Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.02 @ 00:27:34 Player: Stavbearer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (4227) 4227 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 9567 Bonus ------- Follower Combat Kills 433 Friendly Fire -88 Cogmind --------- Core Integrity 0/1000 Matter 287/300 Energy 37/100 System Corruption 22% Temperature Cool (9) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (9) ------ Advanced Targeting Computer Improved Weapon Cycler Advanced Hacking Suite System Shield Improved System Shield Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Medium Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Compact Battery Advanced Targeting Computer Improved Weapon Cycler Hacking Suite Advanced Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Wave Gun Disruptor Cannon Heavy Phase Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Improved System Shield Thermic Laser [Rating: 90] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Armored Treads Leg Armored Leg Wheel Armored Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Slots Evolved 10 | . . . 2 2 . . 4 2 . Power 1 | . . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . . Utility 7 | . . . 2 2 . . 2 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 118 | 7 2 4 10 3 8 . 31 49 4 Power 14 | 1 . 2 1 1 . . 1 8 . Engine 4 | 1 . 1 1 . . . . 1 . Core 9 | . . 1 . 1 . . 1 6 . Reactor 1 | . . . . . . . . 1 . Propulsion 20 | 2 . 1 2 1 . . 8 6 . Treads 1 | . . . . . . . 1 . . Leg 11 | . . . . . . . 5 6 . Wheel 8 | 2 . 1 2 1 . . 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 50 | 2 . 1 4 . 3 . 14 23 3 Device 28 | 1 . 1 1 . 2 . 8 14 1 Storage 3 | 1 . . . . . . 1 1 . Processor 8 | . . . 2 . 1 . 2 3 . Hackware 5 | . . . . . . . . 3 2 Protection 6 | . . . 1 . . . 3 2 . Artifact . | . . . . . . . . . . Weapon 34 | 2 2 . 3 1 5 . 8 12 1 Energy Gun 16 | 1 . . . 1 3 . 6 4 1 Energy Cannon 5 | . . . . . 2 . . 3 . Ballistic Gun 8 | 1 2 . 2 . . . . 3 . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 3 | . . . . . . . 1 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 3 . 1 2 . Corrupted Parts 4 | . . . 1 . . . . 3 . System Corruption 10 | . . . 1 . . . . 9 . Parts Lost 51 | . . 1 4 . . . 17 16 13 Power 10 | . . 1 1 . . . 1 5 2 Propulsion 5 | . . . . . . . 4 . 1 Utility 22 | . . . 1 . . . 7 8 6 Weapon 14 | . . . 2 . . . 5 3 4 Highest Loss Streak 12 | . . 1 2 . . . 12 5 8 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 6 | 1 5 7 7 7 7 8 6 7 2 Power . | . 1 . . . . . . . . Propulsion 1 | . . . 1 2 3 3 . 1 1 Utility 3 | . 1 2 3 3 2 4 4 3 . Weapon 1 | . 2 3 3 2 1 1 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 7 | . . 1 . . . . 1 5 . Power . | . . . . . . . . . . Propulsion 3 | . . . . . . . . 3 . Utility 3 | . . . . . . . 1 2 . Weapon 1 | . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 100 99 93 86 98 100 93 93 61 Engine 1 | . 14 10 2 7 . . . . . Core 6 | . . 3 5 1 9 9 5 6 3 Leg 7 | . . . . . . . 7 13 7 Wheel 9 | . 28 28 22 18 18 18 10 . . Device 17 | . 14 13 13 9 17 18 18 19 12 Storage 7 | . 14 13 11 9 9 9 6 6 1 Processor 12 | . . . 17 18 18 18 17 9 5 Hackware 3 | . . . . . . . . 6 20 Protection 4 | . . . 2 9 8 9 5 5 . Energy Gun 8 | . 6 . . 5 17 18 17 5 2 Energy Cannon 1 | . . . . . . . . 2 5 Ballistic Gun 5 | . 21 28 12 . . . . 3 . Ballistic Cannon 1 | . . . . . . . . 3 . Peak Build Rating 90 | 7 10 21 21 24 30 30 61 89 90 Average Rating 48 | 5 8 10 16 22 28 30 48 73 60 On Entrance 26 | . 7 10 12 18 24 30 30 47 89 Avg Prop Armor Cover (%) 7 | . . . . . . . 7 7 . Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 12 15 17 25 26 30 30 43 56 39 Greatest Support 60 | 26 26 26 28 24 24 24 55 60 50 Greatest Overweight (x) 1 | . . . . 1 1 1 1 1 . Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 7 8 8 8 8 8 7 5 Most Carried 8 | 3 7 8 8 8 8 8 8 8 5 Average Carried 6 | 1 5 7 7 7 7 8 6 7 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 3 7 7 8 8 8 8 6 5 . Class Distribution -------------------- 30% | Mutant 16% | Scavenger-Skirmisher 10% | Scavenger-Tank 9% | Scavenger-Gunner 8% | Commander-Mutant 8% | Gunner 6% | Hacker-Gunner 3% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Matter Collected 2642 | 309 . 213 210 . 160 . 397 1276 77 Remotely . | . . . . . . . . . . Salvage Created 5419 | 152 . 319 603 . 286 266 1541 2084 168 Parts 233 | 10 . 20 27 . 12 13 61 81 9 Haulers Intercepted 1 | . . . . . . . . 1 . Recyclers Shooed 6 | . . 1 . . . . 1 4 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 Prevented 1 | . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Combat Hostiles Destroyed 87 | . . 7 14 . 3 2 34 22 5 Melee 8 | . . . 6 . . . . . 2 Guns 62 | . . 7 4 . 3 2 31 14 1 Cannons 8 | . . . . . . . . 6 2 AOE 4 | . . . . . . . 2 2 . Classes Destroyed 18 | 2 . 3 3 . 1 . 7 2 . Worker 7 | . . 1 2 . 1 . 1 2 . Builder 1 | . . . . . . . . 1 . Tunneler 4 | 3 . 1 . . . . . . . Hauler 1 | . . . . . . . . 1 . Recycler 11 | 1 . 1 . . 1 2 1 5 . Operator 2 | . . . . . . . 1 1 . Watcher 4 | . . . 1 . . . 3 . . Swarmer 14 | . . 3 3 . . . 5 . 3 Cutter 2 | . . . . . . . 2 . . Grunt 31 | . . 4 8 . 1 . 10 7 1 Brawler 3 | . . . . . 1 . 2 . . Duelist 2 | . . . 1 . . . . . 1 Sentry 11 | . . . 2 . 1 2 1 5 . Demolisher 1 | . . . . . . . 1 . . Specialist 2 | . . . . . . . 2 . . Hunter 6 | . . . . . . . 2 4 . Programmer 9 | . . . . . . . 3 6 . Assembled 6 | . . . . . . . 6 . . Best Kill Streak 8 | 2 . 3 5 . 1 1 8 3 2 Combat Bots Only 8 | . . 3 5 . 1 1 8 3 2 Max Kills in Single Turn 3 | 1 . 1 1 . 1 1 2 3 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 2 | . . . . . . . 1 2 . Melee 1 | . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Hostile Shots Fired 638 | . 1 27 69 . 2 5 166 164 204 Missed 187 | . . 6 20 . 1 1 47 40 72 Hits 451 | . 1 21 49 . 1 4 119 124 132 Melee 20 | . . . 8 . . . 11 . 1 Projectile 431 | . 1 21 41 . 1 4 108 124 131 AOE 34 | . . . . . . . 34 . . Critical Strikes 20 | . . 1 2 . . . 4 10 3 Part Disruptions 6 | . . . . . . . 3 3 . Damage Taken 9251 | . 16 232 736 . 15 83 2828 3138 2203 Core 1754 | . . 45 133 . 15 15 537 556 453 Absorbed by Shields 31 | . . . . . . . 31 . . Ignored by Resistances 50 | . . . . . . . 16 34 . Regen/Repaired (Parts) 143 | . . . . . 102 . . 41 . Core Remaining (%) 75 | 100 . 82 66 . . 94 36 . . Volleys Fired 288 | 13 . 23 16 . 15 7 101 96 17 Largest 3 | 2 . 2 2 . 2 2 3 3 3 Hottest 256 | 60 . 46 46 . 105 105 209 252 256 Shots Fired 649 | 26 . 46 30 . 30 14 244 215 44 Gun 526 | 26 . 46 30 . 30 14 237 128 15 Cannon 117 | . . . . . . . 1 87 29 Launcher 6 | . . . . . . . 6 . . Special . | . . . . . . . . . . Kinetic 177 | 13 . 46 30 . . . 1 87 . Thermal 408 | 13 . . . . 13 7 231 113 31 Explosive 6 | . . . . . . . 6 . . Electromagnetic 58 | . . . . . 17 7 6 15 13 Robot Hit Streak 21 | 7 . 8 6 . 4 18 21 18 11 Robot Miss Streak 7 | 7 . 2 4 . 2 . 4 3 5 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 12 | . . 1 1 . 1 1 8 . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 . . Shots Hit Robots 458 | 13 . 28 37 . 19 14 175 145 27 Core Hits 230 | 5 . 13 16 . 7 6 81 87 15 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 3 | . . 1 2 . . . . . . Critical Strikes 23 | . . 1 2 . . 1 11 5 3 Burn 18 | . . . . . . 1 11 3 3 Destroy 2 | . . 