Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.02 @ 10:55:51 Player: SoyBison Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (2452) 2452 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 5368 Bonus ------- High Alert Combat Kills 96 Cogmind --------- Core Integrity 297/700 Matter 300/300 Energy 98/100 System Corruption 6% Temperature Warm (155) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Katana Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Compact Matter Pod Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Flak Gun Katana > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved EM Pulse Cannon Katana [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 2 | . . 1 1 . Parts Attached 71 | 6 16 25 7 17 Power 12 | 1 1 5 2 3 Engine 12 | 1 1 5 2 3 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 5 7 2 4 Treads . | . . . . . Leg 20 | 2 5 7 2 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 2 1 5 Device 3 | . 1 . . 2 Storage 3 | 1 1 . . 1 Processor 3 | . . 2 . 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 28 | 2 8 11 2 5 Energy Gun 11 | . 1 6 2 2 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 5 | 2 1 1 . 1 Ballistic Cannon 1 | . 1 . . . Launcher 6 | . 3 3 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 2 . . . Unidentified Prototypes 3 | . . 2 1 . Parts Lost 39 | . 5 11 3 20 Power 11 | . 1 4 2 4 Propulsion 9 | . 2 2 1 4 Utility 4 | . 1 . . 3 Weapon 15 | . 1 5 . 9 Highest Loss Streak 13 | . 4 4 2 13 To Critical Strikes . | . . . . . Average Backups 5 | . 5 6 4 4 Power . | . . . . . Propulsion 1 | . . 2 1 2 Utility . | . . . . . Weapon 2 | . 1 3 3 2 Tool/Special . | . . . . . Unused Backups 8 | . 2 2 . 4 Power 1 | . . 1 . . Propulsion 3 | . . . . 3 Utility . | . . . . . Weapon 2 | . . 1 . 1 Tool/Special 2 | . 2 . . . Average Slot Usage (%) 85 | . 83 91 85 76 Engine 13 | . 8 16 10 14 Leg 21 | . 25 20 20 19 Device 2 | . 6 . . 4 Storage 7 | . 14 7 . 4 Processor 8 | . . 13 12 5 Protection 1 | . . . 5 2 Energy Gun 10 | . 1 11 15 16 Energy Cannon 3 | . . 6 . 1 Ballistic Gun 5 | . 12 1 9 2 Ballistic Cannon 1 | . 4 . . . Launcher 8 | . 7 12 10 . Peak Build Rating 49 | 6 8 18 29 49 Average Rating 17 | 4 6 15 25 35 On Entrance 11 | . 6 8 18 25 Avg Prop Armor Cover (%) 4 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 90 | 10 90 25 31 48 Greatest Support 69 | 20 20 26 41 69 Greatest Overweight (x) 13 | . 4 2 1 13 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 8 5 5 Average Capacity 6 | 6 8 7 5 5 Most Carried 8 | . 8 8 5 5 Average Carried 5 | . 5 6 4 4 Final Capacity 8 | 8 8 5 5 5 Final Carried 8 | . 8 5 5 4 Class Distribution -------------------- 38% | Mutant 23% | Gunner 19% | Bomber 12% | Scavenger-Bomber 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Bomber | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1846 | 259 379 569 197 442 Remotely . | . . . . . Salvage Created 2329 | . 295 1277 170 587 Parts 168 | . 19 91 20 38 Haulers Intercepted . | . . . . . Recyclers Shooed 6 | . 1 1 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 67 | . 10 37 7 13 Melee 4 | . . . . 4 Guns 28 | . 8 10 4 6 Cannons 8 | . 2 6 . . AOE 26 | . . 21 2 3 Classes Destroyed 13 | . 5 6 . 2 Worker 6 | . 1 3 . 2 Builder 3 | . . 1 1 1 Tunneler 2 | . . 1 1 . Recycler 3 | . 1 1 1 . Mechanic 1 | . . . . 1 Operator 1 | . . 1 . . Watcher 9 | . 3 5 1 . Swarmer 25 | . 7 8 6 4 Grunt 24 | . 3 16 1 4 Duelist 4 | . . 4 . . Protector 1 | . . 1 . . Sentry 10 | . . 8 . 2 Programmer 3 | . . . . 