Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.14 @ 18:59:28 Player: PoggyBison Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1384) 1384 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4004 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 239/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Treading (145) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Advanced Treads > --- UTILITY (5) ------ Medium Storage Unit Advanced Targeting Computer Melee Analysis Suite Target Analyzer Improved Weapon Shielding > --- WEAPON (2) ------- Great Axe > --- INVENTORY (10) --- Improved Heat Sink Large Battery (200) Particle Charger Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Target Analyzer Matter Filter Energy Filter > --- WEAPON ----------- Gatling Laser Heavy Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Particle Charger Improved Propulsion Shielding Improved Weapon Shielding Great Axe [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Target Analyzer Protection Improved Propulsion Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 2 . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 77 | 10 6 8 9 44 Power 6 | 1 1 1 . 3 Engine 3 | 1 1 1 . . Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 26 | 4 2 3 2 15 Treads 5 | . . . . 5 Leg 6 | . . . . 6 Wheel 11 | 4 2 3 2 . Hover 1 | . . . . 1 Flight 3 | . . . . 3 Utility 27 | 3 1 2 5 16 Device 10 | 2 . 2 1 5 Storage 3 | 1 1 . . 1 Processor 6 | . . . 1 5 Hackware . | . . . . . Protection 8 | . . . 3 5 Artifact . | . . . . . Weapon 18 | 2 2 2 2 10 Energy Gun 9 | 1 2 2 2 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 1 . . . 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 32 | . . 2 8 22 Power 3 | . . . . 3 Propulsion 16 | . . 1 6 9 Utility 10 | . . . 2 8 Weapon 3 | . . 1 . 2 Highest Loss Streak 10 | . . 2 4 10 To Critical Strikes 1 | . . . 1 . Average Backups 6 | 6 7 8 8 5 Power . | . . 1 . . Propulsion 2 | 4 5 3 2 1 Utility 1 | . . 3 4 1 Weapon 1 | . 1 . 1 1 Tool/Special . | . . . . . Unused Backups 34 | 7 8 3 5 11 Power 6 | . 1 2 1 2 Propulsion 14 | 5 7 . 2 . Utility 9 | 1 . 1 1 6 Weapon 5 | 1 . . 1 3 Tool/Special . | . . . . . Average Slot Usage (%) 81 | . 100 99 91 72 Engine 4 | . 14 11 9 . Core 3 | . . . . 5 Treads 7 | . . . . 11 Leg 2 | . . . . 4 Wheel 12 | . 28 43 28 . Flight 5 | . . . . 9 Device 9 | . 14 11 9 8 Storage 5 | . 14 11 7 2 Processor 10 | . . . 8 14 Protection 4 | . . . 10 4 Energy Gun 9 | . 24 22 18 2 Slashing Weapon 2 | . . . . 4 Peak Build Rating 46 | 9 14 18 28 46 Average Rating 24 | 7 13 16 25 31 On Entrance 11 | . 9 14 17 19 Naked Turns 4 | . . . . 4 Heaviest Build 33 | 11 22 24 31 33 Greatest Support 82 | 26 24 24 36 82 Greatest Overweight (x) 8 | . . . 8 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 7 | 7 8 10 8 6 Most Carried 10 | 8 10 10 10 10 Average Carried 6 | 6 7 9 8 5 Final Capacity 10 | 8 10 10 5 10 Final Carried 10 | 8 9 10 3 3 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1131 | 330 60 75 55 611 Remotely . | . . . . . Salvage Created 1617 | 269 136 354 286 572 Parts 131 | 28 8 31 9 55 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . 5 13 5 10 Melee 2 | . . . . 2 Guns 27 | . 5 13 5 4 AOE 4 | . . . . 4 Classes Destroyed 10 | 3 3 2 1 1 Worker 9 | 2 . . 1 6 Builder 7 | . 1 . . 6 Tunneler 8 | 8 . . . . Recycler 2 | 1 . . . 1 Watcher 1 | . . 1 . . Swarmer 10 | . 1 6 . 3 Grunt 9 | . 4 2 . 3 Sentry 8 | . . 5 3 . Hunter 2 | . . . 2 . Programmer 4 | . . . . 4 Best Kill Streak 8 | 4 4 8 4 5 Combat Bots Only 7 | . 4 7 3 3 Max Kills in Single Turn 3 | 1 1 2 2 3 Gunslinging 1 | . . 1 . . Exploded 3 | . . . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 580 | . 