Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 14:01:30 Player: IAMTRASHMAN Result: Destroyed by EC-5F8(i) with Flamer Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (216) 1080 Value Destroyed (7482) 7482 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3059) 3059 TOTAL SCORE: 15821 Bonus ------- High Alert Combat Kills 1159 Follower Combat Kills 515 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -15 Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 91/100 System Corruption 0% Temperature Cool (20) Movement Flying (32) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled VTOL Module > --- UTILITY (6) ------ Advanced Weight Redist. System Seismic Detector Advanced Targeting Computer Hacking Suite Hacking Suite Relay Coupler [Heavy] (12) > --- WEAPON (2) ------- Improved Proton Missile Launcher > --- INVENTORY (5) ---- Phase Shifter Improved Shield Generator Hacking Suite Relay Coupler [NC] (29) Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aerolev Unit Gravmag System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Huge Storage Unit Seismic Detector Advanced Targeting Computer Layered Light Armor Plating System Shield Relay Coupler [Heavy] > --- WEAPON ----------- Wave Gun Heavy Machine Gun > --- INVENTORY -------- Particle Reactor Gravmag System Gravmag System Gravmag System Improved Cooling System Structural Scanner Advanced Visual Processing Unit Core Analyzer Improved Light Armor Plating Improved Light Armor Plating Medium Reflective Plating Improved Shield Generator Improved Shield Generator Hacking Suite Hacking Suite Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Demolisher] Relay Coupler [Specialist] Rocket Launcher Heavy Rocket Launcher Remote Datajack Chainsword [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Zio Slots Evolved 6 | . . . 2 . . . 4 . . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 4 | . . . 1 . . . 3 . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 155 | 7 11 8 32 26 4 1 35 13 13 2 1 2 Power 16 | 1 . 2 4 5 . . 1 2 . . . 1 Engine 14 | 1 . 2 4 5 . . 1 1 . . . . Core 2 | . . . . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 47 | 3 2 2 6 9 1 1 9 7 7 . . . Treads 22 | . . . 5 8 1 1 6 1 . . . . Leg 4 | 2 1 . 1 . . . . . . . . . Wheel 13 | 1 1 2 . 1 . . 3 5 . . . . Hover 6 | . . . . . . . . 1 5 . . . Flight 2 | . . . . . . . . . 2 . . . Utility 42 | 1 4 2 8 6 1 . 14 1 3 1 . 1 Device 15 | . . 2 2 2 1 . 5 . 1 1 . 1 Storage 5 | 1 1 . 3 . . . . . . . . . Processor 3 | . . . . 2 . . 1 . . . . . Hackware 5 | . . . . . . . 2 1 2 . . . Protection 14 | . 3 . 3 2 . . 6 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 50 | 2 5 2 14 6 2 . 11 3 3 1 1 . Energy Gun 14 | 1 1 . 5 3 . . 1 2 1 . . . Energy Cannon 7 | . 2 . 2 . . . 3 . . . . . Ballistic Gun 10 | 1 1 . 5 . . . 2 1 . . . . Ballistic Cannon 9 | . . . . 3 2 . 3 . . 1 . . Launcher 7 | . 1 2 2 . . . . . 1 . 1 . Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 2 . . 3 1 1 . . . Corrupted Parts 1 | . . . 1 . . . . . . . . . System Corruption 5 | . . . 5 . . . . . . . . . Parts Lost 27 | . 1 1 4 5 . . 1 4 9 . . 2 Power 5 | . . 1 1 1 . . . . 1 . . 1 Propulsion 6 | . . . . 1 . . . 1 3 . . 1 Utility 8 | . . . 2 2 . . . 2 2 . . . Weapon 8 | . 1 . 1 1 . . 1 1 3 . . . Highest Loss Streak 9 | . 1 1 1 3 . . 1 2 9 . . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 21 | 3 9 10 18 24 24 25 24 24 19 4 5 5 Power 1 | . 1 . 1 1 3 3 2 1 . . . . Propulsion 4 | 2 4 3 4 7 6 6 4 4 2 . . . Utility 9 | . 1 2 8 9 8 11 11 14 13 3 4 4 Weapon 4 | . 2 3 4 6 6 5 5 2 2 . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 53 | . 2 1 6 10 2 1 13 3 11 . 1 3 Power 6 | . . . . 1 . . 3 1 1 . . . Propulsion 12 | . 2 1 1 2 . . 