Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 18:35:01 Player: Rubbe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1701) 1701 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-5) -5 TOTAL SCORE: 5691 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 60 Friendly Fire -146 Cogmind --------- Core Integrity 0/850 Matter 175/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Visual Processing Unit Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Heat Sink Improved Trap Scanner Peak State ------------ > --- POWER ------------ Light Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Visual Processing Unit Signal Interpreter System Shield > --- WEAPON ----------- Particle Gun Plasma Cannon Plasma Cannon Light Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Cryofiber Web Heat Sink Advanced Weight Redist. System Improved Trap Scanner Terrain Scan Processor Particle Charger Spread Laser [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . 1 1 1 . . 1 Weapon 2 | . . . 1 . 1 . . . Parts Attached 70 | 7 11 2 7 20 4 5 . 14 Power 10 | 1 1 . 2 2 . . . 4 Engine 8 | 1 1 . 2 1 . . . 3 Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 12 | 3 3 . . 4 . 1 . 1 Treads 7 | 1 2 . . 4 . . . . Leg 4 | 2 . . . . . 1 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . 1 . . . . . . . Utility 18 | 1 2 1 1 5 2 1 . 5 Device 7 | . 1 . . 3 . . . 3 Storage 3 | 1 . . . 1 . . . 1 Processor 5 | . 1 . 1 1 1 . . 1 Hackware 1 | . . . . . . 1 . . Protection 2 | . . 1 . . 1 . . . Artifact . | . . . . . . . . . Weapon 30 | 2 5 1 4 9 2 3 . 4 Energy Gun 7 | . 1 . 1 2 . 1 . 2 Energy Cannon 3 | . . . . . . 1 . 2 Ballistic Gun 15 | 2 4 . 3 4 1 1 . . Ballistic Cannon 2 | . . . . 1 1 . . . Launcher 3 | . . 1 . 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 Parts Lost 32 | . . . 2 7 . 7 . 16 Power 6 | . . . 1 1 . . . 4 Propulsion 6 | . . . . 1 . 3 . 2 Utility 9 | . . . . 3 . 1 . 5 Weapon 11 | . . . 1 2 . 3 . 5 Highest Loss Streak 16 | . . . 2 4 . 3 . 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 75 | . 81 100 88 89 97 65 61 71 Engine 4 | . 13 14 10 2 7 2 . 6 Core 1 | . . . . 4 . . . . Treads 10 | . 14 28 22 24 23 4 . . Leg 3 | . 3 . . . . 5 7 5 Device 2 | . 5 14 11 3 . . . 1 Storage 7 | . 2 . . 8 7 7 7 13 Processor 18 | . 8 2 10 18 23 23 23 18 Hackware 1 | . . . . . . 1 7 4 Protection 2 | . . 11 11 2 7 1 . . Energy Gun 8 | . 6 14 5 8 7 9 7 7 Energy Cannon 1 | . . . . . . . . 7 Ballistic Gun 5 | . 21 2 7 12 13 1 . . Ballistic Cannon 4 | . . . . . 5 7 7 4 Launcher 1 | . . 11 11 2 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 76 | 12 12 13 19 38 45 45 26 76 Greatest Support 60 | 20 40 40 40 60 60 60 3 24 Greatest Overweight (x) 25 | . 2 . . . . 11 8 25 Average Overweight (x) 2 | . . . . . . 4 8 17 Largest Inventory Capacity 15 | 8 8 5 5 15 15 15 15 15 Average Capacity 13 | 6 5 5 5 14 15 15 15 15 Most Carried 15 | 5 6 5 5 15 13 10 7 10 Average Carried 7 | 3 4 4 3 10 10 8 7 6 Final Capacity 15 | 8 5 5 5 15 15 15 15 15 Final Carried 14 | 3 5 5 4 14 10 7 7 2 Class Distribution -------------------- 33% | Scavenger-Mutant 27% | Scavenger-Skirmisher 17% | Mutant 10% | Scavenger-Tank 4% | Scavenger-Bomber 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1530 | 211 35 . 332 577 . 329 . 46 Remotely . | . . . . . . . . . Salvage Created 1715 | . 84 . 279 956 . 301 . 95 Parts 106 | . 8 . 32 56 . 9 . 1 Haulers Intercepted 2 | . . . 1 1 . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 38 | . 1 . 6 22 . 7 . 2 Guns 21 | . . . 1 14 . 4 . 2 Cannons 3 | . . . . . . 3 . . AOE 14 | . 1 . 