Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.11 @ 22:23:09 Player: Vyren Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (2342) 2342 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5717 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Large Battery (200) Visual Processing Unit Advanced Visual Processing Unit IFF Parser Light Armor Plating Drone Bay (2/2) EM Pulse Cannon EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Drone Bay > --- WEAPON ----------- Particle Gun Plasma Rifle Heavy Ion Cannon Remote Datajack > --- INVENTORY -------- Light Angular Momentum Engine Improved Heat Sink Large Battery Visual Processing Unit Advanced Visual Processing Unit IFF Parser Light Armor Plating High-powered Shock Rifle Spread Laser Field Laser Field Laser Field Laser Heavy Laser EM Pulse Cannon EM Pulse Cannon [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg VSS Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Improved Hacking Suite Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . 1 . Propulsion 2 | . . . 1 . 1 Utility 2 | . . 1 1 . . Weapon 2 | . . . . 1 1 Parts Attached 72 | 8 4 17 17 5 21 Power 15 | 2 1 3 3 1 5 Engine 11 | 2 1 3 1 . 4 Core 4 | . . . 2 1 1 Reactor . | . . . . . . Propulsion 19 | 3 2 4 7 1 2 Treads 7 | . 2 . 3 1 1 Leg 8 | 1 . 2 4 . 1 Wheel 4 | 2 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 1 6 4 1 6 Device 12 | . . 4 4 . 4 Storage 5 | 1 1 2 . 1 . Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 . 4 3 2 8 Energy Gun 17 | 2 . 4 3 1 7 Energy Cannon 1 | . . . . 1 . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 31 | . . 5 8 1 17 Power 10 | . . 2 2 . 6 Propulsion 6 | . . . 3 . 3 Utility 4 | . . 1 1 . 2 Weapon 11 | . . 2 2 1 6 Highest Loss Streak 7 | . . 2 7 1 6 To Critical Strikes . | . . . . . . Average Backups 10 | 3 4 7 12 14 13 Power . | . 1 . . 1 . Propulsion . | 2 1 1 1 1 . Utility 4 | . . 2 6 7 6 Weapon 4 | . 1 2 4 5 5 Tool/Special . | . . . . . . Unused Backups 17 | 1 1 4 2 . 9 Power 1 | . . . . . 1 Propulsion 2 | 1 . . 1 . . Utility 6 | . . . . . 6 Weapon 7 | . 1 3 1 . 2 Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 91 | . 99 96 95 91 83 Engine 12 | . 14 20 9 7 9 Core 4 | . . . 6 10 5 Treads 13 | . 6 7 11 23 20 Leg 6 | . . 11 14 . . Wheel 2 | . 21 2 . . . Device 16 | . . 17 26 23 13 Storage 10 | . 27 15 9 7 6 Energy Gun 17 | . 28 20 17 11 15 Energy Cannon 1 | . . . . 6 3 Special Weapon 1 | . . . . . 4 Peak Build Rating 59 | 6 7 19 30 36 59 Average Rating 27 | 4 6 13 25 33 43 On Entrance 16 | . 6 7 19 30 36 Naked Turns . | . . . . . . Heaviest Build 113 | 13 16 38 43 113 71 Greatest Support 88 | 20 40 40 66 66 88 Greatest Overweight (x) 9 | 2 . 1 1 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 25 15 Average Capacity 13 | 7 8 10 15 15 15 Most Carried 15 | 5 8 13 15 15 15 Average Carried 10 | 4 4 7 12 14 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 4 4 11 15 14 9 Class Distribution -------------------- 57% | Mutant 13% | Scavenger-Skirmisher 10% | Scavenger-Mutant 9% | Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1016 | 204 159 197 160 52 244 Remotely 55 | . . 55 . . . Salvage Created 2656 | . 159 723 756 141 877 Parts 116 | . 6 43 25 9 33 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 54 | . 3 15 19 3 14 Guns 40 | . 3 15 14 1 7 Cannons 7 | . . . . 2 5 AOE 4 | . . . 4 . . Classes Destroyed 10 | . 2 4 1 . 3 Worker 5 | . . 1 2 . 2 Builder 2 | . . 1 . . 1 Tunneler 1 | . . . . . 1 Watcher 5 | . 1 3 . . 1 Swarmer 9 | . . 3 6 . . Grunt 32 | . 3 9 11 2 7 Duelist 3 | . . . 1 1 1 Sentry 5 | . . 3 1 . 1 Hunter 2 | . . . . . 2 Programmer 3 | . . . . . 3 Best Kill Streak 5 | . 2 4 5 2 3 Combat Bots Only 4 | . 1 4 3 2 2 Max Kills in Single Turn 5 | . 1 2 5 1 2 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 656 | . 30 87 173 16 350 Missed 208 | . 8 25 55 5 115 Hits 448 | . 22 62 118 11 235 Melee 2 | . . . . 2 . Projectile 446 | . 22 62 118 9 235 Critical Strikes 12 | . . 2 1 2 7 Part Disruptions 1 | . . . . . 