Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.13 @ 11:34:53 Player: Demise Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (248) 1240 Value Destroyed (8630) 8630 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1898) 1898 TOTAL SCORE: 17408 Bonus ------- High Alert Combat Kills 1148 Follower Combat Kills 50 Entered Garrisons 400 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Armored Treads High-capacity Storage Unit High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Core Analyzer Weapon Cycler Makeshift Armor Plating Light Regenerative Plating Improved Shield Generator Bomb Factory No. 2 > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Armored Treads Armored Treads High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Medium Armor Plating Improved Recalibrator Flak Gun Flak Gun Flak Gun Magnetic Acceleration Cannon Proton Missile Launcher Precision Grenade Launcher Remote Datajack Makeshift Axe Segregator [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Flak Gun Energy Gun Advanced Beam Rifle Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 . . . 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 8 | . . . . . 4 . . . 2 . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 251 | 6 19 10 1 8 29 13 25 30 34 6 26 10 7 15 7 5 Power 25 | 1 . 3 . 1 1 1 1 4 5 . 2 1 2 . 3 . Engine 18 | 1 . 2 . 1 1 1 1 4 3 . 1 . 2 . 1 . Core 7 | . . 1 . . . . . . 2 . 1 1 . . 2 . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 27 | 2 2 . . 2 3 2 1 4 4 . 2 1 1 2 . 1 Treads 27 | 2 2 . . 2 3 2 1 4 4 . 2 1 1 2 . 1 Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 93 | 2 6 . . . 13 7 11 11 15 2 12 5 2 4 1 2 Device 47 | 1 1 . . . 8 2 4 7 6 1 9 4 . 2 1 1 Storage 10 | 1 4 . . . 2 1 . . 2 . . . . . . . Processor 8 | . 1 . . . 2 1 1 1 2 . . . . . . . Hackware 2 | . . . . . . . . 1 1 . . . . . . . Protection 26 | . . . . . 1 3 6 2 4 1 3 1 2 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 106 | 1 11 7 1 5 12 3 12 11 10 4 10 3 2 9 3 2 Energy Gun 26 | . 1 . . 1 6 3 5 6 4 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 46 | 1 6 4 . 3 4 . 3 4 5 2 7 2 1 2 1 1 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . . Launcher 16 | . 3 2 . . 1 . . 1 1 2 2 1 . 1 2 . Special Weapon 9 | . 1 1 . 1 1 . 4 . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . 1 . . 5 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 . . 4 . . 2 . . 1 . . Parts Lost 38 | . . . . . 4 3 6 1 11 . . 3 1 . 3 6 Power 9 | . . . . . . . 1 . 3 . . . 1 . 3 1 Propulsion 2 | . . . . . . . . . 1 . . . . . . 1 Utility 10 | . . . . . 1 . 1 1 4 . . 2 . . . 1 Weapon 17 | . . . . . 3 3 4 . 3 . . 1 . . . 3 Highest Loss Streak 5 | . . . . . 1 1 2 1 4 . . 3 1 . 1 5 Average Slot Usage (%) 97 | . 99 100 100 100 96 99 99 99 97 99 99 99 100 97 91 49 Engine 7 | . 14 13 . 6 9 9 9 8 5 7 4 . 6 7 . . Core 1 | . . . 14 7 . . . . 1 . 2 7 . . 5 3 Treads 18 | . 28 28 28 28 18 18 18 17 14 15 15 15 15 15 15 7 Device 9 | . . . . . 16 15 13 8 9 6 7 13 15 10 15 9 Storage 17 | . 23 28 28 28 18 14 18 18 15 15 15 15 15 15 15 7 Processor 12 | . 3 . . . 9 14 18 18 15 15 15 15 15 15 15 7 Protection 10 | . . . . . 6 9 4 8 11 22 22 15 15 17 7 3 Energy Gun 6 | . 6 . . 6 12 18 11 13 8 . . . . . . . Ballistic Gun 10 | . 19 27 17 20 4 . 4 4 5 13 14 14 15 6 14 7 Naked Turns 47 | . . . . . . . . . . . . . . . . 47 Heaviest Build 120 | 10 71 73 72 81 114 80 83 87 100 108 115 114 100 120 117 118 Greatest Support 50 | 40 40 40 40 40 40 40 42 42 40 40 40 50 50 50 50 50 Greatest Overweight (x) 4 | . 