Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 20:43:18

Player: Zeldest

Result: Destroyed by X-57 Shotgunner with High-powered Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (87)      435
Value Destroyed (2055)     2055
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (239)                239
              TOTAL SCORE: 4529

 Bonus
-------
High Alert Combat Kills    171
Follower Combat Kills      68

 Cogmind 
---------
Core Integrity             0/550
Matter                     38/450
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
        Compact Matter Pod
       Advanced Visual Processing Unit
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Light Deuterium Engine
                Carbon-fiber Leg
       Improved Heat Sink
                Disposable Heat Sink
  High-capacity Storage Unit
         Medium Battery (150)
        Compact Matter Pod (150)
                Structural Scanner
       Improved Light Armor Plating
                Hacking Suite
   Faulty Heavy Particle Gun
          Heavy Particle Gun
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
                Minigun
                Minigun
                Grenade Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
        Compact Matter Pod
                Structural Scanner
       Advanced Visual Processing Unit
>               --- WEAPON -----------
                Minigun
                Minigun
                Rocket Launcher
>               --- INVENTORY --------
       Improved Ion Engine
          Light Deuterium Engine
          Light Deuterium Engine
                Disposable Heat Sink
  High-capacity Storage Unit
         Medium Battery
        Compact Matter Pod
                Hacking Suite
                Beam Rifle
          Heavy Particle Gun
          Heavy Particle Gun
          Heavy Particle Gun
          Heavy Particle Gun
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
                Minigun
                Grenade Launcher
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Minigun
  Energy Gun               Small Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             46   | 7   6   17  1   15  
  Power                    7    | 1   .   4   .   2   
    Engine                 6    | 1   .   4   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   4   .   3   
    Treads                 5    | 2   .   .   .   3   
    Leg                    4    | .   .   4   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   3   1   1   3   
    Device                 1    | .   .   .   .   1   
    Storage                6    | 1   3   1   1   .   
    Processor              2    | .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 3   3   8   .   7   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | 2   1   6   .   2   
    Ballistic Cannon       3    | .   .   .   .   3   
    Launcher               6    | .   2   2   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   .   .   .   8   
  Power                    2    | .   .   .   .   2   
  Propulsion               3    | .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      5    | .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   91  97  100 90  
  Engine                   9    | .   14  11  11  4   
  Core                     1    | .   .   .   .   3   
  Treads                   7    | .   28  1   .   10  
  Leg                      20   | .   .   29  33  8   
  Device                   1    | .   .   .   .   4   
  Storage                  20   | .   20  22  22  18  
  Processor                4    | .   .   .   .   13  
  Ballistic Gun            20   | .   14  28  22  12  
  Ballistic Cannon         1    | .   .   .   .   5   
  Launcher                 7    | .   13  2   11  7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             90   | 13  90  58  57  64  
  Greatest Support         66   | 40  40  51  51  66  
  Greatest Overweight (x)  19   | .   2   1   1   19  
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         18   | 7   16  20  20  20  
  Most Carried             20   | 5   7   20  20  20  
  Average Carried          14   | 1   4   12  18  19  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 2   7   18  19  20  

