Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.25 @ 19:48:59 Player: VraethrDalkr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1499) 1499 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4964 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Sensor Array 0b10 Decoder Chip [Looter] Makeshift ECM Suite Peak State ------------ > --- POWER ------------ Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Cooling System Medium Storage Unit Terrain Scanner Advanced Terrain Scan Processor Improved Propulsion Shielding Improved Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Wheel Advanced Weight Redist. System Enhanced Optical Array Improved Medium Armor Plating Lightning Gun Heavy Ion Cannon High-powered Shotgun Heavy Missile Launcher [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Terrain Scanner Device Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Slots Evolved 8 | . . . 4 2 2 . Power 1 | . . . 1 . . . Propulsion 3 | . . . 1 1 1 . Utility 4 | . . . 2 1 1 . Weapon . | . . . . . . . Parts Attached 69 | 6 5 9 21 9 10 9 Power 13 | 1 1 2 3 1 4 1 Engine 11 | 1 1 2 3 1 2 1 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 14 | 2 . 1 6 2 2 1 Treads 2 | 2 . . . . . . Leg 4 | . . . 2 1 . 1 Wheel 8 | . . 1 4 1 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 1 6 4 3 3 Device 6 | . 1 1 1 1 1 1 Storage 2 | 1 . . . 1 . . Processor 5 | . . . 3 1 . 1 Hackware . | . . . . . . . Protection 7 | . 1 . 2 1 2 1 Artifact . | . . . . . . . Weapon 22 | 2 2 5 6 2 1 4 Energy Gun 9 | 1 1 2 3 1 . 1 Energy Cannon 3 | . . 2 . . . 1 Ballistic Gun 9 | 1 1 1 3 1 1 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 36 | . 1 8 1 . 3 23 Power 6 | . . . . . 1 5 Propulsion 9 | . . 3 . . 1 5 Utility 11 | . 1 1 1 . 1 7 Weapon 10 | . . 4 . . . 6 Highest Loss Streak 16 | . 1 3 1 . 3 16 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 7 7 7 9 9 6 Power 1 | . . 1 1 2 1 1 Propulsion . | . . . . . . . Utility 3 | . 4 3 3 4 3 2 Weapon 2 | . 1 2 3 3 3 2 Tool/Special . | . . . . . . . Unused Backups 24 | . 6 . 8 4 2 4 Power 3 | . . . 1 . 1 1 Propulsion 2 | . 2 . . . . . Utility 13 | . 3 . 4 2 1 3 Weapon 6 | . 1 . 3 2 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 98 83 86 96 92 76 Engine 12 | . 13 14 13 15 8 11 Treads 8 | . 28 10 . . . . Leg 1 | . . . 6 4 . . Wheel 10 | . . 1 14 22 25 14 Device 11 | . 10 10 10 7 12 15 Storage 10 | . 14 14 9 7 6 5 Processor 4 | . . . 7 7 6 10 Protection 5 | . 1 3 6 14 13 3 Energy Gun 9 | . 14 14 9 7 6 1 Energy Cannon 1 | . . 3 . . . . Ballistic Gun 8 | . 14 10 8 6 6 5 Peak Build Rating 46 | 6 9 11 19 34 46 46 Average Rating 21 | 4 8 7 16 29 43 40 On Entrance 17 | . 6 8 8 19 34 46 Avg Prop Armor Cover (%) 4 | . . . 4 4 . . Naked Turns . | . . . . . . . Heaviest Build 53 | 13 15 22 26 38 53 53 Greatest Support 60 | 40 40 40 30 48 60 60 Greatest Overweight (x) 7 | . . 7 6 1 . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 9 10 9 Most Carried 10 | 4 8 8 8 10 10 10 Average Carried 7 | 2 7 7 7 9 9 6 Final Capacity 10 | 8 8 8 8 10 10 5 Final Carried 10 | 4 8 8 8 10 8 4 Class Distribution -------------------- 72% | Mutant 17% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -8 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Matter Collected 1451 | 260 183 105 297 . 271 335 Remotely . | . . . . . . . Salvage Created 1598 | . 359 291 360 . 287 301 Parts 83 | . 20 18 27 . 8 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 3 | . . . . . . 3 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Combat Hostiles Destroyed 37 | . 8 7 9 . 5 8 Guns 29 | . 8 5 9 . 5 2 Cannons 4 | . . 2 . . . 2 AOE 3 | . . . . . . 3 Classes Destroyed 9 | . 4 1 3 . 1 . Worker 2 | . . . 1 . 1 . Builder 2 | . . . 2 . . . Tunneler 1 | . . . 1 . . . Recycler 1 | . 1 . . . . . Watcher 2 | . 1 . . . 1 . Swarmer 8 | . 3 . 4 . . 1 Grunt 20 | . 5 . 