5 . 1 . . . Utility 23 | . . . 1 6 . 1 1 2 9 . 1 2 Weapon 10 | . . . 4 1 2 . 3 . . . . . Tool/Special 2 | . . . . . . . 1 . . . . 1 Average Slot Usage (%) 95 | . 98 99 98 96 99 100 94 90 82 66 69 70 Engine 8 | . 13 13 10 9 11 11 7 6 5 . . . Treads 19 | . . . 22 30 33 33 20 6 1 . . . Leg 3 | . 25 2 10 . . . . . . . . . Wheel 5 | . 2 25 . 2 . . 7 16 4 . . . Device 11 | . . 10 13 5 18 11 17 6 5 13 15 15 Storage 9 | . 14 14 11 11 11 11 7 7 5 . . . Processor 3 | . . . . 7 . . 5 7 7 7 7 7 Hackware 3 | . . . . . . . 3 15 17 23 23 23 Protection 7 | . 13 3 7 7 3 11 7 6 5 . . . Energy Gun 3 | . 3 . 12 10 3 . . 1 4 . . . Energy Cannon 3 | . 19 6 7 . . 5 2 . . . . . Ballistic Gun 1 | . 3 . 2 . . . 1 3 1 . . . Ballistic Cannon 7 | . . . . 11 18 16 9 . . 5 6 . Slashing Weapon 1 | . . . . . . . . 6 3 . . . Peak Build Rating 64 | 6 8 11 16 23 28 23 53 54 64 32 33 36 Average Rating 29 | 4 7 9 13 16 25 23 43 48 48 31 32 33 On Entrance 23 | . 6 8 8 15 21 23 23 51 54 25 32 33 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 120 | 10 22 24 98 98 104 104 120 109 107 8 9 16 Greatest Support 106 | 20 20 26 60 60 60 60 106 48 41 10 10 19 Greatest Overweight (x) 13 | . 1 1 1 9 1 1 9 4 13 . . . Average Overweight (x) 1 | . . . . 2 1 1 4 2 1 . . . Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 25 5 5 5 Average Capacity 21 | 6 9 10 19 25 25 25 25 25 20 5 5 5 Most Carried 25 | 6 10 10 25 25 25 25 25 25 25 5 5 5 Average Carried 21 | 3 9 9 18 24 24 24 24 24 19 4 4 5 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 5 5 5 5 Final Carried 25 | 6 10 10 25 25 25 25 24 25 4 5 5 5 Class Distribution -------------------- 43% | Scavenger-Mutant 36% | Mutant 10% | Bothacker-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Zio Matter Collected 6175 | 250 414 322 497 1038 323 269 2036 665 105 67 27 162 Remotely . | . . . . . . . . . . . . . Salvage Created 6484 | . 406 177 1254 1220 259 290 1730 939 209 . . . Parts 415 | . 30 23 99 69 27 19 84 55 9 . . . Haulers Intercepted 16 | . 2 . 4 5 . . 5 . . . . . Recyclers Shooed 4 | . . . 1 1 . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Zio Combat Hostiles Destroyed 157 | . 10 17 25 20 10 7 33 28 7 . . . Melee 8 | . . . . . . . 2 5 1 . . . Guns 25 | . 1 . 9 1 . . 7 4 3 . . . Cannons 65 | . 2 1 9 18 4 7 24 . . . . . AOE 59 | . 7 16 7 1 6 . . 19 3 . . . Classes Destroyed 17 | . 7 1 2 3 . 3 1 . . . . . Worker 12 | . 1 1 5 3 . . 2 . . . . . Builder 8 | . . . 4 1 . . 2 . 1 . . . Tunneler 1 | . . . . . . 1 . . . . . . Hauler 16 | . 2 . 4 5 . . 5 . . . . . Recycler 13 | . 1 . 1 5 . . 6 . . . . . Mechanic 1 | . . . . 1 . . . . . . . . Operator 5 | . 1 . 2 1 . . 1 . . . . . Watcher 6 | . 3 . 2 . . . 1 . . . . . Swarmer 53 | . 6 9 11 4 3 1 3 16 . . . . Grunt 59 | . 4 4 5 8 7 1 14 10 6 . . . Brawler 1 | . . . . 1 . . . . . . . . Duelist 3 | . . . . 1 . . 1 . 1 . . . Sentry 22 | . . . 9 6 1 3 3 . . . . . Hunter 5 | . . . . . . . 3 2 . . . . Programmer 10 | . . . . . . 1 9 . . . . . Scrapper 1 | . . . . . . 1 . . . . . . Assembled 4 | . . 4 . . . . . . . . . . Best Kill Streak 12 | . 6 5 6 4 6 3 7 12 5 . . . Combat Bots Only 12 | . 3 4 5 4 6 3 7 12 4 . . . Max Kills in Single Turn 3 | . 2 3 2 2 3 2 1 3 1 . . . Gunslinging 1 | . . . . . . . . 1 . . . . Exploded 3 | . 1 3 1 1 3 . . 3 1 . . . Melee 1 | . . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Zio Hostile Shots Fired 818 | . 43 20 112 107 33 42 231 87 108 7 15 13 Missed 246 | . 10 3 31 32 14 17 63 18 40 3 11 4 Hits 572 | . 33 17 81 75 19 25 168 69 68 4 4 9 Melee 8 | . . . . 3 . . . . 5 . . . Projectile 564 | . 33 17 81 72 19 25 168 69 63 4 4 9 Critical Strikes 22 | . . 1 1 2 . 2 8 2 6 . . . Damage Taken 7500 | . 350 285 1111 925 186 282 1810 1033 1336 58 23 101 Core 1029 | . 