3 Best Kill Streak 11 | . 3 11 9 4 Combat Bots Only 9 | . 2 9 5 4 Max Kills in Single Turn 5 | . 2 5 3 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . 2 1 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 579 | . 132 141 85 221 Missed 164 | . 36 47 18 63 Hits 415 | . 96 94 67 158 Melee 4 | . . 4 . . Projectile 411 | . 96 90 67 158 Critical Strikes 15 | . 1 5 1 8 Damage Taken 5157 | . 871 1542 603 2141 Core 989 | . 211 286 89 403 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 47 | . 23 24 . . Core Remaining (%) 56 | 100 15 28 83 . Volleys Fired 132 | . 45 53 13 21 Largest 4 | . 2 3 4 4 Hottest 246 | . 60 158 171 246 Shots Fired 312 | . 83 120 44 65 Gun 201 | . 56 53 37 55 Cannon 63 | . 24 31 . 8 Launcher 48 | . 3 36 7 2 Special . | . . . . . Kinetic 109 | . 77 8 13 11 Thermal 97 | . 3 31 24 39 Explosive 48 | . 3 36 7 2 Electromagnetic 58 | . . 45 . 13 Robot Hit Streak 14 | . 11 9 6 14 Robot Miss Streak 8 | . 8 4 6 6 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 187 | . 37 76 17 57 Core Hits 161 | . 23 85 19 34 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . 1 4 Burn 3 | . . . 1 2 Sever 2 | . . . . 2 Melee Attacks 21 | . 6 . . 15 Impact . | . . . . . Slashing 15 | . . . . 15 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6379 | . 634 3390 779 1576 Guns 1912 | . 246 571 251 844 Cannons 631 | . 165 409 . 57 Explosions 3369 | . 221 2348 507 293 Melee 377 | . . . . 377 Ramming 90 | . 2 62 21 5 Kinetic 732 | . 411 61 129 131 Thermal 1400 | . . 465 122 813 Explosive 3149 | . 221 2292 507 129 Electromagnetic 631 | . . 510 . 121 Impact . | . . . . . Slashing 377 | . . . . 377 Piercing . | . . . . . Highest Corruption 6 | . . . 3 6 Average Corruption 3 | . . . 2 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 1 3 Message Errors 2 | . . . . 2 Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 108 | . 25 3 18 62 Projectiles . | . . . . . Explosions 84 | . 25 3 18 38 Melee 24 | . . . . 24 Knockbacks 2 | . 2 . . . Impact 1 | . 1 . . . Kinetic 1 | . 1 . . . Secondary . | . . . . . Self-Inflicted Damage 547 | . 30 237 69 211 Shots 17 | . 1 9 3 4 Rammed 1 | . 1 . . . Targets Rammed 28 | . 1 12 13 2 Kicked 27 | . . 12 13 2 Crushed . | . . . . . Highest Temperature 825 | . 20 520 515 825 Average Temperature 169 | . 9 108 206 277 Received Heat Transfer 1260 | . 117 534 18 591 Effects 41 | . . 7 4 30 Shutdowns 14 | . . 2 1 11 Energy Bleed 5 | . . . 2 3 Interference 7 | . . 3 . 4 Matter Decay 5 | . . 1 1 3 Short Circuit 2 | . . 1 . 1 Damage (minor) 1 | . . . . 1 Damage (major) 7 | . . . . 7 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 3 | . . 3 . . Impact Corruptions 2 | . . . 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . . 2 4 Heat Transferred 2719 | . . 822 333 1564 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 60 | 100 100 39 . 85 Level 1 31 | . . 43 100 14 Level 2 7 | . . 17 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 636 | . 148 636 355 252 Initial 268 | . . 32 268 123 Average 190 | . 52 267 291 153 Influence Increases 2393 | . 354 1305 233 501 Destroy 0b10 Robot/C 1320 | . 200 720 140 260 Destroy 0b10 Robot/NC 130 | . 25 65 20 20 Destroy Leader 328 | . 46 200 12 70 Successful Hack 42 | . 5 21 4 12 Disable Machine 135 | . . 45 . 90 Destroy Structure 348 | . 33 239 42 34 Lose Combat Pursuer 90 | . 45 15 15 15 Influence Decreases 2325 | . 276 747 596 706 Entered New Map 564 | . . 46 368 150 Time Decay 1371 | . 226 591 198 356 Lost Part 390 | . 