Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.05 @ 12:51:45 Player: Wulphy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (520) 520 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2645 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 200/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (135) Ox3 Location -8/Materials Parts ------- > --- POWER (5) -------- Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (2) ------ Huge Storage Unit Seismic Detector > --- WEAPON (2) ------- EM Pulse Gun Shock Rifle > --- INVENTORY (25) --- Ion Engine Nuclear Core Reinforced Deuterium Engine Fission Core Light Treads Wheel Large Storage Unit Light Armor Plating Insulated Plating EM Pulse Gun EM Pulse Gun High-powered Shotgun Light Cannon Light Cannon Light Cannon Light Cannon Mining Laser Axe Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Insulated Plating > --- WEAPON ----------- EM Pulse Gun Shock Rifle > --- INVENTORY -------- Ion Engine Nuclear Core Reinforced Deuterium Engine Fission Core Light Treads Wheel Large Storage Unit Seismic Detector Light Armor Plating EM Pulse Gun EM Pulse Gun High-powered Shotgun Light Cannon Light Cannon Light Cannon Light Cannon Mining Laser Axe [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Insulated Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 4 | . . . . . 4 Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 20 | 7 5 6 2 . . Power 1 | 1 . . . . . Engine 1 | 1 . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . 1 1 . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 2 | . . 1 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 2 2 1 . . Device 2 | 1 1 . . . . Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 8 | 2 3 3 . . . Energy Gun 7 | 1 3 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 1 | . . 1 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . 1 . . . To Critical Strikes . | . . . . . . Average Backups 13 | 5 12 14 17 18 . Power 1 | . 1 1 3 4 . Propulsion 2 | 3 3 2 2 2 . Utility 2 | . 2 3 3 3 . Weapon 6 | . 5 8 9 9 . Tool/Special . | . . . . . . Unused Backups 22 | . 8 . . . 14 Power 5 | . 1 . . . 4 Propulsion 3 | . 2 . . . 1 Utility 3 | . 2 . . . 1 Weapon 11 | . 3 . . . 8 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 99 97 100 100 . Engine 14 | . 14 14 14 14 . Treads 17 | . 28 18 1 . . Wheel 9 | . . 7 26 28 . Device 7 | . 14 5 . 5 . Storage 14 | . 14 14 14 14 . Protection 6 | . . 8 14 8 . Energy Gun 24 | . 19 28 28 28 . Ballistic Gun 3 | . 8 . . . . Peak Build Rating 14 | 8 9 12 14 14 . Average Rating 9 | 6 8 8 13 13 . On Entrance 9 | . 8 8 12 14 12 Avg Prop Armor Cover (%) 9 | . . 9 9 . . Naked Turns . | . . . . . . Heaviest Build 93 | 15 30 33 93 93 . Greatest Support 40 | 40 40 40 26 26 . Greatest Overweight (x) 3 | 2 . 2 3 3 . Average Overweight (x) 1 | . . . 2 3 . Largest Inventory Capacity 25 | 8 15 15 25 25 . Average Capacity 15 | 7 13 15 24 25 . Most Carried 18 | 8 15 15 18 18 . Average Carried 13 | 5 12 14 17 18 . Final Capacity 25 | 8 15 15 25 25 25 Final Carried 18 | 8 15 15 18 18 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 495 | 207 233 55 . . . Remotely . | . . . . . . Salvage Created 755 | 19 409 190 . 137 . Parts 54 | 4 21 20 . 9 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 20 | . 9 8 . 3 . Guns 16 | . 8 5 . 3 . AOE 4 | . 1 3 . . . Classes Destroyed 7 | 1 4 2 . . . Builder 1 | . . 1 . . . Tunneler 1 | 1 . . . . . Hauler 1 | . 1 . . . . Recycler 2 | . 2 . . . . Swarmer 11 | . 6 5 . . . Grunt 8 | . 3 2 . 3 . Demolisher 1 | . . 1 . . . Best Kill Streak 4 | 1 4 3 . 3 . Combat Bots Only 4 | . 4 3 . 3 . Max Kills in Single Turn 3 | 1 2 3 . 1 . Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 73 | . 31 27 . 15 . Missed 20 | . 8 7 . 5 . Hits 53 | . 23 20 . 10 . Projectile 53 | . 23 20 . 10 . AOE 5 | . . 5 . . . Damage Taken 751 | . 251 358 . 142 . Core 155 | . 84 13 . 58 . Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . . . 38 . Volleys Fired 48 | 2 28 12 . 6 . Largest 2 | 2 2 2 . 2 . Hottest 90 | 70 80 90 . 90 . Shots Fired 96 | 4 56 24 . 12 . Gun 96 | 4 56 24 . 12 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 25 | 2 23 . . . . Thermal 25 | 2 23 . . . . Explosive . | . . . . . . Electromagnetic 46 | . 10 24 . 12 . Robot Hit Streak 16 | 3 16 7 . 6 . Robot Miss Streak 3 | 1 3 2 . 1 . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 66 | 3 40 13 . 10 . Core Hits 37 | 1 19 12 . 5 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | 1 1 . . . . Burn 2 | 1 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1134 | 41 516 414 . 163 . Guns 828 | 41 480 144 . 163 . Cannons . | . . . . . . Explosions 305 | . 35 270 . . . Melee . | . . . . . . Ramming 1 | . 1 . . . . Kinetic 216 | 28 188 . . . . Thermal 554 | 13 271 270 . . . Explosive . | . . . . . . Electromagnetic 363 | . 56 144 . 163 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 48 | . 