58 32 97 88 24 25 152 192 316 . 18 27 Absorbed by Shields 558 | . . . . . 52 71 435 . . . . . Redirected to Shielding 28 | . . 28 . . . . . . . . . . Ignored by Resistances 186 | . . 18 . . . . 168 . . . . . Regen/Repaired (Parts) 199 | . 105 . . 21 . . 26 . 47 . . . Core Remaining (%) 68 | 100 . 64 . . . 41 . . . . . . Volleys Fired 458 | 2 42 8 79 87 21 25 135 35 18 6 . . Largest 2 | 2 2 2 2 2 2 2 2 2 2 1 . . Hottest 126 | 60 120 120 120 90 66 89 126 65 111 40 . . Shots Fired 818 | 4 71 15 147 172 37 46 247 43 30 6 . . Gun 225 | 4 35 . 77 29 1 . 32 23 24 . . . Cannon 531 | . 26 2 63 143 30 46 215 . . 6 . . Launcher 62 | . 10 13 7 . 6 . . 20 6 . . . Special . | . . . . . . . . . . . . . Kinetic 516 | 2 24 . 16 143 30 35 226 22 12 6 . . Thermal 91 | 2 33 2 22 . . . 19 1 12 . . . Explosive 62 | . 10 13 7 . 6 . . 20 6 . . . Electromagnetic 149 | . 4 . 102 29 1 11 2 . . . . . Robot Hit Streak 12 | 1 9 1 10 8 11 9 10 12 10 2 . . Robot Miss Streak 8 | 2 4 3 8 6 5 2 6 1 1 2 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . . . Shots Hit Robots 507 | 1 34 1 88 91 18 30 166 48 27 3 . . Core Hits 337 | . 24 19 47 43 20 8 108 47 20 1 . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 19 | . . . . 8 . 3 3 5 . . . . Blast 14 | . . . . 8 . 3 3 . . . . . Sever 5 | . . . . . . . . 5 . . . . Melee Attacks 43 | . . . . . . . 8 28 7 . . . Impact . | . . . . . . . . . . . . . Slashing 43 | . . . . . . . 8 28 7 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 2 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16958 | 8 1075 895 2541 2207 632 699 4293 2969 1553 86 . . Guns 2668 | 8 168 . 777 349 . . 548 315 503 . . . Cannons 7319 | . 209 17 789 1813 270 699 3436 . . 86 . . Explosions 5442 | . 698 878 920 45 362 . 64 1603 872 . . . Melee 1444 | . . . . . . . 235 1051 158 . . . Ramming 85 | . . . 55 . . . 10 . 20 . . . Kinetic 7256 | 8 115 . 185 1813 270 584 3627 315 253 86 . . Thermal 1793 | . 252 218 647 45 . . 381 . 250 . . . Explosive 4639 | . 677 677 448 . 362 . . 1603 872 . . . Electromagnetic 1741 | . 31 . 1206 349 . 115 40 . . . . . Impact . | . . . . . . . . . . . . . Slashing 1444 | . . . . . . . 235 1051 158 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . 5 8 8 9 3 3 5 5 5 5 Average Corruption 5 | . . . 5 7 8 8 2 3 3 5 5 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 330 | . . . 33 66 48 68 53 28 24 7 3 . Message Errors 82 | . . . 9 18 12 15 12 7 5 4 . . Matter Fused 85 | . . . 10 11 9 18 19 6 9 1 2 . Heat Flow Errors 40 | . . . 3 9 8 7 8 2 1 1 1 . Energy Discharges 51 | . . . 4 12 8 11 7 6 3 . . . Parts Rejected 4 | . . . . 1 . . 1 1 1 . . . Parts Fused 2 | . . . . . . . 1 1 . . . . Data Loss (minor) 23 | . . . 3 6 6 5 1 . 2 . . . Data Loss (major) 12 | . . . 1 1 2 4 1 2 1 . . . Misfires 14 | . . . . 4 2 3 2 2 1 . . . Alerts 9 | . . . 1 1 1 4 . 1 . 1 . . Weapon Failures 8 | . . . 2 3 . 1 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 453 | . 16 32 99 4 . 27 182 26 46 21 . . Projectiles 148 | . . . 9 4 . 27 87 . . 21 . . Explosions 162 | . 16 32 90 . . . . 14 10 . . . Melee 143 | . . . . . . . 95 12 36 . . . Knockbacks 64 | . . . 2 6 2 2 51 . 1 . . . Impact 3 | . . . 2 . . . . . 1 . . . Kinetic 59 | . . . . 5 2 2 50 . . . . . Secondary 2 | . . . . 1 . . 1 . . . . . Self-Inflicted Damage 488 | . 18 72 181 46 . . . 32 139 . . . Shots 17 | . 1 4 5 1 . . . 2 4 . . . Rammed 9 | . . . 6 . . . 1 . 2 . . . Targets Rammed 15 | . . . 10 . . . 3 . 2 . . . Kicked 1 | . . . 1 . . . . . . . . . Crushed 5 | . . . 3 . . . 2 . . . . . Highest Temperature 494 | 20 264 60 267 245 264 205 272 239 494 205 210 . Average Temperature 68 | 15 48 26 41 74 93 71 48 42 205 112 116 . Received Heat Transfer 2251 | . 