Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 20:16:49

Player: skelll

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (449)      449
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1644

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             100/400
Matter                     300/300
Energy                     99/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
     Light Ion Engine
  Improved Treads
           Signal Interpreter
           Target Analyzer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
           Target Analyzer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           EM Pulse Cannon
           Assault Rifle
     Light Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
  Improved Treads
           Signal Interpreter
           Target Analyzer
     Light Assault Rifle
           Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             20   | 6   4   8   2   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 2    | .   .   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   1   3   .   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   2   2   2   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          3    | .   1   1   1   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   1   2   11  
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   .   1   2   
  Utility                  3    | .   .   .   3   
  Weapon                   6    | .   1   .   5   
  Highest Loss Streak      6    | .   1   2   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   99  95  72  
  Engine                   11   | .   14  10  9   
  Treads                   13   | .   .   19  20  
  Wheel                    8    | .   28  1   .   
  Storage                  11   | .   14  11  10  
  Processor                9    | .   13  11  6   
  Protection               6    | .   .   8   9   
  Energy Gun               5    | .   17  .   .   
  Energy Cannon            2    | .   .   3   4   
  Ballistic Gun            10   | .   8   17  5   
  Ballistic Cannon         6    | .   2   11  4   
Naked Turns                17   | .   .   .   17  
Heaviest Build             29   | 12  13  29  29  
  Greatest Support         40   | 26  26  40  40  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   7   
  Most Carried             8    | 4   8   8   8   
  Average Carried          6    | 2   6   7   7   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 4   7   8   5   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           664  | 232 86  170 176 
  Remotely                 .    | .   .   .   .   
Salvage Created            536  | .   186 148 202 
  Parts                    31   | .   14  5   12  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  19   | .   5   5   9   
  Melee                    3    | .   .   .   3   
  Guns                     6    | .   3   1   2   
  Cannons                  9    | .   1   4   4   
  AOE                      1    | .   1   .   .   
Classes Destroyed          9    | .   5   1   3   
  Worker                   1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  8    | .   3   2   3   
  Grunt                    4    | .   2   1   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   2   .   
  Demolisher               1    | .   .   .   1   
  Assembled                3    | .   .   .   3   
Best Kill Streak           4    | .   4   2   3   
  Combat Bots Only         3    | .   3   2   3   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        135  | .    41   27   67   
  Missed                   34   | .    10   8    16   
Damage Taken               1821 | .    312  235  1274 
  Core                     331  | .    31   17   283  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         93   | 100  87   .    .    
Volleys Fired              53   | .    17   15   21   
  Largest                  3    | .    2    3    3    
  Hottest                  118  | .    90   118  118  
Shots Fired                120  | .    34   44   42   
  Gun                      69   | .    24   28   17   
  Cannon                   48   | .    10   16   22   
  Launcher                 .    | .    .    .    .    
  Special                  3    | .    .    .    3    
  Kinetic                  93   | .    20   43   30   
  Thermal                  10   | .    7    .    3    
  Explosive                .    | .    .    .    .    
  Electromagnetic          17   | .    7    1    9    
  Robot Hit Streak         7    | .    5    7    6    
  Robot Miss Streak        5    | .    4    4    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           63   | .    17   26   20   
  Core Hits                53   | .    9    7    37   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1244 | .    385  385  474  
  Guns                     481  | .    206  180  95   
  Cannons                  571  | .    86   205  280  
  Explosions               93   | .    93   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  99   | .    .    .    99   
  Kinetic                  725  | .    171  357  197  
  Thermal                  143  | .    143  .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          277  | .    71   28   178  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         13   | .    .    .    13   
  Average Corruption       4    | .    .    .    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  6    | .    .    .    6    
    Message Errors         1    | .    .    .    1    
    Matter Fused           1    | .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    
    Data Loss (major)      2    | .    .    .    2    
    Misdirections          1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            30   | .    7    .    23   
  Projectiles              23   | .    .    .    23   
  Explosions               7    | .    7    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    2    .    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    2    .    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      56   | .    30   .    26   
  Shots                    1    | .    1    .    .    
  Rammed                   49   | .    .    .    49   
Targets Rammed             50   | .    .    .    50   
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    .    .    1    
Highest Temperature        244  | .    172  109  244  
  Average Temperature      71   | .    50   39   94   
  Received Heat Transfer   412  | .    60   72   280  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         298  | .    298  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             262  | .   161 262 252 
  Initial                  102  | .   .   67  102 
  Average                  152  | .   85  156 226 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         63   | 100 100 77  17  
  Level 1                  36   | .   .   22  82  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   2   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   8   11  12  
  Peak Tracking Total      5    | .   4   5   3   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1113 | 68  307 342 396 
Spaces Moved               659  | 60  259 172 168 
  Core                     8    | 2   .   .   6   
  Treads                   314  | .   .   152 162 
  Legs                     .    | .   .   .   .   
  Wheels                   337  | 58  259 20  .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  50  
  Average Speed            122  | 87  90  152 156 
  Slowest Speed            160  | 90  90  160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 4   42  14  21  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          4    | .   3   .   1   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      3    | .   3   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      841  | 75  300 220 246 
  Wait                     24   | .   8   13  3   
  Move                     656  | 59  258 171 168 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 10  8   6   1   
  Fast Attach              5    | .   1   4   .   
  Attach                   15   | 6   3   4   2   
  Detach                   4    | .   1   3   .   
  Swap                     .    | .   .   .   .   
  Drop                     9    | .   4   4   1   
  Fire                     53   | .   17  15  21  
  Melee                    .    | .   .   .   .   
  Ram                      21   | .   .   .   21  
  Kick                     .    | .   .   .   .   
  Crush                    29   | .   .   .   29  
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  214 | -10/Materials | Discovered new exit (range 12)
  309 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Entered another Materials area
  376 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  425 | -9/Materials  | Discovered new exit (range 15)
  694 | -9/Materials  | Build established: Gunner
  718 | -9/Materials  | Entered Mines
  798 | -9/Mines      | Assembled infested the area
  857 | -9/Mines      | Learned 8 Materials zone layouts
  940 | -9/Mines      | Lost 4 parts (4w)
 1090 | -9/Mines      | System corruption reached 10%
 1094 | -9/Mines      | Core integrity fell below 50%
 1114 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01090_ Slammed into as-51026.
01090_ Destabilizing: System corrupted (+1).
01091_ Slammed into as-51026.
01091_ Knocked back.
01093_ Slammed into as-51026. <x3>
01095_ Destabilizing: Core damaged (-12).
01096_ Slammed into as-51026.
01097_ Sml. Storage Unit destroyed.
01097_ System corrupted by crushing effect (+2).
01097_ Knocked back.
01099_ Slammed into as-51026. <x2>
01100_ as-51026 destroyed.
[Achievement: Fist Fight]
01100_ Critical hit (Burn: +80).
01101_ Slammed into as-29128. <x6>
01107_ DEJOU%QPC%NMR=A,AF3B&XPWV
01107_ Slammed into as-29128.
01107_ Destabilizing: Core damaged (-16).
01108_ Slammed into as-29128. <x5>
01112_ as-29128 destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              MissileModifiedVibroblade
  Manual?         0
Play Time         00:19:57
  Cumulative      4.3 hours
  Start           2024.04.18 @ 19:58:14
  End             2024.04.18 @ 20:16:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          7
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07bc6d18-e2e9-4850-8fea-6ac4988d4511