18 30 . . . Shots 2 | . 1 1 . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 361 | 9 108 144 . 361 . Average Temperature 69 | 6 31 56 . 186 . Received Heat Transfer 138 | . 33 27 . 78 . Effects 2 | . . . . 2 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1238 | 111 827 300 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 122 | 5 122 103 . 70 . Initial 15 | . . . . . 15 Average 37 | . 40 42 . 46 . Influence Increases 594 | 5 256 263 . 70 . Destroy 0b10 Robot/C 400 | . 180 160 . 60 . Destroy 0b10 Robot/NC 25 | 5 15 5 . . . Destroy Leader 82 | . 42 30 . 10 . Successful Hack 16 | . 16 . . . . Disable Machine 30 | . . 30 . . . Destroy Structure 26 | . 3 23 . . . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 579 | 5 255 264 . 30 25 Entered New Map 26 | . . 1 . . 25 Time Decay 543 | 5 255 253 . 30 . Lost Part 10 | . . 10 . . . Squads Dispatched 3 | . 2 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 30 | . 16 11 . 3 . Peak Tracking Total 5 | . 5 3 . 3 . Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 7 | . 4 1 1 1 . Terminals 4 | . 3 . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 9 1 1 1 . Successful 8 | . 5 1 1 1 . Failed 4 | . 4 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 2 . 1 . . Terminals 8 | . 7 . . 1 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 1 1 1 . Record 2 | . . . 1 1 . Open Door 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 953 | 82 636 205 . 30 . Terrain 94 | . 94 . . . . Seismic 859 | 82 542 205 . 30 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 1788 | 161 636 586 327 78 . Spaces Moved 1047 | 88 314 362 239 44 . Core 9 | 9 . . . . . Treads 529 | 79 314 136 . . . Legs . | . . . . . . Wheels 509 | . . 226 239 44 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 115 130 135 . Average Speed 146 | 149 160 143 134 135 . Slowest Speed 240 | 160 160 240 135 135 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 7 57 70 60 16 . Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . 2 27 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 29 | . 2 27 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1200 | 110 395 402 243 50 . Wait 33 | 6 17 10 . . . Move 1042 | 87 313 361 238 43 . Hop . | . . . . . . Pick Up 30 | 8 17 2 3 . . Fast Attach 11 | 7 2 2 . . . Attach 1 | . . 1 . . . Detach 2 | . . 2 . . . Swap 16 | . 4 9 2 1 . Drop 16 | . 13 3 . . . Fire 48 | 2 28 12 . 6 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 9) 516 | -10/Materials | Discovered new exit (range 6) 742 | -10/Materials | Discovered new exit (range 7) 798 | -10/Materials | Entered Mines 968 | -10/Mines | Assembled infested the area 1047 | -10/Mines | Met 8R-AWN 1052 | -10/Mines | Learned 4 Materials zone layouts 1096 | -10/Mines | Discovered new exit (range 10) 1162 | -10/Mines | Learned Materials garrison access intel 1196 | -10/Mines | Met a Derelict shopkeep closing up shop 1240 | -10/Mines | Learned location of Storage (-9) 1302 | -10/Mines | Discovered new exit (range 5) 1359 | -10/Mines | Discovered new exit (range 8) 1384 | -10/Mines | Entered Exiles 1424 | -10/Exiles | Welcomed by 8R-AWN 1445 | -10/Exiles | Met EX-HEX 1498 | -10/Exiles | Met EX-DEC 1505 | -10/Exiles | Learned location of Zion (-6) 1526 | -10/Exiles | Met EX-BIN 1681 | -10/Exiles | Discovered new exit (range 14) 1711 | -10/Exiles | Entered Mines 1716 | -9/Mines | Core integrity fell below 50% 1782 | -9/Mines | Discovered new exit (range 5) 1789 | -9/Mines | Entered Materials 1789 | -8/Materials | Evolved 4 slots: Power x4 1789 | -8/Materials | Self-destructed Last Messages --------------- 01731_ Current location identified: Mines >>Query(Fabricator) Self-contained construction unit capable of building almost any component or robot for which detailed schematics are provided. Initiating a new build process requires an [Authchip], but an internal generator provides all the energy required for fabrication, and matter input is drawn from the local network as per fabricator specification, while some schematics may call for preassembled subcomponents. Advanced fabricators can complete complex tasks more quickly. 01737_ Overheating: Energy bleed (-43). 01774_ T-07 Excavator is excavating. 01782_ EXIT=FOUND 01784_ K-01 Serf collects debris. PARAMETERS=POWER+4 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????#########?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @ #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????##### #?????????????????? | | ?????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunTimingArachnoskeleton Manual? 0 Play Time 00:17:49 Cumulative 383.1 hours Start 2026.02.05 @ 12:31:52 End 2026.02.05 @ 12:51:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 12 Types 5/1/3/1/0/0/1/1/0/0 Lore% 76 Gallery% 72 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd98e496-91d2-4e3a-a9de-a7b78752785e