50 110 30 200 Squads Dispatched 9 | . 1 6 . 2 Investigation 4 | . . 3 . 1 Extermination 1 | . . . . 1 Reinforcement 3 | . 1 2 . . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 2 2 1 . Communications Jammed 2 | . . . . 2 Distress Signals 2 | . . . . 2 Times Spotted 95 | . 20 45 12 18 Peak Tracking Total 10 | . 7 10 5 5 Tactical Retreats 5 | . 2 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . 3 . 6 Max in Single Turn 4 | . . 1 . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 5 5 1 1 Terminals 8 | . 4 3 1 . Fabricators . | . . . . . Repair Stations 3 | . 1 1 . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 40 | . 14 20 3 3 Successful 25 | . 9 12 3 1 Failed 15 | . 5 8 . 2 Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 3 | . 2 . 1 . Terminals 22 | . 10 9 3 . Fabricators . | . . . . . Repair Stations 14 | . 4 7 . 3 Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 12 | . 5 4 3 . Record 9 | . 3 3 3 . Alert Level 2 | . 2 . . . Recall Investigation 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 4 6 . 1 Scan Component 6 | . 2 3 . 1 Repair 5 | . 2 3 . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 12 | . 5 5 1 1 Full Trace Events 4 | . . 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 5 | . 2 3 . . Time 148 | . 52 96 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . 2 . . . Non-combat . | . . . . . Combat 2 | . 2 . . . Robot Hacks Applied 3 | . 3 . . . parse_system 3 | . 3 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1223 | . 491 204 136 392 Optics 340 | . . 204 136 . Sensors 491 | . 491 . . . Jamming 392 | . . . . 392 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4211 | 67 1036 1896 402 810 Spaces Moved 2666 | 57 696 1157 273 483 Core 53 | 14 30 . . 9 Treads . | . . . . . Legs 2613 | 43 666 1157 273 474 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 133 | 102 123 142 121 135 Slowest Speed 700 | 120 400 260 190 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 4 | . . 4 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 57 65 24 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 442 | . 32 319 50 41 Melee . | . . . . . Projectile . | . . . . . AOE 442 | . 32 319 50 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3009 | 62 792 1293 305 557 Wait 19 | . . 12 . 7 Move 2662 | 56 695 1156 272 483 Hop . | . . . . . Pick Up 27 | . 12 12 . 3 Fast Attach 33 | 6 3 9 3 12 Attach 14 | . 1 9 1 3 Detach 3 | . . 1 . 2 Swap 46 | . 21 17 3 5 Drop 24 | . 8 12 . 4 Fire 132 | . 45 53 13 21 Melee 21 | . 6 . . 15 Ram 1 | . 1 . . . Kick 27 | . . 12 13 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 539 | -10/Materials | Repaired Aluminum Leg 565 | -10/Materials | Repaired Sml. Laser? 656 | -10/Materials | Core integrity fell below 50% 703 | -10/Materials | Lost 4 parts (1p2n1w) 737 | -10/Materials | Core integrity fell below 20% 1086 | -10/Materials | Discovered new exit (range 15) 1104 | -10/Materials | Entered another Materials area 1104 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1129 | -9/Materials | Repaired Mni. Grenade Launcher 1139 | -9/Materials | Repaired Mni. Grenade Launcher 1171 | -9/Materials | Repaired Mni. Grenade Launcher? 