Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 18:35:01

Player: Rubbe

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (55)      275
Value Destroyed (1701)     1701
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-5)                 -5
              TOTAL SCORE: 5691

 Bonus
-------
High Alert Combat Kills    81
Follower Combat Kills      60
Friendly Fire              -146

 Cogmind 
---------
Core Integrity             0/850
Matter                     175/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
     Large Storage Unit
           Visual Processing Unit
           Visual Processing Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
           Heat Sink
  Improved Trap Scanner

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           Visual Processing Unit
           Visual Processing Unit
           Signal Interpreter
           System Shield
>          --- WEAPON -----------
           Particle Gun
           Plasma Cannon
           Plasma Cannon
     Light Cannon
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Fission Core
           Cryofiber Web
           Heat Sink
  Advanced Weight Redist. System
  Improved Trap Scanner
           Terrain Scan Processor
           Particle Charger
           Spread Laser
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   1   1   1   .   .   1   
  Weapon                   2    | .   .   .   1   .   1   .   .   .   
Parts Attached             70   | 7   11  2   7   20  4   5   .   14  
  Power                    10   | 1   1   .   2   2   .   .   .   4   
    Engine                 8    | 1   1   .   2   1   .   .   .   3   
    Core                   2    | .   .   .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 3   3   .   .   4   .   1   .   1   
    Treads                 7    | 1   2   .   .   4   .   .   .   .   
    Leg                    4    | 2   .   .   .   .   .   1   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   1   .   .   .   .   .   .   .   
  Utility                  18   | 1   2   1   1   5   2   1   .   5   
    Device                 7    | .   1   .   .   3   .   .   .   3   
    Storage                3    | 1   .   .   .   1   .   .   .   1   
    Processor              5    | .   1   .   1   1   1   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             2    | .   .   1   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   5   1   4   9   2   3   .   4   
    Energy Gun             7    | .   1   .   1   2   .   1   .   2   
    Energy Cannon          3    | .   .   .   .   .   .   1   .   2   
    Ballistic Gun          15   | 2   4   .   3   4   1   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   1   1   .   .   .   
    Launcher               3    | .   .   1   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   1   
Parts Lost                 32   | .   .   .   2   7   .   7   .   16  
  Power                    6    | .   .   .   1   1   .   .   .   4   
  Propulsion               6    | .   .   .   .   1   .   3   .   2   
  Utility                  9    | .   .   .   .   3   .   1   .   5   
  Weapon                   11   | .   .   .   1   2   .   3   .   5   
  Highest Loss Streak      16   | .   .   .   2   4   .   3   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   81  100 88  89  97  65  61  71  
  Engine                   4    | .   13  14  10  2   7   2   .   6   
  Core                     1    | .   .   .   .   4   .   .   .   .   
  Treads                   10   | .   14  28  22  24  23  4   .   .   
  Leg                      3    | .   3   .   .   .   .   5   7   5   
  Device                   2    | .   5   14  11  3   .   .   .   1   
  Storage                  7    | .   2   .   .   8   7   7   7   13  
  Processor                18   | .   8   2   10  18  23  23  23  18  
  Hackware                 1    | .   .   .   .   .   .   1   7   4   
  Protection               2    | .   .   11  11  2   7   1   .   .   
  Energy Gun               8    | .   6   14  5   8   7   9   7   7   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   7   
  Ballistic Gun            5    | .   21  2   7   12  13  1   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   5   7   7   4   
  Launcher                 1    | .   .   11  11  2   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 12  12  13  19  38  45  45  26  76  
  Greatest Support         60   | 20  40  40  40  60  60  60  3   24  
  Greatest Overweight (x)  25   | .   2   .   .   .   .   11  8   25  
  Average Overweight (x)   2    | .   .   .   .   .   .   4   8   17  
Largest Inventory Capacity 15   | 8   8   5   5   15  15  15  15  15  
  Average Capacity         13   | 6   5   5   5   14  15  15  15  15  
  Most Carried             15   | 5   6   5   5   15  13  10  7   10  
  Average Carried          7    | 3   4   4   3   10  10  8   7   6   