1 1 1 2 4 1 2 3 3 2 2 2 1 2 2 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 2 2 1 1 1 2 . Largest Inventory Capacity 28 | 6 20 20 20 20 28 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 4 16 20 20 20 20 16 20 20 20 20 20 20 20 20 20 13 Most Carried 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Average Carried 18 | 3 15 19 19 19 19 15 19 19 19 19 19 19 19 19 19 11 Final Capacity 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 5 20 20 20 19 20 20 20 20 20 20 20 20 20 20 18 3 Class Distribution -------------------- 83% | Hauler-Mutant 8% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Zio Pro Fac Matter Collected 6136 | 314 701 441 . 154 321 135 371 523 745 362 816 345 144 94 594 76 Remotely 219 | 219 . . . . . . . . . . . . . . . . Salvage Created 10133 | 154 360 424 . 49 601 1213 852 1595 1667 496 1322 359 183 . 692 166 Parts 529 | 16 32 35 . 4 42 53 42 77 84 27 63 17 11 . 21 5 Haulers Intercepted 13 | . 2 . . . 1 . 3 5 . . 2 . . . . . Recyclers Shooed 4 | 1 . . . 1 . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . . . . 15 10 1 19 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 198 | . 11 18 . . 10 22 14 25 31 19 23 8 5 . 11 1 Melee 1 | . . . . . . . 1 . . . . . . . . . Guns 169 | . 3 14 . . 8 22 13 25 31 13 20 4 5 . 10 1 AOE 28 | . 8 4 . . 2 . . . . 6 3 4 . . 1 . Classes Destroyed 18 | 3 4 . . . 2 2 2 1 2 1 . 1 . . . . Worker 13 | 1 4 2 . 2 1 . . . 3 . . . . . . . Builder 1 | . . . . . . . 1 . . . . . . . . . Tunneler 5 | 4 . . . . . . . . 1 . . . . . . . Hauler 13 | . 2 . . . 1 . 3 5 . . 2 . . . . . Recycler 4 | 1 . . . . . . 1 1 1 . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . Operator 2 | . . . . . . . . 1 . . . . . . . 1 Watcher 11 | . 3 . . . 2 . 1 2 2 . 1 . . . . . Swarmer 58 | . 9 12 . . . 4 3 4 9 11 . . 3 . 3 . Saboteur 1 | . . . . . . . . . . 1 . . . . . . Grunt 80 | . 2 6 . . 2 9 7 10 9 4 19 6 2 . 3 1 Brawler 5 | . . . . . . 1 . 1 1 1 1 . . . . . Duelist 4 | . . . . . . . 1 . 1 . . . . . 2 . Sentry 28 | . . . . . 5 5 2 10 3 1 2 . . . . . Specialist 3 | . . . . . . 3 . . . . . . . . . . Hunter 10 | . . . . . 3 . 1 . 2 1 . 1 . . 2 . Programmer 8 | . . . . . . . . . 6 . 1 . . . 1 . Behemoth 1 | . . . . . . . . . . . . 1 . . . . Packrat 3 | . . . . . . . . . . . . . . . 3 . Best Kill Streak 6 | 3 5 3 . 1 5 6 4 5 6 6 4 4 3 . 3 1 Combat Bots Only 6 | . 4 3 . . 3 6 4 4 3 6 4 4 3 . 3 1 Max Kills in Single Turn 3 | 1 2 3 . 1 1 2 2 1 1 2 2 2 1 . 2 1 Gunslinging 1 | . . 1 . . . 1 1 . . . . . . . . . Exploded 3 | . 2 3 . . 1 . . . . 2 2 2 . . 1 . Melee 1 | . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Zio Pro Fac Damage Taken 13213 | . 187 395 . 42 688 1050 1316 890 2871 644 965 1020 121 . 1151 1873 Core 2092 | . 34 54 . . 115 116 173 106 291 26 61 64 14 . 188 850 Absorbed by Shields 119 | . . . . . . . . . . . . . . . . 119 Core Remaining (%) 44 | 100 . . . 64 . . . 7 . . . . . . 8 . Volleys Fired 682 | 18 43 50 . 14 50 81 101 85 102 30 45 17 7 . 33 6 Largest 2 | 1 2 2 . 2 2 2 2 2 2 2 2 2 2 . 2 2 Hottest 161 | 20 100 100 . 100 161 122 122 122 122 56 56 56 56 . 56 56 Shots Fired 1228 | 18 74 77 . 25 100 162 161 167 193 51 86 33 15 . 55 11 Gun 1153 | 18 64 63 . 22 96 162 135 167 192 46 85 29 15 . 48 11 Cannon . | . . . . . . . . . . . . . . . . . Launcher 32 | . 8 4 . . 2 . . . 1 5 1 4 . . 7 . Special 43 | . 2 10 . 3 2 . 