Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.20 @ 14:23:21 // AFD2020/Player2 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (9) 45 Value Destroyed (498) 498 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1024) 1024 TOTAL SCORE: 5627 Bonus ------- Follower Combat Kills 1010 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -486 Cogmind --------- Core Integrity 524/850 Matter 282/300 Energy 125/125 System Corruption 1% Temperature Cool (6) Movement Treading (165) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Advanced Signal Interpreter Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (5) ------- Pulse Rifle Ion Cannon Gauss Rifle Powered Hammer > --- INVENTORY (4) ---- Light Ion Engine Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Signal Interpreter Hardened Heavy Armor Plating System Backup Module > --- WEAPON ----------- Lightning Gun Gatling Laser Ion Cannon Light Cannon Powered Hammer > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Field Lobotomy Kit [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device System Backup Module Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Flak Cannon Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Special Weapon Field Lobotomy Kit Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Slots Evolved 8 | . . . . . 4 2 2 . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 1 1 1 . Weapon 3 | . . . . . 1 1 1 . Parts Attached 41 | 6 2 . . . 8 10 11 4 Power 4 | 1 1 . . . 1 . 1 . Engine 4 | 1 1 . . . 1 . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 8 | 2 . . . . . 2 4 . Treads 8 | 2 . . . . . 2 4 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 8 | 1 1 . . . . 3 2 1 Device 3 | . . . . . . 2 1 . Storage 1 | 1 . . . . . . . . Processor 2 | . . . . . . . 1 1 Hackware . | . . . . . . . . . Protection 2 | . 1 . . . . 1 . . Artifact . | . . . . . . . . . Weapon 21 | 2 . . . . 7 5 4 3 Energy Gun 4 | 1 . . . . . 2 . 1 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 9 | 1 . . . . 6 1 . 1 Ballistic Cannon 4 | . . . . . 1 2 1 . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . . . 1 1 Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 6 | . . . . . . 1 4 1 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility . | . . . . . . . . . Weapon 4 | . . . . . . 1 2 1 Highest Loss Streak 4 | . . . . . . 1 4 1 Average Slot Usage (%) 87 | . 94 100 100 100 80 83 85 61 Engine 13 | . 14 14 14 14 18 15 11 6 Treads 21 | . 28 28 28 28 18 20 17 6 Device 4 | . . . . . . 4 7 6 Storage 7 | . 14 14 14 14 9 7 3 . Processor 2 | . . . . . . . 5 10 Protection 8 | . 9 14 14 14 9 7 6 6 Energy Gun 8 | . 14 14 14 14 1 3 11 5 Energy Cannon 1 | . . . . . . . 3 6 Ballistic Gun 9 | . 14 14 14 14 19 11 . 4 Ballistic Cannon 6 | . . . . . 4 11 7 . Impact Weapon 1 | . . . . . . . 5 6 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 11 14 14 14 14 25 50 53 45 Greatest Support 74 | 40 40 40 40 40 40 62 74 22 Greatest Overweight (x) 2 | . . . . . . 1 2 2 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 4 Average Capacity 5 | 4 6 6 6 6 6 6 5 4 Most Carried 6 | 5 5 5 6 6 6 5 5 4 Average Carried 4 | 1 4 5 5 6 4 4 3 3 Final Capacity 6 | 6 6 6 6 6 6 6 4 4 Final Carried 6 | 4 5 5 6 6 4 4 4 3 Class Distribution -------------------- 49% | Mutant 46% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Matter Collected 854 | 197 . . . 18 20 370 224 25 Remotely . | . . . . . . . . . Salvage Created 291 | . . . . . . 177 114 . Parts 16 | . . . . . . 10 6 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Combat Hostiles Destroyed 5 | . . . . 1 . 3 1 . Guns 2 | . . . . . . 2 . . Cannons 2 | . . . . . . 1 1 . Classes Destroyed 4 | . . . . 