Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 15:18:19

Player: YenYu

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (86)      430
Value Destroyed (2194)     2194
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 5232

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/700
Matter                     197/300
Energy                     75/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (8) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Heat Sink
    Launcher Guidance Computer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
   Armored Medium Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
     Heavy Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
     Light Treads
           Cryofiber Web
           Heat Sink
           Heat Sink
  Improved Heat Sink
  Improved Heat Sink
           Coolant Injector
           Launcher Guidance Computer
           Launcher Guidance Computer
           Launcher Guidance Computer
           Launcher Guidance Computer
  Improved Utility Shielding
           Field Laser
     Heavy Particle Gun
    Cooled Pulse Rifle
           Particle Cannon
           Particle Cannon
  Advanced Beam Cannon
           Autogun
           Autogun
           Gauss Cannon
           Gauss Cannon
  Advanced EMP Blaster
  Improved Remote Datajack
           Great Axe
[Rating: 48]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Autogun
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  6    | .   .   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             137  | 7   7   62  48  4   9   
  Power                    7    | 1   1   2   3   .   .   
    Engine                 6    | 1   1   2   2   .   .   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               35   | 2   .   24  5   .   4   
    Treads                 22   | .   .   13  5   .   4   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  13   | 2   .   11  .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  48   | 2   2   24  18  2   .   
    Device                 19   | .   .   13  6   .   .   
    Storage                5    | 2   1   .   2   .   .   
    Processor              4    | .   1   1   1   1   .   
    Hackware               3    | .   .   .   2   1   .   
    Protection             17   | .   .   10  7   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   47   | 2   4   12  22  2   5   
    Energy Gun             17   | .   3   5   6   .   3   
    Energy Cannon          9    | .   .   3   5   .   1   
    Ballistic Gun          12   | 2   1   1   8   .   .   
    Ballistic Cannon       2    | .   .   .   .   2   .   
    Launcher               4    | .   .   1   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   4   .   .   
Parts Lost                 24   | .   .   6   7   .   11  
  Power                    5    | .   .   1   3   .   1   
  Propulsion               7    | .   .   3   2   .   2   
  Utility                  7    | .   .   2   1   .   4   
  Weapon                   5    | .   .   .   1   .   4   
  Highest Loss Streak      11   | .   .   2   6   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 98  94  92  73  
  Engine                   9    | .   14  11  7   .   .   
  Treads                   14   | .   .   13  18  15  10  
  Wheel                    5    | .   28  8   .   .   .   
  Device                   11   | .   .   16  9   .   .   
  Storage                  11   | .   28  11  9   7   5   
  Processor                9    | .   .   11  9   15  12  
  Hackware                 5    | .   .   .   11  23  19  
  Protection               6    | .   .   5   9   7   5   
  Energy Gun               7    | .   8   12  1   .   1   
  Energy Cannon            4    | .   .   4   5   .   .   
  Ballistic Gun            7    | .   19  3   10  .   .   
Naked Turns                14   | .   .   .   .   .   14  
Heaviest Build             114  | 18  53  63  108 114 114 
  Greatest Support         47   | 20  20  40  40  40  47  
  Greatest Overweight (x)  5    | .   2   5   2   2   2   
  Average Overweight (x)   1    | .   .   1   1   2   1   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  
  Average Capacity         19   | 6   11  20  21  25  21  
  Most Carried             25   | 5   9   20  25  24  25  
  Average Carried          16   | 3   7   15  19  23  20  
  Final Capacity           25   | 8   20  20  25  25  5   
  Final Carried            25   | 4   9   18  25  24  2   

