Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 20:43:27

Player: Edstelm

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (1128)     1128
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (99)                 99
              TOTAL SCORE: 2367

 Bonus
-------
Follower Combat Kills      99

 Cogmind 
---------
Core Integrity             0/250
Matter                     266/300
Energy                     260/260
System Corruption          2%
Temperature                Cool (6)
Movement                   Rolling (110)
Location                   -9/Recycling

 Parts 
-------
>            --- POWER (1+1) ------
  Subdweller Power Source (+)
       Light Nuclear Core
>            --- PROPULSION (2+1) -
  Subdweller Monowheel
  Subdweller Monowheel
  Subdweller Monowheel (+)
>            --- UTILITY (2+1) ----
       Large Storage Unit
    Improved Terrain Scanner (+)
             Rainbow Chip
>            --- WEAPON (2+1) -----
   Makeshift Laser
  Subdweller Machine Gun (+)
       Heavy Battle Rifle
>            --- INVENTORY (15) ---
             Scrap Engine
    Improved Heat Sink
             Scrap Shield
             V3-11A's Pendant
    Advanced Beam Cannon
             Flamer
             Flamer
             Flamer
             Flamer
   Makeshift Sword

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
       Light Nuclear Core
>            --- PROPULSION -------
  Subdweller Monowheel
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY ----------
       Large Storage Unit
    Improved Terrain Scanner
             Rainbow Chip
>            --- WEAPON -----------
   Makeshift Laser
  Subdweller Machine Gun
       Heavy Battle Rifle
>            --- INVENTORY --------
             Scrap Engine
    Improved Heat Sink
             Scrap Shield
             V3-11A's Pendant
    Advanced Beam Cannon
             Flamer
             Flamer
             Flamer
             Flamer
   Makeshift Sword
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Rainbow Chip
  Protection               Makeshift Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Makeshift Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             56   | 7   13  31  5   
  Power                    5    | 1   2   1   1   
    Engine                 4    | 1   2   .   1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               21   | 2   4   14  1   
    Treads                 6    | 2   4   .   .   
    Leg                    2    | .   .   2   .   
    Wheel                  13   | .   .   12  1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 2   3   4   2   
    Device                 5    | 1   1   2   1   
    Storage                3    | 1   2   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   4   12  1   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          5    | .   3   2   .   
    Ballistic Gun          3    | 1   .   1   1   
    Ballistic Cannon       3    | .   1   2   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        5    | .   .   5   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 3    | .   1   2   .   
  Power                    1    | .   1   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   1   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  98  
  Engine                   8    | .   14  4   8   
  Core                     5    | .   .   9   9   
  Treads                   16   | .   27  9   .   
  Wheel                    9    | .   .   16  26  
  Device                   9    | .   13  6   9   
  Storage                  13   | .   14  14  9   
  Protection               3    | .   .   7   .   
  Energy Gun               1    | .   1   .   9   
  Energy Cannon            7    | .   12  5   .   
  Ballistic Gun            5    | .   5   3   17  
  Ballistic Cannon         7    | .   8   7   .   
  Launcher                 2    | .   .   5   .   
  Slashing Weapon          3    | .   .   6   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 15  34  37  41  
  Greatest Support         60   | 40  40  40  60  
  Greatest Overweight (x)  3    | .   1   3   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   14  15  15  
  Most Carried             15   | 8   15  15  14  
  Average Carried          14   | 4   14  14  12  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 8   15  14  12  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
 Scavenger-Skirmisher | -9/Recycling

