Schematic 16 | . . . . . . . . . . . . . 11 . 5 . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . . . . . . . . . 2 . . Unreport Threat 3 | . 1 . . . . . . . . . . . . . 2 . . Recall Investigation 1 | . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 . . Garrison Registry 1 | . . . . . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . Load Schematic 2 | . . . . . . . . . . . . . . . 2 . . Repair Station Hacks 7 | . . . . . . . 2 . . . . . . . 5 . . Scan Component 4 | . . . . . . . 1 . . . . . . . 3 . . Repair 3 | . . . . . . . 1 . . . . . . . 2 . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzer 6 | . . . . . . . . 3 . 3 . . . . . . . Insert Component 3 | . . . . . . . . 2 . 1 . . . . . . . Analyze 3 | . . . . . . . . 1 . 2 . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . . . . . . . Unlock Access 2 | . . . . . 1 . . 1 . . . . . . . . . Unauthorized Hacks 17 | . 2 . . . 4 . 1 . . 1 . . . . 8 . 1 Terminals 11 | . 2 . . . 4 . 1 . . 1 . . . . 2 . 1 Assimilate 1 | . . . . . . . . . . . . . . . 1 . . Botnet 7 | . 1 . . . 2 . 1 . . 1 . . . . 1 . 1 Operators 3 | . 1 . . . 2 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 2 . . Recompile 2 | . . . . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . 4 . . Monitor 1 | . . . . . . . . . . . . . . . 1 . . Reject 1 | . . . . . . . . . . . . . . . 1 . . Recyclers 1 | . . . . . . . . . . . . . . . 1 . . Mask 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 2 . . . 7 1 1 2 2 2 1 . . . 9 . 1 Full Trace Events 6 | . . . . . 1 1 . . 1 1 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . 1 . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . 1 . 1 . . 11 . 5 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 . . . . . . . 2 . . Time 92 | . . . . . . . 38 . . . . . . . 54 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 . 1 . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 . . . . . . 1 . . Non-combat 2 | . . . . . . . . 1 . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 1 . . . . . . 1 . . find_chute 2 | . . . . . . . . 1 . . . . . . 1 . . Relay Couplers Released 22 | . . . . . . 10 . . 12 . . . . . . . . Machine Destruction 22 | . . . . . . 10 . . 12 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Was Fac Total Allies 3 | . . . . . . 1 . . . . . . . 1 1 . . Largest Group 1 | . . . . . . 1 . . . . . . . 1 1 . . Highest-Rated Group 96 | . . . . . . 39 . . . . . . . 96 10 . . Highest-Rated Ally 96 | . . . . . . 39 . . . . . . . 96 10 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . . . 30 . . . . . . . 15 . . . Total Damage 708 | . . . . . . 288 . . . . . . . 420 . . . Kills 6 | . . . . . . 2 . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Was Fac Turns Passed 13045 | 70 452 1028 533 221 2556 1466 717 2118 1298 960 334 205 31 213 551 48 244 Spaces Moved 6732 | 42 203 316 167 86 709 358 174 734 601 744 634 401 76 290 897 76 224 Core 5 | 5 . . . . . . . . . . . . . . . . . Treads 3560 | 37 203 316 167 86 709 358 174 734 601 175 . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 3167 | . . . . . . . . . . 569 634 401 76 290 897 76 224 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 320 320 240 240 325 325 235 160 40 40 40 40 40 40 40 60 Average Speed 155 | 146 193 320 320 255 264 331 356 238 170 85 40 40 40 40 40 47 72 Slowest Speed 405 | 160 320 320 320 320 325 405 405 243 243 223 40 40 40 40 40 110 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 32 81 54 28 62 59 21 18 68 17 80 59 68 58 30 89 7 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . . . . . . . 2 . 