Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.30 @ 16:16:00 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1132) 1132 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 3872 Bonus ------- Follower Combat Kills 70 Cogmind --------- Core Integrity 237/550 Matter 242/300 Energy 98/100 System Corruption 0% Temperature Warning (321) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Structural Scanner Makeshift Transmission Jammer > --- WEAPON (3) ------- Heavy EM Shotgun Light Assault Rifle > --- INVENTORY (25) --- Light Deuterium Engine Light Nuclear Core Advanced Treads Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Improved Sensor Array Faulty Experimental Sensor Array Improved Signal Interpreter Makeshift Transmission Jammer Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Heavy EM Shotgun Heavy Particle Cannon High-powered Shotgun Assault Cannon Flak Cannon AWS/Autocannon Shock Bomb Launcher Makeshift Hammer Makeshift Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Structural Scanner Makeshift Transmission Jammer Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Light Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Advanced Treads Armored Wheel Improved Heat Sink Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Makeshift Transmission Jammer Reaction Control System Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Heavy EM Shotgun Makeshift Laser Heavy Particle Cannon High-powered Shotgun Flak Cannon AWS/Autocannon Shock Bomb Launcher Makeshift Hammer Makeshift Axe [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Makeshift Transmission Jammer Device Makeshift Transmission Jammer Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Makeshift Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 45 | 7 2 3 9 . 24 Power 7 | 1 . 1 1 . 4 Engine 6 | 1 . . 1 . 4 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 15 | 2 . 1 4 . 8 Treads 3 | 2 . 1 . . . Leg 3 | . . . 2 . 1 Wheel 9 | . . . 2 . 7 Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 . . 2 . 4 Device 3 | 1 . . 1 . 1 Storage 4 | 1 . . 1 . 2 Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 15 | 2 2 1 2 . 8 Energy Gun 4 | 1 . . . . 3 Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 2 1 1 . 4 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 16 | . . 3 . . 13 Power 3 | . . . . . 3 Propulsion 6 | . . 2 . . 4 Utility 2 | . . 1 . . 1 Weapon 5 | . . . . . 5 Highest Loss Streak 4 | . . 1 . . 4 To Critical Strikes . | . . . . . . Average Backups 10 | 3 6 7 8 8 14 Power . | . 1 1 . . 1 Propulsion 1 | 1 2 2 1 . . Utility 4 | . 2 3 3 2 6 Weapon 4 | . 1 1 3 5 6 Tool/Special . | . . . . . . Unused Backups 30 | . . 2 2 . 26 Power 5 | . . 1 . . 4 Propulsion 4 | . . . . . 4 Utility 12 | . . . 2 . 10 Weapon 9 | . . 1 . . 8 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 99 85 85 100 86 Engine 8 | . 14 6 8 14 8 Core 2 | . . 7 5 . . Treads 7 | . 27 23 4 . . Leg 7 | . . . 12 28 4 Wheel 8 | . . . 6 . 17 Device 9 | . 14 4 2 14 15 Storage 12 | . 14 14 16 14 9 Protection 2 | . . . . . 6 Energy Gun 1 | . 7 . . . 2 Ballistic Gun 22 | . 20 28 20 28 20 Slashing Weapon 2 | . . . 7 . 1 Peak Build Rating 36 | 7 7 8 20 20 36 Average Rating 17 | 4 6 7 12 20 28 On Entrance 10 | . 7 7 7 20 20 Naked Turns . | . . . . . . Heaviest Build 109 | 14 14 13 24 22 109 Greatest Support 40 | 40 40 40 30 30 38 Greatest Overweight (x) 6 | . . . 6 . 4 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 10 10 25 Average Capacity 12 | 7 8 8 9 10 18 Most Carried 25 | 5 8 8 10 10 25 Average Carried 11 | 3 6 7 9 10 16 Final Capacity 25 | 8 8 8 10 10 25 Final Carried 25 | 4 7 8 10 10 25 Class Distribution -------------------- 52% | Mutant 22% | Scavenger-Tank 18% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1267 | 232 143 179 72 . 641 Remotely . | . . . . . . Salvage Created 1423 | 26 147 190 231 . 829 Parts 89 | 4 12 13 13 . 47 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | 1 . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 27 | . 3 6 . . 18 Melee 1 | . . . . . 1 Guns 23 | . 3 6 . . 14 AOE 3 | . . . . . 3 Classes Destroyed 10 | 1 2 1 . . 6 Worker 2 | . . . . . 2 Builder 2 | . . . . . 2 Tunneler 1 | 1 . . . . . Hauler 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 4 | . 2 . . . 2 Swarmer 6 | . . 2 . . 4 Grunt 15 | . 3 4 . . 8 Sentry 4 | . . . . . 4 Hunter 2 | . . . . . 2 Best Kill Streak 5 | 1 4 2 . . 5 Combat Bots Only 3 | . 3 2 . . 3 Max Kills in Single Turn 3 | 1 1 1 . . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 228 | . 10 70 . . 148 Missed 46 | . 1 16 . . 29 Hits 182 | . 9 54 . . 119 Projectile 182 | . 9 54 . . 