 Class Distribution 
--------------------
 60% | Gunner
 19% | Mutant
 14% | Skirmisher
  5% | Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1902 | 277 82  530 498 515 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1858 | 105 50  886 5   812 
  Parts                    147  | .   13  79  .   55  
Haulers Intercepted        2    | .   .   1   .   1   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  51   | .   4   22  3   22  
  Guns                     23   | .   1   13  1   8   
  Cannons                  2    | .   .   .   .   2   
  AOE                      26   | .   3   9   2   12  
Classes Destroyed          11   | 2   5   3   .   1   
  Worker                   10   | .   1   4   .   5   
  Builder                  11   | .   2   1   .   8   
  Tunneler                 2    | 1   .   1   .   .   
  Hauler                   2    | .   .   1   .   1   
  Recycler                 3    | 1   .   1   .   1   
  Operator                 1    | .   .   1   .   .   
  Watcher                  7    | .   1   4   .   2   
  Swarmer                  16   | .   3   7   3   3   
  Grunt                    25   | .   1   10  .   14  
  Sentry                   8    | .   .   5   .   3   
  Specialist               2    | .   .   .   .   2   
Best Kill Streak           12   | 1   5   12  3   10  
  Combat Bots Only         7    | .   4   7   3   4   
Max Kills in Single Turn   6    | 1   2   4   2   6   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   2   2   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        321  | .    23   58   4    236  
  Missed                   112  | .    8    23   2    79   
Damage Taken               2771 | .    171  486  17   2097 
  Core                     644  | .    12   66   9    557  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         92   | 100  95   .    81   .    
Volleys Fired              103  | 5    9    35   2    52   
  Largest                  3    | 2    2    3    3    3    
  Hottest                  132  | 60   50   83   83   132  
Shots Fired                278  | 10   17   105  6    140  
  Gun                      192  | 10   9    95   4    74   
  Cannon                   40   | .    .    .    .    40   
  Launcher                 46   | .    8    10   2    26   
  Special                  .    | .    .    .    .    .    
  Kinetic                  228  | 6    9    95   4    114  
  Thermal                  4    | 4    .    .    .    .    
  Explosive                46   | .    8    10   2    26   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | 4    4    10   2    9    
  Robot Miss Streak        9    | 2    2    5    1    9    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           154  | 6    5    53   3    87   
  Core Hits                134  | 3    11   43   2    75   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         1    | .    .    .    .    1    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5928 | 71   441  1968 200  3248 
  Guns                     1694 | 71   12   857  34   720  
  Cannons                  447  | .    .    .    .    447  
  Explosions               3787 | .    429  1111 166  2081 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2119 | 49   12   857  34   1167 
  Thermal                  22   | 22   .    .    .    .    
  Explosive                3787 | .    429  1111 166  2081 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            188  | .    11   98   32   47   
  Projectiles              .    | .    .    .    .    .    
  Explosions               188  | .    11   98   32   47   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 17   | .    .    .    .    17   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    17   
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      213  | .    39   101  .    73   
  Shots                    10   | .    3    4    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        321  | .    10   116  54   321  
  Average Temperature      63   | .    6    43   30   82   
  Received Heat Transfer   531  | .    12   132  .    387  
  Effects                  5    | .    .    .    .    5    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         50   | 50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             783  | 10  186 783 346 698 
  Initial                  246  | .   6   78  246 56  
  Average                  242  | 3   61  219 254 363 
Maximum Alert Level        3    | .   .   3   1   2   
  Low Security (%)         53   | 100 100 68  28  31  
  Level 1                  29   | .   .   12  71  33  
  Level 2                  16   | .   .   17  .   34  
  Level 3                  .    | .   .   2   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   3   .   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   3   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           8    | .   1   4   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              71   | .   6   30  3   32  
  Peak Tracking Total      7    | .   6   7   3   5   
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          11   | .   1   6   1   3   
  Max in Single Turn       2    | .   1   2   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          3    | .   1   2   .   .   
  Terminals                2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   1   5   .   .   
  Successful               4    | .   .   4   .   .   
  Failed                   2    | .   1   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   4   .   .   
  Recycle Component        1    | .   .   1   .   .   
  Process                  1    | .   .   1   .   .   
  Retrieve Matter          2    | .   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   
  Recycled Matter          200  | .   .   200 .   .   
  Retrieved Matter         200  | .   .   200 .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   25  
  Total Damage             311  | .   .   .   .   311 
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               2543 | 114  292  820  557  760  
Spaces Moved               1020 | 72   120  321  273  234  
  Core                     33   | 28   .    .    .    5    
  Treads                   315  | 44   120  27   .    124  
  Legs                     672  | .    .    294  273  105  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  130  200  160  
  Average Speed            202  | 117  202  202  200  231  
  Slowest Speed            1000 | 160  320  240  200  1000 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       32   | 4    36   33   62   28   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 15   | .    .    .    .    15   
Terrain Destroyed          318  | .    44   87   16   171  
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      318  | .    44   87   16   171  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1324 | 94  155 433 281 361 
  Wait                     66   | .   8   21  3   34  
  Move                     1016 | 71  119 320 272 234 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  63   | 9   9   28  2   15  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   21   | 7   4   4   .   6   
  Detach                   2    | 1   1   .   .   .   
  Swap                     25   | .   2   13  1   9   
  Drop                     28   | 1   3   12  1   11  
  Fire                     103  | 5   9   35  2   52  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  115 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 14)
  407 | -10/Materials | Entered another Materials area
  407 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  926 | -9/Materials  | Build established: Gunner
 1043 | -9/Materials  | Discovered new exit (range 8)
 1085 | -9/Materials  | Destroyed 7 combat bots
 1227 | -9/Materials  | Entered Mines
 1233 | -9/Mines      | Discovered new exit (range 15)
 1737 | -9/Mines      | Discovered new exit (range 5)
 1747 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1784 | -9/Mines      | Entered Materials
 1784 | -8/Materials  | Accompanied by 3 allies
 1784 | -8/Materials  | Evolved 2 slots: Utility x2
 2079 | -8/Materials  | Build established: Skirmisher
 2450 | -8/Materials  | Build established: Gunner
 2519 | -8/Materials  | Core integrity fell below 50%
 2538 | -8/Materials  | Core integrity fell below 20%
 2538 | -8/Materials  | Discovered new exit (range 20)
 2544 | -8/Materials  | Destroyed by X-57 Shotgunner with High-powered Shotgun

