Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 22:44:11 Player: aoab Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (484) 484 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2184 Bonus ------- None Cogmind --------- Core Integrity 237/550 Matter 7/300 Energy 94/100 System Corruption 0% Temperature Cool (18) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Medium Storage Unit > --- WEAPON (3) ------- Assault Rifle > --- INVENTORY (10) --- Improved Heat Sink Core Shielding Medium Laser Advanced Assault Cannon Axe Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Core Shielding > --- WEAPON ----------- Light Assault Rifle Advanced Assault Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Melee Analysis Suite Melee Analysis Suite Medium Laser Assault Rifle Assault Cannon Axe [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Storage Small Storage Unit Protection Core Shielding Weapon Grenade Launcher Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 24 | 5 5 7 7 Power 6 | 2 . 3 1 Engine 6 | 2 . 3 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | . 2 . 4 Treads . | . . . . Leg 2 | . 2 . . Wheel . | . . . . Hover 1 | . . . 1 Flight 3 | . . . 3 Utility 3 | 1 1 1 . Device . | . . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 9 | 2 2 3 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon 4 | . 1 1 2 Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . 3 10 Power 5 | . . 3 2 Propulsion 4 | . . . 4 Utility . | . . . . Weapon 4 | . . . 4 Highest Loss Streak 10 | . . 1 10 To Critical Strikes . | . . . . Average Backups 8 | 5 8 8 8 Power . | . 1 . . Propulsion 2 | 3 4 . 1 Utility 1 | . . 1 2 Weapon 4 | . 3 4 4 Tool/Special . | . . . . Unused Backups 10 | . . 5 5 Power . | . . . . Propulsion 4 | . . 4 . Utility 4 | . . 1 3 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 92 | . 95 95 86 Engine 15 | . 14 17 15 Leg 18 | . 27 22 4 Flight 5 | . . . 17 Storage 21 | . 24 22 18 Protection 5 | . . 11 3 Ballistic Gun 3 | . 3 . 8 Ballistic Cannon 10 | . 11 10 9 Launcher 9 | . 12 10 6 Peak Build Rating 26 | 4 8 13 26 Average Rating 11 | 3 7 11 20 On Entrance 6 | . 4 8 13 Naked Turns . | . . . . Heaviest Build 37 | 13 26 34 37 Greatest Support 20 | 3 20 20 20 Greatest Overweight (x) 5 | 4 1 1 5 Average Overweight (x) 1 | 3 . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 8 10 9 10 Average Carried 8 | 5 8 8 8 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 8 10 8 5 Class Distribution -------------------- 76% | Mutant 20% | Bomber 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Bomber | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 521 | 250 86 169 16 Remotely . | . . . . Salvage Created 481 | . 12 299 170 Parts 39 | . 2 29 8 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 10 | . . 8 2 Guns 1 | . . . 1 Cannons 5 | . . 4 1 AOE 4 | . . 4 . Classes Destroyed 7 | . 2 5 . Builder 5 | . . 5 . Recycler 2 | . . 1 1 Operator 1 | . 1 . . Watcher 2 | . 1 . 1 Swarmer 3 | . . 3 . Grunt 4 | . . 2 2 Sentry 3 | . . 3 . Best Kill Streak 5 | . 1 5 3 Combat Bots Only 4 | . . 4 2 Max Kills in Single Turn 4 | . 1 4 2 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 161 | . . 60 101 Missed 39 | . . 19 20 Hits 122 | . . 41 81 Projectile 122 | . . 41 81 Critical Strikes 4 | . . 2 2 Actively Blocked 1 | . . 1 . Damage Taken 1918 | . . 580 1338 Core 431 | . . 118 313 Absorbed by Shields . | . . . . Redirected to Shielding 22 | . . 22 . Regen/Repaired (Parts) 28 | . . . 28 Core Remaining (%) 90 | 100 100 70 . Volleys Fired 41 | . 4 25 12 Largest 3 | . 2 2 3 Hottest 97 | . 60 67 97 Shots Fired 70 | . 6 38 26 Gun 9 | . . . 9 Cannon 45 | . 4 25 16 Launcher 16 | . 2 13 1 Special . | . . . . Kinetic 54 | . 4 25 25 Thermal . | . . . . Explosive 16 | . 2 13 1 Electromagnetic . | . . . . Robot Hit Streak 6 | . 1 6 5 Robot Miss Streak 5 | . 5 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 40 | . 1 21 18 Core Hits 30 | . 2 20 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1758 | . 162 1157 439 Guns 38 | . . . 38 Cannons 766 | . 19 371 376 Explosions 954 | . 143 786 25 Melee . | . . . . Ramming . | . . . . Kinetic 804 | . 19 371 414 Thermal 77 | . 77 . . Explosive 877 | . 66 786 25 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 9 | . . 9 . Projectiles . | . . . . Explosions 9 | . . 9 . Melee . | . . . . Knockbacks 10 | . . 