5 . 4 6 Sentry 2 | . . . . . 1 1 Subdweller 7 | . . 7 . . . . Best Kill Streak 10 | . 4 2 10 . 4 3 Combat Bots Only 7 | . 3 2 7 . 2 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Low Hostile Shots Fired 487 | . 45 41 42 . 153 206 Missed 132 | . 8 9 11 . 49 55 Hits 355 | . 37 32 31 . 104 151 Melee 1 | . . . . . . 1 Projectile 354 | . 37 32 31 . 104 150 Critical Strikes 4 | . . . 2 . . 2 Damage Taken 5356 | . 311 979 402 . 1303 2361 Core 1163 | . 39 182 89 . 187 666 Absorbed by Shields 112 | . 112 . . . . . Redirected to Shielding 242 | . . . 47 . 106 89 Regen/Repaired (Parts) 12 | . 12 . . . . . Core Remaining (%) 73 | 100 . 11 83 100 . . Volleys Fired 171 | . 44 24 33 . 41 29 Largest 2 | . 2 2 2 . 2 2 Hottest 145 | . 60 145 90 . 93 120 Shots Fired 336 | . 88 48 66 . 82 52 Gun 311 | . 88 40 66 . 82 35 Cannon 18 | . . 8 . . . 10 Launcher 7 | . . . . . . 7 Special . | . . . . . . . Kinetic 155 | . 44 16 33 . 41 21 Thermal 166 | . 44 32 33 . 41 16 Explosive 7 | . . . . . . 7 Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 15 | . 7 15 8 . 14 5 Robot Miss Streak 4 | . 2 2 3 . 2 4 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 1 2 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 238 | . 54 42 46 . 65 31 Core Hits 98 | . 17 15 25 . 20 21 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 . . . 2 . Burn 2 | . . . . . 2 . Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4612 | . 620 610 766 . 1385 1231 Guns 3683 | . 620 416 766 . 1385 496 Cannons 355 | . . 194 . . . 161 Explosions 574 | . . . . . . 574 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2036 | . 330 154 500 . 749 303 Thermal 1897 | . 290 456 266 . 636 249 Explosive 574 | . . . . . . 574 Electromagnetic 105 | . . . . . . 105 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 37 | . . . . . . 37 Projectiles . | . . . . . . . Explosions 37 | . . . . . . 37 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 26 | . . . . . . 26 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 233 | . 84 72 225 . 43 233 Average Temperature 46 | . 28 24 66 . 14 97 Received Heat Transfer 1657 | . 126 138 225 . 411 757 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 4 . . 2 1 Heat Transferred 4052 | . 675 855 598 . 1517 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 126 | . 107 . 126 32 92 . Initial 32 | . . . . 32 . . Average 28 | . 31 . 67 3 15 . Influence Increases 913 | . 218 . 238 . 197 260 Destroy 0b10 Robot/C 600 | . 160 . 180 . 100 160 Destroy 0b10 Robot/NC 45 | . 10 . 25 . 10 . Destroy Leader 104 | . 42 . 30 . 22 10 Successful Hack 8 | . 3 . . . 5 . Destroy Structure 6 | . 3 . 3 . . . Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 135 | . . . . . 45 90 Influence Decreases 913 | . 167 51 165 73 113 344 Entered New Map 98 | . . 25 . 41 . 32 Time Decay 632 | . 157 26 155 32 103 159 Lost Part 183 | . 10 . 10 . 10 153 Squads Dispatched 4 | . 1 . 2 . 1 . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 2 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 14 8 12 . 16 19 Peak Tracking Total 7 | . 4 3 6 . 5 7 Tactical Retreats 6 | . . 1 . . 2 3 Traps | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Traps Triggered 8 | . 1 5 . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Machines Accessed 6 | . 3 . 1 1 1 . Terminals 3 | . 1 . 1 . 1 . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 11 . 2 1 2 . Successful 8 | . 6 . 1 . 1 . Failed 8 | . 5 . 1 1 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . 4 . 2 . 2 . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . 2 . . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . 1 . 1 . Prototype ID Bank 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 1 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter 23 | . 23 . . . . . Retrieved Matter 23 | . 23 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Active Infowar (turns) 2893 | . . 