Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.18 @ 20:27:57 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2346) 2346 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (229) 229 TOTAL SCORE: 6250 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 218 Cogmind --------- Core Integrity 789/850 Matter 253/300 Energy 550/550 System Corruption 3% Temperature Cool (0) Movement Walking (122) Location -6/Factory Parts ------- > --- POWER (3) -------- Cooled Ion Engine Cooled Deuterium Engine Light Fission Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer Utility Shielding Improved System Shield > --- WEAPON (5) ------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (8) ---- Aluminum Leg Targeting Computer System Backup Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Deuterium Engine Light Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Utility Shielding Improved System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Targeting Computer Heavy Assault Rifle [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 9 | . 1 2 2 . 2 2 Power 2 | . 1 . . . 1 . Propulsion 2 | . . . . . . 2 Utility 2 | . . . 2 . . . Weapon 3 | . . 2 . . 1 . Parts Attached 46 | 7 10 10 4 2 3 10 Power 11 | 1 3 3 . . 1 3 Engine 9 | 1 3 3 . . 1 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 11 | 2 3 . 2 . 1 3 Treads . | . . . . . . . Leg 11 | 2 3 . 2 . 1 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 2 . 1 2 . . 1 Device . | . . . . . . . Storage 1 | 1 . . . . . . Processor 2 | 1 . 1 . . . . Hackware 2 | . . . 1 . . 1 Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 18 | 2 4 6 . 2 1 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 18 | 2 4 6 . 2 1 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 . 2 Parts Lost 5 | . . . . . . 5 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 5 | . . . . . . 5 Highest Loss Streak 2 | . . . . . . 2 Average Slot Usage (%) 98 | . 99 100 100 100 100 96 Engine 17 | . 25 20 16 16 21 13 Core 1 | . . . . . . 4 Leg 20 | . 24 20 16 16 14 25 Storage 8 | . 12 10 8 8 7 6 Processor 8 | . 12 10 8 8 7 6 Hackware 4 | . . . 8 8 7 6 Protection 4 | . . . 8 8 7 6 Ballistic Gun 31 | . 24 40 33 33 35 28 Naked Turns . | . . . . . . . Heaviest Build 48 | 15 24 33 34 34 45 48 Greatest Support 65 | 20 20 20 25 25 35 65 Greatest Overweight (x) 7 | . 7 1 1 1 1 . Average Overweight (x) . | . 1 1 1 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 3 7 8 8 8 6 5 Average Carried 5 | 1 6 6 7 7 5 3 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 3 7 8 8 7 6 3 Class Distribution -------------------- 79% | Hacker-Gunner 17% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 2172 | 224 88 376 158 440 304 582 Remotely . | . . . . . . . Salvage Created 2785 | . 56 636 164 911 381 637 Parts 156 | . 2 45 13 48 18 30 Haulers Intercepted 6 | . . 3 . 3 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 40 | . 1 9 3 13 4 10 Guns 40 | . 1 9 3 13 4 10 Classes Destroyed 12 | . 2 6 . 1 1 2 Worker 3 | . . 1 . 1 . 1 Tunneler 1 | . . . . . 1 . Hauler 6 | . . 3 . 3 . . Recycler 3 | . . 1 . 1 1 . Operator 2 | . . 1 . . . 1 Watcher 8 | . 1 3 . 1 3 . Swarmer 3 | . . 2 . . . 1 Grunt 19 | . 1 5 1 7 2 3 Brawler 1 | . . . . . . 1 Sentry 12 | . . 2 2 5 2 1 Hunter 3 | . . . . 1 . 2 Programmer 2 | . . . . . . 2 Best Kill Streak 7 | . 1 6 1 7 3 3 Combat Bots Only 4 | . 1 3 1 4 2 2 Max Kills in Single Turn 2 | . 1 2 1 1 2 2 Gunslinging 1 | . . 1 . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 1629 | . . 107 21 308 113 1080 Core 113 | . . 15 10 13 14 61 Absorbed by Shields . | . . . . . . . Core Remaining (%) 97 | 100 100 96 . 