Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.02 @ 11:56:45 Player: drewww Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (508) 508 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2433 Bonus ------- None Cogmind --------- Core Integrity 411/550 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg > --- UTILITY (5) ------ Trap Scanner Visual Processing Unit Improved Sensor Array Terrain Scanner > --- WEAPON (2) ------- Light Assault Rifle Minigun > --- INVENTORY (5) ---- Light Ion Engine Datajack Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Trap Scanner Visual Processing Unit Improved Sensor Array Terrain Scanner Recoil Stabilizer > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Ion Engine Light Assault Rifle Datajack Heavy Explosive Trap Heavy Explosive Trap [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Visual Processing Unit Device Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 35 | 6 4 12 1 12 Power 4 | 1 1 1 . 1 Engine 3 | 1 1 1 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . 2 . 4 Treads . | . . . . . Leg 3 | . . . . 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 3 | . . 2 . 1 Utility 10 | 1 3 2 1 3 Device 6 | . 2 1 . 3 Storage 2 | 1 1 . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 . 7 . 4 Energy Gun 2 | 2 . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 8 | . . 5 . 3 Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . 2 . 3 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Highest Loss Streak 2 | . . 1 . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 98 71 85 96 Engine 9 | . 14 11 11 4 Core 1 | . . . . 4 Leg 7 | . . . . 25 Wheel 10 | . 28 15 . . Flight 6 | . . 3 22 1 Device 17 | . 12 11 11 31 Storage 5 | . 14 9 . . Processor 9 | . . 5 19 11 Energy Gun 7 | . 28 1 . . Ballistic Gun 12 | . . 11 22 16 Naked Turns . | . . . . . Heaviest Build 22 | 10 18 22 8 19 Greatest Support 51 | 26 26 26 8 51 Greatest Overweight (x) 5 | . . 5 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 Average Capacity 6 | 7 8 9 5 5 Most Carried 10 | 3 8 10 5 5 Average Carried 5 | 1 6 8 4 4 Final Capacity 10 | 8 10 5 5 5 Final Carried 8 | 3 8 5 5 3 Class Distribution -------------------- 49% | Mutant 31% | Sprinter 19% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 741 | 260 18 134 68 261 Remotely . | . . . . . Salvage Created 486 | . 18 37 . 431 Parts 35 | . 3 6 . 26 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 15 | . . 7 . 8 Guns 5 | . . . . 5 Cannons 1 | . . . . 1 AOE 9 | . . 7 . 2 Classes Destroyed 5 | . 1 1 . 3 Watcher 2 | . 1 . . 1 Swarmer 7 | . . 7 . . Grunt 6 | . . . . 6 Duelist 1 | . . . . 1 Sentry 1 | . . . . 1 Best Kill Streak 7 | . 1 4 . 7 Combat Bots Only 7 | . . 4 . 7 Max Kills in Single Turn 4 | . 1 4 . 2 Gunslinging . | . . . . . Exploded 4 | . . 4 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1056 | . 66 110 130 750 Core 194 | . . 14 41 139 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 100 . 86 . Volleys Fired 47 | . 5 3 16 23 Largest 2 | . 2 1 2 2 Hottest 100 | . 80 30 43 100 Shots Fired 91 | . 10 3 32 46 Gun 81 | . 10 . 32 39 Cannon 7 | . . . . 7 Launcher 3 | . . 3 . . Special . | . . . . . Kinetic 71 | . . . 32 39 Thermal 17 | . 10 . . 7 Explosive 3 | . . 3 . . Electromagnetic . | . . . . . Robot Hit Streak 12 | . 5 3 5 12 Robot Miss Streak 1 | . 1 . . 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 41 | . 7 2 2 30 Core Hits 39 | . 2 7 1 29 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1215 | . 81 341 21 772 Guns 499 | . 81 . 21 397 Cannons 50 | . . . . 50 Explosions 666 | . . 341 . 325 Melee . | . . . . . Ramming . | . . . . . Kinetic 418 | . . . 21 397 Thermal 131 | . 81 . . 50 Explosive 341 | . . 341 . . Electromagnetic 325 | . . . . 325 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 8 | . . 8 . . Projectiles . | . . . . . Explosions 8 | . . 8 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 23 | . . . . 23 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 370 | . 48 7 30 370 Average Temperature 101 | . 22 7 17 129 Received Heat Transfer 651 | . 48 30 96 477 Effects 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 249 | . 175 . . 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 314 | . 30 298 94 314 Initial 94 | . . 10 94 30 Average 89 | . 12 153 94 138 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 86 | 100 100 70 100 68 Level 1 13 | . . 29 . 31 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 2 . 3 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 6 18 4 16 Peak Tracking Total 8 | . 4 8 4 8 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed 1 | . . . . 1 Triggered 1 | . . . . 1 Most Traps Carried 2 | . . . 2 2 Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 6 | . 3 3 . . Terminals 6 | . 3 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 10 8 . . Successful 11 | . 7 4 . . Failed 7 | . 3 4 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 8 | . 3 5 . . Terminals 18 | . 10 8 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 7 4 . . Record 2 | . 1 1 . . Prototype ID Bank 1 | . 