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           1180 | 205 400 525 50  
  Remotely                 .    | .   .   .   .   
Salvage Created            1172 | 21  783 318 50  
  Parts                    80   | 5   57  16  2   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      19   | .   .   19  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  29   | .   17  11  1   
  Guns                     5    | .   3   1   1   
  Cannons                  21   | .   14  7   .   
  AOE                      2    | .   .   2   .   
Classes Destroyed          10   | 1   6   2   1   
  Worker                   2    | .   2   .   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   2   .   .   
  Operator                 2    | .   2   .   .   
  Turret                   1    | .   .   1   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  4    | .   3   1   .   
  Grunt                    17   | .   14  3   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               7    | .   .   7   .   
Best Kill Streak           4    | 1   4   2   1   
  Combat Bots Only         3    | .   3   2   1   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        164  | .    61   94   9    
  Missed                   52   | .    20   29   3    
Damage Taken               1615 | .    482  1040 93   
  Core                     251  | .    46   193  12   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   137  | .    137  .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              113  | 1    61   47   4    
  Largest                  3    | 2    2    2    3    
  Hottest                  136  | 60   99   136  113  
Shots Fired                221  | 2    122  85   12   
  Gun                      73   | 2    40   19   12   
  Cannon                   144  | .    82   62   .    
  Launcher                 4    | .    .    4    .    
  Special                  .    | .    .    .    .    
  Kinetic                  109  | 1    61   39   8    
  Thermal                  104  | .    58   42   4    
  Explosive                4    | .    .    4    .    
  Electromagnetic          4    | 1    3    .    .    
  Robot Hit Streak         11   | 2    8    11   2    
  Robot Miss Streak        6    | .    6    5    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           126  | 2    65   53   6    
  Core Hits                51   | 1    30   18   2    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    1    1    .    
    Meltdown               1    | .    .    1    .    
    Blast                  1    | .    1    .    .    
Melee Attacks              34   | .    .    34   .    
  Impact                   .    | .    .    .    .    
  Slashing                 34   | .    .    34   .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2538 | 26   1167 1239 106  
  Guns                     594  | 26   232  230  106  
  Cannons                  1791 | .    935  856  .    
  Explosions               153  | .    .    153  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1086 | 13   459  560  54   
  Thermal                  1262 | .    684  526  52   
  Explosive                153  | .    .    153  .    
  Electromagnetic          37   | 13   24   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    2    
  Average Corruption       2    | .    2    2    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  36   | .    6    28   2    
    Message Errors         5    | .    1    4    .    
    Matter Fused           8    | .    2    5    1    
    Heat Flow Errors       10   | .    2    7    1    
    Energy Discharges      5    | .    1    4    .    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (minor)      4    | .    .    4    .    
    Data Loss (major)      2    | .    .    2    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            1    | .    1    .    .    
  Projectiles              1    | .    1    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 7    | .    3    4    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  7    | .    3    4    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      2    | .    .    2    .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        320  | .    276  255  320  
  Average Temperature      98   | .    85   101  158  
  Received Heat Transfer   519  | .    234  234  51   
  Effects                  2    | .    1    .    1    
    Energy Bleed           1    | .    1    .    .    
    Interference           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             3    | .    .    2    1    
  Heat Transferred         2516 | .    1443 962  111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             276  | 5   181 .   276 
  Initial                  227  | .   3   .   227 
  Average                  82   | 1   66  .   255 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         90   | 100 100 .   .   
  Level 1                  9    | .   .   .   100 
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              70   | .   23  45  2   
  Peak Tracking Total      6    | .   3   6   1   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            4    | .   3   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          3    | .   1   2   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          15   | .   9   2   4   
  Terminals                10   | .   7   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                58   | .   37  10  11  
  Successful               35   | .   20  10  5   
  Failed                   23   | .   17  .   6   
    Catastrophic           5    | .   3   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   34   | .   23  4   7   
  Terminals                38   | .   28  .   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   8   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             21   | .   9   10  2   
  Record                   9    | .   .   9   .   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        4    | .   4   .   .   
  Branch Access Points     3    | .   2   .   1   
  Emergency Access Points  1    | .   1   .   .   
  Zone Layout              1    | .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   3    | .   3   .   .   
Recycling Unit Hacks       2    | .   1   .   1   
  Report Inventory         2    | .   1   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   4   .   2   
  Terminals                6    | .   4   .   2   
    Botnet                 6    | .   4   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   8   .   3   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   3   .   .   
  Time                     90   | .   90  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               5    | .   .   5   .   
  Largest Group            4    | .   .   4   1   
  Highest-Rated Group      76   | .   .   76  19  
  Highest-Rated Ally       19   | .   .   19  19  
Total Orders               .    | .   .   .   .   
Ally Attacks               36   | .   .   32  4   
  Total Damage             635  | .   .   524 111 
  Kills                    7    | .   .   5   2   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               4756 | 78   2006 2450 222  
Spaces Moved               2957 | 39   1027 1726 165  
  Core                     4    | 4    .    .    .    
  Treads                   1512 | 35   1027 450  .    
  Legs                     80   | .    .    80   .    
  Wheels                   1361 | .    .    1196 165  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  95   110  
  Average Speed            137  | 148  160  125  110  
  Slowest Speed            240  | 160  240  240  110  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       57   | 5    95   89   40   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             6    | .    .    6    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          19   | .    .    18   1    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      18   | .    .    18   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      3408 | 54   1270 1888 196  
  Wait                     160  | .    133  6    21   
  Move                     2954 | 38   1026 1725 165  
  Hop                      .    | .    .    .    .    
  Pick Up                  45   | 8    21   15   1    
  Fast Attach              18   | 7    6    5    .    
  Attach                   10   | .    1    5    4    
  Detach                   5    | .    .    5    .    
  Swap                     28   | .    6    21   1    
  Drop                     41   | .    16   25   .    
  Fire                     113  | 1    61   47   4    
  Melee                    34   | .    .    34   .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  149 | -10/Materials | Discovered new exit (range 11)
  280 | -10/Materials | Discovered new exit (range 7)
  319 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Discovered new exit (range 5)
  805 | -10/Materials | Repaired Lgt. Treads
  832 | -10/Materials | Repaired Lgt. Treads
  894 | -10/Materials | Discovered new exit (range 16)
 1269 | -10/Materials | Identified exit to Mines
 1605 | -10/Materials | Repaired Imp. Terrain Scanner?
 1852 | -10/Materials | Discovered new exit (range 5)
 2085 | -10/Materials | Entered Subcaves
 2125 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 2163 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
 2231 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2234 | -10/Subcaves  | Shifting Twisted Machinery released Humpback
 2483 | -10/Subcaves  | Learned location of Zion (-6)
 2483 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2744 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2889 | -10/Subcaves  | A Subdweller sparked back to life
 2889 | -10/Subcaves  | A Subdweller sparked back to life
 2889 | -10/Subcaves  | A Subdweller sparked back to life
 2945 | -10/Subcaves  | Found Prototype Processor
 2983 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Laser
 2985 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 3140 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 3147 | -10/Subcaves  | Core integrity fell below 50%
 3345 | -10/Subcaves  | Discovered new exit (range 5)
 3360 | -10/Subcaves  | Learned location of 1 exit from Materials
 3382 | -10/Subcaves  | Visited triangular shrine
 3389 | -10/Subcaves  | Found Prototype Device
 3390 | -10/Subcaves  | Identified V3-11A's Pendant
 3395 | -10/Subcaves  | Befriended Subdweller
 3488 | -10/Subcaves  | Visited 4L-MR0's lab
 3491 | -10/Subcaves  | Identified Rainbow Chip
 3605 | -10/Subcaves  | Befriended Subdweller
 3615 | -10/Subcaves  | Befriended Subdweller
 3750 | -10/Subcaves  | Befriended Subdweller
 3755 | -10/Subcaves  | Befriended Subdweller
 3759 | -10/Subcaves  | Learned 2 Materials zone layouts
 4409 | -10/Subcaves  | Visited Clippyterm
 4452 | -10/Subcaves  | Core integrity fell below 20%
 4456 | -10/Subcaves  | Discovered new exit (range 15)
 4535 | -10/Subcaves  | Entered Recycling
 4535 | -9/Recycling  | Accompanied by 1 ally
 4538 | -9/Recycling  | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
 4543 | -9/Recycling  | Found Scrap Engine
 4757 | -9/Recycling  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
>>Layout(Zone)
Retrieving Zone 7C layout...
  Downloaded map data.
04646_ Connecting with Terminal...
>>Access(Branch)
No branch access points found.
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
04662_ Connecting with Terminal...
04673_ Y-45 Defender springs to life.
04676_ Critical hit (Burn: +37).
04684_ Heat Sink melted.
04684_ Y-45 Defender destroyed.
04692_ Acquired 50 matter.