  Final Capacity           15   | 8   5   5   5   15  15  15  15  15  
  Final Carried            14   | 3   5   5   4   14  10  7   7   2   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 27% | Scavenger-Skirmisher
 17% | Mutant
 10% | Scavenger-Tank
  4% | Scavenger-Bomber
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
           Skirmisher | -9/Materials
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Matter Collected           1530 | 211 35  .   332 577 .   329 .   46  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1715 | .   84  .   279 956 .   301 .   95  
  Parts                    106  | .   8   .   32  56  .   9   .   1   
Haulers Intercepted        2    | .   .   .   1   1   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   14  .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  38   | .   1   .   6   22  .   7   .   2   
  Guns                     21   | .   .   .   1   14  .   4   .   2   
  Cannons                  3    | .   .   .   .   .   .   3   .   .   
  AOE                      14   | .   1   .   5   8   .   .   .   .   
Classes Destroyed          12   | .   3   .   5   3   .   1   .   .   
  Worker                   3    | .   .   .   2   1   .   .   .   .   
  Builder                  2    | .   1   .   .   1   .   .   .   .   
  Tunneler                 2    | .   .   .   2   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   .   
  Watcher                  5    | .   1   .   2   2   .   .   .   .   
  Swarmer                  7    | .   .   .   .   5   .   2   .   .   
  Grunt                    23   | .   1   .   4   13  .   3   .   2   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   5    | .   .   .   1   3   .   1   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | .   1   .   8   12  .   3   .   2   
  Combat Bots Only         8    | .   1   .   3   8   .   3   .   2   
Max Kills in Single Turn   4    | .   1   .   4   3   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   2   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        370  | .    23   .    18   98   .    88   .    143  
  Missed                   92   | .    7    .    8    22   .    23   .    32   
Damage Taken               4524 | .    171  .    147  1096 .    786  .    2324 
  Core                     1141 | .    43   .    22   98   .    125  .    853  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   28   | .    .    .    .    .    .    28   .    .    
Core Remaining (%)         88   | 100  .    82   94   82   .    .    82   .    
Volleys Fired              148  | .    23   .    18   65   .    25   .    17   
  Largest                  4    | .    2    .    3    3    .    4    .    4    
  Hottest                  260  | .    60   .    121  148  .    179  .    260  
Shots Fired                318  | .    43   .    29   151  .    72   .    23   
  Gun                      260  | .    43   .    12   138  .    50   .    17   
  Cannon                   28   | .    .    .    .    .    .    22   .    6    
  Launcher                 30   | .    .    .    17   13   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  164  | .    32   .    6    92   .    33   .    1    
  Thermal                  98   | .    .    .    5    32   .    39   .    22   
  Explosive                30   | .    .    .    17   13   .    .    .    .    
  Electromagnetic          26   | .    11   .    1    14   .    .    .    .    
  Robot Hit Streak         9    | .    6    .    4    7    .    5    .    9    
  Robot Miss Streak        6    | .    6    .    6    4    .    6    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    
Shots Hit Robots           174  | .    18   .    17   83   .    33   .    23   
  Core Hits                135  | .    6    .    23   74   .    17   .    15   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4528 | .    239  .    946  2457 .    532  .    354  
  Guns                     2109 | .    215  .    87   1210 .    392  .    205  
  Cannons                  285  | .    .    .    .    .    .    140  .    145  
  Explosions               2130 | .    24   .    859  1247 .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    .    .    .    4    
  Kinetic                  1091 | .    108  .    50   675  .    239  .    19   
  Thermal                  1197 | .    24   .    37   512  .    293  .    331  
  Explosive                1969 | .    .    .    859  1110 .    .    .    .    
  Electromagnetic          267  | .    107  .    .    160  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    4    5    .    .    .    .    
  Average Corruption       2    | .    .    .    3    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    6    4    .    .    .    .    
    Message Errors         3    | .    .    .    2    1    .    .    .    .    