15 63 110 392 Missed 237 | . 3 24 31 179 Hits 343 | . 12 39 79 213 Projectile 343 | . 12 39 79 213 AOE 2 | . . . . 2 Critical Strikes 9 | . . . 5 4 Damage Taken 5209 | . 127 484 1208 3390 Core 935 | . 12 58 155 710 Absorbed by Shields . | . . . . . Redirected to Shielding 126 | . . . . 126 Ignored by Resistances 9 | . . . . 9 Regen/Repaired (Parts) 12 | . . . . 12 Core Remaining (%) 87 | 100 95 85 71 . Volleys Fired 140 | 30 12 23 23 52 Largest 2 | 2 2 2 2 2 Hottest 138 | 60 130 130 138 119 Shots Fired 234 | 60 24 45 46 59 Gun 225 | 60 24 45 46 50 Cannon . | . . . . . Launcher 9 | . . . . 9 Special . | . . . . . Kinetic 49 | 30 . . . 19 Thermal 176 | 30 24 45 46 31 Explosive 9 | . . . . 9 Electromagnetic . | . . . . . Robot Hit Streak 15 | 4 7 10 6 15 Robot Miss Streak 11 | 2 7 11 4 6 Penetration Max . | . . . . . Secondary Targets 6 | . 2 3 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 176 | 30 22 34 27 63 Core Hits 142 | 16 23 48 12 43 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 28 | . . . . 28 Impact . | . . . . . Slashing 28 | . . . . 28 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3836 | 301 261 542 566 2166 Guns 2235 | 301 261 468 564 641 Cannons . | . . . . . Explosions 813 | . . 74 . 739 Melee 786 | . . . . 786 Ramming 2 | . . . 2 . Kinetic 222 | 119 . . . 103 Thermal 2013 | 182 261 468 564 538 Explosive 813 | . . 74 . 739 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 786 | . . . . 786 Piercing . | . . . . . Highest Corruption 3 | . . . 2 3 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . 1 10 Message Errors 3 | . . . . 3 Matter Fused 3 | . . . 1 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 130 | . . 37 . 93 Projectiles . | . . . . . Explosions 58 | . . 37 . 21 Melee 72 | . . . . 72 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 173 | . . 62 1 110 Shots 3 | . . 1 . 2 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 504 | 40 491 189 504 163 Average Temperature 102 | 18 177 76 166 64 Received Heat Transfer 981 | . 60 81 495 345 Effects 6 | . 2 . 4 . Shutdowns 3 | . 2 . 1 . Energy Bleed 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . . 4 3 Heat Transferred 3433 | 425 315 560 1110 1023 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 88 | 100 100 16 100 100 Level 1 11 | . . 83 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 311 | 10 125 311 186 143 Initial 131 | . . 48 131 52 Average 66 | 1 41 237 133 27 Influence Increases 1324 | 55 165 443 205 456 Destroy 0b10 Robot/C 660 | . 100 260 100 200 Destroy 0b10 Robot/NC 135 | 55 5 5 5 65 Destroy Leader 222 | . 30 82 50 60 Successful Hack 27 | . . 12 5 10 Disable Machine 75 | . . 30 15 30 Destroy Structure 85 | . . 39 . 46 Lose Combat Pursuer 120 | . 30 15 30 45 Influence Decreases 1322 | 55 50 247 400 570 Entered New Map 311 | . . 67 180 64 Time Decay 721 | 55 50 160 140 316 Lost Part 290 | . . 20 80 190 Squads Dispatched 12 | . 2 1 2 7 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 8 | . 2 1 2 3 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 3 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 8 18 18 19 Peak Tracking Total 8 | . 5 6 8 4 Tactical Retreats 6 | . 1 1 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . 2 1 2 Max in Single Turn 2 | . . 2 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . . 1 1 3 Terminals 3 | . . . 1 2 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . . 3 6 6 Successful 8 | . . 1 2 5 Failed 7 | . . 2 4 1 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . . . 6 4 Fabricators . | . . . . . Repair Stations 5 | . . 3 . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . . 2 3 Open DSF 1 | . . . . 