95 98 . Volleys Fired 126 | . 2 22 6 34 20 42 Largest 5 | . 2 4 4 4 5 5 Hottest 112 | . 46 92 83 83 106 112 Shots Fired 525 | . 4 88 24 136 100 173 Gun 525 | . 4 88 24 136 100 173 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 525 | . 4 88 24 136 100 173 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 38 | . 2 11 19 23 23 38 Robot Miss Streak 3 | . . 1 1 3 3 1 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 2 . 4 1 1 Max Gunslinging Chain 1 | . . 1 . 1 1 1 Shots Hit Robots 403 | . 2 58 19 99 77 148 Core Hits 146 | . 2 25 7 45 24 43 Critical Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5605 | . 33 929 210 1300 1013 2120 Guns 5391 | . 33 929 210 1300 799 2120 Cannons . | . . . . . . . Explosions 214 | . . . . . 214 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5391 | . 33 929 210 1300 799 2120 Thermal 214 | . . . . . 214 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 76 | . . . . . 76 . Projectiles . | . . . . . . . Explosions 76 | . . . . . 76 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 382 | . . 162 30 382 105 134 Average Temperature 43 | . . 54 8 37 35 49 Received Heat Transfer 666 | . . 63 18 198 84 303 Effects 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . . . . . 150 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 480 | . 38 316 122 480 373 179 Initial 37 | . . 1 12 36 37 27 Average 100 | . 7 134 63 215 165 54 Maximum Alert Level 2 | . . 1 . 2 1 . Low Security (%) 80 | 100 100 71 100 41 59 100 Level 1 18 | . . 28 . 52 40 . Level 2 1 | . . . . 6 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 1 . 4 2 9 Investigation 7 | . 1 . . . . 6 Extermination 1 | . . . . . . 1 Reinforcement 7 | . . 1 . 2 2 2 Assault 2 | . . . . 2 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 2 | . . 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 1 13 4 20 9 20 Peak Tracking Total 10 | . 1 3 4 10 3 3 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered 5 | . 3 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 29 | . . 1 . . 28 . Max in Single Turn 28 | . . 1 . . 28 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 14 | . 3 1 1 2 . 7 Terminals 14 | . 3 1 1 2 . 7 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 54 | . 9 1 1 14 . 29 Successful 30 | . 8 1 1 10 . 10 Failed 24 | . 1 . . 4 . 19 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual 10 | . 3 1 1 2 . 3 Terminals 54 | . 9 1 1 14 . 29 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 5 . . 8 . 8 Record 3 | . . . . 2 . 1 Part Schematic 1 | . . . . . . 1 Robot Schematic 1 | . . . . . . 1 Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Emergency Access Points 2 | . 1 . . . . 1 Locate Traps 3 | . 1 . . 1 . 1 Disarm Traps 1 | . 1 . . . . . Maintenance Status 1 | . . . . 1 . . Security Status 1 | . . . . 1 . . Reinforcement Status 1 | . 1 . . . . . Registered Components 1 | . . . . 1 . . Zone Layout 4 | . 1 . . . . 3 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 3 1 1 2 . 2 Terminals 9 | . 3 1 1 2 . 2 Track 9 | . 3 1 1 2 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 9 | . 2 . . . . 7 Full Trace Events 7 | . 1 . . . . 6 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies 12 | . . . . 12 . . Largest Group 12 | . . . . 12 . . Highest-Rated Group 235 | . . . . 235 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 35 | . . . . 35 . . Total Damage 552 | . . . . 552 . . Kills 6 | . . . . 