 Class Distribution 
--------------------
 75% | Scavenger-Mutant
 12% | Mutant
 11% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Matter Collected           2275 | 276  149  823  879  .    148  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3256 | 89   276  1683 1060 .    148  
  Parts                    190  | 1    19   104  66   .    .    
Haulers Intercepted        2    | .    .    .    2    .    .    
Recyclers Shooed           4    | .    1    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Combat Hostiles Destroyed  59   | .   6   31  21  .   1   
  Guns                     40   | .   6   22  12  .   .   
  Cannons                  11   | .   .   6   4   .   1   
  AOE                      6    | .   .   1   5   .   .   
Classes Destroyed          13   | 1   2   6   3   .   1   
  Worker                   5    | .   .   3   2   .   .   
  Builder                  3    | .   .   .   3   .   .   
  Hauler                   2    | .   .   .   2   .   .   
  Recycler                 7    | 1   .   3   3   .   .   
  Operator                 5    | .   .   4   1   .   .   
  Watcher                  5    | .   1   2   2   .   .   
  Swarmer                  13   | .   .   2   11  .   .   
  Grunt                    33   | .   6   20  7   .   .   
  Brawler                  2    | .   .   2   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   7    | .   .   6   1   .   .   
  Hunter                   2    | .   .   .   2   .   .   
  Compactor                1    | .   .   .   .   .   1   
Best Kill Streak           7    | 1   5   5   7   .   1   
  Combat Bots Only         5    | .   5   3   4   .   1   
Max Kills in Single Turn   6    | 1   1   2   6   .   1   
  Gunslinging              1    | .   .   1   1   .   .   
  Exploded                 3    | .   .   1   3   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Hostile Shots Fired        361  | .    29   158  150  .    24   
  Missed                   97   | .    4    58   35   .    .    
Damage Taken               4231 | .    273  1259 1617 .    1082 
  Core                     1013 | .    45   164  104  .    700  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  8    | .    .    .    8    .    .    
Core Remaining (%)         80   | 100  82   59   81   .    .    
Volleys Fired              277  | 3    29   147  79   .    19   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  136  | 40   70   136  136  .    103  
Shots Fired                523  | 4    58   270  159  .    32   
  Gun                      432  | 4    58   240  123  .    7    
  Cannon                   88   | .    .    29   34   .    25   
  Launcher                 3    | .    .    1    2    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  235  | 4    41   54   111  .    25   
  Thermal                  285  | .    17   215  46   .    7    
  Explosive                2    | .    .    1    1    .    .    
  Electromagnetic          1    | .    .    .    1    .    .    
  Robot Hit Streak         12   | 2    10   12   9    .    12   
  Robot Miss Streak        11   | 1    5    11   4    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           347  | 3    38   172  105  .    29   
  Core Hits                144  | 2    14   70   53   .    5    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         13   | .    1    9    1    .    2    
    Burn                   11   | .    1    9    1    .    .    
    Blast                  2    | .    .    .    .    .    2    
Melee Attacks              9    | .    .    8    .    .    1    
  Impact                   8    | .    .    8    .    .    .    
  Slashing                 1    | .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5783 | 26   459  2515 1988 .    795  
  Guns                     4033 | 26   459  2108 1312 .    128  
  Cannons                  1441 | .    .    371  453  .    617  
  Explosions               259  | .    .    36   223  .    .    
  Melee                    20   | .    .    .    .    .    20   
  Ramming                  30   | .    .    .    .    .    30   
  Kinetic                  2709 | 26   309  603  1154 .    617  
  Thermal                  2846 | .    150  1876 692  .    128  
  Explosive                119  | .    .    36   83   .    .    
  Electromagnetic          59   | .    .    .    59   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 20   | .    .    .    .    .    20   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    .    2    
  Average Corruption       1    | .    .    .    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  8    | .    .    .    8    .    .    
    Message Errors         2    | .    .    .    2    .    .    
    Matter Fused           3    | .    .    .    3    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Misfires               1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      12   | .    .    .    .    .    12   
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   12   | .    .    .    .    .    12   
Targets Rammed             12   | .    .    .    .    .    12   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        341  | .    210  208  341  .    243  
  Average Temperature      83   | .    117  57   82   .    130  
  Received Heat Transfer   1440 | .    150  552  738  .    .    
  Effects                  1    | .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    2    .    .    .    
  Parts Melted             11   | .    .    8    3    .    .    
  Heat Transferred         7024 | .    494  5037 1234 .    259  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Peak Influence             451  | 5   188 451 384 29  11  
  Initial                  190  | .   3   79  190 29  10  
  Average                  191  | 1   120 225 196 29  6   
Maximum Alert Level        2    | .   .   2   1   .   .   
  Low Security (%)         57   | 100 100 46  55  100 100 
  Level 1                  38   | .   .   45  44  .   .   
  Level 2                  3    | .   .   7   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   2   8   4   .   .   
  Investigation            7    | .   2   3   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            7    | .   .   5   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Distress Signals           3    | .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              95   | .   8   50  32  .   5   
  Peak Tracking Total      7    | .   7   6   5   .   4   
  Tactical Retreats        2    | .   1   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Traps Triggered            5    | .   2   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Machines Accessed          15   | .   4   7   4   .   .   
  Terminals                9    | .   2   5   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   2   1   2   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                49   | .   9   24  16  .   .   
  Successful               31   | .   3   16  12  .   .   
