Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 22:05:14 Player: Bean Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (2464) 2464 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (899) 899 TOTAL SCORE: 8563 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 748 Met Imprinter 300 Was Imprinted 300 Friendly Fire -527 Cogmind --------- Core Integrity 0/1150 Matter 69/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutron Cannon Enhanced Gauss Cannon RU-N14's Throwing Claymores (4) Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core Neutrino Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Medium Storage Unit Improved Medium Armor Plating Layered Heavy Armor Plating Advanced System Restoration Module > --- WEAPON ----------- Zionite Phaser-S Neutron Cannon KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Cryofiber Web Improved Sensor Array Experimental Targeting Computer Improved Hardlight Generator Disruptor Cannon Improved Proton Missile Launcher Heavy Proton Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores Phasing Sabre [Rating: 86] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Thunder Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Propulsion Shielding Weapon Phasing Sabre Energy Gun Heavy Riot Gun Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Improved Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 2 | . . . . . . . 1 1 . Propulsion 3 | . . . 2 . . . 1 . . Utility 5 | . . . . . . . 2 1 2 Weapon 2 | . . . . . . . 2 . . Parts Attached 65 | 7 3 . 4 . 5 4 12 22 8 Power 11 | 1 . . 1 . . 1 2 5 1 Engine 4 | 1 . . 1 . . . . 2 . Core 6 | . . . . . . 1 2 3 . Reactor 1 | . . . . . . . . . 1 Propulsion 14 | 2 . . 2 . . 1 3 3 3 Treads 11 | 2 . . 2 . . 1 3 3 . Leg 1 | . . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 18 | 1 2 . 1 . . . 5 7 2 Device 8 | . . . 1 . . . 3 3 1 Storage 3 | 1 1 . . . . . . . 1 Processor 4 | . . . . . . . 2 2 . Hackware . | . . . . . . . . . . Protection 3 | . 1 . . . . . . 2 . Artifact . | . . . . . . . . . . Weapon 22 | 3 1 . . . 5 2 2 7 2 Energy Gun 5 | 1 1 . . . 1 . 1 1 . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 5 | 2 . . . . . . . 3 . Ballistic Cannon 3 | . . . . . 1 . 1 1 . Launcher 3 | . . . . . . . . 1 2 Special Weapon 3 | . . . . . 1 2 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 2 . Corrupted Parts 5 | . . . . . . . 2 3 . System Corruption 26 | . . . . . . . 13 13 . Parts Lost 23 | . . . . . . 2 3 14 4 Power 3 | . . . . . . . . 2 1 Propulsion 10 | . . . . . . 2 2 5 1 Utility 4 | . . . . . . . 1 2 1 Weapon 6 | . . . . . . . . 5 1 Highest Loss Streak 7 | . . . . . . 1 2 7 3 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 7 | 1 4 8 7 8 8 8 7 8 4 Power . | . 1 2 1 1 . . . . . Propulsion . | . . 1 . 1 1 . . . . Utility 1 | . . 2 2 3 2 . . 1 . Weapon 5 | . 2 3 3 3 4 7 6 7 3 Tool/Special . | . . . . . . . . . . Unused Backups 15 | . . . 1 . 4 . 1 7 2 Power 2 | . . . 1 . 1 . . . . Propulsion . | . . . . . . . . . . Utility 7 | . . . . . 3 . . 3 1 Weapon 6 | . . . . . . . 1 4 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 98 100 90 100 100 92 81 89 10 Engine 7 | . 14 14 11 11 11 4 4 4 . Core 4 | . . . . . . 6 7 9 . Treads 32 | . 28 28 35 44 44 37 21 25 . Device 7 | . . . 1 11 11 11 7 8 1 Storage 8 | . 14 14 11 11 11 11 6 4 . Processor 1 | . . . . . . . 4 4 . Protection 3 | . 12 14 9 . . . . 5 . Energy Gun 4 | . 14 14 11 11 1 . 12 4 . Ballistic Gun 4 | . 14 14 11 11 . . . 7 . Ballistic Cannon 4 | . . . . . 