Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 22:20:08 Player: ZarZap Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (583) 583 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (739) 739 TOTAL SCORE: 2967 Bonus ------- Follower Combat Kills 139 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 299/300 Energy 99/100 System Corruption 4% Temperature Cool (6) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Signal Interpreter Small Laser High-powered Shotgun Barrage Gun Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy Battle Rifle Assault Cannon > --- INVENTORY -------- Signal Interpreter Propulsion Shielding Light Armor Plating Shield Generator Phasing AFG Riot Gun Small Laser High-powered Shotgun High-powered Shotgun Barrage Gun Barrage Gun Grenade Launcher Self-destruct Interrupter Self-destruct Interrupter [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Mobile Refinery Mk. CCLXVII Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 34 | 2 2 24 1 3 2 Power 2 | . . 1 1 . . Engine 2 | . . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 . 15 . . 2 Treads 4 | . . 4 . . . Leg 4 | . . 2 . . 2 Wheel 10 | 2 . 8 . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 5 | . 2 2 . 1 . Device 1 | . . . . 1 . Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 8 | . . 6 . 2 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | . . 6 . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Corrupted Parts 2 | . . . . . 2 System Corruption 4 | . . . . . 4 Parts Lost 18 | . . 13 . . 5 Power 3 | . . 2 . . 1 Propulsion 9 | . . 7 . . 2 Utility 1 | . . 1 . . . Weapon 5 | . . 3 . . 2 Highest Loss Streak 8 | . . 8 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 77 | . 98 84 77 77 67 Engine 10 | . 14 6 11 11 9 Treads 18 | . . 7 22 22 18 Wheel 5 | . 28 28 . . . Device 3 | . . . . 3 9 Storage 10 | . 14 11 11 11 9 Protection 7 | . 12 8 11 7 . Energy Gun 2 | . 28 6 . . . Ballistic Gun 13 | . . 15 22 13 9 Ballistic Cannon 6 | . . . . 8 9 Peak Build Rating 29 | 6 8 18 14 25 29 Average Rating 17 | 4 7 11 13 19 22 On Entrance 11 | 6 6 8 12 14 25 Naked Turns 56 | . . . . . 56 Heaviest Build 57 | 12 50 56 50 57 57 Greatest Support 80 | 26 26 80 40 40 40 Greatest Overweight (x) 4 | . 1 4 1 1 2 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 18 Most Carried 16 | 7 10 12 7 14 16 Average Carried 10 | 4 8 9 6 11 13 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 14 | 2 10 7 7 14 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 655 | 200 . 305 94 40 16 Remotely . | . . . . . . Salvage Created 692 | . 91 506 48 . 47 Parts 49 | . 5 39 2 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . 7 5 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . . 14 1 . 1 Guns 16 | . . 14 1 . 1 Classes Destroyed 8 | . 3 4 . . 1 Builder 3 | . 1 2 . . . Recycler 1 | . 1 . . . . Operator 1 | . 1 . . . . Swarmer 4 | . . 4 . . . Grunt 6 | . . 5 1 . . Brawler 1 | . . 1 . . . Sentry 4 | . . 4 . . . Programmer 1 | . . . . . 1 Best Kill Streak 4 | . 2 4 1 . 1 Combat Bots Only 4 | . . 4 1 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 255 | . . 137 2 . 116 Missed 72 | . . 31 . . 41 Damage Taken 2368 | . . 1408 103 . 857 Core 404 | . . 227 17 . 160 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 66 | . 6 55 1 . 4 Largest 2 | . 2 2 2 . 2 Hottest 80 | . 80 80 45 . 77 Shots Fired 129 | . 12 107 4 . 6 Gun 127 | . 12 107 4 . 4 Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 94 | . . 84 4 . 6 Thermal 35 | . 12 23 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 6 11 1 . 3 Robot Miss Streak 4 | . 1 4 2 . 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 87 | . 7 75 1 . 4 Core Hits 36 | . 5 29 1 . 1 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1030 | . 84 843 9 . 94 Guns 1030 | . 84 843 9 . 94 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 794 | . . 691 9 . 94 Thermal 236 | . 84 152 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 8 8 8 4 Average Corruption 7 | . . 7 8 8 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . 9 10 5 2 Message Errors 4 | . . 1 2 1 . Matter Fused 4 | . . 2 2 . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 5 | . . 1 2 1 1 Parts Rejected 3 | . . 3 . . . Data Loss (minor) 4 | . . . 2 2 . Data Loss (major) 3 | . . 1 . 1 1 Misfires 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 148 | . 81 148 4 . 12 Average Temperature 35 | . 33 37 3 . 7 Received Heat Transfer 693 | . . 567 12 . 114 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 550 | . 200 350 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 252 | . 30 252 98 . . Initial 43 | . . 12 43 . . Average 84 | . 15 119 66 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 91 | 100 100 83 100 . . Level 1 8 | . . 16 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 1 26 2 . 7 Peak Tracking Total 7 | . 1 7 1 . 6 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . 1 . . Successful 1 | . . . 1 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 4 Highest-Rated Group 150 | . . . 43 150 150 Highest-Rated Ally 39 | . . . 31 39 39 Total Orders . | . . . . . . Ally Attacks 30 | . . . 7 . 23 Total Damage 399 | . . . 62 . 337 Kills 4 | . . . 1 . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4150 | 6 208 606 350 2435 545 Spaces Moved 1895 | 1 172 313 135 970 304 Core 112 | . . . . . 112 Treads 1339 | . . 60 135 970 174 Legs 36 | . . 18 . . 