Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.21 @ 01:56:04

Player: Trione

Result: Destroyed by AR-NHD(x) with Makeshift Spear

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (742)      742
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 2662

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/250
Matter                     278/300
Energy                     136/140
System Corruption          0%
Temperature                Cool (1)
Movement                   Rolling (190) Ox6
Location                   -8/Scraptown

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (2) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (2) ------
                Humpback
>               --- WEAPON (2) -------
     Subdweller Machine Gun
     Subdweller Machine Gun
>               --- INVENTORY (35) ---
          Light Ion Engine
          Light Treads
                Wheel
      Overtuned Scrapsphere
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
       Improved Sensor Array
                IFF Parser
       Improved Terrain Scanner
                Seismic Detector
       Hardened Heavy Armor Plating
       Improved Medium Armor Plating
                System Shield
     Subdweller Laser
                Beam Cannon
                Rocket Launcher
                Datajack
          Heavy Mace

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                IFF Parser
>               --- WEAPON -----------
                Datajack
          Heavy Flail
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
      Overtuned Scrapsphere
       Improved Heat Sink
          Large Storage Unit
  High-capacity Matter Pod
       Improved Sensor Array
       Improved Terrain Scanner
                Seismic Detector
       Hardened Heavy Armor Plating
       Improved Medium Armor Plating
                System Shield
     Subdweller Laser
                Beam Cannon
     Subdweller Machine Gun
     Subdweller Machine Gun
     Subdweller Machine Gun
                Rocket Launcher
                Hammer
[Rating: 19]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   IFF Parser
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Datajack
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Rec Scr 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             40   | 7   12  9   3   9   
  Power                    5    | 1   2   1   .   1   
    Engine                 5    | 1   2   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   5   1   .   3   
    Treads                 4    | .   4   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  7    | 2   1   1   .   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 2   2   3   1   3   
    Device                 6    | 1   .   3   1   1   
    Storage                4    | 1   1   .   .   2   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   3   4   2   2   
    Energy Gun             4    | 2   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   1   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          4    | .   2   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   1   8   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               4    | .   1   3   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   3    | .   .   3   .   .   
  Highest Loss Streak      3    | .   1   3   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            15   | 4   12  12  13  18  
  Power                    1    | .   1   1   1   .   
  Propulsion               2    | 2   3   1   .   2   
  Utility                  6    | .   3   4   4   9   
  Weapon                   5    | .   3   4   6   5   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             11   | .   2   .   .   9   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   2   .   .   .   
  Utility                  5    | .   .   .   .   5   
  Weapon                   3    | .   .   .   .   3   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  98  100 94  
  Engine                   13   | .   14  13  14  14  
  Treads                   4    | .   3   16  14  .   
  Wheel                    23   | .   24  10  14  27  
  Device                   9    | .   10  9   14  8   
  Storage                  14   | .   14  14  14  14  
  Protection               1    | .   3   4   .   .   
  Energy Gun               6    | .   18  10  5   .   
  Ballistic Gun            3    | .   6   17  .   .   
  Impact Weapon            9    | .   3   .   13  13  
  Special Melee Weapon     8    | .   .   .   8   14  
Peak Build Rating          19   | 7   8   13  13  19  
  Average Rating           13   | 5   7   10  11  16  
  On Entrance              8    | .   7   8   12  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             210  | 12  30  34  34  210 
  Greatest Support         40   | 26  26  40  16  32  
  Greatest Overweight (x)  6    | .   1   2   2   6   
  Average Overweight (x)   1    | .   .   .   1   2   
Largest Inventory Capacity 35   | 8   15  15  15  35  
  Average Capacity         19   | 7   14  14  15  25  
  Most Carried             20   | 7   15  15  15  20  
  Average Carried          15   | 4   12  12  13  19  
  Final Capacity           35   | 8   15  15  15  35  
  Final Carried            20   | 7   15  12  15  20  

 Class Distribution 
--------------------
 80% | Mutant
 18% | Hauler-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Recycling
 Mutant | -8/Scraptown

