Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 11:52:15 Player: Dull Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (154) 770 Value Destroyed (5777) 5777 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (452) 452 TOTAL SCORE: 12539 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 134 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 175/300 Energy 99/100 System Corruption 69% Temperature Cool (12) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Long-range Sensor Array Improved Target Analyzer ECM Suite Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Enhanced Optical Array Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Focal Shield > --- WEAPON ----------- Gamma Rifle High-powered Shotgun Coil Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Neutrino Core Autogun Autogun Autogun High-powered Shotgun [Rating: 105] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Gamma Rifle Ballistic Gun Autogun Ballistic Cannon AWS/Autocannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Arm Slots Evolved 12 | . . . . . 4 2 2 . . 2 2 . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . Utility 6 | . . . . . 2 1 . . . 2 1 . Weapon 3 | . . . . . 1 . 1 . . . 1 . Parts Attached 179 | 2 6 1 6 8 12 27 2 13 . 58 44 . Power 26 | . . 1 . 1 1 4 1 3 . 9 6 . Engine 10 | . . 1 . 1 1 1 1 2 . 3 . . Core 15 | . . . . . . 3 . 1 . 6 5 . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 57 | 2 2 . . 2 5 12 . 5 . 15 14 . Treads 23 | 2 2 . . 2 4 6 . 2 . 5 . . Leg 26 | . . . . . 1 6 . 3 . 10 6 . Wheel . | . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . 8 . Flight . | . . . . . . . . . . . . . Utility 44 | . 2 . 2 3 5 5 . 2 . 14 11 . Device 28 | . 1 . 2 1 2 2 . 1 . 10 9 . Storage 3 | . 1 . . . . 1 . . . . 1 . Processor 2 | . . . . . . 1 . . . 1 . . Hackware 1 | . . . . . 1 . . . . . . . Protection 10 | . . . . 2 2 1 . 1 . 3 1 . Artifact . | . . . . . . . . . . . . . Weapon 52 | . 2 . 4 2 1 6 1 3 . 20 13 . Energy Gun 8 | . . . 2 . . . . . . 4 2 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 36 | . 2 . 1 1 . 5 1 3 . 15 8 . Ballistic Cannon 3 | . . . . 1 1 1 . . . . . . Launcher 1 | . . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon 2 | . . . . . . . . . . . 2 . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . 1 2 . . . . 2 . Corrupted Parts 10 | . . . . . . . . . . 3 7 . System Corruption 41 | . . . . . . . . . . 16 25 . Parts Lost 99 | . . . . 3 1 8 1 10 . 32 44 . Power 11 | . . . . . . 1 . 1 . 4 5 . Propulsion 29 | . . . . 2 1 5 1 3 . 7 10 . Utility 27 | . . . . . . 2 . 2 . 7 16 . Weapon 32 | . . . . 1 . . . 4 . 14 13 . Highest Loss Streak 11 | . . . . 2 1 5 1 3 . 10 11 . To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 83 | . 87 100 85 97 79 81 96 90 93 87 72 . Engine 5 | . 14 14 14 14 9 1 6 6 6 3 . . Core 3 | . . . . . . 5 6 5 6 6 4 . Treads 12 | . 27 28 28 25 23 12 13 10 6 7 2 . Leg 8 | . . . . . 2 15 9 11 20 13 6 . Device 12 | . 5 14 14 3 5 12 6 7 6 17 19 . Storage 6 | . 14 14 14 14 9 7 6 6 6 2 1 . Processor 4 | . . . . . . 4 6 6 6 9 5 . Hackware 2 | . . . . . 8 7 6 6 6 1 . . Protection 4 | . . . . 10 12 3 6 4 6 2 4 . Energy Gun 1 | . 2 . 11 3 . . . . . 2 1 . Ballistic Gun 12 | . 22 28 3 14 . 1 26 22 20 15 12 . Ballistic Cannon 2 | . . . . 10 9 6 . . . . . . Peak Build Rating 105 | 6 10 10 16 13 48 62 45 45 39 71 105 2 Average Rating 45 | 6 7 10 9 11 44 54 43 38 39 58 63 2 On Entrance 25 | 6 6 10 10 12 12 48 40 42 39 39 70 2 Naked Turns 25 | . . . . . . . . . . . 7 18 Heaviest Build 86 | 12 20 20 18 24 86 85 48 48 36 58 72 . Greatest Support 114 | 40 40 40 40 40 60 80 49 59 59 105 114 3 Greatest Overweight (x) 6 | . 