Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 14:53:52 Player: BW-K4T Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2213) 2213 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 6073 Bonus ------- Follower Combat Kills 70 Cogmind --------- Core Integrity 771/850 Matter 167/300 Energy 325/325 System Corruption 6% Temperature Warning (342) Movement Walking (127) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- Gauss Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (15) --- Light Deuterium Engine Neutrino Core Improved Heat Sink Improved Sensor Array Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Transmission Jammer Transmission Jammer Hardened Light Armor Plating Improved System Shield High-powered Tractor Beam High-powered Shock Rifle Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved VSS Leg > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Gatling Laser Gauss Rifle Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Transmission Jammer Transmission Jammer Hardened Light Armor Plating High-powered Tractor Beam EM Shotgun Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 60] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . . . 2 . 1 . Weapon 2 | . . . 1 . . 1 . Parts Attached 54 | 6 3 1 11 8 10 11 4 Power 8 | 1 . . 3 . 2 1 1 Engine 7 | 1 . . 3 . 2 . 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 13 | 2 . . 5 . 3 2 1 Treads . | . . . . . . . . Leg 13 | 2 . . 5 . 3 2 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 2 . 1 4 2 4 . Device 7 | . 1 . 1 2 1 2 . Storage 4 | 1 1 . . 1 . 1 . Processor 3 | . . . . 1 1 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 19 | 2 1 1 2 4 3 4 2 Energy Gun 4 | 1 . . 1 1 . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 . . . 3 1 1 1 Ballistic Cannon 6 | . . 1 1 . 1 2 1 Launcher 2 | . 1 . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 5 | . . . 1 1 1 . 2 Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . . . 1 Weapon 3 | . . . . 1 1 . 1 Highest Loss Streak 1 | . . . 1 1 1 . 1 To Critical Strikes . | . . . . . . . . Average Backups 12 | . 4 10 9 11 14 14 14 Power 1 | . 1 1 1 2 3 2 1 Propulsion . | . . . . 1 . . . Utility 7 | . 1 5 3 5 8 10 9 Weapon 2 | . 2 4 3 2 2 2 2 Tool/Special . | . . . . . . . . Unused Backups 19 | . . . 2 . . 4 13 Power 3 | . . . . . . 1 2 Propulsion . | . . . . . . . . Utility 14 | . . . 1 . . 3 10 Weapon 2 | . . . 1 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 88 100 92 99 99 98 92 Engine 10 | . 14 14 9 9 14 10 6 Core 1 | . . . . . . 2 6 Leg 27 | . 28 28 30 27 30 26 26 Device 12 | . 3 14 11 17 15 13 9 Storage 7 | . 14 14 11 9 7 6 6 Processor 8 | . . . . 9 7 12 13 Energy Gun 6 | . 14 14 18 11 . 1 5 Ballistic Gun 7 | . 8 3 . 6 15 7 8 Ballistic Cannon 9 | . . 9 11 9 1 16 6 Peak Build Rating 60 | 6 8 8 20 29 45 60 59 Average Rating 39 | 4 6 7 15 24 39 56 54 On Entrance 21 | . 6 8 8 19 29 45 56 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 67 | 14 20 21 28 41 55 67 58 Greatest Support 75 | 20 20 20 45 45 70 75 75 Greatest Overweight (x) 1 | 1 . 1 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 Average Capacity 13 | 7 8 10 10 13 15 15 15 Most Carried 15 | 2 10 10 10 15 15 15 15 Average Carried 12 | . 4 9 9 11 14 14 14 Final Capacity 15 | 8 10 10 10 15 15 15 15 Final Carried 15 | 2 10 10 10 15 15 15 14 Class Distribution -------------------- 68% | Skirmisher 17% | Scavenger-Skirmisher 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Matter Collected 1906 | 196 85 14 330 327 341 258 355 Remotely . | . . . . . . . . Salvage Created 2100 | . 118 23 511 402 423 276 347 Parts 119 | . 11 2 29 19 21 27 10 Haulers Intercepted 3 | . 1 . 1 1 . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 53 | . 5 3 12 6 10 10 7 Guns 23 | . 1 . 4 4 7 2 5 Cannons 20 | . . . 8 2 . 8 2 AOE 10 | . 4 3 . . 3 . . Classes Destroyed 11 | . 4 . 1 1 1 2 2 Builder 1 | . . . . . . 1 . Hauler 3 | . 1 . 