1 . . . . Known Exits Taken 8 | . . . 1 . 1 . . 1 . 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . . . . . . . . . . Scrap Searched 6 | . . 3 . . . . . . . . . 1 . 2 . . . Spaces Dug 69 | . . . . . 10 . . 5 13 5 16 2 . 2 13 . 3 Terrain Destroyed 288 | . . . . . 63 6 . 5 28 93 34 41 . 2 13 . 3 Melee 63 | . . . . . 8 . . 5 9 5 16 2 . 2 13 . 3 Projectile 4 | . . . . . . . . . . 4 . . . . . . . AOE 221 | . . . . . 55 6 . . 19 84 18 39 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Was Fac Total 8434 | 47 232 324 167 87 1270 538 251 950 731 920 666 421 75 379 1025 85 266 Wait 819 | . . 3 . . 396 89 53 72 16 23 5 3 . 82 75 1 1 Move 6715 | 41 202 315 166 85 708 357 173 734 598 743 633 400 75 289 897 75 224 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 99 | . 7 1 1 1 24 4 4 17 8 14 1 1 . 1 8 3 4 Fast Attach 60 | 6 1 . . . 14 3 1 6 3 14 . . . 2 2 3 5 Attach 39 | . 1 . . . 4 . . 9 3 10 2 2 . . 3 . 5 Detach 17 | . . . . . 2 . . 2 . 2 1 3 . 1 . . 6 Swap 95 | . 1 . . 1 25 19 4 21 8 11 . . . 1 2 2 . Drop 100 | . 1 . . . 22 12 5 19 10 24 . . . . 5 1 1 Fire 215 | . 16 4 . . 25 37 10 56 26 35 1 2 . . 1 . 2 Melee 258 | . . . . . 50 9 1 9 59 44 23 10 . 3 32 . 18 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 9 | . 3 1 . . . . . 5 . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 71 | -11/Junkyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 523 | -10/Materials | Entered Mines 1305 | -10/Mines | Discovered new exit (range 10) 1502 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1538 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1538 | -10/Mines | Discovered new exit (range 5) 1551 | -10/Mines | Entered Exiles 1552 | -10/Exiles | Identified exit to Mines 1638 | -10/Exiles | Met 8R-AWN 1686 | -10/Exiles | Met EX-HEX 1827 | -10/Exiles | Met EX-DEC 1878 | -10/Exiles | Learned location of Zion (-7) 2084 | -10/Exiles | Entered Mines 2244 | -9/Mines | Discovered new exit (range 11) 2268 | -9/Mines | Discovered new exit (range 5) 2305 | -9/Mines | Entered Materials 2305 | -8/Materials | Evolved 4 slots: Utility x4 2885 | -8/Materials | Core integrity fell below 50% 2987 | -8/Materials | Build established: Scavenger-Mutant 3009 | -8/Materials | Discovered new exit (range 3) 3232 | -8/Materials | Identified exit to Garrison 3313 | -8/Materials | Discovered new exit (range 3) 4861 | -8/Materials | Entered Garrison 4874 | -8/Garrison | Triggered checkpoint 5095 | -8/Garrison | Garrison Relay disabled 5143 | -8/Garrison | Rescued a captive Derelict 5280 | -8/Garrison | Triggered checkpoint 5336 | -8/Garrison | Triggered checkpoint 5556 | -8/Garrison | Triggered checkpoint 5624 | -8/Garrison | Garrison Relay disabled 5784 | -8/Garrison | Discovered new exit (range 14) 5962 | -8/Garrison | Core integrity fell below 20% 6074 | -8/Garrison | Triggered checkpoint 6184 | -8/Garrison | Garrison Relay disabled 6253 | -8/Garrison | Discovered new exit (range 15) 6327 | -8/Garrison | Entered Materials 6648 | -8/Materials | Repaired Arm. Treads 6823 | -8/Materials | Build established: Mutant 7016 | -8/Materials | Discovered new exit (range 8) 7044 | -8/Materials | Entered Factory 7044 | -7/Factory | Evolved 2 slots: Propulsion x2 7347 | -7/Factory | Garrison activated, responded to threat 7728 | -7/Factory | Build established: Scavenger-Mutant 8174 | -7/Factory | Found Prototype Launcher 8174 | -7/Factory | Identified Rocket Array 8474 | -7/Factory | Build established: Mutant 9000 | -7/Factory | Build established: Hacker-Mutant 9005 | -7/Factory | Discovered new exit (range 5) 9052 | -7/Factory | Garrison