1 Terminal Index 1 | . . . 1 . Locate Traps 1 | . . . . 1 Reinforcement Status 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 1 . 2 Scan Component 2 | . . 1 . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 1 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 70 | . . . . 70 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 899 | 198 164 94 . 443 Terrain 862 | 195 164 94 . 409 Seismic 97 | 3 . . . 94 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2454 | 301 164 330 288 1371 Spaces Moved 1539 | 205 115 238 185 796 Core 200 | 2 . . 1 197 Treads 261 | . . . . 261 Legs 72 | . . . . 72 Wheels 740 | 203 115 238 184 . Hover . | . . . . . Flight 266 | . . . . 266 Fastest Speed 29 | 50 80 90 90 29 Average Speed 91 | 87 89 90 96 92 Slowest Speed 450 | 100 90 90 450 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 6 31 26 21 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 92 | . . 42 . 50 Melee . | . . . . . Projectile . | . . . . . AOE 92 | . . 42 . 50 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2322 | 274 157 313 252 1326 Wait 360 | . 3 20 26 311 Move 1535 | 204 114 237 184 796 Hop . | . . . . . Pick Up 77 | 19 9 13 4 32 Fast Attach 31 | 7 . 1 3 20 Attach 33 | . . 4 5 24 Detach 10 | . . 1 1 8 Swap 27 | 3 6 3 2 13 Drop 62 | 11 13 11 3 24 Fire 140 | 30 12 23 23 52 Melee 28 | . . . . 28 Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis 18 | . . . . 18 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 302 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 10) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Propulsion x2 546 | -9/Materials | Destroyed 7 combat bots 727 | -9/Materials | Discovered new exit (range 4) 796 | -9/Materials | Entered another Materials area 796 | -8/Materials | Evolved 2 slots: Utility x2 1069 | -8/Materials | Lost 4 parts (2n2u) 1070 | -8/Materials | Discovered new exit (range 14) 1084 | -8/Materials | Entered Factory 1084 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1084 | -7/Factory | Released all parts (7) 1400 | -7/Factory | Lost 5 parts (1p4u) 1699 | -7/Factory | Build established: Scavenger-Mutant 1989 | -7/Factory | Repaired Imp. Cesium-ion Thruster 2007 | -7/Factory | Cargo convoy interrupted 2297 | -7/Factory | Build established: Mutant 2327 | -7/Factory | Lost 5 parts (3n1u1w) 2397 | -7/Factory | Core integrity fell below 50% 2432 | -7/Factory | Core integrity fell below 20% 2455 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02392_ Imp. Carbon-fiber Leg destroyed. 02394_ Slug penetrates Garrison Access. 02395_ Energy Filter destroyed. 02396_ Knocked back. 02400_ Gatling Laser destroyed. 02400_ Knocked back. 02402_ Aluminum Leg destroyed. 02403_ Mic. Nuclear Core destroyed. 02403_ Critical hit (Blast). 02403_ Knocked back. 02404_ System corrupted: Substantial component data lost. 02422_ System corrupted: Heat flow error (+188). 02426_ Imp. Carbon-fiber Leg destroyed. 02426_ Knocked back. 02427_ Acquired 6 matter. 02428_ K-01 Serf cleans the Nuclear Reactor. 02431_ Penetrated by Slug. 02431_ Knocked back. 02436_ Lgt. Nuclear Core destroyed. 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"""???????????????### | | ?????????????????????# ?????????????????? | | ?????????????????????# ! ??????????????????? | | ?????????????????????##########??????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Cesium-ion Thruster | 80% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictSuperdenseReactor Manual? 0 Play Time 01:28:09 Cumulative 19.4 hours Start 2025.07.11 @ 18:15:20 End 2025.07.14 @ 18:59:28 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d959403a-6bf7-4656-81f7-2bf6c5743bc5