3 . . 1 2 2 . 1 . . 6 . Average Overweight (x) . | . . . . . 1 . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 8 8 10 10 10 10 10 10 10 10 7 6 5 Most Carried 10 | 6 10 10 10 10 10 10 8 10 8 10 8 5 Average Carried 7 | 5 7 10 9 9 9 9 6 8 8 7 4 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 4 10 10 10 10 10 7 8 8 8 5 5 5 Class Distribution -------------------- 35% | Scavenger-Skirmisher 24% | Mutant 13% | Scavenger-Tank 10% | Skirmisher 7% | Scavenger-Gunner 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Arm Matter Collected 4399 | 220 270 53 . 196 120 336 139 582 . 1462 1021 . Remotely 130 | . . . . . 80 50 . . . . . . Salvage Created 6120 | . 459 54 . 224 495 912 52 785 . 2150 989 . Parts 335 | . 35 6 . 8 24 52 2 37 . 128 43 . Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . Recyclers Shooed 13 | . 3 . . . . 3 1 . . 6 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 31 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Arm Combat Hostiles Destroyed 114 | . 8 3 . 5 16 20 1 15 . 33 13 . Melee 1 | . . . . . . . . . . . 1 . Guns 77 | . 8 3 . 3 . 5 1 15 . 31 11 . Cannons 32 | . . . . 1 16 15 . . . . . . AOE 3 | . . . . 1 . . . . . 1 1 . Classes Destroyed 16 | . 5 . . 1 2 5 . 1 . 2 . . Worker 9 | . . . . . . . . . . 8 1 . Builder 5 | . . . . . . 2 . . . 2 1 . Tunneler 1 | . . . . . . . . . . 1 . . Hauler 2 | . 1 . . . 1 . . . . . . . Recycler 12 | . 3 . . . . 6 . . . 2 1 . Operator 1 | . . . . . 1 . . . . . . . Watcher 10 | . 1 . . . 4 1 . . . 3 1 . Swarmer 31 | . 6 3 . . 4 4 . 3 . 11 . . Grunt 32 | . 2 . . 3 7 5 . 7 . 8 . . Brawler 4 | . . . . . 2 . . 2 . . . . Duelist 3 | . . . . . . . . 2 . 1 . . Sentry 14 | . . . . 2 3 4 . 1 . 4 . . Specialist 2 | . . . . . . 2 . . . . . . Hunter 13 | . . . . . . 2 1 . . 4 6 . Programmer 14 | . . . . . . 2 . . . 5 7 . Heavy 1 | . . . . . . 1 . . . . . . Best Kill Streak 10 | . 4 3 . 3 10 8 1 3 . 7 2 . Combat Bots Only 7 | . 3 3 . 3 7 4 1 3 . 4 2 . Max Kills in Single Turn 3 | . 2 1 . 1 1 2 1 2 . 3 1 . Gunslinging 1 | . . . . . . . . 1 . 1 . . Exploded 1 | . . . . 1 . . . . . 1 1 . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Arm Hostile Shots Fired 1310 | . 47 18 . 48 56 303 12 132 . 359 323 12 Missed 415 | . 14 5 . 14 19 117 . 37 . 99 104 6 Damage Taken 15466 | . 318 101 . 482 521 2326 176 1390 . 4561 5511 80 Core 2224 | . 53 16 . 115 35 224 . 198 . 430 1073 80 Absorbed by Shields 175 | . . . . . . . . . . 160 15 . Ignored by Resistances 185 | . . . . . . . . . . 74 111 . Regen/Repaired (Parts) 343 | . . . . . . 343 . . . . . . Core Remaining (%) 70 | 100 . . . 26 93 68 . . 76 57 . . Volleys Fired 311 | . 45 5 . 12 . 15 5 34 . 130 65 . Largest 5 | . 2 2 . 2 . 3 4 4 . 4 5 . Hottest 196 | . 40 40 . 60 . 79 102 102 . 154 196 . Shots Fired 958 | . 76 10 . 26 45 113 20 120 . 355 193 . Gun 835 | . 76 10 . 19 . 45 20 120 . 352 193 . Cannon 120 | . . . . 7 45 68 . . . . . . Launcher 3 | . . . . . . . . . . 3 . . Special . | . . . . . . . . . . . . . Kinetic 861 | . 76 10 . 20 45 113 20 120 . 298 159 . Thermal 25 | . . . . 6 . . . . . 19 . . Explosive 3 | . . . . . . . . . . 3 . . Electromagnetic 69 | . . . . . . . . . . 35 34 . Robot Hit Streak 20 | . 8 2 . 11 17 20 10 12 . 18 10 . Robot Miss Streak 8 | . 5 4 . 2 1 7 4 8 . 6 7 . Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 24 | . 4 . . 1 . . . 8 . 8 3 . Max Gunslinging Chain 2 | . 1 . . 1 . . . 1 . 2 1 . Autonomous 114 | . . . . . 45 69 . . . . . . Shots Hit Robots 645 | . 47 4 . 17 39 88 16 89 . 225 120 . Core Hits 340 | . 23 3 . 11 18 49 13 56 . 113 54 . Critical Kills 7 | . 2 . . . . . . 2 . 