activated, responded to threat 9162 | -7/Factory | Identified exit to Garrison 9162 | -7/Factory | Entered Garrison 9217 | -7/Garrison | Discovered new exit (range 81) 9217 | -7/Garrison | Discovered new exit (range 51) 9217 | -7/Garrison | Discovered new exit (range 43) 9296 | -7/Garrison | Triggered checkpoint 9333 | -7/Garrison | Garrison Relay disabled 9722 | -7/Garrison | Triggered checkpoint 9728 | -7/Garrison | Triggered checkpoint 9790 | -7/Garrison | Destroyed 8 combat bots 9826 | -7/Garrison | Triggered checkpoint 9855 | -7/Garrison | Garrison Relay disabled 9879 | -7/Garrison | Build established: Scavenger-Mutant 10059 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10126 | -7/Garrison | Triggered checkpoint 10219 | -7/Garrison | Garrison Relay disabled 10277 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10460 | -7/Garrison | Entered Factory 10460 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10918 | -6/Factory | Build established: Hacker-Mutant 10949 | -6/Factory | Discovered new exit (range 8) 11074 | -6/Factory | Identified exit to Factory 11160 | -6/Factory | First assault squad dispatched 11286 | -6/Factory | Destroyed 8 combat bots 11354 | -6/Factory | Discovered new exit (range 10) 11361 | -6/Factory | Identified exit to Lower Caves 11420 | -6/Factory | Entered Lower Caves 11426 | -6/Lower Caves | Met a Warlord Commander 11427 | -6/Lower Caves | Learned location of Warlord (-5) 11428 | -6/Lower Caves | Found Encrypted Comm Array 11483 | -6/Lower Caves | Identified exit to Lower Caves 11511 | -6/Lower Caves | Encountered a Warlord checkpoint 11658 | -6/Lower Caves | Learned Armory stockpile data 11658 | -6/Lower Caves | Learned Research terminal intel 11754 | -6/Lower Caves | Entered another Lower Caves area 11759 | -6/Lower Caves | Encountered a Warlord checkpoint 11772 | -6/Lower Caves | Discovered exit to Factory (range 10) 11953 | -6/Lower Caves | Discovered new exit (range 15) 11957 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11959 | -6/Lower Caves | Identified exit to Data Miner 11959 | -6/Lower Caves | Entered Data Miner 11959 | -6/Data Miner | Discovered new exit (range 6) 11967 | -6/Data Miner | Met Data Miner 11974 | -6/Data Miner | Learned location of Section 7 (-3) 11974 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11980 | -6/Data Miner | Received God Mode back door access code from Data Miner 11989 | -6/Data Miner | Identified exit to Proximity Caves 11990 | -6/Data Miner | Entered Proximity Caves 12016 | -5/Proximity Caves | Escorted by Enhanced Grunt 12182 | -5/Proximity Caves | Discovered exit to Factory (range 7) 12203 | -5/Proximity Caves | Entered Factory 12203 | -5/Factory | Evolved 2 slots: Utility x2 12472 | -5/Factory | Repaired Rocket Array 12492 | -5/Factory | Repaired Imp. Sensor Array 12601 | -5/Factory | Incoming investigation squad redirected 12651 | -5/Factory | Identified exit to Upper Caves 12666 | -5/Factory | Incoming investigation squad redirected 12705 | -5/Factory | Incoming investigation squad redirected 12754 | -5/Factory | Manually triggered Chute Trap 12754 | -5/Factory | Sucked down chute 12754 | -5/Factory | Entered Waste 12757 | -5/Waste | Spotted C-40 Crusher 12767 | -5/Waste | Spotted C-40 Crusher 12769 | -5/Waste | EMP discharged 12776 | -5/Waste | Spotted C-40 Crusher 12776 | -5/Waste | Spotted C-40 Crusher 12777 | -5/Waste | Spotted C-40 Crusher 12780 | -5/Waste | Discovered new exit (range 13) 12781 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12784 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 12787 | -5/Waste | Crushed by Compactor (1 part destroyed) 12790 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12793 | -5/Waste | Crushed by Compactor (1 part destroyed) 12801 | -5/Waste | Identified exit to Factory 12802 | -5/Waste | Entered Factory 12824 | -5/Factory | Lost 5 parts (3n1u1w) 13046 | -5/Factory | Self-destructed Last Messages --------------- 12970_ Acquired Fusion Compressor. 