6 6 6 4 1 Special Weapon 1 | . . . . . 2 4 . . . Slashing Weapon 5 | . . . . . 9 11 6 . . Peak Build Rating 86 | 6 9 9 12 12 25 27 54 86 33 Average Rating 33 | 4 7 9 10 12 20 24 44 67 16 On Entrance 15 | . 6 9 9 12 12 25 24 53 3 Naked Turns 107 | . . . . . . . . 43 64 Heaviest Build 102 | 14 21 21 26 26 33 37 60 102 27 Greatest Support 121 | 40 40 40 80 80 80 80 88 121 23 Greatest Overweight (x) 1 | . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 9 10 10 10 10 10 10 9 5 Most Carried 10 | 4 8 10 10 9 10 10 10 10 5 Average Carried 8 | 1 4 8 8 9 9 9 8 9 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 Final Carried 10 | 2 8 10 9 9 10 8 10 5 4 Class Distribution -------------------- 67% | Mutant 15% | Scavenger-Skirmisher 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 1839 | 233 134 21 46 . 60 82 174 1084 5 Remotely . | . . . . . . . . . . Salvage Created 1988 | . 229 35 113 . . 533 177 821 80 Parts 98 | . 13 6 3 . . 12 8 46 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 2 20 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 44 | . 7 3 2 . . 16 3 10 3 Melee 2 | . . . . . . . 2 . . Guns 15 | . 6 3 2 . . . 1 3 . Cannons 7 | . . . . . . 2 . 5 . AOE 19 | . . . . . . 14 . 2 3 Classes Destroyed 13 | . 4 . 2 . . 3 1 2 1 Worker 6 | . 1 . . . . . 1 3 1 Builder 4 | . . . . . . . . . 4 Recycler 1 | . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . Watcher 5 | . 1 . . . . . 1 3 . Swarmer 10 | . 3 3 . . . 2 . . 2 Grunt 15 | . 4 . 1 . . 9 . 1 . Brawler 4 | . . . 1 . . 3 . . . Duelist 2 | . . . . . . 1 . . 1 Sentry 4 | . . . . . . 1 2 1 . Hunter 3 | . . . . . . . . 3 . Programmer 6 | . . . . . . . 1 5 . Thug 2 | . . . . . . . . 2 . Fireman 1 | . . . . . . 1 . . . Best Kill Streak 13 | . 4 3 2 . . 13 3 3 6 Combat Bots Only 13 | . 3 3 2 . . 13 2 2 2 Max Kills in Single Turn 4 | . 2 1 1 . . 4 1 2 3 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . . . 3 . 1 2 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 477 | . 25 12 5 . . 60 90 161 124 Missed 141 | . 6 3 1 . . 15 38 39 39 Hits 336 | . 19 9 4 . . 45 52 122 85 Projectile 336 | . 19 9 4 . . 45 52 122 85 Critical Strikes 10 | . . . . . . 1 1 6 2 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 6035 | . 199 65 43 . . 787 493 2753 1695 Core 2045 | . 35 22 . . . 141 95 601 1151 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 41 | . 34 4 3 . . . . . . Core Remaining (%) 73 | 100 . 77 . . . 64 88 39 . Volleys Fired 117 | . 20 7 7 . . 11 13 48 11 Largest 4 | . 2 2 2 . . 1 3 4 1 Hottest 230 | . 70 85 85 . . 40 185 230 49 Shots Fired 275 | . 40 14 14 . . 11 33 152 11 Gun 173 | . 40 14 14 . . . 20 85 . Cannon 86 | . . . . . . 2 13 63 8 Launcher 5 | . . . . . . . . 2 3 Special 11 | . . . . . . 9 . 2 . Kinetic 157 | . 20 7 7 . . 2 13 100 8 Thermal 76 | . 20 7 7 . . . 13 29 . Explosive 14 | . . . . . . 9 . 2 3 Electromagnetic 22 | . . . . . . . 7 15 . Phasic 6 | . . . . . . . . 6 . Robot Hit Streak 9 | . 9 4 4 . . 7 9 7 2 Robot Miss Streak 7 | . 3 4 1 . . 1 3 7 4 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 149 | . 27 6 9 . . 13 18 71 5 Core Hits 115 | . 14 3 4 . . 26 11 41 16 Critical Kills 3 | . . . . . . 1 . 2 . Critical Parts Destroyed 3 | . . . . . . 1 1 1 . Critical Strikes 19 | . 2 . 2 . . 5 4 3 3 Burn 5 | . 2 . 2 . . . 1 . . Destroy 6 | . . . . . . 2 1 3 . Blast 3 | . . . . . . . . . 3 Sever 5 | . . . . . . 3 2 . . Melee Attacks 54 | . . . . . 37 7 5 5 . Impact . | . . . . . . . . . . Slashing 54 | . . . . . 37 7 5 5 . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8317 | . 360 94 135 . . 2540 610 3009 1569 Guns 1600 | . 352 93 132 . . . 168 855 . Cannons 1454 | . . . . . . 68 197 1054 135 Explosions 4410 | . . . . . . 2057 81 838 1434 Melee 505 | . . . . . . 168 164 173 . Ramming 24 | . 8 1 3 . . . . 12 . Kinetic 1871 | . 152 41 46 . . 68 197 1232 135 Thermal 1722 | . 200 52 86 . . . 150 1035 199 Explosive 3504 | . . . . . . 2057 . 212 1235 Electromagnetic 334 | . . . . . . . 99 235 . Impact . | . . . . . . . . . . Slashing 829 | . . . . . . 415 164 250 . Piercing . | . . . . . . . . . . Phasic 33 | . . . . . . . . 33 . Highest Corruption 16 | . . . . . . . 16 16 . Average Corruption 11 | . . . . . . . 7 12 . Corruption Purged 10 | . . . . . . . . 10 . Corruption Blocked . | . . . . . . . . . . Effects 96 | . . . . . . . 14 82 . Message Errors 23 | . . . . . . . 4 19 . Matter Fused 19 | . . . . . . . 2 17 . Heat Flow Errors 13 | . . . . . . . 1 12 . Energy Discharges 15 | . . . . . . . 2 13 . Parts Rejected 4 | . . . . . . . 1 3 . Parts Fused 2 | . . . . . . . . 2 . Data Loss (minor) 7 | . . . . . . . 2 5 . Data Loss (major) 4 | . . . . . . . 1 3 . Misfires 1 | . . . . . . . . 1 . Alerts 4 | . . . . . . . . 4 . Weapon Failures 4 | . . . . . . . 1 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 298 | . . . . . . 58 12 149 79 Projectiles 109 | . . . . . . 33 . 76 . Explosions 189 | . . . . . . 25 12 73 79 Melee . | . . . . . . . . . . Knockbacks 8 | . . . . . . . . 5 3 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . . 5 2 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 415 | . . . . . . . 26 292 97 Shots 8 | . . . . . . . 1 5 2 Rammed 5 | . 1 1 1 . . . . 2 . Targets Rammed 5 | . 1 1 1 . . . . 2 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 741 | . 117 168 99 . . 17 520 741 31 Average Temperature 193 | . 34 86 41 . . 5 180 221 9 Received Heat Transfer 512 | . 69 . 24 . . 82 48 36 253 Effects 73 | . . . . . . . 2 71 . Shutdowns 10 | . . . . . . . 2 8 . Energy Bleed 6 | . . . . . . . . 6 . Interference 17 | . . . . . . . . 17 . Matter Decay 5 | . . . . . . . . 5 . Short Circuit 7 | . . . . . . . . 7 . Damage (minor) 11 | . . . . . . . . 11 . Damage (major) 14 | . . . . . . . . 14 . Damage (core) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . 1 3 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 3 | . 1 . 1 . . . . 1 . Heat Transferred 2404 | . 740 111 333 . . . 285 735 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 2 3 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Maximum Alert Level 2 | . . . . . . . 2 2 2 Low Security (%) 70 | 100 100 100 100 100 . . . 67 83 Level 1 19 | . . . . . . . 41 26 13 Level 2 10 | . . . . . . . 58 5 3 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 495 | . 75 85 50 . . . 495 436 478 Initial 272 | . . 16 . . . . 272 202 192 Average 158 | . 34 16 7 . . . 391 188 183 Influence Increases 3195 | . 231 85 94 . . 692 505 1052 536 Destroy 0b10 Robot/C 1280 | . 140 60 40 . . 400 200 360 80 Destroy 0b10 Robot/NC 110 | . 10 . 5 . . . 15 50 30 Destroy Leader 284 | . 42 10 10 . . 30 64 116 12 Allied During Kill 389 | . . . . . . 262 87 35 5 Trap Triggered on 0b10 10 | . . . 10 . . . . . . Successful Hack 74 | . 24 . 29 . . . . 21 . Disable Machine 405 | . . 15 . . . . 60 165 165 Destroy Structure 433 | . . . . . . . 49 290 94 Lose Combat Pursuer 210 | . 15 . . . . . 30 15 150 Influence Decreases 2717 | . 188 128 94 . . 259 525 1072 451 Entered New Map 600 | . . 27 . . . . 