1 . 2 1 . Worker 3 | . . . . . . . 3 . Recycler 1 | . . . . . . 1 . . Grunt 3 | . . . . 1 . 2 . . Sentry 2 | . . . . . . 1 1 . Best Kill Streak 2 | . . . . 1 . 2 1 . Combat Bots Only 1 | . . . . 1 . 1 1 . Max Kills in Single Turn 1 | . . . . 1 . 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Damage Taken 1924 | . . . . 196 28 558 1037 105 Core 263 | . . . . 23 . 86 126 28 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 . . . 88 87 72 . . Volleys Fired 66 | . 1 . . 6 8 29 19 3 Largest 4 | . 2 . . 2 3 4 4 2 Hottest 230 | . 60 . . 60 80 157 230 88 Shots Fired 141 | . 2 . . 11 23 50 50 5 Gun 100 | . 2 . . 11 23 38 24 2 Cannon 36 | . . . . . . 12 22 2 Launcher . | . . . . . . . . . Special 5 | . . . . . . . 4 1 Kinetic 66 | . 1 . . 5 22 27 9 2 Thermal 28 | . . . . . . . 26 2 Explosive . | . . . . . . . . . Electromagnetic 42 | . 1 . . 6 1 23 11 . Robot Hit Streak 8 | . . . . 4 6 7 8 5 Robot Miss Streak 4 | . 2 . . 1 4 4 3 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 100 | . . . . 8 13 34 40 5 Core Hits 31 | . . . . 2 1 19 9 . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 9 | . . . . . . . 8 1 Impact 9 | . . . . . . . 8 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1928 | . 1 . . 95 152 594 997 89 Guns 983 | . . . . 95 152 376 317 43 Cannons 471 | . . . . . . 193 232 46 Explosions . | . . . . . . . . . Melee 448 | . . . . . . . 448 . Ramming 26 | . 1 . . . . 25 . . Kinetic 600 | . . . . 46 134 316 61 43 Thermal 461 | . . . . . . . 415 46 Explosive . | . . . . . . . . . Electromagnetic 393 | . . . . 49 18 253 73 . Impact 448 | . . . . . . . 448 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 2 2 2 . . 1 1 Average Corruption 1 | . 1 2 2 2 . . 1 1 Corruption Purged 2 | . . . . . . . 2 . Effects 14 | . . . 9 2 . . 2 1 Message Errors 7 | . . . 7 . . . . . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . 2 . . . 1 1 Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 175 | . . . . . . . 175 . Projectiles 16 | . . . . . . . 16 . Explosions . | . . . . . . . . . Melee 159 | . . . . . . . 159 . Knockbacks 7 | . . . . . . 4 3 . Impact 3 | . . . . . . . 3 . Kinetic 3 | . . . . . . 3 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 18 | . . . . . . 18 . . Shots . | . . . . . . . . . Rammed 6 | . 1 . . . . 5 . . Targets Rammed 6 | . 1 . . . . 5 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 353 | . . . . 192 43 228 353 6 Average Temperature 79 | . . . . 58 20 68 113 4 Received Heat Transfer 417 | . . . . 78 . 63 240 36 Effects 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions 5 | . . . . . . . 5 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 839 | . . . . . . . 765 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Peak Influence 776 | . 18 6 . 87 302 381 776 598 Initial 543 | . . 6 . . 33 137 186 543 Average 214 | . 6 6 . 77 227 181 266 567 Maximum Alert Level 3 | . . . . . 1 1 3 2 Low Security (%) 47 | 100 100 100 . 100 40 45 38 . Level 1 43 | . . . . . 59 54 49 . Level 2 8 | . . . . . . . 7 100 Level 3 1 | . . . . . . . 4 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . . . 1 5 8 . Investigation 3 | . . . . . . 2 1 . Extermination 4 | . . . . . . 2 2 . Reinforcement 4 | . . . . . 1 1 2 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Distress Signals 1 | . . . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 56 | . 1 . . 3 8 19 18 7 Peak Tracking Total 7 | . 2 . . 3 5 4 4 7 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Traps Triggered 12 | . 2 . . . . 4 1 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Machines Disabled 5 | . . . . . . 2 2 1 Max in Single Turn 1 | . . . . . . 