  Failed                   18   | .   6   8   4   .   .   
    Catastrophic           2    | .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   .   4   .   .   .   
  Terminals                33   | .   6   19  8   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          13   | .   3   2   8   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             20   | .   3   11  6   .   .   
  Record                   5    | .   1   4   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Alert Level              7    | .   1   4   2   .   .   
  Unreport Threat          3    | .   .   1   2   .   .   
  Zone Layout              4    | .   1   2   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   .   2   6   .   .   
  Process                  1    | .   .   .   1   .   .   
  Report Inventory         4    | .   .   1   3   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   
  Retrieve Components      2    | .   .   1   1   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   4   6   4   .   .   
  Full Trace Events        7    | .   1   3   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          30   | .   .   .   30  .   .   
  Retrieved Matter         30   | .   .   .   30  .   .   
  Retrieved Components     19   | .   .   9   10  .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Turns Passed               3971 | 56   284  1873 1512 131  115  
Spaces Moved               1474 | 39   189  733  461  40   12   
  Core                     7    | 6    .    .    .    .    1    
  Treads                   846  | .    .    334  461  40   11   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   621  | 33   189  399  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  240  320  50   
  Average Speed            189  | 75   92   170  254  320  298  
  Slowest Speed            325  | 80   110  240  320  320  325  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    29   62   36   2    16   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 4    | .    .    4    .    .    .    
Terrain Destroyed          31   | .    .    16   13   .    2    
  Melee                    4    | .    .    4    .    .    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      25   | .    .    12   13   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Total                      2138 | 61   242  1066 667  45   57   
  Wait                     52   | 1    7    33   11   .    .    
  Move                     1470 | 38   188  732  460  40   12   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  107  | 11   7    50   35   1    3    
  Fast Attach              4    | 1    .    .    3    .    .    
  Attach                   46   | 6    .    12   19   2    7    
  Detach                   11   | .    .    2    9    .    .    
  Swap                     87   | .    7    50   26   2    2    
  Drop                     63   | 1    4    32   25   .    1    
  Fire                     277  | 3    29   147  79   .    19   
  Melee                    9    | .    .    8    .    .    1    
  Ram                      12   | .    .    .    .    .    12   
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
   79 | -10/Materials | Discovered new exit (range 20)
  311 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Identified exit to Materials
  341 | -10/Materials | Entered another Materials area
  341 | -9/Materials  | Evolved 2 slots: Utility x2
  343 | -9/Materials  | Discovered new exit (range 7)
  350 | -9/Materials  | Identified exit to Mines
  640 | -9/Materials  | Build established: Scavenger-Mutant
 1309 | -9/Materials  | Discovered exit to Mines (range 13)
 1714 | -9/Materials  | Discovered new exit (range 8)
 2159 | -9/Materials  | Identified exit to Materials
 2214 | -9/Materials  | Entered another Materials area
 2214 | -8/Materials  | Evolved 2 slots: Utility x2
 3412 | -8/Materials  | Discovered new exit (range 8)
 3522 | -8/Materials  | Lost 6 parts (2p2n1u1w)
 3726 | -8/Materials  | Entered Factory
 3726 | -7/Factory    | Evolved 2 slots: Utility x2
 3751 | -7/Factory    | Build established: Hacker-Mutant
 3857 | -7/Factory    | Sucked down chute
 3857 | -7/Factory    | Entered Waste
 3885 | -7/Waste      | Spotted C-40 Crusher
 3911 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3912 | -7/Waste      | Destroyed C-40 Crusher
 3918 | -7/Waste      | Spotted C-40 Crusher
 3926 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3932 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3933 | -7/Waste      | Spotted C-40 Crusher
 3938 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3941 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3942 | -7/Waste      | Spotted C-40 Crusher
 3950 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3952 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3953 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3955 | -7/Waste      | Spotted C-40 Crusher
 3955 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3956 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3958 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3960 | -7/Waste      | Core integrity fell below 50%
 3969 | -7/Waste      | Core integrity fell below 20%
 3972 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
03955_ Particle Cannon crushed.
03955_ Gauss Cannon crushed.
03955_ Cld. Pulse Rifle crushed.
03955_ Imp. Signal Interpreter crushed.
03956_ Hacking Suite crushed.
03958_ Great Axe crushed.
03961_ Slammed into C-40 Crusher. <x2>
03962_ Imp. Utility Shielding crushed.
03962_ Launcher Guidance Computer crushed.
03963_ Slammed into C-40 Crusher. <x2>
03964_ Destabilizing: Core damaged (-21).
03965_ Slammed into C-40 Crusher.
03965_ Hvy. Particle Gun crushed.
03966_ Slammed into C-40 Crusher.
03966_ Destabilizing: System corrupted (+2).
03966_ Gauss Cannon crushed.
03966_ Lgt. Treads crushed.
03967_ Slammed into C-40 Crusher. <x3>
03969_ 6 Matter crushed.
03970_ Slammed into C-40 Crusher. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????#          ####?   #?????????????????? |
| ????????????#         !##@#    ######????????????? |
| ????????????#        |!CCCC!      %      ????????? |
| ????????????#         !CCCC CC           ????????? |
| ????????????#         ! CC       %       ????????? |
| ????????????#           CC         !    ?????????? |
| ????????????#          ####    ######## ?????????? |
| ????????????#          #???    #?????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             600
Utility Shielding          66
Evasion (%)                44
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          30

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConcussiveInsulationCycler
  Manual?         0
Play Time         01:15:20
  Cumulative      16.4 hours
  Start           2024.04.04 @ 14:02:54
  End             2024.04.04 @ 15:18:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          18%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 515b78d7-bbe1-4fee-867e-d73d704cd6c5