26 . . . . . . . . . Kinetic 678 | 18 47 63 . 18 72 . 63 70 93 46 85 29 15 . 48 11 Thermal 517 | . 19 10 . 7 26 162 98 97 98 . . . . . . . Explosive 22 | . 8 4 . . 2 . . . . . . 4 . . 4 . Electromagnetic 11 | . . . . . . . . . 2 5 1 . . . 3 . Robot Hit Streak 31 | 9 7 13 . 8 31 14 22 15 11 11 6 . 2 . 10 . Robot Miss Streak 8 | 1 4 4 . 2 3 3 4 4 7 5 8 . 3 . 5 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 16 | . 1 3 . . 1 3 2 3 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 1 1 . . . . . . . Shots Hit Robots 650 | 16 38 49 4 16 72 97 95 101 112 17 13 . 1 . 19 . Core Hits 749 | 7 25 35 . 4 29 42 46 51 147 59 152 36 21 . 74 21 Critical Hits 5 | . . . . 1 1 . 1 2 . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 1 1 . 1 2 . . . . . . . . Melee Attacks 25 | . . . 4 2 . . . . . . 2 . . 10 . 7 Thermal 11 | . . . . . . . . . . . 2 . . 2 . 7 Impact . | . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . . . 8 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . 4 2 . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18361 | 211 849 1069 . 211 1127 2010 1626 1784 3091 1146 2271 878 246 . 1449 393 Guns 15292 | 211 439 530 . 211 954 2010 1581 1784 3071 627 1896 505 246 . 984 243 Cannons . | . . . . . . . . . . . . . . . . . Explosions 2801 | . 399 347 . . 173 . . . . 519 375 373 . . 465 150 Melee . | . . . . . . . . . . . . . . . . . Ramming 52 | . 11 . . . . . 21 . 20 . . . . . . . Kinetic 9156 | 211 313 530 . 148 626 . 627 554 1646 627 1896 505 246 . 984 243 Thermal 6592 | . 126 337 . 63 328 2010 978 1230 1425 17 78 . . . . . Explosive 2048 | . 399 202 . . 173 . . . . 265 289 373 . . 347 . Electromagnetic 513 | . . . . . . . . . . 237 8 . . . 118 150 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 4 4 4 4 . . . . 4 4 10 10 10 10 4 . Average Corruption 4 | . 3 4 4 4 . . . . 2 4 5 10 10 10 3 . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 316 | . 39 37 8 23 . . . . 54 24 48 41 23 4 15 . Message Errors 66 | . 10 8 3 5 . . . . 18 2 9 5 2 1 3 . Matter Fused 78 | . 14 11 2 2 . . . . 4 9 15 10 7 . 4 . Heat Flow Errors 40 | . 6 5 1 6 . . . . 5 2 4 2 4 1 4 . Energy Discharges 34 | . 2 3 1 3 . . . . 9 3 6 5 2 . . . Data Loss (minor) 39 | . 3 6 1 5 . . . . 7 6 3 4 1 1 2 . Data Loss (major) 6 | . . . . . . . . . . . 1 3 2 . . . Misfires 7 | . . . . . . . . . . . 3 3 1 . . . Alerts 2 | . . . . . . . . . . . . 2 . . . . Misdirections 6 | . . . . . . . . . . . . 2 3 1 . . Targeting Errors 31 | . 3 3 . 2 . . . . 10 . 6 5 1 . 1 . Weapon Failures 7 | . 1 1 . . . . . . 1 2 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 83 | . 26 45 . . . . . . . . . . . . 12 . Projectiles 8 | . . 8 . . . . . . . . . . . . . . Explosions 75 | . 26 37 . . . . . . . . . . . . 12 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . . . . . . . Impact 1 | . . . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 278 | . 2 24 . . 22 . . . . . 137 36 . . 17 40 Shots 11 | . 1 1 . . 1 . . . . . 3 3 . . 1 1 Rammed 8 | . . . . . . . 2 . 6 . . . . . . . Targets Rammed 10 | . 1 . . . . . 3 . 6 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . . . . 1 . . . . . . . . . Highest Temperature 338 | . 270 235 237 229 57 27 189 338 243 259 294 177 215 253 232 27 Average Temperature 64 | . 58 63 118 90 22 11 47 66 48 65 80 40 78 133 77 11 Received Heat Transfer 3062 | . 6 101 . 24 189 477 360 405 489 69 402 255 . . 135 150 Effects 7 | . . 1 . . . . . . . . 6 . . . . . Energy Bleed 3 | . . 1 . . . . . . . . 