2 1 . Critical Parts Destroyed 9 | . . . . . . . . . . 6 3 . Critical Strikes 27 | . 2 . . . 3 6 . 2 . 9 5 . Burn 1 | . . . . . . . . . . 1 . . Destroy 15 | . 2 . . . . . . 2 . 8 3 . Blast 9 | . . . . . 3 6 . . . . . . Corrupt 1 | . . . . . . . . . . . 1 . Smash 1 | . . . . . . . . . . . 1 . Melee Attacks 101 | . . . . . . . . . . . 101 . Impact 101 | . . . . . . . . . . . 101 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . Damage Inflicted 18645 | . 567 73 . 260 3383 5129 240 1451 . 4840 2702 . Guns 9684 | . 564 73 . 151 . 638 240 1451 . 4475 2092 . Cannons 7930 | . . . . 61 3383 4486 . . . . . . Explosions 653 | . . . . 48 . . . . . 356 249 . Melee 360 | . . . . . . . . . . . 360 . Ramming 18 | . 3 . . . . 5 . . . 9 1 . Kinetic 16305 | . 564 73 . 143 3383 5124 240 1451 . 3619 1708 . Thermal 478 | . . . . 117 . . . . . 283 78 . Explosive 482 | . . . . . . . . . . 311 171 . Electromagnetic 1002 | . . . . . . . . . . 618 384 . Impact 360 | . . . . . . . . . . . 360 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 69 | . 3 3 3 3 . . . . . 19 69 69 Average Corruption 16 | . 2 3 3 3 . . . . . 3 35 69 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 116 | . 11 4 8 6 . . . . . 12 73 2 Message Errors 29 | . 3 2 3 . . . . . . 4 17 . Matter Fused 26 | . 3 1 1 1 . . . . . 4 16 . Heat Flow Errors 8 | . . 1 . 1 . . . . . 2 4 . Energy Discharges 15 | . 1 . 1 . . . . . . 1 12 . Data Loss (minor) 17 | . 2 . 2 2 . . . . . . 11 . Data Loss (major) 3 | . 1 . 1 . . . . . . . 1 . Misfires 4 | . . . . 2 . . . . . . 2 . Alerts 3 | . . . . . . . . . . . 3 . Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 9 | . 1 . . . . . . . . 1 7 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1169 | . . . . . 478 473 . . . . 218 . Projectiles 951 | . . . . . 478 473 . . . . . . Explosions . | . . . . . . . . . . . . . Melee 218 | . . . . . . . . . . . 218 . Knockbacks 25 | . . . . 1 4 17 . . . . 3 . Impact 3 | . . . . . . . . . . . 3 . Kinetic 19 | . . . . 1 4 14 . . . . . . Secondary 3 | . . . . . . 3 . . . . . . Self-Inflicted Damage 204 | . . . . 16 . . . . . 48 140 . Shots 4 | . . . . 1 . . . . . 1 2 . Rammed 4 | . 1 . . . . 1 . . . 1 1 . Targets Rammed 6 | . 1 . . . . 1 . . . 3 1 . Kicked 2 | . . . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 523 | . 2 206 . 207 17 54 96 180 . 523 299 . Average Temperature 93 | . 2 107 . 59 17 14 41 58 . 129 66 . Received Heat Transfer 1649 | . 78 . . 195 189 174 . 375 . 566 36 36 Effects 23 | . . . . . . . . . . 19 4 . Shutdowns 8 | . . . . . . . . . . 8 . . Energy Bleed 2 | . . . . . . . . . . 1 1 . Interference 7 | . . . . . . . . . . 4 3 . Matter Decay 2 | . . . . . . . . . . 2 . . Damage (major) 4 | . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 1 2 . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 9 | . . . . . . . . . . 2 7 . Impact Corruptions 8 | . . . . . . . . . . . 8 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 781 | . . . . 200 . . . . . 531 50 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Arm Peak Influence 524 | . 223 156 . 139 269 269 141 . . 524 340 . Initial 256 | . . 86 . . . 121 121 . . 67 256 . Average 155 | . 66 124 . 61 151 154 132 . . 200 176 . Maximum Alert Level 2 | . 1 . . . 1 1 . . . 2 1 . Low Security (%) 65 | 100 87 100 . 100 64 72 100 . . 47 54 100 Level 1 33 | . 12 . . . 35 27 . . . 49 45 . Level 2 . | . . . . . . . . . . 3 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . . . . . . 13 . . . 10 6 . Investigation 6 | . . . . . . 3 . . . 2 1 . Extermination 9 | . . . . . . 3 . . . 2 4 . Reinforcement 5 | . . . . . . 3 . . . 