 Last Messages 
---------------
02460_ W-25 Informer knocked back.
02463_ K-01 Serf collects debris.
02465_ U-05 Engineer builds a Wall.
02479_ W-25 Informer sends out distress signal.
02490_ X-57 Shotgunner knocked back. <x3>
02499_ Lgt. Treads destroyed.
02499_ W-25 Informer destroyed.
02500_ X-57 Shotgunner knocked back.
02502_ Lgt. Nuclear Core destroyed.
02503_ X-57 Shotgunner knocked back.
02505_ Overheating: Energy bleed (-11).
02507_ Overheating: Energy bleed (-22).
02508_ Flak Cannon destroyed. <x3>
02520_ R-06 Scavenger collects Visual Processing
  Unit.
02526_ R-06 Scavenger destroyed.
02531_ U-05 Engineer builds a Door.
02538_ Acquired 17 matter.
02538_ EXIT=FOUND
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ##############  "Y^  [       ####    ?????????## " |
| ?????#########  ""  [[  """  ##???????????????## " |
| ????????????##          """  ##???????????????##   |
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| ????????????##               ##???????????????##   |
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| ??#            % #    %                ??????????? |
| ??# "       %   #                      ??????????? |
| ??# ""      *   +                      ??????????? |
| ??# ""  """     #                      ??????????? |
| ??#             ## # # #               ??????????? |
| ??#           ! [#+######   ###########??????????? |
| ??##########   ###      #=! #         #??????????? |
| ???????????###   #      #%! #         #??????????? |
| ?????????????#####      +*! +         #??????????? |
| ?????????????????# !    #xx #         #??????????? |
| ?????????????????#      #   #?#########??????????? |
| ?????????????????#      #   #????????????????????? |
| ?????????????????########@! #????????????????????? |
| ????????????????????????#=  #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#a  #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
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| ?????????????????????????   #????????????????????? |
| ?????????????????????????   ?????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            415
Matter Stores              450
Matter Capacity            450
Sight Range                20
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              ArchitectIonMatter
  Manual?         0
Play Time         00:41:14
  Cumulative      29.1 hours
  Start           2024.05.27 @ 19:53:55
  End             2024.05.27 @ 20:43:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          27
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48e9bf0a-2dc0-4fe2-93c5-d50a0d3f8453