 Resources                      | -11 -10 -10 -8  -8  
-----------                Run  | Yrd Mat Sub Rec Scr 
Matter Collected           1416 | 270 508 426 60  152 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1168 | 91  510 324 189 54  
  Parts                    57   | 6   24  22  3   2   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      15   | .   .   15  .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Rec Scr 
Combat Hostiles Destroyed  24   | .   13  10  .   1   
  Melee                    2    | .   2   .   .   .   
  Guns                     21   | .   10  10  .   1   
Classes Destroyed          9    | 1   4   2   1   1   
  Worker                   1    | .   1   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 3    | .   .   .   3   .   
  Turret                   2    | .   .   2   .   .   
  Swarmer                  10   | .   6   4   .   .   
  Grunt                    7    | .   7   .   .   .   
  Subdweller               6    | .   .   6   .   .   
  Explorer                 1    | .   .   .   .   1   
Best Kill Streak           6    | 4   3   6   2   1   
  Combat Bots Only         4    | .   3   4   .   1   
Max Kills in Single Turn   2    | 1   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  
Hostile Shots Fired        164  | .    67   96   .    1    
  Missed                   40   | .    16   24   .    .    
  Hits                     124  | .    51   72   .    1    
    Melee                  1    | .    .    .    .    1    
    Projectile             123  | .    51   72   .    .    
  Critical Strikes         2    | .    1    1    .    .    
Damage Taken               1441 | .    510  886  .    45   
  Core                     259  | .    97   131  .    31   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              108  | 7    44   46   .    11   
  Largest                  2    | 2    2    2    .    2    
  Hottest                  90   | 90   90   90   .    60   
Shots Fired                186  | 14   82   78   .    12   
  Gun                      186  | 14   82   78   .    12   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  101  | .    26   63   .    12   
  Thermal                  78   | 14   56   8    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          7    | .    .    7    .    .    
  Robot Hit Streak         24   | 4    8    24   .    8    
  Robot Miss Streak        6    | 2    6    3    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           140  | 8    59   63   4    6    
  Core Hits                51   | 5    22   20   1    3    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         5    | .    3    1    1    .    
    Burn                   3    | .    3    .    .    .    
    Destroy                1    | .    .    1    .    .    
    Smash                  1    | .    .    .    1    .    
Melee Attacks              50   | .    25   .    25   .    
  Impact                   49   | .    25   .    24   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2235 | 108  878  878  260  111  
  Guns                     1722 | 108  625  878  .    111  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    513  | .    253  .    260  .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1085 | .    208  766  .    111  
  Thermal                  637  | 108  417  112  .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   513  | .    253  .    260  .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    .    
  Average Corruption       1    | .    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  17   | .    4    5    8    .    
    Message Errors         3    | .    1    .    2    .    
    Matter Fused           2    | .    .    1    1    .    
    Heat Flow Errors       4    | .    .    2    2    .    
    Energy Discharges      3    | .    1    1    1    .    
    Data Loss (major)      3    | .    1    .    2    .    
    Misfires               2    | .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            170  | .    .    .    170  .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    170  | .    .    .    170  .    
Knockbacks                 3    | .    2    .    1    .    
  Impact                   3    | .    2    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        220  | 210  220  192  170  1    
  Average Temperature      85   | 106  80   93   82   1    
  Received Heat Transfer   393  | .    153  240  .    .    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           2    | .    1    .    1    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Fried              4    | .    1    .    3    .    
  Impact Corruptions       6    | .    1    .    5    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | 1    4    .    .    .    
  Heat Transferred         1892 | 285  1384 223  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Rec Scr 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             90   | 15  90  .   35  .   
  Initial                  .    | .   .   .   .   .   
  Average                  18   | 2   26  .   5   .   
Influence Increases        793  | 20  447 150 176 .   
  Destroy 0b10 Robot/C     380  | .   260 120 .   .   
  Destroy 0b10 Robot/NC    50   | 20  15  .   15  .   
  Destroy Leader           54   | .   54  .   .   .   
  Successful Hack          45   | .   16  .   29  .   
  Select Force Hacks       180  | .   60  .   120 .   
  Destroy Structure        24   | .   12  .   12  .   
  Lose Combat Pursuer      60   | .   30  30  .   .   
Influence Decreases        793  | 20  384 213 176 .   
  Entered New Map          31   | .   .   31  .   .   
  Time Decay               706  | 20  365 150 171 .   
  Lost Part                32   | .   .   32  .   .   
  Purge Threat             24   | .   19  .   5   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Rec Scr 
Distress Signals           4    | .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   26  14  .   2   
  Peak Tracking Total      6    | .   6   6   .   3   
  Tactical Retreats        3    | .   2   1   .   .   