1 1 . Assault . | . . . . . . . . . . . . . Garrison 9 | . . . . . . 4 . . . 5 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Arm Distress Signals 4 | . . . . . . . . . . 3 1 . Communications Jammed 13 | . . . . . . . . . . 2 11 . Distress Signals 11 | . . . . . . . . . . 2 9 . Times Spotted 163 | . 11 3 . 6 19 29 1 16 . 52 23 3 Peak Tracking Total 8 | . 3 3 . 3 5 5 1 4 . 5 8 3 Tactical Retreats 9 | . 1 . . 1 . . . 1 . 6 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Arm Traps Triggered 5 | . 3 . . . . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Arm Machines Disabled 11 | . . . . 1 1 3 . . . 1 5 . Max in Single Turn 2 | . . . . 1 1 1 . . . 1 2 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Arm Machines Accessed 9 | . 1 . . . 1 4 . . . 2 1 . Terminals 3 | . 1 . . . 1 1 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 3 | . . . . . . 2 . . . 1 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . . Total Hacks 22 | . 3 . . . 2 10 . . . 4 3 . Successful 9 | . 1 . . . 1 5 . . . 1 1 . Failed 13 | . 2 . . . 1 5 . . . 3 2 . Catastrophic 5 | . 1 . . . 1 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . 3 . 1 . 2 7 . . . 1 . . Terminals 7 | . 3 . . . 2 2 . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . Repair Stations 10 | . . . . . . 7 . . . 3 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . . Terminal Hacks 2 | . 1 . . . 1 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . 4 . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . Repair 2 | . . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 1 . . . 1 . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . . Reprogram 2 | . . . . . . 1 . . . 1 . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . 1 5 . . . 1 1 . Full Trace Events 6 | . 1 . . . 1 2 . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . 139 . Total Part Build Rating 9 | . . . . . . . . . . . 9 . Parts Repaired 2 | . . . . . . 2 . . . . . . Time 45 | . . . . . . 45 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Arm Total Allies 4 | . . . . . . 3 . . . 1 . . Largest Group 3 | . . . . . . 3 . . . 1 . . Highest-Rated Group 49 | . . . . . . 48 . . . 49 . . Highest-Rated Ally 49 | . . . . . . 16 . . . 49 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . 15 . . . 6 . . Total Damage 412 | . . . . . . 183 . . . 229 . . Kills 3 | . . . . . . 2 . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . 1 . . . Drone Launches 2 | . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Arm Turns Passed 8536 | 36 749 163 384 410 610 1719 167 614 40 1967 1659 18 Spaces Moved 3965 | 27 374 92 233 214 217 701 91 327 34 888 732 35 Core 75 | . 2 . . . . . . . . . 38 35 Treads 2002 | 3 372 92 233 214 217 284 91 164 . 290 42 . Legs 1642 | 24 . . . . . 417 . 163 34 598 406 . Wheels . | . . . . . . . . . . . . . Hover 246 | . . . . . . . . . . . 246 . Flight . | . . . . . . . . . . . . . Fastest Speed 48 | 120 160 160 160 160 240 120 160 120 120 120 48 50 Average Speed 156 | 124 160 160 160 164 263 208 160 145 120 134 109 50 Slowest Speed 350 | 160 200 160 160 240 320 320 160 240 120 170 350 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 12 | . . . . . . . . . . . 12 . Exploration Rate (%) 26 | 3 62 39 41 52 26 17 3 55 9 25 14 3 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 . . . 2 . . . . Spaces Dug 87 | . . . . . . . . . . . 87 . Terrain Destroyed 146 | . . . . 9 4 10 . . . 13 110 . Melee 87 | . . . . . . . . . . . 87 . Projectile 21 | . . . . . 4 10 . . . 5 2 . AOE 37 | . . . . 9 . . . . . 8 20 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Arm Total 5542 | 30 452 98 245 250 261 937 100 393 33 1427 1281 35 Wait 788 | . 