Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.27 @ 22:55:28 Player: lnly rvr shp Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (2298) 2298 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (310) 310 TOTAL SCORE: 5193 Bonus ------- High Alert Combat Kills 110 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 253/300 Energy 423/430 System Corruption 3% Temperature Warm (198) Movement Treading (232) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (2) ------ Large Storage Unit ECM Suite > --- WEAPON (5) ------- Heavy EM Pulse Gun Particle Cannon > --- INVENTORY (15) --- Light Treads Large Storage Unit Structural Scanner Sensor Array Light Armor Plating EM Shotgun Advanced Beam Rifle Grenade Launcher Rocket Launcher Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner > --- WEAPON ----------- Advanced Beam Rifle Rocket Launcher > --- INVENTORY -------- Light Treads Large Storage Unit Sensor Array ECM Suite Light Armor Plating Heavy EM Pulse Gun EM Shotgun Particle Cannon Grenade Launcher Improved Grenade Launcher Datajack [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 3 | . . 1 . 2 . Parts Attached 48 | 6 3 9 10 16 4 Power 5 | 1 . 1 1 2 . Engine 5 | 1 . 1 1 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 . 4 4 5 . Treads 14 | 2 . 4 4 4 . Leg . | . . . . . . Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 8 | 1 2 . 1 2 2 Device 3 | . . . . 1 2 Storage 3 | 1 1 . . 1 . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 1 4 4 7 2 Energy Gun 9 | 2 1 4 . 1 1 Energy Cannon 5 | . . . 3 1 1 Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 6 | . . . 1 5 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 15 | . . 1 3 11 . Power 2 | . . . 1 1 . Propulsion 5 | . . 1 1 3 . Utility 1 | . . . . 1 . Weapon 7 | . . . 1 6 . Highest Loss Streak 4 | . . 1 2 4 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 77 | . 93 87 81 48 72 Engine 10 | . 14 11 10 4 18 Treads 20 | . 28 22 21 8 18 Storage 11 | . 14 11 11 9 9 Processor 8 | . 7 11 11 5 . Energy Gun 14 | . 28 32 2 3 9 Energy Cannon 9 | . . . 23 7 1 Launcher 2 | . . . 2 6 7 Naked Turns . | . . . . . . Heaviest Build 43 | 14 29 30 37 41 43 Greatest Support 42 | 40 40 40 40 42 42 Greatest Overweight (x) 11 | . . . 1 11 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 Most Carried 15 | 5 10 15 15 13 11 Average Carried 10 | 2 7 13 11 10 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 10 15 12 11 11 Class Distribution -------------------- 56% | Mutant 26% | Gunner 17% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Mat Sto Mat Gar Matter Collected 1173 | 217 83 88 224 561 . Remotely . | . . . . . . Salvage Created 3061 | . 418 992 556 1095 . Parts 181 | . 24 54 30 73 . Haulers Intercepted 8 | . . 2 2 4 . Recyclers Shooed 4 | . 1 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Combat Hostiles Destroyed 62 | . 7 17 11 27 . Guns 28 | . 5 17 2 4 . Cannons 4 | . . . 1 3 . AOE 30 | . 2 . 8 20 . Classes Destroyed 9 | . 5 2 1 1 . Worker 5 | . 1 1 1 2 . Builder 3 | . . . . 3 . Hauler 8 | . . 2 2 4 . Recycler 8 | . 1 2 2 3 . Watcher 7 | . 2 1 2 2 . Swarmer 21 | . 3 7 . 11 . Grunt 28 | . 4 5 8 11 . Duelist 1 | . . . 1 . . Sentry 12 | . . 5 2 5 . Best Kill Streak 9 | . 4 5 7 9 . Combat Bots Only 6 | . 3 5 3 6 . Max Kills in Single Turn 5 | . 2 1 2 5 . Gunslinging . | . . . . . . Exploded 4 | . 2 . 2 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Sto Mat Gar Damage Taken 3740 | . 342 552 860 1857 129 Core 913 | . 58 62 229 541 23 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 76 . 27 . . Volleys Fired 164 | . 25 50 33 52 4 Largest 3 | . 2 3 3 3 2 Hottest 180 | . 80 140 180 180 113 Shots Fired 330 | . 50 137 62 73 8 Gun 240 | . 50 137 27 22 4 Cannon 47 | . . . 18 25 4 Launcher 43 | . . . 17 26 . Special . | . . . . . . Kinetic . | . . . . . . Thermal 178 | . 13 99 24 38 4 Explosive 43 | . . . 17 26 . Electromagnetic 109 | . 37 38 21 9 4 Robot Hit Streak 27 | . 8 11 21 27 4 Robot Miss Streak 4 | . 2 4 3 4 1 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 4 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 222 | . 37 84 45 51 5 Core Hits 143 | . 17 37 30 58 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 1 3 . 3 . Burn 6 | . . 3 . 3 . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6564 | . 647 1063 1675 3089 90 Guns 2208 | . 503 1063 272 340 30 Cannons 706 | . . . 314 332 60 Explosions 3646 | . 144 . 1085 2417 . Melee . | . . . . . . Ramming 4 | . . . 4 . . Kinetic . | . . . . . . Thermal 1958 | . 253 751 329 565 60 Explosive 3404 | . . . 987 2417 . Electromagnetic 1198 | . 394 312 355 107 30 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . 3 3 Average Corruption 2 | . 2 . . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . 5 . . 7 2 Message Errors 1 | . . . . . 1 Matter Fused 3 | . 2 . . 1 . Heat Flow Errors 3 | . 2 . . 1 . Energy Discharges 3 | . 1 . . 1 1 Data Loss (minor) 2 | . . . . 2 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 122 | . 17 . 32 73 . Projectiles 9 | . . . . 9 . Explosions 113 | . 17 . 32 64 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 570 | . 32 . 275 263 . Shots 21 | . 1 . 9 11 . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 594 | . 252 524 594 509 198 Average Temperature 151 | . 92 142 230 162 108 Received Heat Transfer 897 | . 144 207 222 324 . Effects 37 | . . 8 15 14 . Shutdowns 9 | . . 1 3 5 . Energy Bleed 6 | . . 1 3 2 . Interference 11 | . . 4 4 3 . Matter Decay 3 | . . . 3 . . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 2 | . . . . 2 . Damage (core) 4 | . . . 2 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . 4 1 2 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . . 8 . 2 . Heat Transferred 4730 | . 400 2254 707 1258 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 2 . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Peak Influence 569 | . 147 281 480 569 369 Initial 369 | . . 59 63 67 369 Average 168 | . 35 115 209 306 369 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 63 | 100 100 91 46 22 . Level 1 29 | . . 8 49 46 100 Level 2 7 | . . . 3 30 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 3 . 2 . Investigation 4 | . 3 1 . . . Extermination . | . . . . . . Reinforcement 4 | . . 2 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Sto Mat Gar Distress Signals 5 | . . . 1 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 10 20 17 37 1 Peak Tracking Total 6 | . 3 5 4 6 1 Tactical Retreats 4 | . . 1 2 1 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Traps Triggered 7 | . 2 1 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Mat Sto Mat Gar Machines Disabled 15 | . 5 1 6 3 . Max in Single Turn 1 | . 1 1 1 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Sto Mat Gar Machines Accessed 14 | . 5 3 3 3 . Terminals 13 | . 5 3 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 35 | . 13 11 7 4 . Successful 20 | . 6 8 3 3 . Failed 15 | . 7 3 4 1 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 34 | . 13 11 7 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 19 | . 6 8 3 2 . Record 9 | . 3 4 2 . . Prototype ID Bank 3 | . . 2 1 . . Emergency Access Points 1 | . 1 . . . . Terminal Index 2 | . 1 . . 1 . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 2 2 . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Mat Sto Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Sto Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Mat Sto Mat Gar Turns Passed 4771 | 124 1173 868 1451 1046 109 Spaces Moved 2094 | 77 671 425 455 408 58 Core 44 | 11 . . . 33 . Treads 1964 | 66 671 425 455 289 58 Legs . | . . . . . . Wheels . | . . . . . . Hover 86 | . . . . 86 . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 152 152 Average Speed 170 | 144 160 160 162 216 157 Slowest Speed 600 | 160 160 160 240 600 232 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 81 29 69 25 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 270 | . 4 . 137 129 . Melee . | . . . . . . Projectile . | . . . . . . AOE 270 | . 4 . 137 129 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Sto Mat Gar Total 3001 | 90 721 508 1118 498 66 Wait 625 | . 10 . 605 10 . Move 2089 | 76 670 424 454 407 58 Hop . | . . . . . . Pick Up 51 | 8 11 14 7 11 . Fast Attach . | . . . . . . Attach 33 | 6 1 6 8 12 . Detach 7 | . . 4 2 1 . Swap 15 | . 2 3 2 4 4 Drop 16 | . 2 7 6 1 . Fire 164 | . 25 50 33 52 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 125 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 15) 792 | -10/Materials | Discovered new exit (range 13) 1024 | -10/Materials | Discovered new exit (range 5) 1298 | -10/Materials | Entered another Materials area 1298 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1568 | -9/Materials | Discovered new exit (range 6) 1813 | -9/Materials | Build established: Skirmisher 1945 | -9/Materials | Discovered new exit (range 11) 2166 | -9/Materials | Entered Storage 2252 | -9/Storage | Core integrity fell below 50% 2553 | -9/Storage | Build established: Mutant 2923 | -9/Storage | Build established: Gunner 3593 | -9/Storage | Discovered new exit (range 15) 3617 | -9/Storage | Entered Materials 3617 | -8/Materials | Evolved 2 slots: Weapon x2 3812 | -8/Materials | Lost 4 parts (1p1n2w) 4056 | -8/Materials | Build established: Mutant 4285 | -8/Materials | Lost 3 parts (3w) 4503 | -8/Materials | Core integrity fell below 50% 4597 | -8/Materials | Core integrity fell below 20% 4661 | -8/Materials | Identified exit to Garrison 4663 | -8/Materials | Entered Garrison 4760 | -8/Garrison | Triggered checkpoint 4772 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04611_ Acquired 19 matter. 04620_ Acquired 2 matter. 04621_ Overheating: Energy bleed (-47). 04646_ System corrupted: Energy discharge (-129). 04661_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04661_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 04665_ =2U/7UB%US9ZY=O%WCBN 04677_ Connecting with Garrison Terminal... 04686_ System corrupted: Energy discharge (-103). 04724_ Connecting with Garrison Terminal... 04760_ Beams of light sweep through the air. An alarm sounds. 04760_ C-30 ARC bursts open, deploying its payload. 04760_ H-55 Commando unfolds itself. 04763_ Slug penetrates Wall. 04765_ ALERT: Dispatching investigation squad to Materials. 04769_ Penetrated by Slug. 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