119 Critical Strikes 4 | . . . . . 4 Damage Taken 2539 | . 99 611 . . 1829 Core 478 | . 24 141 . . 313 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 . . . 34 . Volleys Fired 122 | 5 9 34 . . 74 Largest 3 | 2 2 2 . . 3 Hottest 98 | 60 40 40 . . 98 Shots Fired 262 | 10 18 68 . . 166 Gun 257 | 10 18 68 . . 161 Cannon . | . . . . . . Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 233 | 5 18 68 . . 142 Thermal 13 | . . . . . 13 Explosive 5 | . . . . . 5 Electromagnetic 11 | 5 . . . . 6 Robot Hit Streak 15 | 3 5 15 . . 10 Robot Miss Streak 4 | 3 2 4 . . 3 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 188 | 4 11 46 13 . 114 Core Hits 83 | 2 10 17 5 . 49 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 4 | 1 . . . . 3 Burn 1 | . . . . . 1 Destroy 3 | 1 . . . . 2 Melee Attacks 16 | . . . 13 . 3 Impact . | . . . . . . Slashing 16 | . . . 13 . 3 Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3900 | 34 93 377 949 . 2447 Guns 2141 | 34 93 377 . . 1637 Cannons . | . . . . . . Explosions 686 | . . . . . 686 Melee 1073 | . . . 949 . 124 Ramming . | . . . . . . Kinetic 1838 | 19 93 377 . . 1349 Thermal 189 | . . . . . 189 Explosive 630 | . . . . . 630 Electromagnetic 170 | 15 . . . . 155 Impact . | . . . . . . Slashing 1073 | . . . 949 . 124 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 146 | . . . 86 . 60 Projectiles . | . . . . . . Explosions 60 | . . . . . 60 Melee 86 | . . . 86 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 44 | . . . . . 44 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 294 | 20 12 44 . . 294 Average Temperature 34 | 13 9 16 . . 44 Received Heat Transfer 1023 | . 54 276 . . 693 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 420 | . . . . . 420 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level 1 | . . . . . 1 Low Security (%) 75 | 100 100 100 . 100 58 Level 1 24 | . . . . . 41 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 266 | 5 75 75 . . 266 Initial 17 | . . 17 . . . Average 80 | . 17 31 . . 123 Influence Increases 1064 | 5 99 195 15 . 750 Destroy 0b10 Robot/C 580 | . 60 120 . . 400 Destroy 0b10 Robot/NC 75 | 5 10 . 15 . 45 Destroy Leader 142 | . 14 30 . . 98 Allied During Kill 7 | . . . . . 7 Successful Hack 20 | . . . . . 20 Disable Machine 30 | . . . . . 30 Destroy Structure 30 | . . . . . 30 Lose Combat Pursuer 180 | . 15 45 . . 120 Influence Decreases 863 | 5 54 203 52 . 549 Entered New Map 65 | . . 28 37 . . Time Decay 626 | 5 54 158 15 . 394 Lost Part 112 | . . 17 . . 95 Lost Ally 60 | . . . . . 60 Squads Dispatched 3 | . 1 . . . 2 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . 2 . . . 1 Communications Jammed 20 | . . . . . 20 Distress Signals 20 | . . . . . 20 Times Spotted 51 | . 9 9 . . 33 Peak Tracking Total 7 | . 5 5 . . 7 Tactical Retreats 6 | . 1 2 . . 3 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 7 | . . . 2 . 5 Terminals 5 | . . . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . . . 2 . 13 Successful 6 | . . . 2 . 4 Failed 9 | . . . . . 9 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 12 | . . . 1 . 11 Terminals 13 | . . . . . 13 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . 2 . 2 Record 1 | . . . 1 . . Robot Analysis 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . . 2 Terminals 2 | . . . . . 2 Botnet 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . . . 5 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 4 | . . . 4 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 4 | . . . 4 . . Largest Group 4 | . . . 4 4 4 Highest-Rated Group 45 | . . . 45 45 45 Highest-Rated Ally 21 | . . . 21 21 21 Total Orders . | . . . . . . Ally Attacks 27 | . . . . . 27 Total Damage 280 | . . . . . 280 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 1865 | 1 262 135 149 133 1185 Structural 906 | . . . . . 906 Seismic 398 | 1 262 135 . . . Jamming 1094 | . . . 149 133 812 Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3145 | 91 262 405 1016 133 1238 Spaces Moved 1898 | 54 143 190 747 80 684 Core 24 | 23 . . 1 . . Treads 560 | 31 143 190 196 . . Legs 516 | . . . 326 80 110 Wheels 798 | . . . 224 . 574 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 90 120 86 Average Speed 130 | 113 160 160 123 120 126 Slowest Speed 350 | 160 160 160 350 120 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 35 37 90 27 58 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 28 | . . . . . 28 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 26 | . . . . . 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2349 | 75 162 239 830 117 926 Wait 133 | . 