66 27 270 261 52 106 630 243 576 . . 20 Effects 8 | . . . . 2 1 . 1 . 4 . . . Energy Bleed 4 | . . . . 2 1 . 1 . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 10 | . . . 8 1 . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . 2 . . . . . Heat Transferred 2584 | . 494 337 770 50 . . 600 . 333 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . 3 1 . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Zio Maximum Alert Level 4 | . . 1 2 2 4 2 3 4 3 . . . Low Security (%) 22 | 100 100 55 39 10 . . 20 . . . . . Level 1 35 | . . 44 58 60 18 58 38 . . . . . Level 2 24 | . . . 2 28 13 41 36 11 32 . . . Level 3 13 | . . . . . 56 . 4 42 67 . . . Level 4 4 | . . . . . 10 . . 45 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1571 | . 132 298 459 433 1179 530 801 1571 829 . . . Initial 824 | . . 1 109 170 268 530 671 560 824 . . . Average 430 | . 50 161 223 325 736 375 392 1128 720 . . . Influence Increases 7690 | . 417 506 1045 947 1051 405 1790 1051 478 . . . Destroy 0b10 Robot/C 3540 | . 200 260 500 540 560 120 660 560 140 . . . Destroy 0b10 Robot/NC 345 | . 40 5 90 90 . 15 85 15 5 . . . Destroy Leader 730 | . 60 50 142 160 40 . 208 50 20 . . . Allied During Kill 185 | . . . . 40 145 . . . . . . . Successful Hack 212 | . 37 . 53 14 16 13 65 . 14 . . . Select Force Hacks 210 | . . . . . . 210 . . . . . . Disable Machine 465 | . 30 105 90 60 . 45 120 . 15 . . . Anti-Garrison Action 550 | . . . . . 250 . . 300 . . . . Destroy Structure 453 | . 50 86 110 13 40 2 27 81 44 . . . Advance Influence 550 | . . . . . . . 550 . . . . . Partial Spotted 45 | . . . . . . . . . 45 . . . Lose Combat Pursuer 405 | . . . 60 30 . . 75 45 195 . . . Influence Decreases 7690 | . 413 228 921 940 285 1293 1280 281 1397 362 96 194 Entered New Map 2856 | . . 3 173 236 145 649 170 241 747 242 56 194 Time Decay 3734 | . 403 215 558 614 . 604 770 . 410 120 40 . Search Patrol Dispatched 150 | . . . . . . . 150 . . . . . Lost Part 250 | . 10 10 40 50 . . 10 40 90 . . . Lost Ally 250 | . . . . 40 140 40 30 . . . . . Purge Threat 450 | . . . 150 . . . 150 . 150 . . . Squads Dispatched 36 | . 2 1 2 5 . . 18 . 8 . . . Investigation 12 | . 1 1 1 2 . . 3 . 4 . . . Extermination 11 | . . . . . . . 9 . 2 . . . Reinforcement 7 | . 1 . 1 1 . . 3 . 1 . . . Assault 6 | . . . . 2 . . 3 . 1 . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Zio Distress Signals 13 | . 2 . 2 6 . . 1 . 2 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 249 | . 19 15 36 31 26 7 51 30 25 4 1 4 Peak Tracking Total 9 | . 4 4 5 4 4 3 7 5 9 5 1 3 Tactical Retreats 18 | . . 1 3 2 . . 4 3 5 . . . Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Zio Traps Triggered 27 | . 3 . 1 1 10 . 3 6 3 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Zio Machines Disabled 38 | . 2 7 6 4 3 3 8 4 1 . . . Max in Single Turn 5 | . 1 5 2 1 1 1 2 1 1 . . . Garrison Access 3 | . . . . . . . 2 . 1 . . . Garrison Relay 7 | . . . . . 3 . . 4 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Zio Machines Accessed 78 | . 9 1 8 10 1 13 24 2 8 1 1 . Terminals 45 | . 7 1 8 6 1 6 9 2 4 1 . . Fabricators 6 | . . . . . . . 5 . 1 . . . Repair Stations 7 | . 1 . . 2 . . 3 . 1 . . . Recycling Units 14 | . 1 . . 1 . 7 4 . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . 3 . 1 . . . Total Hacks 195 | . 32 3 28 26 2 32 47 4 19 1 1 . Successful 101 | . 14 2 13 13 1 21 25 . 10 1 1 . Failed 94 | . 18 1 15 13 1 11 22 4 9 . . . Catastrophic 18 | . 2 . 1 5 . 4 4 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 81 | . 11 2 14 8 1 19 17 . 9 . . . Terminals 125 | . 22 3 28 19 2 15 21 4 10 1 . . Fabricators 11 | . . . . . . . 9 . 2 . . . Repair Stations 19 | . 6 . . 5 . . 5 . 