12 . . 6 12 150 . 10 . 299 299 . Move 3944 | 26 373 91 232 213 216 700 90 326 33 887 722 35 Hop . | . . . . . . . . . . . . . Pick Up 113 | . 10 . 1 4 8 22 3 8 . 28 29 . Fast Attach 56 | . 3 . 3 5 5 7 . 2 . 19 12 . Attach 82 | . 1 . 2 2 4 14 2 8 . 24 25 . Detach 2 | . . . . . 2 . . . . . . . Swap 42 | 2 2 1 1 1 3 6 . 3 . 15 8 . Drop 97 | 2 5 1 6 7 11 22 . 2 . 22 19 . Fire 311 | . 45 5 . 12 . 15 5 34 . 130 65 . Melee 92 | . . . . . . . . . . . 92 . Ram 1 | . . . . . . . . . . . 1 . Kick 2 | . . . . . . . . . . 2 . . Crush 3 | . 1 . . . . 1 . . . 1 . . Escape Stasis 9 | . . . . . . . . . . . 9 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 37 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 3) 786 | -10/Materials | Entered Mines 825 | -10/Mines | Learned location of Storage (-7) 942 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 942 | -10/Mines | Discovered new exit (range 5) 949 | -10/Mines | Entered Exiles 970 | -10/Exiles | Discovered new exit (range 15) 1016 | -10/Exiles | Met 8R-AWN 1043 | -10/Exiles | Met EX-HEX 1091 | -10/Exiles | Met EX-BIN 1112 | -10/Exiles | Aligned with FarCom system 1114 | -10/Exiles | Given EX-Vault access code 1150 | -10/Exiles | Opened EX-Vault 1155 | -10/Exiles | Found Prototype Slashing Weapon 1155 | -10/Exiles | Identified Longsword +1 1161 | -10/Exiles | Found Prototype Device 1161 | -10/Exiles | Identified PSU Rigger 1175 | -10/Exiles | Found Prototype Ballistic Cannon 1208 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1333 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1333 | -10/Exiles | Entered Mines 1397 | -9/Mines | Core integrity fell below 50% 1655 | -9/Mines | Learned Materials terminal intel 1663 | -9/Mines | Discovered new exit (range 5) 1743 | -9/Mines | Entered Materials 1743 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1744 | -8/Materials | Loaded intel: 12 terminal locations 1746 | -8/Materials | Identified AWS/Autocannon 1839 | -8/Materials | Identified exit to Factory 1903 | -8/Materials | Destroyed 7 combat bots 2257 | -8/Materials | Build established: Scavenger-Skirmisher 2271 | -8/Materials | Destroyed 7 combat bots 2353 | -8/Materials | Entered Factory 2353 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2911 | -7/Factory | Repaired Lgt. Treads 3016 | -7/Factory | Lost 5 parts (1p3n1u) 3139 | -7/Factory | Repaired Hrd. Medium Armor Plating 3353 | -7/Factory | Garrison activated, responded to threat 3397 | -7/Factory | Build established: Skirmisher 3509 | -7/Factory | Lost 3 allies 3867 | -7/Factory | AWS/Autocannon suddenly broke down 3975 | -7/Factory | Garrison activated, responded to threat 4053 | -7/Factory | Discovered new exit (range 11) 4072 | -7/Factory | Entered another Factory area 4072 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4204 | -6/Factory | Discovered new exit (range 15) 4239 | -6/Factory | Entered Lower Caves 4338 | -6/Lower Caves | Lost 3 parts (1p1n1w) 4507 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4537 | -6/Lower Caves | Build established: Scavenger-Gunner 4554 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4840 | -6/Lower Caves | Discovered new exit (range 10) 4853 | -6/Lower Caves | Entered another Lower Caves area 4857 | -6/Lower Caves | Learned location of Zion (-6) 4882 | -6/Lower Caves | Discovered new exit (range 9) 4893 | -6/Lower Caves | Entered Factory 4893 | -5/Factory | Evolved 2 slots: Utility x2 5193 | -5/Factory | Build established: Scavenger-Skirmisher 5262 | -5/Factory | Lost 3 parts (1p2w) 5808 | -5/Factory | Garrison activated, responded to threat 5965 | -5/Factory | Lost 8 parts (1p2n1u4w) 6088 | -5/Factory | Lost 10 parts (1p5n2u2w) 6670 | -5/Factory | Build established: Scavenger-Tank 6743 | -5/Factory | Garrison activated, responded to threat 6851 | -5/Factory | Discovered new exit (range 5) 6858 | -5/Factory | System corruption reached 10% 6860 | -5/Factory | Entered another Factory area 6860 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7048 | -4/Factory | Fabricated Centrium Leg? 7103 | -4/Factory | System corruption reached 10% 7431 | -4/Factory | Lost 7 parts (2n2u3w) 7654 | -4/Factory | Build established: Scavenger-Skirmisher 7703 | -4/Factory | Lost 7 parts (1p1n2u3w) 7966 | -4/Factory | System corruption reached 30% 8075 | -4/Factory | Lost 11 parts (1p4n2u4w) 8114 | -4/Factory | Crushed by falling debris 8126 | -4/Factory | Crushed by falling debris 8127 | -4/Factory | Core integrity fell below 50% 8157 | -4/Factory | Lost 4 parts (2p2u) 8173 | -4/Factory | Crushed by falling debris 8186 | -4/Factory | Crushed by falling debris 8193 | -4/Factory | Crushed by falling debris 8214 | -4/Factory | Crushed by falling debris 8224 | -4/Factory | Lost 3 parts (1n1u1w) 8266 | -4/Factory | Crushed by falling debris 8290 | -4/Factory | Crushed by falling debris 8294 | -4/Factory | Crushed by falling debris 8298 | -4/Factory | Crushed by falling debris 8311 | -4/Factory | Crushed by falling debris 8325 | -4/Factory | Lost 4 parts (1p3u) 8345 | -4/Factory | Crushed by falling debris 8516 | -4/Factory | Core integrity fell below 20% 8516 | -4/Factory | Discovered new exit (range 6) 8519 | -4/Factory | Entered Armory 8537 | -4/Armory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 08508_ Penetrated by Slug. 08508_ Slug penetrates Wall. 08509_ Dropped Centrium Leg. 08510_ Imp. Linear Gravjet destroyed. 08510_ Dropped Imp. Linear Gravjet. 08510_ Power Maul destroyed. 08510_ Dropped Med. Storage Unit. 08511_ Dropped Imp. Linear Gravjet. 08511_ Dropped Remote Datajack. 08512_ Dropped Adv. Sensor Array. 08514_ System corrupted: Energy discharge (-7). 08514_ Penetrated by Slug. 08514_ Machine disabled. 08514_ Slammed into P-70 Sage. 08516_ EXIT=FOUND 08517_ Machine disabled. LOCATION=UNKNOWN GOAL=ESCAPE 08519_ Receiving FarCom transmissions... 08529_ X-77 Beamer springs to life. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????######+################+#? | | ?????????? #? | | ?????????? @ x #? | | ??????????????# ##################x #? | | ?????????????????????# # #? | | ?????????????????????# + #? | | ?????????????????????# # #? | | ?????????????????????# x # #? | | ?????????????????????# # #? | | ?????????????????????# """ # #? | | ?????????????????????# ?? # #? | | ?????????????????????# ??? # #? | | ?????????????????????+ ???? # #? | | ????????????????????????? """ # #? | | ???????????????????????? ?? # #? | | ??????????????????????? ??? # #? | | ??????????????????????####???###### #? | | ??????????????????????????????????# #? | | ??????????????????????????????????# #? | | ??????????????????????????????????# #? | | ??????????????????????????????????# #? | | ??????????????????????????????????####? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 51 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 EM Shielding 3 Armor Coverage 675 Resistance: KI 25 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Centrium Leg | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed MatterHypervelocityShifter Manual? 0 Play Time 01:10:13 Cumulative 30.8 hours Start 2024.09.09 @ 10:42:07 End 2024.09.09 @ 11:52:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d92a9e44-eb9a-4fa1-a87e-06c251d8e8ae