 Map 
-----
+----------------------------------------------------+
|          ???#   #????????????????????????????????? |
|          ??##   ##???????????????????????????????? |
|          ??#     ########+###+#??????????????????? |
|          ??#                  #??????????????????? |
|          ??#                  #??????????????????? |
|          ??#                  ##### #??#?????????? |
|          ??#     ## !!##            #????????????? |
|          ??########!!!##      ######?????????????? |
|          ???#??#??######      ###????????????????? |
|          ?????##########      [[#??????????#?????? |
|          ?????#        #      [[#####??#???#?????? |
|          ?????# | ![   /       [#"""#????????????? |
|          ?????#    %%  #      ###"Y"###########??? |
|          ?????#    &   #                      #??? |
|          ?????#    ? ! #                      #??? |
|          ?????#  ????  +                      #??? |
|          ?????#?????? ?#                      #??? |
|          ??????????????#            ####+########? |
|          ??#?????? ????+            ###         #? |
|          ??????????????###          #?#       ] #? |
|          ??#?????#?????###          #?#         #? |
|          #??????????#?#??#          #?#        =#? |
|          ??????#????#????#          #?#        ]#? |
|          ???????##########          ### =       #? |
|          ???????#                   ##          #? |
|          ???????#        @          ###[   !    #? |
|          ???????#      r            #?###########? |
|          ?????#?#                   #??#####?????? |
|          ???????#            r      #??#"""#?????? |
|          ???????##                  ####"Y"####### |
|          ????#???#                g                |
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|          ??#     #                                 |
|          ??#     #                    ###### ##### |
|          ??#"""  +                 u  #????# #???? |
|          ??#"""  #                    ##???# #???? |
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|          #?#"""  +     """    """     ##???#       |
|          ??#"""  #    """""  """""    "#???#       |
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|          #?#"""  ##   """""  """""    "#???#       |
|          ??#"""  ##    """    """     ###### """"" |
|          ??#"""  ##                        + """"" |
|          ??#"""  ##                        # """"" |
|          ??#"""  ##                        #       |
|          ??#     ##     #"Y"#              ####### |
|          ??#     ##     #"""#####                  |
|          ??##+#####     #########+###########      |
|          ???# ### #     #??#      """  #???##      |
|          ???#    !!     #??#      """  #????#      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          24
Energy Capacity            260
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             100
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceAngularRecalibrator
  Manual?         0
Play Time         01:08:56
  Cumulative      41.5 hours
  Start           2024.06.25 @ 19:31:37
  End             2024.06.25 @ 20:43:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          34
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6863060a-77f5-4d8b-9cb0-921a9ac89911