2 . . . . . Interference 4 | . . . . . . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 2 . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 22 | . . . . . 1 8 4 1 8 . . . . . . . Heat Transferred 11676 | . 370 550 . 111 555 3663 1715 2220 2442 . 50 . . . . . Parts Sabotaged 2 | . . . . . . . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Zio Pro Fac Peak Influence 1081 | 30 272 275 . 74 151 944 646 644 509 1081 996 . . . . 199 Initial 567 | . 19 . . . . 24 460 272 107 340 567 . . . . 44 Average 325 | 12 79 121 . 22 65 594 472 377 196 773 585 . . . . 93 Maximum Alert Level 3 | . 1 1 . . . 3 2 2 2 3 3 . . . . . Low Security (%) 45 | 100 80 76 . 100 100 16 . 23 63 . . . . . . 100 Level 1 15 | . 19 23 . . . 9 23 28 22 16 6 . . . . . Level 2 24 | . . . . . . 15 76 48 14 18 69 . . . . . Level 3 13 | . . . . . . 58 . . . 65 23 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . . . . . . 3 3 14 . 7 . . . . 2 Investigation 10 | . . . . . . . 1 1 3 . 5 . . . . . Extermination 6 | . . . . . . . . . 5 . 1 . . . . . Reinforcement 5 | . . . . . . . . 2 1 . . . . . . 2 Assault 3 | . . . . . . . 1 . 1 . 1 . . . . . Garrison 5 | . . . . . . . 1 . 4 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Zio Pro Fac Distress Signals 11 | . 1 . . . . . 5 2 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 292 | . 23 24 . 4 17 21 32 33 44 22 30 9 5 . 13 15 Peak Tracking Total 8 | . 3 4 . 3 4 6 7 6 5 5 6 4 3 . 4 8 Tactical Retreats 23 | . 2 2 . 3 1 1 1 4 2 1 . 1 . . 2 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Zio Pro Fac Traps Triggered 22 | . 3 . . . . 10 . 1 5 2 1 . . . . . Indirectly 3 | . . . . . . . . . 2 . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . 1 . . Triggered 2 | . . . . . . . . . 1 . . 1 . . . . Fabricated Traps 2 | . . . . . . . . . . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Zio Pro Fac Machines Disabled 24 | . 1 6 . . . . 3 3 1 2 4 . . . . 4 Max in Single Turn 6 | . 1 6 . . . . 1 1 1 1 2 . . . . 4 Garrison Access 3 | . . . . . . . . . 1 . 2 . . . . . Phase Generator 1 | . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Zio Pro Fac Machines Accessed 58 | . 11 1 1 2 6 . 9 8 9 . 10 . 1 . . . Terminals 35 | . 8 1 . 2 3 . 8 7 1 . 5 . . . . . Fabricators 3 | . . . . . . . . . 2 . 1 . . . . . Repair Stations 7 | . 1 . . . 1 . . 1 3 . 1 . . . . . Recycling Units 5 | . 2 . . . 1 . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . 3 . 2 . . . . . Total Hacks 159 | . 39 2 1 6 16 . 26 19 21 . 28 . 1 . . . Successful 94 | . 25 . 1 2 11 . 16 16 12 . 10 . 1 . . . Failed 63 | . 13 2 . 3 5 . 10 3 9 . 18 . . . . . Catastrophic 12 | . 1 . . . 1 . 3 . 3 . 4 . . . . . Database Lockouts 2 | . 1 . . 1 . . . . . . . . . . . . Manual 103 | . 30 3 . 2 12 . 22 13 4 . 17 . . . . . Terminals 106 | . 32 2 . 6 10 . 24 15 3 . 14 . . . . . Fabricators 8 | . . . . . . . . . 4 . 4 . . . . . Repair Stations 18 | . 2 . . . 2 . . 4 7 . 3 . . . . . Recycling Units 11 | . 5 . . . 2 . 2 . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . . 2 . . . 7 . 5 . . . . . Terminal Hacks 32 | . 14 . 1 2 . . 6 7 . . 1 . 1 . . . Record 2 | . 1 . 1 . . . . . . . . . . . . . Part Schematic 5 | . 3 . . . . . 2 . . . . . . . . . Robot Analysis 4 | . 2 . . 1 . . 1 . . . . . . . . . Open Door 4 | . . . . . . . . 3 . . . . 1 . . . Level Access Points 3 | . 1 . . . . . 2 . . . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . Unreport Threat 5 | . 2 . . . . . . 