Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.20 @ 14:23:21 // AFD2020/Player2

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (9)       45
Value Destroyed (498)      498
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1024)               1024
              TOTAL SCORE: 5627

 Bonus
-------
Follower Combat Kills      1010
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -486

 Cogmind 
---------
Core Integrity             524/850
Matter                     282/300
Energy                     125/125
System Corruption          1%
Temperature                Cool (6)
Movement                   Treading (165) Ox1
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
  Advanced Treads
>          --- UTILITY (5) ------
  Improved Heat Sink
  Advanced Signal Interpreter
           Targeting Computer
  Hardened Heavy Armor Plating
>          --- WEAPON (5) -------
           Pulse Rifle
           Ion Cannon
           Gauss Rifle
           Powered Hammer
>          --- INVENTORY (4) ----
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Signal Interpreter
  Hardened Heavy Armor Plating
           System Backup Module
>          --- WEAPON -----------
           Lightning Gun
           Gatling Laser
           Ion Cannon
     Light Cannon
           Powered Hammer
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Field Lobotomy Kit
[Rating: 48]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   System Backup Module
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Heavy Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Flak Cannon
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Gar 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   .   .   1   1   1   .   
  Weapon                   3    | .   .   .   .   .   1   1   1   .   
Parts Attached             41   | 6   2   .   .   .   8   10  11  4   
  Power                    4    | 1   1   .   .   .   1   .   1   .   
    Engine                 4    | 1   1   .   .   .   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   .   .   .   2   4   .   
    Treads                 8    | 2   .   .   .   .   .   2   4   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  8    | 1   1   .   .   .   .   3   2   1   
    Device                 3    | .   .   .   .   .   .   2   1   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   .   .   .   7   5   4   3   
    Energy Gun             4    | 1   .   .   .   .   .   2   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   
    Ballistic Gun          9    | 1   .   .   .   .   6   1   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   1   2   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   1   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   .   .   1   4   1   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   .   1   2   1   
  Highest Loss Streak      4    | .   .   .   .   .   .   1   4   1   
Average Slot Usage (%)     87   | .   94  100 100 100 80  83  85  61  
  Engine                   13   | .   14  14  14  14  18  15  11  6   
  Treads                   21   | .   28  28  28  28  18  20  17  6   
  Device                   4    | .   .   .   .   .   .   4   7   6   
  Storage                  7    | .   14  14  14  14  9   7   3   .   
  Processor                2    | .   .   .   .   .   .   .   5   10  
  Protection               8    | .   9   14  14  14  9   7   6   6   
  Energy Gun               8    | .   14  14  14  14  1   3   11  5   
  Energy Cannon            1    | .   .   .   .   .   .   .   3   6   
  Ballistic Gun            9    | .   14  14  14  14  19  11  .   4   
  Ballistic Cannon         6    | .   .   .   .   .   4   11  7   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   5   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 11  14  14  14  14  25  50  53  45  
  Greatest Support         74   | 40  40  40  40  40  40  62  74  22  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   6   4   
  Average Capacity         5    | 4   6   6   6   6   6   6   5   4   
  Most Carried             6    | 5   5   5   6   6   6   5   5   4   
  Average Carried          4    | 1   4   5   5   6   4   4   3   3   
  Final Capacity           6    | 6   6   6   6   6   6   6   4   4   
  Final Carried            6    | 4   5   5   6   6   4   4   4   3   

 Class Distribution 
--------------------
 49% | Mutant
 46% | Skirmisher
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Gar 
Matter Collected           854  | 197 .   .   .   18  20  370 224 25  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            291  | .   .   .   .   .   .   177 114 .   
  Parts                    16   | .   .   .   .   .   .   10  6   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Gar 
Combat Hostiles Destroyed  5    | .   .   .   .   1   .   3   1   .   
  Guns                     2    | .   .   .   .   .   .   2   .   .   
  Cannons                  2    | .   .   .   .   .   .   1   1   .   
Classes Destroyed          4    | .   .   .   .   1   .   2   1   .   
  Worker                   3    | .   .   .   .   .   .   .   3   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   
  Grunt                    3    | .   .   .   .   1   .   2   .   .   
  Sentry                   2    | .   .   .   .   .   .   1   1   .   
Best Kill Streak           2    | .   .   .   .   1   .   2   1   .   
  Combat Bots Only         1    | .   .   .   .   1   .   1   1   .   
Max Kills in Single Turn   1    | .   .   .   .   1   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  
Damage Taken               1924 | .    .    .    .    196  28   558  1037 105  
  Core                     263  | .    .    .    .    23   .    86   126  28   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    .    .    88   87   72   .    .    
