Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.17 @ 08:10:22 Player: NekoWaffle Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (1126) 1126 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3016 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 185/300 Energy 86/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- Minigun Minigun > --- INVENTORY (4) ---- Flight Unit Improved Sensor Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Weight Redist. System Advanced Sensor Array > --- WEAPON ----------- Advanced Beam Rifle > --- INVENTORY -------- Improved Sensor Array [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Improved Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 2 | . . 2 . Parts Attached 42 | 6 17 8 11 Power 6 | 1 2 . 3 Engine 4 | 1 2 . 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 13 | 2 5 4 2 Treads . | . . . . Leg 4 | 2 . 2 . Wheel 5 | . 5 . . Hover . | . . . . Flight 4 | . . 2 2 Utility 8 | 1 4 1 2 Device 7 | . 4 1 2 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 15 | 2 6 3 4 Energy Gun 9 | . 6 2 1 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 1 2 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 19 | . 4 3 12 Power 3 | . . . 3 Propulsion 5 | . 1 . 4 Utility 3 | . . . 3 Weapon 8 | . 3 3 2 Highest Loss Streak 8 | . 3 3 8 Average Slot Usage (%) 86 | . 94 96 57 Engine 9 | . 12 11 1 Leg 8 | . 2 19 . Wheel 9 | . 23 . . Flight 6 | . . 2 22 Device 19 | . 19 22 16 Storage 2 | . 6 . . Energy Gun 26 | . 24 39 7 Ballistic Gun 2 | . 2 1 5 Naked Turns . | . . . . Heaviest Build 17 | 10 14 17 14 Greatest Support 26 | 20 24 26 24 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 4 4 Average Capacity 4 | 5 4 4 4 Most Carried 6 | 3 6 4 4 Average Carried 3 | . 4 3 1 Final Capacity 6 | 6 4 4 4 Final Carried 3 | 1 3 2 2 Class Distribution -------------------- 56% | Mutant 29% | Skirmisher 13% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 695 | 276 153 89 177 Remotely . | . . . . Salvage Created 1120 | 100 249 415 356 Parts 66 | 1 13 22 30 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | . 8 12 12 Guns 29 | . 8 12 9 Cannons 3 | . . . 3 Classes Destroyed 9 | 1 3 1 4 Builder 1 | . . . 1 Hauler 1 | . . . 1 Recycler 1 | 1 . . . Operator 2 | . 1 1 . Watcher 1 | . 1 . . Swarmer 7 | . . . 7 Grunt 21 | . 8 9 4 Sentry 3 | . . 3 . Hunter 1 | . . . 1 Best Kill Streak 6 | 1 5 6 4 Combat Bots Only 6 | . 5 6 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2220 | . 534 384 1302 Core 625 | . 12 52 561 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 95 87 . Volleys Fired 116 | 4 29 18 65 Largest 4 | 2 2 4 2 Hottest 260 | 40 130 260 88 Shots Fired 197 | 8 55 64 70 Gun 180 | 8 55 64 53 Cannon 17 | . . . 17 Launcher . | . . . . Special . | . . . . Kinetic 66 | 8 . 3 55 Thermal 131 | . 55 61 15 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | 4 12 12 10 Robot Miss Streak 8 | 1 8 5 3 Penetration Max . | . . . . Secondary Targets 4 | . 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 170 | 6 52 58 54 Core Hits 144 | 2 53 63 26 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2191 | 73 586 613 919 Guns 1929 | 73 586 613 657 Cannons 262 | . . . 262 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 836 | 73 . 31 732 Thermal 1355 | . 586 582 187 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 1 | . . . 1 Projectiles 1 | . . . 1 Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 450 | . 450 318 86 Average Temperature 125 | . 171 129 31 Received Heat Transfer 672 | . 231 162 279 Effects 4 | . 4 . . Shutdowns 1 | . 1 . . Energy Bleed 1 | . 1 . . Matter Decay 1 | . 1 . . Damage (minor) 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1759 | . 710 730 319 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 366 | 5 212 366 335 Average Influence 128 | 1 92 155 174 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 78 | 100 99 60 65 Level 1 21 | . . 39 34 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 3 3 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 12 20 22 Peak Tracking Total 7 | . 3 5 7 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 4 . Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 20 | . 6 14 . Successful 14 | . 5 9 . Failed 6 | . 1 5 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 3 11 . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 8 | . 2 6 . Prototype ID Bank 2 | . 1 1 . Branch Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Locate Traps 1 | . . 1 . Security Status 1 | . . 1 . Patrol Status 1 | . . 1 . Registered Prototypes 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 2 | . 2 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . 3 . Insert Component 2 | . . 2 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 6 | . 2 4 . Full Trace Events 4 | . 2 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1268 | 68 474 442 284 Spaces Moved 882 | 42 304 309 227 Core 9 | 8 . . 1 Treads . | . . . . Legs 262 | 34 26 202 . Wheels 288 | . 278 10 . Hover . | . . . . Flight 323 | . . 97 226 Fastest Speed 29 | 50 90 32 29 Average Speed 77 | 106 92 91 32 Slowest Speed 150 | 120 120 150 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 4 | . . . 4 Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 3 55 29 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . . 4 Melee . | . . . . Projectile 4 | . . . 4 AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1298 | 58 445 427 368 Wait 183 | . 58 71 54 Move 871 | 41 303 308 219 Hop 4 | . . . 4 Pick Up 56 | 7 25 12 12 Fast Attach . | . . . . Attach 28 | 6 9 3 10 Detach . | . . . . Swap 14 | . 8 5 1 Drop 26 | . 13 10 3 Fire 116 | 4 29 18 65 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 10) 299 | -10/Materials | Discovered new exit (range 9) 344 | -10/Materials | Lost 3 parts (1n2w) 353 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 11) 460 | -10/Materials | Repaired Lgt. Ion Engine 543 | -10/Materials | Entered another Materials area 543 | -9/Materials | Evolved 2 slots: Weapon x2 608 | -9/Materials | Identified exit to Mines 838 | -9/Materials | Build established: Skirmisher 964 | -9/Materials | Lost 3 parts (3w) 981 | -9/Materials | Discovered new exit (range 16) 985 | -9/Materials | Entered another Materials area 985 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1221 | -8/Materials | Core integrity fell below 50% 1259 | -8/Materials | Core integrity fell below 20% 1266 | -8/Materials | Garrison activated, responded to threat 1269 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01245_ Adv. Sensor Array destroyed. 01247_ Lgt. Nuclear Core destroyed. 01247_ O-16 Technician uses terminal to summon reinforcements. 01247_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 01247_ O-16 Technician locks terminal. 01249_ U-05 Engineer builds a Wall. 01249_ R-06 Scavenger collects Structural Scanner. 01253_ G-47 Trooper knocked back. 01257_ Assault Cannon destroyed. 01258_ Acquired Minigun. 01258_ Imp. Flight Unit destroyed. 01259_ Weight Redist. System destroyed. 01260_ K-01 Serf collects debris. 01262_ Acquired Minigun. 01266_ A-02 Transporter destroyed. 01266_ S-10 Pest calls for garrison reinforcements. 01266_ ALERT: Activating Garrison Access M001. 01269_ G-47 Trooper destroyed. 01269_ Switching to secondary target: Y-45 Defender. 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Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponStasisWeb Manual? 0 Play Time 00:22:53 Cumulative 17.7 hours Start 2020.01.17 @ 07:48:43 End 2020.01.17 @ 08:10:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bde6d12a-8394-4ff1-941b-9e99f5c0f31c