3 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . 1 . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 4 . 1 . . . . . Load Schematic 3 | . . . . . . . . . 2 . 1 . . . . . Build 2 | . . . . . . . . . 2 . . . . . . . Repair Station Hacks 15 | . 2 . . . 2 . . 4 5 . 2 . . . . . Scan Component 8 | . 1 . . . 1 . . 2 3 . 1 . . . . . Repair 7 | . 1 . . . 1 . . 2 2 . 1 . . . . . Recycling Unit Hacks 4 | . 2 . . . 1 . 1 . . . . . . . . . Retrieve Components 4 | . 2 . . . 1 . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . 2 . 1 . . . . . Unlock Access 2 | . . . . . 1 . . . 1 . . . . . . . Seal Access 2 | . . . . . . . . . 1 . 1 . . . . . Unauthorized Hacks 34 | . 7 . . . 7 . 9 5 1 . 5 . . . . . Terminals 29 | . 7 . . . 5 . 8 5 . . 4 . . . . . Track 3 | . . . . . 1 . . 2 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . Botnet 21 | . 5 . . . 3 . 6 3 . . 4 . . . . . Operators 4 | . 1 . . . 1 . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . 1 . 1 . . . . . Watchers 2 | . . . . . 1 . . . 1 . . . . . . . Jam 1 | . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 10 1 . 2 3 . 9 4 8 . 10 . . . . . Full Trace Events 11 | . 1 1 . . . . 1 1 3 . 4 . . . . . Feedback Events 2 | . . . . . . . . . 1 . 1 . . . . . Corruption 2 | . . . . . . . . . 1 . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 3 . . . . . 2 . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . Matter 248 | . . . . . . . . . 248 . . . . . . . Time 124 | . . . . . . . . . 124 . . . . . . . Total Part Build Rating 4 | . . . . . . . . . 4 . . . . . . . Parts Repaired 7 | . 1 . . . 1 . . 2 2 . 1 . . . . . Time 272 | . 26 . . . 53 . . 98 76 . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 1 . . . 10 . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . 4 1 . . . . . . . . . . . . Non-combat 4 | . . . 3 1 . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . 4 1 . . . . . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Zio Pro Fac Total Allies 3 | . 1 . . 2 . . . . . . . . . . . . Largest Group 2 | . 1 . . 2 1 . . . . . . . . . . . Highest-Rated Group 41 | . 10 . . 41 10 . . . . . . . . . . . Highest-Rated Ally 31 | . 10 . . 31 10 . . . . . . . . . . . Total Orders 3 | . . . . . . . . 1 . 2 . . . . . . EXPLORE 2 | . . . . . . . . 1 . 1 . . . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . Ally Attacks 3 | . . . . 3 . . . . . . . . . . . . Total Damage 63 | . . . . 63 . . . . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Zio Pro Fac Robot Analysis Total 4 | . 2 . . 1 . . 1 . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 2 . . . . . . . 1 . 1 3 . Drone Launches 3 | . . . . . . . . 1 . 2 . . . . . . Drone Recoveries 2 | . . . . . . . . 1 . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Zio Pro Fac Turns Passed 23368 | 120 1909 1334 534 959 1302 2013 1641 1890 2812 1226 1648 919 519 3197 936 409 Spaces Moved 10540 | 47 946 636 289 470 490 898 653 706 1102 530 677 393 262 1625 409 407 Core 308 | 5 . . . . . . . . . . . . . . . 303 Treads 10232 | 42 946 636 289 470 490 898 653 706 1102 530 677 393 262 1625 409 104 Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 190 190 177 177 190 210 210 185 185 185 205 50 Average Speed 190 | 148 173 180 180 188 205 190 189 195 209 210 210 205 185 192 205 89 Slowest Speed 250 | 160 180 180 180 200 250 190 210 230 230 210 210 210 185 205 205 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 98 94 64 91 36 78 47 78 23 61 20 57 46 86 71 14 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 . . . . . . . . . . 