Volleys Fired              66   | .    1    .    .    6    8    29   19   3    
  Largest                  4    | .    2    .    .    2    3    4    4    2    
  Hottest                  230  | .    60   .    .    60   80   157  230  88   
Shots Fired                141  | .    2    .    .    11   23   50   50   5    
  Gun                      100  | .    2    .    .    11   23   38   24   2    
  Cannon                   36   | .    .    .    .    .    .    12   22   2    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  5    | .    .    .    .    .    .    .    4    1    
  Kinetic                  66   | .    1    .    .    5    22   27   9    2    
  Thermal                  28   | .    .    .    .    .    .    .    26   2    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          42   | .    1    .    .    6    1    23   11   .    
  Robot Hit Streak         8    | .    .    .    .    4    6    7    8    5    
  Robot Miss Streak        4    | .    2    .    .    1    4    4    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           100  | .    .    .    .    8    13   34   40   5    
  Core Hits                31   | .    .    .    .    2    1    19   9    .    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              9    | .    .    .    .    .    .    .    8    1    
  Impact                   9    | .    .    .    .    .    .    .    8    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           1928 | .    1    .    .    95   152  594  997  89   
  Guns                     983  | .    .    .    .    95   152  376  317  43   
  Cannons                  471  | .    .    .    .    .    .    193  232  46   
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    448  | .    .    .    .    .    .    .    448  .    
  Ramming                  26   | .    1    .    .    .    .    25   .    .    
  Kinetic                  600  | .    .    .    .    46   134  316  61   43   
  Thermal                  461  | .    .    .    .    .    .    .    415  46   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          393  | .    .    .    .    49   18   253  73   .    
  Impact                   448  | .    .    .    .    .    .    .    448  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    .    .    1    1    
  Average Corruption       1    | .    1    2    2    2    .    .    1    1    
  Corruption Purged        2    | .    .    .    .    .    .    .    2    .    
  Effects                  14   | .    .    .    9    2    .    .    2    1    
    Message Errors         7    | .    .    .    7    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    2    .    .    .    1    1    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            175  | .    .    .    .    .    .    .    175  .    
  Projectiles              16   | .    .    .    .    .    .    .    16   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    159  | .    .    .    .    .    .    .    159  .    
Knockbacks                 7    | .    .    .    .    .    .    4    3    .    
  Impact                   3    | .    .    .    .    .    .    .    3    .    
  Kinetic                  3    | .    .    .    .    .    .    3    .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      18   | .    .    .    .    .    .    18   .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   6    | .    1    .    .    .    .    5    .    .    
Targets Rammed             6    | .    1    .    .    .    .    5    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        353  | .    .    .    .    192  43   228  353  6    
  Average Temperature      79   | .    .    .    .    58   20   68   113  4    
  Received Heat Transfer   417  | .    .    .    .    78   .    63   240  36   
  Effects                  1    | .    .    .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    2    .    
  Impact Corruptions       5    | .    .    .    .    .    .    .    5    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         839  | .    .    .    .    .    .    .    765  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Gar 
Peak Influence             776  | .   18  6   .   87  302 381 776 598 
  Initial                  543  | .   .   6   .   .   33  137 186 543 
  Average                  214  | .   6   6   .   77  227 181 266 567 
Maximum Alert Level        3    | .   .   .   .   .   1   1   3   2   
  Low Security (%)         47   | 100 100 100 .   100 40  45  38  .   
  Level 1                  43   | .   .   .   .   .   59  54  49  .   
  Level 2                  8    | .   .   .   .   .   .   .   7   100 
  Level 3                  1    | .   .   .   .   .   .   .   4   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   1   5   8   .   
  Investigation            3    | .   .   .   .   .   .   2   1   .   
  Extermination            4    | .   .   .   .   .   .   2   2   .   
  Reinforcement            4    | .   .   .   .   .   1   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Gar 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              56   | .   1   .   .   3   8   19  18  7   
  Peak Tracking Total      7    | .   2   .   .   3   5   4   4   7   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Gar 
Traps Triggered            12   | .   2   .   .   .   .   4   1   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Gar 
Machines Disabled          5    | .   .   .   .   .   .   2   2   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Gar 
Machines Accessed          15   | .   1   .   5   .   .   4   5   .   
  Terminals                4    | .   .   .   .   .   .   2   2   .   
  Fabricators              3    | .   .   .   .   .   .   1   2   .   
  Repair Stations          2    | .   1   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                43   | .   1   .   21  .   .   14  7   .   
  Successful               31   | .   1   .   21  .   .   6   3   .   
  Failed                   12   | .   .   .   .   .   .   8   4   .   
    Catastrophic           2    | .   .   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   1   .   1   .   .   14  2   .   
  Terminals                13   | .   .   .   .   .   .   10  3   .   