    Matter Fused           2    | .    .    .    2    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    1    3    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            71   | .    .    .    30   41   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               71   | .    .    .    30   41   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      46   | .    .    .    31   15   .    .    .    .    
  Shots                    2    | .    .    .    1    1    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    .    .    .    .    2    
  Kicked                   1    | .    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        601  | .    58   .    245  468  .    518  .    601  
  Average Temperature      145  | .    18   .    80   98   .    195  .    301  
  Received Heat Transfer   2043 | .    96   .    54   477  .    255  .    1161 
  Effects                  26   | .    .    .    .    6    .    10   .    10   
    Shutdowns              2    | .    .    .    .    1    .    1    .    .    
    Energy Bleed           6    | .    .    .    .    2    .    3    .    1    
    Interference           6    | .    .    .    .    3    .    3    .    .    
    Matter Decay           3    | .    .    .    .    .    .    .    .    3    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    1    .    1    
    Damage (major)         4    | .    .    .    .    .    .    1    .    3    
    Damage (core)          2    | .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    .    .    
  Heat Transferred         1939 | .    .    .    45   654  .    703  .    537  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    2    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    2    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Peak Influence             582  | .   66  25  475 582 196 .   .   50  
  Initial                  200  | .   .   25  9   200 196 .   .   .   
  Average                  158  | .   17  25  253 346 196 .   .   2   
Maximum Alert Level        2    | .   .   .   2   2   .   .   .   .   
  Low Security (%)         61   | 100 100 100 42  8   100 .   .   100 
  Level 1                  24   | .   .   .   52  52  .   .   .   .   
  Level 2                  13   | .   .   .   5   38  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   2   5   .   .   .   1   
  Investigation            6    | .   1   .   1   4   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Distress Signals           1    | .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              58   | .   5   .   10  28  .   11  .   4   
  Peak Tracking Total      4    | .   3   .   3   4   .   3   .   3   
  Tactical Retreats        2    | .   .   .   .   1   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Traps Triggered            7    | .   3   .   2   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Machines Disabled          5    | .   1   .   3   1   .   .   .   .   
  Max in Single Turn       2    | .   1   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Machines Accessed          10   | .   1   .   2   7   .   .   .   .   
  Terminals                8    | .   1   .   2   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                38   | .   6   .   6   26  .   .   .   .   
  Successful               17   | .   2   .   1   14  .   .   .   .   
  Failed                   21   | .   4   .   5   12  .   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                33   | .   6   .   6   21  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   2   .   1   13  .   .   .   .   
  Record                   8    | .   1   .   .   7   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   2   7   .   .   .   .   
  Full Trace Events        10   | .   1   .   2   7   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   1   .   .   .   .   
  Highest-Rated Group      39   | .   .   39  39  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   15  7   .   .   .   .   
  Total Damage             252  | .   .   .   166 86  .   .   .   .   
  Kills                    4    | .   .   .   3   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               4304 | 76   262  112  332  845  57   1657 135  828  
Spaces Moved               1414 | 55   133  68   171  371  34   470  31   81   
  Core                     364  | 10   .    .    .    .    .    250  31   73   
  Treads                   855  | 3    57   68   171  371  34   151  .    .    
  Legs                     137  | 42   18   .    .    .    .    69   .    8    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   58   | .    58   .    .    .    .    .    .    .    
  Fastest Speed            40   | 50   40   160  160  160  160  160  450  190  
  Average Speed            264  | 109  134  160  160  160  160  335  450  938  