1 . . . Level Access Points 2 | . 1 1 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 3 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 849 | 56 207 143 215 228 Spaces Moved 881 | 42 181 140 403 115 Core 5 | 1 . 4 . . Treads . | . . . . . Legs 93 | . . . . 93 Wheels 317 | 41 181 95 . . Hover . | . . . . . Flight 466 | . . 41 403 22 Fastest Speed 29 | 50 90 32 32 29 Average Speed 64 | 89 90 79 32 110 Slowest Speed 300 | 100 90 300 32 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 12 | . . 1 11 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 36 27 87 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 19 | . . 16 . 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 16 | . . 16 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1065 | 57 213 168 449 178 Wait 76 | 7 15 2 37 15 Move 856 | 41 180 137 383 115 Hop 9 | . . 1 8 . Pick Up 18 | 3 7 4 2 2 Fast Attach 23 | 6 3 5 1 8 Attach 8 | . . 5 . 3 Detach 5 | . 1 3 . 1 Swap 4 | . 1 2 . 1 Drop 18 | . 1 6 2 9 Fire 47 | . 5 3 16 23 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . . 1 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 12) 57 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Identified exit to Materials 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Utility x2 322 | -9/Materials | Build established: Mutant 359 | -9/Materials | Identified exit to Mines 364 | -9/Materials | Identified exit to Materials 407 | -9/Materials | Entered Mines 413 | -9/Mines | Found a hidden stash of uninstalled traps 424 | -9/Mines | Learned location of Storage (-7) 464 | -9/Mines | Learned location of 1 exit from Materials 469 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 495 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 495 | -9/Mines | Discovered new exit (range 5) 519 | -9/Mines | Discovered exit to Materials (range 2) 525 | -9/Mines | Excavation squad dispatched 525 | -9/Mines | A large section of the Mines collapsed 622 | -9/Mines | Entered Materials 622 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 623 | -8/Materials | Identified exit to Factory 750 | -8/Materials | Garrison activated, responded to threat 827 | -8/Materials | Destroyed 7 combat bots 850 | -8/Materials | Self-destructed Last Messages --------------- 00810_ U-05 Engineer lays Concrete. 00813_ R-06 Scavenger collects Aluminum Leg. 00813_ U-05 Engineer lays Concrete. 00815_ Recoil Stabilizer destroyed. 00815_ U-05 Engineer lays Concrete. 00815_ R-06 Scavenger collects Corrupted Lgt. Nuclear Core. 00815_ Acquired 16 matter. 00815_ U-05 Engineer lays Concrete. 00816_ Critical hit (Burn: +37). 00817_ U-05 Engineer lays Concrete. 00818_ R-06 Scavenger collects Hvy. Particle Cannon. 00818_ U-05 Engineer lays Concrete. 00840_ Critical hit (Burn: +37). 00840_ G-47 Trooper destroyed. 00848_ Dropped Heavy Explosive Trap. 00848_ Installed Heavy Explosive Trap. 00850_ B-36 Bruiser triggered Heavy Explosive Trap. 00850_ An explosion rips through the floor. 00850_ Lgt. Nuclear Core destroyed. 00850_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????k???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???#???????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????+# #????? ????????????????? | | ??????????????????????? ^ #??????????????????????? | | ????????????????????? ?? #??????+#??????????????? | | ???????????????? ??????? a????? ???????????????? | | ???????????????????????? ??? a ????????????????? | | ???????????????????????? ?? ??????????????????? | | ??????????????????????### ## ####+###????????????? | | ??????????????????????# #????????????? | | ??????????????????????# @ #????????????? | | ??????????????????????# b #????????????? | | ??????????????????????# g #????????????? | | ?????????????????????!! #########???????????? | | ????????????????????[!!## ## = #???????????? | | ????????????????#?? ?#g##* *[[ #???????????? | | ????????????????# ##%## *[[ #???????????? | | ????????? !*[+ """ *[ + ????????? | | ????????????????############ """ # ????????? | | ???????????????????????????# """ # #???????? | | ???????????????????????????# # #????? ?? | | ???????????????????????????# # #???? # | | ?????????????? ????????????#####/##### #???# # | | ?????????????? ????????????????# #?#?? # | | ?????????????? ????????????????#=#?##? # | | ?????????????? ??????????#????#%#???# # | | ??????????????# ???????????#???#!##??# "Y" ? | | ??????????????# ??#?????#??#####/%#### """ ?? | | ??????????????# ?????????### == # ???# | | ??????????????# ???###### ## *= # ?? ? ? | | ??????????????# ???# ## [ =% # #??????? | | ??????????????# ???# """ ## != # #??????? | | ??????????????# ???# """ ## ! = # #??????? | | ??????????????# #### R" ## + #??????? | | ??????????????# # """ ## ] # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipNeutronPerforator Manual? 0 Play Time 00:23:05 Cumulative 26.0 hours Start 2023.01.02 @ 11:32:22 End 2023.01.02 @ 11:56:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 30 Adventurer 5 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee1ef9f9-07b0-4da1-9944-ba3c260035d1