905 396 337 552 703 Optics 503 | . . . 21 . . 482 Terrain 2790 | . . 905 396 337 552 600 ECM 11 | . . . . 11 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Turns Passed 3892 | 73 682 1147 396 337 552 705 Spaces Moved 2549 | 40 320 588 234 337 374 656 Core 161 | 3 . 83 5 . . 70 Treads 766 | 37 320 409 . . . . Legs 81 | . . . 79 . . 2 Wheels 1541 | . . 96 150 337 374 584 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 110 80 80 85 50 Average Speed 120 | 151 160 178 103 91 85 90 Slowest Speed 400 | 160 160 400 350 95 87 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 37 43 21 9 13 58 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 4 Spaces Dug . | . . . . . . . Terrain Destroyed 81 | . . 1 . . . 80 Melee . | . . . . . . . Projectile 4 | . . 1 . . . 3 AOE 77 | . . . . . . 77 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Total 3041 | 50 407 633 331 373 531 716 Wait 145 | . 18 7 7 4 97 12 Move 2543 | 39 319 587 233 336 373 656 Hop . | . . . . . . . Pick Up 49 | 5 11 4 13 9 3 4 Fast Attach 28 | 5 2 1 12 5 . 3 Attach 26 | 1 1 5 3 2 5 9 Detach 3 | . . . 1 1 . 1 Swap 22 | . 3 3 6 4 6 . Drop 53 | . 9 2 23 12 6 1 Fire 171 | . 44 24 33 . 41 29 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 562 | -10/Materials | Repaired Ion Engine 747 | -10/Materials | Discovered new exit (range 6) 756 | -10/Materials | Entered Subcaves 766 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 781 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1403 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1581 | -10/Subcaves | Core integrity fell below 50% 1621 | -10/Subcaves | Core integrity fell below 20% 1645 | -10/Subcaves | Lost 3 parts (1n2w) 1772 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1875 | -10/Subcaves | Discovered new exit (range 9) 1903 | -10/Subcaves | Entered Materials 1903 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2088 | -8/Materials | Destroyed 7 combat bots 2275 | -8/Materials | Build established: Scavenger-Mutant 2288 | -8/Materials | Discovered new exit (range 13) 2299 | -8/Materials | Entered Factory 2299 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2532 | -7/Factory | Discovered new exit (range 14) 2636 | -7/Factory | Entered another Factory area 2636 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3010 | -6/Factory | Discovered new exit (range 15) 3101 | -6/Factory | Build established: Mutant 3110 | -6/Factory | Lost 3 parts (1p1n1u) 3188 | -6/Factory | Entered Lower Caves 3226 | -6/Lower Caves | Encountered a Warlord checkpoint 3369 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3428 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 3577 | -6/Lower Caves | Learned Factory stockpile data 3715 | -6/Lower Caves | Build established: Skirmisher 3783 | -6/Lower Caves | Attracted the attention of an 0b10 base 3816 | -6/Lower Caves | Core integrity fell below 50% 3866 | -6/Lower Caves | Core integrity fell below 20% 3882 | -6/Lower Caves | Lost 16 parts (4p3n4u5w) 3893 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03845_ G-50 Soldier system terminally corrupted. 03845_ Hvy. Laser fried. 03845_ Lgt. Angular Momentum Engine fried. 03846_ Acquired 57 matter. 03848_ Adv. Weight Redist. System destroyed. 03848_ Carbon-fiber Leg destroyed. 03850_ Lgt. Angular Momentum Engine destroyed. 03851_ Lightning Gun destroyed. 03852_ Acquired 39 matter. 03857_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 03860_ Dropped Med. Storage Unit. 03861_ Outpost Terminal disabled. 03866_ Searching scrap... 03866_ Found Imp. Deuterium Engine. 03866_ Found 55 Matter. 03867_ Acquired Imp. Deuterium Engine. 03891_ Enh. Optical Array destroyed. 03891_ System corrupted by crushing effect (+3). 03891_ Knocked back. 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