1 . . . . . 1 . Blast 1 | . . . . . . . . 1 . Smash 2 | . . . 2 . . . . . . Melee Attacks 43 | . . . 43 . . . . . . Impact 43 | . . . 43 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11478 | 149 . 426 1199 . 359 277 3884 4462 722 Guns 7139 | 149 . 426 265 . 359 251 3340 2158 191 Cannons 1988 | . . . . . . . 28 1475 485 Explosions 1371 | . . . . . . 26 516 829 . Melee 934 | . . . 934 . . . . . . Ramming 46 | . . . . . . . . . 46 Kinetic 2118 | 103 . 426 265 . . . 28 1296 . Thermal 6711 | 46 . . . . 147 161 3281 2523 553 Explosive 516 | . . . . . . . 516 . . Electromagnetic 1153 | . . . . . 212 116 59 643 123 Impact 934 | . . . 934 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . 1 . . . 8 21 22 Average Corruption 9 | . . . 1 . . . 5 10 21 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 129 | . . . . . . . 25 77 27 Message Errors 27 | . . . . . . . 4 19 4 Matter Fused 16 | . . . . . . . 4 8 4 Heat Flow Errors 19 | . . . . . . . 3 13 3 Energy Discharges 14 | . . . . . . . 3 7 4 Parts Rejected 5 | . . . . . . . 2 1 2 Parts Fused 2 | . . . . . . . . 2 . Data Loss (minor) 14 | . . . . . . . 4 9 1 Data Loss (major) 9 | . . . . . . . . 8 1 Misfires 3 | . . . . . . . 1 2 . Alerts 4 | . . . . . . . 1 2 1 Misdirections 3 | . . . . . . . . . 3 Weapon Failures 13 | . . . . . . . 3 6 4 Overload Shots . | . . . . . . . . . . Overflow Damage 243 | . . . 167 . . . 15 61 . Projectiles 17 | . . . . . . . . 17 . Explosions 59 | . . . . . . . 15 44 . Melee 167 | . . . 167 . . . . . . Knockbacks 13 | . . . 5 . . . . 8 . Impact 5 | . . . 5 . . . . . . Kinetic 8 | . . . . . . . . 8 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 390 | . . . . . . 25 . 363 2 Shots 7 | . . . . . . 1 . 6 . Rammed 2 | . . . . . . . . . 2 Targets Rammed 37 | . . . . . . . . . 37 Kicked 35 | . . . . . . . . . 35 Crushed . | . . . . . . . . . . Highest Temperature 654 | 20 . 11 6 . . 12 273 654 486 Average Temperature 99 | 20 . 5 3 . . 9 64 122 160 Received Heat Transfer 1132 | . 9 102 144 . . 18 232 411 216 Effects 11 | . . . . . . . 3 7 1 Shutdowns 3 | . . . . . . . . 2 1 Interference 4 | . . . . . . . 3 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (major) 1 | . . . . . . . . 1 . Damage (core) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Robots Corrupted 5 | . . . 5 . . . . . . Combat Hostiles 4 | . . . 4 . . . . . . Parts Fried 11 | . . . 7 . 2 . . 2 . Impact Corruptions 9 | . . . 9 . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 23 | . . . . . . . 13 10 . Heat Transferred 12124 | 100 . . . . 296 433 6734 3493 1068 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Maximum Alert Level 2 | . . . 1 . . . 1 2 . Low Security (%) 84 | 100 100 100 93 100 100 100 72 81 . Level 1 14 | . . . 6 . . . 27 16 . Level 2 . | . . . . . . . . 2 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 506 | 10 3 80 212 10 99 132 350 506 . Initial 96 | . 3 . . 10 . 22 96 81 . Average 109 | 2 . 28 95 4 28 90 184 106 . Influence Increases 3399 | 20 . 185 493 . 166 228 1104 1063 140 Destroy 0b10 Robot/C 1860 | . . 140 300 . 80 100 680 460 100 Destroy 0b10 Robot/NC 160 | 20 . 15 15 . 10 10 40 50 . Destroy Leader 410 | . . 30 72 . 30 . 146 122 10 Allied During Kill 245 | . . . 4 . 28 81 128 4 . Successful Hack 88 | . . . 30 . 2 32 . 24 . Disable Machine 300 | . . . 30 . 15 . 45 210 . Destroy Structure 211 | . . . 12 . 1 5 15 178 . Advance Influence 50 | . . . . . . . 50 . . Lose Combat Pursuer 75 | . . . 30 . . . . 15 30 Influence Decreases 3300 | 15 5 185 468 25 108 176 1046 731 541 Entered New Map 389 | . 2 . . 15 . 36 64 87 185 Time Decay 1962 | 15 3 175 280 10 107 140 542 484 206 Lost Part 500 | . . 