161 211 201 Time Decay 1646 | . 180 101 94 . . 249 254 628 140 Lost Part 220 | . . . . . . 10 30 140 40 Lost Ally 251 | . 8 . . . . . 80 93 70 Squads Dispatched 19 | . 3 . . . . 1 2 8 5 Investigation 4 | . 1 . . . . . 1 2 . Extermination 5 | . . . . . . . 1 4 . Reinforcement 9 | . 2 . . . . . . 2 5 Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals 6 | . 1 . 1 . . . 1 2 1 Communications Jammed 39 | . . . . . . . . 39 . Distress Signals 39 | . . . . . . . . 39 . Times Spotted 107 | . 15 3 5 . . 19 12 25 28 Peak Tracking Total 12 | . 4 3 4 . . 9 4 4 12 Tactical Retreats 8 | . 1 . . . . . 2 1 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 3 | . 1 . . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . 1 . . . . . . Triggered 1 | . . . 1 . . . . . . Most Traps Carried 2 | . . 2 2 1 1 1 1 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 29 | . . 1 . . . 2 4 11 11 Max in Single Turn 5 | . . 1 . . . 1 1 2 5 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 16 | . 4 . 5 . . . . 5 2 Terminals 10 | . 3 . 5 . . . . 1 1 Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . Total Hacks 29 | . 7 . 10 . . . . 9 3 Successful 18 | . 6 . 6 . . . . 4 2 Failed 11 | . 1 . 4 . . . . 5 1 Catastrophic 2 | . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 41 | . 8 . 10 . 1 . 2 14 6 Terminals 18 | . 6 . 10 . . . . 1 1 Fabricators 5 | . . . . . . . . 5 . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . 2 . Scanalyzers 2 | . . . . . . . . . 2 Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 4 | . 1 . 1 . . . . 1 1 Open DSF 2 | . . . . . . . . 1 1 Terminal Index 2 | . 1 . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 10 | . 5 . 5 . . . . . . Terminals 9 | . 4 . 5 . . . . . . Track 1 | . . . 1 . . . . . . Assimilate 2 | . 1 . 1 . . . . . . Botnet 6 | . 3 . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Reject 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 . 2 . . . . 2 2 Full Trace Events 2 | . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . Robots Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 58 | . . . . . . . . 58 . Total Robot Build Rating 6 | . . . . . . . . 6 . Part Schematics Acquired 14 | . . . . . 14 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 4 | . . . . . . . 2 2 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 19 | . 1 . . . 9 . . 6 3 Largest Group 9 | . 1 . . . 9 9 6 4 2 Highest-Rated Group 300 | . 10 . . . 300 300 210 233 206 Highest-Rated Ally 103 | . 10 . . . 40 40 40 85 103 Zionite Dispatches 6 | . . . . . . . 1 3 2 Heavy 2 | . . . . . . . . 1 1 Recon 1 | . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . 1 . Total Orders . | . . . . . . . . . . Ally Attacks 152 | . . . . . . 51 52 42 7 Total Damage 3415 | . . . . . . 646 1080 1210 479 Kills 26 | . . . . . . 4 9 11 2 Allies Corrupted 3 | . . . . . . . 1 2 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Active Infowar (turns) 5173 | . . . 44 3 2107 1614 286 1119 . Sensors 5168 | . . . 44 3 2107 1614 286 1114 . Jamming 91 | . . . . . . . . 91 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . . Drone Launches 5 | . . . . . . . 2 . 3 Drone Recoveries 1 | . . . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 8284 | 98 500 469 406 3 2107 1614 558 2230 299 Spaces Moved 4650 | 51 246 272 229 2 1225 939 258 1143 285 Core 208 | 6 . . . . . . . 85 117 Treads 4274 | 45 246 272 229 2 1225 939 258 1058 . Legs 82 | . . . . . . . . . 82 Wheels . | . . . . . . . . . . Hover 86 | . . . . . . . . . 