3 . . . Recycling Units 33 | . 4 . . 1 . 17 8 . 3 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . 4 . 1 . . . Terminal Hacks 37 | . 6 2 9 4 1 3 6 . 4 1 1 . Record 1 | . . . . . . . . . . 1 . . Part Schematic 1 | . . . . . . . 1 . . . . . Robot Analysis 6 | . 1 . 3 1 . . 1 . . . . . Prototype ID Bank 4 | . . 1 . . . 3 . . . . . . Open Door 2 | . . . . 1 . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . . . 1 . . . Terminal Index 2 | . 1 . . . . . . . 1 . . . Alert Level 2 | . . 1 1 . . . . . . . . . Unreport Threat 3 | . . . 1 . . . 1 . 1 . . . Locate Traps 3 | . 1 . 1 . . . 1 . . . . . Hauler Manifests 4 | . 1 . 1 1 . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 5 | . 1 . 1 1 . . 1 . 1 . . . Security Stations 1 | . . . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . . 4 . 1 . . . Network Status 2 | . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 2 | . . . . . . . 1 . 1 . . . Repair Station Hacks 14 | . 6 . . 4 . . 2 . 2 . . . Scan Component 7 | . 3 . . 2 . . 1 . 1 . . . Repair 7 | . 3 . . 2 . . 1 . 1 . . . Recycling Unit Hacks 16 | . . . . 1 . 8 5 . 2 . . . Process 1 | . . . . . . . . . 1 . . . Report Inventory 12 | . . . . 1 . 7 4 . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . Retrieve Components 2 | . . . . . . 1 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . . 4 . 1 . . . Unlock Access 3 | . . . . 1 . . 2 . . . . . Seal Access 3 | . . . . . . . 2 . 1 . . . Unauthorized Hacks 23 | . 2 . 4 3 . 10 4 . . . . . Terminals 14 | . 2 . 4 3 . 2 3 . . . . . Botnet 9 | . . . 1 3 . 2 3 . . . . . Operators 4 | . 1 . 3 . . . . . . . . . Skim 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 9 | . . . . . . 8 1 . . . . . Monitor 1 | . . . . . . 1 . . . . . . Recyclers 1 | . . . . . . . 1 . . . . . Tunnel 7 | . . . . . . 7 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 57 | . 9 1 7 8 1 7 15 2 6 1 . . Full Trace Events 16 | . 1 1 2 3 . 4 2 . 3 . . . Feedback Events 2 | . . . . . . . . . 2 . . . Corruption 2 | . . . . . . . . . 2 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Built 4 | . . . . . . . 2 . 2 . . . Authchips . | . . . . . . . . . . . . . Time 212 | . . . . . . . 95 . 117 . . . Total Part Build Rating 24 | . . . . . . . 10 . 14 . . . Parts Repaired 7 | . 3 . . 2 . . 1 . 1 . . . Time 285 | . 78 . . 123 . . 22 . 62 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 21 | . . . . . . . . . 21 . . . Retrieved Matter 21 | . . . . . . . . . 21 . . . Retrieved Components 8 | . . . . . . 1 7 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Zio Used RIF Installer 2 | . . . . . 1 . . 1 . . . . Alert ID Control 1 | . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 30 | . . . . . 13 . . 17 . . . . Machine Destruction 30 | . . . . . 13 . . 17 . . . . Attached 2 | . . . . . . . 1 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Zio Total Allies 21 | . . . . 12 . 4 . . . . . 5 Largest Group 11 | . . . . 11 10 2 2 . . . . 5 Highest-Rated Group 119 | . . . . 119 111 18 18 . . . . 113 Highest-Rated Ally 31 | . . . . 31 31 10 10 . . . . 31 Total Orders . | . . . . . . . . . . . . . Ally Attacks 158 | . . . . 35 117 5 1 . . . . . Total Damage 1734 | . . . . 494 1172 56 12 . . . . . Kills 29 | . . . . 9 20 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Zio Active Infowar (turns) 8410 | . . 63 650 623 . . 4647 1291 744 243 83 66 Structural 3627 | . . . 376 . . . 3240 11 . . . . Seismic 7776 | . . 63 650 . . . 4647 1280 744 243 83 66 T.N.C. 623 | . . . . 623 . . . . . . . . Robot Analysis Total 4 | . 1 . 1 1 . . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Zio Turns Passed 17181 | 84 1364 588 1793 2038 1345 1953 5339 1296 989 243 83 66 Spaces Moved 9440 | 54 779 565 769 667 509 746 2507 821 950 647 244 182 Core 36 | 1 . . . . . . . . 