5 8 . . . . Classes Destroyed 12 | . 3 . 5 3 . 1 . . Worker 3 | . . . 2 1 . . . . Builder 2 | . 1 . . 1 . . . . Tunneler 2 | . . . 2 . . . . . Hauler 2 | . . . 1 1 . . . . Recycler 2 | . . . . 2 . . . . Watcher 5 | . 1 . 2 2 . . . . Swarmer 7 | . . . . 5 . 2 . . Grunt 23 | . 1 . 4 13 . 3 . 2 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . 1 . . . . . Sentry 5 | . . . 1 3 . 1 . . Hunter 1 | . . . . 1 . . . . Thug 1 | . . . . 1 . . . . Best Kill Streak 12 | . 1 . 8 12 . 3 . 2 Combat Bots Only 8 | . 1 . 3 8 . 3 . 2 Max Kills in Single Turn 4 | . 1 . 4 3 . 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . 2 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 370 | . 23 . 18 98 . 88 . 143 Missed 92 | . 7 . 8 22 . 23 . 32 Damage Taken 4524 | . 171 . 147 1096 . 786 . 2324 Core 1141 | . 43 . 22 98 . 125 . 853 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 28 | . . . . . . 28 . . Core Remaining (%) 88 | 100 . 82 94 82 . . 82 . Volleys Fired 148 | . 23 . 18 65 . 25 . 17 Largest 4 | . 2 . 3 3 . 4 . 4 Hottest 260 | . 60 . 121 148 . 179 . 260 Shots Fired 318 | . 43 . 29 151 . 72 . 23 Gun 260 | . 43 . 12 138 . 50 . 17 Cannon 28 | . . . . . . 22 . 6 Launcher 30 | . . . 17 13 . . . . Special . | . . . . . . . . . Kinetic 164 | . 32 . 6 92 . 33 . 1 Thermal 98 | . . . 5 32 . 39 . 22 Explosive 30 | . . . 17 13 . . . . Electromagnetic 26 | . 11 . 1 14 . . . . Robot Hit Streak 9 | . 6 . 4 7 . 5 . 9 Robot Miss Streak 6 | . 6 . 6 4 . 6 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 174 | . 18 . 17 83 . 33 . 23 Core Hits 135 | . 6 . 23 74 . 17 . 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4528 | . 239 . 946 2457 . 532 . 354 Guns 2109 | . 215 . 87 1210 . 392 . 205 Cannons 285 | . . . . . . 140 . 145 Explosions 2130 | . 24 . 859 1247 . . . . Melee . | . . . . . . . . . Ramming 4 | . . . . . . . . 4 Kinetic 1091 | . 108 . 50 675 . 239 . 19 Thermal 1197 | . 24 . 37 512 . 293 . 331 Explosive 1969 | . . . 859 1110 . . . . Electromagnetic 267 | . 107 . . 160 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 4 5 . . . . Average Corruption 2 | . . . 3 2 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . 6 4 . . . . Message Errors 3 | . . . 2 1 . . . . Matter Fused 2 | . . . 2 . . . . . Heat Flow Errors 1 | . . . 1 . . . . . Data Loss (minor) 4 | . . . 1 3 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 71 | . . . 30 41 . . . . Projectiles . | . . . . . . . . . Explosions 71 | . . . 30 41 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 46 | . . . 31 15 . . . . Shots 2 | . . . 1 1 . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . 2 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 601 | . 58 . 245 468 . 518 . 601 Average Temperature 145 | . 18 . 80 98 . 195 . 301 Received Heat Transfer 2043 | . 96 . 54 477 . 255 . 1161 Effects 26 | . . . . 6 . 10 . 10 Shutdowns 2 | . . . . 1 . 1 . . Energy Bleed 6 | . . . . 2 . 3 . 1 Interference 6 | . . . . 3 . 3 . . Matter Decay 3 | . . . . . . . . 3 Short Circuit 1 | . . . . . . 1 . . Damage (minor) 2 | . . . . . . 1 . 1 Damage (major) 4 | . . . . . . 1 . 3 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . Heat Transferred 1939 | . . . 45 654 . 703 . 537 Parts Sabotaged . | . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . . 2 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 582 | . 66 25 475 582 196 . . 50 Initial 200 | . . 25 9 200 196 . . . Average 158 | . 17 25 253 346 196 . . 2 Maximum Alert Level 2 | . . . 2 2 . . . . Low Security (%) 61 | 100 100 100 42 8 100 . . 100 Level 1 24 | . . . 52 52 . . . . Level 2 13 | . . . 