1269 | -9/Materials | Destroyed 9 combat bots 1300 | -9/Materials | Lost 3 parts (1p2w) 1741 | -9/Materials | Build established: Scavenger-Bomber 2066 | -9/Materials | Build established: Gunner 2335 | -9/Materials | Lost 4 parts (1p1n2w) 2704 | -9/Materials | First assault squad dispatched 2774 | -9/Materials | Core integrity fell below 50% 2831 | -9/Materials | Build established: Bomber 2858 | -9/Materials | Discovered new exit (range 16) 3000 | -9/Materials | Entered another Materials area 3000 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3368 | -8/Materials | Discovered new exit (range 13) 3402 | -8/Materials | Entered Factory 3402 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3480 | -7/Factory | Lost 5 parts (1n1u3w) 3653 | -7/Factory | Discovered new exit (range 9) 3711 | -7/Factory | Discovered new exit (range 9) 4204 | -7/Factory | Core integrity fell below 50% 4212 | -7/Factory | Self-destructed Last Messages --------------- Overheating: Flak Gun damaged (-8). Overheating: Energy bleed (-34). Overheating: Flak Gun damaged (-6). Overheating: Hvy. Laser damaged (-7). Overheating: Gatling Laser damaged (-5). Overheating: Imp. EM Pulse Cannon damaged (-3). Penetrated by Slug. Flak Gun destroyed. Critical hit (Burn: +37). OKZ#&6IKFIF7,/W=8F9>U=T9 Hvy. Laser destroyed. U-05 Engineer builds a Door. Pressure Siphon disabled. Gatling Laser destroyed. Imp. Deuterium Engine destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. Imp. EM Pulse Cannon destroyed. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #??# #????????????????????????????????? | | ####+####### = #????????????????????????????????? | | + #????????????????????????????????? | | #### ##########+#????????????????????????????????? | | ####+##???????# #????????????????????????????????? | | #???????# #????????????????????????????????? | | #???????# #?????????????? ?? ??????????????? | | = "" #####???# #????????????? ??????????????? | | "R"" ## ??# #????????????? #??????????????? | | =""" =## ?# #????????????? ???????????????? | | =!! !##""" ?# #????????????? #???????????????? | | ########""" # #???????????? #???????????????? | | ???????#""" # #???????####? #???????????????? | | ???????# + #??????? #? #???????????????? | | ???????###+#### #?????? #? #???????????????? | | ####?#### ### ####### !! # #???????????????? | | ! + !! # #???????????????? | | ######### ######### # ! # ^^ #???????????????? | | ????????##??????????# ######^^ #???????????????? | | #####???????????????# * **%| #???????????????? | | #???????????????# ! !/%=[ #???????????????? | | #???????????????# ! =!%r #???????????????? | | #???????????????# [ h%"" #???????????????? | | #???????????????# ! 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"F"???????????????????????? | | ???? ??????????????????????????? | | ????? ??????????????????????????? | | " """" """"???????????????????????????????????? | | """" """" "??????????????????????????????????????? | | """" """"????????????????????????????????????????? | | """" """?????????????????????????????????????????? | | """" ""??????????????????????????????????????????? | | """" ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 36 Energy Capacity 655 Matter Stores 411 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Laser | 67% | -10/Materials Mni. Grenade Launcher | 52% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Let's See Who's Tougher Made in Tau Ceti IV Novice Programmer Oops Organ Harvest Overwhelming Power Corrupts Remodeling Resistances Are Futile Significant Disruption Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ScatterPiercelightMantle Manual? 0 Play Time 00:57:49 Cumulative 2.1 hours Start 2026.04.30 @ 21:13:05 End 2026.05.02 @ 10:55:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 282122fd-2504-4169-892e-54c7e66b410c