35 . . . Treads 2914 | . . . 486 568 509 746 605 . . . . . Legs 956 | 47 626 . 283 . . . . . . . . . Wheels 3709 | 6 153 565 . 99 . . 1902 821 163 . . . Hover 193 | . . . . . . . . . 193 . . . Flight 1632 | . . . . . . . . . 559 647 244 182 Fastest Speed 32 | 50 115 80 120 200 240 240 125 120 32 32 32 32 Average Speed 155 | 116 145 94 183 239 240 240 188 127 84 32 32 32 Slowest Speed 830 | 120 190 115 240 320 240 240 240 150 830 35 32 32 Overloaded Moves 20 | . . . . . . . . . . . . 20 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . 8 . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 95 85 59 75 67 95 52 76 30 77 45 13 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 8 | . . . . . . 7 . . . 1 . . Known Exits Taken 4 | . . . 1 1 . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 . . . 1 . . . 1 1 . Scrap Searched 4 | . . 1 . . . . . . . 1 . 2 Spaces Dug 32 | . . . . . . . 8 4 20 . . . Terrain Destroyed 444 | . 64 102 116 12 15 1 25 60 47 2 . . Melee 8 | . . . . . . . 5 . 3 . . . Projectile 27 | . . . . 8 . 1 16 . . 2 . . AOE 409 | . 64 102 116 4 15 . 4 60 44 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Zio Total 11085 | 68 940 603 1003 947 599 866 2866 994 1088 674 248 189 Wait 398 | . 79 9 27 110 28 4 53 5 59 19 1 4 Move 9413 | 53 778 564 768 666 508 745 2507 820 933 646 243 182 Hop 8 | . . . . . . . . . 8 . . . Pick Up 137 | 5 10 3 39 21 7 1 35 9 5 1 1 . Fast Attach 89 | 7 9 5 11 12 . . 20 11 10 2 1 1 Attach 38 | . 2 1 10 3 1 . 6 5 10 . . . Detach 26 | 1 2 . 9 2 1 . . 5 6 . . . Swap 118 | . 9 6 17 15 9 3 36 13 9 . . 1 Drop 176 | . 9 7 33 31 8 2 55 15 13 . 2 1 Fire 458 | 2 42 8 79 87 21 25 135 35 18 6 . . Melee 43 | . . . . . . . 8 28 7 . . . Ram 2 | . . . . . . . . . 2 . . . Kick 1 | . . . 1 . . . . . . . . . Crush 12 | . . . 9 . . . 3 . . . . . Escape Stasis 80 | . . . . . 16 . 8 48 8 . . . Rewire 86 | . . . . . . 86 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Rec / Gar) -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 8) 255 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 4) 585 | -10/Materials | Derelicts attacked the area 810 | -10/Materials | Discovered new exit (range 9) 1067 | -10/Materials | Discovered new exit (range 4) 1209 | -10/Materials | Repaired Lgt. Ion Engine 1237 | -10/Materials | Repaired Beam Cannon 1264 | -10/Materials | Repaired Aluminum Leg 1375 | -10/Materials | Discovered new exit (range 6) 1449 | -10/Materials | Entered Mines 1450 | -10/Mines | Assembled infested the area 1608 | -10/Mines | Learned Materials stockpile data 1612 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1621 | -10/Mines | Discovered new exit (range 7) 1983 | -10/Mines | Discovered new exit (range 11) 2037 | -10/Mines | Entered Materials 2037 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2176 | -9/Materials | Build established: Scavenger-Mutant 2771 | -9/Materials | Identified exit to Mines 2771 | -9/Materials | Identified exit to Storage 3139 | -9/Materials | Discovered new exit (range 16) 3830 | -9/Materials | Entered Storage 3905 | -9/Storage | Lost 3 parts (1p1u1w) 4681 | -9/Storage | Repaired Corrupted Hacking Suite 4960 | -9/Storage | Met a pair of Derelict thieves 5380 | -9/Storage | Used back door to open Recycling access 5380 | -9/Storage | Discovered new exit (range 5) 5503 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5786 | -9/Storage | Identified exit to Garrison 5813 | -9/Storage | Build established: Commander-Mutant 5833 | -9/Storage | Repaired Corrupted Remote Shield 5868 | -9/Storage | Entered Garrison 5868 | -9/Garrison | Accompanied by 10 allies 5962 | -9/Garrison | Triggered