5 38 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . 2 5 . . . 1 Investigation 6 | . 1 . 1 4 . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . 1 1 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 58 | . 5 . 10 28 . 11 . 4 Peak Tracking Total 4 | . 3 . 3 4 . 3 . 3 Tactical Retreats 2 | . . . . 1 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 7 | . 3 . 2 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 5 | . 1 . 3 1 . . . . Max in Single Turn 2 | . 1 . 2 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 10 | . 1 . 2 7 . . . . Terminals 8 | . 1 . 2 5 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 38 | . 6 . 6 26 . . . . Successful 17 | . 2 . 1 14 . . . . Failed 21 | . 4 . 5 12 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 33 | . 6 . 6 21 . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 2 . 1 13 . . . . Record 8 | . 1 . . 7 . . . . Prototype ID Bank 2 | . . . 1 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Transport Status 1 | . . . . 1 . . . . Investigation Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . 2 7 . . . . Full Trace Events 10 | . 1 . 2 7 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 1 . . . . Highest-Rated Group 39 | . . 39 39 31 . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 22 | . . . 15 7 . . . . Total Damage 252 | . . . 166 86 . . . . Kills 4 | . . . 3 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 4304 | 76 262 112 332 845 57 1657 135 828 Spaces Moved 1414 | 55 133 68 171 371 34 470 31 81 Core 364 | 10 . . . . . 250 31 73 Treads 855 | 3 57 68 171 371 34 151 . . Legs 137 | 42 18 . . . . 69 . 8 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 58 | . 58 . . . . . . . Fastest Speed 40 | 50 40 160 160 160 160 160 450 190 Average Speed 264 | 109 134 160 160 160 160 335 450 938 Slowest Speed 1300 | 160 200 160 160 160 160 600 450 1300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 5 30 21 24 35 2 71 11 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 233 | . 4 . 133 96 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 233 | . 4 . 133 96 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 1699 | 70 179 71 204 484 37 502 30 122 Wait . | . . . . . . . . . Move 1406 | 54 132 67 170 370 33 469 30 81 Hop . | . . . . . . . . . Pick Up 58 | 9 9 1 6 23 . 2 . 8 Fast Attach . | . . . . . . . . . Attach 44 | 6 5 1 4 7 4 5 . 12 Detach . | . . . . . . . . . Swap 26 | 1 6 1 3 13 . . . 2 Drop 15 | . 4 1 3 6 . 1 . . Fire 148 | . 23 . 18 65 . 25 . 17 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered Mines 343 | -10/Mines | Learned location of Zion (-7) 349 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 412 | -10/Mines | Discovered new exit (range 11) 451 | -10/Mines | Entered Materials 451 | -9/Materials | Accompanied by 2 allies 451 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 456 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 696 | -9/Materials | Discovered new exit (range 17) 783 | -9/Materials | Entered another Materials area 783 | -8/Materials | Accompanied by 1 ally 783 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1381 | -8/Materials | Destroyed 8 combat bots 1386 | -8/Materials | Lost 4 parts (1p1n1u1w) 1601 | -8/Materials | Discovered new exit (range 18) 1627 | -8/Materials | Identified exit to Factory 1628 | -8/Materials | Entered Factory 1628 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1671 | -7/Factory | Discovered new exit (range 10) 1684 | -7/Factory | Identified exit to Lower Caves 1685 | -7/Factory | Entered Lower Caves 1692 