1 1 1 Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Machines Accessed 15 | . 1 . 5 . . 4 5 . Terminals 4 | . . . . . . 2 2 . Fabricators 3 | . . . . . . 1 2 . Repair Stations 2 | . 1 . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 43 | . 1 . 21 . . 14 7 . Successful 31 | . 1 . 21 . . 6 3 . Failed 12 | . . . . . . 8 4 . Catastrophic 2 | . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 18 | . 1 . 1 . . 14 2 . Terminals 13 | . . . . . . 10 3 . Fabricators 5 | . . . . . . 2 3 . Repair Stations 3 | . 1 . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 21 | . . . 21 . . . . . Record 20 | . . . 20 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 6 | . 1 . . . . 5 . . Terminals 4 | . . . . . . 4 . . Track 1 | . . . . . . 1 . . Assimilate 1 | . . . . . . 1 . . Botnet 1 | . . . . . . 1 . . Disrupt 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . Mechanics 2 | . 1 . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . . . . 4 2 . Full Trace Events 3 | . . . . . . 2 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . . 1 . Matter 285 | . . . . . . . 285 . Time 152 | . . . . . . . 152 . Total Robot Build Rating 5 | . . . . . . . 5 . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 9 | . . . . . . . 4 5 Machine Destruction 5 | . . . . . . . . 5 Programmers 4 | . . . . . . . 4 . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Total Allies 6 | . 1 . . . . . 4 1 Largest Group 5 | . 1 1 1 1 1 1 4 5 Highest-Rated Group 214 | . 54 54 54 54 59 84 176 214 Highest-Rated Ally 99 | . 54 54 54 54 59 84 89 99 Total Orders . | . . . . . . . . . Ally Attacks 136 | . . . . 2 21 36 73 4 Total Damage 3693 | . . . . 264 478 1097 1741 113 Kills 43 | . . . . 2 10 14 16 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Field Lobotomies 4 | . . . . . . . 3 1 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Turns Passed 3736 | 126 164 29 744 66 231 1186 1020 170 Spaces Moved 2133 | 77 98 19 465 30 121 654 583 86 Core 9 | 9 . . . . . . . . Treads 2124 | 68 98 19 465 30 121 654 583 86 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 155 145 165 Average Speed 157 | 147 160 160 160 160 160 157 153 165 Slowest Speed 185 | 160 160 160 160 160 160 180 185 185 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 7 16 5 91 10 19 22 17 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed 1 | . . . . . . 1 . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Total 2371 | 87 102 18 465 36 146 762 651 104 Wait 77 | . 1 . . 1 1 57 17 . Move 2125 | 76 97 18 464 29 120 653 582 86 Hop . | . . . . . . . . . Pick Up 7 | 5 . . 1 . . 1 . . Fast Attach 33 | 5 1 . . . 4 9 11 3 Attach 6 | 1 . . . . 2 1 1 1 Detach 9 | . . . . . 3 3 3 . Swap 6 | . 1 . . . 2 . 3 . Drop 16 | . . . . . 6 3 7 . Fire 66 | . 1 . . 6 8 29 19 3 Melee 9 | . . . . . . . 8 1 Ram 1 | . . . . . . 1 . . Kick . | . . . . . . . . . Crush 6 | . 1 . . . . 5 . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 127 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 16) 291 | -10/Materials | Entered Mines 291 | -10/Mines | Accompanied by 1 ally 305 | -10/Mines | Build established: Mutant 314 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 314 | -10/Mines | Discovered new exit (range 5) 320 | -10/Mines | Entered Exiles 320 | -10/Exiles | Accompanied by 1 ally 360 | -10/Exiles | Met 8R-AWN 386 | -10/Exiles | Met EX-HEX 445 | -10/Exiles | Met EX-BIN 472 | -10/Exiles | Aligned with FarCom system 474 | -10/Exiles | Given EX-Vault access code 554 | -10/Exiles | Opened EX-Vault 586 | -10/Exiles | Found Field Lobotomy Kit 622 | -10/Exiles | Warned to stay clear of 0b10 Research branches 664 | -10/Exiles | Met EX-DEC 680 | -10/Exiles | Learned location of Zion (-6) 818 | -10/Exiles | Visited The Gauntlet 1051 | -10/Exiles | Discovered new exit (range 10) 1064 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1064 | -10/Exiles | Entered Mines 1064 | -9/Mines | Accompanied by 1 ally 1112 | -9/Mines | Discovered new exit (range 15) 1130 | -9/Mines | Entered Materials 1130 | -8/Materials | Accompanied by 1 ally 1130 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1348 | -8/Materials | Discovered new exit (range 5) 1361 | -8/Materials | Entered Factory 1361 | -7/Factory | Accompanied by 1 ally 1361 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1422 | -7/Factory | Build established: Skirmisher 2335 | -7/Factory | Build established: Mutant 2503 | -7/Factory | Discovered new exit (range 15) 2547 | -7/Factory | Entered another Factory area 2547 | -6/Factory | Accompanied by 1 ally 2547 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2951 | -6/Factory | Build established: Skirmisher 3208 | -6/Factory | Garrison activated, responded to threat 3410 | -6/Factory | Assimilated G-50 Soldier with FLK Orb 3413 | -6/Factory | Assimilated P-70 Sage with FLK Orb 3427 | -6/Factory | Assimilated H-66 Slayer with FLK Orb 3433 | -6/Factory | Fabricated R-10 Processor? 3437 | -6/Factory | Lost 4 parts (1p1n2w) 3447 | -6/Factory | Local fabrication network quarantined 3564 | -6/Factory | Identified exit to Garrison 3567 | -6/Factory | Entered Garrison 3567 | -6/Garrison | Accompanied by 4 allies 3602 | -6/Garrison | Triggered checkpoint 3604 | -6/Garrison | Assimilated X-62 Marksman with FLK Orb 3666 | -6/Garrison | Garrison Relay disabled 3729 | -6/Garrison | Triggered checkpoint 3736 | -6/Garrison | Triggered checkpoint 3737 | -6/Garrison | Self-destructed Last Messages --------------- 03725_ A bubble of rippling energy engulfs the area. 03725_ Field strength at 60. 03726_ Field strength at 55. 03726_ Stasis field depleted. 03727_ Field strength at 40. 03727_ Slug penetrates G-50 Soldier. 03728_ Field strength at 25. 03729_ Field strength at 10. 03729_ Beams of light sweep through the air. An alarm sounds. 03730_ Stasis field depleted. 03731_ Slug penetrates Wall. 03733_ Soldier 5a destroyed. Player 2: "I think we could both benefit from you not getting in front of me." 03734_ Slug penetrates G-50 Soldier. 03734_ Field strength at 20. 03735_ Stasis field depleted. 03736_ Processor 5a triggered Stasis Trap. 03736_ A bubble of rippling energy engulfs the area. 03736_ Field strength at 60. 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[ ! | | ???????????????????????????????# % | | ???????????????????????????????# ############### | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Gar Slots Evolved 8 | . . . . 4 2 2 . . Power 2 | . . . . 1 . 1 . . Propulsion 2 | . . . . 1 1 . . . Utility 3 | . . . . 1 1 1 . . Weapon 1 | . . . . 1 . . . . Parts Attached 49 | . 6 . . . 7 21 12 3 Parts Lost 11 | . . . . . 1 3 7 . Damage Taken 1518 | . . . . 49 136 681 612 40 Core 357 | . . . . 7 71 107 149 23 Player 2/Cogmind (%) 57 | . . . . 23 100 55 54 45 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 3308 | . . . . 264 478 1097 1376 93 Player 2/Cogmind (%) 63 | . . . . 73 75 64 57 51 Combat Hostiles Destroyed 32 | . . . . 2 8 12 10 . Player 2/Cogmind (%) 86 | . . . . 66 100 80 90 . Game ------ Seed LauncherScatterBoregun Manual? 0 Play Time 00:30:45 Cumulative 337.2 hours Start 2021.09.20 @ 12:45:18 End 2021.09.20 @ 14:23:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 216 Rogue 45 Adventurer 61 Explorer 110 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 63 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d50b8ec7-e6d1-4379-a307-f010c94ffab3