6 4 Impact . | . . . . Kinetic 10 | . . 6 4 Secondary . | . . . . Self-Inflicted Damage 91 | . . 91 . Shots 4 | . . 4 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 178 | . . 33 178 Average Temperature 34 | . . 12 52 Received Heat Transfer 570 | . . 174 396 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . 50 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 159 | . 90 159 55 Initial 55 | . . 18 55 Average 43 | . 25 85 17 Influence Increases 528 | . 115 349 64 Destroy 0b10 Robot/C 200 | . . 160 40 Destroy 0b10 Robot/NC 50 | . 10 30 10 Destroy Leader 44 | . 2 40 2 Successful Hack 14 | . . 12 2 Disable Machine 75 | . 45 30 . Destroy Structure 100 | . 43 47 10 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 30 | . . 30 . Influence Decreases 528 | . 70 261 197 Entered New Map 105 | . . 27 78 Time Decay 367 | . 70 204 93 Lost Part 56 | . . 30 26 Squads Dispatched 4 | . . 1 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 2 13 13 Peak Tracking Total 11 | . 2 6 11 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 3 2 . Max in Single Turn 2 | . 2 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . . 2 1 Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 12 | . . 3 9 Successful 7 | . . 1 6 Failed 5 | . . 2 3 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations 9 | . . . 9 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Maintenance Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . . 6 Scan Component 3 | . . . 3 Repair 3 | . . . 3 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . . 3 Time 78 | . . . 78 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1123 | 115 275 435 298 Spaces Moved 524 | 48 151 184 141 Core 48 | 48 . . . Treads . | . . . . Legs 364 | . 151 184 29 Wheels . | . . . . Hover . | . . . . Flight 112 | . . . 112 Fastest Speed 50 | 50 120 190 114 Average Speed 180 | 204 169 190 172 Slowest Speed 460 | 250 190 190 460 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 5 30 21 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 119 | . 53 57 9 Melee . | . . . . Projectile 6 | . . 5 1 AOE 113 | . 53 52 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 638 | 66 163 234 175 Wait 3 | 2 . 1 . Move 521 | 47 150 183 141 Hop . | . . . . Pick Up 33 | 12 4 10 7 Fast Attach 2 | . 1 . 1 Attach 18 | 4 2 5 7 Detach . | . . . . Swap 9 | 1 2 3 3 Drop 11 | . . 7 4 Fire 41 | . 4 25 12 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 16) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 794 | -9/Materials | Discovered new exit (range 15) 826 | -9/Materials | Entered another Materials area 826 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 946 | -8/Materials | Repaired Core Shielding 946 | -8/Materials | Repaired Grenade Launcher 972 | -8/Materials | Repaired Lgt. Ion Engine? 1122 | -8/Materials | Core integrity fell below 50% 1124 | -8/Materials | Self-destructed Last Messages --------------- 01100_ Lgt. Assault Rifle destroyed. 01100_ Penetrated by Slug. 01103_ Acquired 5 matter. 01103_ Penetrated by Slug. 01104_ Adv. Assault Cannon destroyed. 01108_ G-50 Soldier knocked back. 01109_ Penetrated by Slug. 01109_ Imp. Ion Engine destroyed. 01112_ H-55 Commando knocked back. 01115_ Penetrated by Slug. 01116_ Xenon Bombardment Thruster destroyed. 01117_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 01117_ Acquired 5 matter. 01118_ Assault Cannon destroyed. 01120_ M-13 Machinist repairs G-50 Soldier. 01120_ Critical hit (Burn: +37). 01121_ Slug penetrates Wall. 01122_ M-13 Machinist repairs G-50 Soldier Hvy. Laser. 01123_ Penetrated by Slug. 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" | | ??????????????????????#!% #???????????????????] " | | ??????????????????????#%= #??????????????????? | | ??????????????????????# bY#??????????????????##### | | ??????????????????????# gg#??????????????????????? | | ??????????????????????#h #??????????????????????? | | ??????????????????????#k #??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ! ??????????????????????? | | ?????????????????????? !??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 30% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysThunderTerminator Manual? 0 Play Time 00:17:03 Cumulative 7.9 hours Start 2025.08.01 @ 22:27:24 End 2025.08.01 @ 22:44:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65ceda2b-c138-43ed-883b-4efb0885859d