 Traps                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Rec Scr 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Sub Rec Scr 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Rec Scr 
Machines Accessed          25   | .   9   .   9   7   
  Terminals                12   | .   7   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   2   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                73   | .   22  .   18  33  
  Successful               57   | .   12  .   12  33  
  Failed                   15   | .   9   .   6   .   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   28   | .   14  .   14  .   
  Terminals                32   | .   18  .   14  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          8    | .   4   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             43   | .   5   .   5   33  
  Record                   24   | .   .   .   .   24  
  Robot Analysis           11   | .   1   .   2   8   
  Terminal Index           2    | .   1   .   1   .   
  Unreport Threat          3    | .   1   .   2   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         13   | .   6   .   7   .   
  Terminals                7    | .   4   .   3   .   
    Botnet                 6    | .   3   .   3   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   2   .   4   .   
    Tunnel                 6    | .   2   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   6   .   5   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  
------------               Run  | Yrd Mat Sub Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   1   .   
  parse_system             1    | .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Sub Rec Scr 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              2    | .   .   .   .   2   

 Intel                          | -11  -10  -10  -8   -8   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  
Active Infowar (turns)     3642 | 18   1201 37   322  2064 
  Sensors                  723  | .    .    .    322  401  
  IFF                      1663 | .    .    .    .    1663 
  Terrain                  37   | .    .    37   .    .    
  Seismic                  1219 | 18   1201 .    .    .    
Robot Analysis Total       11   | .    1    .    2    8    
Derelict Logs Recovered    .    | .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    

 Exploration                    | -11  -10  -10  -8   -8   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  
Turns Passed               6697 | 91   1668 755  913  3270 
Spaces Moved               4643 | 61   1093 442  720  2327 
  Core                     6    | 6    .    .    .    .    
  Treads                   113  | .    .    113  .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   4524 | 55   1093 329  720  2327 
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  115  100  
  Average Speed            122  | 85   104  127  115  132  
  Slowest Speed            190  | 90   115  160  130  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       62   | 4    100  21   93   92   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     6    | .    2    .    4    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    5    
Spaces Dug                 23   | .    11   .    12   .    
Terrain Destroyed          25   | .    11   .    12   2    
  Melee                    23   | .    11   .    12   .    
  Projectile               2    | .    .    .    .    2    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  
Total                      5372 | 81   1483 555  758  2495 
  Wait                     414  | .    276  29   3    106  
  Move                     4639 | 60   1092 441  719  2327 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  63   | 7    11   15   5    25   
  Fast Attach              15   | 7    2    4    .    2    
  Attach                   11   | .    1    9    .    1    
  Detach                   2    | .    1    1    .    .    
  Swap                     45   | .    25   6    4    10   
  Drop                     26   | .    7    4    2    13   
  Fire                     108  | 7    44   46   .    11   
  Melee                    49   | .    24   .    25   .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Recycling (discovered 2 exits: [*Fac] / *Scr)
-8/Scraptown (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  366 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 15)
  858 | -10/Materials | Discovered new exit (range 9)
 1121 | -10/Materials | Central database locked down
 1236 | -10/Materials | Discovered new exit (range 16)
 1401 | -10/Materials | Discovered new exit (range 8)
 1482 | -10/Materials | Discovered new exit (range 7)
 1596 | -10/Materials | Discovered new exit (range 5)
 1760 | -10/Materials | Entered Subcaves
 1761 | -10/Subcaves  | Approached by a straggling Scientist
 2045 | -10/Subcaves  | Core integrity fell below 50%
 2065 | -10/Subcaves  | Lost 3 parts (1p1u1w)
 2094 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2169 | -10/Subcaves  | Discovered new exit (range 9)
 2243 | -10/Subcaves  | Core integrity fell below 20%
 2271 | -10/Subcaves  | Lost 3 parts (1n2w)
 2290 | -10/Subcaves  | Discovered new exit (range 16)
 2515 | -10/Subcaves  | Entered Recycling
 2741 | -8/Recycling  | Discovered new exit (range 12)
 2849 | -8/Recycling  | Scanned before Scraplab entrance
 2872 | -8/Recycling  | Entered Scraplab
 3426 | -8/Recycling  | Discovered new exit (range 3)
 3428 | -8/Recycling  | Entered Scraptown
 3428 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 3623 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 3886 | -8/Scraptown  | Visited Supply Room
 3907 | -8/Scraptown  | Visited Cyclists
 4000 | -8/Scraptown  | Visited Observation Area
 4062 | -8/Scraptown  | Visited Fellowship of the Rings
 4142 | -8/Scraptown  | Discovered new exit (range 3)
 4281 | -8/Scraptown  | Visited The Evicted
 4343 | -8/Scraptown  | Visited Cave Peace
 4395 | -8/Scraptown  | Visited Symbiants
 4484 | -8/Scraptown  | Visited UFD Registry
 4484 | -8/Scraptown  | Registered with UFD as "Shortparser"
 4518 | -8/Scraptown  | Entered Cyclist Reading Room
 4628 | -8/Scraptown  | Guru changed UFD alias to "Smoothnuts"
 4759 | -8/Scraptown  | Visited Curators Association
 4784 | -8/Scraptown  | Visited Science Testing Area
 4802 | -8/Scraptown  | Visited Scrapoid Research Area
 4969 | -8/Scraptown  | Visited LU-1G1's Boring Crew
 5015 | -8/Scraptown  | Visited Analyses Database
 5040 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
 5058 | -8/Scraptown  | Visited Cartography Club
 5177 | -8/Scraptown  | Visited Scrapoid Pod Storage
 5207 | -8/Scraptown  | Visited Scrap Suit Storage
 5251 | -8/Scraptown  | Visited Science Guys
 5342 | -8/Scraptown  | Discovered new exit (range 5)
 5794 | -8/Scraptown  | Build established: Hauler-Mutant
 6283 | -8/Scraptown  | Found DCF Scrap (28 items)
 6398 | -8/Scraptown  | Met Optimus
 6398 | -8/Scraptown  | Accepted into 0bPrime
 6621 | -8/Scraptown  | Civil war broke out across Scraptown
 6698 | -8/Scraptown  | Destroyed by AR-NHD(x) with Makeshift Spear