3 . . Known Exits Taken 11 | . 1 . . 1 1 . 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . Scrap Searched 9 | . . 3 . 1 . . . . . . . 2 . 2 1 . Spaces Dug 61 | . 4 7 . 1 2 . 17 . . . 22 7 . 1 . . Terrain Destroyed 304 | . 25 43 . 3 13 . 24 . . 78 22 36 . 1 59 . Melee 1 | . . . . . . . . . . . . . . 1 . . Projectile 32 | . 1 2 . 3 2 . 24 . . . . . . . . . AOE 271 | . 24 41 . . 11 . . . . 78 22 36 . . 59 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Low Low Zio Pro Fac Total 12550 | 77 1136 734 303 509 691 1050 838 1050 1408 591 829 472 285 1692 456 429 Wait 708 | . 92 19 . 9 78 8 45 196 122 14 39 50 5 25 4 2 Move 10525 | 46 945 635 288 469 489 897 652 705 1102 529 676 392 261 1624 408 407 Hop . | . . . . . . . . . . . . . . . . . Pick Up 141 | 7 23 7 5 2 21 13 8 10 21 4 12 1 1 3 2 1 Fast Attach 65 | 4 4 1 . 1 8 2 1 15 8 2 7 2 3 5 1 1 Attach 52 | 2 . . . 2 5 4 5 6 11 2 1 3 2 2 3 4 Detach 25 | . 1 . . . 3 2 . 6 2 1 3 2 1 4 . . Swap 134 | . 15 9 1 5 16 7 19 9 15 2 18 5 2 8 3 . Drop 152 | . 12 11 5 5 21 16 4 18 15 3 26 . 3 10 2 1 Fire 682 | 18 43 50 . 14 50 81 101 85 102 30 45 17 7 . 33 6 Melee 25 | . . . 4 2 . . . . . . 2 . . 10 . 7 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 10 | . 1 . . . . . 3 . 6 . . . . . . . Escape Stasis 28 | . . . . . . 20 . . 4 4 . . . . . . Rewire 2 | . . 2 . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 5 exits: Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 9) 829 | -10/Materials | Repaired Med. Matter Pod 1128 | -10/Materials | Discovered new exit (range 15) 1188 | -10/Materials | Identified exit to Mines 1188 | -10/Materials | Identified exit to Materials 1309 | -10/Materials | Central database locked down 1752 | -10/Materials | Build established: Hauler-Mutant 2030 | -10/Materials | Entered Mines 2139 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2283 | -10/Mines | Learned Materials terminal intel 2297 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2301 | -10/Mines | Found Prototype Device 2464 | -10/Mines | Assembled infested the area 2531 | -10/Mines | Met 8R-AWN 2878 | -10/Mines | Learned Materials trap positions 2896 | -10/Mines | Discovered new exit (range 5) 3046 | -10/Mines | Discovered exit to Materials (range 8) 3364 | -10/Mines | Entered Exiles 3393 | -10/Exiles | Discovered new exit (range 15) 3409 | -10/Exiles | Welcomed by 8R-AWN 3440 | -10/Exiles | Met EX-HEX 3494 | -10/Exiles | Learned about 8R-AWN's background 3625 | -10/Exiles | Met EX-DEC 3679 | -10/Exiles | Learned location of Zion (-7) 3714 | -10/Exiles | Met EX-BIN 3883 | -10/Exiles | Discovered new exit (range 10) 3898 | -10/Exiles | Entered Mines 3904 | -9/Mines | Central database locked down 3937 | -9/Mines | Met a Derelict bent on vengeance 4201 | -9/Mines | Identified exit to Materials 4314 | -9/Mines | Learned Materials terminal intel 4357 | -9/Mines | Discovered exit to Materials (range 7) 4857 | -9/Mines | Entered Materials 4857 | -8/Materials | Accompanied by 1 ally 4857 | -8/Materials | Evolved 4 slots: Utility x4 4858 | -8/Materials | Loaded intel: 22 trap records 4858 | -8/Materials | Identified Exp. Sensor Array 4859 | -8/Materials | Loaded intel: 12 terminal locations 5581 | -8/Materials | Repaired Broken Arm. Treads 5745 | -8/Materials | Discovered new exit (range 15) 6141 | -8/Materials | Identified exit to Garrison 6159 | -8/Materials | Entered Garrison 6326 | -8/Garrison | Triggered checkpoint 6948 | -8/Garrison | Triggered checkpoint 7293 | -8/Garrison | Build established: Scavenger-Mutant 7384 | -8/Garrison | Discovered new exit (range 11) 7758 | -8/Garrison | Triggered checkpoint 7815 | -8/Garrison | Discovered new exit (range 9) 7853 | -8/Garrison | Identified exit to Materials 8016 | -8/Garrison | Discovered exit to Materials (range 10) 8172 | -8/Garrison | Entered Materials 8173 | -8/Materials | Loaded intel: 12 terminal locations 8497 | -8/Materials | Build established: Hauler-Mutant 8848 | -8/Materials | Identified exit to Storage 8848 | -8/Materials | Identified exit to Factory 9241 | -8/Materials | Garrison activated, responded to threat 9298 | -8/Materials | Core integrity fell below 50% 9622 | -8/Materials | Build established: Scavenger-Mutant 9772 | -8/Materials | First assault squad dispatched 9813 | -8/Materials | Entered Storage 9866 | -8/Storage | Found Prototype Protection 9866 | -8/Storage | Identified Lgt. Regenerative Plating 10588 | -8/Storage | Build established: Hauler-Mutant 10712 | -8/Storage | Discovered exit to Factory (range 6) 10993 | -8/Storage | Used back door to open Recycling access 10993 | -8/Storage | Discovered new exit (range 5) 11000 | -8/Storage | Identified exit to Recycling 11044 | -8/Storage | Core integrity fell below 20% 11458 | -8/Storage | Repaired Arm. Treads 11519 | -8/Storage | Repaired Adv. Beam Rifle 11703 | -8/Storage | Entered Factory 11703 | -7/Factory | Evolved 2 slots: Utility x2 12063 | -7/Factory | Repaired Broken Adv. Beam Rifle 13388 | -7/Factory | Garrison activated, responded to threat 13517 | -7/Factory | Lost 4 parts (1n2u1w) 13868 | -7/Factory | Fabricated System Shield? 13871 | -7/Factory | Repaired Arm. Treads 14338 | -7/Factory | Fabricated Hcp. Storage Unit? 14423 | -7/Factory | Garrison activated, responded to threat 14503 | -7/Factory | First assault squad dispatched 14515 | -7/Factory | Identified exit to Garrison 14515 | -7/Factory | Entered Garrison 14528 | -7/Garrison | Triggered checkpoint 14713 | -7/Garrison | Triggered checkpoint 14913 | -7/Garrison | Phase Generator disabled 15140 | -7/Garrison | Discovered new exit (range 15) 15239 | -7/Garrison | Identified exit to Factory 15741 | -7/Garrison | Entered Factory 17114 | -7/Factory | System corruption reached 10% 17121 | -7/Factory | Discovered new exit (range 8) 17134 | -7/Factory | Identified exit to Factory 17177 | -7/Factory | Core integrity fell below 50% 17236 | -7/Factory | Discovered new exit (range 16) 17286 | -7/Factory | Identified exit to Lower Caves 17330 | -7/Factory | Repaired Recoil Stabilizer 17341 | -7/Factory | First assault squad dispatched 17389 | -7/Factory | Entered Lower Caves 18102 | -7/Lower Caves | Spotted B-75 Beast 18174 | -7/Lower Caves | Destroyed B-75 Beast 18205 | -7/Lower Caves | Lost 3 parts (2u1w) 18284 | -7/Lower Caves | Discovered new exit (range 11) 18306 | -7/Lower Caves | Identified exit to Lower Caves 18308 | -7/Lower Caves | Entered another Lower Caves area 18369 | -7/Lower Caves | Discovered exit to Factory (range 9) 18801 | -7/Lower Caves | Discovered new exit (range 15) 18825 | -7/Lower Caves | Identified exit to Zion 18827 | -7/Lower Caves | Entered Zion 18927 | -7/Zion | System corruption cleaned by Quarantine Array 19114 | -7/Zion | Discovered new exit (range 16) 19140 | -7/Zion | Identified exit to Proximity