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 3223 | 70 492 453 235 530 473 970 Spaces Moved 1682 | 51 163 223 109 233 258 645 Core 13 | 12 1 . . . . . Treads . | . . . . . . . Legs 1669 | 39 162 223 109 233 258 645 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 122 Average Speed 138 | 103 151 150 150 150 153 122 Slowest Speed 400 | 120 400 150 150 150 155 122 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 39 28 7 50 11 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 36 | . . . . . 36 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 36 | . . . . . 36 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 2246 | 64 400 288 165 329 280 720 Wait 374 | 4 223 22 47 58 . 20 Move 1676 | 50 162 222 108 232 257 645 Hop . | . . . . . . . Pick Up 11 | 3 3 3 . 1 . 1 Fast Attach 22 | 7 7 5 . . . 3 Attach 13 | . 1 2 2 1 2 5 Detach 3 | . . 3 . . . . Swap 11 | . 2 3 2 1 1 2 Drop 10 | . . 6 . 2 . 2 Fire 126 | . 2 22 6 34 20 42 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 71 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Evolved 1 slot: Power x1 310 | -10/Materials | Build established: Hacker-Mutant 477 | -10/Materials | Identified exit to Mines 477 | -10/Materials | Discovered exit to Mines (range 6) 513 | -10/Materials | Identified exit to Materials 513 | -10/Materials | Discovered exit to Materials (range 19) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Weapon x2 909 | -9/Materials | Build established: Hacker-Gunner 958 | -9/Materials | Identified exit to Materials 958 | -9/Materials | Discovered exit to Materials (range 11) 1016 | -9/Materials | Entered another Materials area 1016 | -8/Materials | Evolved 2 slots: Utility x2 1111 | -8/Materials | Identified exit to Storage 1111 | -8/Materials | Discovered exit to Storage (range 5) 1251 | -8/Materials | Entered Storage 1603 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1635 | -8/Storage | Identified exit to Factory 1635 | -8/Storage | Discovered exit to Factory (range 16) 1648 | -8/Storage | Met a pair of Derelict thieves 1781 | -8/Storage | Entered Factory 1781 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1840 | -7/Factory | Identified exit to Lower Caves 1840 | -7/Factory | Discovered exit to Lower Caves (range 8) 2139 | -7/Factory | Identified exit to Factory 2139 | -7/Factory | Discovered exit to Factory (range 15) 2254 | -7/Factory | Entered another Factory area 2254 | -6/Factory | Evolved 2 slots: Propulsion x2 2616 | -6/Factory | Identified exit to Lower Caves 2616 | -6/Factory | Discovered exit to Lower Caves (range 8) 3224 | -6/Factory | Self-destructed Last Messages --------------- 03149_ ALERT: Suspicious activity at Terminal F010. Dispatching Investigation squad. 03155_ P-60 Hacker destroyed. 03162_ U-05 Engineer builds a Door. 03162_ K-01 Serf collects debris. 03163_ ZY&A7DOPV4WXWWPY|6BFE/5 03176_ K-01 Serf cleans the Fusion Modulator. 03179_ System corrupted: Matter fused (-9). 03193_ K-01 Serf cleans the Fusion Modulator. 03196_ System corrupted: Hvy. Assault Rifle targeting data glitched. 03199_ B-48 Gladiator destroyed. 03199_ Switching to secondary target: G-50 Soldier. 03201_ Hvy. Assault Rifle destroyed. 03201_ K-01 Serf collects debris. 03212_ G-50 Soldier destroyed. 03213_ K-01 Serf collects debris. 03217_ Acquired 71 matter. 03220_ K-01 Serf collects debris. 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Cooling System | -6/Factory | Hacked Robot Schematics ------------------ H-66 Slayer | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingImprovedPlating Manual? 0 Play Time 00:31:11 Cumulative 936.7 hours Start 2021.04.18 @ 19:53:32 End 2021.04.18 @ 20:27:57 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 708 Rogue 62 Adventurer 0 Explorer 646 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 152efea5-5307-4771-8c1b-4cac7b1fc110