checkpoint 6000 | -9/Garrison | Garrison Relay disabled 6034 | -9/Garrison | Learned Recycling security intel 6114 | -9/Garrison | Triggered checkpoint 6260 | -9/Garrison | Triggered checkpoint 6306 | -9/Garrison | Triggered checkpoint 6377 | -9/Garrison | Discovered new exit (range 13) 6414 | -9/Garrison | Triggered checkpoint 6445 | -9/Garrison | Lost 4 allies 6541 | -9/Garrison | Installed Relay Interface Framework 6572 | -9/Garrison | Garrison Relay disabled 6603 | -9/Garrison | Build established: Scavenger-Mutant 6868 | -9/Garrison | Triggered checkpoint 6916 | -9/Garrison | Triggered checkpoint 7036 | -9/Garrison | Triggered checkpoint 7049 | -9/Garrison | Core integrity fell below 50% 7117 | -9/Garrison | Garrison Relay disabled 7192 | -9/Garrison | Discovered new exit (range 10) 7213 | -9/Garrison | Entered Recycling 7437 | -9/Recycling | Discovered new exit (range 15) 7955 | -9/Recycling | Scanned before Scraplab entrance 8325 | -9/Recycling | Angered Scraplab inhabitants 9166 | -9/Recycling | Entered Factory 9166 | -7/Factory | Accompanied by 2 allies 9166 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 9566 | -7/Factory | Search patrols dispatched 10386 | -7/Factory | Identified exit to Garrison 10521 | -7/Factory | Build established: Mutant 10642 | -7/Factory | Discovered new exit (range 3) 12766 | -7/Factory | First assault squad dispatched 12988 | -7/Factory | Destroyed 7 combat bots 13395 | -7/Factory | Fabricated Hvy. Machine Gun? 14091 | -7/Factory | Repaired Imp. Shield Generator 14505 | -7/Factory | Identified exit to Garrison 14505 | -7/Factory | Entered Garrison 14557 | -7/Garrison | Triggered checkpoint 14602 | -7/Garrison | Garrison Relay disabled 14703 | -7/Garrison | Triggered checkpoint 14716 | -7/Garrison | Triggered checkpoint 14738 | -7/Garrison | Triggered checkpoint 14767 | -7/Garrison | Destroyed 12 combat bots 14907 | -7/Garrison | Build established: Bothacker-Mutant 14916 | -7/Garrison | Discovered new exit (range 11) 14927 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 14957 | -7/Garrison | Triggered checkpoint 15043 | -7/Garrison | Garrison Relay disabled 15225 | -7/Garrison | Discovered new exit (range 12) 15263 | -7/Garrison | Triggered checkpoint 15290 | -7/Garrison | Garrison Relay disabled 15519 | -7/Garrison | Discovered new exit (range 10) 15581 | -7/Garrison | Triggered checkpoint 15623 | -7/Garrison | Garrison Relay disabled 15801 | -7/Garrison | Entered Factory 16047 | -7/Factory | Fabricated Imp. Antigrav System (x2) 16160 | -7/Factory | Core integrity fell below 50% 16201 | -7/Factory | First assault squad dispatched 16346 | -7/Factory | Repaired Imp. Antigrav System 16612 | -7/Factory | Core integrity fell below 20% 16620 | -7/Factory | Lost 9 parts (1p3n2u3w) 16693 | -7/Factory | Discovered new exit (range 8) 16697 | -7/Factory | Identified exit to Lower Caves 16790 | -7/Factory | Entered Lower Caves 16791 | -7/Lower Caves | Encountered a Warlord checkpoint 16893 | -7/Lower Caves | Learned location of Zion (-7) 16970 | -7/Lower Caves | Spotted B-75 Beast 17031 | -7/Lower Caves | Discovered new exit (range 9) 17033 | -7/Lower Caves | Entered another Lower Caves area 17089 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 17103 | -7/Lower Caves | Discovered new exit (range 7) 17116 | -7/Lower Caves | Entered Zion 17126 | -7/Zion | Given A8's code to call for help 17130 | -7/Zion | Build established: Hacker-Sprinter 17137 | -7/Zion | System corruption cleaned by Quarantine Array 17164 | -7/Zion | Gained Derelict followers 17175 | -7/Zion | RIF detected upon attempting to enter Zion 17175 | -7/Zion | Attacked by Zionites 17175 | -7/Zion | RIF detected upon attempting to enter Zion 17175 | -7/Zion | Attacked by Zionites 17175 | -7/Zion | Spotted OZ-LR5(B) 17175 | -7/Zion | Spotted 7B-HZG(B) 17182 | -7/Zion | Destroyed by EC-5F8(i) with Flamer Last Messages --------------- 17149_ Found Mak. Utility Shielding. 