86 Flight . | . . . . . . . . . . Fastest Speed 46 | 50 160 160 160 160 160 160 160 50 46 Average Speed 154 | 147 160 160 160 160 160 160 164 155 86 Slowest Speed 240 | 160 160 160 160 160 160 160 240 240 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 45 75 24 4 89 93 8 22 14 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 1 2 . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 6 | . . . . . 2 4 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 273 | . . . . . . 71 14 142 46 Melee . | . . . . . . . . . . Projectile 46 | . . . . . . 1 2 39 4 AOE 227 | . . . . . . 70 12 103 42 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total 5454 | 74 311 291 257 2 1319 1027 357 1486 330 Wait 385 | 7 33 10 7 1 36 60 42 184 5 Move 4641 | 50 245 271 228 1 1224 938 257 1142 285 Hop . | . . . . . . . . . . Pick Up 94 | 8 8 2 5 . 9 1 18 35 8 Fast Attach . | . . . . . . . . . . Attach 66 | 7 1 . 3 . 1 3 12 27 12 Detach 10 | 1 . . . . . . . 5 4 Swap 23 | 1 2 . 1 . 4 4 3 8 . Drop 54 | . 1 . 4 . 8 . 6 30 5 Fire 117 | . 20 7 7 . . 11 13 48 11 Melee 54 | . . . . . 37 7 5 5 . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush 4 | . 1 1 1 . . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . . 3 1 . . Trap 1 | . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 61 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 7) 599 | -10/Materials | Entered Mines 872 | -10/Mines | Found a hidden stash of uninstalled traps 979 | -10/Mines | Learned location of Storage (-7) 1040 | -10/Mines | Discovered new exit (range 9) 1068 | -10/Mines | Entered Materials 1068 | -9/Materials | Evolved 2 slots: Propulsion x2 1419 | -9/Materials | Discovered new exit (range 15) 1474 | -9/Materials | Entered Mines 1475 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1477 | -9/Mines | Met a Derelict bent on vengeance 1477 | -9/Mines | Entered Zion 1508 | -7/Zion | Found CR-A16's Pointy Stick 1622 | -7/Zion | Learned 4 Factory zone layouts 1804 | -7/Zion | Learned location of Warlord (-4) 2166 | -7/Zion | Met Imprinter 2198 | -7/Zion | Imprinted 2201 | -7/Zion | Declared Zion's savior 2940 | -7/Zion | Gained Derelict followers 3042 | -7/Zion | Found Prototype Special Weapon 3044 | -7/Zion | Found Prototype Special Weapon 3045 | -7/Zion | Identified RU-N14's Throwing Claymores (x2) 3049 | -7/Zion | Found RU-N14's Throwing Claymores 3052 | -7/Zion | Found RU-N14's Throwing Claymores 3371 | -7/Zion | Discovered new exit (range 12) 3584 | -7/Zion | Entered Proximity Caves 3584 | -6/Proximity Caves | Accompanied by 9 allies 3586 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4152 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5100 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5140 | -6/Proximity Caves | Destroyed 13 combat bots 5172 | -6/Proximity Caves | Discovered new exit (range 5) 5198 | -6/Proximity Caves | Entered Factory 5198 | -6/Factory | Accompanied by 6 allies 5198 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5433 | -6/Factory | System corruption reached 10% 5445 | -6/Factory | Lost 3 allies 5488 | -6/Factory | Zion Recon squad teleported in 5529 | -6/Factory | Discovered new exit (range 11) 5557 | -6/Factory | Identified exit to Lower Caves 5675 | -6/Factory | Discovered new exit (range 16) 5754 | -6/Factory | Identified exit to Factory 5756 | -6/Factory | Entered another Factory area 5756 | -5/Factory | Accompanied by 1 ally 5756 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5971 | -5/Factory | System corruption reached 10% 6011 | -5/Factory | Build established: Scavenger-Skirmisher 6083 | -5/Factory | Fabricated H-55 Commando? 