Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 12:04:40 Player: Ahren Result: Destroyed by as-48633 with Assembled F-torch Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (915) 915 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 2505 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (20) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Titanium Leg Titanium Leg Light Armor Plating Particle Gun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Targeting Computer > --- WEAPON ----------- Medium Laser Beam Cannon > --- INVENTORY -------- Titanium Leg Titanium Leg Light Armor Plating Improved Light Cannon Grenade Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 30 | 7 5 4 9 5 Power 5 | 1 1 1 1 1 Engine 5 | 1 1 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 2 . 3 . Treads . | . . . . . Leg 7 | 2 2 . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 1 . 4 1 Device 3 | 1 . . 1 1 Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 10 | 2 1 3 1 3 Energy Gun 4 | 1 . 1 1 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 1 | . . . . 1 Launcher 3 | . 1 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . 1 . 5 7 Power 3 | . 1 . 2 . Propulsion 2 | . . . 1 1 Utility 4 | . . . 2 2 Weapon 4 | . . . . 4 Highest Loss Streak 4 | . 1 . 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 100 100 89 36 Engine 9 | . 14 14 9 . Leg 21 | . 28 28 22 7 Device 7 | . 12 . 4 11 Storage 11 | . 14 14 11 5 Processor 3 | . . . 7 5 Protection 7 | . 1 14 12 . Energy Gun 7 | . 14 12 1 2 Energy Cannon 6 | . . 12 11 2 Launcher 6 | . 12 3 9 . Naked Turns 94 | . . . . 94 Heaviest Build 20 | 14 16 17 20 12 Greatest Support 34 | 20 20 20 34 34 Greatest Overweight (x) 1 | 1 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 6 Most Carried 8 | 2 8 8 8 6 Average Carried 5 | 1 3 7 6 4 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 2 8 8 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 778 | 281 42 153 183 119 Remotely . | . . . . . Salvage Created 951 | 149 84 315 380 23 Parts 72 | 8 10 25 27 2 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | 1 1 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 20 | . 4 6 9 1 Guns 4 | . 1 2 1 . Cannons 5 | . . 2 2 1 AOE 11 | . 3 2 6 . Classes Destroyed 10 | 2 5 1 1 1 Worker 3 | . 1 1 . 1 Builder 7 | . 1 2 4 . Tunneler 3 | 2 . 1 . . Recycler 3 | 1 . 1 1 . Operator 1 | . 1 . . . Watcher 3 | . 2 . 1 . Swarmer 3 | . . 3 . . Grunt 11 | . 4 3 4 . Sentry 5 | . . . 5 . Demolisher 1 | . . . . 1 Best Kill Streak 9 | 3 5 9 9 2 Combat Bots Only 4 | . 2 3 4 1 Max Kills in Single Turn 3 | 1 2 1 3 1 Gunslinging . | . . . . . Exploded 1 | . 1 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 1950 | . 224 352 629 745 Core 476 | . 19 50 104 303 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 . 72 . . Volleys Fired 80 | 11 11 26 22 10 Largest 2 | 2 2 2 2 2 Hottest 110 | 70 80 100 110 110 Shots Fired 147 | 22 19 50 43 13 Gun 64 | 22 11 25 3 3 Cannon 53 | . . 22 22 9 Launcher 30 | . 8 3 18 1 Special . | . . . . . Kinetic 15 | 11 . . . 4 Thermal 80 | 11 11 25 25 8 Explosive 30 | . 8 3 18 1 Electromagnetic 22 | . . 22 . . Robot Hit Streak 8 | 6 5 4 8 6 Robot Miss Streak 3 | 1 3 3 3 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 95 | 15 12 30 30 8 Core Hits 70 | 5 14 15 33 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2952 | 166 903 617 1115 151 Guns 450 | 166 63 159 24 38 Cannons 623 | . . 263 262 98 Explosions 1877 | . 840 195 827 15 Melee . | . . . . . Ramming 2 | . . . 2 . Kinetic 118 | 55 . . . 63 Thermal 969 | 111 223 276 286 73 Explosive 1717 | . 680 195 827 15 Electromagnetic 146 | . . 146 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 73 | . 49 . 12 12 Projectiles 6 | . . . . 6 Explosions 67 | . 49 . 12 6 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 213 | . 107 59 25 22 Shots 9 | . 2 3 3 1 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 593 | 120 162 593 275 48 Average Temperature 123 | 50 64 178 110 17 Received Heat Transfer 672 | . 63 126 303 180 Effects 10 | . . 9 1 . Shutdowns 3 | . . 3 . . Energy Bleed 1 | . . 1 . . Interference 4 | . . 3 1 . Damage (minor) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | 2 . . . . Heat Transferred 2024 | 333 285 592 629 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 580 | 15 393 406 580 223 Initial 218 | . 9 153 157 218 Average 254 | 6 300 306 329 201 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 26 | 100 15 5 20 33 Level 1 63 | . 84 84 43 66 Level 2 9 | . . 10 36 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 3 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 9 7 21 15 Peak Tracking Total 8 | . 3 2 8 7 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 4 | . 3 . 1 . Max in Single Turn 2 | . 2 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 3 | . 1 . 2 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 5 . 9 . Successful 10 | . 4 . 6 . Failed 4 | . 1 . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 5 . 9 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 4 . 6 . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Recycling Unit Index 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1145 | 122 264 270 235 254 Spaces Moved 781 | 64 175 154 119 269 Core 218 | 10 . . . 208 Treads . | . . . . . Legs 563 | 54 175 154 119 61 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 102 | 115 120 120 124 68 Slowest Speed 130 | 120 120 120 130 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 37 25 18 55 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 Spaces Dug . | . . . . . Terrain Destroyed 208 | . 62 24 116 6 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 207 | . 62 24 116 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 978 | 89 210 189 162 328 Wait 58 | 6 6 3 4 39 Move 777 | 63 174 153 118 269 Hop . | . . . . . Pick Up 17 | 2 9 1 4 1 Fast Attach 10 | 7 1 . 1 1 Attach 10 | . 1 1 4 4 Detach 2 | . . . . 2 Swap 10 | . 3 3 4 . Drop 13 | . 5 2 4 2 Fire 80 | 11 11 26 22 10 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 123 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered Mines 549 | -10/Mines | Discovered new exit (range 7) 657 | -10/Mines | Entered Materials 657 | -9/Materials | Evolved 2 slots: Utility x2 766 | -9/Materials | Lost 3 parts (1p1n1u) 771 | -9/Materials | Discovered new exit (range 18) 892 | -9/Materials | Entered Mines 901 | -9/Mines | Assembled infested the area 902 | -9/Mines | Met a Derelict bent on vengeance 982 | -9/Mines | Lost 4 parts (1n3w) 985 | -9/Mines | Core integrity fell below 50% 1017 | -9/Mines | Core integrity fell below 20% 1146 | -9/Mines | Destroyed by as-48633 with Assembled F-torch Last Messages --------------- Dropped Titanium Leg. System corrupted: Energy discharge (-22). Acquired Lgt. Ion Engine. System corrupted: Imp. Sensor Array rejected. System corrupted: Matter fused (-8). Acquired 18 matter. Searching scrap... Found Particle Gun. Found Seismic Detector. Found Particle Cannon. Found Med. Armor Plating. Found 23 Matter. Acquired Particle Gun. Searching scrap... Found Weight Redist. System. Found Visual Processing Unit. Found Terrain Scanner. Found 31 Matter. Acquired derelict log, extracted data. Data stored: Recycling entrances (x1). 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