  Slowest Speed            1300 | 160  200  160  160  160  160  600  450  1300 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 5    30   21   24   35   2    71   11   2    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          233  | .    4    .    133  96   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      233  | .    4    .    133  96   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Total                      1699 | 70  179 71  204 484 37  502 30  122 
  Wait                     .    | .   .   .   .   .   .   .   .   .   
  Move                     1406 | 54  132 67  170 370 33  469 30  81  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  58   | 9   9   1   6   23  .   2   .   8   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   44   | 6   5   1   4   7   4   5   .   12  
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     26   | 1   6   1   3   13  .   .   .   2   
  Drop                     15   | .   4   1   3   6   .   1   .   .   
  Fire                     148  | .   23  .   18  65  .   25  .   17  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   1   
  Kick                     1    | .   .   .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 15)
   77 | -11/Scrapyard  | Entered Materials
  296 | -10/Materials  | Discovered new exit (range 9)
  313 | -10/Materials  | Build established: Mutant
  339 | -10/Materials  | Entered Mines
  343 | -10/Mines      | Learned location of Zion (-7)
  349 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  412 | -10/Mines      | Discovered new exit (range 11)
  451 | -10/Mines      | Entered Materials
  451 | -9/Materials   | Accompanied by 2 allies
  451 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  456 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  696 | -9/Materials   | Discovered new exit (range 17)
  783 | -9/Materials   | Entered another Materials area
  783 | -8/Materials   | Accompanied by 1 ally
  783 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1381 | -8/Materials   | Destroyed 8 combat bots
 1386 | -8/Materials   | Lost 4 parts (1p1n1u1w)
 1601 | -8/Materials   | Discovered new exit (range 18)
 1627 | -8/Materials   | Identified exit to Factory
 1628 | -8/Materials   | Entered Factory
 1628 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1671 | -7/Factory     | Discovered new exit (range 10)
 1684 | -7/Factory     | Identified exit to Lower Caves
 1685 | -7/Factory     | Entered Lower Caves
 1692 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 1937 | -7/Lower Caves | Build established: Scavenger-Tank
 1976 | -7/Lower Caves | Lost 3 parts (2n1u)
 2487 | -7/Lower Caves | Build established: Scavenger-Mutant
 2553 | -7/Lower Caves | Learned Factory stockpile data
 3279 | -7/Lower Caves | Discovered new exit (range 12)
 3337 | -7/Lower Caves | Identified exit to Lower Caves
 3342 | -7/Lower Caves | Entered another Lower Caves area
 3450 | -7/Lower Caves | Discovered new exit (range 4)
 3459 | -7/Lower Caves | Identified exit to Factory
 3477 | -7/Lower Caves | Entered Factory
 3477 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3760 | -6/Factory     | Build established: Scavenger-Skirmisher
 4232 | -6/Factory     | Core integrity fell below 50%
 4282 | -6/Factory     | Core integrity fell below 20%
 4305 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Internal heat damage averted by Cryofiber Web.
Overheating: Visual Processing Unit damaged
  (-3).
K-01 Serf collects debris.
Power failure averted by Cryofiber Web. <x5>
K-01 Serf collects debris. <x2>
Power failure averted by Cryofiber Web.
Fission Core destroyed.
Overheating: Matter decay (-34).
K-01 Serf collects debris.
Lgt. Angular Momentum Engine destroyed.
Acquired Carbon-fiber Leg.
Particle Charger destroyed.
Kicked K-01 Serf.
Carbon-fiber Leg destroyed.
Critical hit (Burn: +37). <x2>
Cryofiber Web destroyed.
Adv. Weight Redist. System destroyed.
Critical hit (Burn: +37). <x2>
Slammed into G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
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| ?????????          #     ########+#######????????? |
| ????????           #k                   +????????? |
| ????????????       +   %   A      #??????????????? |
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| ??????????????????#    ##     #?# #??????????????? |
| ??????????????????#    ## " " #?# #??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          31
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       85
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             150
Resistance: TH             10
Evasion (%)                55
Recoil Reduction           3
Particle Charging          15
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance
Remodeling
Tourist

 Challenges 
------------
None

 Game 
------
Seed              DiametricModifiedShifter
  Manual?         0
Play Time         00:33:39
  Cumulative      2.0 hours
  Start           2024.04.28 @ 18:02:04
  End             2024.04.28 @ 18:35:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a7c5f96-1bd7-441c-86cb-9f811e208ddf