6672 | -5/Factory | Zion Heavy squad teleported in 6679 | -5/Factory | Zion Thermal Resupply teleported in 6809 | -5/Factory | Zion Hover Resupply teleported in 6951 | -5/Factory | P-70 Sage assimilated allied NU-1W4(Z) 7066 | -5/Factory | Allied Derelicts emerged from ambush trap array 7145 | -5/Factory | Retrieved Zion intel report: Trap Installations 7150 | -5/Factory | Build established: Scavenger-Tank 7240 | -5/Factory | Terminal network hard line cut 7418 | -5/Factory | Found Prototype Processor 7942 | -5/Factory | Core integrity fell below 50% 7969 | -5/Factory | Lost 7 parts (3n2u2w) 7980 | -5/Factory | Discovered new exit (range 14) 7986 | -5/Factory | Entered another Factory area 7986 | -4/Factory | Evolved 2 slots: Utility x2 8085 | -4/Factory | Zion Heavy squad teleported in 8182 | -4/Factory | Zion Hacking Resupply teleported in 8205 | -4/Factory | Build established: Mutant 8223 | -4/Factory | Lost 3 allies 8256 | -4/Factory | Core integrity fell below 50% 8276 | -4/Factory | Lost 3 parts (1p1n1u) 8282 | -4/Factory | Core integrity fell below 20% 8285 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Slug penetrates Wall. S-27 Virus destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Micro-nuke Launcher destroyed. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Penetrated by Slug. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." U-05 Engineer lays Concrete. The unstable cave ceiling collapses. O-24 Administrator uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. O-24 Administrator locks terminal. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????######??????????????? | | ??????????????????????????#### ## ###????????????? | | ?????????????????????????## # ##???????????? | | ?????????????????????????# # # #????##?????? | | ????????????###+##???????# ! ####T ######? | | ???????????# #######u | | ???????????# R | | ????????????? " Y | | ????????????? "To | | ?????????? @ | | ???????????# | | ???????????# ###### | | ???????????## ???????# [ ############## | | ?????????????? ?????????# ####???????????? | | ????????????????????????# [ #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# ! #???????????? | | ????????????????????????#[ #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# ggg #???????????? | | ????????????????????????# g #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ???????????????H????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????#########/####???????????? | | ????????????????????????????????# #?????????##???? | | ????????????????????????????????# #???### ###??? | | ????????????????? ############## ### ? | | ???????????????? ! ! ? | | ???????????????? % ? | | ??????????????? """ """ ? | | ??????????????? """ """ !?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 43 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 825 Propulsion Shielding 33 Evasion (%) 70 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 5 Item Schematics ----------------- Enh. Optical Array | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ H-55 Commando | x2 | -5/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed BlanketAbsorptionReplicator Manual? 0 Play Time 01:14:20 Cumulative 24.7 hours Start 2025.10.12 @ 20:53:43 End 2025.10.12 @ 22:05:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 628b34ee-5ff9-4ce9-9d44-f9e1f9df0a64