1 1 . . . Recycler 2 | . . . . 1 1 . . Watcher 3 | . 1 . 1 1 . . . Swarmer 14 | . 3 3 . . 3 5 . Grunt 22 | . 2 . 10 6 4 . . Brawler 1 | . . . . . . . 1 Sentry 6 | . . . 2 . 1 2 1 Hunter 3 | . . . . . 2 . 1 Programmer 3 | . . . . . . 3 . Thug 1 | . . . . . . . 1 Butcher 3 | . . . . . . . 3 Best Kill Streak 5 | . 5 3 4 4 4 5 4 Combat Bots Only 5 | . 5 3 4 3 3 4 4 Max Kills in Single Turn 3 | . 3 2 2 1 3 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 2 . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Hostile Shots Fired 247 | . 23 11 31 35 65 54 28 Missed 78 | . 5 3 15 10 16 24 5 Hits 169 | . 18 8 16 25 49 30 23 Melee 9 | . . . . . . . 9 Projectile 160 | . 18 8 16 25 49 30 14 Critical Strikes 7 | . . . 1 2 . 1 3 Damage Taken 2488 | . 195 88 208 394 666 414 523 Core 311 | . 20 7 25 27 153 43 36 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 . 89 93 95 78 . . Volleys Fired 167 | . 12 3 39 27 33 37 16 Largest 4 | . 2 1 3 3 3 4 4 Hottest 196 | . 80 30 145 145 80 152 196 Shots Fired 353 | . 16 3 80 71 65 66 52 Gun 213 | . 12 . 41 46 61 22 31 Cannon 131 | . . . 39 25 2 44 21 Launcher 9 | . 4 3 . . 2 . . Special . | . . . . . . . . Kinetic 262 | . 2 . 39 55 62 63 41 Thermal 79 | . 10 . 41 14 . 3 11 Explosive 9 | . 4 3 . . 2 . . Electromagnetic 3 | . . . . 2 1 . . Robot Hit Streak 9 | . 9 1 9 7 7 9 8 Robot Miss Streak 9 | . 1 1 2 4 4 9 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 205 | . 11 1 45 40 35 40 33 Core Hits 125 | . 14 3 21 15 22 29 21 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 13 | . . . 5 6 . . 2 Burn 6 | . . . 3 3 . . . Destroy 3 | . . . . 1 . . 2 Blast 4 | . . . 2 2 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4484 | . 414 152 695 738 782 825 878 Guns 2498 | . 120 . 389 480 575 304 630 Cannons 1341 | . . . 306 258 17 512 248 Explosions 636 | . 294 152 . . 190 . . Melee . | . . . . . . . . Ramming 9 | . . . . . . 9 . Kinetic 2911 | . 10 . 306 615 592 751 637 Thermal 928 | . 110 . 389 123 . 65 241 Explosive 636 | . 294 152 . . 190 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 2 3 6 Average Corruption 2 | . . . . . 1 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . . . 6 10 11 Message Errors 7 | . . . . . . 4 3 Matter Fused 5 | . . . . . 1 2 2 Heat Flow Errors 3 | . . . . . 1 1 1 Energy Discharges 3 | . . . . . 1 1 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . 1 1 1 Data Loss (major) 3 | . . . . . 1 1 1 Alerts 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 72 | . 29 . 2 14 . 27 . Projectiles 43 | . . . 2 14 . 27 . Explosions 29 | . 29 . . . . . . Melee . | . . . . . . . . Knockbacks 14 | . . . . 2 . 11 1 Impact . | . . . . . . . . Kinetic 14 | . . . . 2 . 11 1 Secondary . | . . . . . . . . Self-Inflicted Damage 31 | . . 31 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 380 | . 74 . 380 111 246 61 342 Average Temperature 97 | . 34 . 103 34 125 14 150 Received Heat Transfer 666 | . 72 . 117 261 132 12 72 Effects 2 | . . . 1 . . . 1 Energy Bleed 1 | . . . 1 . . . . Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 3 1 . . . Heat Transferred 2858 | . 333 . 1295 555 . 125 550 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 99 | 100 100 100 100 100 96 100 . Level 1 . | . . . . . 3 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 206 | . 133 128 141 80 206 135 . Initial 77 | . . 42 33 46 28 77 . Average 69 | . 85 86 86 26 146 41 . Influence Increases 1553 | . 170 96 312 160 406 309 100 Destroy 0b10 Robot/C 1020 | . 100 60 240 120 240 200 60 Destroy 0b10 Robot/NC 45 | . 10 . 10 15 5 5 . Destroy Leader 222 | . 24 10 44 24 50 60 10 Allied During Kill 3 | . . . . . 3 . . Successful Hack 49 | . 19 . 2 . 16 12 . Disable Machine 45 | . . . 15 . 30 . . Destroy Structure 79 | . 17 26 1 1 17 17 . Lose Combat Pursuer 90 | . . . . . 45 15 30 Influence Decreases 1509 | . 60 118 288 208 312 356 167 Entered New Map 348 | . . 68 55 66 36 81 42 Time Decay 1108 | . 