 Last Messages 
---------------
06626_ 8D-XZF(x) sneak attacks.
06627_ 8D-XZF(x) destroyed.
06627_ Bolt penetrates GD-BZ2(E).
06628_ GD-BZ2(E) destroyed.
06630_ Bolt penetrates ZP-C1Z(E).
06647_ Bolt penetrates I4-Q20(x).
06650_ Bolt penetrates Optimus. <x2>
06653_ Slug penetrates I4-Q20(x). <x2>
06653_ I4-Q20(x) destroyed.
06653_ Machine disabled.
06655_ Slug penetrates TZ-E5N(c).
06658_ Bolt penetrates Optimus.
06673_ D6-814(j): "I'll admit this is sort of exciting."
06682_ Acquired 22 matter.
06690_ Bolt penetrates Optimus. <x4>
Optimus: You really should get out of here Smoothnuts.
  Scraptown is unimportant, the mission is important. Take the
  northeast exit, it's probably the safer route.
Exit location confirmed.
06696_ Bolt penetrates ER-ZMV(j).

 Map 
-----
+----------------------------------------------------+
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|                      ===*      %*%#??????????????? |
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| #"!   "?????????????#  #???????#### #????????????? |
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| #"!    !"#?#""""""" #  #?????### ## #????????????? |
| #"!    !"#?#"   !  "#  #?????#      #????????????? |
| #"!    !"#?#"      ";  ####### ######????????????? |
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| """ """"""   "" """     *["#########?????????????? |
|                   =  /%!%="##=!!*=*#?????????????? |
|                  !%=  =![  ## ![%=*#?????????????? |
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|                          =!##*[[[###?????????????? |
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| """""""""""""""    ""     "#=*! %=[#?????????????? |
| #  ############;;#;""     "##*= =!!#?????????????? |
|         ##????## ##""     "###"#####?????????????? |
|        X"#?????#??#""     "##  """"#?????????????? |
| "  ""   ##????????#"      "##  "  "#?????????????? |
|     "" X"#??????### "     "##    X"#?????????????? |
|      "  ######### ;""    !"##     "#?????????????? |
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| """""""""""""""""""""     "#############?????????? |
| """""""""""""""""""""                  #?????????? |
|                           "## #### #####?????????? |
|                           "##   ?#     #?????????? |
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| ##### ########### ######   ## #### #####?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicAntigravRouter
  Manual?         0
Play Time         00:53:18
  Cumulative      1355.3 hours
  Start           2025.05.21 @ 00:58:27
  End             2025.05.21 @ 01:56:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          490
  Rogue           490
  Adventurer      0
  Explorer        0
Win Type          -
  Total           32
  Types           16/2/8/0/0/0/6/0/0/0
Lore%             83
Gallery%          83
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              14/CherryShadow
Map View          64x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e14db85f-1c0e-4c3f-87ee-c7fe0784f346