1 5 14 36 77 Move 1893 | 53 142 189 746 79 684 Hop . | . . . . . . Pick Up 70 | 10 6 4 8 1 41 Fast Attach 9 | 1 . . 3 . 5 Attach 25 | 6 3 1 2 . 13 Detach . | . . . . . . Swap 18 | . . 2 4 . 12 Drop 32 | . 1 4 9 1 17 Fire 122 | 5 9 34 . . 74 Melee 16 | . . . 13 . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 31 | . . . 31 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 92 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 11) 319 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered Mines 514 | -10/Mines | Core integrity fell below 50% 532 | -10/Mines | Discovered new exit (range 13) 582 | -10/Mines | Learned Materials terminal intel 587 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 753 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 753 | -10/Mines | Discovered new exit (range 5) 759 | -10/Mines | Entered Exiles 759 | -10/Exiles | Found Exiles lab destroyed 923 | -10/Exiles | Opened EX-Vault 1232 | -10/Exiles | Learned location of Zion (-6) 1625 | -10/Exiles | Found AWS/Autocannon 1753 | -10/Exiles | Discovered new exit (range 12) 1775 | -10/Exiles | Entered Mines 1775 | -9/Mines | Accompanied by 4 allies 1798 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1801 | -9/Mines | Found Prototype Device 1890 | -9/Mines | Discovered new exit (range 5) 1908 | -9/Mines | Entered Materials 1908 | -8/Materials | Accompanied by 4 allies 1908 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1909 | -8/Materials | Loaded intel: 12 terminal locations 1917 | -8/Materials | Build established: Scavenger-Mutant 2028 | -8/Materials | Lost 3 allies 2032 | -8/Materials | Lost 3 parts (1p1n1w) 2221 | -8/Materials | Lost 4 parts (1p1n2w) 2498 | -8/Materials | Discovered new exit (range 3) 2645 | -8/Materials | Build established: Scavenger-Tank 3137 | -8/Materials | Core integrity fell below 50% 3146 | -8/Materials | Self-destructed Last Messages --------------- 03129_ Chain reaction triggered in Lgt. Nuclear Core. 03129_ Gauss Rifle destroyed. 03129_ Destroyed Gauss Rifle. 03130_ W-25 Informer distress signal jammed. 03138_ Destroyed Aluminum Leg. 03138_ W-25 Informer distress signal jammed. 03140_ Critical hit (Burn: +37). 03140_ W-25 Informer distress signal jammed. 03141_ Overheating: Energy bleed (-40). 03141_ Imp. Heat Sink fried. 03141_ G-47 Trooper destroyed. 03141_ W-25 Informer destroyed. 03141_ Switching to secondary target: Y-45 Defender. 03143_ K-01 Serf collects debris. 03144_ Imp. Ion Engine destroyed. 03144_ Hrd. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | # # """"""" ### ##??# #??????? | | # ############# ##??# #??????? | | # [ ##??# +?""???? | | + ##??# #?"T???? | | # ^ ##??? #?""???? | | ######## ############# ##??? #??????? | | ######## # # ##??? #??????? | | ######## # # ##??? ???????? | | ###############% # + ##?????????????? | | [ # # ##????????"????? | | # # ##????????T????? | | # # ##????????"????? | | # ################+####+##### ####???????????? | | # ############# ! ## ##### ####???????????? | | # ## ########## ==! # ??????????? | | # ####### # ! + ??????????? | | # # [* # """ ??????????? | | # # = # g""" #######???????????? | | # # # """ #######???????????? | | # ##### # """ # ##????????????????? | | # ####### ### """ # # ????????????????? | | # [ ####### ### """ # "T" # ????????????????? | | # #######+### ; Y # ????????????????? | | # # #######;=%* k # ????????????????? | | % # #######;=%;; # ????????????????? | | #### # ## @ ; # ????????????????? | | #### # ## ! ;g # ????????????????? | | #?## # ## gg # ????????????????? | | #?## + ## # # ????????????????? | | #?## # ## # # ????????????????? | | #### !# ## # # ????????????????? | | #### ############ # # ????????????????? | | ### * ########### # ##????????????????? | | *%!##???????############ ????????????????? | | ! ##???????############ ????????????????? | | ### ##?????????????????## ???????????????? | | #########?????????????????## ?????????????? | | ?########?????????????????## #####?????????????? | | ???????????????????????????? #####?????????????? | | #??????????????????????????? ##????????????????? | | #??????????????????????????? ##????????????????? | | #??????????????????????????? ##????????????????? | | #??????????????????????????? ##????????????????? | | #??????????????????????????? ##????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellStealthMultitool Manual? 0 Play Time 00:19:58 Cumulative 234.7 hours Start 2025.08.30 @ 15:58:16 End 2025.08.30 @ 16:16:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 346 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 81 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 699ba57f-e6a5-4df0-99bc-95565877b37e