  Fabricators              5    | .   .   .   .   .   .   2   3   .   
  Repair Stations          3    | .   1   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             21   | .   .   .   21  .   .   .   .   .   
  Record                   20   | .   .   .   20  .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         6    | .   1   .   .   .   .   5   .   .   
  Terminals                4    | .   .   .   .   .   .   4   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   1   .   .   
    Mechanics              2    | .   1   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   .   4   2   .   
  Full Trace Events        3    | .   .   .   .   .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   
    Matter                 285  | .   .   .   .   .   .   .   285 .   
    Time                   152  | .   .   .   .   .   .   .   152 .   
  Total Robot Build Rating 5    | .   .   .   .   .   .   .   5   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   4   5   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   5   
  Programmers              4    | .   .   .   .   .   .   .   4   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  
Total Allies               6    | .    1    .    .    .    .    .    4    1    
  Largest Group            5    | .    1    1    1    1    1    1    4    5    
  Highest-Rated Group      214  | .    54   54   54   54   59   84   176  214  
  Highest-Rated Ally       99   | .    54   54   54   54   59   84   89   99   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               136  | .    .    .    .    2    21   36   73   4    
  Total Damage             3693 | .    .    .    .    264  478  1097 1741 113  
  Kills                    43   | .    .    .    .    2    10   14   16   1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    
Field Lobotomies           4    | .    .    .    .    .    .    .    3    1    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  
Turns Passed               3736 | 126  164  29   744  66   231  1186 1020 170  
Spaces Moved               2133 | 77   98   19   465  30   121  654  583  86   
  Core                     9    | 9    .    .    .    .    .    .    .    .    
  Treads                   2124 | 68   98   19   465  30   121  654  583  86   
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  155  145  165  
  Average Speed            157  | 147  160  160  160  160  160  157  153  165  
  Slowest Speed            185  | 160  160  160  160  160  160  180  185  185  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 7    16   5    91   10   19   22   17   17   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             1    | .    .    .    .    .    .    1    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Gar 
Total                      2371 | 87  102 18  465 36  146 762 651 104 
  Wait                     77   | .   1   .   .   1   1   57  17  .   
  Move                     2125 | 76  97  18  464 29  120 653 582 86  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  7    | 5   .   .   1   .   .   1   .   .   
  Fast Attach              33   | 5   1   .   .   .   4   9   11  3   
  Attach                   6    | 1   .   .   .   .   2   1   1   1   
  Detach                   9    | .   .   .   .   .   3   3   3   .   
  Swap                     6    | .   1   .   .   .   2   .   3   .   
  Drop                     16   | .   .   .   .   .   6   3   7   .   
  Fire                     66   | .   1   .   .   6   8   29  19  3   
  Melee                    9    | .   .   .   .   .   .   .   8   1   
  Ram                      1    | .   .   .   .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    6    | .   1   .   .   .   .   5   .   .   
  Escape Stasis            10   | .   .   .   .   .   .   .   .   10  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 13)
  127 | -11/Scrapyard | Entered Materials
  127 | -10/Materials | Discovered new exit (range 16)
  291 | -10/Materials | Entered Mines
  291 | -10/Mines     | Accompanied by 1 ally
  305 | -10/Mines     | Build established: Mutant
  314 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  314 | -10/Mines     | Discovered new exit (range 5)
  320 | -10/Mines     | Entered Exiles
  320 | -10/Exiles    | Accompanied by 1 ally
  360 | -10/Exiles    | Met 8R-AWN
  386 | -10/Exiles    | Met EX-HEX
  445 | -10/Exiles    | Met EX-BIN
  472 | -10/Exiles    | Aligned with FarCom system
  474 | -10/Exiles    | Given EX-Vault access code
  554 | -10/Exiles    | Opened EX-Vault
  586 | -10/Exiles    | Found Field Lobotomy Kit
  622 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  664 | -10/Exiles    | Met EX-DEC
  680 | -10/Exiles    | Learned location of Zion (-6)
  818 | -10/Exiles    | Visited The Gauntlet
 1051 | -10/Exiles    | Discovered new exit (range 10)
 1064 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 1064 | -10/Exiles    | Entered Mines
 1064 | -9/Mines      | Accompanied by 1 ally
 1112 | -9/Mines      | Discovered new exit (range 15)
 1130 | -9/Mines      | Entered Materials
 1130 | -8/Materials  | Accompanied by 1 ally
 1130 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 1348 | -8/Materials  | Discovered new exit (range 5)
 1361 | -8/Materials  | Entered Factory
 1361 | -7/Factory    | Accompanied by 1 ally
 1361 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1422 | -7/Factory    | Build established: Skirmisher
 2335 | -7/Factory    | Build established: Mutant
 2503 | -7/Factory    | Discovered new exit (range 15)
 2547 | -7/Factory    | Entered another Factory area
 2547 | -6/Factory    | Accompanied by 1 ally
 2547 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2951 | -6/Factory    | Build established: Skirmisher
 3208 | -6/Factory    | Garrison activated, responded to threat
 3410 | -6/Factory    | Assimilated G-50 Soldier with FLK Orb
 3413 | -6/Factory    | Assimilated P-70 Sage with FLK Orb
 3427 | -6/Factory    | Assimilated H-66 Slayer with FLK Orb
 3433 | -6/Factory    | Fabricated R-10 Processor?