10 30 . . . 170 160 130 Lost Ally 299 | . . . 8 . 1 . 270 . 20 Purge Threat 150 | . . . 150 . . . . . . Squads Dispatched 14 | . 1 . 1 . . . 8 4 . Investigation 1 | . . . . . . . 1 . . Extermination 7 | . . . . . . . 4 3 . Reinforcement 6 | . 1 . 1 . . . 3 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Distress Signals 3 | . . . 1 . 1 . 1 . . Communications Jammed 2 | . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . 2 . Times Spotted 156 | . 4 7 22 . 9 8 63 29 14 Peak Tracking Total 9 | . 4 3 4 . 4 4 9 4 5 Tactical Retreats 6 | . . . 2 . . . 1 1 2 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Traps Triggered 4 | . . . 1 . . . 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 2 | . . . . . 2 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Machines Disabled 20 | . . . 2 . 1 . 3 14 . Max in Single Turn 6 | . . . 1 . 1 . 1 6 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Machines Accessed 32 | . 1 1 7 . 6 6 5 6 . Terminals 25 | . . . 7 . 5 5 4 4 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 2 | . . . . . 1 . . 1 . Recycling Units 3 | . 1 . . . . 1 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 84 | . 1 1 21 . 18 20 12 11 . Successful 37 | . 1 1 12 . 7 7 4 5 . Failed 47 | . . . 9 . 11 13 8 6 . Catastrophic 9 | . . . 1 . 2 3 2 1 . Database Lockouts . | . . . . . . . . . . Manual 35 | . . . 10 . 9 8 6 2 . Terminals 72 | . . . 21 . 15 19 11 6 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 6 | . . . . . 3 . . 3 . Recycling Units 3 | . 1 . . . . 1 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . . 1 10 . 4 6 3 2 . Part Schematic 1 | . . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 2 | . . . 1 . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 5 | . . . 2 . 1 . 2 . . Disarm Traps 1 | . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . 1 . . Security Status 1 | . . . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . . . Patrol Status 5 | . . . 3 . . 1 . 1 . Garrison Status 1 | . . . . . . 1 . . . Zone Layout 4 | . . . 1 . 1 2 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . 2 . Scan Component 2 | . . . . . 1 . . 1 . Repair 2 | . . . . . 1 . . 1 . Recycling Unit Hacks 3 | . 1 . . . . 1 1 . . Process 1 | . . . . . . . 1 . . Report Inventory 2 | . 1 . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . . . 2 . 1 . . 1 . Terminals 3 | . . . 2 . 1 . . . . Botnet 3 | . . . 2 . 1 . . . . Fabricators 1 | . . . . . . . . 1 . Report 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used 1 | . . . . . . . 1 . . Hacking Detections 26 | . . . 6 . 6 5 4 5 . Full Trace Events 4 | . . . 1 . 1 1 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . 1 . Time 70 | . . . . . 32 . . 38 . Parts Recycled . | . . . . . . . . . . Recycled Matter 22 | . . . . . . . 22 . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 1 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Total Allies 15 | . . 3 . . 10 . . 1 1 Largest Group 10 | . . 3 3 . 10 10 10 1 1 Highest-Rated Group 173 | . . 40 40 . 173 173 173 29 29 Highest-Rated Ally 29 | . . 16 16 . 29 29 29 29 29 Total Orders 13 | . . . 3 . . . 8 2 . STAY 3 | . . . 2 . . . . 1 . FOLLOW 1 | . . . . . . . . 1 . GUARD 1 | . . . 1 . . . . . . EXPLORE 8 | . . . . . . . 8 . . Ally Attacks 134 | . . . 7 . 17 7 88 11 4 Total Damage 1698 | . . . 85 . 171 100 1056 224 62 Kills 17 | . . . 1 . 3 3 9 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Active Infowar (turns) 4406 | 20 143 383 726 45 135 . 1119 1835 . Sensors 1691 | . . . . . . . 480 1211 . IFF 321 | . . . . . . . . 321 . Terrain 1515 | . . . 696 45 135 . 