Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.26 @ 15:30:10 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (1895) 1895 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4725 Bonus ------- None Cogmind --------- Core Integrity 136/700 Matter 196/300 Energy 100/100 System Corruption 37% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink Medium Matter Pod (100) Trap Scanner Terrain Scanner Seismic Detector Transport Network Coupler Matter Filter Propulsion Shielding Layered Light Armor Plating Particle Gun Particle Gun Plasma Cutter Heavy Mace Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg Wheel Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit System Shield Component Analysis Suite > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Heat Sink Improved Heat Sink Improved Heat Sink Medium Matter Pod Trap Scanner Terrain Scanner Improved Terrain Scanner Seismic Detector Transport Network Coupler Matter Filter Propulsion Shielding Layered Light Armor Plating Beam Rifle Particle Gun Particle Gun Ion Cannon Heavy Assault Rifle Grenade Launcher Plasma Cutter Heavy Mace [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Propulsion Shielding Weapon Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 4 | . . 2 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 82 | 3 22 11 30 16 Power 15 | . 4 4 5 2 Engine 12 | . 4 4 2 2 Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 20 | . 5 3 9 3 Treads 7 | . 2 3 2 . Leg 8 | . 2 . 5 1 Wheel 3 | . 1 . 1 1 Hover 2 | . . . 1 1 Flight . | . . . . . Utility 20 | 2 4 1 9 4 Device 10 | 2 1 1 3 3 Storage 3 | . 2 . 1 . Processor 4 | . . . 4 . Hackware 1 | . . . . 1 Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 27 | 1 9 3 7 7 Energy Gun 6 | . 2 1 1 2 Energy Cannon 5 | . 1 2 1 1 Ballistic Gun 8 | 1 3 . 3 1 Ballistic Cannon 3 | . 1 . . 2 Launcher 4 | . 1 . 2 1 Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 49 | . 7 3 22 17 Power 11 | . 2 2 4 3 Propulsion 19 | . 2 1 11 5 Utility 8 | . . . 3 5 Weapon 11 | . 3 . 4 4 Highest Loss Streak 12 | . 6 2 8 12 To Critical Strikes 2 | . . . 1 1 Average Backups 15 | 6 9 17 19 18 Power . | 1 . 1 1 . Propulsion . | 3 1 . . . Utility 7 | . 3 7 8 10 Weapon 6 | 1 3 6 8 6 Tool/Special . | . . . . . Unused Backups 31 | 6 7 2 2 14 Power 4 | 1 1 1 1 . Propulsion 6 | 3 3 . . . Utility 12 | 1 1 . 1 9 Weapon 8 | 1 2 1 . 4 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 78 | . 97 98 70 53 Engine 6 | . 12 10 3 1 Core 1 | . . . 4 3 Treads 15 | . 17 43 9 . Leg 7 | . 7 . 7 11 Wheel 1 | . 2 . . . Device 5 | . 3 9 5 6 Storage 10 | . 14 11 9 7 Processor 4 | . . . 10 6 Protection 3 | . 10 1 . . Energy Gun 1 | . 2 1 3 . Energy Cannon 7 | . 6 17 4 4 Ballistic Gun 6 | . 14 1 4 2 Ballistic Cannon 1 | . 2 . . 3 Launcher 1 | . . . 3 . Peak Build Rating 33 | 8 8 15 23 33 Average Rating 14 | 7 7 13 17 19 On Entrance 11 | 6 8 8 14 19 Avg Prop Armor Cover (%) 6 | . 3 . 6 10 Naked Turns . | . . . . . Heaviest Build 60 | 11 21 52 58 60 Greatest Support 100 | 20 40 80 100 32 Greatest Overweight (x) 17 | . 2 . 17 16 Average Overweight (x) 1 | . . . 2 3 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 16 | 8 9 19 20 20 Most Carried 20 | 8 10 20 20 20 Average Carried 15 | 6 9 17 19 18 Final Capacity 20 | 8 10 20 20 20 Final Carried 20 | 8 10 20 20 14 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1660 | 284 383 230 344 419 Remotely 84 | 84 . . . . Salvage Created 2514 | 221 558 598 756 381 Parts 174 | 20 42 28 44 40 Haulers Intercepted 5 | . 2 2 1 . Recyclers Shooed 5 | . 1 1 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . 17 10 12 10 Guns 18 | . 12 . 5 1 Cannons 19 | . 3 10 1 5 AOE 11 | . 2 . 5 4 Classes Destroyed 13 | 3 4 2 2 2 Worker 4 | 2 . . 1 1 Builder 10 | . 1 . 2 7 Tunneler 5 | 5 . . . . Hauler 5 | . 2 2 1 . Recycler 6 | 1 1 2 1 1 Operator 1 | . . . 1 . Watcher 2 | . . 1 1 . Swarmer 17 | . 9 3 3 2 Grunt 21 | . 8 5 5 3 Brawler 1 | . . . . 1 Sentry 4 | . . 2 2 . Hunter 2 | . . . 2 . Programmer 4 | . . . . 4 Best Kill Streak 5 | 4 4 4 4 5 Combat Bots Only 4 | . 4 4 2 4 Max Kills in Single Turn 4 | 1 2 1 4 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 505 | . 134 75 155 141 Missed 146 | . 36 22 48 40 Hits 359 | . 98 53 107 101 Melee 10 | . . . . 10 Projectile 349 | . 98 53 107 91 Critical Strikes 16 | . . . 