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1937 | -7/Lower Caves | Build established: Scavenger-Tank 1976 | -7/Lower Caves | Lost 3 parts (2n1u) 2487 | -7/Lower Caves | Build established: Scavenger-Mutant 2553 | -7/Lower Caves | Learned Factory stockpile data 3279 | -7/Lower Caves | Discovered new exit (range 12) 3337 | -7/Lower Caves | Identified exit to Lower Caves 3342 | -7/Lower Caves | Entered another Lower Caves area 3450 | -7/Lower Caves | Discovered new exit (range 4) 3459 | -7/Lower Caves | Identified exit to Factory 3477 | -7/Lower Caves | Entered Factory 3477 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3760 | -6/Factory | Build established: Scavenger-Skirmisher 4232 | -6/Factory | Core integrity fell below 50% 4282 | -6/Factory | Core integrity fell below 20% 4305 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Internal heat damage averted by Cryofiber Web. Overheating: Visual Processing Unit damaged (-3). K-01 Serf collects debris. Power failure averted by Cryofiber Web. K-01 Serf collects debris. Power failure averted by Cryofiber Web. Fission Core destroyed. Overheating: Matter decay (-34). K-01 Serf collects debris. Lgt. Angular Momentum Engine destroyed. Acquired Carbon-fiber Leg. Particle Charger destroyed. Kicked K-01 Serf. Carbon-fiber Leg destroyed. Critical hit (Burn: +37). Cryofiber Web destroyed. Adv. Weight Redist. System destroyed. Critical hit (Burn: +37). Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ????????????????????? ???????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????/ ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# +???????????????????????? | | ????????????? ????# #???????????????????????? | | ?????????????? ??#t #???????????????????????? | | ?????????? ??? ??# #???????????????????????? | | ????????? ? ?# R#???????????????????????? | | ????????? # ########+#######????????? | | ???????? #k +????????? | | ???????????? + % A #??????????????? | | ???????????????????# A #??????????????? | | ???????????????????# #??????????????? | | ????????????######## """ #??????????????? | | ????????????# """ #??????????????? | | ????????????# """ #??????????????? | | ????????????# !#??????????????? | | ????????????# """ #??????????????? | | ????????????# """ #??????????????? | | ????????????# ###### @ """ #??????????????? | | ????????????# # #gg #??????????????? | | ????????????####### +% #??????????????? | | ??????????????????# ####+##### #??????????????? | | ??????????????????# ## #?# #??????????????? | | ??????????????????# ## " " #?# #??????????????? | | ??????????????????# ## " " #?# #??????????????? | | ??????????????????# ## " " #?# #??????????????? | | ??????????????????# ## " " #?# #??????????????? | | ??????????????????# ## " " #?? #??????????????? | | ??????????????????####### " " #?? #??????????????? | | ????????????????????????# " " #?? #??????????????? | | ????????????????????????# " " #?? ??????????????? | | ????????????????????????# " " #?? ??????????????? | | ????????????????????????# #?? ??????????????? | | ????????????????????????# #?? ??????????????? | | ????????????????????????#######?? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 85 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 3 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Remodeling Tourist Challenges ------------ None Game ------ Seed DiametricModifiedShifter Manual? 0 Play Time 00:33:39 Cumulative 2.0 hours Start 2024.04.28 @ 18:02:04 End 2024.04.28 @ 18:35:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7a7c5f96-1bd7-441c-86cb-9f811e208ddf