639 . . Seismic 793 | 20 143 383 247 . . . . . . Jamming 995 | . . . . . . . . 995 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches 21 | . . . . . 16 2 3 . . Drone Recoveries 5 | . . . . . 2 . 3 . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Turns Passed 6371 | 111 143 394 770 45 364 298 1554 2263 429 Spaces Moved 3800 | 68 81 320 527 39 236 250 1026 1009 244 Core 9 | 7 . . . . . . 1 . 1 Treads . | . . . . . . . . . . Legs 1672 | . . . . . . . 420 1009 243 Wheels 2119 | 61 81 320 527 39 236 250 605 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 105 90 120 50 Average Speed 112 | 85 90 90 90 97 103 105 108 140 128 Slowest Speed 190 | 90 90 90 95 105 105 105 190 190 140 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 21 63 43 5 49 63 29 24 30 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 10 | . . . 10 . . . . . . Terrain Destroyed 158 | . . . 10 . . 5 16 122 5 Melee 10 | . . . 10 . . . . . . Projectile 25 | . . . . . . . . 20 5 AOE 123 | . . . . . . 5 16 102 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Total 5284 | 92 149 380 748 45 322 271 1260 1697 320 Wait 828 | . 64 20 141 . 49 11 64 467 12 Move 3791 | 67 80 319 526 38 235 249 1025 1008 244 Hop . | . . . . . . . . . . Pick Up 47 | 5 3 6 5 1 1 . 10 16 . Fast Attach 50 | 5 . 3 2 1 3 . 11 23 2 Attach 34 | 2 . 1 4 1 1 . 11 8 6 Detach 11 | . . . . . 2 . 1 8 . Swap 91 | . 2 2 8 2 8 . 26 42 1 Drop 50 | . . 6 3 2 1 . 11 27 . Fire 288 | 13 . 23 16 . 15 7 101 96 17 Melee 43 | . . . 43 . . . . . . Ram 2 | . . . . . . . . . 2 Kick 35 | . . . . . . . . . 35 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . . . . 4 . 2 1 Trap . | . . . . . . . . . . Miscellaneous 7 | . . . . . 7 . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 323 | -10/Mines | Learned location of 1 exit from Materials 345 | -10/Mines | Discovered new exit (range 8) 414 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 448 | -10/Mines | Found the Drone Emporium 461 | -10/Mines | Found Prototype Device 461 | -10/Mines | Identified Bomb Drone Bay 516 | -10/Mines | Learned location of 1 exit from Materials 547 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 649 | -10/Mines | Entered Materials 649 | -9/Materials | Accompanied by 3 allies 649 | -9/Materials | Evolved 2 slots: Utility x2 650 | -9/Materials | Identified exit to Materials 1245 | -9/Materials | Discovered new exit (range 6) 1276 | -9/Materials | Discovered new exit (range 11) 1384 | -9/Materials | Discovered exit to Materials (range 3) 1419 | -9/Materials | Entered another Materials area 1419 | -8/Materials | Evolved 2 slots: Utility x2 1420 | -8/Materials | Discovered new exit (range 15) 1464 | -8/Materials | Entered Storage 1515 | -8/Storage | Repaired Med. Armor Plating 1542 | -8/Storage | Met 01-MTF 1652 | -8/Storage | Lost 4 allies 1714 | -8/Storage | Discovered new exit (range 14) 1716 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1828 | -8/Storage | Entered Recycling 1828 | -8/Recycling | Accompanied by 18 allies (01-MTF) 1829 | -8/Recycling | Met a Zionite searching for Scraptown 2003 | -8/Recycling | Build established: Commander-Mutant 2082 | -8/Recycling | Discovered new exit (range 16) 2126 | -8/Recycling | Entered Factory 2126 | -6/Factory | Accompanied by 19 allies 2126 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2376 | -6/Factory | Lost 4 allies 2446 | -6/Factory | Lost 7 allies 2674 | -6/Factory | Build established: Gunner 2826 | -6/Factory | Lost 8 allies 2895 | -6/Factory | Destroyed 7 combat bots 3116 | -6/Factory | Destroyed 8 combat bots 3418 | -6/Factory | Core integrity fell below 50% 3439 | -6/Factory | Lost 12 parts (1p3n5u3w) 3603 | -6/Factory | Discovered new exit (range 14) 3677 | -6/Factory | Identified exit to Factory 3680 | -6/Factory | Entered another Factory area 3680 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4070 | -5/Factory | Build established: Scavenger-Skirmisher 4175 | -5/Factory | Repaired Lgt. Nuclear Core 4706 | -5/Factory | System corruption reached 10% 5097 | -5/Factory | Found Prototype Launcher 5097 | -5/Factory | Identified Scatter Rocket Array 5100 | -5/Factory | Found Scatter Rocket Array 5290 | -5/Factory | Build established: Scavenger-Tank 5361 | -5/Factory | Lost 5 parts (1p4u) 5470 | -5/Factory | Lost 3 parts (2u1w) 5858 | -5/Factory | Discovered new exit (range 10) 5893 | -5/Factory | Core integrity fell below 50% 5943 | -5/Factory | Entered Upper Caves 5952 | -5/Upper Caves | Spotted B-75 Beast 6022 | -5/Upper Caves | Build established: Hacker-Gunner 6072 | -5/Upper Caves | Lost 3 parts (1p2u) 6136 | -5/Upper Caves | Core integrity fell below 20% 6220 | -5/Upper Caves | Lost 8 parts (1p1n3u3w) 6353 | -5/Upper Caves | Attracted the attention of an 0b10 base 6372 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06202_ B,P7|LPW%XP%WBGEMH|0Z%5FX/ EY:X 06202_ Kicked S-27 Virus out of the way. 06203_ Kicked S-27 Virus. 06204_ Kicked S-27 Virus out of the way. 06205_ Kicked S-27 Virus. 06210_ S-27 Virus destroyed. 06217_ System corrupted: Heat flow error (+184). 06219_ Kicked S-27 Virus out of the way. 06220_ Kicked S-27 Virus. 06221_ S-27 Virus destroyed. 06228_ Acquired 4 matter. 06228_ Acquired 3 matter. 06264_ System corrupted: Matter fused (-8). 06285_ System corrupted: Matter fused (-5). 06306_ System corrupted: Energy discharge (-32). 06322_ System corrupted: Component data lost. 06341_ System corrupted: Energy discharge (-14). 06351_ G-50 Soldier springs to life. 06362_ T7C=B>ZPORN98>CDPG=L &V/2UYMQFXL 06366_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????# ##?# #### ## ##### | | ??????????# #?## | | ??????????## ##?## ## | | ???????????# ##?######### ### #### | | ???????????# #?????????#####?## #??####### ## | | ???????????# ##???????????????###????????#####? | | ???????????# ##??????????????????????????????? | | ???????????# ###????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????## ##???????????????????????????? | | ????????????# ##??????????????????????????? | | ?????????# ## #??????????????????????????? | | ?????????# #######?????????????????????? | | ?????????# #?????????????????????? | | ?????????## #?????????????????????? | | ??????????## "####/##/##gg#?????????????????????? | | ???????????# ??? "# #?????????????????????? | | ???????????# ?" 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"""# #?????????????????????? | | ????????????????###+#####@ #?????????????????????? | | ??????????????????????? #?????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 35 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 450 Resistance: TH 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 5 Armor Integrity Analysis 30 Energy Filtering 30 Offensive Hacking 24 Defensive Hacking 36 Item Schematics ----------------- Med. Reactive Plating | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 15% | -8/Storage Lgt. Nuclear Core | 18% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Release The Drones! \\IAMDERELICT Challenges ------------ None Game ------ Seed JammingGravitonShooter Manual? 0 Play Time 01:39:28 Cumulative 44.5 hours Start 2026.05.01 @ 18:54:59 End 2026.05.02 @ 00:27:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6830c509-54af-4aba-bb8f-61687fc80bc0