12996_ Sneak attack on A-15 Conveyor. 12996_ Destroyed Imp. Ion Engine. 12996_ A-15 Conveyor destroyed. 13000_ System corrupted: Component data lost. 13000_ Acquired Adv. System Shield. 13003_ Acquired 109 matter. 13020_ Acquired Adv. Weight Redist. System. 13020_ R-10 Processor collects Hvy. Flail. 13038_ Gravmag Array destroyed. 13039_ W-25 Informer sends out distress signal. 13040_ HV Slug penetrates Wall. 13040_ HV Slug penetrates G-67 Veteran. 13043_ HV Slug penetrates Door. 13043_ HV Slug penetrates G-67 Veteran. 13043_ G-67 Veteran suffers critical hit (Destroy). 13043_ G-67 Veteran destroyed. 13043_ HV Slug penetrates Door. 13045_ Slug penetrates Door. 13045_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ?? ?????????????????????????????????????????????? | | ?? ?????????????????????????????????????????????? | | ##+######???????????????? ???????????????????????? | | #???????????????? ???????????????????????? | | #????????????????A???????????????????????? | | #????????????????k#??????????????????????? | | #????????????????k #???????????????????? | | #????????????????w ????????????????????? | | #????????????????Ak ????????????????????? | | ] #???????????????# ?????????????????????? | | #???????????????# ??????????????????????? | | ! #???????????#####g####???????????????????? | | #???????????# ######## ??????????? | | #???????????# ![u ?????????? | | #???????????# =!%# ?????????? | | #########???????????# =*# g ????????? | | ????????????????????# [g u ????????????? | | ##################### @ #???????????????????? | | !/ h ; #???????????????????? | | ####### h ####### #???????????????????? | | ??????# # ## #???????????????????? | | #?????# + ###########???????????????????? | | #?????# ####### #?????????????????????????????? | | #?????# #?????# #?????????????????????????????? | | #?????# #?????#[ #?????????????????????????????? | | #?????# #?????# #?????????????????????????????? | | #?????# #?????# #?????????????????????????????? | | #?????# ??????# #?????????????????????????????? | | #?????# ??????######?????????????????????????????? | | ####### ####?????????????????????????????????????? | | + ??????????????????????????????? | | #######/##+#?????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 35 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 24 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Aerolev Unit | -7/Factory | Scanalyzed Force Lance | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Recoil Nullifier | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Cmb. Gravmag System | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Exp. Propulsion Shielding | -5/Factory | Hacked Exp. Utility Shielding | -5/Factory | Hacked Nanoactuators | -5/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumMachineNanoactuators Manual? 0 Play Time 01:23:08 Cumulative 497.2 hours Start 2023.05.20 @ 13:04:10 End 2023.05.20 @ 15:15:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 530 Rogue 521 Adventurer 8 Explorer 1 Win Type - Total 9 Types 5/1/3/0/0/0/0/0/0 Lore% 82 Gallery% 91 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9eac485-e27d-4e29-8257-f12fa07b645a