60 50 230 132 246 275 115 Lost Part 33 | . . . 3 10 10 . 10 Lost Ally 20 | . . . . . 20 . . Squads Dispatched 11 | . . . . 3 5 3 . Investigation 3 | . . . . 1 2 . . Extermination 2 | . . . . . . 2 . Reinforcement 2 | . . . . . 1 1 . Assault . | . . . . . . . . Garrison 4 | . . . . 2 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Distress Signals 2 | . . . 1 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 8 3 17 8 14 15 9 Peak Tracking Total 5 | . 4 3 5 3 3 5 5 Tactical Retreats 4 | . . . . . 1 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Traps Triggered 5 | . . . . 1 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Disabled 3 | . . . 1 . 2 . . Max in Single Turn 1 | . . . 1 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Accessed 14 | . 4 . 3 1 2 4 . Terminals 6 | . 4 . 1 . . 1 . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . 1 . . 3 . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 42 | . 13 . 11 3 5 10 . Successful 23 | . 4 . 9 1 1 8 . Failed 19 | . 9 . 2 2 4 2 . Catastrophic 4 | . 3 . . . 1 . . Database Lockouts . | . . . . . . . . Manual 13 | . 8 . 2 1 2 . . Terminals 17 | . 13 . 3 . . 1 . Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units 10 | . . . 1 . . 9 . Scanalyzers 7 | . . . 7 . . . . Garrison Access 6 | . . . . 3 3 . . Terminal Hacks 7 | . 4 . 2 . . 1 . Record 1 | . . . . . . 1 . Prototype ID Bank 2 | . 2 . . . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Registered Components 2 | . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 8 | . . . 1 . . 7 . Process 2 | . . . . . . 2 . Report Inventory 2 | . . . 1 . . 1 . Retrieve Matter 4 | . . . . . . 4 . Scanalyzer 6 | . . . 6 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Retrieve Study 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Watchers 1 | . . . . 1 . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 4 . 2 1 2 3 . Full Trace Events 3 | . . . . 1 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 58 | . . . . . 58 . . Total Robot Build Rating 3 | . . . . . 3 . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 74 | . . . . . . 74 . Retrieved Matter 74 | . . . . . . 74 . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 34 | . . . . . 34 . . Highest-Rated Ally 34 | . . . . . 34 . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . 4 . . Total Damage 338 | . . . . . 338 . . Kills 2 | . . . . . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Active Infowar (turns) 3450 | . 48 112 499 420 531 1155 685 Sensors 3450 | . 48 112 499 420 531 1155 685 IFF 41 | . . . . . . 41 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Turns Passed 3643 | 56 173 112 499 420 531 1155 697 Spaces Moved 2123 | 40 108 59 268 262 349 544 493 Core 5 | 5 . . . . . . . Treads . | . . . . . . . . Legs 2118 | 35 108 59 268 262 349 544 493 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 117 120 Average Speed 122 | 115 120 163 127 120 122 119 121 Slowest Speed 190 | 120 120 190 190 120 125 125 127 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 3 24 14 23 27 9 13 49 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched 1 | . . . . . . . 1 Spaces Dug 7 | . . . . . . 7 . Terrain Destroyed 89 | . 24 27 . . 10 15 13 Melee . | . . . . . . . . Projectile 28 | . . . . . . 15 13 AOE 61 | . 24 27 . . 10 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total 2892 | 47 135 72 356 323 413 996 550 Wait 460 | . 4 7 19 13 7 380 30 Move 2116 | 39 107 58 267 261 348 543 493 Hop . | . . . . . . . . Pick Up 41 | 2 6 1 8 9 4 8 3 Fast Attach 24 | 6 2 . 2 2 3 7 2 Attach 9 | . 1 1 1 2 2 1 1 Detach 2 | . 2 . . . . . . Swap 28 | . 1 1 8 4 9 4 1 Drop 44 | . . 1 12 5 7 15 4 Fire 167 | . 