17149_ Found Seismic Detector. 17149_ Found Unknown Ballistic Gun. 17149_ Found Imp. Datajack. 17149_ Found 57 Matter. 17150_ Acquired 57 matter. 17152_ Acquired Nuclear Core. 17155_ Dropped Seismic Detector. EU-24R(b): Ah ha, one more is all we needed. It's party time! 17173_ System quarantine in progress... 17173_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 17175_ PUBLIC SERVICE ANNOUNCEMENT: 0b10 RIF detected in Zion! Defend our home! 17175_ System Quarantine Field Array disabled. 17175_ Cesium-ion Thruster destroyed. 17175_ Knocked back. 17175_ System Quarantine Field Array disabled. 17180_ Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????# ??????????????? | | ?????????????????????????????????# ??????????????? | | ???????????????????????????##????# ??????????????? | | ???????????????????????#### ##???# ?????????????? | | ??????????????????????## #???# ?????????????? | | ??????????????????????# ##### ??#########??? | | ??????????????????????? ## ??# ?#? | | ??????????????????????? #?# ### ## ## #? | | ??????????????????????## #??# # # #? | | ?????????????????###??#" ?????# """ #? | | ?????????????????#" ##" #????????# """ #? | | ?????????????????# # #????????# """ #? | | ###??????????????# "# ##????????# # #??? | | "############??##" #" ##???????#[ ##! ## #? | | """"""""""""#???##" #" ######### [ [ ! #? | | """""""""" #????###### ##/ ######? | | % ############i ######## #?????? | | @ #??#??# #????? | | s # ## ##?# #???? | | ############### #?## #???? | | """"""""""#??????###????# #??# #???? | | """""""""""#??????# ##???# #??# ##???? | | "############??????# #???# ### #? ##????? | | ###?????????????????## #???# #?? #?????? | | ??????????????????### ##??# #??# #????? | | ?????????????????## #### #???### ?????? | | ?????????????????# ## #??????#### ?????? | | ?????????????????# ########### ?????? | | ????????????????#"" ?????? | | ???????????????#"" ## ?????? | | ???????????????##"" ### ##### ?????? | | ????????????????### ##?# ##?????????????? | | ??????????????????#######??# # ##??????????????? | | ???????????????????????????# ####???????????????? | | ??????????????????????????## ##?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????## ##?????????????????? | | ?????????????????????????## #?????????????????? | | ?????????????????????????# ##?????????????????? | | ?????????????????????????## #?????????????????? | | ?????????????????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 750 Resistance: TH 15 Resistance: EX 25 Power Shielding 33 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 12 Authchip Count 1 Item Schematics ----------------- Weapon Mount | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Machine Gun | x2 | -7/Factory | Preloaded Imp. Antigrav System | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Ion Engine | 15% | -10/Materials Beam Cannon | 59% | -10/Materials Aluminum Leg | 66% | -10/Materials Hacking Suite | 80% | -9/Storage | Corrupted Remote Shield | 62% | -9/Storage | Corrupted Imp. Shield Generator | 35% | -7/Factory Imp. Antigrav System | 21% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyTerrorFlail Manual? 0 Play Time 01:52:30 Cumulative 227.5 hours Start 2025.08.30 @ 11:05:20 End 2025.08.31 @ 14:01:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 237 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 70 Achievement% 66 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 319d52cd-2c10-434e-8ea6-f98c03552d62