18 Wheels 408 | 1 172 235 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 90 90 100 250 250 50 Average Speed 204 | 90 104 129 250 250 173 Slowest Speed 400 | 90 105 400 250 250 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 2 38 40 26 88 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2055 | 8 188 415 147 980 317 Wait 28 | . . 15 10 . 3 Move 1890 | . 171 312 134 969 304 Hop . | . . . . . . Pick Up 22 | . 8 4 1 7 2 Fast Attach 11 | . 2 9 . . . Attach 15 | 2 . 10 1 . 2 Detach 3 | 2 . 1 . . . Swap 8 | . . 5 . 3 . Drop 12 | 4 1 4 . 1 2 Fire 66 | . 6 55 1 . 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 15) 215 | -10/Materials | Entered another Materials area 215 | -9/Materials | Evolved 2 slots: Propulsion x2 307 | -9/Materials | Build established: Mutant 528 | -9/Materials | Lost 3 parts (2n1w) 620 | -9/Materials | Core integrity fell below 50% 658 | -9/Materials | Lost 8 parts (2p4n1u1w) 784 | -9/Materials | Discovered new exit (range 16) 821 | -9/Materials | Entered Mines 831 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 894 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1009 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1124 | -9/Mines | Learned Materials trap positions 1171 | -9/Mines | Entered Zion 1171 | -7/Zion | Accompanied by 1 ally 1221 | -7/Zion | Led the pair of lost Derelicts to a safe place 1251 | -7/Zion | Learned location of 2 exits from Factory 1281 | -7/Zion | Learned Factory terminal intel 1394 | -7/Zion | System corruption cleaned by Quarantine Array 2238 | -7/Zion | Met Imprinter 2276 | -7/Zion | Imprinted 2278 | -7/Zion | Declared Zion's savior 2818 | -7/Zion | Found Prototype Device 2818 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3047 | -7/Zion | Received a hallucinogenic algorithm 3470 | -7/Zion | Discovered new exit (range 14) 3550 | -7/Zion | Found Prototype Device 3606 | -7/Zion | Entered Proximity Caves 3606 | -6/Proximity Caves | Accompanied by 4 allies 3743 | -6/Proximity Caves | P-60 Hacker assimilated allied X4-DNU(M) 4040 | -6/Proximity Caves | Spotted B-75 Beast 4045 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4083 | -6/Proximity Caves | Core integrity fell below 20% 4095 | -6/Proximity Caves | Released all parts (2) 4126 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 4151 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04047_ KN-MQR(M) destroyed. 04048_ S-27 Virus destroyed. 04052_ Dropped Arm. Treads. 04053_ PN-Z55(M) destroyed. 04053_ Dropped Arm. Treads. 04054_ Autogun fries itself beyond repair. 04054_ Integrated Corrupted Flexi-carbon Leg (+2). 04060_ Assault Cannon destroyed. 04061_ Lgt. Ion Engine destroyed. 04083_ S-27 Virus destroyed. 04089_ Flexi-carbon Leg destroyed. 04090_ VTOL Module fries itself beyond repair. 04095_ System corrupted: Substantial component data lost. 04095_ Flexi-carbon Leg destroyed. 04095_ Hvy. Battle Rifle destroyed. 04095_ Released Mobile Refinery Mk. CCLXVII. 04095_ Released Hcp. Storage Unit. 04120_ System corrupted: Energy discharge (-22). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ?## ? ?????????????????????????????????????????? | | # ???????????????????????????????????????? | | # ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????##?????????????????????? | | ? ???????????????????# ##???????????????????? | | ? ???????????????????## #??????????????????? | | ? #???????????????????# ##????????????????? | | ?# #?????#?????????????# ###??????????????? | | ?# ##??? ##?????????????# #??????????????? | | ## ##? ##??????????????# #??????????????? | | # ## #??????####????### #??????????????? | | #?????## ##?????## #??????????????? | | ![% #????### #?????## #??????????????? | | !!& #???## #?????# ##??????????????? | | !!![ ###### #?###### #???????????????? | | ]#[ #### #### ### ##???????????????? | | ## #??????# #????????????????? | | ### $#??##### ### ##????????????????? | | ### #?## ## #?####Y ###?????????????????? | | # ### #????# ##???????????????????? | | ## #???## @ ##????????????????????? | | ?## #???# #####?????????????????? | | ??######## ## #?????????????????? | | ?????????## ### ###?????????????????? | | #?####????### #?# ###???????????????????? | | ### #####??## ## ###???????????????????? | | ##??# ### #???????????????????? | | ##? ###?## #???????????????????? | | ##??### #???????????????????? | | # #??## ####????????????????? | | #????" #?# #????????????????? | | # ##?????? # #?# ##???????????????? | | # #??????? ?# ## ### #???????????????? | | # #??????? ?? ## #??## #####???????????????? | | # ##???????? ?? ###???## ##???????????????????? | | #????????? ?? ????????# #????????????????????? | | ##????????????????###??# #????????????????????? | | #????????????????## ?## #????????????????????? | | #????????????????# ## #????????????????????? | | #????????????????# #????????????????????? | | ##???????????????## #????????????????????? | | #????????????????# #????????????????????? | | #???????????????# ###????????????????????? | | ##???????????????## ##??????????????????????? | | # ##?????????????????## ##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Coolant Injector | -7/Zion | Archive Falx | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Flak Gun | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialFocalNeutralizer Manual? 0 Play Time 00:20:46 Cumulative 28.2 hours Start 2024.09.22 @ 22:01:56 End 2024.09.22 @ 22:20:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 116 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2348e4d-3634-4250-ac25-8329643b272c