1 Damage Taken 5068 | . 207 625 1174 197 2865 Core 1317 | . 44 123 270 25 855 Absorbed by Shields . | . . . . . . Ignored by Resistances 1389 | . 60 182 351 49 747 Core Remaining (%) 79 | 100 82 69 50 96 . Volleys Fired 193 | . 20 47 50 13 63 Largest 3 | . 2 2 2 2 3 Hottest 205 | . 90 119 119 130 205 Shots Fired 382 | . 39 85 97 19 142 Gun 342 | . 39 85 97 6 115 Cannon 36 | . . . . 13 23 Launcher . | . . . . . . Special 4 | . . . . . 4 Kinetic . | . . . . . . Thermal 320 | . 39 60 64 19 138 Explosive . | . . . . . . Electromagnetic 58 | . . 25 33 . . Robot Hit Streak 20 | . 15 20 19 13 16 Robot Miss Streak 4 | . 1 4 3 3 3 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 3 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 277 | . 28 61 72 13 103 Core Hits 119 | . 8 27 35 11 38 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . 1 3 5 . 4 Burn 10 | . 1 1 4 . 4 Corrupt 3 | . . 2 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5351 | . 329 1011 1471 317 2223 Guns 4175 | . 329 993 1184 102 1567 Cannons 707 | . . . . 189 518 Explosions 268 | . . . 268 . . Melee . | . . . . . . Ramming 201 | . . 18 19 26 138 Kinetic . | . . . . . . Thermal 4368 | . 329 635 1028 291 2085 Explosive . | . . . . . . Electromagnetic 782 | . . 358 424 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . 1 1 . . 19 Average Corruption 5 | . 1 1 . . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . 1 6 . . 29 Message Errors 8 | . . 1 . . 7 Matter Fused 8 | . . 1 . . 7 Heat Flow Errors 5 | . 1 1 . . 3 Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . 2 . . 2 Data Loss (major) 3 | . . . . . 3 Misfires 2 | . . 1 . . 1 Misdirections 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 14 | . . . . . 14 Projectiles 14 | . . . . . 14 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 202 | . . 6 32 26 138 Shots 1 | . . . 1 . . Rammed 6 | . . 3 1 . 2 Targets Rammed 10 | . . 3 5 . 2 Kicked 4 | . . . 4 . . Crushed . | . . . . . . Highest Temperature 517 | . 228 394 339 99 517 Average Temperature 126 | . 107 128 108 42 158 Received Heat Transfer 1641 | . 150 378 648 99 366 Effects 8 | . 2 . 1 . 5 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . 1 . 1 Interference 2 | . 2 . . . . Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 4 . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 1 . 2 Combat Hostiles 3 | . . . 1 . 2 Parts Melted 24 | . . 3 3 1 17 Heat Transferred 9733 | . 954 1715 2372 389 4303 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 99 | 100 100 100 99 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 201 | . 40 84 201 58 74 Initial 58 | . . . . 58 . Average 32 | . 10 20 97 23 13 Influence Increases 1633 | . 90 464 547 73 459 Destroy 0b10 Robot/C 1080 | . 60 300 380 60 280 Destroy 0b10 Robot/NC 65 | . 5 25 10 . 25 Destroy Leader 260 | . 22 96 70 . 72 Successful Hack 13 | . 3 4 6 . . Disable Machine 45 | . . 9 9 9 18 Destroy Structure 20 | . . . 12 4 4 Lose Combat Pursuer 150 | . . 30 60 . 60 Influence Decreases 1633 | . 90 464 396 224 459 Entered New Map 93 | . . . . 93 . Time Decay 1372 | . 90 424 360 124 374 Lost Part 168 | . . 40 36 7 85 Squads Dispatched 14 | . 1 5 4 . 4 Investigation 3 | . 1 2 . . . Extermination 3 | . . . . . 3 Reinforcement 5 | . . 3 1 . 1 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 6 27 24 4 28 Peak Tracking Total 6 | . 3 6 6 2 4 Tactical Retreats 7 | . . 1 3 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . 2 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . . 1 1 1 2 Max in Single Turn 1 | . . 1 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 9 | . 4 4 1 . . Terminals 7 | . 3 3 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 29 | . 15 11 3 . . Successful 21 | . 10 8 3 . . Failed 8 | . 5 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 11 9 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 7 6 3 . . Record 10 | . 3 4 3 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 3 | . 