Caves 19228 | -7/Zion | Visited the Megawrench Repair Shop 19680 | -7/Zion | Received a visual enhancement algorithm 20044 | -7/Zion | Learned Factory emergency access door positions 20196 | -7/Zion | Learned location of Quarantine (-2) 20935 | -7/Zion | Found Prototype Device 20948 | -7/Zion | Identified Bomb Factory No. 2 21374 | -7/Zion | Megawrench repaired 10 parts 22024 | -7/Zion | Entered Proximity Caves 22072 | -6/Proximity Caves | Core integrity fell below 20% 22261 | -6/Proximity Caves | Learned Factory emergency access door positions 22518 | -6/Proximity Caves | Learned location of 1 exit from Factory 22805 | -6/Proximity Caves | Learned location of 1 exit from Factory 22947 | -6/Proximity Caves | Discovered exit to Factory (range 6) 22960 | -6/Proximity Caves | Entered Factory 22960 | -6/Factory | Evolved 2 slots: Utility x2 22961 | -6/Factory | Identified exit to Lower Caves 23161 | -6/Factory | Spotted B-75 Beast 23195 | -6/Factory | Released all parts (11) 23220 | -6/Factory | Lost 5 parts (1p1n1u2w) 23337 | -6/Factory | Core integrity fell below 50% 23357 | -6/Factory | Core integrity fell below 20% 23369 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 23195_ Released Core Analyzer. 23195_ Released Hcp. Storage Unit. 23195_ Released Arm. Treads. 23195_ Released Weapon Cycler. 23195_ Released Mak. Armor Plating. 23195_ Acquired 4 matter. 23195_ Penetrated by Slug. 23195_ H-66 Slayer IFF system glitched. 23195_ Slug penetrates B-75 Beast. 23196_ Dropped Magnetic Acceleration Cannon. 23196_ Penetrated by Slug. 23196_ Acquired Segregator. 23198_ H-66 Slayer misfires. 23198_ Slug penetrates Wall. 23217_ Sneak attack on U-05 Engineer. 23221_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 23271_ K-01 Serf cleans the Construction Platform. 23343_ Segregator destroyed. 23369_ U-05 Engineer lays Concrete. 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Y # #??? | | ????????????????????????u u # ! #??? | | ???????????????????????? ##############??? | | ???????????????????????? #???????????????? | | ???????????????????????? u #???????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????#@ #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# u #????????????????? | | ???????+??????+?????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ???+????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# R #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ???+????????????????????# #????????????????? | | ????????##############??# k #????????????????? | | ????????# #??# #????????????????? | | ????????#"" [#??# #????????????????? | | ????????#"" """" #??# ################## | | ????????#"" """" #??# | | ????????#T """" #??# ###?#######+### | | ????????#"" """" #### """ #???????# | | ????????#"" + """ #???????# | | ????????#"" """" # """ #???????# | | ????????# """" # #???????# | | ????????# """" + ! #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 340 Matter Capacity 450 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 EM Shielding 2 Heat Shielding 100 Armor Coverage 600 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalMagneticComputer Manual? 0 Play Time 02:22:55 Cumulative 203.9 hours Start 2021.01.13 @ 09:08:52 End 2021.01.13 @ 11:34:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 187 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 69 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5a554ba-ea4d-4bdb-b161-97567d27d8b9