12 3 39 27 33 37 16 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Identified exit to Mines 230 | -10/Materials | Entered Mines 254 | -10/Mines | Discovered new exit (range 10) 307 | -10/Mines | Build established: Mutant 342 | -10/Mines | Entered Materials 342 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 792 | -9/Materials | Discovered new exit (range 11) 841 | -9/Materials | Entered another Materials area 841 | -8/Materials | Evolved 2 slots: Utility x2 863 | -8/Materials | Build established: Skirmisher 1072 | -8/Materials | Garrison activated, responded to threat 1163 | -8/Materials | Discovered new exit (range 16) 1260 | -8/Materials | Identified exit to Factory 1261 | -8/Materials | Entered Factory 1261 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1341 | -7/Factory | Fabricated D-53 Grenadier? 1650 | -7/Factory | Garrison activated, responded to threat 1707 | -7/Factory | Discovered new exit (range 10) 1718 | -7/Factory | Identified exit to Factory 1792 | -7/Factory | Entered another Factory area 1792 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2923 | -6/Factory | Discovered new exit (range 9) 2932 | -6/Factory | Identified exit to Lower Caves 2947 | -6/Factory | Entered Lower Caves 3314 | -6/Lower Caves | Ambushed by wild Derelicts 3580 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3644 | -6/Lower Caves | Self-destructed Last Messages --------------- 03440_ Acquired Lgt. Deuterium Engine. 03443_ Acquired 10 matter. 03530_ System corrupted: Component data lost. 03561_ System corrupted: Matter fused (-8). 03580_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03623_ Slug penetrates Y-54 Guardian. 03623_ Y-54 Guardian destroyed. 03627_ Gatling Laser destroyed. 03627_ System corrupted by crushing effect (+3). 03628_ Lgt. Treads fries itself beyond repair. 03631_ Slug penetrates B-48 Gladiator. 03632_ System corrupted: Adv. Sensor Array rejected. 03634_ Slug penetrates B-48 Gladiator. 03634_ B-48 Gladiator destroyed. 03635_ Knocked back. 03636_ Lgt. Treads fries itself beyond repair. 03637_ Slug penetrates Wall. 03640_ Lgt. Treads fries itself beyond repair. 03641_ Slug penetrates Earth. 03643_ Overheating: Matter decay (-20). Map ----- +----------------------------------------------------+ | ???????????????# # #???????????# ##?# | | ???????????????# ## #???????????# #??# | | ???????????????##### #???????????# #??##### | | ???????????????????# #???????????# ## ??????? | | ???????????????????# #???????????# #?# ??????? | | ???????????????????# #???????????##??# #?????? | | ??????????????????## ###?????????????## ##?????? | | ?????????????????## # #??????????????####??????? | | ?????????????????# # ###????????????????????????? | | ?????????????????# ##????????????????????????? | | ????????????####?## ##?#?????????????????????? | | ????????????# #??### #? ####?????????????????? | | ????????????# #???# ###? ?????????????????? | | ????????????# ##?## #??# ?????????????????? | | ????????????## ### ### # ??????????????????? | | ???????????## # ??????????????????? | | ??????????## #????????????????? | | ??????????# # # ### #?????????????????? | | ??????????# ### ##?####???????????????? | | ??????????# ##?# # ## ????????????????? | | ??????????# #?# # #?????????????????? | | ??????????# #?#### % % #???????????????????? | | ??????????# #????##### #???????????????????? | | ??????????# #????????#/% ##???????????????????? | | ??????????# ?????????#b %##????????????????????? | | ??????????# ?????????##@##?????????????????????? | | ?????????? ?????????###??????????????????????? | | ??????????# ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 26 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ D-53 Grenadier | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Particle Gun | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalHellfireCasing Manual? 0 Play Time 00:45:30 Cumulative 35.5 hours Start 2025.10.22 @ 12:09:17 End 2026.01.04 @ 14:53:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 51 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc8cd26b-bfd8-4a2b-b110-d79560b15370