3 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 2 1 . . Full Trace Events 4 | . 3 1 . . . Feedback Events 2 | . 1 1 . . . Corruption 2 | . 1 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 3 | . 3 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 2 | . . . . . 2 RETURN 2 | . . . . . 2 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2834 | . . 877 712 304 941 Sensors 2024 | . . 144 712 304 864 Structural 2321 | . . 877 705 304 435 Seismic 654 | . . 654 . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches 5 | . . . . . 5 Drone Recoveries 5 | . . . . . 5 Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4418 | 80 328 1271 853 304 1582 Spaces Moved 2418 | 69 273 765 401 143 767 Core 63 | 22 . . . . 41 Treads 1325 | . 53 212 213 143 704 Legs 596 | 11 . 375 188 . 22 Wheels 434 | 36 220 178 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 85 90 145 145 Average Speed 148 | 91 95 140 158 181 168 Slowest Speed 500 | 190 160 180 225 225 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 34 31 22 3 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . . 10 3 . Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 10 | . . . 10 . . Terrain Rammed 9 | . . . . 1 8 Walls Destroyed 4 | . . . . . 4 Machines Disabled 2 | . . . . 1 1 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2890 | 81 302 877 524 166 940 Wait 72 | . . . 23 . 49 Move 2413 | 68 272 764 400 142 767 Hop . | . . . . . . Pick Up 58 | 4 3 26 16 1 8 Fast Attach 26 | 6 1 5 5 3 6 Attach 34 | . 2 12 10 . 10 Detach 3 | . 2 . 1 . . Swap 24 | 2 1 4 4 3 10 Drop 48 | 1 1 16 10 3 17 Fire 193 | . 20 47 50 13 63 Melee . | . . . . . . Ram 11 | . . 1 . 1 9 Kick 4 | . . . 4 . . Crush 4 | . . 2 1 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 956 | -9/Materials | Discovered new exit (range 13) 1680 | -9/Materials | Entered another Materials area 1680 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1775 | -8/Materials | Garrison activated, responded to threat 1952 | -8/Materials | Lost 7 parts (2p2n1u2w) 2138 | -8/Materials | Discovered new exit (range 16) 2533 | -8/Materials | Entered Factory 2533 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2599 | -7/Factory | Discovered new exit (range 5) 2837 | -7/Factory | Entered another Factory area 2837 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3128 | -6/Factory | Build established: Scavenger-Skirmisher 3651 | -6/Factory | Spotted B-75 Beast 3998 | -6/Factory | System corruption reached 10% 4143 | -6/Factory | Lost 4 parts (3p1n) 4336 | -6/Factory | Core integrity fell below 50% 4384 | -6/Factory | Core integrity fell below 20% 4403 | -6/Factory | Lost 6 parts (1n1u4w) 4419 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- R-10 Processor collects Lgt. Ion Engine. Penetrated by Slug. System corrupted: Matter fused (-9). Acquired 9 matter. M-13 Machinist repairs R-10 Processor. Slug penetrates Wall. Wall collapses. Slug penetrates Wall. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. U-05 Engineer builds a Wall. K-01 Serf collects debris. Slug penetrates Power Conduit. M-13 Machinist repairs R-10 Processor Com. Wheel. K-01 Serf cleans the Power Conduit. Penetrated by Slug. 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""" # | | ???????????????????????????? # | | ?????????????????????????????"" """ # | | ??????????????????????????????" """ # | | ??????????????????????????????? """ # | | ????????????????????????????????? ############# | | ?????????????????????????????????? ############# | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 38 Energy Capacity 475 Matter Stores 363 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Recoil Reduction 4 Offensive Hacking 22 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyArmorCompressor Manual? 0 Play Time 01:18:55 Cumulative 8.5 hours Start 2025.05.11 @ 13:41:43 End 2025.05.11 @ 22:23:09 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 588e75ed-1562-455f-8fd6-77e46802a349