4 12 Damage Taken 5363 | . 1003 548 2020 1792 Core 1028 | . 172 64 228 564 Absorbed by Shields . | . . . . . Redirected to Shielding 29 | . 29 . . . Core Remaining (%) 68 | 100 31 84 58 . Volleys Fired 232 | 22 61 46 51 52 Largest 2 | 2 2 2 2 2 Hottest 120 | 40 100 120 116 88 Shots Fired 409 | 44 107 91 91 76 Gun 192 | 44 77 1 50 20 Cannon 190 | . 25 89 27 49 Launcher 24 | . 3 . 14 7 Special 3 | . 2 1 . . Kinetic 213 | 44 85 . 33 51 Thermal 165 | . 19 91 44 11 Explosive 10 | . 3 . . 7 Electromagnetic 21 | . . . 14 7 Robot Hit Streak 22 | 7 7 13 22 16 Robot Miss Streak 9 | 3 9 6 5 4 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 253 | 28 62 51 65 47 Core Hits 124 | 14 28 18 33 31 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 6 | 1 1 . 1 3 Burn 1 | . . . 1 . Destroy 2 | 1 1 . . . Blast 2 | . . . . 2 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5349 | 240 938 897 1657 1617 Guns 1447 | 240 422 16 627 142 Cannons 2370 | . 295 857 330 888 Explosions 1502 | . 221 . 694 587 Melee . | . . . . . Ramming 6 | . . . 6 . Kinetic 2062 | 240 500 . 395 927 Thermal 1759 | . 217 897 562 83 Explosive 808 | . 221 . . 587 Electromagnetic 714 | . . . 694 20 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 37 | . . . 1 37 Average Corruption 17 | . . . 1 30 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . . 3 24 Message Errors 3 | . . . . 3 Matter Fused 7 | . . . 2 5 Energy Discharges 6 | . . . . 6 Parts Rejected 2 | . . . . 2 Data Loss (minor) 3 | . . . 1 2 Data Loss (major) 3 | . . . . 3 Misfires 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 91 | . 24 . 34 33 Projectiles 24 | . . . . 24 Explosions 67 | . 24 . 34 9 Melee . | . . . . . Knockbacks 9 | . 3 . . 6 Impact . | . . . . . Kinetic 8 | . 2 . . 6 Secondary 1 | . 1 . . . Self-Inflicted Damage 455 | . 84 . 298 73 Shots 18 | . 3 . 13 2 Rammed 3 | . . . 3 . Targets Rammed 3 | . . . 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 452 | . 126 452 96 39 Average Temperature 54 | . 37 78 32 17 Received Heat Transfer 1221 | . 276 144 630 171 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 4 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 13 | . 2 8 3 . Heat Transferred 3849 | . 506 1900 1295 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . . 6 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 198 | 15 143 92 95 198 Initial 10 | . 3 9 10 . Average 45 | 2 70 35 28 49 Influence Increases 1686 | 40 496 308 417 425 Destroy 0b10 Robot/C 980 | . 340 200 240 200 Destroy 0b10 Robot/NC 165 | 40 20 25 35 45 Destroy Leader 234 | . 64 56 64 50 Successful Hack 47 | . 17 25 5 . Disable Machine 135 | . 30 . 45 60 Destroy Structure 65 | . 10 2 28 25 Lose Combat Pursuer 60 | . 15 . . 45 Influence Decreases 1645 | 35 477 307 442 384 Entered New Map 32 | . 2 15 15 . Time Decay 1213 | 35 405 262 287 224 Lost Part 400 | . 70 30 140 160 Squads Dispatched 14 | . 3 2 3 6 Investigation 5 | . 2 1 1 1 Extermination 3 | . . . . 3 Reinforcement 6 | . 1 1 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 27 16 27 19 Peak Tracking Total 6 | . 6 5 6 3 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . 2 . 3 4 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 13 | . 6 5 2 . Terminals 12 | . 5 5 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 35 | . 16 15 4 . Successful 18 | . 7 10 1 . Failed 17 | . 9 5 3 . Catastrophic 5 | . 2 1 2 . Database Lockouts . | . . . . . Manual 15 | . 9 3 3 . Terminals 34 | . 15 15 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 4 8 1 . Prototype ID Bank 2 | . 1 1 . . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . 1 . . . Alert Level 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Patrol Status 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 2 2 . . Terminals 4 | . 2 2 . . Botnet 4 | . 2 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 4 1 . Full Trace Events 3 | . 1 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1983 | 1 252 . 759 971 Optics 1279 | . . . 627 652 Terrain 319 | . . . . 319 Traps 61 | . . . 61 . Seismic 385 | 1 252 . 132 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3935 | 128 1025 735 976 1071 Spaces Moved 1409 | 13 507 337 268 284 Core 49 | . . . 8 41 Treads 809 | . 344 337 128 . Legs 509 | 13 161 . 115 220 Wheels 42 | . 2 . 