 3437 | -6/Factory    | Lost 4 parts (1p1n2w)
 3447 | -6/Factory    | Local fabrication network quarantined
 3564 | -6/Factory    | Identified exit to Garrison
 3567 | -6/Factory    | Entered Garrison
 3567 | -6/Garrison   | Accompanied by 4 allies
 3602 | -6/Garrison   | Triggered checkpoint
 3604 | -6/Garrison   | Assimilated X-62 Marksman with FLK Orb
 3666 | -6/Garrison   | Garrison Relay disabled
 3729 | -6/Garrison   | Triggered checkpoint
 3736 | -6/Garrison   | Triggered checkpoint
 3737 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
03725_ A bubble of rippling energy engulfs the area.
03725_ Field strength at 60.
03726_ Field strength at 55.
03726_ Stasis field depleted.
03727_ Field strength at 40.
03727_ Slug penetrates G-50 Soldier.
03728_ Field strength at 25.
03729_ Field strength at 10.
03729_ Beams of light sweep through the air. An alarm sounds.
03730_ Stasis field depleted.
03731_ Slug penetrates Wall.
03733_ Soldier 5a destroyed.
Player 2: "I think we could both benefit from you not getting in front of
  me."
03734_ Slug penetrates G-50 Soldier.
03734_ Field strength at 20.
03735_ Stasis field depleted.
03736_ Processor 5a triggered Stasis Trap.
03736_ A bubble of rippling energy engulfs the area.
03736_ Field strength at 60.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????      ??????????????????????????? |
| ???????????????????    ??g???????????????????????? |
| ??????????????#g ???#   ?????????????????????????? |
| ???????????  ##    ##   ############?????????????? |
| ??????????     gg     h  [         #?????????????? |
| ??????????   g       l   % @       #?????????????? |
| ??????????            l  @ R       #?????????????? |
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| ???????????????????????????????#   #?????????????? |
| ???????????C???????????????????#   ######??####### |
| ???????????????????????????????#   ##   #??#""!""# |
| ???????????????????????????????#   ##   #####!!!## |
| ???????????????????????????????# ! [         !     |
| ???????????????????????????????#  %                |
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| ???????????????????????????????#   #?????????????? |
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| ???????????????????????????????#   #?????????????? |
| ???????????????????????????????#   #?????????????? |
| ???????????????????????????????#   #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 R-10 Processor | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -10  -10  -9   -8   -7   -6   -6   
----------                 Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  
Slots Evolved              8    | .    .    .    .    4    2    2    .    .    
  Power                    2    | .    .    .    .    1    .    1    .    .    
  Propulsion               2    | .    .    .    .    1    1    .    .    .    
  Utility                  3    | .    .    .    .    1    1    1    .    .    
  Weapon                   1    | .    .    .    .    1    .    .    .    .    
Parts Attached             49   | .    6    .    .    .    7    21   12   3    
Parts Lost                 11   | .    .    .    .    .    1    3    7    .    
Damage Taken               1518 | .    .    .    .    49   136  681  612  40   
  Core                     357  | .    .    .    .    7    71   107  149  23   
    Player 2/Cogmind (%)   57   | .    .    .    .    23   100  55   54   45   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3308 | .    .    .    .    264  478  1097 1376 93   
  Player 2/Cogmind (%)     63   | .    .    .    .    73   75   64   57   51   
Combat Hostiles Destroyed  32   | .    .    .    .    2    8    12   10   .    
  Player 2/Cogmind (%)     86   | .    .    .    .    66   100  80   90   .    

 Game 
------
Seed              LauncherScatterBoregun
  Manual?         0
Play Time         00:30:45
  Cumulative      337.2 hours
  Start           2021.09.20 @ 12:45:18
  End             2021.09.20 @ 14:23:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          216
  Rogue           45
  Adventurer      61
  Explorer        110
Win Type          -
  Total           19
  Types           17/0/1/0/0/0/0/1/0
Lore%             63
Gallery%          86
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d50b8ec7-e6d1-4379-a307-f010c94ffab3