17 23 Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 120 100 160 140 155 Average Speed 209 | 120 159 160 275 299 Slowest Speed 900 | 120 260 160 900 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 82 34 34 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . 2 . . . Terrain Destroyed 62 | . 10 . 27 25 Melee . | . . . . . Projectile 15 | . 2 . . 13 AOE 47 | . 8 . 27 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1982 | 89 621 441 403 428 Wait 169 | 45 4 19 35 66 Move 1405 | 12 506 336 267 284 Hop . | . . . . . Pick Up 52 | 3 12 20 12 5 Fast Attach 29 | 2 6 2 13 6 Attach 22 | . 3 4 8 7 Detach 2 | 1 1 . . . Swap 35 | 2 14 6 9 4 Drop 33 | 2 14 8 5 4 Fire 232 | 22 61 46 51 52 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 129 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 323 | -10/Materials | Core integrity fell below 50% 366 | -10/Materials | Lost 6 parts (1p2n3w) 860 | -10/Materials | Discovered new exit (range 16) 1154 | -10/Materials | Entered another Materials area 1154 | -9/Materials | Evolved 2 slots: Propulsion x2 1416 | -9/Materials | Identified exit to Mines 1416 | -9/Materials | Identified exit to Storage 1840 | -9/Materials | Discovered new exit (range 16) 1889 | -9/Materials | Entered another Materials area 1889 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2097 | -8/Materials | Lost 4 parts (3n1w) 2099 | -8/Materials | Build established: Scavenger-Mutant 2177 | -8/Materials | Lost 8 parts (1p4n2u1w) 2776 | -8/Materials | Discovered new exit (range 10) 2802 | -8/Materials | Identified exit to Factory 2865 | -8/Materials | Entered Factory 2865 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3518 | -7/Factory | System corruption reached 10% 3536 | -7/Factory | System corruption reached 30% 3597 | -7/Factory | Lost 12 parts (2p3n4u3w) 3815 | -7/Factory | Build established: Mutant 3857 | -7/Factory | Core integrity fell below 50% 3902 | -7/Factory | Core integrity fell below 20% 3936 | -7/Factory | Self-destructed Last Messages --------------- 03910_ K-01 Serf collects debris. 03912_ R-06 Scavenger collects Corrupted Shock Rifle. 03913_ K-01 Serf collects debris. 03913_ R-06 Scavenger collects Wheel. 03913_ K-01 Serf collects debris. 03914_ Acquired 6 matter. 03914_ K-01 Serf collects debris. 03915_ R-06 Scavenger collects Imp. Heat Sink. 03916_ K-01 Serf collects debris. 03916_ R-06 Scavenger collects Terrain Scan Processor. 03918_ K-01 Serf collects debris. 03918_ R-06 Scavenger collects Gravmag System. 03919_ K-01 Serf collects debris. 03920_ R-06 Scavenger collects Beam Rifle. 03920_ K-01 Serf collects debris. 03922_ System corrupted: Energy discharge (-35). 03922_ K-01 Serf collects debris. 03932_ K-01 Serf destroyed. 03934_ K-01 Serf collects debris. 03935_ R-06 Scavenger collects Wheel. Map ----- +----------------------------------------------------+ | """ # #?# % % #??#????#????????? | | ? # #?# #????????#???????? | | ???? # #?# #???#?????#??#???? | | ????## #?# #???#????##??????? | | ???#?# #?# !|| ##???#???????????? | | ???? #?# ! = #??????????#?????? | | ??? #?####+##################??#??????????? | | ???? #???## ##### ##????????????? | | ??? ?#??## #!#?# ###???????????? | | ??? 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""""" % ######r """ #? ???#??????? | | """""" k """ # ? ???????????? | | % "" #? ?????????? | | """""" "" #??######????????? | | """""" ] #???? ? ?????????? | | ????????"""""" #?? ?????????????? | | ????????"""""" ###+############???????????????? | | ????????? #? ???? ?????????????????????? | | ???????? !!! # "?????? ?????????????????????? | | ???????? !!! # "?? ????????#????????????????? | | ??????? !!! #???????????????? ?????????????? | | ?????? # ??????????????? ?????????????? | | ?????? #??????????????????????????????? | | ??????########+####????????????#?????????????????? | | ????????????? ??????????????????????????????????? | | ?????????????""??????????????????????????????????? | | ????????????"R ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 5 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteScanBlasthammer Manual? 0 Play Time 00:34:44 Cumulative 180.8 hours Start 2026.01.26 @ 14:01:49 End 2026.01.26 @ 15:30:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 301 Rogue 297 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d368d2de-6e6f-40ce-bf85-96f468a6f624